1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
\r
3 // Licensed under the Apache License, Version 2.0 (the "License");
\r
4 // you may not use this file except in compliance with the License.
\r
5 // You may obtain a copy of the License at
\r
7 // http://www.apache.org/licenses/LICENSE-2.0
\r
9 // Unless required by applicable law or agreed to in writing, software
\r
10 // distributed under the License is distributed on an "AS IS" BASIS,
\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
\r
12 // See the License for the specific language governing permissions and
\r
13 // limitations under the License.
\r
15 using System.Collections.Generic;
\r
16 using System.Drawing;
\r
18 using static System.Math;
\r
20 namespace KancolleSniffer
\r
22 public class ItemSpec
\r
24 public static bool IncreaceLandPowerTp = false;
\r
28 public string TypeName;
\r
29 public int IconType;
\r
32 public int AntiSubmarine;
\r
35 public int Interception;
\r
36 public int AntiBomber;
\r
44 public bool CanAirCombat
\r
64 // http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5
\r
65 public double LoSScaleFactor
\r
85 public bool IsAircraft
\r
113 public bool IsDiveBomber => Type == 7 || Type == 11 || Type == 57;
\r
115 public bool IsTorpedoBomber => Type == 8 || Type == 58;
\r
117 public int EffectiveAntiSubmarine
\r
123 case 1: // 小口径(12.7cm連装高角砲(後期型))
\r
125 case 12: // 小型電探(22号対水上電探改四)
\r
129 return AntiSubmarine;
\r
134 public bool IsSonar => Type == 14 || // ソナー
\r
135 Type == 40; // 大型ソナー
\r
137 public bool IsDepthCharge => Type == 15;
\r
139 public bool IsRepairFacility => Type == 31;
\r
141 public double ContactTriggerRate
\r
157 public double TransportPoint
\r
163 case 75: // ドラム缶(輸送用)
\r
169 case 166: // 大発動艇(八九式中戦車&陸戦隊)
\r
170 return IncreaceLandPowerTp ? 13.0 : 8.0;
\r
171 case 167: // 特二式内火艇
\r
172 return IncreaceLandPowerTp ? 7.0 : 2.0;
\r
175 case 150: // 秋刀魚の缶詰
\r
183 public double AirDefenceBonus
\r
190 return LoS <= 7 ? 1.2 : 1.3;
\r
193 return LoS <= 7 ? 1.1 : LoS <= 8 ? 1.13 : 1.16;
\r
209 return Color.FromArgb(209, 89, 89);
\r
211 return Color.FromArgb(253, 233, 0);
\r
213 return Color.FromArgb(88, 134, 170);
\r
215 return Color.FromArgb(93, 179, 108);
\r
217 return Color.FromArgb(223, 102, 102);
\r
219 return Color.FromArgb(95, 173, 234);
\r
221 return Color.FromArgb(254, 191, 0);
\r
224 return Color.FromArgb(142, 203, 152);
\r
226 return Color.FromArgb(231, 153, 53);
\r
228 return Color.FromArgb(69, 175, 88);
\r
230 return Color.FromArgb(254, 254, 254);
\r
233 return Color.FromArgb(102, 204, 118);
\r
236 return Color.FromArgb(126, 203, 215);
\r
238 return Color.FromArgb(254, 195, 77);
\r
241 return Color.FromArgb(154, 163, 90);
\r
242 case 21: // オートジャイロ
\r
243 return Color.FromArgb(99, 203, 115);
\r
245 return Color.FromArgb(125, 205, 217);
\r
247 return Color.FromArgb(152, 124, 172);
\r
250 return Color.FromArgb(254, 155, 0);
\r
252 return Color.FromArgb(161, 161, 160);
\r
254 return Color.FromArgb(175, 156, 126);
\r
256 return Color.FromArgb(204, 172, 252);
\r
258 return Color.FromArgb(206, 166, 108);
\r
260 return Color.FromArgb(137, 153, 77);
\r
262 return Color.FromArgb(253, 49, 49);
\r
264 return Color.FromArgb(188, 238, 155);
\r
266 return Color.FromArgb(142, 203, 152);
\r
268 return Color.FromArgb(254, 254, 254);
\r
270 return Color.FromArgb(90, 200, 155);
\r
273 return Color.FromArgb(57, 182, 78);
\r
276 return Color.FromArgb(72, 178, 141);
\r
278 return Color.FromArgb(158, 187, 226);
\r
