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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Model / BattleInfo.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using KancolleSniffer.Util;\r
19 using KancolleSniffer.View;\r
20 using static System.Math;\r
21 \r
22 namespace KancolleSniffer.Model\r
23 {\r
24     public enum BattleResultRank\r
25     {\r
26         P,\r
27         S,\r
28         A,\r
29         B,\r
30         C,\r
31         D,\r
32         E\r
33     }\r
34 \r
35     public enum BattleState\r
36     {\r
37         None,\r
38         Day,\r
39         Night,\r
40         SpNight,\r
41         Result,\r
42         Unknown\r
43     }\r
44 \r
45     public class EnemyFighterPower\r
46     {\r
47         public bool HasUnknown { get; set; }\r
48         public string UnknownMark => HasUnknown ? "+" : "";\r
49         public int AirCombat { get; set; }\r
50         public int Interception { get; set; }\r
51     }\r
52 \r
53     public class BattleInfo\r
54     {\r
55         private readonly ShipInfo _shipInfo;\r
56         private readonly ItemInfo _itemInfo;\r
57         private Fleet _fleet;\r
58         private Record[] _friend;\r
59         private Record[] _guard;\r
60         private Record[] _enemy;\r
61         private Record[] _enemyGuard;\r
62         private readonly List<int> _escapingShips = new List<int>();\r
63         private bool _lastCell;\r
64 \r
65         public BattleState BattleState { get; set; }\r
66         public int[] Formation { get; private set; }\r
67         public int[] FighterPower { get; private set; }\r
68         public EnemyFighterPower EnemyFighterPower { get; private set; }\r
69         public int AirControlLevel { get; private set; }\r
70         public BattleResultRank ResultRank { get; private set; }\r
71         public RankPair DisplayedResultRank { get; } = new RankPair();\r
72         public BattleResult Result { get; set; }\r
73         public bool EnemyIsCombined => _enemyGuard.Length > 0;\r
74         public List<AirBattleResult> AirBattleResults { get; } = new List<AirBattleResult>();\r
75         public string SupportType { get; private set; }\r
76 \r
77         public class RankPair\r
78         {\r
79             public char Assumed { get; set; }\r
80             public char Actual { get; set; }\r
81             public bool IsError => Assumed != Actual;\r
82         }\r
83 \r
84         public class BattleResult\r
85         {\r
86             public class Combined\r
87             {\r
88                 public ShipStatus[] Main { get; set; }\r
89                 public ShipStatus[] Guard { get; set; }\r
90             }\r
91 \r
92             public Combined Friend { get; set; }\r
93             public Combined Enemy { get; set; }\r
94         }\r
95 \r
96         public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)\r
97         {\r
98             _shipInfo = shipInfo;\r
99             _itemInfo = itemInfo;\r
100         }\r
101 \r
102         public void InspectBattle(string url, string request, dynamic json)\r
103         {\r
104             if (json.api_formation())\r
105                 Formation = ((dynamic[])json.api_formation).Select(f => f is string ? (int)int.Parse(f) : (int)f)\r
106                     .ToArray();\r
107             AirControlLevel = CheckAirControlLevel(json);\r
108             SetSupportType(json);\r
109             ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
110             SetupResult(request, json, url.Contains("practice"));\r
111             FighterPower = CalcFighterPower();\r
112             EnemyFighterPower = CalcEnemyFighterPower(json);\r
113             BattleState = url.Contains("sp_midnight") ? BattleState.SpNight :\r
114                 url.Contains("midnight") ? BattleState.Night : BattleState.Day;\r
115             CalcDamage(json);\r
116             ResultRank = url.Contains("/ld_") ? CalcLdResultRank() : CalcResultRank();\r
117             SetResult();\r
118         }\r
119 \r
120         public static int DeckId(dynamic json)\r
121         {\r
122             if (json.api_dock_id()) // 昼戦はtypoしている\r
123                 return (int)json.api_dock_id - 1;\r
124             if (json.api_deck_id is string) // 通常の夜戦と連合艦隊(味方のみ)では文字列\r
125                 return int.Parse(json.api_deck_id) - 1;\r
126             return (int)json.api_deck_id - 1;\r
127         }\r
128 \r
129         private void SetupResult(string request, dynamic json, bool practice)\r
130         {\r
131             if (_friend != null)\r
132                 return;\r
