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設定ファイルのパスの相対化に失敗することがあるのを直す
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public struct ChargeStatus\r
23     {\r
24         public int Fuel { get; set; }\r
25         public int Bull { get; set; }\r
26 \r
27         public ChargeStatus(ShipStatus status) : this()\r
28         {\r
29             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
30             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
31         }\r
32 \r
33         public ChargeStatus(int fuel, int bull) : this()\r
34         {\r
35             Fuel = fuel;\r
36             Bull = bull;\r
37         }\r
38 \r
39         private int CalcChargeState(int now, int full)\r
40         {\r
41             if (full == 0 || now == full)\r
42                 return 0;\r
43             var ratio = (double)now / full;\r
44             if (ratio >= 7.0 / 9)\r
45                 return 1;\r
46             if (ratio >= 3.0 / 9)\r
47                 return 2;\r
48             if (ratio > 0)\r
49                 return 3;\r
50             return 4;\r
51         }\r
52     }\r
53 \r
54     public class ShipInfo\r
55     {\r
56         public const int FleetCount = 4;\r
57         public const int MemberCount = 6;\r
58 \r
59         private readonly int[][] _decks;\r
60         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
61         private readonly ShipMaster _shipMaster = new ShipMaster();\r
62         private readonly ItemInfo _itemInfo;\r
63         private readonly bool[] _inMission = new bool[FleetCount];\r
64         private readonly bool[] _inSortie = new bool[FleetCount];\r
65         private int _hqLevel;\r
66         private readonly List<int> _escapedShips = new List<int>();\r
67         private int _combinedFleetType;\r
68         private ShipStatus[] _battleResult = new ShipStatus[0];\r
69         public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];\r
70         public bool IsBattleResultError => BattleResultDiff.Length > 0;\r
71         public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];\r
72 \r
73         public class ShipStatusPair\r
74         {\r
75             public ShipStatus Assumed { get; set; }\r
76             public ShipStatus Actual { get; set; }\r
77 \r
78             public ShipStatusPair(ShipStatus assumed, ShipStatus actual)\r
79             {\r
80                 Assumed = assumed;\r
81                 Actual = actual;\r
82             }\r
83         }\r
84 \r
85         public ShipInfo(ItemInfo itemInfo)\r
86         {\r
87             _itemInfo = itemInfo;\r
88             _decks = Enumerable.Repeat(Enumerable.Repeat(-1, MemberCount).ToArray(), FleetCount).ToArray();\r
89             ClearShipInfo();\r
90         }\r
91 \r
92         public void InspectMaster(dynamic json)\r
93         {\r
94             _shipMaster.Inspect(json);\r
95         }\r
96 \r
97         public void InspectShip(dynamic json)\r
98         {\r
99             if (json.api_deck_port()) // port\r
100             {\r
101                 ClearShipInfo();\r
102                 for (var i = 0; i < FleetCount; i++)\r
103                     _inSortie[i] = false;\r
104                 InspectDeck(json.api_deck_port);\r
105                 InspectShipData(json.api_ship);\r
106                 InspectBasic(json.api_basic);\r
107                 if (json.api_combined_flag())\r
108                     _combinedFleetType = (int)json.api_combined_flag;\r
109                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
110                 VerifyBattleResult();\r
111             }\r
112             else if (json.api_data()) // ship2\r
113             {\r
114                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
115                 InspectDeck(json.api_data_deck);\r
116                 InspectShipData(json.api_data);\r
117             }\r
118             else if (json.api_ship_data()) // ship3とship_deck\r
119             {\r
120                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
121                 InspectDeck(json.api_deck_data);\r
122                 InspectShipData(json.api_ship_data);\r
123                 VerifyBattleResult();\r
124             }\r
125             else if (json.api_ship()) // getshipとpowerup\r
126             {\r
127                 InspectShipData(new[] {json.api_ship});\r
128             }\r
129         }\r
130 \r
131         public void SaveBattleResult()\r
132         {\r
