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艦隊編成の要素数を可変長にする
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public struct ChargeStatus\r
23     {\r
24         public int Fuel { get; set; }\r
25         public int Bull { get; set; }\r
26 \r
27         public ChargeStatus(ShipStatus status) : this()\r
28         {\r
29             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
30             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
31         }\r
32 \r
33         public ChargeStatus(int fuel, int bull) : this()\r
34         {\r
35             Fuel = fuel;\r
36             Bull = bull;\r
37         }\r
38 \r
39         private int CalcChargeState(int now, int full)\r
40         {\r
41             if (full == 0 || now == full)\r
42                 return 0;\r
43             var ratio = (double)now / full;\r
44             if (ratio >= 7.0 / 9)\r
45                 return 1;\r
46             if (ratio >= 3.0 / 9)\r
47                 return 2;\r
48             if (ratio > 0)\r
49                 return 3;\r
50             return 4;\r
51         }\r
52     }\r
53 \r
54     public class ShipInfo\r
55     {\r
56         public const int FleetCount = 4;\r
57         public const int MemberCount = 6;\r
58 \r
59         private readonly int[][] _decks = new int[FleetCount][];\r
60         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
61         private readonly ShipMaster _shipMaster = new ShipMaster();\r
62         private readonly ItemInfo _itemInfo;\r
63         private readonly bool[] _inMission = new bool[FleetCount];\r
64         private readonly bool[] _inSortie = new bool[FleetCount];\r
65         private int _hqLevel;\r
66         private readonly List<int> _escapedShips = new List<int>();\r
67         private int _combinedFleetType;\r
68 \r
69         public ShipInfo(ItemInfo itemInfo)\r
70         {\r
71             _itemInfo = itemInfo;\r
72             ClearShipInfo();\r
73         }\r
74 \r
75         public void InspectMaster(dynamic json)\r
76         {\r
77             _shipMaster.Inspect(json);\r
78         }\r
79 \r
80         public void InspectShip(dynamic json)\r
81         {\r
82             if (json.api_deck_port()) // port\r
83             {\r
84                 ClearShipInfo();\r
85                 for (var i = 0; i < FleetCount; i++)\r
86                     _inSortie[i] = false;\r
87                 InspectDeck(json.api_deck_port);\r
88                 InspectShipData(json.api_ship);\r
89                 InspectBasic(json.api_basic);\r
90                 if (json.api_combined_flag())\r
91                     _combinedFleetType = (int)json.api_combined_flag;\r
92                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
93             }\r
94             else if (json.api_data()) // ship2\r
95             {\r
96                 ClearShipInfo();\r
97                 InspectDeck(json.api_data_deck);\r
98                 InspectShipData(json.api_data);\r
99                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
100             }\r
101             else if (json.api_ship_data()) // ship3とship_deck\r
102             {\r
103                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
104                 InspectDeck(json.api_deck_data);\r
105                 InspectShipData(json.api_ship_data);\r
106             }\r
107             else if (json.api_ship()) // getshipとpowerup\r
108             {\r
109                 InspectShipData(new[] {json.api_ship});\r
110             }\r
111         }\r
112 \r
113         private void ClearShipInfo()\r
114         {\r
115             _shipInfo.Clear();\r
116             _shipInfo[-1] = new ShipStatus();\r
117         }\r
118 \r
119         public void InspectDeck(dynamic json)\r
120         {\r
121             foreach (var entry in json)\r
122             {\r
123                 var fleet = (int)entry.api_id - 1;\r
124                 _decks[fleet] = (int[])entry.api_ship;\r
125                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
126             }\r
127         }\r
128 \r
129         private void InspectShipData(dynamic json)\r
130         {\r
131             foreach (var entry in json)\r
132             {\r
133                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
134                 {\r
135                     Id = (int)entry.api_id,\r
136                     Spec = _shipMaster[(int)entry.api_ship_id],\r
137                     Level = (int)entry.api_lv,\r
138                     ExpToNext = (int)entry.api_exp[1],\r
139                     MaxHp = (int)entry.api_maxhp,\r
140                     NowHp = (int)entry.api_nowhp,\r