133             _shipInfo.SaveBattleStartStatus();\r
134             var fleets = _shipInfo.Fleets;\r
135             _fleet = fleets[DeckId(json)];\r
136             FlagshipRecovery(request, _fleet.ActualShips[0]);\r
137             _friend = Record.Setup(_fleet.ActualShips, practice);\r
138             _guard = json.api_f_nowhps_combined()\r
139                 ? Record.Setup(fleets[1].ActualShips, practice)\r
140                 : new Record[0];\r
141             _enemy = Record.Setup((int[])json.api_e_nowhps,\r
142                 ((int[])json.api_ship_ke).Select(_shipInfo.GetSpec).ToArray(),\r
143                 ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray()).ToArray(),\r
144                 practice);\r
145             _enemyGuard = json.api_ship_ke_combined()\r
146                 ? Record.Setup((int[])json.api_e_nowhps_combined,\r
147                     ((int[])json.api_ship_ke_combined).Select(_shipInfo.GetSpec).ToArray(),\r
148                     ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray())\r
149                     .ToArray(), practice)\r
150                 : new Record[0];\r
151         }\r
152 \r
153         private void SetResult()\r
154         {\r
155             Result = new BattleResult\r
156             {\r
157                 Friend = new BattleResult.Combined\r
158                 {\r
159                     Main = _friend.Select(r => r.SnapShot).ToArray(),\r
160                     Guard = _guard.Select(r => r.SnapShot).ToArray()\r
161                 },\r
162                 Enemy = new BattleResult.Combined\r
163                 {\r
164                     Main = _enemy.Select(r => r.SnapShot).ToArray(),\r
165                     Guard = _enemyGuard.Select(r => r.SnapShot).ToArray()\r
166                 }\r
167             };\r
168         }\r
169 \r
170         private void FlagshipRecovery(string request, ShipStatus flagship)\r
171         {\r
172             var type = int.Parse(HttpUtility.ParseQueryString(request)["api_recovery_type"] ?? "0");\r
173             switch (type)\r
174             {\r
175                 case 0:\r
176                     return;\r
177                 case 1:\r
178                     flagship.NowHp = flagship.MaxHp / 2;\r
179                     ConsumeSlotItem(flagship, 42); // ダメコン\r
180                     break;\r
181                 case 2:\r
182                     flagship.NowHp = flagship.MaxHp;\r
183                     ConsumeSlotItem(flagship, 43); // 女神\r
184                     break;\r
185             }\r
186             if (type != 0)\r
187                 _shipInfo.SetBadlyDamagedShips();\r
188         }\r
189 \r
190         private static void ConsumeSlotItem(ShipStatus ship, int id)\r
191         {\r
192             if (ship.SlotEx.Spec.Id == id)\r
193             {\r
194                 ship.SlotEx = new ItemStatus();\r
195                 return;\r
196             }\r
197             for (var i = 0; i < ship.Slot.Count; i++)\r
198             {\r
199                 if (ship.Slot[i].Spec.Id == id)\r
200                 {\r
201                     ship.FreeSlot(i);\r
202                     break;\r
203                 }\r
204             }\r
205         }\r
206 \r
207         public void CleanupResult()\r
208         {\r
209             _friend = null;\r
210             _lastCell = false;\r
211         }\r
212 \r
213         private int CheckAirControlLevel(dynamic json)\r
214         {\r
215             if (!json.api_kouku())\r
216                 return -1;\r
217             var stage1 = json.api_kouku.api_stage1;\r
218             if (stage1 == null)\r
219                 return -1;\r
220             if (stage1.api_f_count == 0 && stage1.api_e_count == 0)\r
221                 return -1;\r
222             return (int)stage1.api_disp_seiku;\r
223         }\r
224 \r
225         private void SetSupportType(dynamic json)\r
226         {\r
227             SupportType = "";\r
228             if (!json.api_support_flag())\r
229                 return;\r
230             switch ((int)json.api_support_flag)\r
231             {\r
232                 case 1:\r
233                     SupportType = "空支援";\r
234                     break;\r
235                 case 2:\r
236                     SupportType = "砲支援";\r
237                     break;\r
238                 case 3:\r
239                     SupportType = "雷支援";\r
240                     break;\r
241                 case 4:\r
242                     SupportType = "潜支援";\r
243                     break;\r