133             _battleResult = _decks.Where((deck, i) =>\r
134                     _inSortie[i] && !GetStatus(deck[0]).Spec.IsRepairShip)\r
135                 .SelectMany(deck => deck.Select(GetStatus)).ToArray();\r
136         }\r
137 \r
138         private void VerifyBattleResult()\r
139         {\r
140             BattleResultDiff = (from assumed in _battleResult\r
141                 let actual = GetStatus(assumed.Id)\r
142                 where !assumed.Escaped && assumed.NowHp != actual.NowHp\r
143                 select new ShipStatusPair(assumed, actual)).ToArray();\r
144             _battleResult = new ShipStatus[0];\r
145         }\r
146 \r
147         public void SaveBattleStartStatus()\r
148         {\r
149             BattleStartStatus = _decks.Where((deck, i) => _inSortie[i])\r
150                 .SelectMany(deck => deck.Select(id => (ShipStatus)GetStatus(id).Clone())).ToArray();\r
151         }\r
152 \r
153         private void ClearShipInfo()\r
154         {\r
155             _shipInfo.Clear();\r
156             _shipInfo[-1] = new ShipStatus();\r
157         }\r
158 \r
159         public void InspectDeck(dynamic json)\r
160         {\r
161             foreach (var entry in json)\r
162             {\r
163                 var fleet = (int)entry.api_id - 1;\r
164                 _decks[fleet] = (int[])entry.api_ship;\r
165                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
166             }\r
167         }\r
168 \r
169         private void InspectShipData(dynamic json)\r
170         {\r
171             foreach (var entry in json)\r
172             {\r
173                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
174                 {\r
175                     Id = (int)entry.api_id,\r
176                     Spec = _shipMaster.GetSpec((int)entry.api_ship_id),\r
177                     Level = (int)entry.api_lv,\r
178                     ExpToNext = (int)entry.api_exp[1],\r
179                     MaxHp = (int)entry.api_maxhp,\r
180                     NowHp = (int)entry.api_nowhp,\r
181                     Cond = (int)entry.api_cond,\r
182                     Fuel = (int)entry.api_fuel,\r
183                     Bull = (int)entry.api_bull,\r
184                     OnSlot = (int[])entry.api_onslot,\r
185                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
186                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
187                     NdockTime = (int)entry.api_ndock_time,\r
188                     NdockItem = (int[])entry.api_ndock_item,\r
189                     LoS = (int)entry.api_sakuteki[0],\r
190                     Firepower = (int)entry.api_karyoku[0],\r
191                     Torpedo = (int)entry.api_raisou[0],\r
192                     AntiSubmarine = (int)entry.api_taisen[0],\r
193                     AntiAir = (int)entry.api_taiku[0],\r
194                     Lucky = (int)entry.api_lucky[0],\r
195                     Locked = entry.api_locked() && entry.api_locked == 1\r
196                 };\r
197             }\r
198         }\r
199 \r
200         private void InspectBasic(dynamic json)\r
201         {\r
202             _hqLevel = (int)json.api_level;\r
203         }\r
204 \r
205         public void InspectCharge(dynamic json)\r
206         {\r
207             foreach (var entry in json.api_ship)\r
208             {\r
209                 var status = _shipInfo[(int)entry.api_id];\r
210                 status.Bull = (int)entry.api_bull;\r
211                 status.Fuel = (int)entry.api_fuel;\r
212                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
213             }\r
214         }\r
215 \r
216         public void InspectChange(string request)\r
217         {\r
218             var values = HttpUtility.ParseQueryString(request);\r
219             var fleet = int.Parse(values["api_id"]) - 1;\r
220             var idx = int.Parse(values["api_ship_idx"]);\r
221             var ship = int.Parse(values["api_ship_id"]);\r
222             if (idx == -1)\r
223             {\r
224                 var deck = _decks[fleet];\r
225                 for (var i = 1; i < deck.Length; i++)\r
226                     deck[i] = -1;\r
227                 return;\r
228             }\r
229             if (ship == -1)\r
230             {\r
231                 WithdrowShip(fleet, idx);\r
232                 return;\r
233             }\r
234             var of = FindFleet(ship, out var oi);\r
235             var orig = _decks[fleet][idx];\r
