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ReSharperのバージョンアップにともなう変更をマージする
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Model / BattleInfo.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using KancolleSniffer.Util;\r
19 using KancolleSniffer.View;\r
20 using static System.Math;\r
21 \r
22 namespace KancolleSniffer.Model\r
23 {\r
24     public enum BattleResultRank\r
25     {\r
26         P,\r
27         S,\r
28         A,\r
29         B,\r
30         C,\r
31         D,\r
32         E\r
33     }\r
34 \r
35     public enum BattleState\r
36     {\r
37         None,\r
38         Day,\r
39         Night,\r
40         Result,\r
41         Unknown\r
42     }\r
43 \r
44     public class EnemyFighterPower\r
45     {\r
46         public bool HasUnknown { get; set; }\r
47         public string UnknownMark => HasUnknown ? "+" : "";\r
48         public int AirCombat { get; set; }\r
49         public int Interception { get; set; }\r
50     }\r
51 \r
52     public class BattleInfo\r
53     {\r
54         private readonly ShipInfo _shipInfo;\r
55         private readonly ItemInfo _itemInfo;\r
56         private Fleet _fleet;\r
57         private Record[] _friend;\r
58         private Record[] _guard;\r
59         private Record[] _enemy;\r
60         private Record[] _enemyGuard;\r
61         private readonly List<int> _escapingShips = new List<int>();\r
62         private bool _lastCell;\r
63 \r
64         public BattleState BattleState { get; set; }\r
65         public int[] Formation { get; private set; }\r
66         public int[] FighterPower { get; private set; }\r
67         public EnemyFighterPower EnemyFighterPower { get; private set; }\r
68         public int AirControlLevel { get; private set; }\r
69         public BattleResultRank ResultRank { get; private set; }\r
70         public RankPair DisplayedResultRank { get; } = new RankPair();\r
71         public BattleResult Result { get; set; }\r
72         public bool EnemyIsCombined => _enemyGuard.Length > 0;\r
73         public List<AirBattleResult> AirBattleResults { get; } = new List<AirBattleResult>();\r
74 \r
75         public class RankPair\r
76         {\r
77             public char Assumed { get; set; }\r
78             public char Actual { get; set; }\r
79             public bool IsError => Assumed != Actual;\r
80         }\r
81 \r
82         public class BattleResult\r
83         {\r
84             public class Combined\r
85             {\r
86                 public ShipStatus[] Main { get; set; }\r
87                 public ShipStatus[] Guard { get; set; }\r
88             }\r
89 \r
90             public Combined Friend { get; set; }\r
91             public Combined Enemy { get; set; }\r
92         }\r
93 \r
94         public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)\r
95         {\r
96             _shipInfo = shipInfo;\r
97             _itemInfo = itemInfo;\r
98         }\r
99 \r
100         public void InspectBattle(string url, string request, dynamic json)\r
101         {\r
102             if (json.api_formation())\r
103                 Formation = ((dynamic[])json.api_formation).Select(f => f is string ? (int)int.Parse(f) : (int)f)\r
104                     .ToArray();\r
105             AirControlLevel = CheckAirControlLevel(json);\r
106             ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
107             SetupResult(request, json, url.Contains("practice"));\r
108             FighterPower = CalcFighterPower();\r
109             EnemyFighterPower = CalcEnemyFighterPower(json);\r
110             BattleState = IsNightBattle(json) ? BattleState.Night : BattleState.Day;\r
111             CalcDamage(json);\r
112             ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();\r
113             SetResult();\r
114         }\r
115 \r
116         private bool IsNightBattle(dynamic json) => json.api_hougeki();\r
117 \r
118         public static int DeckId(dynamic json)\r
119         {\r
120             if (json.api_dock_id()) // 昼戦はtypoしている\r
121                 return (int)json.api_dock_id - 1;\r
122             if (json.api_deck_id is string) // 通常の夜戦と連合艦隊(味方のみ)では文字列\r
123                 return int.Parse(json.api_deck_id) - 1;\r
124             return (int)json.api_deck_id - 1;\r
125         }\r
