1 // Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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18 using static System.Math;
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20 namespace KancolleSniffer.Model
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22 public class ShipStatus : ICloneable
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24 public int Id { get; set; }
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25 public bool Empty => Id == -1;
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26 public Fleet Fleet { get; set; }
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27 public int DeckIndex { get; set; }
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28 public ShipSpec Spec { get; set; }
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30 public string Name => Spec.Name;
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32 public int Level { get; set; }
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33 public int ExpToNext { get; set; }
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34 public int MaxHp { get; set; }
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35 public int NowHp { get; set; }
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36 public int Cond { get; set; }
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37 public int Fuel { get; set; }
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38 public int Bull { get; set; }
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39 public int[] OnSlot { get; set; }
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40 public int NdockTime { get; set; }
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41 public int[] NdockItem { get; set; }
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42 public int LoS { get; set; }
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43 public int Firepower { get; set; }
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44 public int Torpedo { get; set; }
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45 public int AntiSubmarine { get; set; }
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46 public int AntiAir { get; set; }
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47 public int Lucky { get; set; }
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48 public bool Locked { get; set; }
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49 public bool Escaped { get; set; }
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51 public Damage DamageLevel => CalcDamage(NowHp, MaxHp);
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53 private IList<ItemStatus> _slot;
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54 private ItemStatus _slotEx;
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55 public Func<ItemStatus, ItemStatus> GetItem { get; set; } = item => item;
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57 public IReadOnlyList<ItemStatus> Slot
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59 get => _slot.Select(item => GetItem(item)).ToArray();
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60 set => _slot = value.ToArray();
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63 public ItemStatus SlotEx
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65 get => GetItem(_slotEx);
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66 set => _slotEx = value;
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69 public void FreeSlot(int idx) => _slot[idx] = new ItemStatus();
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71 public IEnumerable<ItemStatus> AllSlot => SlotEx.Id == 0 ? Slot : Slot.Concat(new[] {SlotEx});
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76 Spec = new ShipSpec();
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77 OnSlot = new int[0];
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78 Slot = new ItemStatus[0];
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79 SlotEx = new ItemStatus();
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91 public void RepairShip()
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94 Cond = Max(40, Cond);
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97 public static Damage CalcDamage(int now, int max)
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99 if (now == 0 && max > 0)
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100 return Damage.Sunk;
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101 var ratio = max == 0 ? 1 : (double)now / max;
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102 return ratio > 0.75 ? Damage.Minor :
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103 ratio > 0.5 ? Damage.Small :
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104 ratio > 0.25 ? Damage.Half : Damage.Badly;
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107 public TimeSpan RepairTime => TimeSpan.FromSeconds((int)(RepairTimePerHp.TotalSeconds * (MaxHp - NowHp)) + 30);
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109 public TimeSpan RepairTimePerHp =>
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110 TimeSpan.FromSeconds(Spec.RepairWeight *
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113 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50));
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115 public double EffectiveFirepower
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119 if (Spec.IsSubmarine)
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121 var isRyuseiAttack = Spec.Id == 352 && // 速吸改
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122 Slot.Any(item => item.Spec.Type == 8); // 艦攻装備
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123 var levelBonus = AllSlot.Sum(item => item.FirepowerLevelBonus);
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124 if (!Spec.IsAircraftCarrier && !isRyuseiAttack)
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125 return Firepower + levelBonus + Fleet.CombinedFirepowerBonus + 5;
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126 var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();
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127 var torpedo = specs.Sum(s => s.Torpedo);
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128 var bomber = specs.Sum(s => s.Bomber);
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129 if (torpedo == 0 && bomber == 0)
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131 return (int)((Firepower + torpedo + levelBonus +
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132 (int)(bomber * 1.3) + Fleet.CombinedFirepowerBonus) * 1.5) + 55;
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136 public double EffectiveTorpedo
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140 if (Spec.IsAircraftCarrier || Torpedo == 0)
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142 return Torpedo + AllSlot.Sum(item => item.TorpedoLevelBonus) + Fleet.CombinedTorpedoPenalty + 5;
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146 public double EffectiveAntiSubmarine
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150 if (!Spec.IsAntiSubmarine)
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152 // ReSharper disable once CompareOfFloatsByEqualityOperator
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153 if (Spec.IsAircraftCarrier && EffectiveFirepower == 0 && !CanOpeningAntiSubmarineAttack)
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156 var projector = false;
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157 var depthCharge = false;
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158 var aircraft = false;
