1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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18 using KancolleSniffer.Util;
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19 using static System.Math;
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21 namespace KancolleSniffer.Model
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23 public class ShipInfo
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25 public const int FleetCount = 4;
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26 public const int MemberCount = 6;
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28 private readonly Fleet[] _fleets;
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29 private readonly ShipMaster _shipMaster;
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30 private readonly ShipInventry _shipInventry;
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31 private readonly ItemInfo _itemInfo;
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32 private readonly List<int> _escapedShips = new List<int>();
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33 private ShipStatus[] _battleResult = new ShipStatus[0];
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34 private readonly NumEquipsChecker _numEquipsChecker = new NumEquipsChecker();
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35 public int HqLevel { get; private set; }
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36 public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];
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37 public bool IsBattleResultError => BattleResultDiff.Length > 0;
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38 public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];
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39 public int DropShipId { private get; set; } = -1;
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41 private class NumEquipsChecker
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43 public int MaxId { private get; set; } = int.MaxValue;
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45 public void Check(ShipStatus ship)
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47 var spec = ship.Spec;
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48 if (spec.NumEquips != -1 || ship.Id <= MaxId)
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50 spec.NumEquips = ship.Slot.Count(item => !item.Empty);
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54 public class ShipStatusPair
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56 public ShipStatus Assumed { get; set; }
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57 public ShipStatus Actual { get; set; }
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59 public ShipStatusPair(ShipStatus assumed, ShipStatus actual)
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66 public ShipInfo(ShipMaster shipMaster, ShipInventry shipInventry, ItemInfo itemInfo)
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68 _shipMaster = shipMaster;
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69 _shipInventry = shipInventry;
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70 _fleets = Enumerable.Range(0, FleetCount).Select((x, i) => new Fleet(this, i)).ToArray();
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71 _itemInfo = itemInfo;
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74 public void InspectMaster(dynamic json)
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76 _shipMaster.Inspect(json);
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77 _shipInventry.Clear();
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80 public void InspectShip(dynamic json)
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82 if (json.api_deck_port()) // port
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84 _shipInventry.Clear();
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85 for (var i = 0; i < FleetCount; i++)
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86 _fleets[i].State = FleetState.Port;
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87 InspectDeck(json.api_deck_port);
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88 InspectShipData(json.api_ship);
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89 InspectBasic(json.api_basic);
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90 if (json.api_combined_flag())
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91 _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)(int)json.api_combined_flag;
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92 _itemInfo.NowShips = ((object[])json.api_ship).Length;
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93 VerifyBattleResult();
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95 else if (json.api_data()) // ship2
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97 InspectDeck(json.api_data_deck);
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98 InspectShipData(json.api_data);
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100 else if (json.api_ship_data()) // ship3とship_deck
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102 InspectDeck(json.api_deck_data);
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103 InspectShipData(json.api_ship_data);
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104 VerifyBattleResult();
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105 // ship_deckでドロップ艦を反映する
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106 if (DropShipId != -1)
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108 _itemInfo.NowShips++;
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109 var num = _shipMaster.GetSpec(DropShipId).NumEquips;
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111 _itemInfo.NowEquips += num;
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114 else if (json.api_ship()) // getshipとpowerup
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116 InspectShipData(new[] {json.api_ship});
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121 public void SaveBattleResult()
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123 _battleResult = _fleets.Where(fleet =>
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124 fleet.State >= FleetState.Sortie && !GetStatus(fleet.Deck[0]).Spec.IsRepairShip)
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125 .SelectMany(fleet => fleet.Deck.Select(GetStatus)).ToArray();
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128 private void VerifyBattleResult()
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130 BattleResultDiff = (from assumed in _battleResult
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131 let actual = GetStatus(assumed.Id)
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132 where !assumed.Escaped && assumed.NowHp != actual.NowHp
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133 select new ShipStatusPair(assumed, actual)).ToArray();
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134 _battleResult = new ShipStatus[0];
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137 public void SaveBattleStartStatus()
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139 BattleStartStatus = _fleets.Where(fleet => fleet.State >= FleetState.Sortie)
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140 .SelectMany(fleet => fleet.Deck.Select(id => (ShipStatus)GetStatus(id).Clone())).ToArray();
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143 public void InspectDeck(dynamic json)
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145 foreach (var entry in json)
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147 var fleet = (int)entry.api_id - 1;
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148 _fleets[fleet].Deck = (int[])entry.api_ship;
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149 if ((int)entry.api_mission[0] != 0)