244             }\r
245         }\r
246 \r
247         private int[] CalcFighterPower()\r
248         {\r
249             var fleets = _shipInfo.Fleets;\r
250             if (_guard.Length > 0 && _enemyGuard.Length > 0)\r
251                 return fleets[0].FighterPower.Zip(fleets[1].FighterPower, (a, b) => a + b).ToArray();\r
252             return _fleet.FighterPower;\r
253         }\r
254 \r
255         private EnemyFighterPower CalcEnemyFighterPower(dynamic json)\r
256         {\r
257             var result = new EnemyFighterPower();\r
258             var ships = (int[])json.api_ship_ke;\r
259             if (json.api_ship_ke_combined() && _guard.Length > 0)\r
260                 ships = ships.Concat((int[])json.api_ship_ke_combined).ToArray();\r
261             var maxEq = ships.SelectMany(id =>\r
262             {\r
263                 var r = _shipInfo.GetSpec(id).MaxEq;\r
264                 if (r != null)\r
265                     return r;\r
266                 result.HasUnknown = true;\r
267                 return new int[5];\r
268             });\r
269             var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
270             if (json.api_eSlot_combined() && _guard.Length > 0)\r
271                 equips = equips.Concat(((int[][])json.api_eSlot_combined).SelectMany(x => x));\r
272             foreach (var entry in from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
273                 let spec = _itemInfo.GetSpecByItemId(slot.id)\r
274                 let perSlot = (int)Floor(spec.AntiAir * Sqrt(slot.max))\r
275                 select new {spec, perSlot})\r
276             {\r
277                 if (entry.spec.CanAirCombat)\r
278                     result.AirCombat += entry.perSlot;\r
279                 if (entry.spec.IsAircraft)\r
280                     result.Interception += entry.perSlot;\r
281             }\r
282             return result;\r
283         }\r
284 \r
285         private void CalcDamage(dynamic json)\r
286         {\r
287             AirBattleResults.Clear();\r
288             foreach (KeyValuePair<string, dynamic> kv in json)\r
289             {\r
290                 if (kv.Value == null)\r
291                     continue;\r
292                 switch (kv.Key)\r
293                 {\r
294                     case "api_air_base_injection":\r
295                         AddAirBattleResult(kv.Value, "AB噴式");\r
296                         CalcKoukuDamage(kv.Value);\r
297                         break;\r
298                     case "api_injection_kouku":\r
299                         AddAirBattleResult(kv.Value, "噴式");\r
300                         CalcKoukuDamage(kv.Value);\r
301                         break;\r
302                     case "api_air_base_attack":\r
303                         CalcAirBaseAttackDamage(kv.Value);\r
304                         break;\r
305                     case "api_n_support_info":\r
306                         CalcSupportDamage(kv.Value);\r
307                         break;\r
308                     case "api_n_hougeki1":\r
309                         CalcDamageByTurn(kv.Value);\r
310                         break;\r
311                     case "api_n_hougeki2":\r
312                         CalcDamageByTurn(kv.Value);\r
313                         break;\r
314                     case "api_kouku":\r
315                         AddAirBattleResult(kv.Value, "航空戦");\r
316                         CalcKoukuDamage(kv.Value);\r
317                         break;\r
318                     case "api_kouku2":\r
319                         AddAirBattleResult(kv.Value, "航空戦2");\r
320                         CalcKoukuDamage(kv.Value);\r
321                         break;\r
322                     case "api_support_info":\r
323                         CalcSupportDamage(kv.Value);\r
324                         break;\r
325                     case "api_opening_taisen":\r
326                         CalcDamageByTurn(kv.Value);\r
327                         break;\r
328                     case "api_opening_atack":\r
329                         CalcDamageAtOnce(kv.Value);\r
330                         break;\r
331                     case "api_friendly_battle":\r
332                         CalcFriendAttackDamage(kv.Value);\r
333                         break;\r
334                     case "api_hougeki":\r
335                         CalcDamageByTurn(kv.Value);\r
336                         break;\r
337                     case "api_hougeki1":\r
338                         CalcDamageByTurn(kv.Value);\r