236             _decks[fleet][idx] = ship;\r
237             if (of == -1)\r
238                 return;\r
239             // 入れ替えの場合\r
240             if ((_decks[of][oi] = orig) == -1)\r
241                 WithdrowShip(of, oi);\r
242         }\r
243 \r
244         private int FindFleet(int ship, out int idx)\r
245         {\r
246             for (var f = 0; f < _decks.Length; f++)\r
247             {\r
248                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
249                 if (idx < 0)\r
250                     continue;\r
251                 return f;\r
252             }\r
253             idx = -1;\r
254             return -1;\r
255         }\r
256 \r
257         private void WithdrowShip(int fleet, int idx)\r
258         {\r
259             var deck = _decks[fleet];\r
260             var j = idx;\r
261             for (var i = idx + 1; i < deck.Length; i++)\r
262             {\r
263                 if (deck[i] != -1)\r
264                     deck[j++] = deck[i];\r
265             }\r
266             for (; j < deck.Length; j++)\r
267                 deck[j] = -1;\r
268         }\r
269 \r
270         public void InspectPowerup(string request, dynamic json)\r
271         {\r
272             var values = HttpUtility.ParseQueryString(request);\r
273             var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
274             if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合\r
275                 return;\r
276             _itemInfo.NowShips -= ships.Length;\r
277             _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());\r
278             foreach (var id in ships)\r
279                 _shipInfo.Remove(id);\r
280             InspectDeck(json.api_deck);\r
281             InspectShip(json);\r
282         }\r
283 \r
284         public void InspectSlotExchange(string request, dynamic json)\r
285         {\r
286             var values = HttpUtility.ParseQueryString(request);\r
287             var ship = int.Parse(values["api_id"]);\r
288             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
289         }\r
290 \r
291         public void InspectSlotDeprive(dynamic json)\r
292         {\r
293             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
294         }\r
295 \r
296         public void InspectDestroyShip(string request, dynamic json)\r
297         {\r
298             var values = HttpUtility.ParseQueryString(request);\r
299             var delitem = int.Parse(values["api_slot_dest_flag"] ?? "0") == 1;\r
300             foreach (var ship in values["api_ship_id"].Split(',').Select(int.Parse))\r
301             {\r
302                 _itemInfo.NowShips--;\r
303                 if (delitem)\r
304                     _itemInfo.DeleteItems(_shipInfo[ship].AllSlot);\r
305                 var of = FindFleet(ship, out var oi);\r
306                 if (of != -1)\r
307                     WithdrowShip(of, oi);\r
308                 _shipInfo.Remove(ship);\r
309             }\r
310         }\r
311 \r
312         public void InspectCombined(string request)\r
313         {\r
314             var values = HttpUtility.ParseQueryString(request);\r
315             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
316         }\r
317 \r
318         public void InspectMapStart(string request)\r
319         {\r
320             var values = HttpUtility.ParseQueryString(request);\r
321             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
322             if (_combinedFleetType == 0 || fleet > 1)\r
323             {\r
324                 _inSortie[fleet] = true;\r
325             }\r
326             else\r
327             {\r
328                 _inSortie[0] = _inSortie[1] = true;\r
329             }\r
330             SetBadlyDamagedShips();\r
331         }\r
332 \r
333         public void RepairShip(int id)\r
334         {\r
335             var s = _shipInfo[id];\r
336             s.NowHp = s.MaxHp;\r
337             s.Cond = Max(40, s.Cond);\r
338         }\r
339 \r
340         public ShipStatus[] GetShipStatuses(int fleet)\r
341         {\r
342             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
343         }\r
344 \r
345         public int[] GetDeck(int fleet) => _decks[fleet];\r
346 \r
347         public ShipStatus GetStatus(int id)\r
348         {\r
349             if (!_shipInfo.TryGetValue(id, out var s))\r
350                 return new ShipStatus();\r
351             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