126 \r
127         private void SetupResult(string request, dynamic json, bool practice)\r
128         {\r
129             if (_friend != null)\r
130                 return;\r
131             _shipInfo.SaveBattleStartStatus();\r
132             var fleets = _shipInfo.Fleets;\r
133             _fleet = fleets[DeckId(json)];\r
134             FlagshipRecovery(request, _fleet.ActualShips[0]);\r
135             _friend = Record.Setup(_fleet.ActualShips, practice);\r
136             _guard = json.api_f_nowhps_combined()\r
137                 ? Record.Setup(fleets[1].ActualShips, practice)\r
138                 : new Record[0];\r
139             _enemy = Record.Setup((int[])json.api_e_nowhps,\r
140                 ((int[])json.api_ship_ke).Select(_shipInfo.GetSpec).ToArray(),\r
141                 ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray()).ToArray(),\r
142                 practice);\r
143             _enemyGuard = json.api_ship_ke_combined()\r
144                 ? Record.Setup((int[])json.api_e_nowhps_combined,\r
145                     ((int[])json.api_ship_ke_combined).Select(_shipInfo.GetSpec).ToArray(),\r
146                     ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray())\r
147                     .ToArray(), practice)\r
148                 : new Record[0];\r
149         }\r
150 \r
151         private void SetResult()\r
152         {\r
153             Result = new BattleResult\r
154             {\r
155                 Friend = new BattleResult.Combined\r
156                 {\r
157                     Main = _friend.Select(r => r.SnapShot).ToArray(),\r
158                     Guard = _guard.Select(r => r.SnapShot).ToArray()\r
159                 },\r
160                 Enemy = new BattleResult.Combined\r
161                 {\r
162                     Main = _enemy.Select(r => r.SnapShot).ToArray(),\r
163                     Guard = _enemyGuard.Select(r => r.SnapShot).ToArray()\r
164                 }\r
165             };\r
166         }\r
167 \r
168         private void FlagshipRecovery(string request,  ShipStatus flagship)\r
169         {\r
170             var type = int.Parse(HttpUtility.ParseQueryString(request)["api_recovery_type"] ?? "0");\r
171             switch (type)\r
172             {\r
173                 case 0:\r
174                     return;\r
175                 case 1:\r
176                     flagship.NowHp = flagship.MaxHp / 2;\r
177                     ConsumeSlotItem(flagship, 42); // ダメコン\r
178                     break;\r
179                 case 2:\r
180                     flagship.NowHp = flagship.MaxHp;\r
181                     ConsumeSlotItem(flagship, 43); // 女神\r
182                     break;\r
183             }\r
184             if (type != 0)\r
185                 _shipInfo.SetBadlyDamagedShips();\r
186         }\r
187 \r
188         private static void ConsumeSlotItem(ShipStatus ship, int id)\r
189         {\r
190             if (ship.SlotEx.Spec.Id == id)\r
191             {\r
192                 ship.SlotEx = new ItemStatus();\r
193                 return;\r
194             }\r
195             for (var i = 0; i < ship.Slot.Count; i++)\r
196             {\r
197                 if (ship.Slot[i].Spec.Id == id)\r
198                 {\r
199                     ship.FreeSlot(i);\r
200                     break;\r
201                 }\r
202             }\r
203         }\r
204 \r
205         public void CleanupResult()\r
206         {\r
207             _friend = null;\r
208             _lastCell = false;\r
209         }\r
210 \r
211         private int CheckAirControlLevel(dynamic json)\r
212         {\r
213             if (!json.api_kouku())\r
214                 return -1;\r
215             var stage1 = json.api_kouku.api_stage1;\r
216             if (stage1 == null)\r
217                 return -1;\r
218             if (stage1.api_f_count == 0 && stage1.api_e_count == 0)\r
219                 return -1;\r
220             return (int)stage1.api_disp_seiku;\r
221         }\r
222 \r
223         private int[] CalcFighterPower()\r
224         {\r
225             var fleets = _shipInfo.Fleets;\r
226             if (_guard.Length > 0 && _enemyGuard.Length > 0)\r
227                 return fleets[0].FighterPower.Zip(fleets[1].FighterPower, (a, b) => a + b).ToArray();\r
