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1 // Copyright (C) 2013, 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Drawing;\r
21 using System.IO;\r
22 using System.Linq;\r
23 using System.Windows.Forms;\r
24 using Codeplex.Data;\r
25 using Fiddler;\r
26 \r
27 namespace KancolleSniffer\r
28 {\r
29     public partial class MainForm : Form\r
30     {\r
31         private readonly Sniffer _sniffer = new Sniffer();\r
32         private readonly dynamic _wmp = Activator.CreateInstance(Type.GetTypeFromProgID("WMPlayer.OCX.7"));\r
33         private readonly Config _config = new Config();\r
34         private readonly ConfigDialog _configDialog;\r
35         private int _currentFleet;\r
36         private readonly Label[] _labelCheckFleets;\r
37         private readonly ShipLabel[][] _damagedShipList = new ShipLabel[14][];\r
38         private readonly Label[] _akashiTimers = new Label[ShipInfo.MemberCount];\r
39         private readonly ShipLabel[][] _ndockLabels = new ShipLabel[DockInfo.DockCount][];\r
40         private readonly ShipInfoLabels _shipInfoLabels;\r
41         private readonly ShipListForm _shipListForm;\r
42         private readonly NoticeQueue _noticeQueue;\r
43         private bool _started;\r
44 \r
45         public MainForm()\r
46         {\r
47             InitializeComponent();\r
48             FiddlerApplication.BeforeRequest += FiddlerApplication_BeforeRequest;\r
49             FiddlerApplication.BeforeResponse += FiddlerApplication_BeforeResponse;\r
50             _wmp.PlayStateChange += new EventHandler(_wmp_PlayStateChange);\r
51             _configDialog = new ConfigDialog(_config, this);\r
52             _labelCheckFleets = new[] {labelCheckFleet1, labelCheckFleet2, labelCheckFleet3, labelCheckFleet4};\r
53 \r
54             var labels = new[] {labelFleet1, labelFleet2, labelFleet3, labelFleet4};\r
55             for (var i = 0; i < labels.Length; i++)\r
56                 labels[i].Tag = i;\r
57             _shipInfoLabels = new ShipInfoLabels(panelShipInfo);\r
58             for (var i = 0; i < ShipInfo.MemberCount; i++)\r
59             {\r
60                 var label = _shipInfoLabels.GetNameLabel(i);\r
61                 var tmp = i;\r
62                 label.Click += (o, e) => ShowShipOnShipList(tmp);\r
63             }\r
64             CreateDamagedShipList();\r
65             CreateAkashiTimers();\r
66             CreateNDockLabels();\r
67             _shipListForm = new ShipListForm(_sniffer, _config);\r
68             _noticeQueue = new NoticeQueue(Ring);\r
69         }\r
70 \r
71         private void FiddlerApplication_BeforeRequest(Session oSession)\r
72         {\r
73             var path = oSession.PathAndQuery;\r
74             var proxy = _config.Proxy;\r
75             if (proxy.UseUpstream && (path.StartsWith("/kcsapi/api_") ||\r
76                                       // この二つはMyFleetGirlsに必要\r
77                                       path.StartsWith("/kcs/resources/") || path.StartsWith("/kcs/sound/")))\r
78                 oSession["x-overrideGateway"] = string.Format("localhost:{0:D}", proxy.UpstreamPort); // 上流プロキシを設定する\r
79             if (!path.StartsWith("/kcsapi/api_")) // 艦これのAPI以外は無視する\r
80             {\r
81                 oSession.Ignore();\r
82                 return;\r
83             }\r
84             // 戦闘開始のタイミングのずれを防ぐためにバッファする\r
85             if (_sniffer.IsBattleAPI(path))\r
86                 oSession.bBufferResponse = true;\r
87         }\r
88 \r
89         private void FiddlerApplication_BeforeResponse(Session oSession)\r
90         {\r
91             if (!oSession.bHasResponse || !oSession.uriContains("/kcsapi/api_"))\r
92                 return;\r
93             Invoke(new Action<Session>(ProcessRequest), oSession);\r
94         }\r
95 \r
