OSDN Git Service

艦娘一覧のスクロールを自前で実装する
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Logger.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 //\r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.IO;\r
18 using System.Linq;\r
19 using System.Text;\r
20 \r
21 namespace KancolleSniffer\r
22 {\r
23     [Flags]\r
24     public enum LogType\r
25     {\r
26         None = 0,\r
27         Mission = 1 << 0,\r
28         Battle = 1 << 1,\r
29         Material = 1 << 2,\r
30         CreateItem = 1 << 3,\r
31         CreateShip = 1 << 4,\r
32         RemodelSlot = 1 << 5,\r
33         Achivement = 1 << 6,\r
34         All = (1 << 7) - 1\r
35     }\r
36 \r
37     public class Logger\r
38     {\r
39         private LogType _logType;\r
40         private readonly ShipInfo _shipInfo;\r
41         private readonly ItemInfo _itemInfo;\r
42         private readonly BattleInfo _battleInfo;\r
43         private Action<string, string, string> _writer;\r
44         private Func<DateTime> _nowFunc;\r
45         public const string DateTimeFormat = @"yyyy\-MM\-dd HH\:mm\:ss";\r
46         private dynamic _battle;\r
47         private dynamic _map;\r
48         private dynamic _basic;\r
49         private int _kdockId;\r
50         private DateTime _prevTime;\r
51         private int[] _currentMaterial = new int[Enum.GetValues(typeof(Material)).Length];\r
52         private int _materialLogInterval = 10;\r
53         private bool _start;\r
54         private int _lastExp = -1;\r
55         private DateTime _lastDate;\r
56         private DateTime _endOfMonth;\r
57         private DateTime _nextDate;\r
58 \r
59         public int MaterialLogInterval\r
60         {\r
61             set { _materialLogInterval = value; }\r
62         }\r
63 \r
64         public string OutputDir\r
65         {\r
66             set { _writer = new LogWriter(value).Write; }\r
67         }\r
68 \r
69         public Logger(ShipInfo ship, ItemInfo item, BattleInfo battle)\r
70         {\r
71             _shipInfo = ship;\r
72             _itemInfo = item;\r
73             _battleInfo = battle;\r
74             _writer = new LogWriter().Write;\r
75             _nowFunc = () => DateTime.Now;\r
76         }\r
77 \r
78         public void EnableLog(LogType type)\r
79         {\r
80             _logType = type;\r
81         }\r
82 \r
83         public void SetWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
84         {\r
85             _writer = writer;\r
86             _nowFunc = nowFunc;\r
87         }\r
88 \r
89         public void FlashLog()\r
90         {\r
91             FlashAchivementLog();\r
92         }\r
93 \r
94         public void InspectMissionResult(dynamic json)\r
95         {\r
96             var r = (int)json.api_clear_result;\r
97             var rstr = r == 2 ? "大成功" : r == 1 ? "成功" : "失敗";\r
98             var material = new int[7];\r
99             if (r != 0)\r
100                 ((int[])json.api_get_material).CopyTo(material, 0);\r
101             foreach (var i in new[] {1, 2})\r
102             {\r
103                 var attr = "api_get_item" + i;\r
104                 if (!json.IsDefined(attr) || json[attr].api_useitem_id != -1)\r
105                     continue;\r
106                 var count = (int)json[attr].api_useitem_count;\r
107                 var flag = ((int[])json.api_useitem_flag)[i - 1];\r
108                 if (flag == 1)\r
109                     material[(int)Material.Bucket] = count;\r
110                 else if (flag == 2)\r
111                     material[(int)Material.Burner + 2] = count; // 高速建造材と開発資材が反対なのでいつか直す\r
112                 else if (flag == 3)\r
113                     material[(int)Material.Development - 2] = count;\r
114             }\r
115             if ((_logType & LogType.Mission) != 0)\r
116             {\r
117                 _writer("遠征報告書",\r
118                     string.Join(",", _nowFunc().ToString(DateTimeFormat),\r
119                         rstr, json.api_quest_name, string.Join(",", material)),\r
120                     "日付,結果,遠征,燃料,弾薬,鋼材,ボーキ,開発資材,高速修復材,高速建造材");\r
121             }\r
