1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // This program is part of KancolleSniffer.
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5 // KancolleSniffer is free software: you can redistribute it and/or modify
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6 // it under the terms of the GNU General Public License as published by
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7 // the Free Software Foundation, either version 3 of the License, or
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8 // (at your option) any later version.
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10 // This program is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 // GNU General Public License for more details.
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15 // You should have received a copy of the GNU General Public License
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16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
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19 using System.Collections.Generic;
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22 using static System.Math;
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24 namespace KancolleSniffer
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26 public class ShipStatus
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28 private readonly ItemInfo _itemInfo;
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29 public int Id { get; set; }
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30 public int Fleet { get; set; } // ShipListだけで使う
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31 public ShipSpec Spec { get; set; }
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33 public string Name => Spec.Name;
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35 public int Level { get; set; }
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36 public int ExpToNext { get; set; }
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37 public int MaxHp { get; set; }
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38 public int NowHp { get; set; }
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39 public int Cond { get; set; }
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40 public int Fuel { get; set; }
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41 public int Bull { get; set; }
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42 public int[] OnSlot { get; set; }
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43 public int[] Slot { get; set; }
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44 public int SlotEx { get; set; }
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45 public int LoS { get; set; }
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46 public int Firepower { get; set; }
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47 public int AntiSubmarine { get; set; }
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48 public bool Escaped { get; set; }
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50 public Damage DamageLevel => CalcDamage(NowHp, MaxHp);
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52 public ShipStatus(ItemInfo itemInfo = null)
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54 _itemInfo = itemInfo;
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56 Spec = new ShipSpec();
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57 OnSlot = new int[0];
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69 public static Damage CalcDamage(int now, int max)
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71 var ratio = max == 0 ? 1 : (double)now / max;
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72 return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;
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75 public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);
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77 public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);
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79 public double RepairSecPerHp
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83 var weight = Spec.RepairWeight;
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84 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;
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85 return level * weight;
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89 public void CalcMaterialsToRepair(out int fuel, out int steal)
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91 var damage = MaxHp - NowHp;
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92 fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);
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93 steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);
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96 public int RealFirepower
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100 if (Spec.IsSubmarine)
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102 if (!Spec.IsAircraftCarrier)
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103 return Firepower + 5;
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104 var specs = (from id in Slot
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105 let spec = _itemInfo.ItemDict[id].Spec
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106 where spec.IsAircraft
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107 select new {torpedo = spec.Torpedo, bomber = spec.Bomber}).ToArray();
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108 var torpedo = specs.Sum(s => s.torpedo);
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109 var bomber = specs.Sum(s => s.bomber);
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110 if (torpedo == 0 && bomber == 0)
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112 return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);
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116 public int RealAntiSubmarine
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120 if (!Spec.IsAntiSubmarine)
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122 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない
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128 var vanilla = AntiSubmarine;
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129 foreach (var spec in Slot.Select(id => _itemInfo.ItemDict[id].Spec))
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131 vanilla -= spec.AntiSubmarine;
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132 if (spec.IsReconSeaplane) // 水偵は除外
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135 sonar += spec.AntiSubmarine;
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136 else if (spec.IsDepthCharge)
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137 dc += spec.AntiSubmarine;
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138 else if (spec.IsAircraft)
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139 aircraft += spec.AntiSubmarine;
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140 all += spec.AntiSubmarine;
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142 if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし
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144 var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;
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145 return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));
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150 public struct ChargeStatus
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152 public int Fuel { get; set; }
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153 public int Bull { get; set; }
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155 public ChargeStatus(ShipStatus status) : this()
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157 Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);
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158 Bull = CalcChargeState(status.Bull, status.Spec.BullMax);
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161 public ChargeStatus(int fuel, int bull) : this()
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167 private int CalcChargeState(int now, int full)
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169 if (full == 0 || now == full)
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171 var ratio = (double)now / full;