141                     Cond = (int)entry.api_cond,\r
142                     Fuel = (int)entry.api_fuel,\r
143                     Bull = (int)entry.api_bull,\r
144                     OnSlot = (int[])entry.api_onslot,\r
145                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
146                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
147                     NdockTime = (int)entry.api_ndock_time,\r
148                     NdockItem = (int[])entry.api_ndock_item,\r
149                     LoS = (int)entry.api_sakuteki[0],\r
150                     Firepower = (int)entry.api_karyoku[0],\r
151                     Torpedo = (int)entry.api_raisou[0],\r
152                     AntiSubmarine = (int)entry.api_taisen[0],\r
153                     AntiAir = (int)entry.api_taiku[0],\r
154                     Lucky = (int)entry.api_lucky[0],\r
155                     Locked = entry.api_locked() && entry.api_locked == 1\r
156                 };\r
157             }\r
158         }\r
159 \r
160         private void InspectBasic(dynamic json)\r
161         {\r
162             _hqLevel = (int)json.api_level;\r
163         }\r
164 \r
165         public void InspectCharge(dynamic json)\r
166         {\r
167             foreach (var entry in json.api_ship)\r
168             {\r
169                 var status = _shipInfo[(int)entry.api_id];\r
170                 status.Bull = (int)entry.api_bull;\r
171                 status.Fuel = (int)entry.api_fuel;\r
172                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
173             }\r
174         }\r
175 \r
176         public void InspectChange(string request)\r
177         {\r
178             var values = HttpUtility.ParseQueryString(request);\r
179             var fleet = int.Parse(values["api_id"]) - 1;\r
180             var idx = int.Parse(values["api_ship_idx"]);\r
181             var ship = int.Parse(values["api_ship_id"]);\r
182             if (idx == -1)\r
183             {\r
184                 var deck = _decks[fleet];\r
185                 for (var i = 1; i < deck.Length; i++)\r
186                     deck[i] = -1;\r
187                 return;\r
188             }\r
189             if (ship == -1)\r
190             {\r
191                 WithdrowShip(fleet, idx);\r
192                 return;\r
193             }\r
194             var of = FindFleet(ship, out var oi);\r
195             var orig = _decks[fleet][idx];\r
196             _decks[fleet][idx] = ship;\r
197             if (of == -1)\r
198                 return;\r
199             // 入れ替えの場合\r
200             if ((_decks[of][oi] = orig) == -1)\r
201                 WithdrowShip(of, oi);\r
202         }\r
203 \r
204         private int FindFleet(int ship, out int idx)\r
205         {\r
206             for (var f = 0; f < _decks.Length; f++)\r
207             {\r
208                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
209                 if (idx < 0)\r
210                     continue;\r
211                 return f;\r
212             }\r
213             idx = -1;\r
214             return -1;\r
215         }\r
216 \r
217         private void WithdrowShip(int fleet, int idx)\r
218         {\r
219             var deck = _decks[fleet];\r
220             var j = idx;\r
221             for (var i = idx + 1; i < deck.Length; i++)\r
222             {\r
223                 if (deck[i] != -1)\r
224                     deck[j++] = deck[i];\r
225             }\r
226             for (; j < deck.Length; j++)\r
227                 deck[j] = -1;\r
228         }\r
229 \r
230         public void InspectPowerup(string request, dynamic json)\r
231         {\r
232             var values = HttpUtility.ParseQueryString(request);\r
233             var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
234             if (!_shipInfo.ContainsKey(ships[0])) // 二重に実行された場合\r
235                 return;\r
236             _itemInfo.NowShips -= ships.Length;\r
237             _itemInfo.DeleteItems(ships.SelectMany(id => _shipInfo[id].Slot).ToArray());\r
238             foreach (var id in ships)\r
239                 _shipInfo.Remove(id);\r
240             InspectDeck(json.api_deck);\r
241             InspectShip(json);\r
242         }\r
243 \r
244         public void InspectSlotExchange(string request, dynamic json)\r
245         {\r
246             var values = HttpUtility.ParseQueryString(request);\r
247             var ship = int.Parse(values["api_id"]);\r
248             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
249         }\r
250 \r
251         public void InspectSlotDeprive(dynamic json)\r
252         {\r
253             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