96         private void ProcessRequest(Session session)\r
97         {\r
98             var response = session.GetResponseBodyAsString();\r
99             if (!response.StartsWith("svdata="))\r
100                 return;\r
101             response = response.Remove(0, "svdata=".Length);\r
102             var json = DynamicJson.Parse(response);\r
103             var request = session.GetRequestBodyAsString();\r
104             var update = (Sniffer.Update)_sniffer.Sniff(session.url, request, json);\r
105             if (update == Sniffer.Update.Start)\r
106             {\r
107                 labelLogin.Visible = false;\r
108                 _started = true;\r
109                 return;\r
110             }\r
111             if (!_started)\r
112                 return;\r
113             if ((update & Sniffer.Update.Item) != 0)\r
114                 UpdateItemInfo();\r
115             if ((update & Sniffer.Update.Timer) != 0)\r
116                 UpdateTimers();\r
117             if ((update & Sniffer.Update.NDock) != 0)\r
118                 UpdateNDocLabels();\r
119             if ((update & Sniffer.Update.Mission) != 0)\r
120                 UpdateMissionLabels();\r
121             if ((update & Sniffer.Update.QuestList) != 0)\r
122                 UpdateQuestList();\r
123             if ((update & Sniffer.Update.Ship) != 0)\r
124                 UpdateShipInfo();\r
125             if ((update & Sniffer.Update.Battle) != 0)\r
126                 UpdateBattleInfo();\r
127         }\r
128 \r
129         private void MainForm_Load(object sender, EventArgs e)\r
130         {\r
131             _config.Load();\r
132             RestoreLocation();\r
133             ApplyConfig();\r
134             ApplyLogSetting();\r
135             _sniffer.LoadState();\r
136             StartProxy();\r
137         }\r
138 \r
139         private void StartProxy()\r
140         {\r
141             if (_config.Proxy.Auto)\r
142                 FiddlerApplication.Startup(0, FiddlerCoreStartupFlags.RegisterAsSystemProxy);\r
143             else\r
144                 FiddlerApplication.Startup(_config.Proxy.Listen, FiddlerCoreStartupFlags.None);\r
145         }\r
146 \r
147         private void MainForm_FormClosing(object sender, FormClosingEventArgs e)\r
148         {\r
149             _shipListForm.Close();\r
150             _config.Location = (WindowState == FormWindowState.Normal ? Bounds : RestoreBounds).Location;\r
151             _config.Save();\r
152             _sniffer.SaveState();\r
153             ShutdownProxy();\r
154         }\r
155 \r
156         private void ShutdownProxy()\r
157         {\r
158             FiddlerApplication.Shutdown();\r
159         }\r
160 \r
161         private void MainForm_Resize(object sender, EventArgs e)\r
162         {\r
163             if (_config.HideOnMinimized && WindowState == FormWindowState.Minimized)\r
164                 ShowInTaskbar = false;\r
165         }\r
166 \r
167         private void notifyIconMain_MouseDoubleClick(object sender, MouseEventArgs e)\r
168         {\r
169             NotifyIconOpenToolStripMenuItem_Click(sender, e);\r
170         }\r
171 \r
172         private void NotifyIconOpenToolStripMenuItem_Click(object sender, EventArgs e)\r
173         {\r
174             ShowInTaskbar = true;\r
175             WindowState = FormWindowState.Normal;\r
176             Activate();\r
177         }\r
178 \r
179         private void ExitToolStripMenuItem_Click(object sender, EventArgs e)\r
180         {\r
181             Application.Exit();\r
182         }\r
183 \r
184         private void ConfigToolStripMenuItem_Click(object sender, EventArgs e)\r
185         {\r
186             if (_configDialog.ShowDialog(this) == DialogResult.OK)\r
187                 ApplyConfig();\r
188         }\r
189 \r
190         private void RestoreLocation()\r