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160 foreach (var spec in Slot.Select(item => item.Spec))
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166 else if (spec.IsDepthCharge)
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168 if (spec.Name.EndsWith("投射機"))
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170 if (spec.Name.EndsWith("爆雷"))
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171 depthCharge = true;
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173 else if (spec.IsAircraft)
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177 all += spec.EffectiveAntiSubmarine;
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179 var vanilla = ShipAntiSubmarine;
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180 if (vanilla == 0 && !aircraft) // 素対潜0で航空機なしは対潜攻撃なし
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183 if (sonar && projector)
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185 if (sonar && depthCharge)
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187 if (projector && depthCharge)
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189 if (sonar && projector && depthCharge)
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190 bonus = 1.15 * 1.25;
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191 var levelBonus = Slot.Sum(item => item.AntiSubmarineLevelBonus);
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192 return bonus * (Sqrt(vanilla) * 2 + all * 1.5 + levelBonus + (aircraft ? 8 : 13));
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196 public int ShipAntiSubmarine => AntiSubmarine - Slot.Sum(item => item.Spec.AntiSubmarine);
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198 public bool CanOpeningAntiSubmarineAttack
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207 case "Samuel B.Roberts改":
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211 return Slot.Any(item => item.Spec.IsAircraft && item.Spec.EffectiveAntiSubmarine > 0);
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213 case "Gambier Bay":
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214 case "Gambier Bay改":
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216 return Slot.Any(item => item.Spec.IsAircraft && item.Spec.EffectiveAntiSubmarine >= 7) &&
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217 AntiSubmarine >= (HaveSonar ? 50 : 65);
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219 return Spec.ShipType == 1
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220 ? Slot.Sum(item => item.Spec.AntiSubmarine) >= 4 && AntiSubmarine >= 75 ||
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221 HaveSonar && AntiSubmarine >= 60
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222 : HaveSonar && AntiSubmarine >= 100;
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227 public int MissionAntiSubmarine => AntiSubmarine - AllSlot.Sum(item =>
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229 switch (item.Spec.Type)
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234 return item.Spec.AntiSubmarine;
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240 private bool HaveSonar => Slot.Any(item => item.Spec.IsSonar);
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242 public double NightBattlePower
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246 if (!Spec.IsAircraftCarrier)
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247 return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);
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249 if (Slot.Any(item => item.Spec.IconType == 45 || item.Spec.IconType == 46) && // 夜戦か夜攻
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250 (Spec.Id == 545 || // Saratoga Mk.II
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251 Slot.Any(item => item.Spec.Id == 258 || item.Spec.Id == 259))) // 夜間作戦航空要員
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253 return Firepower + Slot.Zip(OnSlot, (item, onslot) =>
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256 var spec = item.Spec;
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259 case 154: // 零戦62型(爆戦/岩井隊)
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260 case 242: // Swordfish
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261 case 243: // Swordfish Mk.II(熟練)
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262 case 244: // Swordfish Mk.III(熟練)
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266 case 254: // F6F-3N
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267 case 255: // F6F-5N
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268 case 257: // TBD-3D
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273 return -spec.Firepower;
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275 return spec.Torpedo + a * onslot +
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276 b * (spec.Firepower + spec.Torpedo + spec.Bomber + spec.AntiSubmarine) *
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277 Sqrt(onslot) + Sqrt(item.Level);
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282 case 353: // Graf Zeppelin改
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283 case 432: // Graf Zeppelin
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284 case 433: // Saratoga
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286 case 393: // Ark Royal改
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287 case 515: // Ark Royal
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288 if (Slot.Any(item => new[] {242, 243, 244}.Contains(item.Spec.Id)))
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294 return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);
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298 public int PreparedDamageControl =>
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299 DamageLevel != Damage.Badly
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301 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43
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303 : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;
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305 public double TransportPoint
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306 => Spec.TransportPoint + AllSlot.Sum(item => item.Spec.TransportPoint);
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308 public int EffectiveAntiAirForShip
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312 if (AllSlot.All(item => item.Empty || item.Unimplemented))
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314 var vanilla = AntiAir - AllSlot.Sum(item => item.Spec.AntiAir);
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315 var x = vanilla + AllSlot.Sum(item => item.EffectiveAntiAirForShip);
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316 return (int)(x / 2) * 2;
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320 public int EffectiveAntiAirForFleet => (int)AllSlot.Sum(item => item.EffectiveAntiAirForFleet);
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322 public int EffectiveFuelMax => Max((int)(Spec.FuelMax * (Level >= 100 ? 0.85 : 1.0)), 1);
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324 public int EffectiveBullMax => Max((int)(Spec.BullMax * (Level >= 100 ? 0.85 : 1.0)), 1);
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326 public object Clone()
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328 var r = (ShipStatus)MemberwiseClone();
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329 r.Slot = r.Slot.ToArray(); // 戦闘中のダメコンの消費が見えないように複製する
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