1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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16 using System.Drawing;
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18 using static System.Math;
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20 namespace KancolleSniffer
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22 public class ItemSpec
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24 public static bool IncreaceLandPowerTp = false;
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28 public string TypeName;
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29 public int IconType;
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32 public int AntiSubmarine;
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35 public int Interception;
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36 public int AntiBomber;
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44 public bool CanAirCombat
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64 // http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5
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65 public double LoSScaleFactor
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85 public bool IsAircraft
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113 public bool IsDiveBomber => Type == 7 || Type == 11 || Type == 57;
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115 public bool IsTorpedoBomber => Type == 8 || Type == 58;
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117 public int EffectiveAntiSubmarine
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123 case 1: // 小口径(12.7cm連装高角砲(後期型))
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125 case 12: // 小型電探(22号対水上電探改四)
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129 return AntiSubmarine;
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134 public bool IsSonar => Type == 14 || // ソナー
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135 Type == 40; // 大型ソナー
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137 public bool IsDepthCharge => Type == 15;
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139 public bool IsRepairFacility => Type == 31;
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141 public double ContactTriggerRate
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157 public double TransportPoint
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163 case 75: // ドラム缶(輸送用)
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169 case 166: // 大発動艇(八九式中戦車&陸戦隊)
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170 return IncreaceLandPowerTp ? 13.0 : 8.0;
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171 case 167: // 特二式内火艇
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172 return IncreaceLandPowerTp ? 7.0 : 2.0;
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173 case 230: // 特大発動艇+戦車第11連隊
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177 case 150: // 秋刀魚の缶詰
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185 public double ReconPlaneInterceptionBonus
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192 return LoS <= 7 ? 1.2 : 1.3;
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195 return LoS <= 7 ? 1.1 : LoS <= 8 ? 1.13 : 1.16;
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211 return Color.FromArgb(209, 89, 89);
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213 return Color.FromArgb(253, 233, 0);
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215 return Color.FromArgb(88, 134, 170);
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217 return Color.FromArgb(93, 179, 108);
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219 return Color.FromArgb(223, 102, 102);
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221 return Color.FromArgb(95, 173, 234);
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223 return Color.FromArgb(254, 191, 0);
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226 return Color.FromArgb(142, 203, 152);
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228 return Color.FromArgb(231, 153, 53);
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230 return Color.FromArgb(69, 175, 88);
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232 return Color.FromArgb(254, 254, 254);
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235 return Color.FromArgb(102, 204, 118);
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238 return Color.FromArgb(126, 203, 215);
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240 return Color.FromArgb(254, 195, 77);
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243 return Color.FromArgb(154, 163, 90);
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244 case 21: // オートジャイロ
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245 return Color.FromArgb(99, 203, 115);
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247 return Color.FromArgb(125, 205, 217);
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249 return Color.FromArgb(152, 124, 172);
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252 return Color.FromArgb(254, 155, 0);
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254 return Color.FromArgb(161, 161, 160);
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256 return Color.FromArgb(175, 156, 126);
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258 return Color.FromArgb(204, 172, 252);
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260 return Color.FromArgb(206, 166, 108);
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262 return Color.FromArgb(137, 153, 77);
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264 return Color.FromArgb(253, 49, 49);
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266 return Color.FromArgb(188, 238, 155);
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268 return Color.FromArgb(142, 203, 152);
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270 return Color.FromArgb(254, 254, 254);
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272 return Color.FromArgb(90, 200, 155);
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276 return Color.FromArgb(57, 182, 78);
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279 return Color.FromArgb(72, 178, 141);
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281 return Color.FromArgb(158, 187, 226);
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284 return Color.FromArgb(128, 121, 161);
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285 case 47: // 陸上対潜哨戒機
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286 return Color.FromArgb(91, 113, 209);
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288 return SystemColors.Control;
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294 public class ItemStatus
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296 public int Id { get; set; }
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297 public ItemSpec Spec { get; set; } = new ItemSpec();
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298 public int Level { get; set; }
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299 public int Alv { get; set; }
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300 public ShipStatus Holder { get; set; }
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302 public ItemStatus()
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307 public ItemStatus(int id)
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312 public int[] CalcFighterPower(int slot)
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314 if (!Spec.CanAirCombat || slot == 0)
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315 return new[] {0, 0};
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316 var unskilled = (Spec.AntiAir + FighterPowerLevelBonus) * Sqrt(slot);