254         }\r
255 \r
256         public void InspectDestroyShip(string request, dynamic json)\r
257         {\r
258             var values = HttpUtility.ParseQueryString(request);\r
259             var ship = int.Parse(values["api_ship_id"]);\r
260             _itemInfo.NowShips--;\r
261             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
262             var of = FindFleet(ship, out var oi);\r
263             if (of != -1)\r
264                 WithdrowShip(of, oi);\r
265             _shipInfo.Remove(ship);\r
266         }\r
267 \r
268         public void InspectCombined(string request)\r
269         {\r
270             var values = HttpUtility.ParseQueryString(request);\r
271             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
272         }\r
273 \r
274         public void InspectMapStart(string request)\r
275         {\r
276             var values = HttpUtility.ParseQueryString(request);\r
277             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
278             if (_combinedFleetType == 0 || fleet > 1)\r
279             {\r
280                 _inSortie[fleet] = true;\r
281             }\r
282             else\r
283             {\r
284                 _inSortie[0] = _inSortie[1] = true;\r
285             }\r
286             SetBadlyDamagedShips();\r
287         }\r
288 \r
289         public void RepairShip(int id)\r
290         {\r
291             var s = _shipInfo[id];\r
292             s.NowHp = s.MaxHp;\r
293             s.Cond = Max(40, s.Cond);\r
294         }\r
295 \r
296         public ShipStatus[] GetShipStatuses(int fleet)\r
297         {\r
298             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
299         }\r
300 \r
301         public int[] GetDeck(int fleet) => _decks[fleet];\r
302 \r
303         public ShipStatus GetStatus(int id)\r
304         {\r
305             if (!_shipInfo.TryGetValue(id, out var s))\r
306                 return new ShipStatus();\r
307             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
308             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
309             s.Escaped = _escapedShips.Contains(id);\r
310             s.Fleet = FindFleet(s.Id, out _);\r
311             s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;\r
312             return s;\r
313         }\r
314 \r
315         public void SetItemHolder()\r
316         {\r
317             foreach (var ship in _shipInfo.Values)\r
318             {\r
319                 foreach (var item in ship.Slot)\r
320                     _itemInfo.GetStatus(item.Id).Holder = ship;\r
321                 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;\r
322             }\r
323         }\r
324 \r
325         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
326 \r
327         public bool InMission(int fleet) => _inMission[fleet];\r
328 \r
329         public bool InSortie(int fleet) => _inSortie[fleet];\r
330 \r
331         public int CombinedFleetType => _combinedFleetType;\r
332 \r
333         public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();\r
334 \r
335         public ChargeStatus[] ChargeStatuses\r
336             => (from deck in _decks\r
337                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
338                 let others = (from id in deck.Skip(1)\r
339                         select new ChargeStatus(_shipInfo[id]))\r
340                     .Aggregate(\r
341                         (result, next) =>\r
342                                 new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
343                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
344                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
345 \r
346         public int[] GetFighterPower(int fleet)\r
347             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
348                     ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
349                     {\r
350                         if (!slot.Spec.CanAirCombat || onslot == 0)\r
351                             return new[] {0, 0};\r
352                         var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);\r
353                         return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};\r
354                     }))\r
355                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
356 \r
357         public double GetContactTriggerRate(int fleet)\r
358             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
359                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
360                         slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
361 \r