339                         break;\r
340                     case "api_hougeki2":\r
341                         CalcDamageByTurn(kv.Value);\r
342                         break;\r
343                     case "api_hougeki3":\r
344                         CalcDamageByTurn(kv.Value);\r
345                         break;\r
346                     case "api_raigeki":\r
347                         CalcDamageAtOnce(kv.Value);\r
348                         break;\r
349                 }\r
350             }\r
351         }\r
352 \r
353         private void CalcSupportDamage(dynamic json)\r
354         {\r
355             if (json.api_support_hourai != null)\r
356             {\r
357                 CalcRawDamageAtOnce(json.api_support_hourai.api_damage, _enemy, _enemyGuard);\r
358             }\r
359             else if (json.api_support_airatack != null)\r
360             {\r
361                 CalcRawDamageAtOnce(json.api_support_airatack.api_stage3.api_edam, _enemy, _enemyGuard);\r
362             }\r
363         }\r
364 \r
365         private void CalcAirBaseAttackDamage(dynamic json)\r
366         {\r
367             var i = 1;\r
368             foreach (var entry in json)\r
369             {\r
370                 AddAirBattleResult(entry, "基地" + i++);\r
371                 CalcKoukuDamage(entry);\r
372             }\r
373         }\r
374 \r
375         private void CalcFriendAttackDamage(dynamic json)\r
376         {\r
377             CalcDamageByTurn(json.api_hougeki, true);\r
378         }\r
379 \r
380         private void AddAirBattleResult(dynamic json, string phaseName)\r
381         {\r
382             var stage1 = json.api_stage1;\r
383             if (stage1 == null || (stage1.api_f_count == 0 && stage1.api_e_count == 0))\r
384                 return;\r
385             var result = new AirBattleResult\r
386             {\r
387                 PhaseName = phaseName,\r
388                 AirControlLevel = json.api_stage1.api_disp_seiku() ? (int)json.api_stage1.api_disp_seiku : 0,\r
389                 Stage1 = new AirBattleResult.StageResult\r
390                 {\r
391                     FriendCount = (int)json.api_stage1.api_f_count,\r
392                     FriendLost = (int)json.api_stage1.api_f_lostcount,\r
393                     EnemyCount = (int)json.api_stage1.api_e_count,\r
394                     EnemyLost = (int)json.api_stage1.api_e_lostcount\r
395                 },\r
396                 Stage2 = json.api_stage2 == null\r
397                     ? new AirBattleResult.StageResult\r
398                     {\r
399                         FriendCount = 0,\r
400                         FriendLost = 0,\r
401                         EnemyCount = 0,\r
402                         EnemyLost = 0\r
403                     }\r
404                     : new AirBattleResult.StageResult\r
405                     {\r
406                         FriendCount = (int)json.api_stage2.api_f_count,\r
407                         FriendLost = (int)json.api_stage2.api_f_lostcount,\r
408                         EnemyCount = (int)json.api_stage2.api_e_count,\r
409                         EnemyLost = (int)json.api_stage2.api_e_lostcount\r
410                     }\r
411             };\r
412             if (json.api_stage2 != null && json.api_stage2.api_air_fire())\r
413             {\r
414                 var airFire = json.api_stage2.api_air_fire;\r
415                 var idx = (int)airFire.api_idx;\r
416                 result.AirFire = new AirBattleResult.AirFireResult\r
417                 {\r
418                     ShipName = idx < _friend.Length ? _friend[idx].Name : _guard[idx - 6].Name,\r
419                     Kind = (int)airFire.api_kind,\r
420                     Items = ((int[])airFire.api_use_items).Select(id => _itemInfo.GetSpecByItemId(id).Name).ToArray()\r
421                 };\r
422             }\r
423             AirBattleResults.Add(result);\r
424         }\r
425 \r
426         private void CalcKoukuDamage(dynamic json)\r
427         {\r
428             if (json.api_stage3() && json.api_stage3 != null)\r
429                 CalcDamageAtOnce(json.api_stage3, _friend, _enemy);\r
430             if (json.api_stage3_combined() && json.api_stage3_combined != null)\r
431                 CalcDamageAtOnce(json.api_stage3_combined, _guard, _enemyGuard);\r
432         }\r
433 \r
434         private void CalcDamageAtOnce(dynamic json)\r
435         {\r
436             CalcDamageAtOnce(json, _friend, _guard, _enemy, _enemyGuard);\r
437         }\r
438 \r