122         }\r
123 \r
124         public void InspectMapStart(dynamic json)\r
125         {\r
126             _start = true;\r
127             _map = json;\r
128             _battle = null;\r
129             if ((_logType & LogType.Material) != 0)\r
130                 WriteMaterialLog(_nowFunc());\r
131         }\r
132 \r
133         public void InspectMapNext(dynamic json)\r
134         {\r
135             if ((_logType & LogType.Achivement) != 0 && json.api_get_eo_rate() && (int)json.api_get_eo_rate != 0)\r
136             {\r
137                 _writer("戦果",\r
138                     _nowFunc().ToString(DateTimeFormat) + "," + _lastExp + "," + (int)json.api_get_eo_rate,\r
139                     "日付,経験値,EO");\r
140             }\r
141             _map = json;\r
142         }\r
143 \r
144         public void InspectBattle(dynamic json)\r
145         {\r
146             if (_battle != null) // 通常の夜戦は無視する\r
147                 return;\r
148             _battle = json;\r
149         }\r
150 \r
151         public void InspectBattleResult(dynamic result)\r
152         {\r
153             if ((_logType & LogType.Achivement) != 0 && result.api_get_exmap_rate())\r
154             {\r
155                 var rate = result.api_get_exmap_rate is string\r
156                     ? int.Parse(result.api_get_exmap_rate)\r
157                     : (int)result.api_get_exmap_rate;\r
158                 if (rate != 0)\r
159                 {\r
160                     _writer("戦果", _nowFunc().ToString(DateTimeFormat) + "," + _lastExp + "," + rate,\r
161                         "日付,経験値,EO");\r
162                 }\r
163             }\r
164             if ((_logType & LogType.Battle) == 0 || _map == null || _battle == null)\r
165             {\r
166                 _map = _battle = null;\r
167                 return;\r
168             }\r
169             var fships = GenerateFirendShipList();\r
170             var eships = GenerateEnemyShipList();\r
171             var cell = (int)_map.api_no;\r
172             var boss = "";\r
173             if (_start)\r
174                 boss = "出撃";\r
175             if (cell == (int)_map.api_bosscell_no || (int)_map.api_event_id == 5)\r
176                 boss = _start ? "出撃&ボス" : "ボス";\r
177             var dropType = result.api_get_ship() ? result.api_get_ship.api_ship_type : "";\r
178             if (result.api_get_useitem())\r
179             {\r
180                 if (dropType == "")\r
181                     dropType = "アイテム";\r
182                 else\r
183                     dropType += "+アイテム";\r
184             }\r
185             var dropName = result.api_get_ship() ? result.api_get_ship.api_ship_name : "";\r
186             if (result.api_get_useitem())\r
187             {\r
188                 var itemName = _itemInfo.GetUseItemName((int)result.api_get_useitem.api_useitem_id);\r
189                 if (dropName == "")\r
190                     dropName = itemName;\r
191                 else\r
192                     dropName += "+" + itemName;\r
193             }\r
194             var fp = _shipInfo.GetFighterPower(BattleInfo.DeckId(_battle));\r
195             var fpower = fp[0] == fp[1] ? fp[0].ToString() : fp[0] + "~" + fp[1];\r
196             _writer("海戦・ドロップ報告書", string.Join(",", _nowFunc().ToString(DateTimeFormat),\r
197                 result.api_quest_name,\r
198                 cell, boss,\r
199                 result.api_win_rank,\r
200                 BattleFormationName((int)_battle.api_formation[2]),\r
201                 FormationName(_battle.api_formation[0]),\r
202                 FormationName(_battle.api_formation[1]),\r
203                 result.api_enemy_info.api_deck_name,\r
204                 dropType, dropName,\r
205                 string.Join(",", fships),\r
206                 string.Join(",", eships),\r
207                 fpower, _battleInfo.EnemyFighterPower,\r
208                 AirControlLevelName(_battle)),\r
209                 "日付,海域,マス,ボス,ランク,艦隊行動,味方陣形,敵陣形,敵艦隊,ドロップ艦種,ドロップ艦娘," +\r
210                 "味方艦1,味方艦1HP,味方艦2,味方艦2HP,味方艦3,味方艦3HP,味方艦4,味方艦4HP,味方艦5,味方艦5HP,味方艦6,味方艦6HP," +\r