362         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
363             => (from s in ShipList\r
364                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
365                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
366 \r
367         public double GetLineOfSights(int fleet, int factor)\r
368         {\r
369             var result = 0.0;\r
370             var emptyBonus = 6;\r
371             foreach (var s in GetShipStatuses(fleet))\r
372             {\r
373                 emptyBonus--;\r
374                 var itemLoS = 0;\r
375                 foreach (var item in s.Slot)\r
376                 {\r
377                     var spec = item.Spec;\r
378                     itemLoS += spec.LoS;\r
379                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor * factor;\r
380                 }\r
381                 result += Sqrt(s.LoS - itemLoS);\r
382             }\r
383             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
384         }\r
385 \r
386         public double GetDaihatsuBonus(int fleet)\r
387         {\r
388             var tokudaiBonus = new[,]\r
389             {\r
390                 {0.00, 0.00, 0.00, 0.00, 0.00},\r
391                 {0.02, 0.02, 0.02, 0.02, 0.02},\r
392                 {0.04, 0.04, 0.04, 0.04, 0.04},\r
393                 {0.05, 0.05, 0.052, 0.054, 0.054},\r
394                 {0.054, 0.056, 0.058, 0.059, 0.06}\r
395             };\r
396             var daihatsu = 0;\r
397             var tokudai = 0;\r
398             var bonus = 0.0;\r
399             var level = 0;\r
400             var sum = 0;\r
401             foreach (var ship in GetShipStatuses(fleet))\r
402             {\r
403                 if (ship.Name == "鬼怒改二")\r
404                     bonus += 0.05;\r
405                 foreach (var item in ship.Slot)\r
406                 {\r
407                     switch (item.Spec.Name)\r
408                     {\r
409                         case "大発動艇":\r
410                             level += item.Level;\r
411                             sum++;\r
412                             daihatsu++;\r
413                             bonus += 0.05;\r
414                             break;\r
415                         case "特大発動艇":\r
416                             level += item.Level;\r
417                             sum++;\r
418                             tokudai++;\r
419                             bonus += 0.05;\r
420                             break;\r
421                         case "大発動艇(八九式中戦車&陸戦隊)":\r
422                             level += item.Level;\r
423                             sum++;\r
424                             bonus += 0.02;\r
425                             break;\r
426                         case "特二式内火艇":\r
427                             level += item.Level;\r
428                             sum++;\r
429                             bonus += 0.01;\r
430                             break;\r
431                     }\r
432                 }\r
433             }\r
434             var levelAverage = sum == 0 ? 0.0 : (double)level / sum;\r
435             bonus = Min(bonus, 0.2);\r
436             return bonus + 0.01 * bonus * levelAverage + tokudaiBonus[Min(tokudai, 4), Min(daihatsu, 4)];\r
437         }\r
438 \r
439         public double GetTransportPoint(int fleet)\r
440         {\r
441             return GetShipStatuses(fleet).Sum(ship => ship.TransportPoint);\r
442         }\r
443 \r
444         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
445 \r
446         public void SetBadlyDamagedShips()\r
447         {\r
448             BadlyDamagedShips =\r
449                 _inSortie.SelectMany((flag, i) => !flag\r
450                         ? new ShipStatus[0]\r
451                         : _combinedFleetType > 0 && i == 1\r
452                             ? GetShipStatuses(1).Skip(1) // 連合艦隊第二の旗艦を飛ばす\r
453                             : GetShipStatuses(i))\r
454                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
455                     .Select(s => s.Name)\r
456                     .ToArray();\r
457         }\r
458 \r
459         public void ClearBadlyDamagedShips()\r
460         {\r
461             BadlyDamagedShips = new string[0];\r
462         }\r
463 \r
464         public void SetEscapedShips(List<int> ships)\r
465         {\r
466             _escapedShips.AddRange(ships);\r
467         }\r
468 \r
469         public void ClearEscapedShips()\r
470         {\r
471             _escapedShips.Clear();\r
472         }\r
473 \r
474         public bool UseOldEnemyId\r
475         {\r
476             set => _shipMaster.UseOldEnemyId = value;\r
477         }\r
478     }\r
479 }