228             return _fleet.FighterPower;\r
229         }\r
230 \r
231         private EnemyFighterPower CalcEnemyFighterPower(dynamic json)\r
232         {\r
233             var result = new EnemyFighterPower();\r
234             var ships = (int[])json.api_ship_ke;\r
235             if (json.api_ship_ke_combined() && _guard.Length > 0)\r
236                 ships = ships.Concat((int[])json.api_ship_ke_combined).ToArray();\r
237             var maxEq = ships.SelectMany(id =>\r
238             {\r
239                 var r = _shipInfo.GetSpec(id).MaxEq;\r
240                 if (r != null)\r
241                     return r;\r
242                 result.HasUnknown = true;\r
243                 return new int[5];\r
244             });\r
245             var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
246             if (json.api_eSlot_combined() && _guard.Length > 0)\r
247                 equips = equips.Concat(((int[][])json.api_eSlot_combined).SelectMany(x => x));\r
248             foreach (var entry in from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
249                 let spec = _itemInfo.GetSpecByItemId(slot.id)\r
250                 let perSlot = (int)Floor(spec.AntiAir * Sqrt(slot.max))\r
251                 select new {spec, perSlot})\r
252             {\r
253                 if (entry.spec.CanAirCombat)\r
254                     result.AirCombat += entry.perSlot;\r
255                 if (entry.spec.IsAircraft)\r
256                     result.Interception += entry.perSlot;\r
257             }\r
258             return result;\r
259         }\r
260 \r
261         private void CalcDamage(dynamic json)\r
262         {\r
263             AirBattleResults.Clear();\r
264             foreach (KeyValuePair<string, dynamic> kv in json)\r
265             {\r
266                 if (kv.Value == null)\r
267                     continue;\r
268                 switch (kv.Key)\r
269                 {\r
270                     case "api_air_base_injection":\r
271                         AddAirBattleResult(kv.Value, "AB噴式");\r
272                         CalcKoukuDamage(kv.Value);\r
273                         break;\r
274                     case "api_injection_kouku":\r
275                         AddAirBattleResult(kv.Value, "噴式");\r
276                         CalcKoukuDamage(kv.Value);\r
277                         break;\r
278                     case "api_air_base_attack":\r
279                         CalcAirBaseAttackDamage(kv.Value);\r
280                         break;\r
281                     case "api_n_support_info":\r
282                         CalcSupportDamage(kv.Value);\r
283                         break;\r
284                     case "api_n_hougeki1":\r
285                         CalcDamageByTurn(kv.Value);\r
286                         break;\r
287                     case "api_n_hougeki2":\r
288                         CalcDamageByTurn(kv.Value);\r
289                         break;\r
290                     case "api_kouku":\r
291                         AddAirBattleResult(kv.Value, "航空戦");\r
292                         CalcKoukuDamage(kv.Value);\r
293                         break;\r
294                     case "api_kouku2":\r
295                         AddAirBattleResult(kv.Value, "航空戦2");\r
296                         CalcKoukuDamage(kv.Value);\r
297                         break;\r
298                     case "api_support_info":\r
299                         CalcSupportDamage(kv.Value);\r
300                         break;\r
301                     case "api_opening_taisen":\r
302                         CalcDamageByTurn(kv.Value);\r
303                         break;\r
304                     case "api_opening_atack":\r
305                         CalcDamageAtOnce(kv.Value);\r
306                         break;\r
307                     case "api_friendly_battle":\r
308                         CalcFriendAttackDamage(kv.Value);\r
309                         break;\r
310                     case "api_hougeki":\r
311                         CalcDamageByTurn(kv.Value);\r
312                         break;\r
313                     case "api_hougeki1":\r
314                         CalcDamageByTurn(kv.Value);\r
