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基地航空隊によるダメージを戦闘結果に反映させる
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public class ShipStatus\r
23     {\r
24         public int Id { get; set; }\r
25         public int Fleet { get; set; }\r
26         public ShipSpec Spec { get; set; }\r
27 \r
28         public string Name => Spec.Name;\r
29 \r
30         public int Level { get; set; }\r
31         public int ExpToNext { get; set; }\r
32         public int MaxHp { get; set; }\r
33         public int NowHp { get; set; }\r
34         public int Cond { get; set; }\r
35         public int Fuel { get; set; }\r
36         public int Bull { get; set; }\r
37         public int[] OnSlot { get; set; }\r
38         public ItemStatus[] Slot { get; set; }\r
39         public ItemStatus SlotEx { get; set; }\r
40         public int LoS { get; set; }\r
41         public int Firepower { get; set; }\r
42         public int Torpedo { get; set; }\r
43         public int AntiSubmarine { get; set; }\r
44         public int Lucky { get; set; }\r
45         public bool Escaped { get; set; }\r
46 \r
47         public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
48 \r
49         public int CombinedFleetType { get; set; }\r
50 \r
51         public ShipStatus()\r
52         {\r
53             Id = -1;\r
54             Spec = new ShipSpec();\r
55             OnSlot = new int[0];\r
56             Slot = new ItemStatus[0];\r
57             SlotEx = new ItemStatus();\r
58         }\r
59 \r
60         public enum Damage\r
61         {\r
62             Minor,\r
63             Small,\r
64             Half,\r
65             Badly\r
66         }\r
67 \r
68         public static Damage CalcDamage(int now, int max)\r
69         {\r
70             var ratio = max == 0 ? 1 : (double)now / max;\r
71             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
72         }\r
73 \r
74         public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
75 \r
76         public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
77 \r
78         public double RepairSecPerHp\r
79         {\r
80             get\r
81             {\r
82                 var weight = Spec.RepairWeight;\r
83                 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
84                 return level * weight;\r
85             }\r
86         }\r
87 \r
88         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
89         {\r
90             var damage = MaxHp - NowHp;\r
91             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
92             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
93         }\r
94 \r
95         public double RealFirepower\r
96         {\r
97             get\r
98             {\r
99                 if (Spec.IsSubmarine)\r
100                     return 0;\r
101                 var isRyuseiAttack = Spec.Id == 352 && // 速吸改\r
102                                      Slot.Any(item => item.Spec.Type == 8); // 艦攻装備\r
103                 var levelBonus = Slot.Sum(item => item.FirePowerLevelBonus);\r
104                 if (!Spec.IsAircraftCarrier && !isRyuseiAttack)\r
105                     return Firepower + levelBonus + CombinedFleetFirepowerBonus + 5;\r
106                 var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();\r
107                 var torpedo = specs.Sum(s => s.Torpedo);\r
108                 var bomber = specs.Sum(s => s.Bomber);\r
109                 if (torpedo == 0 && bomber == 0)\r
110                     return 0;\r
111                 return (int)((Firepower + torpedo + levelBonus + (int)(bomber * 1.3) + CombinedFleetFirepowerBonus) * 1.5) + 55;\r
112             }\r
113         }\r
114 \r
115         private int CombinedFleetFirepowerBonus\r
116         {\r
117             get\r
118             {\r
119                 switch (CombinedFleetType)\r
120                 {\r
121                     case 0:\r
122                         return 0;\r
123                     case 1: // 機動\r
124                         return Fleet == 0 ? 2 : 10;\r
125                     case 2: // 水上\r
126                         return Fleet == 0 ? 10 : -5;\r
127                     case 3: // 輸送\r
128                         return Fleet == 0 ? -5 : 10;\r
129                     default:\r
130                         return 0;\r
131                 }\r
132             }\r
133         }\r
134 \r
135         public double RealTorpedo\r
136         {\r
137             get\r
138             {\r
139                 if (Spec.IsAircraftCarrier || Torpedo == 0)\r
140                     return 0;\r
141                 return Torpedo + Slot.Sum(item => item.TorpedoLevelBonus) + CombinedFleetTorpedoPenalty + 5;\r