211                 "敵艦1,敵艦1HP,敵艦2,敵艦2HP,敵艦3,敵艦3HP,敵艦4,敵艦4HP,敵艦5,敵艦5HP,敵艦6,敵艦6HP," +\r
212                 "味方制空値,敵制空値,制空状態"\r
213                 );\r
214             _map = _battle = null;\r
215             _start = false;\r
216         }\r
217 \r
218         private IEnumerable<string> GenerateFirendShipList()\r
219         {\r
220             int deckId = BattleInfo.DeckId(_battle);\r
221             if (_battle.api_nowhps_combined() && (int)_battle.api_nowhps_combined[1] != -1)\r
222             {\r
223                 var main = _shipInfo.GetDeck(0);\r
224                 var guard = _shipInfo.GetDeck(1);\r
225                 return main.Zip(guard, (m, g) =>\r
226                 {\r
227                     if (m == -1 && g == -1)\r
228                         return ",";\r
229                     var name = "";\r
230                     var hp = "";\r
231                     if (m != -1)\r
232                     {\r
233                         var sm = _shipInfo.GetStatus(m);\r
234                         name = $"{sm.Name}(Lv{sm.Level})";\r
235                         hp = $"{sm.NowHp}/{sm.MaxHp}";\r
236                     }\r
237                     name += "・";\r
238                     hp += "・";\r
239                     if (g != -1)\r
240                     {\r
241                         var sg = _shipInfo.GetStatus(g);\r
242                         name += $"{sg.Name}(Lv{sg.Level})";\r
243                         hp += $"{sg.NowHp}/{sg.MaxHp}";\r
244                     }\r
245                     return name + "," + hp;\r
246                 }).ToList();\r
247             }\r
248             var deck = _shipInfo.GetDeck(deckId);\r
249             return deck.Select(id =>\r
250             {\r
251                 if (id == -1)\r
252                     return ",";\r
253                 var s = _shipInfo.GetStatus(id);\r
254                 return $"{s.Name}(Lv{s.Level}),{s.NowHp}/{s.MaxHp}";\r
255             }).ToList();\r
256         }\r
257 \r
258         private IEnumerable<string> GenerateEnemyShipList()\r
259         {\r
260             var result = _battleInfo.EnemyResultStatus;\r
261             if (result.Length <= 6)\r
262                 return result.Select(s => s.Id == -1 ? "," : $"{s.Name},{s.NowHp}/{s.MaxHp}").ToList();\r
263             var main = result.Take(6);\r
264             var guard = result.Skip(6);\r
265             return main.Zip(guard, (m, g) =>\r
266             {\r
267                 if (m.Id == -1 && g.Id == -1)\r
268                     return ",";\r
269                 var name = "";\r
270                 var hp = "";\r
271                 if (m.Id != -1)\r
272                 {\r
273                     name = $"{m.Name}";\r
274                     hp = $"{m.NowHp}/{m.MaxHp}";\r
275                 }\r
276                 name += "・";\r
277                 hp += "・";\r
278                 if (g.Id != -1)\r
279                 {\r
280                     name += $"{g.Name}";\r
281                     hp += $"{g.NowHp}/{g.MaxHp}";\r
282                 }\r
283                 return name + "," + hp;\r
284             }).ToList();\r
285         }\r
286 \r
287         private string FormationName(dynamic f)\r
288         {\r
289             if (f is string) // 連合艦隊のときは文字列\r
290                 f = int.Parse(f);\r
291             switch ((int)f)\r
292             {\r
293                 case 1:\r
294                     return "単縦陣";\r
295                 case 2:\r
296                     return "複縦陣";\r
297                 case 3:\r
298                     return "輪形陣";\r
299                 case 4:\r
300                     return "梯形陣";\r
301                 case 5:\r
302                     return "単横陣";\r
303                 case 11:\r
304                     return "第一警戒航行序列";\r
305                 case 12:\r
306                     return "第二警戒航行序列";\r
307                 case 13:\r
308                     return "第三警戒航行序列";\r
309                 case 14:\r
310                     return "第四警戒航行序列";\r
311                 default:\r
312                     return "単縦陣";\r
