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ShipInfoとItemInfoから辞書を分離する
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Model / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using KancolleSniffer.Util;\r
19 using static System.Math;\r
20 \r
21 namespace KancolleSniffer.Model\r
22 {\r
23     public class ShipInfo\r
24     {\r
25         public const int FleetCount = 4;\r
26         public const int MemberCount = 6;\r
27 \r
28         private readonly Fleet[] _fleets;\r
29         private readonly ShipMaster _shipMaster;\r
30         private readonly ShipInventry _shipInventry;\r
31         private readonly ItemInfo _itemInfo;\r
32         private readonly List<int> _escapedShips = new List<int>();\r
33         private ShipStatus[] _battleResult = new ShipStatus[0];\r
34         private readonly NumEquipsChecker _numEquipsChecker = new NumEquipsChecker();\r
35         public int HqLevel { get; private set; }\r
36         public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];\r
37         public bool IsBattleResultError => BattleResultDiff.Length > 0;\r
38         public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];\r
39         public int DropShipId { private get; set; } = -1;\r
40 \r
41         private class NumEquipsChecker\r
42         {\r
43             public int MaxId { private get; set; } = int.MaxValue;\r
44 \r
45             public void Check(ShipStatus ship)\r
46             {\r
47                 var spec = ship.Spec;\r
48                 if (spec.NumEquips != -1 || ship.Id <= MaxId)\r
49                     return;\r
50                 spec.NumEquips = ship.Slot.Count(item => !item.Empty);\r
51             }\r
52         }\r
53 \r
54         public class ShipStatusPair\r
55         {\r
56             public ShipStatus Assumed { get; set; }\r
57             public ShipStatus Actual { get; set; }\r
58 \r
59             public ShipStatusPair(ShipStatus assumed, ShipStatus actual)\r
60             {\r
61                 Assumed = assumed;\r
62                 Actual = actual;\r
63             }\r
64         }\r
65 \r
66         public ShipInfo(ShipMaster shipMaster, ShipInventry shipInventry, ItemInfo itemInfo)\r
67         {\r
68             _shipMaster = shipMaster;\r
69             _shipInventry = shipInventry;\r
70             _fleets = Enumerable.Range(0, FleetCount).Select((x, i) => new Fleet(this, i)).ToArray();\r
71             _itemInfo = itemInfo;\r
72         }\r
73 \r
74         public void InspectMaster(dynamic json)\r
75         {\r
76             _shipMaster.Inspect(json);\r
77             _shipInventry.Clear();\r
78         }\r
79 \r
80         public void InspectShip(dynamic json)\r
81         {\r
82             if (json.api_deck_port()) // port\r
83             {\r
84                 _shipInventry.Clear();\r
85                 for (var i = 0; i < FleetCount; i++)\r
86                     _fleets[i].State = FleetState.Port;\r
87                 InspectDeck(json.api_deck_port);\r
88                 InspectShipData(json.api_ship);\r
89                 InspectBasic(json.api_basic);\r
90                 if (json.api_combined_flag())\r
91                     _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)(int)json.api_combined_flag;\r
92                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
93                 VerifyBattleResult();\r
94             }\r
95             else if (json.api_data()) // ship2\r
96             {\r
97                 InspectDeck(json.api_data_deck);\r
98                 InspectShipData(json.api_data);\r
99             }\r
100             else if (json.api_ship_data()) // ship3とship_deck\r
101             {\r
102                 InspectDeck(json.api_deck_data);\r
103                 InspectShipData(json.api_ship_data);\r
104                 VerifyBattleResult();\r
105                 // ship_deckでドロップ艦を反映する\r
106                 if (DropShipId != -1)\r
107                 {\r
108                     _itemInfo.NowShips++;\r
109                     var num = _shipMaster.GetSpec(DropShipId).NumEquips;\r
110                     if (num > 0)\r
111                         _itemInfo.NowEquips += num;\r
112                 }\r
113             }\r
114             else if (json.api_ship()) // getshipとpowerup\r
115             {\r
116                 InspectShipData(new[] {json.api_ship});\r
117             }\r
118             DropShipId = -1;\r
119         }\r
120 \r
121         public void SaveBattleResult()\r
122         {\r