352             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
353             s.Escaped = _escapedShips.Contains(id);\r
354             s.Fleet = FindFleet(s.Id, out var idx);\r
355             s.DeckIndex = idx;\r
356             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
357             return s;\r
358         }\r
359 \r
360         public void SetItemHolder()\r
361         {\r
362             foreach (var ship in _shipInfo.Values)\r
363             {\r
364                 foreach (var item in ship.Slot)\r
365                     _itemInfo.GetStatus(item.Id).Holder = ship;\r
366                 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
367             }\r
368         }\r
369 \r
370         public ShipSpec GetSpec(int id) => _shipMaster.GetSpec(id);\r
371 \r
372         public bool InMission(int fleet) => _inMission[fleet];\r
373 \r
374         public bool InSortie(int fleet) => _inSortie[fleet];\r
375 \r
376         public int CombinedFleetType => _combinedFleetType;\r
377 \r
378         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
379 \r
380         public ChargeStatus[] ChargeStatuses\r
381             => (from deck in _decks\r
382                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
383                 let others = (from id in deck.Skip(1)\r
384                         select new ChargeStatus(_shipInfo[id]))\r
385                     .Aggregate(\r
386                         (result, next) =>\r
387                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
388                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
389                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
390 \r
391         public int[] GetFighterPower(int fleet)\r
392             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
393                     ship.Slot.Zip(ship.OnSlot, (slot, onslot) => slot.CalcFighterPower(onslot)))\r
394                 .Aggregate(new[] {0, 0}, (prev, cur) => new[] {prev[0] + cur[0], prev[1] + cur[1]});\r
395 \r
396         public double GetContactTriggerRate(int fleet)\r
397             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
398                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
399                     slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
400 \r
401         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
402             => (from s in ShipList\r
403                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
404                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
405 \r
406         public double GetLineOfSights(int fleet, int factor)\r
407         {\r
408             var result = 0.0;\r
409             var emptyBonus = 6;\r
410             foreach (var s in GetShipStatuses(fleet).Where(s => !s.Escaped))\r
411             {\r
412                 emptyBonus--;\r
413                 var itemLoS = 0;\r
414                 foreach (var item in s.Slot)\r
415                 {\r
416                     var spec = item.Spec;\r
417                     itemLoS += spec.LoS;\r
418                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
419                 }\r
420                 result += Sqrt(s.LoS - itemLoS);\r
421             }\r
422             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
423         }\r
424 \r
425         public double GetDaihatsuBonus(int fleet)\r
426         {\r
427             var tokudaiBonus = new[,]\r
428             {\r
429                 {0.00, 0.00, 0.00, 0.00, 0.00},\r
430                 {0.02, 0.02, 0.02, 0.02, 0.02},\r
431                 {0.04, 0.04, 0.04, 0.04, 0.04},\r
432                 {0.05, 0.05, 0.052, 0.054, 0.054},\r
433                 {0.054, 0.056, 0.058, 0.059, 0.06}\r
434             };\r
435             var daihatsu = 0;\r
436             var tokudai = 0;\r
437             var bonus = 0.0;\r
438             var level = 0;\r
439             var sum = 0;\r
440             foreach (var ship in GetShipStatuses(fleet))\r
441             {\r
442                 if (ship.Name == "鬼怒改二")\r
443                     bonus += 0.05;\r
444                 foreach (var item in ship.Slot)\r
445                 {\r
446                     switch (item.Spec.Name)\r
447                     {\r
448                         case "大発動艇":\r
449                             level += item.Level;\r
450                             sum++;\r
451                             daihatsu++;\r