280 return SystemColors.Control;
\r
286 public class ItemStatus
\r
288 public int Id { get; set; }
\r
289 public ItemSpec Spec { get; set; } = new ItemSpec();
\r
290 public int Level { get; set; }
\r
291 public int Alv { get; set; }
\r
292 public ShipStatus Holder { get; set; }
\r
294 public ItemStatus()
\r
299 public ItemStatus(int id)
\r
304 private readonly double[] _alvBonusMin =
\r
306 Sqrt(0.0), Sqrt(1.0), Sqrt(2.5), Sqrt(4.0), Sqrt(5.5), Sqrt(7.0),
\r
307 Sqrt(8.5), Sqrt(10.0)
\r
310 private readonly double[] _alvBonusMax =
\r
312 Sqrt(0.9), Sqrt(2.4), Sqrt(3.9), Sqrt(5.4), Sqrt(6.9), Sqrt(8.4),
\r
313 Sqrt(9.9), Sqrt(12.0)
\r
316 private int[] AlvTypeBonusTable
\r
326 return new[] {0, 0, 2, 5, 9, 14, 14, 22};
\r
330 case 57: // 噴式戦闘爆撃機
\r
332 return new[] {0, 0, 0, 0, 0, 0, 0, 0};
\r
334 return new[] {0, 0, 1, 1, 1, 3, 3, 6};
\r
341 public double[] AlvBonus
\r
345 var table = AlvTypeBonusTable;
\r
347 return new[] {0.0, 0.0};
\r
348 return new[] {table[Alv] + _alvBonusMin[Alv], table[Alv] + _alvBonusMax[Alv]};
\r
352 public double[] AlvBonusInBase
\r
361 return new[] {_alvBonusMin[Alv], _alvBonusMax[Alv]};
\r
368 public double FighterPowerLevelBonus
\r
376 return 0.2 * Level;
\r
377 case 7: // 改修可能なのは爆戦のみ
\r
378 return 0.25 * Level;
\r
384 public double LoSLevelBonus
\r
391 return 1.2 * Sqrt(Level);
\r
394 return 1.25 * Sqrt(Level);
\r
401 public double FirePowerLevelBonus
\r
409 return Sqrt(Level);
\r
411 return 1.5 * Sqrt(Level);
\r
413 return Sqrt(Level);
\r
416 return 0.75 * Sqrt(Level);
\r
418 return Sqrt(Level);
\r
425 public double TorpedoLevelBonus
\r
429 if (Spec.Type == 5) // 魚雷
\r
430 return 1.2 * Sqrt(Level);
\r
431 if (Spec.Type == 21) // 機銃
\r
432 return 1.2 * Sqrt(Level);
\r
437 public double AntiSubmarineLevelBonus
\r
445 return Sqrt(Level);
\r
452 public double BomberLevelBonus => Spec.Type == 11 /* 水爆 */ ? 0.2 * Level : 0;
\r
454 public double NightBattleLevelBonus
\r
463 return Sqrt(Level);
\r
465 return Sqrt(Level);
\r
471 return Sqrt(Level);
\r
478 public double EffectiveAntiAirForShip
\r
482 switch (Spec.IconType)
\r
485 return 6 * Spec.AntiAir + 4 * Sqrt(Level);
\r
487 return 4 * Spec.AntiAir + 3 * Sqrt(Level);
\r
489 return 3 * Spec.AntiAir;
\r
491 return 4 * Spec.AntiAir;
\r
497 public double EffectiveAntiAirForFleet
\r
501 switch (Spec.IconType)
\r
510 return 0.2 * Spec.AntiAir;
\r
512 return 0.4 * Spec.AntiAir + 1.5 * Sqrt(Level);
\r
514 return 0.6 * Spec.AntiAir;
\r
516 return 0.35 * Spec.AntiAir + 3 * Sqrt(Level);
\r
518 return 0.35 * Spec.AntiAir;
\r
520 if (Spec.Type == 10) // 水偵
\r
521 return 0.2 * Spec.AntiAir;
\r
529 public class ItemInfo
\r
531 private int _nowShips, _nowEquips;
\r
532 private readonly Dictionary<int, ItemSpec> _itemSpecs = new Dictionary<int, ItemSpec>();
\r
533 private readonly Dictionary<int, ItemStatus> _itemInfo = new Dictionary<int, ItemStatus>();
\r
534 private readonly Dictionary<int, string> _useItemName = new Dictionary<int, string>();
\r
536 public int MaxShips { get; private set; }
\r
537 public int MarginShips { get; set; }
\r
538 public bool RingShips { get; set; }
\r
539 public int MaxEquips { get; private set; }
\r
540 public int MarginEquips { get; set; }
\r
541 public bool RingEquips { get; set; }
\r
543 public int NowShips
\r
550 var limit = MaxShips - MarginShips;
\r
551 RingShips = RingShips || _nowShips < limit && value >= limit;
\r
557 public bool TooManyShips => MaxShips != 0 && NowShips >= MaxShips - MarginShips;
\r
559 public int NowEquips
\r
