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1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 using System.Web;\r
22 using static System.Math;\r
23 \r
24 namespace KancolleSniffer\r
25 {\r
26     public class ShipStatus\r
27     {\r
28         private readonly ItemInfo _itemInfo;\r
29         public int Id { get; set; }\r
30         public int Fleet { get; set; } // ShipListだけで使う\r
31         public ShipSpec Spec { get; set; }\r
32 \r
33         public string Name => Spec.Name;\r
34 \r
35         public int Level { get; set; }\r
36         public int ExpToNext { get; set; }\r
37         public int MaxHp { get; set; }\r
38         public int NowHp { get; set; }\r
39         public int Cond { get; set; }\r
40         public int Fuel { get; set; }\r
41         public int Bull { get; set; }\r
42         public int[] OnSlot { get; set; }\r
43         public ItemStatus[] Slot { get; set; }\r
44         public ItemStatus SlotEx { get; set; }\r
45         public int LoS { get; set; }\r
46         public int Firepower { get; set; }\r
47         public int AntiSubmarine { get; set; }\r
48         public bool Escaped { get; set; }\r
49 \r
50         public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
51 \r
52         public ShipStatus(ItemInfo itemInfo = null)\r
53         {\r
54             _itemInfo = itemInfo;\r
55             Id = -1;\r
56             Spec = new ShipSpec();\r
57             OnSlot = new int[0];\r
58             Slot = new ItemStatus[0];\r
59             SlotEx = new ItemStatus();\r
60         }\r
61 \r
62         public enum Damage\r
63         {\r
64             Minor,\r
65             Small,\r
66             Half,\r
67             Badly\r
68         }\r
69 \r
70         public static Damage CalcDamage(int now, int max)\r
71         {\r
72             var ratio = max == 0 ? 1 : (double)now / max;\r
73             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
74         }\r
75 \r
76         public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
77 \r
78         public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
79 \r
80         public double RepairSecPerHp\r
81         {\r
82             get\r
83             {\r
84                 var weight = Spec.RepairWeight;\r
85                 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
86                 return level * weight;\r
87             }\r
88         }\r
89 \r
90         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
91         {\r
92             var damage = MaxHp - NowHp;\r
93             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
94             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
95         }\r
96 \r
97         public int RealFirepower\r
98         {\r
99             get\r
100             {\r
101                 if (Spec.IsSubmarine)\r
102                     return 0;\r
103                 if (!Spec.IsAircraftCarrier)\r
104                     return Firepower + 5;\r
105                 var specs = (from item in Slot\r
106                     let spec = _itemInfo.GetStatus(item.Id).Spec\r
107                     where spec.IsAircraft\r
108                     select new {torpedo = spec.Torpedo, bomber = spec.Bomber}).ToArray();\r
109                 var torpedo = specs.Sum(s => s.torpedo);\r
110                 var bomber = specs.Sum(s => s.bomber);\r
111                 if (torpedo == 0 && bomber == 0)\r
112                     return 0;\r
113                 return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);\r
114             }\r
115         }\r
116 \r
117         public int RealAntiSubmarine\r
118         {\r
119             get\r
120             {\r
121                 if (!Spec.IsAntiSubmarine)\r
122                     return 0;\r
123                 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない\r
124                     return 0;\r
125                 var sonar = 0;\r
126                 var dc = 0;\r
127                 var aircraft = 0;\r
128                 var all = 0;\r
129                 var vanilla = AntiSubmarine;\r
130                 foreach (var spec in Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
131                 {\r
132                     vanilla -= spec.AntiSubmarine;\r
133                     if (spec.IsReconSeaplane) // 水偵は除外\r
134                         continue;\r
135                     if (spec.IsSonar)\r
136                         sonar += spec.AntiSubmarine;\r
137                     else if (spec.IsDepthCharge)\r
138                         dc += spec.AntiSubmarine;\r
139                     else if (spec.IsAircraft)\r
140                         aircraft += spec.AntiSubmarine;\r
141                     all += spec.AntiSubmarine;\r
142                 }\r