452                             bonus += 0.05;\r
453                             break;\r
454                         case "特大発動艇":\r
455                             level += item.Level;\r
456                             sum++;\r
457                             tokudai++;\r
458                             bonus += 0.05;\r
459                             break;\r
460                         case "大発動艇(八九式中戦車&陸戦隊)":\r
461                             level += item.Level;\r
462                             sum++;\r
463                             bonus += 0.02;\r
464                             break;\r
465                         case "特二式内火艇":\r
466                             level += item.Level;\r
467                             sum++;\r
468                             bonus += 0.01;\r
469                             break;\r
470                     }\r
471                 }\r
472             }\r
473             var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
474             bonus = Min(bonus, 0.2);\r
475             return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
476         }\r
477 \r
478         public double GetTransportPoint(int fleet)\r
479         {\r
480             return GetShipStatuses(fleet).Where(ship => !ship.Escaped).Sum(ship => ship.TransportPoint);\r
481         }\r
482 \r
483         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
484 \r
485         public void SetBadlyDamagedShips()\r
486         {\r
487             BadlyDamagedShips =\r
488                 _inSortie.SelectMany((flag, i) => !flag\r
489                         ? new ShipStatus[0]\r
490                         : _combinedFleetType > 0 && i == 1\r
491                             ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす\r
492                             : GetShipStatuses(i))\r
493                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
494                     .Select(s => s.Name)\r
495                     .ToArray();\r
496         }\r
497 \r
498         public void ClearBadlyDamagedShips()\r
499         {\r
500             BadlyDamagedShips = new string[0];\r
501         }\r
502 \r
503         public void SetEscapedShips(List<int> ships)\r
504         {\r
505             _escapedShips.AddRange(ships);\r
506         }\r
507 \r
508         public void ClearEscapedShips()\r
509         {\r
510             _escapedShips.Clear();\r
511         }\r
512 \r
513         public bool UseOldEnemyId\r
514         {\r
515             set => _shipMaster.UseOldEnemyId = value;\r
516         }\r
517 \r
518         public void InjectShips(dynamic battle, dynamic item)\r
519         {\r
520             var deck = (int)battle.api_deck_id - 1;\r
521             InjectShips(deck, (int[])battle.api_f_nowhps, (int[])battle.api_f_maxhps, (int[][])item[0]);\r
522             if (battle.api_f_nowhps_combined())\r
523                 InjectShips(1, (int[])battle.api_f_nowhps_combined, (int[])battle.api_f_maxhps_combined, (int[][])item[1]);\r
524             foreach (var enemy in (int[])battle.api_ship_ke)\r
525                 _shipMaster.InjectSpec(enemy);\r
526             if (battle.api_ship_ke_combined())\r
527             {\r
528                 foreach (var enemy in (int[])battle.api_ship_ke_combined)\r
529                     _shipMaster.InjectSpec(enemy);\r
530             }\r
531             _itemInfo.InjectItems(((int[][])battle.api_eSlot).SelectMany(x => x));\r
532             if (battle.api_eSlot_combined())\r
533                 _itemInfo.InjectItems(((int[][])battle.api_eSlot_combined).SelectMany(x => x));\r
534         }\r
535 \r
536         private void InjectShips(int deck, int[] nowhps, int[] maxhps, int[][] slots)\r
537         {\r
538             var id = _shipInfo.Keys.Count + 1;\r
539             var ships = nowhps.Zip(maxhps,\r
540                 (now, max) => new ShipStatus {Id = id++, NowHp = now, MaxHp = max}).ToArray();\r
541             _decks[deck] = (from ship in ships select ship.Id).ToArray();\r
542             foreach (var ship in ships)\r
543                 _shipInfo[ship.Id] = ship;\r
544             foreach (var entry in ships.Zip(slots, (ship, slot) =>new {ship, slot}))\r
545             {\r
546                 entry.ship.Slot = _itemInfo.InjectItems(entry.slot.Take(5));\r
547                 if (entry.slot.Length >= 6)\r
548                     entry.ship.SlotEx = _itemInfo.InjectItems(entry.slot.Skip(5)).First();\r
549             }\r
550         }\r
551     }\r
552 }