142             }\r
143         }\r
144 \r
145         private int CombinedFleetTorpedoPenalty => CombinedFleetType > 0 && Fleet == 1 ? -5 : 0;\r
146 \r
147         public double RealAntiSubmarine\r
148         {\r
149             get\r
150             {\r
151                 if (!Spec.IsAntiSubmarine)\r
152                     return 0;\r
153                 // ReSharper disable once CompareOfFloatsByEqualityOperator\r
154                 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない\r
155                     return 0;\r
156                 var sonar = false;\r
157                 var dc = false;\r
158                 var aircraft = false;\r
159                 var all = 0.0;\r
160                 var vanilla = AntiSubmarine;\r
161                 foreach (var spec in Slot.Select(item => item.Spec))\r
162                 {\r
163                     vanilla -= spec.AntiSubmarine;\r
164                     if (spec.IsSonar)\r
165                         sonar = true;\r
166                     else if (spec.IsDepthCharge)\r
167                         dc = true;\r
168                     else if (spec.IsAircraft)\r
169                         aircraft = true;\r
170                     all += spec.RealAntiSubmarine;\r
171                 }\r
172                 if (vanilla == 0 && !aircraft) // 素対潜0で航空機なしは対潜攻撃なし\r
173                     return 0;\r
174                 var bonus = sonar && dc ? 1.15 : 1.0;\r
175                 var levelBonus = Slot.Sum(item => item.AntiSubmarineLevelBonus);\r
176                 return bonus * (Sqrt(vanilla) * 2 + all * 1.5 + levelBonus + (aircraft ? 8 : 13));\r
177             }\r
178         }\r
179 \r
180         public double NightBattlePower\r
181         {\r
182             get\r
183             {\r
184                 if (Spec.IsAircraftCarrier && Spec.Id != 353 && Spec.Id != 432) // Graf Zeppelin以外の空母\r
185                     return 0;\r
186                 return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);\r
187             }\r
188         }\r
189 \r
190         public int PreparedDamageControl =>\r
191             (DamageLevel < Damage.Badly)\r
192                 ? -1\r
193                 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
194                     ? SlotEx.Spec.Id\r
195                     : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
196 \r
197         public double TransportPoint\r
198             => Spec.TransportPoint + Slot.Sum(item => item.Spec.TransportPoint) + SlotEx.Spec.TransportPoint;\r
199     }\r
200 \r
201     public struct ChargeStatus\r
202     {\r
203         public int Fuel { get; set; }\r
204         public int Bull { get; set; }\r
205 \r
206         public ChargeStatus(ShipStatus status) : this()\r
207         {\r
208             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
209             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
210         }\r
211 \r
212         public ChargeStatus(int fuel, int bull) : this()\r
213         {\r
214             Fuel = fuel;\r
215             Bull = bull;\r
216         }\r
217 \r
218         private int CalcChargeState(int now, int full)\r
219         {\r
220             if (full == 0 || now == full)\r
221                 return 0;\r
222             var ratio = (double)now / full;\r
223             if (ratio >= 7.0 / 9)\r
224                 return 1;\r
225             if (ratio >= 3.0 / 9)\r
226                 return 2;\r
227             if (ratio > 0)\r
228                 return 3;\r
229             return 4;\r
230         }\r
231     }\r
232 \r
233     public class ShipInfo\r
234     {\r
235         public const int FleetCount = 4;\r
236         public const int MemberCount = 6;\r
237 \r
238         private readonly int[][] _decks = new int[FleetCount][];\r
239         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
240         private readonly ShipMaster _shipMaster = new ShipMaster();\r
241         private readonly ItemInfo _itemInfo;\r
242         private readonly bool[] _inMission = new bool[FleetCount];\r
243         private readonly bool[] _inSortie = new bool[FleetCount];\r
244         private int _hqLevel;\r
245         private readonly List<int> _escapedShips = new List<int>();\r
246         private int _combinedFleetType;\r
247         private readonly int[][] _presetDeck = new int[8][];\r
248 \r
249         public ShipInfo(ItemInfo itemInfo)\r
250         {\r
251             _itemInfo = itemInfo;\r
252 \r
253             for (var fleet = 0; fleet < FleetCount; fleet++)\r
254             {\r
255                 var deck = new int[MemberCount];\r
256                 for (var i = 0; i < deck.Length; i++)\r
257                     deck[i] = -1;\r
