1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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16 using System.Drawing;
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18 using static System.Math;
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20 namespace KancolleSniffer
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22 public class ItemSpec
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27 public string TypeName;
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28 public int IconType;
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31 public int AntiSubmarine;
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41 public bool CanAirCombat
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58 // http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5
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59 public double LoSScaleFactor
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93 public bool IsAircraft
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105 case 25: // オートジャイロ
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115 public int RealAntiSubmarine
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121 case 1: // 小口径(12.7cm連装高角砲(後期型))
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123 case 12: // 小型電探(22号対水上電探改四)
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127 return AntiSubmarine;
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132 public bool IsReconSeaplane => Type == 10;
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134 public bool IsSonar => Type == 14 || // ソナー
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135 Type == 40; // 大型ソナー
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137 public bool IsDepthCharge => Type == 15;
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139 public bool IsRepairFacility => Type == 31;
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141 public double ContactTriggerRate
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167 return Color.FromArgb(209, 89, 89);
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169 return Color.FromArgb(253, 233, 0);
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171 return Color.FromArgb(88, 134, 170);
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173 return Color.FromArgb(93, 179, 108);
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175 return Color.FromArgb(223, 102, 102);
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177 return Color.FromArgb(95, 173, 234);
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179 return Color.FromArgb(254, 191, 0);
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181 return Color.FromArgb(142, 203, 152);
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183 return Color.FromArgb(231, 153, 53);
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185 return Color.FromArgb(69, 175, 88);
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187 return Color.FromArgb(254, 254, 254);
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190 return Color.FromArgb(102, 204, 118);
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193 return Color.FromArgb(126, 203, 215);
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195 return Color.FromArgb(254, 195, 77);
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197 return Color.FromArgb(154, 163, 90);
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198 case 21: // オートジャイロ
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199 return Color.FromArgb(99, 203, 115);
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201 return Color.FromArgb(125, 205, 217);
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203 return Color.FromArgb(152, 124, 172);
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206 return Color.FromArgb(254, 155, 0);
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208 return Color.FromArgb(161, 161, 160);
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210 return Color.FromArgb(175, 156, 126);
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212 return Color.FromArgb(204, 172, 252);
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214 return Color.FromArgb(206, 166, 108);
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216 return Color.FromArgb(137, 153, 77);
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218 return Color.FromArgb(253, 49, 49);
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220 return Color.FromArgb(188, 238, 155);
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222 return Color.FromArgb(142, 203, 152);
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224 return Color.FromArgb(254, 254, 254);
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226 return SystemColors.Control;
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232 public class ItemStatus
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234 public int Id { get; set; }
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235 public ItemSpec Spec { get; set; } = new ItemSpec();
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236 public int Level { get; set; }
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237 public int Alv { get; set; }
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238 public ShipStatus Ship { get; set; }
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240 public ItemStatus()
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245 public ItemStatus(int id)
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247 Id = id == 0 ? -1 : id;
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250 private readonly double[] _alvBonusMin =
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252 Sqrt(0.0), Sqrt(1.0), Sqrt(2.5), Sqrt(4.0), Sqrt(5.5), Sqrt(7.0),
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253 Sqrt(8.5), Sqrt(10.0)
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256 private readonly double[] _alvBonusMax =
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258 Sqrt(0.9), Sqrt(2.4), Sqrt(3.9), Sqrt(5.4), Sqrt(6.9), Sqrt(8.4),
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259 Sqrt(9.9), Sqrt(12.0)
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262 private readonly Dictionary<int, int[]> _alvTypeBonus = new Dictionary<int, int[]>
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264 {06, new[] {0, 0, 2, 5, 9, 14, 14, 22}}, // 艦戦
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265 {07, new[] {0, 0, 0, 0, 0, 0, 0, 0}}, // 艦爆
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266 {08, new[] {0, 0, 0, 0, 0, 0, 0, 0}}, // 艦攻
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267 {11, new[] {0, 0, 1, 1, 1, 3, 3, 6}}, // 水爆
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268 {45, new[] {0, 0, 0, 0, 0, 0, 0, 0}} // 水戦
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271 public double[] AlvBonus
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276 if (!_alvTypeBonus.TryGetValue(Spec.Type, out table))
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277 return new[] {0.0, 0.0};
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278 return new[] {table[Alv] + _alvBonusMin[Alv], table[Alv] + _alvBonusMax[Alv]};
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282 public double LoSLevelBonus
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289 return 1.2 * Sqrt(Level);
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292 return 1.25 * Sqrt(Level);
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299 public double FirePowerLevelBonus
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307 return Sqrt(Level);
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309 return 1.5 * Sqrt(Level);
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311 return Sqrt(Level);
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314 return 0.75 * Sqrt(Level);
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316 return Sqrt(Level);
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323 public double TorpedoLevelBonus
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327 if (Spec.Type == 5) // 魚雷
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328 return 1.2 * Sqrt(Level);
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329 if (Spec.IconType == 15) // 機銃
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330 return 1.2 * Sqrt(Level);
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335 public double AntiSubmarineLevelBonus
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343 return Sqrt(Level);
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350 public double NightBattleLevelBonus
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359 return Sqrt(Level);
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361 return Spec.IconType == 15 ? 0 : Sqrt(Level);
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367 return Sqrt(Level);
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375 public class ItemInfo