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172 if (ratio >= 7.0 / 9)
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174 if (ratio >= 3.0 / 9)
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182 public class ShipInfo
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184 public const int FleetCount = 4;
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185 public const int MemberCount = 6;
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187 private readonly int[][] _decks = new int[FleetCount][];
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188 private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();
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189 private readonly ShipMaster _shipMaster;
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190 private readonly ItemInfo _itemInfo;
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191 private readonly bool[] _inMission = new bool[FleetCount];
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192 private readonly bool[] _inSortie = new bool[FleetCount];
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193 private int _hqLevel;
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194 private readonly List<int> _escapedShips = new List<int>();
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195 private int _combinedFleetType;
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197 public ShipInfo(ShipMaster shipMaster, ItemInfo itemInfo)
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199 _shipMaster = shipMaster;
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200 _itemInfo = itemInfo;
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202 for (var fleet = 0; fleet < FleetCount; fleet++)
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204 var deck = new int[MemberCount];
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205 for (var i = 0; i < deck.Length; i++)
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207 _decks[fleet] = deck;
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212 public void InspectShip(dynamic json)
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214 if (json.api_deck_port()) // port
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217 for (var i = 0; i < FleetCount; i++)
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218 _inSortie[i] = false;
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219 InspectDeck(json.api_deck_port);
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220 InspectShipData(json.api_ship);
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221 InspectBasic(json.api_basic);
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222 _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;
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223 _itemInfo.NowShips = ((object[])json.api_ship).Length;
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225 else if (json.api_data()) // ship2
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228 InspectDeck(json.api_data_deck);
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229 InspectShipData(json.api_data);
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230 _itemInfo.NowShips = ((object[])json.api_data).Length;
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232 else if (json.api_ship_data()) // ship3とship_deck
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234 // 一隻分のデータしか来ないことがあるので艦娘数を数えない
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235 InspectDeck(json.api_deck_data);
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236 InspectShipData(json.api_ship_data);
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238 else if (json.api_ship()) // getship
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240 InspectShipData(new[] {json.api_ship});
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244 private void ClearShipInfo()
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247 _shipInfo[-1] = new ShipStatus();
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250 public void InspectDeck(dynamic json)
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252 foreach (var entry in json)
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254 var fleet = (int)entry.api_id - 1;
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255 var deck = _decks[fleet];
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256 for (var i = 0; i < deck.Length; i++)
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257 deck[i] = (int)entry.api_ship[i];
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258 _inMission[fleet] = (int)entry.api_mission[0] != 0;
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262 private void InspectShipData(dynamic json)
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264 foreach (var entry in json)
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266 _shipInfo[(int)entry.api_id] = new ShipStatus(_itemInfo)
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268 Id = (int)entry.api_id,
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269 Spec = _shipMaster[(int)entry.api_ship_id],
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270 Level = (int)entry.api_lv,
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271 ExpToNext = (int)entry.api_exp[1],
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272 MaxHp = (int)entry.api_maxhp,
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273 NowHp = (int)entry.api_nowhp,
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274 Cond = (int)entry.api_cond,
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275 Fuel = (int)entry.api_fuel,
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276 Bull = (int)entry.api_bull,
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277 OnSlot = (int[])entry.api_onslot,
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278 Slot = (int[])entry.api_slot,
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279 SlotEx = entry.api_slot_ex() ? (int)entry.api_slot_ex : 0,
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280 LoS = (int)entry.api_sakuteki[0],
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281 Firepower = (int)entry.api_karyoku[0],
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282 AntiSubmarine = (int)entry.api_taisen[0]
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284 _itemInfo.CountNewItems((int[])entry.api_slot);
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288 private void InspectBasic(dynamic json)
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290 _hqLevel = (int)json.api_level;
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293 public void InspectCharge(dynamic json)
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295 foreach (var entry in json.api_ship)
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297 var status = _shipInfo[(int)entry.api_id];
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298 status.Bull = (int)entry.api_bull;
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299 status.Fuel = (int)entry.api_fuel;
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300 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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302 var material = (int[])json.api_material;
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303 for (var i = 0; i < material.Length; i++)
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304 _itemInfo.MaterialHistory[i].Now = material[i];
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307 public void InspectChange(string request)
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309 var values = HttpUtility.ParseQueryString(request);
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310 var fleet = int.Parse(values["api_id"]) - 1;
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311 var idx = int.Parse(values["api_ship_idx"]);
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312 var ship = int.Parse(values["api_ship_id"]);
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315 var deck = _decks[fleet];
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316 for (var i = 1; i < deck.Length; i++)
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322 WithdrowShip(fleet, idx);
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326 var of = FindFleet(ship, out oi);