258                 _decks[fleet] = deck;\r
259             }\r
260             ClearShipInfo();\r
261         }\r
262 \r
263         public void InspectMaster(dynamic json)\r
264         {\r
265             _shipMaster.Inspect(json);\r
266         }\r
267 \r
268         public void InspectShip(dynamic json)\r
269         {\r
270             if (json.api_deck_port()) // port\r
271             {\r
272                 ClearShipInfo();\r
273                 for (var i = 0; i < FleetCount; i++)\r
274                     _inSortie[i] = false;\r
275                 InspectDeck(json.api_deck_port);\r
276                 InspectShipData(json.api_ship);\r
277                 InspectBasic(json.api_basic);\r
278                 if (json.api_combined_flag())\r
279                     _combinedFleetType = (int)json.api_combined_flag;\r
280                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
281             }\r
282             else if (json.api_data()) // ship2\r
283             {\r
284                 ClearShipInfo();\r
285                 InspectDeck(json.api_data_deck);\r
286                 InspectShipData(json.api_data);\r
287                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
288             }\r
289             else if (json.api_ship_data()) // ship3とship_deck\r
290             {\r
291                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
292                 InspectDeck(json.api_deck_data);\r
293                 InspectShipData(json.api_ship_data);\r
294             }\r
295             else if (json.api_ship()) // getship\r
296             {\r
297                 InspectShipData(new[] {json.api_ship});\r
298             }\r
299         }\r
300 \r
301         private void ClearShipInfo()\r
302         {\r
303             _shipInfo.Clear();\r
304             _shipInfo[-1] = new ShipStatus();\r
305         }\r
306 \r
307         public void InspectDeck(dynamic json)\r
308         {\r
309             foreach (var entry in json)\r
310             {\r
311                 var fleet = (int)entry.api_id - 1;\r
312                 var deck = _decks[fleet];\r
313                 for (var i = 0; i < deck.Length; i++)\r
314                     deck[i] = (int)entry.api_ship[i];\r
315                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
316             }\r
317         }\r
318 \r
319         private void InspectShipData(dynamic json)\r
320         {\r
321             foreach (var entry in json)\r
322             {\r
323                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
324                 {\r
325                     Id = (int)entry.api_id,\r
326                     Spec = _shipMaster[(int)entry.api_ship_id],\r
327                     Level = (int)entry.api_lv,\r
328                     ExpToNext = (int)entry.api_exp[1],\r
329                     MaxHp = (int)entry.api_maxhp,\r
330                     NowHp = (int)entry.api_nowhp,\r
331                     Cond = (int)entry.api_cond,\r
332                     Fuel = (int)entry.api_fuel,\r
333                     Bull = (int)entry.api_bull,\r
334                     OnSlot = (int[])entry.api_onslot,\r
335                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
336                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
337                     LoS = (int)entry.api_sakuteki[0],\r
338                     Firepower = (int)entry.api_karyoku[0],\r
339                     Torpedo = (int)entry.api_raisou[0],\r
340                     AntiSubmarine = (int)entry.api_taisen[0],\r
341                     Lucky = (int)entry.api_lucky[0]\r
342                 };\r
343                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
344             }\r
345         }\r
346 \r
347         private void InspectBasic(dynamic json)\r
348         {\r
349             _hqLevel = (int)json.api_level;\r
350         }\r
351 \r
352         public void InspectCharge(dynamic json)\r
353         {\r
354             foreach (var entry in json.api_ship)\r
355             {\r
356                 var status = _shipInfo[(int)entry.api_id];\r
357                 status.Bull = (int)entry.api_bull;\r
358                 status.Fuel = (int)entry.api_fuel;\r
359                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
360             }\r
361         }\r
362 \r
363         public void InspectChange(string request)\r
364         {\r
365             var values = HttpUtility.ParseQueryString(request);\r
366             var fleet = int.Parse(values["api_id"]) - 1;\r
367             var idx = int.Parse(values["api_ship_idx"]);\r
368             var ship = int.Parse(values["api_ship_id"]);\r
369             if (idx == -1)\r
