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GAME START画面で表示する艦隊を切り替えるとエラーになるのを直す
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 using System.Web;\r
22 \r
23 namespace KancolleSniffer\r
24 {\r
25     public class ShipStatus\r
26     {\r
27         public int Id { get; set; }\r
28         public int Fleet { get; set; } // ShipListだけで使う\r
29         public ShipSpec Spec { get; set; }\r
30 \r
31         public string Name\r
32         {\r
33             get { return Spec.Name; }\r
34         }\r
35 \r
36         public int Level { get; set; }\r
37         public int ExpToNext { get; set; }\r
38         public int MaxHp { get; set; }\r
39         public int NowHp { get; set; }\r
40         public int Cond { get; set; }\r
41         public int Fuel { get; set; }\r
42         public int Bull { get; set; }\r
43         public int[] OnSlot { get; set; }\r
44         public int[] Slot { get; set; }\r
45         public int LoS { get; set; }\r
46 \r
47         public Damage DamageLevel\r
48         {\r
49             get { return CalcDamage(NowHp, MaxHp); }\r
50         }\r
51 \r
52         public ShipStatus()\r
53         {\r
54             Id = -1;\r
55             Spec = new ShipSpec();\r
56             OnSlot = new int[0];\r
57             Slot = new int[0];\r
58         }\r
59 \r
60         public enum Damage\r
61         {\r
62             Minor,\r
63             Small,\r
64             Half,\r
65             Badly\r
66         }\r
67 \r
68         public static Damage CalcDamage(int now, int max)\r
69         {\r
70             var ratio = max == 0 ? 1 : (double)now / max;\r
71             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
72         }\r
73 \r
74         public TimeSpan RepairTime\r
75         {\r
76             get { return CalcRepairTime(MaxHp - NowHp); }\r
77         }\r
78 \r
79         public TimeSpan CalcRepairTime(int damage)\r
80         {\r
81             return TimeSpan.FromSeconds(RepairSecPerHp * damage + 30);\r
82         }\r
83 \r
84         public double RepairSecPerHp\r
85         {\r
86             get\r
87             {\r
88                 var weight = Spec.RepairWeight;\r
89                 var level = Level < 12 ? Level * 10 : Level * 5 + Math.Floor(Math.Sqrt(Level - 11)) * 10 + 50;\r
90                 return level * weight;\r
91             }\r
92         }\r
93 \r
94         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
95         {\r
96             var damage = MaxHp - NowHp;\r
97             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
98             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
99         }\r
100     }\r
101 \r
102     public struct ChargeStatus\r
103     {\r
104         public int Fuel { get; set; }\r
105         public int Bull { get; set; }\r
106 \r
107         public ChargeStatus(ShipStatus status) : this()\r
108         {\r
109             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
110             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
111         }\r
112 \r
113         public ChargeStatus(int fuel, int bull) : this()\r
114         {\r
115             Fuel = fuel;\r
116             Bull = bull;\r
117         }\r
118 \r
119         private int CalcChargeState(int now, int full)\r
120         {\r
121             if (full == 0 || now == full)\r
122                 return 0;\r
123             var ratio = (double)now / full;\r
124             if (ratio >= 7.0 / 9)\r
125                 return 1;\r
126             if (ratio >= 3.0 / 9)\r
127                 return 2;\r
128             if (ratio > 0)\r
129                 return 3;\r
130             return 4;\r
131         }\r
132     }\r
133 \r
134     public class ShipInfo\r
135     {\r
136         public const int FleetCount = 4;\r
137         public const int MemberCount = 6;\r
138 \r
139         private readonly int[][] _decks = new int[FleetCount][];\r
140         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
141         private readonly ConditionTimer _conditionTimer;\r
142         private readonly ShipMaster _shipMaster;\r
143         private readonly ItemInfo _itemInfo;\r
144         private readonly bool[] _inMission = new bool[FleetCount];\r
145         private readonly bool[] _inSortie = new bool[FleetCount];\r
146         private int _hqLevel;\r
147         private readonly List<int> _escapedShips = new List<int>();\r