191         {\r
192             if (_config.Location.X == int.MinValue)\r
193                 return;\r
194             var newBounds = Bounds;\r
195             newBounds.Location = _config.Location;\r
196             if (IsVisibleOnAnyScreen(newBounds))\r
197                 Location = _config.Location;\r
198         }\r
199 \r
200         private void ApplyConfig()\r
201         {\r
202             TopMost = _config.TopMost;\r
203             _sniffer.Item.MarginShips = _config.MarginShips;\r
204             _sniffer.Item.MarginEquips = _config.MarginEquips;\r
205             _sniffer.Achievement.ResetHours = _config.ResetHours;\r
206         }\r
207 \r
208         public void ApplyLogSetting()\r
209         {\r
210             _sniffer.LogFile = _config.Logging ? _config.LogFile : null;\r
211         }\r
212 \r
213         public void ApplyProxySetting()\r
214         {\r
215             ShutdownProxy();\r
216             StartProxy();\r
217         }\r
218 \r
219         public static bool IsVisibleOnAnyScreen(Rectangle rect)\r
220         {\r
221             return Screen.AllScreens.Any(screen => screen.WorkingArea.IntersectsWith(rect));\r
222         }\r
223 \r
224         private void timerMain_Tick(object sender, EventArgs e)\r
225         {\r
226             if (_started)\r
227                 UpdateTimers();\r
228         }\r
229 \r
230         private void ShowShipOnShipList(int idx)\r
231         {\r
232             if (!_shipListForm.Visible)\r
233                 return;\r
234             var statuses = _sniffer.GetShipStatuses(_currentFleet);\r
235             if (statuses.Length <= idx)\r
236                 return;\r
237             _shipListForm.ShowShip(statuses[idx].Id);\r
238         }\r
239 \r
240         private void UpdateItemInfo()\r
241         {\r
242             UpdateNumOfShips();\r
243             UpdateNumOfEquips();\r
244             labelNumOfBuckets.Text = _sniffer.Item.MaterialHistory[(int)Material.Bucket].Now.ToString("D");\r
245             UpdateBucketHistory();\r
246             var ac = _sniffer.Achievement.Value;\r
247             if (ac >= 10000)\r
248                 ac = 9999;\r
249             labelAchievement.Text = ac >= 1000 ? ac.ToString("D") : ac.ToString("F1");\r
250             UpdateMaterialHistry();\r
251         }\r
252 \r
253         private void UpdateNumOfShips()\r
254         {\r
255             var item = _sniffer.Item;\r
256             labelNumOfShips.Text = string.Format("{0:D}/{1:D}", item.NowShips, item.MaxShips);\r
257             labelNumOfShips.ForeColor = item.TooManyShips ? Color.Red : Color.Black;\r
258             if (item.RingShips)\r
259             {\r
260                 var message = string.Format("残り{0:D}隻", _sniffer.Item.MaxShips - _sniffer.Item.NowShips);\r
261                 _noticeQueue.Enqueue("艦娘が多すぎます", message, _config.MaxShipsSoundFile);\r
262                 item.RingShips = false;\r
263             }\r
264         }\r
265 \r
266         private void UpdateNumOfEquips()\r
267         {\r
268             var item = _sniffer.Item;\r
269             labelNumOfEquips.Text = string.Format("{0:D}/{1:D}", item.NowEquips, item.MaxEquips);\r
270             labelNumOfEquips.ForeColor = item.TooManyEquips ? Color.Red : Color.Black;\r
271             if (item.RingEquips)\r
272             {\r
273                 var message = string.Format("残り{0:D}個", _sniffer.Item.MaxEquips - _sniffer.Item.NowEquips);\r
274                 _noticeQueue.Enqueue("装備が多すぎます", message, _config.MaxEquipsSoundFile);\r
275                 item.RingEquips = false;\r
276             }\r
277         }\r
278 \r
279         private void UpdateBucketHistory()\r
280         {\r
281             var count = _sniffer.Item.MaterialHistory[(int)Material.Bucket];\r