315                         break;\r
316                     case "api_hougeki2":\r
317                         CalcDamageByTurn(kv.Value);\r
318                         break;\r
319                     case "api_hougeki3":\r
320                         CalcDamageByTurn(kv.Value);\r
321                         break;\r
322                     case "api_raigeki":\r
323                         CalcDamageAtOnce(kv.Value);\r
324                         break;\r
325                 }\r
326             }\r
327         }\r
328 \r
329         private void CalcSupportDamage(dynamic json)\r
330         {\r
331             if (json.api_support_hourai != null)\r
332             {\r
333                 CalcRawDamageAtOnce(json.api_support_hourai.api_damage, _enemy, _enemyGuard);\r
334             }\r
335             else if (json.api_support_airatack != null)\r
336             {\r
337                 CalcRawDamageAtOnce(json.api_support_airatack.api_stage3.api_edam, _enemy, _enemyGuard);\r
338             }\r
339         }\r
340 \r
341         private void CalcAirBaseAttackDamage(dynamic json)\r
342         {\r
343             var i = 1;\r
344             foreach (var entry in json)\r
345             {\r
346                 AddAirBattleResult(entry, "基地" + i++);\r
347                 CalcKoukuDamage(entry);\r
348             }\r
349         }\r
350 \r
351         private void CalcFriendAttackDamage(dynamic json)\r
352         {\r
353             CalcDamageByTurn(json.api_hougeki, true);\r
354         }\r
355 \r
356         private void AddAirBattleResult(dynamic json, string phaseName)\r
357         {\r
358             var stage1 = json.api_stage1;\r
359             if (stage1 == null || (stage1.api_f_count == 0 && stage1.api_e_count == 0))\r
360                 return;\r
361             var result = new AirBattleResult\r
362             {\r
363                 PhaseName = phaseName,\r
364                 AirControlLevel = json.api_stage1.api_disp_seiku() ? (int)json.api_stage1.api_disp_seiku : 0,\r
365                 Stage1 = new AirBattleResult.StageResult\r
366                 {\r
367                     FriendCount = (int)json.api_stage1.api_f_count,\r
368                     FriendLost = (int)json.api_stage1.api_f_lostcount,\r
369                     EnemyCount = (int)json.api_stage1.api_e_count,\r
370                     EnemyLost = (int)json.api_stage1.api_e_lostcount\r
371                 },\r
372                 Stage2 = json.api_stage2 == null\r
373                     ? new AirBattleResult.StageResult\r
374                     {\r
375                         FriendCount = 0,\r
376                         FriendLost = 0,\r
377                         EnemyCount = 0,\r
378                         EnemyLost = 0\r
379                     }\r
380                     : new AirBattleResult.StageResult\r
381                     {\r
382                         FriendCount = (int)json.api_stage2.api_f_count,\r
383                         FriendLost = (int)json.api_stage2.api_f_lostcount,\r
384                         EnemyCount = (int)json.api_stage2.api_e_count,\r
385                         EnemyLost = (int)json.api_stage2.api_e_lostcount\r
386                     }\r
387             };\r
388             if (json.api_stage2 != null && json.api_stage2.api_air_fire())\r
389             {\r
390                 var airFire = json.api_stage2.api_air_fire;\r
391                 var idx = (int)airFire.api_idx;\r
392                 result.AirFire = new AirBattleResult.AirFireResult\r
393                 {\r
394                     ShipName = idx < _friend.Length ? _friend[idx].Name : _guard[idx - 6].Name,\r
395                     Kind = (int)airFire.api_kind,\r
396                     Items = ((int[])airFire.api_use_items).Select(id => _itemInfo.GetSpecByItemId(id).Name).ToArray()\r
397                 };\r
398             }\r
399             AirBattleResults.Add(result);\r
400         }\r
401 \r
402         private void CalcKoukuDamage(dynamic json)\r
403         {\r
404             if (json.api_stage3() && json.api_stage3 != null)\r
405                 CalcDamageAtOnce(json.api_stage3, _friend, _enemy);\r
406             if (json.api_stage3_combined() && json.api_stage3_combined != null)\r