148         private int _combinedFleetType;\r
149 \r
150         public ShipInfo(ShipMaster shipMaster, ItemInfo itemInfo)\r
151         {\r
152             _shipMaster = shipMaster;\r
153             _itemInfo = itemInfo;\r
154             _conditionTimer = new ConditionTimer(this);\r
155 \r
156             for (var fleet = 0; fleet < FleetCount; fleet++)\r
157             {\r
158                 var deck = new int[MemberCount];\r
159                 for (var i = 0; i < deck.Length; i++)\r
160                     deck[i] = -1;\r
161                 _decks[fleet] = deck;\r
162             }\r
163             ClearShipInfo();\r
164         }\r
165 \r
166         public void InspectShip(dynamic json)\r
167         {\r
168             if (json.api_deck_port()) // port\r
169             {\r
170                 ClearShipInfo();\r
171                 for (var i = 0; i < FleetCount; i++)\r
172                     _inSortie[i] = false;\r
173                 InspectDeck(json.api_deck_port);\r
174                 InspectShipData(json.api_ship);\r
175                 InspectBasic(json.api_basic);\r
176                 _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;\r
177                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
178                 _conditionTimer.SetTimer();\r
179             }\r
180             else if (json.api_data()) // ship2\r
181             {\r
182                 ClearShipInfo();\r
183                 InspectDeck(json.api_data_deck);\r
184                 InspectShipData(json.api_data);\r
185                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
186                 _conditionTimer.SetTimer();\r
187             }\r
188             else if (json.api_ship_data()) // ship3\r
189             {\r
190                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
191                 InspectDeck(json.api_deck_data);\r
192                 InspectShipData(json.api_ship_data);\r
193             }\r
194             else if (json.api_ship()) // getship\r
195             {\r
196                 InspectShipData(new[] {json.api_ship});\r
197             }\r
198         }\r
199 \r
200         private void ClearShipInfo()\r
201         {\r
202             _shipInfo.Clear();\r
203             _shipInfo[-1] = new ShipStatus();\r
204         }\r
205 \r
206         public void InspectDeck(dynamic json)\r
207         {\r
208             foreach (var entry in json)\r
209             {\r
210                 var fleet = (int)entry.api_id - 1;\r
211                 var deck = _decks[fleet];\r
212                 for (var i = 0; i < deck.Length; i++)\r
213                     deck[i] = (int)entry.api_ship[i];\r
214                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
215                 if (_inMission[fleet])\r
216                     _conditionTimer.Disable(fleet);\r
217             }\r
218         }\r
219 \r
220         private void InspectShipData(dynamic json)\r
221         {\r
222             foreach (var entry in json)\r
223             {\r
224                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
225                 {\r
226                     Id = (int)entry.api_id,\r
227                     Spec = _shipMaster[(int)entry.api_ship_id],\r
228                     Level = (int)entry.api_lv,\r
229                     ExpToNext = (int)entry.api_exp[1],\r
230                     MaxHp = (int)entry.api_maxhp,\r
231                     NowHp = (int)entry.api_nowhp,\r
232                     Cond = (int)entry.api_cond,\r
233                     Fuel = (int)entry.api_fuel,\r
234                     Bull = (int)entry.api_bull,\r
235                     OnSlot = (int[])entry.api_onslot,\r
236                     Slot = (int[])entry.api_slot,\r
237                     LoS = (int)entry.api_sakuteki[0]\r
238                 };\r
239                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
240             }\r
241         }\r
242 \r
243         private void InspectBasic(dynamic json)\r
244         {\r
245             _hqLevel = (int)json.api_level;\r
246         }\r
247 \r
248         public void InspectCharge(dynamic json)\r
249         {\r
250             foreach (var entry in json.api_ship)\r
251             {\r
252                 var status = _shipInfo[(int)entry.api_id];\r
253                 status.Bull = (int)entry.api_bull;\r