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150 _fleets[fleet].State = FleetState.Mission;
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154 private void InspectShipData(dynamic json)
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156 foreach (var entry in json)
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158 var id = (int)entry.api_id;
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159 var ship = new ShipStatus
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162 Spec = _shipMaster.GetSpec((int)entry.api_ship_id),
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163 Level = (int)entry.api_lv,
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164 ExpToNext = (int)entry.api_exp[1],
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165 MaxHp = (int)entry.api_maxhp,
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166 NowHp = (int)entry.api_nowhp,
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167 Cond = (int)entry.api_cond,
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168 Fuel = (int)entry.api_fuel,
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169 Bull = (int)entry.api_bull,
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170 OnSlot = (int[])entry.api_onslot,
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171 Slot = ((int[])entry.api_slot).Select(item => new ItemStatus(item)).ToArray(),
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172 SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),
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173 NdockTime = (int)entry.api_ndock_time,
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174 NdockItem = (int[])entry.api_ndock_item,
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175 LoS = (int)entry.api_sakuteki[0],
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176 Firepower = (int)entry.api_karyoku[0],
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177 Torpedo = (int)entry.api_raisou[0],
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178 AntiSubmarine = (int)entry.api_taisen[0],
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179 AntiAir = (int)entry.api_taiku[0],
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180 Lucky = (int)entry.api_lucky[0],
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181 Locked = entry.api_locked() && entry.api_locked == 1
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183 _shipInventry.Add(ship);
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184 _numEquipsChecker.Check(ship);
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186 _numEquipsChecker.MaxId = _shipInventry.MaxId;
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189 private void InspectBasic(dynamic json)
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191 HqLevel = (int)json.api_level;
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194 public void InspectCharge(dynamic json)
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196 foreach (var entry in json.api_ship)
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198 var status = _shipInventry[(int)entry.api_id];
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199 status.Bull = (int)entry.api_bull;
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200 status.Fuel = (int)entry.api_fuel;
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201 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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205 public void InspectChange(string request)
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207 var values = HttpUtility.ParseQueryString(request);
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208 var fleet = _fleets[int.Parse(values["api_id"]) - 1];
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209 var idx = int.Parse(values["api_ship_idx"]);
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210 var ship = int.Parse(values["api_ship_id"]);
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214 var deck = fleet.Deck;
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215 for (var i = 1; i < deck.Length; i++)
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221 WithdrowShip(fleet, idx);
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224 var of = FindFleet(ship, out var oi);
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225 var orig = fleet.Deck[idx];
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226 fleet.Deck[idx] = ship;
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230 if ((of.Deck[oi] = orig) == -1)
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231 WithdrowShip(of, oi);
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234 private Fleet FindFleet(int ship, out int idx)
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236 foreach (var fleet in _fleets)
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238 idx = Array.FindIndex(fleet.Deck, id => id == ship);
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247 private void WithdrowShip(Fleet fleet, int idx)
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249 var deck = fleet.Deck;
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251 for (var i = idx + 1; i < deck.Length; i++)
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254 deck[j++] = deck[i];
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256 for (; j < deck.Length; j++)
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260 public void InspectPowerup(string request, dynamic json)
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262 var values = HttpUtility.ParseQueryString(request);
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263 var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();
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264 if (!_shipInventry.Contains(ships[0])) // 二重に実行された場合
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266 _itemInfo.NowShips -= ships.Length;
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267 _itemInfo.DeleteItems(ships.SelectMany(id => _shipInventry[id].Slot).ToArray());
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268 _shipInventry.Remove(ships);
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269 InspectDeck(json.api_deck);
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273 public void InspectSlotExchange(string request, dynamic json)
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275 var values = HttpUtility.ParseQueryString(request);
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276 var ship = int.Parse(values["api_id"]);
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277 _shipInventry[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();
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280 public void InspectSlotDeprive(dynamic json)
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282 InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});
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285 public void InspectDestroyShip(string request, dynamic json)
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287 var values = HttpUtility.ParseQueryString(request);
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288 var delitem = int.Parse(values["api_slot_dest_flag"] ?? "0") == 1;
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289 foreach (var id in values["api_ship_id"].Split(',').Select(int.Parse))
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291 _itemInfo.NowShips--;
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293 _itemInfo.DeleteItems(_shipInventry[id].AllSlot);
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294 var of = FindFleet(id, out var oi);
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296 WithdrowShip(of, oi);
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297 _shipInventry.Remove(id);