407                 CalcDamageAtOnce(json.api_stage3_combined, _guard, _enemyGuard);\r
408         }\r
409 \r
410         private void CalcDamageAtOnce(dynamic json)\r
411         {\r
412             CalcDamageAtOnce(json, _friend, _guard, _enemy, _enemyGuard);\r
413         }\r
414 \r
415         private void CalcDamageAtOnce(dynamic json, Record[] friend, Record[] enemy)\r
416         {\r
417             CalcDamageAtOnce(json, friend, null, enemy, null);\r
418         }\r
419 \r
420         private void CalcDamageAtOnce(dynamic json,\r
421             Record[] friend, Record[] guard, Record[] enemy, Record[] enemyGuard)\r
422         {\r
423             if (json.api_fdam() && json.api_fdam != null)\r
424                 CalcRawDamageAtOnce(json.api_fdam, friend, guard);\r
425             if (json.api_edam() && json.api_edam != null)\r
426                 CalcRawDamageAtOnce(json.api_edam, enemy, enemyGuard);\r
427         }\r
428 \r
429         private void CalcRawDamageAtOnce(dynamic rawDamage, Record[] friend, Record[] guard = null)\r
430         {\r
431             var damage = (int[])rawDamage;\r
432             for (var i = 0; i < friend.Length; i++)\r
433                 friend[i].ApplyDamage(damage[i]);\r
434             if (guard == null)\r
435                 return;\r
436             for (var i = 0; i < guard.Length; i++)\r
437                 guard[i].ApplyDamage(damage[i + 6]);\r
438         }\r
439 \r
440         private void CalcDamageByTurn(dynamic json, bool ignoreFriendDamage = false)\r
441         {\r
442             if (!(json.api_df_list() && json.api_df_list != null &&\r
443                   json.api_damage() && json.api_damage != null &&\r
444                   json.api_at_eflag() && json.api_at_eflag != null))\r
445                 return;\r
446 \r
447             var targets = (int[][])json.api_df_list;\r
448             var damages = (int[][])json.api_damage;\r
449             var eFlags = (int[])json.api_at_eflag;\r
450             var records = new[] {new Record[12], new Record[12]};\r
451             Array.Copy(_friend, records[1], _friend.Length);\r
452             Array.Copy(_guard, 0, records[1], 6, _guard.Length);\r
453             Array.Copy(_enemy, records[0], _enemy.Length);\r
454             Array.Copy(_enemyGuard, 0, records[0], 6, _enemyGuard.Length);\r
455             for (var i = 0; i < eFlags.Length; i++)\r
456             {\r
457                 // 一度に複数の目標を狙う攻撃はないものと仮定する\r
458                 var hit = new {t = targets[i][0], d = damages[i].Sum(d => d >= 0 ? d : 0)};\r
459                 if (hit.t == -1)\r
460                     continue;\r
461                 if (ignoreFriendDamage && eFlags[i] == 1)\r
462                     continue;\r
463                 records[eFlags[i]][hit.t].ApplyDamage(hit.d);\r
464             }\r
465         }\r
466 \r
467         public void InspectMapStart(dynamic json)\r
468         {\r
469             InspectMapNext(json);\r
470         }\r
471 \r
472         public void InspectMapNext(dynamic json)\r
473         {\r
474             _lastCell = (int)json.api_next == 0;\r
475         }\r
476 \r
477         public void InspectBattleResult(dynamic json)\r
478         {\r
479             BattleState = BattleState.Result;\r
480             if (_friend == null)\r
481                 return;\r
482             ShowResult(!_lastCell);\r
483             _shipInfo.SaveBattleResult();\r
484             _shipInfo.DropShipId = json.api_get_ship() ? (int)json.api_get_ship.api_ship_id : -1;\r
485             VerifyResultRank(json);\r
486             CleanupResult();\r
487             SetEscapeShips(json);\r
488         }\r
489 \r
490         public void InspectPracticeResult(dynamic json)\r
491         {\r
492             BattleState = BattleState.Result;\r
493             if (_friend == null)\r
494                 return;\r
495             ShowResult(false);\r
496             VerifyResultRank(json);\r
497             CleanupResult();\r
498         }\r
499 \r
500         private void ShowResult(bool warnDamagedShip = true)\r
501         {\r
502             if (_friend == null)\r
503                 return;\r
504             var fleets = _shipInfo.Fleets;\r
505             var ships = _guard.Length > 0\r
506                 ? fleets[0].ActualShips.Concat(fleets[1].ActualShips)\r