123             _battleResult = _fleets.Where(fleet =>\r
124                     fleet.State >= FleetState.Sortie && !GetStatus(fleet.Deck[0]).Spec.IsRepairShip)\r
125                 .SelectMany(fleet => fleet.Deck.Select(GetStatus)).ToArray();\r
126         }\r
127 \r
128         private void VerifyBattleResult()\r
129         {\r
130             BattleResultDiff = (from assumed in _battleResult\r
131                 let actual = GetStatus(assumed.Id)\r
132                 where !assumed.Escaped && assumed.NowHp != actual.NowHp\r
133                 select new ShipStatusPair(assumed, actual)).ToArray();\r
134             _battleResult = new ShipStatus[0];\r
135         }\r
136 \r
137         public void SaveBattleStartStatus()\r
138         {\r
139             BattleStartStatus = _fleets.Where(fleet => fleet.State >= FleetState.Sortie)\r
140                 .SelectMany(fleet => fleet.Deck.Select(id => (ShipStatus)GetStatus(id).Clone())).ToArray();\r
141         }\r
142 \r
143         public void InspectDeck(dynamic json)\r
144         {\r
145             foreach (var entry in json)\r
146             {\r
147                 var fleet = (int)entry.api_id - 1;\r
148                 _fleets[fleet].Deck = (int[])entry.api_ship;\r
149                 if ((int)entry.api_mission[0] != 0)\r
150                     _fleets[fleet].State = FleetState.Mission;\r
151             }\r
152         }\r
153 \r
154         private void InspectShipData(dynamic json)\r
155         {\r
156             foreach (var entry in json)\r
157             {\r
158                 var id = (int)entry.api_id;\r
159                 var ship = new ShipStatus\r
160                 {\r
161                     Id = id,\r
162                     Spec = _shipMaster.GetSpec((int)entry.api_ship_id),\r
163                     Level = (int)entry.api_lv,\r
164                     ExpToNext = (int)entry.api_exp[1],\r
165                     MaxHp = (int)entry.api_maxhp,\r
166                     NowHp = (int)entry.api_nowhp,\r
167                     Cond = (int)entry.api_cond,\r
168                     Fuel = (int)entry.api_fuel,\r
169                     Bull = (int)entry.api_bull,\r
170                     OnSlot = (int[])entry.api_onslot,\r
171                     Slot = ((int[])entry.api_slot).Select(item => new ItemStatus(item)).ToArray(),\r
172                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
173                     NdockTime = (int)entry.api_ndock_time,\r
174                     NdockItem = (int[])entry.api_ndock_item,\r
175                     LoS = (int)entry.api_sakuteki[0],\r
176                     Firepower = (int)entry.api_karyoku[0],\r
177                     Torpedo = (int)entry.api_raisou[0],\r
178                     AntiSubmarine = (int)entry.api_taisen[0],\r
179                     AntiAir = (int)entry.api_taiku[0],\r
180                     Lucky = (int)entry.api_lucky[0],\r
181                     Locked = entry.api_locked() && entry.api_locked == 1\r
182                 };\r
183                 _shipInventry.Add(ship);\r
184                 _numEquipsChecker.Check(ship);\r
185             }\r
186             _numEquipsChecker.MaxId = _shipInventry.MaxId;\r
187         }\r
188 \r
189         private void InspectBasic(dynamic json)\r
190         {\r
191             HqLevel = (int)json.api_level;\r
192         }\r
193 \r
194         public void InspectCharge(dynamic json)\r
195         {\r
196             foreach (var entry in json.api_ship)\r
197             {\r
198                 var status = _shipInventry[(int)entry.api_id];\r
199                 status.Bull = (int)entry.api_bull;\r
200                 status.Fuel = (int)entry.api_fuel;\r
201                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
202             }\r
203         }\r
204 \r
205         public void InspectChange(string request)\r
206         {\r
207             var values = HttpUtility.ParseQueryString(request);\r
208             var fleet = _fleets[int.Parse(values["api_id"]) - 1];\r
209             var idx = int.Parse(values["api_ship_idx"]);\r
210             var ship = int.Parse(values["api_ship_id"]);\r
211 \r
212             if (idx == -1)\r
213             {\r
214                 var deck = fleet.Deck;\r
215                 for (var i = 1; i < deck.Length; i++)\r
216                     deck[i] = -1;\r
217                 return;\r
218             }\r
219             if (ship == -1)\r
220             {\r
221                 WithdrowShip(fleet, idx);\r
222                 return;\r