439         private void CalcDamageAtOnce(dynamic json, Record[] friend, Record[] enemy)\r
440         {\r
441             CalcDamageAtOnce(json, friend, null, enemy, null);\r
442         }\r
443 \r
444         private void CalcDamageAtOnce(dynamic json,\r
445             Record[] friend, Record[] guard, Record[] enemy, Record[] enemyGuard)\r
446         {\r
447             if (json.api_fdam() && json.api_fdam != null)\r
448                 CalcRawDamageAtOnce(json.api_fdam, friend, guard);\r
449             if (json.api_edam() && json.api_edam != null)\r
450                 CalcRawDamageAtOnce(json.api_edam, enemy, enemyGuard);\r
451         }\r
452 \r
453         private void CalcRawDamageAtOnce(dynamic rawDamage, Record[] friend, Record[] guard = null)\r
454         {\r
455             var damage = (int[])rawDamage;\r
456             for (var i = 0; i < friend.Length; i++)\r
457             {\r
458                 friend[i].ApplyDamage(damage[i]);\r
459                 friend[i].CheckDamageControl();\r
460             }\r
461             if (guard == null)\r
462                 return;\r
463             for (var i = 0; i < guard.Length; i++)\r
464             {\r
465                 guard[i].ApplyDamage(damage[i + 6]);\r
466                 guard[i].CheckDamageControl();\r
467             }\r
468         }\r
469 \r
470         private void CalcDamageByTurn(dynamic json, bool ignoreFriendDamage = false)\r
471         {\r
472             if (!(json.api_df_list() && json.api_df_list != null &&\r
473                   json.api_damage() && json.api_damage != null &&\r
474                   json.api_at_eflag() && json.api_at_eflag != null))\r
475                 return;\r
476 \r
477             var eFlags = (int[])json.api_at_eflag;\r
478             var sources = (int[])json.api_at_list;\r
479             var types = json.api_at_type() ? (int[])json.api_at_type : (int[])json.api_sp_list;\r
480             var targets = (int[][])json.api_df_list;\r
481             var damages = (int[][])json.api_damage;\r
482             var records = new[] {new Record[12], new Record[12]};\r
483             Array.Copy(_friend, records[1], _friend.Length);\r
484             Array.Copy(_guard, 0, records[1], 6, _guard.Length);\r
485             Array.Copy(_enemy, records[0], _enemy.Length);\r
486             Array.Copy(_enemyGuard, 0, records[0], 6, _enemyGuard.Length);\r
487             for (var turn = 0; turn < eFlags.Length; turn++)\r
488             {\r
489                 if (ignoreFriendDamage && eFlags[turn] == 1)\r
490                     continue;\r
491                 if (types[turn] == 100 || types[turn] == 101) // Nelson Touchと長門一斉射\r
492                     records[eFlags[turn] ^ 1][sources[turn]].TriggerSpecialAttack();\r
493                 for (var shot = 0; shot < targets[turn].Length; shot++)\r
494                 {\r
495                     var target = targets[turn][shot];\r
496                     var damage = damages[turn][shot];\r
497                     if (target == -1 || damage == -1)\r
498                         continue;\r
499                     records[eFlags[turn]][target].ApplyDamage(damage);\r
500                 }\r
501                 foreach (var ship in records[1])\r
502                     ship?.CheckDamageControl();\r
503             }\r
504         }\r
505 \r
506         public void InspectMapStart(dynamic json)\r
507         {\r
508             InspectMapNext(json);\r
509         }\r
510 \r
511         public void InspectMapNext(dynamic json)\r
512         {\r
513             _lastCell = (int)json.api_next == 0;\r
514         }\r
515 \r
516         public void InspectBattleResult(dynamic json)\r
517         {\r
518             BattleState = BattleState.Result;\r
519             if (_friend == null)\r
520                 return;\r
521             ShowResult(!_lastCell);\r
522             _shipInfo.SaveBattleResult();\r
523             _shipInfo.DropShipId = json.api_get_ship() ? (int)json.api_get_ship.api_ship_id : -1;\r
524             VerifyResultRank(json);\r
525             CleanupResult();\r
526             SetEscapeShips(json);\r
527         }\r
528 \r
529         public void InspectPracticeResult(dynamic json)\r
530         {\r
531             BattleState = BattleState.Result;\r
532             if (_friend == null)\r
533                 return;\r
534             ShowResult(false);\r
535             VerifyResultRank(json);\r
536             CleanupResult();\r
537         }\r
538 \r
539         private void ShowResult(bool warnDamagedShip = true)\r
540         {\r