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301 public void InspectCombined(string request)
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303 var values = HttpUtility.ParseQueryString(request);
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304 _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)int.Parse(values["api_combined_type"]);
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307 public void InspectMapStart(string request)
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309 var values = HttpUtility.ParseQueryString(request);
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310 var fleet = int.Parse(values["api_deck_id"]) - 1;
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311 if (_fleets[0].CombinedType == 0 || fleet > 1)
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313 _fleets[fleet].State = FleetState.Sortie;
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317 _fleets[0].State = _fleets[1].State = FleetState.Sortie;
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319 SetBadlyDamagedShips();
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322 public void StartPractice(string request)
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324 var values = HttpUtility.ParseQueryString(request);
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325 var fleet = int.Parse(values["api_deck_id"]) - 1;
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326 _fleets[fleet].State = FleetState.Practice;
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329 public void RepairShip(int id)
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331 var s = _shipInventry[id];
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333 s.Cond = Max(40, s.Cond);
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336 public Fleet[] Fleets => _fleets;
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338 public ShipStatus GetStatus(int id) => FillUp(_shipInventry[id]);
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340 private ShipStatus FillUp(ShipStatus ship)
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344 ship.Slot = ship.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();
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345 ship.SlotEx = _itemInfo.GetStatus(ship.SlotEx.Id);
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346 ship.Escaped = _escapedShips.Contains(ship.Id);
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347 ship.Fleet = FindFleet(ship.Id, out var idx);
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348 ship.DeckIndex = idx;
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352 public void SetItemHolder()
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354 foreach (var ship in _shipInventry.AllShips)
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356 foreach (var item in ship.Slot)
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357 _itemInfo.GetStatus(item.Id).Holder = ship;
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358 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;
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362 public ShipSpec GetSpec(int id) => _shipMaster.GetSpec(id);
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364 public ShipStatus[] ShipList => _shipInventry.AllShips.Select(FillUp).ToArray();
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366 public ShipStatus[] GetRepairList(DockInfo dockInfo)
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367 => (from s in ShipList
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368 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id) &&
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369 (s.Fleet == null || s.Fleet.State != FleetState.Practice)
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370 select s).OrderByDescending(s => s.RepairTime).ToArray();
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372 public string[] BadlyDamagedShips { get; private set; } = new string[0];
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374 public void SetBadlyDamagedShips()
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376 BadlyDamagedShips =
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377 (from s in _fleets.Where(fleet => fleet.State == FleetState.Sortie)
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378 .SelectMany(fleet => fleet.Deck.Where(id => id != -1).Select(GetStatus))
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379 where !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly &&
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380 !(s.Fleet.CombinedType != 0 && s.Fleet.Number == 1 && s.DeckIndex == 0) // 第二艦隊の旗艦を除く
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381 select s.Name).ToArray();
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384 public void ClearBadlyDamagedShips()
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386 BadlyDamagedShips = new string[0];
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389 public void SetEscapedShips(List<int> ships)
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391 _escapedShips.AddRange(ships);
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394 public void ClearEscapedShips()
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396 _escapedShips.Clear();
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399 public void InjectShips(dynamic battle, dynamic item)
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401 var deck = (int)battle.api_deck_id - 1;
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402 InjectShips(deck, (int[])battle.api_f_nowhps, (int[])battle.api_f_maxhps, (int[][])item[0]);
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403 if (battle.api_f_nowhps_combined())
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404 InjectShips(1, (int[])battle.api_f_nowhps_combined, (int[])battle.api_f_maxhps_combined,
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406 foreach (var enemy in (int[])battle.api_ship_ke)
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407 _shipMaster.InjectSpec(enemy);
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408 if (battle.api_ship_ke_combined())
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410 foreach (var enemy in (int[])battle.api_ship_ke_combined)
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411 _shipMaster.InjectSpec(enemy);
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413 _itemInfo.InjectItems(((int[][])battle.api_eSlot).SelectMany(x => x));
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414 if (battle.api_eSlot_combined())
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415 _itemInfo.InjectItems(((int[][])battle.api_eSlot_combined).SelectMany(x => x));
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418 private void InjectShips(int deck, int[] nowhps, int[] maxhps, int[][] slots)
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420 var id = _shipInventry.MaxId + 1;
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421 var ships = nowhps.Zip(maxhps,
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422 (now, max) => new ShipStatus {Id = id++, NowHp = now, MaxHp = max}).ToArray();
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423 _fleets[deck].Deck = (from ship in ships select ship.Id).ToArray();
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424 _shipInventry.Add(ships);
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425 foreach (var entry in ships.Zip(slots, (ship, slot) => new {ship, slot}))
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427 entry.ship.Slot = _itemInfo.InjectItems(entry.slot.Take(5));
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428 if (entry.slot.Length >= 6)
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429 entry.ship.SlotEx = _itemInfo.InjectItems(entry.slot.Skip(5)).First();
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