1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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15 using System.Collections.Generic;
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17 using KancolleSniffer.Util;
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19 namespace KancolleSniffer.Model
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21 public class ShipInfo
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23 public const int FleetCount = 4;
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24 public const int MemberCount = 6;
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26 private readonly IReadOnlyList<Fleet> _fleets;
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27 private readonly ShipMaster _shipMaster;
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28 private readonly ShipInventory _shipInventory;
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29 private readonly ItemInventory _itemInventory;
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30 private ShipStatus[] _battleResult = new ShipStatus[0];
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31 private readonly NumEquipsChecker _numEquipsChecker = new NumEquipsChecker();
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32 private int _hqLevel;
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33 public AlarmCounter Counter { get; }
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34 public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];
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35 public bool IsBattleResultError => BattleResultDiff.Length > 0;
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36 public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];
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37 public int DropShipId { private get; set; } = -1;
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39 private class NumEquipsChecker
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41 public int MaxId { private get; set; } = int.MaxValue;
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43 public void Check(ShipStatus ship)
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45 var spec = ship.Spec;
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46 if (spec.NumEquips != -1 || ship.Id <= MaxId)
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48 spec.NumEquips = ship.Slot.Count(item => !item.Empty);
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52 public class ShipStatusPair
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54 public ShipStatus Assumed { get; set; }
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55 public ShipStatus Actual { get; set; }
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57 public ShipStatusPair(ShipStatus assumed, ShipStatus actual)
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64 public ShipInfo(ShipMaster shipMaster, ShipInventory shipInventory, ItemInventory itemInventory)
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66 _shipMaster = shipMaster;
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67 _shipInventory = shipInventory;
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68 _fleets = Enumerable.Range(0, FleetCount).Select((x, i) => new Fleet(_shipInventory, i, () => _hqLevel)).ToArray();
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69 _itemInventory = itemInventory;
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70 Counter = new AlarmCounter(() => _shipInventory.Count) {Margin = 5};
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73 public void InspectMaster(dynamic json)
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75 _shipMaster.Inspect(json);
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76 _shipInventory.Clear();
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79 public void InspectShip(string url, dynamic json)
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81 if (url.Contains("port"))
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85 else if (url.Contains("ship2"))
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87 SetShipAndDeck(json.api_data, json.api_data_deck);
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89 else if (url.Contains("ship3"))
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91 SetShipAndDeck(json.api_ship_data, json.api_deck_data);
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93 else if (url.Contains("ship_deck"))
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95 HandleShipDeck(json);
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97 else if (url.Contains("getship")) // getship
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99 HandleGetShip(json);
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104 private void HandlePort(dynamic json)
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106 _shipInventory.Clear();
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107 for (var i = 0; i < FleetCount; i++)
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108 _fleets[i].State = FleetState.Port;
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109 SetShipAndDeckForPort(json);
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110 InspectBasic(json.api_basic);
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111 if (json.api_combined_flag())
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112 _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)(int)json.api_combined_flag;
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113 VerifyBattleResult();
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116 private void SetShipAndDeckForPort(dynamic json)
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118 foreach (var entry in json.api_ship)
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120 var ship = (ShipStatus)CreateShipStatus(entry);
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121 _shipInventory.Add(ship);
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122 _numEquipsChecker.Check(ship);
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124 _numEquipsChecker.MaxId = _shipInventory.MaxId;
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125 InspectDeck(json.api_deck_port);
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128 private void HandleShipDeck(dynamic json)
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130 SetShipAndDeckForShipDeck(json);
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131 VerifyBattleResult();
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133 if (DropShipId != -1)
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135 _shipInventory.InflateCount(1);
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136 var num = _shipMaster.GetSpec(DropShipId).NumEquips;
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138 _itemInventory.InflateCount(num);
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142 private void SetShipAndDeckForShipDeck(dynamic json)
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144 foreach (var entry in json.api_ship_data)
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146 var ship = (ShipStatus)CreateShipStatus(entry);
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147 var org = _shipInventory[ship.Id];
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148 ship.Escaped = org.Escaped; // 出撃中は継続する
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149 ship.SpecialAttack = org.SpecialAttack;