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317 return AlvBonus.Select(bonus => (int)(unskilled + bonus)).ToArray();
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320 public int[] CalcFighterPowerInBase(int slot, bool airDefence)
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322 if (!Spec.IsAircraft || slot == 0)
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323 return new[] {0, 0};
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324 var airDefenceBonus = airDefence ? Spec.AntiBomber * 2 + Spec.Interception : Spec.Interception * 1.5;
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325 var unskilled = (Spec.AntiAir + airDefenceBonus + FighterPowerLevelBonus) * Sqrt(slot);
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326 return AlvBonusInBase.Select(bonus => (int)(unskilled + bonus)).ToArray();
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329 private readonly double[] _alvBonusMin =
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331 Sqrt(0.0), Sqrt(1.0), Sqrt(2.5), Sqrt(4.0), Sqrt(5.5), Sqrt(7.0),
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332 Sqrt(8.5), Sqrt(10.0)
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335 private readonly double[] _alvBonusMax =
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337 Sqrt(0.9), Sqrt(2.4), Sqrt(3.9), Sqrt(5.4), Sqrt(6.9), Sqrt(8.4),
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338 Sqrt(9.9), Sqrt(12.0)
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341 private int[] AlvTypeBonusTable
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351 return new[] {0, 0, 2, 5, 9, 14, 14, 22};
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355 case 57: // 噴式戦闘爆撃機
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357 return new[] {0, 0, 0, 0, 0, 0, 0, 0};
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359 return new[] {0, 0, 1, 1, 1, 3, 3, 6};
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366 private double[] AlvBonus
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370 var table = AlvTypeBonusTable;
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372 return new[] {0.0, 0.0};
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373 return new[] {table[Alv] + _alvBonusMin[Alv], table[Alv] + _alvBonusMax[Alv]};
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377 private double[] AlvBonusInBase
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386 return new[] {_alvBonusMin[Alv], _alvBonusMax[Alv]};
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393 private double FighterPowerLevelBonus
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401 return 0.2 * Level;
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402 case 7: // 改修可能なのは爆戦のみ
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403 return 0.25 * Level;
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409 public double LoSLevelBonus
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416 return 1.2 * Sqrt(Level);
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419 return 1.25 * Sqrt(Level);
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426 public double FirePowerLevelBonus
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434 return Sqrt(Level);
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436 return 1.5 * Sqrt(Level);
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438 return Sqrt(Level);
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441 return 0.75 * Sqrt(Level);
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443 return Sqrt(Level);
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450 public double TorpedoLevelBonus
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454 if (Spec.Type == 5) // 魚雷
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455 return 1.2 * Sqrt(Level);
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456 if (Spec.Type == 21) // 機銃
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457 return 1.2 * Sqrt(Level);
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462 public double AntiSubmarineLevelBonus
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470 return Sqrt(Level);
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477 public double BomberLevelBonus => Spec.Type == 11 /* 水爆 */ ? 0.2 * Level : 0;
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479 public double NightBattleLevelBonus
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488 return Sqrt(Level);
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490 return Sqrt(Level);
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496 return Sqrt(Level);
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503 public double EffectiveAntiAirForShip
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507 switch (Spec.IconType)
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510 return 6 * Spec.AntiAir + 4 * Sqrt(Level);
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512 return 4 * Spec.AntiAir + 3 * Sqrt(Level);
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514 return 3 * Spec.AntiAir;
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516 return 4 * Spec.AntiAir;
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522 public double EffectiveAntiAirForFleet
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526 switch (Spec.IconType)
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535 return 0.2 * Spec.AntiAir;
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537 return 0.4 * Spec.AntiAir + 1.5 * Sqrt(Level);
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539 return 0.6 * Spec.AntiAir;
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541 return 0.35 * Spec.AntiAir + 3 * Sqrt(Level);
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543 return 0.35 * Spec.AntiAir;
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545 if (Spec.Type == 10) // 水偵
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546 return 0.2 * Spec.AntiAir;
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554 public class ItemInfo
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556 private int _nowShips, _nowEquips;
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557 private readonly Dictionary<int, ItemSpec> _itemSpecs = new Dictionary<int, ItemSpec>();
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558 private readonly Dictionary<int, ItemStatus> _itemInfo = new Dictionary<int, ItemStatus>();
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559 private readonly Dictionary<int, string> _useItemName = new Dictionary<int, string>();
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561 public int MaxShips { get; private set; }
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562 public int MarginShips { get; set; }
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563 public bool RingShips { get; set; }
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564 public int MaxEquips { get; private set; }
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565 public int MarginEquips { get; set; }
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566 public bool RingEquips { get; set; }
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568 public int NowShips
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575 var limit = MaxShips - MarginShips;
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576 RingShips = RingShips || _nowShips < limit && value >= limit;
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582 public bool TooManyShips => MaxShips != 0 && NowShips >= MaxShips - MarginShips;
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584 public int NowEquips