313             }\r
314         }\r
315 \r
316         private static string BattleFormationName(int f)\r
317         {\r
318             switch (f)\r
319             {\r
320                 case 1:\r
321                     return "同航戦";\r
322                 case 2:\r
323                     return "反航戦";\r
324                 case 3:\r
325                     return "T字戦(有利)";\r
326                 case 4:\r
327                     return "T字戦(不利)";\r
328                 default:\r
329                     return "同航戦";\r
330             }\r
331         }\r
332 \r
333         private string AirControlLevelName(dynamic json)\r
334         {\r
335             // BattleInfo.AirControlLevelは夜戦で消されているかもしれないので、こちらで改めて調べる。\r
336             if (!json.api_kouku())\r
337                 return "";\r
338             var stage1 = json.api_kouku.api_stage1;\r
339             if (stage1 == null)\r
340                 return "";\r
341             if (stage1.api_f_count == 0 && stage1.api_e_count == 0)\r
342                 return "";\r
343             switch ((int)stage1.api_disp_seiku)\r
344             {\r
345                 case 0:\r
346                     return "航空均衡";\r
347                 case 1:\r
348                     return "制空権確保";\r
349                 case 2:\r
350                     return "航空優勢";\r
351                 case 3:\r
352                     return "航空劣勢";\r
353                 case 4:\r
354                     return "制空権喪失";\r
355                 default:\r
356                     return "";\r
357             }\r
358         }\r
359 \r
360         public void InspectBasic(dynamic json)\r
361         {\r
362             _basic = json;\r
363             if ((_logType & LogType.Achivement) == 0)\r
364                 return;\r
365             var now = _nowFunc();\r
366             var exp = (int)json.api_experience;\r
367             var isNewMonth = _endOfMonth == DateTime.MinValue || now.CompareTo(_endOfMonth) >= 0;\r
368             var isNewDate = _nextDate == DateTime.MinValue || now.CompareTo(_nextDate) >= 0;\r
369             if (isNewDate || isNewMonth)\r
370             {\r
371                 if (_lastDate != DateTime.MinValue)\r
372                 {\r
373                     _writer("戦果", _lastDate.ToString(DateTimeFormat) + "," + _lastExp + ",0", "日付,経験値,EO");\r
374                 }\r
375                 _writer("戦果", now.ToString(DateTimeFormat) + "," + exp + ",0", "日付,経験値,EO");\r
376                 if (isNewMonth)\r
377                 {\r
378                     _endOfMonth = new DateTime(now.Year, now.Month, DateTime.DaysInMonth(now.Year, now.Month), 22, 0, 0);\r
379                     if (_endOfMonth.CompareTo(now) <= 0)\r
380                     {\r
381                         var days = _endOfMonth.Month == 12\r
382                             ? DateTime.DaysInMonth(_endOfMonth.Year + 1, 1)\r
383                             : DateTime.DaysInMonth(_endOfMonth.Year, _endOfMonth.Month);\r
384                         _endOfMonth = _endOfMonth.AddDays(days);\r
385                     }\r
386                 }\r
387                 _nextDate = new DateTime(now.Year, now.Month, now.Day, 5, 0, 0);\r
388                 if (now.Hour >= 5)\r
389                     _nextDate = _nextDate.AddDays(1);\r
390                 if (_nextDate.Day == 1)\r
391                     _nextDate = _nextDate.AddDays(1);\r
392             }\r
393             _lastDate = now;\r
394             _lastExp = exp;\r
395         }\r
396 \r
397         private void FlashAchivementLog()\r
398         {\r
399             if ((_logType & LogType.Achivement) == 0)\r
400                 return;\r
401             if (_lastDate != DateTime.MinValue)\r
402             {\r
403                 _writer("戦果", _lastDate.ToString(DateTimeFormat) + "," + _lastExp + ",0", "日付,経験値,EO");\r
404             }\r
405         }\r
406 \r
407         public void InspectCreateItem(string request, dynamic json)\r
408         {\r
409             if ((_logType & LogType.CreateItem) == 0)\r
410                 return;\r