223             }\r
224             var of = FindFleet(ship, out var oi);\r
225             var orig = fleet.Deck[idx];\r
226             fleet.Deck[idx] = ship;\r
227             if (of == null)\r
228                 return;\r
229             // 入れ替えの場合\r
230             if ((of.Deck[oi] = orig) == -1)\r
231                 WithdrowShip(of, oi);\r
232         }\r
233 \r
234         private Fleet FindFleet(int ship, out int idx)\r
235         {\r
236             foreach (var fleet in _fleets)\r
237             {\r
238                 idx = Array.FindIndex(fleet.Deck, id => id == ship);\r
239                 if (idx < 0)\r
240                     continue;\r
241                 return fleet;\r
242             }\r
243             idx = -1;\r
244             return null;\r
245         }\r
246 \r
247         private void WithdrowShip(Fleet fleet, int idx)\r
248         {\r
249             var deck = fleet.Deck;\r
250             var j = idx;\r
251             for (var i = idx + 1; i < deck.Length; i++)\r
252             {\r
253                 if (deck[i] != -1)\r
254                     deck[j++] = deck[i];\r
255             }\r
256             for (; j < deck.Length; j++)\r
257                 deck[j] = -1;\r
258         }\r
259 \r
260         public void InspectPowerup(string request, dynamic json)\r
261         {\r
262             var values = HttpUtility.ParseQueryString(request);\r
263             var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
264             if (!_shipInventry.Contains(ships[0])) // 二重に実行された場合\r
265                 return;\r
266             _itemInfo.NowShips -= ships.Length;\r
267             _itemInfo.DeleteItems(ships.SelectMany(id => _shipInventry[id].Slot).ToArray());\r
268             _shipInventry.Remove(ships);\r
269             InspectDeck(json.api_deck);\r
270             InspectShip(json);\r
271         }\r
272 \r
273         public void InspectSlotExchange(string request, dynamic json)\r
274         {\r
275             var values = HttpUtility.ParseQueryString(request);\r
276             var ship = int.Parse(values["api_id"]);\r
277             _shipInventry[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
278         }\r
279 \r
280         public void InspectSlotDeprive(dynamic json)\r
281         {\r
282             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
283         }\r
284 \r
285         public void InspectDestroyShip(string request, dynamic json)\r
286         {\r
287             var values = HttpUtility.ParseQueryString(request);\r
288             var delitem = int.Parse(values["api_slot_dest_flag"] ?? "0") == 1;\r
289             foreach (var id in values["api_ship_id"].Split(',').Select(int.Parse))\r
290             {\r
291                 _itemInfo.NowShips--;\r
292                 if (delitem)\r
293                     _itemInfo.DeleteItems(_shipInventry[id].AllSlot);\r
294                 var of = FindFleet(id, out var oi);\r
295                 if (of != null)\r
296                     WithdrowShip(of, oi);\r
297                 _shipInventry.Remove(id);\r
298             }\r
299         }\r
300 \r
301         public void InspectCombined(string request)\r
302         {\r
303             var values = HttpUtility.ParseQueryString(request);\r
304             _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)int.Parse(values["api_combined_type"]);\r
305         }\r
306 \r
307         public void InspectMapStart(string request)\r
308         {\r
309             var values = HttpUtility.ParseQueryString(request);\r
310             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
311             if (_fleets[0].CombinedType == 0 || fleet > 1)\r
312             {\r
313                 _fleets[fleet].State = FleetState.Sortie;\r
314             }\r
315             else\r
316             {\r
317                 _fleets[0].State = _fleets[1].State = FleetState.Sortie;\r
318             }\r
319             SetBadlyDamagedShips();\r
320         }\r
321 \r
322         public void StartPractice(string request)\r
323         {\r
324             var values = HttpUtility.ParseQueryString(request);\r
325             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
326             _fleets[fleet].State = FleetState.Practice;\r
327         }\r
328 \r
329         public void RepairShip(int id)\r
330         {\r
331             var s = _shipInventry[id];\r
332             s.NowHp = s.MaxHp;\r
333             s.Cond = Max(40, s.Cond);\r
334         }\r
335 \r