282             var day = count.Now - count.BegOfDay;\r
283             var week = count.Now - count.BegOfWeek;\r
284             if (day >= 1000)\r
285                 day = 999;\r
286             if (week >= 1000)\r
287                 week = 999;\r
288             labelBucketHistory.Text = string.Format("{0:+#;-#;±0} 今日\n{1:+#;-#;±0} 今週", day, week);\r
289         }\r
290 \r
291         private void UpdateMaterialHistry()\r
292         {\r
293             var labels = new[] {labelFuelHistory, labelBulletHistory, labelSteelHistory, labelBouxiteHistory};\r
294             var text = new[] {"燃料", "弾薬", "鋼材", "ボーキ"};\r
295             for (var i = 0; i < labels.Length; i++)\r
296             {\r
297                 var count = _sniffer.Item.MaterialHistory[i];\r
298                 var day = count.Now - count.BegOfDay;\r
299                 if (day >= 100000)\r
300                     day = 99999;\r
301                 var week = count.Now - count.BegOfWeek;\r
302                 if (week >= 100000)\r
303                     week = 99999;\r
304                 labels[i].Text = string.Format("{0}\n{1:+#;-#;±0}\n{2:+#;-#;±0}", text[i], day, week);\r
305             }\r
306         }\r
307 \r
308         private void UpdateShipInfo()\r
309         {\r
310             var statuses = _sniffer.GetShipStatuses(_currentFleet);\r
311             _shipInfoLabels.SetShipInfo(statuses);\r
312             if (_sniffer.Battle.HasDamagedShip)\r
313                 _noticeQueue.Enqueue("大破した艦娘がいます", string.Join(" ", _sniffer.Battle.DamagedShipNames),\r
314                     _config.DamagedShipSoundFile);\r
315             labelAirSuperiority.Text = _sniffer.GetAirSuperiority(_currentFleet).ToString("D");\r
316             UpdateChargeInfo();\r
317             UpdateCondTimers();\r
318             UpdateAkashiTimer();\r
319             UpdateDamagedShipList();\r
320             _shipListForm.UpdateList();\r
321         }\r
322 \r
323         private void UpdateBattleInfo()\r
324         {\r
325             labelFormation.Text = "";\r
326             labelEnemyAirSuperiority.Text = "";\r
327             panelBattleInfo.Visible = _sniffer.Battle.InBattle;\r
328             if (!_sniffer.Battle.InBattle)\r
329                 return;\r
330             var t = new Timer {Interval = 2000}; // 艦隊が表示されるまで遅延させる\r
331             t.Tick += (sender, args) =>\r
332             {\r
333                 labelFormation.Text = _sniffer.Battle.Formation;\r
334                 labelEnemyAirSuperiority.Text = _sniffer.Battle.EnemyAirSuperiority.ToString("D");\r
335                 t.Stop();\r
336             };\r
337             t.Start();\r
338         }\r
339 \r
340         private void UpdateChargeInfo()\r
341         {\r
342             var fuel = new[] {labelFuel1, labelFuel2, labelFuel3, labelFuel4};\r
343             var bull = new[] {labelBull1, labelBull2, labelBull3, labelBull4};\r
344 \r
345             for (var i = 0; i < fuel.Length; i++)\r
346             {\r
347                 var stat = _sniffer.ChargeStatuses[i];\r
348                 fuel[i].ImageIndex = stat.Fuel;\r
349                 bull[i].ImageIndex = stat.Bull;\r
350             }\r
351         }\r
352 \r
353         private void CreateNDockLabels()\r
354         {\r
355             var parent = panelDock;\r
356             for (var i = 0; i < _ndockLabels.Length; i++)\r
357             {\r
358                 var y = 3 + i * 15;\r
359                 parent.Controls.AddRange(\r
360                     _ndockLabels[i] = new[]\r
361                     {\r
362                         new ShipLabel {Location = new Point(106, y), AutoSize = true, Text = "00:00:00"},\r
363                         new ShipLabel {Location = new Point(30, y), AutoSize = true} // 名前のZ-orderを下に\r
364                     });\r
365             }\r