411             var values = HttpUtility.ParseQueryString(request);\r
412             var name = "失敗";\r
413             var type = "";\r
414             if (json.api_slot_item())\r
415             {\r
416                 var spec = _itemInfo.GetSpecByItemId((int)json.api_slot_item.api_slotitem_id);\r
417                 name = spec.Name;\r
418                 type = spec.TypeName;\r
419             }\r
420             _writer("開発報告書",\r
421                 _nowFunc().ToString(DateTimeFormat) + "," +\r
422                 string.Join(",", name, type,\r
423                     values["api_item1"], values["api_item2"], values["api_item3"], values["api_item4"],\r
424                     Secretary(), _basic.api_level),\r
425                 "日付,開発装備,種別,燃料,弾薬,鋼材,ボーキ,秘書艦,司令部Lv");\r
426         }\r
427 \r
428         public void InspectCreateShip(string request)\r
429         {\r
430             var values = HttpUtility.ParseQueryString(request);\r
431             _kdockId = int.Parse(values["api_kdock_id"]);\r
432         }\r
433 \r
434         public void InspectKDock(dynamic json)\r
435         {\r
436             if ((_logType & LogType.CreateShip) == 0 || _basic == null || _kdockId == 0)\r
437                 return;\r
438             var kdock = ((dynamic[])json).First(e => e.api_id == _kdockId);\r
439             var material = Enumerable.Range(1, 5).Select(i => (int)kdock["api_item" + i]).ToArray();\r
440             var ship = _shipInfo.GetSpec((int)kdock.api_created_ship_id);\r
441             var avail = ((dynamic[])json).Count(e => (int)e.api_state == 0);\r
442             _writer("建造報告書",\r
443                 _nowFunc().ToString(DateTimeFormat) + "," +\r
444                 string.Join(",", material.First() >= 1500 ? "大型艦建造" : "通常艦建造",\r
445                     ship.Name, ship.ShipTypeName, string.Join(",", material), avail, Secretary(), _basic.api_level),\r
446                 "日付,種類,名前,艦種,燃料,弾薬,鋼材,ボーキ,開発資材,空きドック,秘書艦,司令部Lv");\r
447             _kdockId = 0;\r
448         }\r
449 \r
450         private string Secretary()\r
451         {\r
452             var ship = _shipInfo.GetShipStatuses(0)[0];\r
453             return ship.Name + "(" + ship.Level + ")";\r
454         }\r
455 \r
456         public void InspectMaterial(dynamic json)\r
457         {\r
458             if ((_logType & LogType.Material) == 0)\r
459                 return;\r
460             foreach (var e in json)\r
461                 _currentMaterial[(int)e.api_id - 1] = (int)e.api_value;\r
462             var now = _nowFunc();\r
463             if (now - _prevTime < TimeSpan.FromMinutes(_materialLogInterval))\r
464                 return;\r
465             WriteMaterialLog(now);\r
466         }\r
467 \r
468         public void WriteMaterialLog(DateTime now)\r
469         {\r
470             _prevTime = now;\r
471             _writer("資材ログ",\r
472                 now.ToString(DateTimeFormat) + "," +\r
473                 string.Join(",", _currentMaterial),\r
474                 "日付,燃料,弾薬,鋼材,ボーキ,高速建造材,高速修復材,開発資材,改修資材");\r
475         }\r
476 \r
477         public void SetCurrentMaterial(int[] material)\r
478         {\r
479             _currentMaterial = material;\r
480         }\r
481 \r
482         public void InspectRemodelSlot(string request, dynamic json)\r
483         {\r
484             if ((_logType & LogType.RemodelSlot) == 0)\r
485                 return;\r
486             var now = _nowFunc();\r
487             var values = HttpUtility.ParseQueryString(request);\r
488             var id = int.Parse(values["api_slot_id"]);\r
489             var name = _itemInfo.GetName(id);\r
490             var level = _itemInfo.GetStatus(id).Level;\r
491             var success = (int)json.api_remodel_flag == 1 ? "○" : "×";\r
492             var certain = int.Parse(values["api_certain_flag"]) == 1 ? "○" : "";\r
493             var useName = "";\r
494             var useNum = "";\r
495             if (json.api_use_slot_id())\r
496             {\r
497                 var use = (int[])json.api_use_slot_id;\r
498                 useName = _itemInfo.GetName(use[0]);\r
499                 useNum = use.Length.ToString();\r