143                 if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし\r
144                     return 0;\r
145                 var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;\r
146                 return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));\r
147             }\r
148         }\r
149     }\r
150 \r
151     public struct ChargeStatus\r
152     {\r
153         public int Fuel { get; set; }\r
154         public int Bull { get; set; }\r
155 \r
156         public ChargeStatus(ShipStatus status) : this()\r
157         {\r
158             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
159             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
160         }\r
161 \r
162         public ChargeStatus(int fuel, int bull) : this()\r
163         {\r
164             Fuel = fuel;\r
165             Bull = bull;\r
166         }\r
167 \r
168         private int CalcChargeState(int now, int full)\r
169         {\r
170             if (full == 0 || now == full)\r
171                 return 0;\r
172             var ratio = (double)now / full;\r
173             if (ratio >= 7.0 / 9)\r
174                 return 1;\r
175             if (ratio >= 3.0 / 9)\r
176                 return 2;\r
177             if (ratio > 0)\r
178                 return 3;\r
179             return 4;\r
180         }\r
181     }\r
182 \r
183     public class ShipInfo\r
184     {\r
185         public const int FleetCount = 4;\r
186         public const int MemberCount = 6;\r
187 \r
188         private readonly int[][] _decks = new int[FleetCount][];\r
189         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
190         private readonly ShipMaster _shipMaster = new ShipMaster();\r
191         private readonly ItemInfo _itemInfo;\r
192         private readonly bool[] _inMission = new bool[FleetCount];\r
193         private readonly bool[] _inSortie = new bool[FleetCount];\r
194         private int _hqLevel;\r
195         private readonly List<int> _escapedShips = new List<int>();\r
196         private int _combinedFleetType;\r
197 \r
198         public ShipInfo(ItemInfo itemInfo)\r
199         {\r
200             _itemInfo = itemInfo;\r
201 \r
202             for (var fleet = 0; fleet < FleetCount; fleet++)\r
203             {\r
204                 var deck = new int[MemberCount];\r
205                 for (var i = 0; i < deck.Length; i++)\r
206                     deck[i] = -1;\r
207                 _decks[fleet] = deck;\r
208             }\r
209             ClearShipInfo();\r
210         }\r
211 \r
212         public void InspectMaster(dynamic json)\r
213         {\r
214             _shipMaster.Inspect(json);\r
215         }\r
216 \r
217         public void InspectShip(dynamic json)\r
218         {\r
219             if (json.api_deck_port()) // port\r
220             {\r
221                 ClearShipInfo();\r
222                 for (var i = 0; i < FleetCount; i++)\r
223                     _inSortie[i] = false;\r
224                 InspectDeck(json.api_deck_port);\r
225                 InspectShipData(json.api_ship);\r
226                 InspectBasic(json.api_basic);\r
227                 _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;\r
228                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
229             }\r
230             else if (json.api_data()) // ship2\r
231             {\r
232                 ClearShipInfo();\r
233                 InspectDeck(json.api_data_deck);\r
234                 InspectShipData(json.api_data);\r
235                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
236             }\r
237             else if (json.api_ship_data()) // ship3とship_deck\r
238             {\r
239                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
240                 InspectDeck(json.api_deck_data);\r
241                 InspectShipData(json.api_ship_data);\r
242             }\r
243             else if (json.api_ship()) // getship\r
244             {\r
245                 InspectShipData(new[] {json.api_ship});\r
246             }\r
247         }\r
248 \r
249         private void ClearShipInfo()\r
250         {\r
251             _shipInfo.Clear();\r
252             _shipInfo[-1] = new ShipStatus();\r
253         }\r
254 \r
255         public void InspectDeck(dynamic json)\r
256         {\r
257             foreach (var entry in json)\r
258             {\r
259                 var fleet = (int)entry.api_id - 1;\r
260                 var deck = _decks[fleet];\r
261                 for (var i = 0; i < deck.Length; i++)\r
262                     deck[i] = (int)entry.api_ship[i];\r
263                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
264             }\r
265         }\r
266 \r