366         }\r
367 \r
368         private void UpdateNDocLabels()\r
369         {\r
370             for (var i = 0; i < _ndockLabels.Length; i++)\r
371                 _ndockLabels[i][1].SetName(_sniffer.NDock[i].Name);\r
372         }\r
373 \r
374         private void UpdateMissionLabels()\r
375         {\r
376             foreach (var entry in\r
377                 new[] {labelMissionName1, labelMissionName2, labelMissionName3}.Zip(_sniffer.Missions,\r
378                     (label, mission) => new {label, mission.Name}))\r
379                 entry.label.Text = entry.Name;\r
380         }\r
381 \r
382         private void UpdateTimers()\r
383         {\r
384             foreach (var entry in\r
385                 new[] {labelMission1, labelMission2, labelMission3}.Zip(_sniffer.Missions,\r
386                     (label, mission) => new {label, mission.Name, mission.Timer}))\r
387             {\r
388                 entry.Timer.Update();\r
389                 SetTimerLabel(entry.label, entry.Timer);\r
390                 if (!entry.Timer.NeedRing)\r
391                     continue;\r
392                 _noticeQueue.Enqueue("遠征が終わりました", entry.Name, _config.MissionSoundFile);\r
393                 entry.Timer.NeedRing = false;\r
394             }\r
395             for (var i = 0; i < _ndockLabels.Length; i++)\r
396             {\r
397                 var entry = _sniffer.NDock[i];\r
398                 entry.Timer.Update();\r
399                 SetTimerLabel(_ndockLabels[i][0], entry.Timer);\r
400                 if (!entry.Timer.NeedRing)\r
401                     continue;\r
402                 _noticeQueue.Enqueue("入渠が終わりました", entry.Name, _config.NDockSoundFile);\r
403                 entry.Timer.NeedRing = false;\r
404             }\r
405             var kdock = new[] {labelConstruct1, labelConstruct2, labelConstruct3, labelConstruct4};\r
406             for (var i = 0; i < kdock.Length; i++)\r
407             {\r
408                 var timer = _sniffer.KDock[i];\r
409                 timer.Update();\r
410                 SetTimerLabel(kdock[i], timer);\r
411                 if (!timer.NeedRing)\r
412                     continue;\r
413                 _noticeQueue.Enqueue("建造が終わりました", string.Format("第{0:D}ドック", i + 1), _config.KDockSoundFile);\r
414                 timer.NeedRing = false;\r
415             }\r
416             UpdateCondTimers();\r
417             UpdateAkashiTimer();\r
418         }\r
419 \r
420         private void SetTimerLabel(Label label, RingTimer timer)\r
421         {\r
422             label.ForeColor = timer.IsFinished ? Color.Red : Color.Black;\r
423             label.Text = timer.ToString();\r
424         }\r
425 \r
426         private void UpdateCondTimers()\r
427         {\r
428             var timer = _sniffer.GetConditionTimer(_currentFleet);\r
429             var now = DateTime.Now;\r
430             if (timer == DateTime.MinValue)\r
431             {\r
432                 labelCondTimerTitle.Text = "";\r
433                 labelCondTimer.Text = "";\r
434                 return;\r
435             }\r
436             var span = TimeSpan.FromSeconds(Math.Ceiling((timer - now).TotalSeconds));\r
437             if (span >= TimeSpan.FromMinutes(9))\r
438             {\r
439                 labelCondTimerTitle.Text = "cond40まで";\r
440                 labelCondTimer.Text = (span - TimeSpan.FromMinutes(9)).ToString(@"mm\:ss");\r
441             }\r
442             else\r
443             {\r
444                 labelCondTimerTitle.Text = "cond49まで";\r
445                 labelCondTimer.Text = (span >= TimeSpan.Zero ? span : TimeSpan.Zero).ToString(@"mm\:ss");\r
446             }\r
447             var notice = _sniffer.GetConditionNotice();\r
448             if (notice == null)\r
449                 return;\r