254                 status.Fuel = (int)entry.api_fuel;\r
255                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
256             }\r
257             var material = (int[])json.api_material;\r
258             for (var i = 0; i < material.Length; i++)\r
259                 _itemInfo.MaterialHistory[i].Now = material[i];\r
260         }\r
261 \r
262         public void InspectChange(string request)\r
263         {\r
264             var values = HttpUtility.ParseQueryString(request);\r
265             var fleet = int.Parse(values["api_id"]) - 1;\r
266             var idx = int.Parse(values["api_ship_idx"]);\r
267             var ship = int.Parse(values["api_ship_id"]);\r
268             if (idx == -1)\r
269             {\r
270                 var deck = _decks[fleet];\r
271                 for (var i = 1; i < deck.Length; i++)\r
272                     deck[i] = -1;\r
273                 _conditionTimer.Invalidate(fleet);\r
274                 return;\r
275             }\r
276             if (ship == -1)\r
277             {\r
278                 WithdrowShip(fleet, idx);\r
279                 return;\r
280             }\r
281             int oi;\r
282             var of = FindFleet(ship, out oi);\r
283             var orig = _decks[fleet][idx];\r
284             _decks[fleet][idx] = ship;\r
285             _conditionTimer.Invalidate(fleet);\r
286             if (of == -1)\r
287                 return;\r
288             // 入れ替えの場合\r
289             if ((_decks[of][oi] = orig) == -1)\r
290                 WithdrowShip(of, oi);\r
291             if (of != fleet)\r
292                 _conditionTimer.Invalidate(of);\r
293         }\r
294 \r
295         private int FindFleet(int ship, out int idx)\r
296         {\r
297             for (var f = 0; f < _decks.Length; f++)\r
298             {\r
299                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
300                 if (idx < 0)\r
301                     continue;\r
302                 return f;\r
303             }\r
304             idx = -1;\r
305             return -1;\r
306         }\r
307 \r
308         private void WithdrowShip(int fleet, int idx)\r
309         {\r
310             var deck = _decks[fleet];\r
311             for (var i = idx; i < deck.Length - 1; i++)\r
312                 deck[i] = deck[i + 1];\r
313             deck[deck.Length - 1] = -1;\r
314             _conditionTimer.Invalidate(fleet);\r
315         }\r
316 \r
317         public void InspectPowerup(string request, dynamic json)\r
318         {\r
319             var values = HttpUtility.ParseQueryString(request);\r
320             var ships = values["api_id_items"].Split(',');\r
321             _itemInfo.NowShips -= ships.Length;\r
322             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
323             foreach (var ship in ships)\r
324                 _shipInfo.Remove(int.Parse(ship));\r
325             InspectDeck(json.api_deck);\r
326             InspectShip(json.api_ship);\r
327         }\r
328 \r
329         public void InspectDestroyShip(string request, dynamic json)\r
330         {\r
331             var values = HttpUtility.ParseQueryString(request);\r
332             var ship = int.Parse(values["api_ship_id"]);\r
333             _itemInfo.NowShips--;\r
334             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
335             int oi;\r
336             var of = FindFleet(ship, out oi);\r
337             if (of != -1)\r
338                 WithdrowShip(of, oi);\r
339             _shipInfo.Remove(ship);\r
340 \r
341             var material = (int[])json.api_material;\r
342             for (var i = 0; i < material.Length; i++)\r
343                 _itemInfo.MaterialHistory[i].Now = material[i];\r
344         }\r
345 \r
346         public void StartSortie(string request)\r
347         {\r
348             var values = HttpUtility.ParseQueryString(request);\r
349             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
350             if (_combinedFleetType == 0)\r
351             {\r
352                 _conditionTimer.Disable(fleet);\r
353                 _inSortie[fleet] = true;\r
354             }\r
355             else\r
356             {\r
357                 _conditionTimer.Disable(0);\r
358                 _conditionTimer.Disable(1);\r
359                 _inSortie[0] = _inSortie[1] = true;\r
360             }\r
361         }\r
362 \r
