1 // Copyright (C) 2013, 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>
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3 // This program is part of KancolleSniffer.
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5 // KancolleSniffer is free software: you can redistribute it and/or modify
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6 // it under the terms of the GNU General Public License as published by
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7 // the Free Software Foundation, either version 3 of the License, or
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8 // (at your option) any later version.
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10 // This program is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 // GNU General Public License for more details.
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15 // You should have received a copy of the GNU General Public License
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16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
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19 using System.Collections.Generic;
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23 namespace KancolleSniffer
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25 public class ItemSpec
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30 public string TypeName;
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40 public bool CanAirCombat()
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53 // http://ch.nicovideo.jp/biikame/blomaga/ar663428
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54 public double LoSScaleFactor()
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79 public class ItemStatus
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81 public ItemSpec Spec { get; set; }
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82 public int Level { get; set; }
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83 public ShipStatus Ship { get; set; }
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87 Spec = new ItemSpec();
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88 Ship = new ShipStatus();
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92 public class ItemInfo
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94 private int _nowShips, _nowEquips;
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95 private readonly Dictionary<int, ItemSpec> _itemSpecs = new Dictionary<int, ItemSpec>();
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96 private readonly Dictionary<int, ItemStatus> _itemInfo = new Dictionary<int, ItemStatus>();
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98 public int MaxShips { get; private set; }
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99 public int MarginShips { get; set; }
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100 public bool RingShips { get; set; }
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101 public int MaxEquips { get; private set; }
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102 public int MarginEquips { get; set; }
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103 public bool RingEquips { get; set; }
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104 public MaterialCount[] MaterialHistory { get; private set; }
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106 public int NowShips
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108 get { return _nowShips; }
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113 var limit = MaxShips - MarginShips;
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114 RingShips = _nowShips < limit && value >= limit;
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120 public bool TooManyShips
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122 get { return MaxShips != 0 && NowShips >= MaxShips - MarginShips; }
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125 public int NowEquips
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127 get { return _nowEquips; }
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130 if (MaxEquips != 0)
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132 var limit = MaxEquips - MarginEquips;
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133 RingEquips = _nowEquips < limit && value >= limit;
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135 _nowEquips = value;
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139 public bool TooManyEquips
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141 get { return MaxEquips != 0 && NowEquips >= MaxEquips - MarginEquips; }
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146 MaterialHistory = new MaterialCount[Enum.GetValues(typeof (Material)).Length];
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147 foreach (Material m in Enum.GetValues(typeof (Material)))
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148 MaterialHistory[(int)m] = new MaterialCount();
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153 public void InspectBasic(dynamic json)
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155 MaxShips = (int)json.api_max_chara;
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156 MaxEquips = (int)json.api_max_slotitem;
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159 public void InspectMaterial(dynamic json)
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161 foreach (var entry in json)
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162 MaterialHistory[(int)entry.api_id - 1].Now = (int)entry.api_value;
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165 public void InspectMaster(dynamic json)
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167 var dict = new Dictionary<int, string>();
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168 foreach (var entry in json.api_mst_slotitem_equiptype)
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169 dict[(int)entry.api_id] = entry.api_name;
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170 foreach (var entry in json.api_mst_slotitem)
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172 _itemSpecs[(int)entry.api_id] = new ItemSpec
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174 Id = (int)entry.api_id,
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175 Name = (string)entry.api_name,
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176 Type = (int)entry.api_type[2],
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177 TypeName = dict[(int)entry.api_type[2]],
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178 AntiAir = (int)entry.api_tyku,
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179 LoS = (int)entry.api_saku
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182 _itemSpecs[-1] = new ItemSpec();
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185 public void InspectSlotItem(dynamic json, bool full = false)
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188 json = new[] {json};