450             var fn = new[] {"第一艦隊", "第二艦隊", "第三艦隊", "第四艦隊"};\r
451             for (var i = 0; i < fn.Length; i++)\r
452             {\r
453                 if (!_config.NotifyConditions.Contains(notice[i]))\r
454                     return;\r
455                 _noticeQueue.Enqueue("疲労が回復しました", fn[i] + " cond" + notice[i].ToString("D"), _config.ConditionSoundFile);\r
456             }\r
457         }\r
458 \r
459         private void CreateAkashiTimers()\r
460         {\r
461             var parent = panelShipInfo;\r
462             parent.SuspendLayout();\r
463             for (var i = 0; i < _akashiTimers.Length; i++)\r
464             {\r
465                 const int width = 31, height = 12;\r
466                 const int x = 56;\r
467                 var y = 20 + 16 * i;\r
468                 parent.Controls.Add(\r
469                     _akashiTimers[i] =\r
470                         new Label {Location = new Point(x, y), Size = new Size(width, height), Visible = false});\r
471                 parent.Controls.SetChildIndex(_akashiTimers[i], 0);\r
472             }\r
473             parent.ResumeLayout();\r
474         }\r
475 \r
476         private void UpdateAkashiTimer()\r
477         {\r
478             var timers = _sniffer.GetAkashiTimers(_currentFleet);\r
479             var statuses = _sniffer.GetShipStatuses(_currentFleet);\r
480             for (var i = 0; i < _akashiTimers.Length; i++)\r
481             {\r
482                 var label = _akashiTimers[i];\r
483                 var labelHp = _shipInfoLabels.GetHpLabel(i);\r
484                 if (timers == null || i >= timers.Length || timers[i].Span == TimeSpan.MinValue)\r
485                 {\r
486                     label.Visible = false;\r
487                     labelHp.ForeColor = DefaultForeColor;\r
488                     continue;\r
489                 }\r
490                 var timer = timers[i];\r
491                 var stat = statuses[i];\r
492                 label.Visible = true;\r
493                 label.Text = timer.Span.ToString(@"mm\:ss");\r
494                 if (timer.Diff == 0)\r
495                 {\r
496                     labelHp.ForeColor = DefaultForeColor;\r
497                     continue;\r
498                 }\r
499                 labelHp.ForeColor = Color.DimGray;\r
500                 labelHp.SetHp(stat.NowHp + timer.Diff, stat.MaxHp);\r
501             }\r
502             var msgs = _sniffer.GetAkashiTimerNotice();\r
503             var fn = new[] {"第一艦隊", "第二艦隊", "第三艦隊", "第四艦隊"};\r
504             for (var i = 0; i < fn.Length; i++)\r
505             {\r
506                 if (msgs[i] == "")\r
507                     continue;\r
508                 var sound = msgs[i] == "20分経過しました。" ? _config.Akashi20MinSoundFile : _config.AkashiProgressSoundFile;\r
509                 _noticeQueue.Enqueue("泊地修理 " + fn[i], msgs[i], sound);\r
510             }\r
511         }\r
512 \r
513         public void CreateDamagedShipList()\r
514         {\r
515             var parent = panelDamagedShipList;\r
516             parent.SuspendLayout();\r
517             for (var i = 0; i < _damagedShipList.Length; i++)\r
518             {\r
519                 var y = 3 + i * 16;\r
520                 const int height = 12;\r
521                 parent.Controls.AddRange(_damagedShipList[i] = new[]\r
522                 {\r
523                     new ShipLabel {Location = new Point(1, y), Size = new Size(11, height)},\r
524                     new ShipLabel {Location = new Point(79, y), Size = new Size(45, height)},\r
525                     new ShipLabel {Location = new Point(123, y), Size = new Size(5, height - 1)},\r
526                     new ShipLabel {Location = new Point(10, y), AutoSize = true}\r
527                 });\r