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327 var orig = _decks[fleet][idx];
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328 _decks[fleet][idx] = ship;
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332 if ((_decks[of][oi] = orig) == -1)
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333 WithdrowShip(of, oi);
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336 private int FindFleet(int ship, out int idx)
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338 for (var f = 0; f < _decks.Length; f++)
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340 idx = Array.FindIndex(_decks[f], id => id == ship);
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349 private void WithdrowShip(int fleet, int idx)
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351 var deck = _decks[fleet];
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352 for (var i = idx; i < deck.Length - 1; i++)
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353 deck[i] = deck[i + 1];
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354 deck[deck.Length - 1] = -1;
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357 public void InspectPowerup(string request, dynamic json)
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359 var values = HttpUtility.ParseQueryString(request);
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360 var ships = values["api_id_items"].Split(',');
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361 _itemInfo.NowShips -= ships.Length;
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362 _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());
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363 foreach (var ship in ships)
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364 _shipInfo.Remove(int.Parse(ship));
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365 InspectDeck(json.api_deck);
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366 InspectShip(json.api_ship);
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369 public void InspectDestroyShip(string request, dynamic json)
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371 var values = HttpUtility.ParseQueryString(request);
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372 var ship = int.Parse(values["api_ship_id"]);
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373 _itemInfo.NowShips--;
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374 _itemInfo.DeleteItems(_shipInfo[ship].Slot);
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376 var of = FindFleet(ship, out oi);
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378 WithdrowShip(of, oi);
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379 _shipInfo.Remove(ship);
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381 var material = (int[])json.api_material;
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382 for (var i = 0; i < material.Length; i++)
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383 _itemInfo.MaterialHistory[i].Now = material[i];
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386 public void StartSortie(string request)
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388 var values = HttpUtility.ParseQueryString(request);
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389 var fleet = int.Parse(values["api_deck_id"]) - 1;
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390 if (_combinedFleetType == 0)
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392 _inSortie[fleet] = true;
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396 _inSortie[0] = _inSortie[1] = true;
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400 public void RepairShip(int id)
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402 var s = _shipInfo[id];
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404 s.Cond = Max(40, s.Cond);
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407 public ShipStatus[] GetShipStatuses(int fleet)
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409 return _decks[fleet].Where(id => id != -1).Select(id =>
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411 var s = _shipInfo[id];
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412 s.Escaped = _escapedShips.Contains(id);
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417 public int[] GetDeck(int fleet) => _decks[fleet];
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419 public ShipStatus this[int idx] => _shipInfo[idx];
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421 public bool InMission(int fleet) => _inMission[fleet];
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423 public bool InSortie(int fleet) => _inSortie[fleet];
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425 public ShipStatus[] ShipList
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426 => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>
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429 var f = FindFleet(s.Id, out oi);
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431 s.Escaped = _escapedShips.Contains(s.Id);
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435 public ChargeStatus[] ChargeStatuses
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436 => (from deck in _decks
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437 let flag = new ChargeStatus(_shipInfo[deck[0]])
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438 let others = (from id in deck.Skip(1)
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439 select new ChargeStatus(_shipInfo[id]))
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442 new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))
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443 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,
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444 flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();
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446 private readonly Dictionary<int, int> _alvBonus = new Dictionary<int, int>
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454 public int GetFighterPower(int fleet, bool withBonus)
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455 => GetShipStatuses(fleet).Where(s => !s.Escaped).SelectMany(ship =>
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456 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>
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458 var spec = _itemInfo[slot];
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459 if (!spec.CanAirCombat)
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461 var item = _itemInfo.ItemDict[slot];
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463 if (onslot != 0 && item.Alv == 7 && withBonus)
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464 _alvBonus.TryGetValue(spec.Type, out bonus);
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465 return (int)Floor(spec.AntiAir * Sqrt(onslot)) + bonus;
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468 public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)
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469 => (from s in ShipList
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470 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)
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471 select s).OrderByDescending(s => s.RepairTime).ToArray();
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474 public double GetLineOfSights(int fleet)
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477 foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))
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480 foreach (var spec in s.Slot.Select(t => _itemInfo[t]))
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483 result += spec.LoS * spec.LoSScaleFactor();
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485 result += Sqrt(s.LoS - items) * 1.6841056;
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487 return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;
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490 public void SetEscapedShips(List<int> ships)
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492 _escapedShips.AddRange(ships);
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495 public void ClearEscapedShips()
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497 _escapedShips.Clear();
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