336         public Fleet[] Fleets => _fleets;\r
337 \r
338         public ShipStatus GetStatus(int id) => FillUp(_shipInventry[id]);\r
339 \r
340         private ShipStatus FillUp(ShipStatus ship)\r
341         {\r
342             if (ship.Empty)\r
343                 return ship;\r
344             ship.Slot = ship.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
345             ship.SlotEx = _itemInfo.GetStatus(ship.SlotEx.Id);\r
346             ship.Escaped = _escapedShips.Contains(ship.Id);\r
347             ship.Fleet = FindFleet(ship.Id, out var idx);\r
348             ship.DeckIndex = idx;\r
349             return ship;\r
350         }\r
351 \r
352         public void SetItemHolder()\r
353         {\r
354             foreach (var ship in _shipInventry.AllShips)\r
355             {\r
356                 foreach (var item in ship.Slot)\r
357                     _itemInfo.GetStatus(item.Id).Holder = ship;\r
358                 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
359             }\r
360         }\r
361 \r
362         public ShipSpec GetSpec(int id) => _shipMaster.GetSpec(id);\r
363 \r
364         public ShipStatus[] ShipList => _shipInventry.AllShips.Select(FillUp).ToArray();\r
365 \r
366         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
367             => (from s in ShipList\r
368                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id) &&\r
369                       (s.Fleet == null || s.Fleet.State != FleetState.Practice)\r
370                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
371 \r
372         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
373 \r
374         public void SetBadlyDamagedShips()\r
375         {\r
376             BadlyDamagedShips =\r
377             (from s in _fleets.Where(fleet => fleet.State == FleetState.Sortie)\r
378                     .SelectMany(fleet => fleet.Deck.Where(id => id != -1).Select(GetStatus))\r
379                 where !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly &&\r
380                       !(s.Fleet.CombinedType != 0 && s.Fleet.Number == 1 && s.DeckIndex == 0) // 第二艦隊の旗艦を除く\r
381                 select s.Name).ToArray();\r
382         }\r
383 \r
384         public void ClearBadlyDamagedShips()\r
385         {\r
386             BadlyDamagedShips = new string[0];\r
387         }\r
388 \r
389         public void SetEscapedShips(List<int> ships)\r
390         {\r
391             _escapedShips.AddRange(ships);\r
392         }\r
393 \r
394         public void ClearEscapedShips()\r
395         {\r
396             _escapedShips.Clear();\r
397         }\r
398 \r
399         public void InjectShips(dynamic battle, dynamic item)\r
400         {\r
401             var deck = (int)battle.api_deck_id - 1;\r
402             InjectShips(deck, (int[])battle.api_f_nowhps, (int[])battle.api_f_maxhps, (int[][])item[0]);\r
403             if (battle.api_f_nowhps_combined())\r
404                 InjectShips(1, (int[])battle.api_f_nowhps_combined, (int[])battle.api_f_maxhps_combined,\r
405                     (int[][])item[1]);\r
406             foreach (var enemy in (int[])battle.api_ship_ke)\r
407                 _shipMaster.InjectSpec(enemy);\r
408             if (battle.api_ship_ke_combined())\r
409             {\r
410                 foreach (var enemy in (int[])battle.api_ship_ke_combined)\r
411                     _shipMaster.InjectSpec(enemy);\r
412             }\r
413             _itemInfo.InjectItems(((int[][])battle.api_eSlot).SelectMany(x => x));\r
414             if (battle.api_eSlot_combined())\r
415                 _itemInfo.InjectItems(((int[][])battle.api_eSlot_combined).SelectMany(x => x));\r
416         }\r
417 \r
418         private void InjectShips(int deck, int[] nowhps, int[] maxhps, int[][] slots)\r
419         {\r
420             var id = _shipInventry.MaxId + 1;\r
421             var ships = nowhps.Zip(maxhps,\r
422                 (now, max) => new ShipStatus {Id = id++, NowHp = now, MaxHp = max}).ToArray();\r
423             _fleets[deck].Deck = (from ship in ships select ship.Id).ToArray();\r
424             _shipInventry.Add(ships);\r
425             foreach (var entry in ships.Zip(slots, (ship, slot) => new {ship, slot}))\r
426             {\r
427                 entry.ship.Slot = _itemInfo.InjectItems(entry.slot.Take(5));\r
428                 if (entry.slot.Length >= 6)\r
429                     entry.ship.SlotEx = _itemInfo.InjectItems(entry.slot.Skip(5)).First();\r
430             }\r
431         }\r
432     }\r
433 }