363         public void RepairShip(int id)\r
364         {\r
365             var s = _shipInfo[id];\r
366             s.NowHp = s.MaxHp;\r
367             s.Cond = Math.Max(40, s.Cond);\r
368             _conditionTimer.SetTimer();\r
369         }\r
370 \r
371         public ShipStatus[] GetShipStatuses(int fleet)\r
372         {\r
373             return\r
374                 (from id in _decks[fleet] where id != -1\r
375                     select _escapedShips.Contains(id) ? new ShipStatus() : _shipInfo[id]).ToArray();\r
376         }\r
377 \r
378         public int[] GetDeck(int fleet)\r
379         {\r
380             return _decks[fleet];\r
381         }\r
382 \r
383         public ShipStatus this[int idx]\r
384         {\r
385             get { return _shipInfo[idx]; }\r
386         }\r
387 \r
388         public bool InMission(int fleet)\r
389         {\r
390             return _inMission[fleet];\r
391         }\r
392 \r
393         public bool InSortie(int fleet)\r
394         {\r
395             return _inSortie[fleet];\r
396         }\r
397 \r
398         public ShipStatus[] ShipList\r
399         {\r
400             get\r
401             {\r
402                 return _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
403                 {\r
404                     int oi;\r
405                     var f = FindFleet(s.Id, out oi);\r
406                     s.Fleet = f;\r
407                     return s;\r
408                 }).ToArray();\r
409             }\r
410         }\r
411 \r
412         public DateTime GetConditionTiemr(int fleet)\r
413         {\r
414             return _conditionTimer.GetTimer(fleet);\r
415         }\r
416 \r
417         public int[] GetConditionNotice()\r
418         {\r
419             return _conditionTimer.GetNotice();\r
420         }\r
421 \r
422         public ChargeStatus[] ChargeStatuses\r
423         {\r
424             get\r
425             {\r
426                 return (from deck in _decks\r
427                     let flag = new ChargeStatus(_shipInfo[deck[0]])\r
428                     let others = (from id in deck.Skip(1)\r
429                         select new ChargeStatus(_shipInfo[id]))\r
430                         .Aggregate(\r
431                             (result, next) =>\r
432                                 new ChargeStatus(Math.Max(result.Fuel, next.Fuel), Math.Max(result.Bull, next.Bull)))\r
433                     select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
434                         flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
435             }\r
436         }\r
437 \r
438         public int GetAirSuperiority(int fleet)\r
439         {\r
440             return (from id in _decks[fleet]\r
441                 let ship = _shipInfo[id]\r
442                 from slot in ship.Slot.Zip(ship.OnSlot, (s, o) => new {slot = s, onslot = o})\r
443                 let item = _itemInfo[slot.slot]\r
444                 where item.CanAirCombat()\r
445                 select (int)Math.Floor(item.AntiAir * Math.Sqrt(slot.onslot))).DefaultIfEmpty().Sum();\r
446         }\r
447 \r
448         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
449         {\r
450             return (from s in ShipList\r
451                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
452                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
453         }\r
454 \r
455         public double GetLineOfSights(int fleet)\r
456         {\r
457             var result = 0.0;\r
458             foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))\r
459             {\r
460                 var items = 0;\r
461                 foreach (var spec in s.Slot.Select(t => _itemInfo[t]))\r
462                 {\r
463                     items += spec.LoS;\r
464                     result += spec.LoS * spec.LoSScaleFactor();\r
465                 }\r
466                 result += Math.Sqrt(s.LoS - items) * 1.6841056;\r
467             }\r
468             return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;\r
469         }\r
470 \r
471         public void SetEscapedShips(List<int> ships)\r
472         {\r
473             _escapedShips.Clear();\r
474             _escapedShips.AddRange(ships);\r
475         }\r
476 \r
477         public void ClearEscapedShips()\r
478         {\r
479             _escapedShips.Clear();\r
480         }\r
481     }\r
482 }