500             }\r
501             var after = (int[])json.api_after_material;\r
502             var diff = new int[after.Length];\r
503             for (var i = 0; i < after.Length; i++)\r
504                 diff[i] = _currentMaterial[i] - after[i];\r
505             var ship1 = Secretary();\r
506             var ship2 = "";\r
507             var ships = _shipInfo.GetShipStatuses(0);\r
508             if (ships.Length >= 2)\r
509                 ship2 = ships[1].Name + "(" + ships[1].Level + ")";\r
510             _writer("改修報告書",\r
511                 now.ToString(DateTimeFormat) + "," +\r
512                 string.Join(",", name, level, success, certain, useName, useNum,\r
513                     diff[(int)Material.Fuel], diff[(int)Material.Bullet], diff[(int)Material.Steal],\r
514                     diff[(int)Material.Bouxite],\r
515                     diff[(int)Material.Development], diff[(int)Material.Screw],\r
516                     ship1, ship2),\r
517                 "日付,改修装備,レベル,成功,確実化,消費装備,消費数,燃料,弾薬,鋼材,ボーキ,開発資材,改修資材,秘書艦,二番艦");\r
518         }\r
519     }\r
520 \r
521     public class LogWriter\r
522     {\r
523         private readonly IFile _file;\r
524         private readonly string _outputDir;\r
525 \r
526         public interface IFile\r
527         {\r
528             string ReadAllText(string path);\r
529             void AppendAllText(string path, string text);\r
530             void Delete(string path);\r
531             bool Exists(string path);\r
532         }\r
533 \r
534         private class FileWrapper : IFile\r
535         {\r
536             // Shift_JISでないとExcelで文字化けする\r
537             private readonly Encoding _encoding = Encoding.GetEncoding("Shift_JIS");\r
538 \r
539             public string ReadAllText(string path) => File.ReadAllText(path, _encoding);\r
540 \r
541             public void AppendAllText(string path, string text)\r
542             {\r
543                 File.AppendAllText(path, text, _encoding);\r
544             }\r
545 \r
546             public void Delete(string path)\r
547             {\r
548                 File.Delete(path);\r
549             }\r
550 \r
551             public bool Exists(string path) => File.Exists(path);\r
552         }\r
553 \r
554         public LogWriter(string outputDir = null, IFile file = null)\r
555         {\r
556             _outputDir = outputDir ?? AppDomain.CurrentDomain.BaseDirectory;\r
557             _file = file ?? new FileWrapper();\r
558         }\r
559 \r
560         public void Write(string file, string s, string header)\r
561         {\r
562             var path = Path.Combine(_outputDir, file);\r
563             var csv = path + ".csv";\r
564             var tmp = path + ".tmp";\r
565             if (_file.Exists(tmp))\r
566             {\r
567                 try\r
568                 {\r
569                     _file.AppendAllText(csv, _file.ReadAllText(tmp));\r
570                     _file.Delete(tmp);\r
571                 }\r
572                 catch (IOException)\r
573                 {\r
574                 }\r
575             }\r
576             if (!_file.Exists(csv))\r
577                 s = header + "\r\n" + s;\r
578             foreach (var f in new[] {csv, tmp})\r
579             {\r
580                 try\r
581                 {\r
582                     _file.AppendAllText(f, s + "\r\n");\r
583                     break;\r
584                 }\r
585                 catch (IOException e)\r
586                 {\r
587                     if (f == tmp)\r
588                         throw new LogIOException("報告書の出力中にエラーが発生しました。", e);\r
589                 }\r
590             }\r
591         }\r
592     }\r
593 \r
594     public class LogIOException : Exception\r
595     {\r
596         public LogIOException()\r
597         {\r
598         }\r
599 \r
600         public LogIOException(string message) : base(message)\r
601         {\r
602         }\r
603 \r
604         public LogIOException(string message, Exception inner) : base(message, inner)\r
605         {\r
606         }\r
607     }\r
608 }