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192 _itemInfo[-1] = new ItemStatus();
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194 foreach (var entry in json)
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196 _itemInfo[(int)entry.api_id] = new ItemStatus
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198 Spec = _itemSpecs[(int)entry.api_slotitem_id],
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199 Level = entry.api_level() ? (int)entry.api_level : 0
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202 NowEquips = _itemInfo.Count - 1;
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205 public void InspectCreateItem(dynamic json)
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207 var m = (dynamic[])json.api_material;
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208 for (var i = 0; i < m.Length; i++)
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209 MaterialHistory[i].Now = (int)m[i];
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210 if (!json.IsDefined("api_slot_item"))
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212 InspectSlotItem(json.api_slot_item);
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215 public void InspectGetShip(dynamic json)
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218 if (json.api_slotitem == null) // まるゆにはスロットがない
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220 InspectSlotItem(json.api_slotitem);
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223 public void InspectDestroyItem(string request, dynamic json)
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225 var values = HttpUtility.ParseQueryString(request);
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226 DeleteItems(values["api_slotitem_ids"].Split(',').Select(int.Parse).ToArray());
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227 var get = (int[])json.api_get_material;
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228 for (var i = 0; i < get.Length; i++)
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229 MaterialHistory[i].Now += get[i];
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232 public void InspectRemodelSlot(dynamic json)
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234 if (json.api_after_slot())
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235 InspectSlotItem(json.api_after_slot);
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236 if (!json.api_use_slot_id())
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238 DeleteItems(((int[])json.api_use_slot_id));
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241 public void DeleteItems(int[] ids)
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243 foreach (var id in ids.Where(id => id != -1))
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245 _itemInfo.Remove(id);
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250 public void CountNewItems(int[] ids)
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252 foreach (var id in ids.Where(id => id != -1 && !_itemInfo.ContainsKey(id)))
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254 _itemInfo[id] = new ItemStatus();
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259 public void InspectMissionResult(dynamic json)
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261 if ((int)json.api_clear_result == 0) // 失敗
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263 var get = (int[])json.api_get_material;
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264 for (var i = 0; i < get.Length; i++)
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265 MaterialHistory[i].Now += get[i];
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268 public ItemSpec this[int id]
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270 get { return GetSpecById(id); }
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273 public ItemSpec GetSpecById(int id)
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275 return _itemInfo[id].Spec;
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278 public ItemSpec GetSpecByItemId(int id)
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280 return _itemSpecs[id];
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283 public ItemStatus[] GetItemList(ShipInfo ship)
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285 foreach (var e in _itemInfo)
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286 e.Value.Ship = new ShipStatus();
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287 foreach (var s in ship.ShipList)
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289 foreach (var id in s.Slot)
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290 _itemInfo[id].Ship = s;
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292 return _itemInfo.Where(e => e.Key != -1).Select(e => e.Value).ToArray();
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295 public void SaveState(Status status)
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297 status.MatreialHistory = MaterialHistory;
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300 public void LoadSate(Status status)
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302 if (status.MatreialHistory != null)
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303 status.MatreialHistory.CopyTo(MaterialHistory, 0);
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307 public enum Material
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319 public class MaterialCount
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323 public int BegOfDay { get; set; }
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324 public int BegOfWeek { get; set; }
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325 public DateTime LastSet { get; set; }
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329 get { return _now; }
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332 if (!Status.Restoring) // JSONから値を復旧するときは履歴に触らない
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334 UpdateHistory(value, _now);
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335 LastSet = DateTime.Now;
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341 private void UpdateHistory(int now, int prev)
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343 if (LastSet == DateTime.MinValue)
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345 BegOfDay = BegOfWeek = now;
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348 var morning = DateTime.Today.AddHours(5);
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349 var dow = (int)morning.DayOfWeek;
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350 var monday = morning.AddDays(dow == 0 ? -6 : -dow + 1);
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351 if (DateTime.Now >= morning && LastSet < morning)
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353 if (DateTime.Now >= monday && LastSet < monday)
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