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589 if (MaxEquips != 0)
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591 var limit = MaxEquips - MarginEquips;
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592 RingEquips = RingEquips || _nowEquips < limit && value >= limit;
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594 _nowEquips = value;
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598 public bool TooManyEquips => MaxEquips != 0 && NowEquips >= MaxEquips - MarginEquips;
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606 public void InspectBasic(dynamic json)
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608 MaxShips = (int)json.api_max_chara;
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609 var check = MaxEquips == 0;
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610 MaxEquips = (int)json.api_max_slotitem;
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612 RingEquips = NowEquips >= MaxEquips - MarginEquips;
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615 public void InspectMaster(dynamic json)
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617 var dict = new Dictionary<int, string>();
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618 foreach (var entry in json.api_mst_slotitem_equiptype)
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619 dict[(int)entry.api_id] = entry.api_name;
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620 foreach (var entry in json.api_mst_slotitem)
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622 var type = (int)entry.api_type[2];
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623 _itemSpecs[(int)entry.api_id] = new ItemSpec
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625 Id = (int)entry.api_id,
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626 Name = (string)entry.api_name,
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628 TypeName = dict.TryGetValue(type, out var typeName) ? typeName : "不明",
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629 IconType = (int)entry.api_type[3],
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630 AntiAir = (int)entry.api_tyku,
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631 LoS = (int)entry.api_saku,
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632 AntiSubmarine = (int)entry.api_tais,
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633 Torpedo = (int)entry.api_raig,
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634 Bomber = (int)entry.api_baku,
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635 Interception = type == 48 ? (int)entry.api_houk : 0, // 局地戦闘機は回避の値が迎撃
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636 AntiBomber = type == 48 ? (int)entry.api_houm : 0 // 〃命中の値が対爆
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639 _itemSpecs[-1] = _itemSpecs[0] = new ItemSpec();
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640 foreach (var entry in json.api_mst_useitem)
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641 _useItemName[(int)entry.api_id] = entry.api_name;
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644 public void InspectSlotItem(dynamic json, bool full = false)
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647 json = new[] {json};
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651 _itemInfo[-1] = new ItemStatus();
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653 foreach (var entry in json)
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655 var id = (int)entry.api_id;
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656 _itemInfo[id] = new ItemStatus(id)
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658 Spec = _itemSpecs[(int)entry.api_slotitem_id],
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659 Level = entry.api_level() ? (int)entry.api_level : 0,
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660 Alv = entry.api_alv() ? (int)entry.api_alv : 0
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663 NowEquips = _itemInfo.Count - 1;
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666 public void InspectCreateItem(dynamic json)
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668 if (!json.IsDefined("api_slot_item"))
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670 InspectSlotItem(json.api_slot_item);
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673 public void InspectGetShip(dynamic json)
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676 if (json.api_slotitem == null) // まるゆにはスロットがない
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678 InspectSlotItem(json.api_slotitem);
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681 public void InspectDestroyItem(string request, dynamic json)
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683 var values = HttpUtility.ParseQueryString(request);
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684 DeleteItems(values["api_slotitem_ids"].Split(',').Select(int.Parse).ToArray());
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687 public void InspectRemodelSlot(dynamic json)
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689 if (json.api_after_slot())
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690 InspectSlotItem(json.api_after_slot);
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691 if (!json.api_use_slot_id())
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693 DeleteItems((int[])json.api_use_slot_id);
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696 public void DeleteItems(ItemStatus[] items)
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698 DeleteItems(items.Select(item => item.Id));
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701 private void DeleteItems(IEnumerable<int> ids)
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703 foreach (var id in ids.Where(id => id != -1))
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705 _itemInfo.Remove(id);
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710 public ItemSpec GetSpecByItemId(int id) => _itemSpecs[id];
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712 public string GetName(int id) => GetStatus(id).Spec.Name;
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714 public ItemStatus GetStatus(int id)
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716 return _itemInfo.TryGetValue(id, out var item) ? item : new ItemStatus(id);
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719 public void ClearHolder()
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721 foreach (var item in _itemInfo.Values)
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722 item.Holder = new ShipStatus();
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725 public ItemStatus[] ItemList => (from e in _itemInfo where e.Key != -1 select e.Value).ToArray();
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727 public string GetUseItemName(int id) => _useItemName[id];
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729 public IEnumerable<ItemStatus> InjectItems(IEnumerable<int> itemIds)
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731 var id = _itemInfo.Keys.Count + 1;
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732 return itemIds.Select(itemId =>
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734 if (!_itemSpecs.TryGetValue(itemId, out var spec))
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736 spec = new ItemSpec {Id = itemId};
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737 _itemSpecs.Add(itemId, spec);
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739 var item = new ItemStatus {Id = id++, Spec = spec};
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740 _itemInfo.Add(item.Id, item);
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