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377 private int _nowShips, _nowEquips;
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378 private readonly Dictionary<int, ItemSpec> _itemSpecs = new Dictionary<int, ItemSpec>();
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379 private readonly Dictionary<int, ItemStatus> _itemInfo = new Dictionary<int, ItemStatus>();
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380 private readonly Dictionary<int, string> _useItemName = new Dictionary<int, string>();
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382 public int MaxShips { get; private set; }
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383 public int MarginShips { get; set; }
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384 public bool RingShips { get; set; }
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385 public int MaxEquips { get; private set; }
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386 public int MarginEquips { get; set; }
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387 public bool RingEquips { get; set; }
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389 public int NowShips
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391 get { return _nowShips; }
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396 var limit = MaxShips - MarginShips;
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397 RingShips = _nowShips < limit && value >= limit;
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403 public bool TooManyShips => MaxShips != 0 && NowShips >= MaxShips - MarginShips;
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405 public int NowEquips
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407 get { return _nowEquips; }
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410 if (MaxEquips != 0)
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412 var limit = MaxEquips - MarginEquips;
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413 RingEquips = _nowEquips < limit && value >= limit;
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415 _nowEquips = value;
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419 public bool TooManyEquips => MaxEquips != 0 && NowEquips >= MaxEquips - MarginEquips;
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427 public void InspectBasic(dynamic json)
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429 MaxShips = (int)json.api_max_chara;
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430 MaxEquips = (int)json.api_max_slotitem;
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433 public void InspectMaster(dynamic json)
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435 var dict = new Dictionary<int, string>();
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436 foreach (var entry in json.api_mst_slotitem_equiptype)
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437 dict[(int)entry.api_id] = entry.api_name;
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438 foreach (var entry in json.api_mst_slotitem)
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440 _itemSpecs[(int)entry.api_id] = new ItemSpec
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442 Id = (int)entry.api_id,
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443 Name = (string)entry.api_name,
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444 Type = (int)entry.api_type[2],
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445 TypeName = dict[(int)entry.api_type[2]],
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446 IconType = (int)entry.api_type[3],
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447 AntiAir = (int)entry.api_tyku,
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448 LoS = (int)entry.api_saku,
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449 AntiSubmarine = (int)entry.api_tais,
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450 Torpedo = (int)entry.api_raig,
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451 Bomber = (int)entry.api_baku
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454 _itemSpecs[-1] = new ItemSpec();
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455 foreach (var entry in json.api_mst_useitem)
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456 _useItemName[(int)entry.api_id] = entry.api_name;
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459 public void InspectSlotItem(dynamic json, bool full = false)
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462 json = new[] {json};
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466 _itemInfo[-1] = new ItemStatus();
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468 foreach (var entry in json)
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470 var id = (int)entry.api_id;
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471 _itemInfo[id] = new ItemStatus(id)
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473 Spec = _itemSpecs[(int)entry.api_slotitem_id],
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474 Level = entry.api_level() ? (int)entry.api_level : 0,
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475 Alv = entry.api_alv() ? (int)entry.api_alv : 0
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478 NowEquips = _itemInfo.Count - 1;
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481 public void InspectCreateItem(dynamic json)
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483 if (!json.IsDefined("api_slot_item"))
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485 InspectSlotItem(json.api_slot_item);
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488 public void InspectGetShip(dynamic json)
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491 if (json.api_slotitem == null) // まるゆにはスロットがない
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493 InspectSlotItem(json.api_slotitem);
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496 public void InspectDestroyItem(string request, dynamic json)
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498 var values = HttpUtility.ParseQueryString(request);
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499 DeleteItems(values["api_slotitem_ids"].Split(',').Select(int.Parse).ToArray());
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502 public void InspectRemodelSlot(dynamic json)
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504 if (json.api_after_slot())
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505 InspectSlotItem(json.api_after_slot);
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506 if (!json.api_use_slot_id())
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508 DeleteItems(((int[])json.api_use_slot_id));
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511 public void DeleteItems(ItemStatus[] items)
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513 DeleteItems(items.Select(item => item.Id));
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516 private void DeleteItems(IEnumerable<int> ids)
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518 foreach (var id in ids.Where(id => id != -1))
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520 _itemInfo.Remove(id);
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525 public void CountNewItems(int[] ids)
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527 foreach (var id in ids.Where(id => id != -1 && !_itemInfo.ContainsKey(id)))
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529 _itemInfo[id] = new ItemStatus();
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534 public string GetName(int id) => _itemInfo[id].Spec.Name;
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536 public int GetItemId(int id) => _itemInfo[id].Spec.Id;
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538 public ItemSpec GetSpecByItemId(int id) => _itemSpecs[id];
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540 public ItemStatus GetStatus(int id) => _itemInfo[id];
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542 public ItemStatus[] GetItemListWithOwner(ShipStatus[] shipList)
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544 foreach (var e in _itemInfo)
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545 e.Value.Ship = new ShipStatus();
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546 foreach (var s in shipList)
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548 foreach (var id in s.Slot)
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549 _itemInfo[id.Id].Ship = s;
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550 _itemInfo[s.SlotEx.Id].Ship = s;
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552 return (from e in _itemInfo where e.Key != -1 select e.Value).ToArray();
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555 public string GetUseItemName(int id) => _useItemName[id];
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