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150 _shipInventory.Add(ship);
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152 InspectDeck(json.api_deck_data);
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155 private void SetShipAndDeck(dynamic ship, dynamic deck)
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158 InspectDeck(deck); // FleetのDeckを設定した時点でShipStatusを取得するので必ずdeckが後
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161 private void HandleGetShip(dynamic json)
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163 var ship = CreateShipStatus(json.api_ship);
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164 _shipInventory.Add(ship);
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165 _numEquipsChecker.Check(ship);
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166 _numEquipsChecker.MaxId = _shipInventory.MaxId;
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169 private void SetShips(dynamic json)
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171 foreach (var entry in json)
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172 _shipInventory.Add(CreateShipStatus(entry));
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175 public void SaveBattleResult()
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177 _battleResult = _fleets.Where(fleet =>
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178 fleet.State >= FleetState.Sortie && !fleet.Ships[0].Spec.IsRepairShip)
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179 .SelectMany(fleet => fleet.Ships).ToArray();
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182 public void ClearBattleResult()
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184 _battleResult = new ShipStatus[0];
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187 private void VerifyBattleResult()
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189 BattleResultDiff = (from assumed in _battleResult
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190 let actual = GetShip(assumed.Id)
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191 where !assumed.Escaped && assumed.NowHp != actual.NowHp
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192 select new ShipStatusPair(assumed, actual)).ToArray();
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193 ClearBattleResult();
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196 public void SaveBattleStartStatus()
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198 BattleStartStatus = _fleets.Where(fleet => fleet.State >= FleetState.Sortie)
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199 .SelectMany(fleet => fleet.Ships.Select(ship => (ShipStatus)ship.Clone())).ToArray();
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202 public void InspectDeck(dynamic json)
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204 foreach (var entry in json)
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206 var fleet = (int)entry.api_id - 1;
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207 _fleets[fleet].Deck = (int[])entry.api_ship;
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208 if ((int)entry.api_mission[0] != 0)
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209 _fleets[fleet].State = FleetState.Mission;
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213 private ShipStatus CreateShipStatus(dynamic entry)
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215 return new ShipStatus
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217 Id = (int)entry.api_id,
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218 Spec = _shipMaster.GetSpec((int)entry.api_ship_id),
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219 Level = (int)entry.api_lv,
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220 ExpToNext = (int)entry.api_exp[1],
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221 MaxHp = (int)entry.api_maxhp,
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222 NowHp = (int)entry.api_nowhp,
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223 Speed = entry.api_soku() ? (int)entry.api_soku : 0,
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224 Cond = (int)entry.api_cond,
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225 Fuel = (int)entry.api_fuel,
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226 Bull = (int)entry.api_bull,
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227 OnSlot = (int[])entry.api_onslot,
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228 GetItem = item => _itemInventory[item.Id],
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229 Slot = ((int[])entry.api_slot).Select(item => new ItemStatus(item)).ToArray(),
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230 SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),
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231 NdockTime = (int)entry.api_ndock_time,
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232 NdockItem = (int[])entry.api_ndock_item,
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233 LoS = (int)entry.api_sakuteki[0],
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234 Firepower = (int)entry.api_karyoku[0],
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235 Torpedo = (int)entry.api_raisou[0],
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236 AntiSubmarine = (int)entry.api_taisen[0],
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237 AntiAir = (int)entry.api_taiku[0],
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238 Lucky = (int)entry.api_lucky[0],
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239 Locked = entry.api_locked() && entry.api_locked == 1
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243 private void InspectBasic(dynamic json)
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245 _hqLevel = (int)json.api_level;
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246 Counter.Max = (int)json.api_max_chara;
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249 public void InspectCharge(dynamic json)
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251 foreach (var entry in json.api_ship)
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253 var status = _shipInventory[(int)entry.api_id];
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254 status.Bull = (int)entry.api_bull;
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255 status.Fuel = (int)entry.api_fuel;
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256 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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260 public void InspectChange(string request)
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262 var values = HttpUtility.ParseQueryString(request);
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263 var dstFleet = _fleets[int.Parse(values["api_id"]) - 1];
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264 var dstIdx = int.Parse(values["api_ship_idx"]);
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265 var shipId = int.Parse(values["api_ship_id"]);
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269 dstFleet.WithdrawAccompanyingShips();
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274 dstFleet.WithdrawShip(dstIdx);
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277 var srcFleet = FindFleet(shipId, out var srcIdx);
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278 var prevShipId = dstFleet.SetShip(dstIdx, shipId);
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279 if (srcFleet == null)