370             {\r
371                 var deck = _decks[fleet];\r
372                 for (var i = 1; i < deck.Length; i++)\r
373                     deck[i] = -1;\r
374                 return;\r
375             }\r
376             if (ship == -1)\r
377             {\r
378                 WithdrowShip(fleet, idx);\r
379                 return;\r
380             }\r
381             int oi;\r
382             var of = FindFleet(ship, out oi);\r
383             var orig = _decks[fleet][idx];\r
384             _decks[fleet][idx] = ship;\r
385             if (of == -1)\r
386                 return;\r
387             // 入れ替えの場合\r
388             if ((_decks[of][oi] = orig) == -1)\r
389                 WithdrowShip(of, oi);\r
390         }\r
391 \r
392         private int FindFleet(int ship, out int idx)\r
393         {\r
394             for (var f = 0; f < _decks.Length; f++)\r
395             {\r
396                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
397                 if (idx < 0)\r
398                     continue;\r
399                 return f;\r
400             }\r
401             idx = -1;\r
402             return -1;\r
403         }\r
404 \r
405         private void WithdrowShip(int fleet, int idx)\r
406         {\r
407             var deck = _decks[fleet];\r
408             var j = idx;\r
409             for (var i = idx + 1; i < deck.Length; i++)\r
410             {\r
411                 if (deck[i] != -1)\r
412                     deck[j++] = deck[i];\r
413             }\r
414             for (; j < deck.Length; j++)\r
415                 deck[j] = -1;\r
416         }\r
417 \r
418         public void InspectPowerup(string request, dynamic json)\r
419         {\r
420             var values = HttpUtility.ParseQueryString(request);\r
421             var ships = values["api_id_items"].Split(',');\r
422             _itemInfo.NowShips -= ships.Length;\r
423             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
424             foreach (var ship in ships)\r
425                 _shipInfo.Remove(int.Parse(ship));\r
426             InspectDeck(json.api_deck);\r
427             InspectShip(json.api_ship);\r
428         }\r
429 \r
430         public void InspectSlotExchange(string request, dynamic json)\r
431         {\r
432             var values = HttpUtility.ParseQueryString(request);\r
433             var ship = int.Parse(values["api_id"]);\r
434             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
435         }\r
436 \r
437         public void InspectDestroyShip(string request, dynamic json)\r
438         {\r
439             var values = HttpUtility.ParseQueryString(request);\r
440             var ship = int.Parse(values["api_ship_id"]);\r
441             _itemInfo.NowShips--;\r
442             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
443             int oi;\r
444             var of = FindFleet(ship, out oi);\r
445             if (of != -1)\r
446                 WithdrowShip(of, oi);\r
447             _shipInfo.Remove(ship);\r
448         }\r
449 \r
450         public void InspectPresetDeck(dynamic json)\r
451         {\r
452             foreach (KeyValuePair<string, dynamic> entry in json.api_deck)\r
453                 InspectPresetRegister(entry.Value);\r
454         }\r
455 \r
456         public void InspectPresetRegister(dynamic json)\r
457         {\r
458             var no = (int)json.api_preset_no - 1;\r
459             _presetDeck[no] = json.api_ship;\r
460         }\r
461 \r
462         public void InspectPresetDelete(string request)\r
463         {\r
464             var values = HttpUtility.ParseQueryString(request);\r
465             _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;\r
466         }\r
467 \r
468         public void InspectCombined(string request)\r
469         {\r
470             var values = HttpUtility.ParseQueryString(request);\r
471             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
472         }\r
473 \r
474         public int[][] PresetDeck => _presetDeck;\r
475 \r
476         public void InspectMapStart(string request)\r
477         {\r
478             var values = HttpUtility.ParseQueryString(request);\r
479             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
480             if (_combinedFleetType == 0 || fleet > 1)\r
481             {\r
482                 _inSortie[fleet] = true;\r
483             }\r
484             else\r
485             {\r
486                 _inSortie[0] = _inSortie[1] = true;\r
487             }\r
488             SetBadlyDamagedShips();\r
489         }\r
490 \r
491         public void RepairShip(int id)\r
492         {\r
493             var s = _shipInfo[id];\r