507                 : _fleet.ActualShips;\r
508             foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
509                 entry.now.UpdateShipStatus(entry.ship);\r
510             if (warnDamagedShip)\r
511                 _shipInfo.SetBadlyDamagedShips();\r
512             else\r
513                 _shipInfo.ClearBadlyDamagedShips();\r
514         }\r
515 \r
516         private void VerifyResultRank(dynamic json)\r
517         {\r
518             if (!json.api_win_rank())\r
519                 return;\r
520             var assumed = "PSABCDE"[(int)ResultRank];\r
521             if (assumed == 'P')\r
522                 assumed = 'S';\r
523             var actual = ((string)json.api_win_rank)[0];\r
524             DisplayedResultRank.Assumed = assumed;\r
525             DisplayedResultRank.Actual = actual;\r
526         }\r
527 \r
528         public void SetEscapeShips(dynamic json)\r
529         {\r
530             _escapingShips.Clear();\r
531             if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)\r
532                 return;\r
533             var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
534             if (json.api_escape.api_tow_idx())\r
535             {\r
536                 _escapingShips.Add(_shipInfo.Fleets[damaged / 6].Deck[damaged % 6]);\r
537                 var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
538                 _escapingShips.Add(_shipInfo.Fleets[escort / 6].Deck[escort % 6]);\r
539             }\r
540             else\r
541             {\r
542                 _escapingShips.Add(_shipInfo.Fleets[2].Deck[damaged]);\r
543             }\r
544         }\r
545 \r
546         public void CauseEscape()\r
547         {\r
548             _shipInfo.SetEscapedShips(_escapingShips);\r
549             _shipInfo.SetBadlyDamagedShips();\r
550         }\r
551 \r
552         private class Record\r
553         {\r
554             private ShipStatus _status;\r
555             private bool _practice;\r
556             public ShipStatus SnapShot => (ShipStatus)_status.Clone();\r
557             public int NowHp => _status.NowHp;\r
558             public bool Escaped => _status.Escaped;\r
559             public ShipStatus.Damage DamageLevel => _status.DamageLevel;\r
560             public string Name => _status.Name;\r
561             public int StartHp { get; private set; }\r
562 \r
563             public static Record[] Setup(IEnumerable<ShipStatus> ships, bool practice) =>\r
564             (from s in ships\r
565                 select new Record {_status = (ShipStatus)s.Clone(), _practice = practice, StartHp = s.NowHp}).ToArray();\r
566 \r
567             public static Record[] Setup(int[] nowHps, ShipSpec[] specs, ItemSpec[][] slots, bool practice)\r
568             {\r
569                 return Enumerable.Range(0, nowHps.Length).Select(i =>\r
570                     new Record\r
571                     {\r
572                         StartHp = nowHps[i],\r
573                         _status = new ShipStatus\r
574                         {\r
575                             Id = specs[i].Id,\r
576                             NowHp = nowHps[i],\r
577                             MaxHp = nowHps[i],\r
578                             Spec = specs[i],\r
579                             Slot = slots[i].Select(spec => new ItemStatus {Id = spec.Id, Spec = spec}).ToArray(),\r
580                             SlotEx = new ItemStatus(0)\r
581                         },\r
582                         _practice = practice\r
583                     }).ToArray();\r
584             }\r
585 \r
586             public void ApplyDamage(int damage)\r
587             {\r
588                 if (_status.NowHp > damage)\r
589                 {\r
590                     _status.NowHp -= damage;\r
591                     return;\r
592                 }\r
593                 _status.NowHp = 0;\r
594                 if (_practice)\r
595                     return;\r
596                 foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))\r
597                 {\r
598                     if (item.Spec.Id == 42)\r
599                     {\r
600                         _status.NowHp = (int)(_status.MaxHp * 0.2);\r
601                         ConsumeSlotItem(_status, 42);\r