564 if (MaxEquips != 0)
\r
566 var limit = MaxEquips - MarginEquips;
\r
567 RingEquips = RingEquips || _nowEquips < limit && value >= limit;
\r
569 _nowEquips = value;
\r
573 public bool TooManyEquips => MaxEquips != 0 && NowEquips >= MaxEquips - MarginEquips;
\r
581 public void InspectBasic(dynamic json)
\r
583 MaxShips = (int)json.api_max_chara;
\r
584 var check = MaxEquips == 0;
\r
585 MaxEquips = (int)json.api_max_slotitem;
\r
587 RingEquips = NowEquips >= MaxEquips - MarginEquips;
\r
590 public void InspectMaster(dynamic json)
\r
592 var dict = new Dictionary<int, string>();
\r
593 foreach (var entry in json.api_mst_slotitem_equiptype)
\r
594 dict[(int)entry.api_id] = entry.api_name;
\r
595 foreach (var entry in json.api_mst_slotitem)
\r
597 var type = (int)entry.api_type[2];
\r
598 _itemSpecs[(int)entry.api_id] = new ItemSpec
\r
600 Id = (int)entry.api_id,
\r
601 Name = (string)entry.api_name,
\r
603 TypeName = dict.TryGetValue(type, out var typeName) ? typeName : "不明",
\r
604 IconType = (int)entry.api_type[3],
\r
605 AntiAir = (int)entry.api_tyku,
\r
606 LoS = (int)entry.api_saku,
\r
607 AntiSubmarine = (int)entry.api_tais,
\r
608 Torpedo = (int)entry.api_raig,
\r
609 Bomber = (int)entry.api_baku,
\r
610 Interception = type == 48 ? (int)entry.api_houk : 0, // 局地戦闘機は回避の値が迎撃
\r
611 AntiBomber = type == 48 ? (int)entry.api_houm : 0 // 〃命中の値が対爆
\r
614 _itemSpecs[-1] = _itemSpecs[0] = new ItemSpec();
\r
615 foreach (var entry in json.api_mst_useitem)
\r
616 _useItemName[(int)entry.api_id] = entry.api_name;
\r
619 public void InspectSlotItem(dynamic json, bool full = false)
\r
622 json = new[] {json};
\r
626 _itemInfo[-1] = new ItemStatus();
\r
628 foreach (var entry in json)
\r
630 var id = (int)entry.api_id;
\r
631 _itemInfo[id] = new ItemStatus(id)
\r
633 Spec = _itemSpecs[(int)entry.api_slotitem_id],
\r
634 Level = entry.api_level() ? (int)entry.api_level : 0,
\r
635 Alv = entry.api_alv() ? (int)entry.api_alv : 0
\r
638 NowEquips = _itemInfo.Count - 1;
\r
641 public void InspectCreateItem(dynamic json)
\r
643 if (!json.IsDefined("api_slot_item"))
\r
645 InspectSlotItem(json.api_slot_item);
\r
648 public void InspectGetShip(dynamic json)
\r
651 if (json.api_slotitem == null) // まるゆにはスロットがない
\r
653 InspectSlotItem(json.api_slotitem);
\r
656 public void InspectDestroyItem(string request, dynamic json)
\r
658 var values = HttpUtility.ParseQueryString(request);
\r
659 DeleteItems(values["api_slotitem_ids"].Split(',').Select(int.Parse).ToArray());
\r
662 public void InspectRemodelSlot(dynamic json)
\r
664 if (json.api_after_slot())
\r
665 InspectSlotItem(json.api_after_slot);
\r
666 if (!json.api_use_slot_id())
\r
668 DeleteItems((int[])json.api_use_slot_id);
\r
671 public void DeleteItems(ItemStatus[] items)
\r
673 DeleteItems(items.Select(item => item.Id));
\r
676 private void DeleteItems(IEnumerable<int> ids)
\r
678 foreach (var id in ids.Where(id => id != -1))
\r
680 _itemInfo.Remove(id);
\r
685 public ItemSpec GetSpecByItemId(int id) => _itemSpecs[id];
\r
687 public string GetName(int id) => GetStatus(id).Spec.Name;
\r
689 public ItemStatus GetStatus(int id)
\r
691 return _itemInfo.TryGetValue(id, out var item) ? item : new ItemStatus(id);
\r
694 public void ClearHolder()
\r
696 foreach (var item in _itemInfo.Values)
\r
697 item.Holder = new ShipStatus();
\r
700 public ItemStatus[] ItemList => (from e in _itemInfo where e.Key != -1 select e.Value).ToArray();
\r
702 public string GetUseItemName(int id) => _useItemName[id];
\r