267         private void InspectShipData(dynamic json)\r
268         {\r
269             foreach (var entry in json)\r
270             {\r
271                 _shipInfo[(int)entry.api_id] = new ShipStatus(_itemInfo)\r
272                 {\r
273                     Id = (int)entry.api_id,\r
274                     Spec = _shipMaster[(int)entry.api_ship_id],\r
275                     Level = (int)entry.api_lv,\r
276                     ExpToNext = (int)entry.api_exp[1],\r
277                     MaxHp = (int)entry.api_maxhp,\r
278                     NowHp = (int)entry.api_nowhp,\r
279                     Cond = (int)entry.api_cond,\r
280                     Fuel = (int)entry.api_fuel,\r
281                     Bull = (int)entry.api_bull,\r
282                     OnSlot = (int[])entry.api_onslot,\r
283                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
284                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
285                     LoS = (int)entry.api_sakuteki[0],\r
286                     Firepower = (int)entry.api_karyoku[0],\r
287                     AntiSubmarine = (int)entry.api_taisen[0]\r
288                 };\r
289                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
290             }\r
291         }\r
292 \r
293         private void InspectBasic(dynamic json)\r
294         {\r
295             _hqLevel = (int)json.api_level;\r
296         }\r
297 \r
298         public void InspectCharge(dynamic json)\r
299         {\r
300             foreach (var entry in json.api_ship)\r
301             {\r
302                 var status = _shipInfo[(int)entry.api_id];\r
303                 status.Bull = (int)entry.api_bull;\r
304                 status.Fuel = (int)entry.api_fuel;\r
305                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
306             }\r
307         }\r
308 \r
309         public void InspectChange(string request)\r
310         {\r
311             var values = HttpUtility.ParseQueryString(request);\r
312             var fleet = int.Parse(values["api_id"]) - 1;\r
313             var idx = int.Parse(values["api_ship_idx"]);\r
314             var ship = int.Parse(values["api_ship_id"]);\r
315             if (idx == -1)\r
316             {\r
317                 var deck = _decks[fleet];\r
318                 for (var i = 1; i < deck.Length; i++)\r
319                     deck[i] = -1;\r
320                 return;\r
321             }\r
322             if (ship == -1)\r
323             {\r
324                 WithdrowShip(fleet, idx);\r
325                 return;\r
326             }\r
327             int oi;\r
328             var of = FindFleet(ship, out oi);\r
329             var orig = _decks[fleet][idx];\r
330             _decks[fleet][idx] = ship;\r
331             if (of == -1)\r
332                 return;\r
333             // 入れ替えの場合\r
334             if ((_decks[of][oi] = orig) == -1)\r
335                 WithdrowShip(of, oi);\r
336         }\r
337 \r
338         private int FindFleet(int ship, out int idx)\r
339         {\r
340             for (var f = 0; f < _decks.Length; f++)\r
341             {\r
342                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
343                 if (idx < 0)\r
344                     continue;\r
345                 return f;\r
346             }\r
347             idx = -1;\r
348             return -1;\r
349         }\r
350 \r
351         private void WithdrowShip(int fleet, int idx)\r
352         {\r
353             var deck = _decks[fleet];\r
354             for (var i = idx; i < deck.Length - 1; i++)\r
355                 deck[i] = deck[i + 1];\r
356             deck[deck.Length - 1] = -1;\r
357         }\r
358 \r
359         public void InspectPowerup(string request, dynamic json)\r
360         {\r
361             var values = HttpUtility.ParseQueryString(request);\r
362             var ships = values["api_id_items"].Split(',');\r
363             _itemInfo.NowShips -= ships.Length;\r
364             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
365             foreach (var ship in ships)\r
366                 _shipInfo.Remove(int.Parse(ship));\r
367             InspectDeck(json.api_deck);\r
368             InspectShip(json.api_ship);\r
369         }\r
370 \r
371         public void InspectSlotExchange(string request, dynamic json)\r
372         {\r
373             var values = HttpUtility.ParseQueryString(request);\r
374             var ship = int.Parse(values["api_id"]);\r
375             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
376         }\r
377 \r
378         public void InspectDestroyShip(string request, dynamic json)\r
379         {\r
380             var values = HttpUtility.ParseQueryString(request);\r