602                         break;\r
603                     }\r
604                     if (item.Spec.Id == 43)\r
605                     {\r
606                         _status.NowHp = _status.MaxHp;\r
607                         ConsumeSlotItem(_status, 43);\r
608                         break;\r
609                     }\r
610                 }\r
611             }\r
612 \r
613             public void UpdateShipStatus(ShipStatus ship)\r
614             {\r
615                 ship.NowHp = NowHp;\r
616                 ship.Slot = _status.Slot;\r
617                 ship.SlotEx = _status.SlotEx;\r
618             }\r
619         }\r
620 \r
621         private BattleResultRank CalcLdAirBattleRank()\r
622         {\r
623             var combined = _friend.Concat(_guard).Where(r => !r.Escaped).ToArray();\r
624             var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);\r
625             var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);\r
626 \r
627             if (friendGauge <= 0)\r
628                 return BattleResultRank.P;\r
629             if (friendGaugeRate < 10)\r
630                 return BattleResultRank.A;\r
631             if (friendGaugeRate < 20)\r
632                 return BattleResultRank.B;\r
633             if (friendGaugeRate < 50)\r
634                 return BattleResultRank.C;\r
635             if (friendGaugeRate < 80)\r
636                 return BattleResultRank.D;\r
637             return BattleResultRank.E;\r
638         }\r
639 \r
640         private BattleResultRank CalcResultRank()\r
641         {\r
642             var friend = _friend.Concat(_guard).ToArray();\r
643             var enemy = _enemy.Concat(_enemyGuard).ToArray();\r
644 \r
645             var friendCount = friend.Length;\r
646             var friendStartHpTotal = 0;\r
647             var friendNowHpTotal = 0;\r
648             var friendSunk = 0;\r
649             foreach (var ship in friend)\r
650             {\r
651                 if (ship.Escaped)\r
652                     continue;\r
653                 friendStartHpTotal += ship.StartHp;\r
654                 friendNowHpTotal += ship.NowHp;\r
655                 if (ship.NowHp == 0)\r
656                     friendSunk++;\r
657             }\r
658             var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);\r
659 \r
660             var enemyCount = enemy.Length;\r
661             var enemyStartHpTotal = enemy.Sum(r => r.StartHp);\r
662             var enemyNowHpTotal = enemy.Sum(r => r.NowHp);\r
663             var enemySunk = enemy.Count(r => r.NowHp == 0);\r
664             var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);\r
665 \r
666             if (friendSunk == 0 && enemySunk == enemyCount)\r
667             {\r
668                 if (friendNowHpTotal >= friendStartHpTotal)\r
669                     return BattleResultRank.P;\r
670                 return BattleResultRank.S;\r
671             }\r
672             if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)\r
673                 return BattleResultRank.A;\r
674             if (friendSunk < enemySunk && enemy[0].NowHp == 0)\r
675                 return BattleResultRank.B;\r
676             if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)\r
677                 return BattleResultRank.D;\r
678             if (enemyGaugeRate > friendGaugeRate * 2.5)\r
679                 return BattleResultRank.B;\r
680             if (enemyGaugeRate > friendGaugeRate * 0.9)\r
681                 return BattleResultRank.C;\r
682             if (friendCount > 1 && friendCount - 1 == friendSunk)\r
683                 return BattleResultRank.E;\r
684             return BattleResultRank.D;\r
685         }\r
686 \r
687         /// <summary>\r
688         /// テスト専用\r
689         /// </summary>\r
690         public void InjectResultStatus(ShipStatus[] main, ShipStatus[] guard, ShipStatus[] enemy,\r
691             ShipStatus[] enemyGuard)\r
692         {\r
693             Result = new BattleResult\r
694             {\r
695                 Friend = new BattleResult.Combined {Main = main, Guard = guard},\r
696                 Enemy = new BattleResult.Combined {Main = enemy, Guard = enemyGuard}\r
697             };\r
698         }\r
699     }\r
700 }