494             s.NowHp = s.MaxHp;\r
495             s.Cond = Max(40, s.Cond);\r
496         }\r
497 \r
498         public ShipStatus[] GetShipStatuses(int fleet)\r
499         {\r
500             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
501         }\r
502 \r
503         public int[] GetDeck(int fleet) => _decks[fleet];\r
504 \r
505         public ShipStatus GetStatus(int id)\r
506         {\r
507             ShipStatus s;\r
508             if (!_shipInfo.TryGetValue(id, out s))\r
509                 return new ShipStatus();\r
510             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
511             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
512             s.Escaped = _escapedShips.Contains(id);\r
513             int idx;\r
514             s.Fleet = FindFleet(s.Id, out idx);\r
515             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
516             return s;\r
517         }\r
518 \r
519         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
520 \r
521         public bool InMission(int fleet) => _inMission[fleet];\r
522 \r
523         public bool InSortie(int fleet) => _inSortie[fleet];\r
524 \r
525         public int CombinedFleetType => _combinedFleetType;\r
526 \r
527         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
528 \r
529         public ChargeStatus[] ChargeStatuses\r
530             => (from deck in _decks\r
531                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
532                 let others = (from id in deck.Skip(1)\r
533                     select new ChargeStatus(_shipInfo[id]))\r
534                     .Aggregate(\r
535                         (result, next) =>\r
536                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
537                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
538                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
539 \r
540         public int[] GetFighterPower(int fleet)\r
541             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
542                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
543                     !slot.Spec.CanAirCombat || onslot == 0\r
544                         ? new[] {0, 0}\r
545                         : new[]\r
546                         {\r
547                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[0]),\r
548                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[1])\r
549                         }))\r
550                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
551 \r
552         public double GetContactTriggerRate(int fleet)\r
553             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
554                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
555                     slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
556 \r
557         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
558             => (from s in ShipList\r
559                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
560                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
561 \r
562 \r
563         public double GetLineOfSights(int fleet)\r
564         {\r
565             var result = 0.0;\r
566             var emptyBonus = 6;\r
567             foreach (var s in GetShipStatuses(fleet))\r
568             {\r
569                 emptyBonus--;\r
570                 var itemLoS = 0;\r
571                 foreach (var item in s.Slot)\r
572                 {\r
573                     var spec = item.Spec;\r
574                     itemLoS += spec.LoS;\r
575                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor;\r
576                 }\r
577                 result += Sqrt(s.LoS - itemLoS);\r
578             }\r
579             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
580         }\r
581 \r
582         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
583 \r
584         public void SetBadlyDamagedShips()\r
585         {\r
586             BadlyDamagedShips =\r
587                 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])\r
588                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
589                     .Select(s => s.Name)\r
590                     .ToArray();\r
591         }\r
592 \r
593         public void ClearBadlyDamagedShips()\r
594         {\r
595             BadlyDamagedShips = new string[0];\r
596         }\r
597 \r
598         public void SetEscapedShips(List<int> ships)\r
599         {\r
600             _escapedShips.AddRange(ships);\r
601         }\r
602 \r
603         public void ClearEscapedShips()\r
604         {\r
605             _escapedShips.Clear();\r
606         }\r
607     }\r
608 }