528             }\r
529             parent.ResumeLayout();\r
530         }\r
531 \r
532         private void UpdateDamagedShipList()\r
533         {\r
534             const int fleet = 0, name = 3, time = 1, damage = 2;\r
535             var parent = panelDamagedShipList;\r
536             var list = _sniffer.DamagedShipList;\r
537             var num = Math.Min(list.Length, _damagedShipList.Length);\r
538             const int width = 134;\r
539             if (num == 0)\r
540             {\r
541                 parent.Size = new Size(width, 19);\r
542                 var labels = _damagedShipList[0];\r
543                 labels[fleet].Text = "";\r
544                 labels[name].SetName("なし");\r
545                 labels[time].Text = "";\r
546                 labels[damage].BackColor = DefaultBackColor;\r
547                 return;\r
548             }\r
549             parent.Size = new Size(width, num * 16 + 3);\r
550             var fn = new[] {"", "1", "2", "3", "4"};\r
551             var colors = new[] {DefaultBackColor, Color.FromArgb(255, 225, 225, 21), Color.Orange, Color.Red};\r
552             for (var i = 0; i < num; i++)\r
553             {\r
554                 var e = list[i];\r
555                 var labels = _damagedShipList[i];\r
556                 labels[fleet].Text = fn[e.Fleet + 1];\r
557                 labels[name].SetName(e.Name);\r
558                 var t = e.RepairTime;\r
559                 labels[time].Text = string.Format(@"{0:d2}:{1:mm\:ss}", (int)t.TotalHours, t);\r
560                 labels[damage].BackColor = colors[(int)e.DamageLevel];\r
561             }\r
562         }\r
563 \r
564         private void UpdateQuestList()\r
565         {\r
566             var name = new[] {labelQuest1, labelQuest2, labelQuest3, labelQuest4, labelQuest5};\r
567             var progress = new[] {labelProgress1, labelProgress2, labelProgress3, labelProgress4, labelProgress5};\r
568 \r
569             for (var i = 0; i < name.Length; i++)\r
570             {\r
571                 if (i < _sniffer.Quests.Length)\r
572                 {\r
573                     name[i].Text = _sniffer.Quests[i].Name;\r
574                     progress[i].Text = string.Format("{0:D}%", _sniffer.Quests[i].Progress);\r
575                 }\r
576                 else\r
577                 {\r
578                     name[i].Text = progress[i].Text = "";\r
579                 }\r
580             }\r
581         }\r
582 \r
583         private class NoticeQueue\r
584         {\r
585             private readonly Action<string, string, string> _ring;\r
586             private readonly Queue<Tuple<string, string, string>> _queue = new Queue<Tuple<string, string, string>>();\r
587             private readonly Timer _timer = new Timer {Interval = 2000};\r
588 \r
589             public NoticeQueue(Action<string, string, string> ring)\r
590             {\r
591                 _ring = ring;\r
592                 _timer.Tick += TimerOnTick;\r
593             }\r
594 \r
595             private void TimerOnTick(object obj, EventArgs e)\r
596             {\r
597                 if (_queue.Count == 0)\r
598                 {\r
599                     _timer.Stop();\r
600                     return;\r
601                 }\r
602                 var notice = _queue.Dequeue();\r
603                 _ring(notice.Item1, notice.Item2, notice.Item3);\r
604             }\r
605 \r
606             public void Enqueue(string title, string message, string soundFile)\r
607             {\r
608                 if (_timer.Enabled)\r
609                 {\r
610                     _queue.Enqueue(new Tuple<string, string, string>(title, message, soundFile));\r
611                 }\r
612                 else\r
613                 {\r
614                     _ring(title, message, soundFile);\r