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282 srcFleet.SetShip(srcIdx, prevShipId);
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283 if (prevShipId == -1)
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284 srcFleet.WithdrawShip(srcIdx);
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287 private Fleet FindFleet(int ship, out int idx)
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289 foreach (var fleet in _fleets)
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291 idx = fleet.Deck.ToList().IndexOf(ship);
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300 public void InspectPowerUp(string request, dynamic json)
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302 var values = HttpUtility.ParseQueryString(request);
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303 var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();
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304 if (!_shipInventory.Contains(ships[0])) // 二重に実行された場合
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306 _itemInventory.Remove(ships.SelectMany(id => _shipInventory[id].Slot));
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307 _shipInventory.Remove(ships);
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308 SetShipAndDeck(new[] {json.api_ship}, json.api_deck);
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311 public void InspectSlotExchange(dynamic json)
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313 UpdateShips(new[] {json.api_ship_data});
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316 public void InspectSlotDeprive(dynamic json)
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318 UpdateShips(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});
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321 public void InspectMarriage(dynamic json)
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323 UpdateShips(new[] {json});
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326 private void UpdateShips(dynamic json)
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329 foreach (var fleet in _fleets)
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330 fleet.SetDeck(); // ShipStatusの差し替え
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333 public void InspectDestroyShip(string request, dynamic json)
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335 var values = HttpUtility.ParseQueryString(request);
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336 var delItem = int.Parse(values["api_slot_dest_flag"] ?? "0") == 1;
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337 foreach (var shipId in values["api_ship_id"].Split(',').Select(int.Parse))
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340 _itemInventory.Remove(_shipInventory[shipId].AllSlot);
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341 var srcFleet = FindFleet(shipId, out var srcIdx);
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342 srcFleet?.WithdrawShip(srcIdx);
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343 _shipInventory.Remove(shipId);
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347 public void InspectCombined(string request)
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349 var values = HttpUtility.ParseQueryString(request);
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350 _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)int.Parse(values["api_combined_type"]);
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353 public void InspectMapStart(string request)
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355 var values = HttpUtility.ParseQueryString(request);
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356 var fleet = int.Parse(values["api_deck_id"]) - 1;
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357 if (_fleets[0].CombinedType == 0 || fleet > 1)
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359 _fleets[fleet].State = FleetState.Sortie;
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363 _fleets[0].State = _fleets[1].State = FleetState.Sortie;
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365 SetBadlyDamagedShips();
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368 public void StartPractice(string request)
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370 var values = HttpUtility.ParseQueryString(request);
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371 var fleet = int.Parse(values["api_deck_id"]) - 1;
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372 _fleets[fleet].State = FleetState.Practice;
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375 public IReadOnlyList<Fleet> Fleets => _fleets;
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377 public ShipStatus GetShip(int id) => _shipInventory[id];
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379 public void SetItemHolder()
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381 foreach (var ship in _shipInventory.AllShips)
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383 foreach (var item in ship.Slot)
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384 _itemInventory[item.Id].Holder = ship;
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385 _itemInventory[ship.SlotEx.Id].Holder = ship;
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389 public ShipSpec GetSpec(int id) => _shipMaster.GetSpec(id);
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391 public ShipStatus[] ShipList => _shipInventory.AllShips.ToArray();
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393 public ShipStatus[] GetRepairList(DockInfo dockInfo)
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394 => (from s in ShipList
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395 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id) &&
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396 (s.Fleet == null || s.Fleet.State != FleetState.Practice)
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397 select s).OrderByDescending(s => s.RepairTime).ToArray();
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399 public string[] BadlyDamagedShips { get; private set; } = new string[0];
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401 public void SetBadlyDamagedShips()
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403 BadlyDamagedShips =
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404 (from s in _fleets.Where(fleet => fleet.State == FleetState.Sortie)
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405 .SelectMany(fleet => fleet.CombinedType != 0 && fleet.Number == 1
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406 ? fleet.ActualShips.Skip(1) // 第二艦隊の旗艦を除く
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407 : fleet.ActualShips)
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408 where !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly
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409 select s.Name).ToArray();
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412 public void ClearBadlyDamagedShips()
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414 BadlyDamagedShips = new string[0];
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417 public void SetEscapedShips(List<int> ids)
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419 foreach (var id in ids)
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420 _shipInventory[id].Escaped = true;
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