541             if (_friend == null)\r
542                 return;\r
543             var fleets = _shipInfo.Fleets;\r
544             var ships = _guard.Length > 0\r
545                 ? fleets[0].ActualShips.Concat(fleets[1].ActualShips)\r
546                 : _fleet.ActualShips;\r
547             foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
548                 entry.now.UpdateShipStatus(entry.ship);\r
549             if (warnDamagedShip)\r
550                 _shipInfo.SetBadlyDamagedShips();\r
551             else\r
552                 _shipInfo.ClearBadlyDamagedShips();\r
553         }\r
554 \r
555         private void VerifyResultRank(dynamic json)\r
556         {\r
557             if (!json.api_win_rank())\r
558                 return;\r
559             var assumed = "PSABCDE"[(int)ResultRank];\r
560             if (assumed == 'P')\r
561                 assumed = 'S';\r
562             var actual = ((string)json.api_win_rank)[0];\r
563             DisplayedResultRank.Assumed = assumed;\r
564             DisplayedResultRank.Actual = actual;\r
565         }\r
566 \r
567         public void SetEscapeShips(dynamic json)\r
568         {\r
569             _escapingShips.Clear();\r
570             if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)\r
571                 return;\r
572             var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
573             if (json.api_escape.api_tow_idx())\r
574             {\r
575                 _escapingShips.Add(_shipInfo.Fleets[damaged / 6].Deck[damaged % 6]);\r
576                 var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
577                 _escapingShips.Add(_shipInfo.Fleets[escort / 6].Deck[escort % 6]);\r
578             }\r
579             else\r
580             {\r
581                 _escapingShips.Add(_shipInfo.Fleets[2].Deck[damaged]);\r
582             }\r
583         }\r
584 \r
585         public void CauseEscape()\r
586         {\r
587             _shipInfo.SetEscapedShips(_escapingShips);\r
588             _shipInfo.SetBadlyDamagedShips();\r
589         }\r
590 \r
591         private class Record\r
592         {\r
593             private ShipStatus _status;\r
594             private bool _practice;\r
595             public ShipStatus SnapShot => (ShipStatus)_status.Clone();\r
596             public int NowHp => _status.NowHp;\r
597             public bool Escaped => _status.Escaped;\r
598             public ShipStatus.Damage DamageLevel => _status.DamageLevel;\r
599             public string Name => _status.Name;\r
600             public int StartHp { get; private set; }\r
601 \r
602             public static Record[] Setup(IEnumerable<ShipStatus> ships, bool practice) =>\r
603             (from s in ships\r
604                 select new Record {_status = (ShipStatus)s.Clone(), _practice = practice, StartHp = s.NowHp}).ToArray();\r
605 \r
606             public static Record[] Setup(int[] nowHps, ShipSpec[] specs, ItemSpec[][] slots, bool practice)\r
607             {\r
608                 return Enumerable.Range(0, nowHps.Length).Select(i =>\r
609                     new Record\r
610                     {\r
611                         StartHp = nowHps[i],\r
612                         _status = new ShipStatus\r
613                         {\r
614                             Id = specs[i].Id,\r
615                             NowHp = nowHps[i],\r
616                             MaxHp = nowHps[i],\r
617                             Spec = specs[i],\r
618                             Slot = slots[i].Select(spec => new ItemStatus {Id = spec.Id, Spec = spec}).ToArray(),\r
619                             SlotEx = new ItemStatus(0)\r
620                         },\r
621                         _practice = practice\r
622                     }).ToArray();\r
623             }\r
624 \r
625             public void TriggerSpecialAttack()\r
626             {\r
627                 _status.SpecialAttack = ShipStatus.Attack.Fire;\r
628             }\r
629 \r
630             public void ApplyDamage(int damage)\r
631             {\r
632                 _status.NowHp = Max(0, _status.NowHp - damage);\r
633             }\r
634 \r
635             public void CheckDamageControl()\r
636             {\r
637                 if (_status.NowHp > 0 || _practice)\r
638                     return;\r
639                 foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))\r
640                 {\r
641                     if (item.Spec.Id == 42)\r
642                     {\r