615                     _timer.Start();\r
616                 }\r
617             }\r
618         }\r
619 \r
620         private void Ring(string baloonTitle, string baloonMessage, string soundFile)\r
621         {\r
622             if (_config.FlashWindow)\r
623                 Win32API.FlashWindow(Handle);\r
624             if (_config.ShowBaloonTip)\r
625                 notifyIconMain.ShowBalloonTip(20000, baloonTitle, baloonMessage, ToolTipIcon.Info);\r
626             if (_config.PlaySound)\r
627                 PlaySound(soundFile, _config.SoundVolume);\r
628         }\r
629 \r
630         public void PlaySound(string file, int volume)\r
631         {\r
632             if (!File.Exists(file))\r
633                 return;\r
634             _wmp.settings.volume = volume;\r
635             _wmp.URL = file;\r
636             _wmp.controls.play();\r
637         }\r
638 \r
639         private void _wmp_PlayStateChange(object sender, EventArgs e)\r
640         {\r
641             if (_wmp.playState == 8) // MediaEnded\r
642                 _wmp.URL = ""; // 再生したファイルが差し替えできなくなるのを防ぐ。\r
643         }\r
644 \r
645         private void labelFleet_Click(object sender, EventArgs e)\r
646         {\r
647             var fleet = (int)((Label)sender).Tag;\r
648             if (_currentFleet == fleet)\r
649                 return;\r
650             _currentFleet = fleet;\r
651             foreach (var label in _labelCheckFleets)\r
652                 label.Visible = false;\r
653             _labelCheckFleets[fleet].Visible = true;\r
654             if (!_started)\r
655                 return;\r
656             UpdateShipInfo();\r
657         }\r
658 \r
659         private void labelBucketHistoryButton_Click(object sender, EventArgs e)\r
660         {\r
661             if (labelBucketHistory.Visible)\r
662             {\r
663                 labelBucketHistory.Visible = false;\r
664                 labelBucketHistoryButton.BackColor = DefaultBackColor;\r
665             }\r
666             else\r
667             {\r
668                 labelBucketHistory.Visible = true;\r
669                 labelBucketHistoryButton.BackColor = SystemColors.ActiveCaption;\r
670             }\r
671         }\r
672 \r
673         private void labelMaterialHistoryButton_Click(object sender, EventArgs e)\r
674         {\r
675             if (panelMaterialHistory.Visible)\r
676             {\r
677                 panelMaterialHistory.Visible = false;\r
678                 labelMaterialHistoryButton.BackColor = DefaultBackColor;\r
679             }\r
680             else\r
681             {\r
682                 panelMaterialHistory.Visible = true;\r
683                 labelMaterialHistoryButton.BackColor = SystemColors.ActiveCaption;\r
684             }\r
685         }\r
686 \r
687         public void ResetAchievemnt()\r
688         {\r
689             _sniffer.Achievement.Reset();\r
690             UpdateItemInfo();\r
691         }\r
692 \r
693         private void labelDamgedShipListButton_Click(object sender, EventArgs e)\r
694         {\r
695             if (panelDamagedShipList.Visible)\r
696             {\r
697                 panelDamagedShipList.Visible = false;\r
698                 labelDamgedShipListButton.BackColor = DefaultBackColor;\r
699             }\r
700             else\r
701             {\r
702                 panelDamagedShipList.Visible = true;\r
703                 labelDamgedShipListButton.BackColor = SystemColors.ActiveCaption;\r
704             }\r
705         }\r
706 \r
707         private void ShipListToolStripMenuItem_Click(object sender, EventArgs e)\r
708         {\r
709             _shipListForm.Show();\r
710             _shipListForm.UpdateList();\r
711             _shipListForm.Activate();\r
712         }\r
713     }\r
714 }