381             var ship = int.Parse(values["api_ship_id"]);\r
382             _itemInfo.NowShips--;\r
383             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
384             int oi;\r
385             var of = FindFleet(ship, out oi);\r
386             if (of != -1)\r
387                 WithdrowShip(of, oi);\r
388             _shipInfo.Remove(ship);\r
389         }\r
390 \r
391         public void StartSortie(string request)\r
392         {\r
393             var values = HttpUtility.ParseQueryString(request);\r
394             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
395             if (_combinedFleetType == 0)\r
396             {\r
397                 _inSortie[fleet] = true;\r
398             }\r
399             else\r
400             {\r
401                 _inSortie[0] = _inSortie[1] = true;\r
402             }\r
403         }\r
404 \r
405         public void RepairShip(int id)\r
406         {\r
407             var s = _shipInfo[id];\r
408             s.NowHp = s.MaxHp;\r
409             s.Cond = Max(40, s.Cond);\r
410         }\r
411 \r
412         public ShipStatus[] GetShipStatuses(int fleet)\r
413         {\r
414             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
415         }\r
416 \r
417         public int[] GetDeck(int fleet) => _decks[fleet];\r
418 \r
419         public ShipStatus GetStatus(int  id)\r
420         {\r
421             var s = _shipInfo[id];\r
422             s.Slot = (from item in s.Slot select _itemInfo.GetStatus(item.Id)).ToArray();\r
423             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
424             s.Escaped = _escapedShips.Contains(id);\r
425             return s;\r
426         }\r
427 \r
428         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
429 \r
430         public bool InMission(int fleet) => _inMission[fleet];\r
431 \r
432         public bool InSortie(int fleet) => _inSortie[fleet];\r
433 \r
434         public ShipStatus[] ShipList\r
435             => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
436             {\r
437                 int oi;\r
438                 var f = FindFleet(s.Id, out oi);\r
439                 s.Fleet = f;\r
440                 s.Escaped = _escapedShips.Contains(s.Id);\r
441                 return s;\r
442             }).ToArray();\r
443 \r
444         public ChargeStatus[] ChargeStatuses\r
445             => (from deck in _decks\r
446                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
447                 let others = (from id in deck.Skip(1)\r
448                     select new ChargeStatus(_shipInfo[id]))\r
449                     .Aggregate(\r
450                         (result, next) =>\r
451                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
452                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
453                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
454 \r
455         public int GetFighterPower(int fleet, bool withBonus)\r
456             => GetShipStatuses(fleet).Where(s => !s.Escaped).SelectMany(ship =>\r
457                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
458                 {\r
459                     var item = _itemInfo.GetStatus(slot.Id);\r
460                     if (!item.Spec.CanAirCombat)\r
461                         return 0;\r
462                     var bonus = onslot != 0 && withBonus ? item.AlvBonus : 0;\r
463                     return (int)Floor(item.Spec.AntiAir * Sqrt(onslot)) + bonus;\r
464                 })).Sum();\r
465 \r
466         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
467             => (from s in ShipList\r
468                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
469                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
470 \r
471 \r
472         public double GetLineOfSights(int fleet)\r
473         {\r
474             var result = 0.0;\r
475             foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))\r
476             {\r
477                 var items = 0;\r
478                 foreach (var spec in s.Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
479                 {\r
480                     items += spec.LoS;\r
481                     result += spec.LoS * spec.LoSScaleFactor();\r
482                 }\r
483                 result += Sqrt(s.LoS - items) * 1.6841056;\r
484             }\r
485             return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;\r
486         }\r
487 \r
488         public void SetEscapedShips(List<int> ships)\r
489         {\r
490             _escapedShips.AddRange(ships);\r
491         }\r
492 \r
493         public void ClearEscapedShips()\r
494         {\r
495             _escapedShips.Clear();\r
496         }\r
497     }\r
498 }