643                         _status.NowHp = (int)(_status.MaxHp * 0.2);\r
644                         ConsumeSlotItem(_status, 42);\r
645                         break;\r
646                     }\r
647                     if (item.Spec.Id == 43)\r
648                     {\r
649                         _status.NowHp = _status.MaxHp;\r
650                         ConsumeSlotItem(_status, 43);\r
651                         break;\r
652                     }\r
653                 }\r
654             }\r
655 \r
656             public void UpdateShipStatus(ShipStatus ship)\r
657             {\r
658                 ship.NowHp = NowHp;\r
659                 ship.Slot = _status.Slot;\r
660                 ship.SlotEx = _status.SlotEx;\r
661                 ship.SpecialAttack = _status.SpecialAttack == ShipStatus.Attack.Fire\r
662                     ? ShipStatus.Attack.Fired\r
663                     : ShipStatus.Attack.None;\r
664             }\r
665         }\r
666 \r
667         private BattleResultRank CalcLdResultRank()\r
668         {\r
669             var combined = _friend.Concat(_guard).Where(r => !r.Escaped).ToArray();\r
670             var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);\r
671             var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);\r
672 \r
673             if (friendGauge <= 0)\r
674                 return BattleResultRank.P;\r
675             if (friendGaugeRate < 10)\r
676                 return BattleResultRank.A;\r
677             if (friendGaugeRate < 20)\r
678                 return BattleResultRank.B;\r
679             if (friendGaugeRate < 50)\r
680                 return BattleResultRank.C;\r
681             if (friendGaugeRate < 80)\r
682                 return BattleResultRank.D;\r
683             return BattleResultRank.E;\r
684         }\r
685 \r
686         private BattleResultRank CalcResultRank()\r
687         {\r
688             var friend = _friend.Concat(_guard).ToArray();\r
689             var enemy = _enemy.Concat(_enemyGuard).ToArray();\r
690 \r
691             var friendCount = friend.Length;\r
692             var friendStartHpTotal = 0;\r
693             var friendNowHpTotal = 0;\r
694             var friendSunk = 0;\r
695             foreach (var ship in friend)\r
696             {\r
697                 if (ship.Escaped)\r
698                     continue;\r
699                 friendStartHpTotal += ship.StartHp;\r
700                 friendNowHpTotal += ship.NowHp;\r
701                 if (ship.NowHp == 0)\r
702                     friendSunk++;\r
703             }\r
704             var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);\r
705 \r
706             var enemyCount = enemy.Length;\r
707             var enemyStartHpTotal = enemy.Sum(r => r.StartHp);\r
708             var enemyNowHpTotal = enemy.Sum(r => r.NowHp);\r
709             var enemySunk = enemy.Count(r => r.NowHp == 0);\r
710             var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);\r
711 \r
712             if (friendSunk == 0 && enemySunk == enemyCount)\r
713             {\r
714                 if (friendNowHpTotal >= friendStartHpTotal)\r
715                     return BattleResultRank.P;\r
716                 return BattleResultRank.S;\r
717             }\r
718             if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)\r
719                 return BattleResultRank.A;\r
720             if (friendSunk < enemySunk && enemy[0].NowHp == 0)\r
721                 return BattleResultRank.B;\r
722             if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)\r
723                 return BattleResultRank.D;\r
724             if (enemyGaugeRate > friendGaugeRate * 2.5)\r
725                 return BattleResultRank.B;\r
726             if (enemyGaugeRate > friendGaugeRate * 0.9)\r
727                 return BattleResultRank.C;\r
728             if (friendCount > 1 && friendCount - 1 == friendSunk)\r
729                 return BattleResultRank.E;\r
730             return BattleResultRank.D;\r
731         }\r
732 \r
733         /// <summary>\r
734         /// テスト専用\r
735         /// </summary>\r
736         public void InjectResultStatus(ShipStatus[] main, ShipStatus[] guard, ShipStatus[] enemy,\r
737             ShipStatus[] enemyGuard)\r
738         {\r
739             Result = new BattleResult\r
740             {\r
741                 Friend = new BattleResult.Combined {Main = main, Guard = guard},\r
742                 Enemy = new BattleResult.Combined {Main = enemy, Guard = enemyGuard}\r
743             };\r
744         }\r
745     }\r
746 }