1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>
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3 // This program is part of KancolleSniffer.
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5 // KancolleSniffer is free software: you can redistribute it and/or modify
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6 // it under the terms of the GNU General Public License as published by
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7 // the Free Software Foundation, either version 3 of the License, or
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8 // (at your option) any later version.
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10 // This program is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 // GNU General Public License for more details.
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15 // You should have received a copy of the GNU General Public License
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16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
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19 using System.Collections.Generic;
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23 namespace KancolleSniffer
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25 public class ShipStatus
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27 private readonly ItemInfo _itemInfo;
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28 public int Id { get; set; }
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29 public int Fleet { get; set; } // ShipListだけで使う
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30 public ShipSpec Spec { get; set; }
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34 get { return Spec.Name; }
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37 public int Level { get; set; }
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38 public int ExpToNext { get; set; }
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39 public int MaxHp { get; set; }
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40 public int NowHp { get; set; }
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41 public int Cond { get; set; }
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42 public int Fuel { get; set; }
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43 public int Bull { get; set; }
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44 public int[] OnSlot { get; set; }
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45 public int[] Slot { get; set; }
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46 public int LoS { get; set; }
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47 public int Firepower { get; set; }
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48 public int AntiSubmarine { get; set; }
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50 public Damage DamageLevel
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52 get { return CalcDamage(NowHp, MaxHp); }
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55 public ShipStatus(ItemInfo itemInfo = null)
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57 _itemInfo = itemInfo;
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59 Spec = new ShipSpec();
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60 OnSlot = new int[0];
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72 public static Damage CalcDamage(int now, int max)
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74 var ratio = max == 0 ? 1 : (double)now / max;
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75 return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;
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78 public TimeSpan RepairTime
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80 get { return TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30); }
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83 public int CalcRepairSec(int damage)
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85 return (int)(RepairSecPerHp * damage);
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88 public double RepairSecPerHp
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92 var weight = Spec.RepairWeight;
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93 var level = Level < 12 ? Level * 10 : Level * 5 + Math.Floor(Math.Sqrt(Level - 11)) * 10 + 50;
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94 return level * weight;
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98 public void CalcMaterialsToRepair(out int fuel, out int steal)
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100 var damage = MaxHp - NowHp;
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101 fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);
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102 steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);
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105 public int RealFirepower
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109 if (Spec.IsSubmarine)
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111 if (!Spec.IsAircraftCarrier)
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112 return Firepower + 5;
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113 var specs = (from id in Slot
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114 let spec = _itemInfo.ItemDict[id].Spec
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115 where spec.IsAircraft
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116 select new {torpedo = spec.Torpedo, bomber = spec.Bomber}).ToArray();
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117 var torpedo = specs.Sum(s => s.torpedo);
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118 var bomber = specs.Sum(s => s.bomber);
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119 if (torpedo == 0 && bomber == 0)
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121 return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);
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125 public int RealAntiSubmarine
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129 if (!Spec.IsAntiSubmarine)
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131 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない
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137 var vanilla = AntiSubmarine;
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138 foreach (var spec in Slot.Select(id => _itemInfo.ItemDict[id].Spec))
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140 vanilla -= spec.AntiSubmarine;
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141 if (spec.IsReconSeaplane) // 水偵は除外
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144 sonar += spec.AntiSubmarine;
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145 else if (spec.IsDepthCharge)
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146 dc += spec.AntiSubmarine;
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147 else if (spec.IsAircraft)
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148 aircraft += spec.AntiSubmarine;
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149 all += spec.AntiSubmarine;
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151 if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし
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153 var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;
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154 return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));
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159 public struct ChargeStatus
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161 public int Fuel { get; set; }
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162 public int Bull { get; set; }
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164 public ChargeStatus(ShipStatus status) : this()
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166 Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);
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167 Bull = CalcChargeState(status.Bull, status.Spec.BullMax);
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170 public ChargeStatus(int fuel, int bull) : this()
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176 private int CalcChargeState(int now, int full)
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178 if (full == 0 || now == full)
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180 var ratio = (double)now / full;
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181 if (ratio >= 7.0 / 9)
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183 if (ratio >= 3.0 / 9)
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191 public class ShipInfo
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193 public const int FleetCount = 4;
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194 public const int MemberCount = 6;
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196 private readonly int[][] _decks = new int[FleetCount][];
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197 private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();
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198 private readonly ShipMaster _shipMaster;
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199 private readonly ItemInfo _itemInfo;
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200 private readonly bool[] _inMission = new bool[FleetCount];
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201 private readonly bool[] _inSortie = new bool[FleetCount];
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202 private int _hqLevel;
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203 private readonly List<int> _escapedShips = new List<int>();
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204 private int _combinedFleetType;
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206 public ShipInfo(ShipMaster shipMaster, ItemInfo itemInfo)
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208 _shipMaster = shipMaster;
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209 _itemInfo = itemInfo;
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211 for (var fleet = 0; fleet < FleetCount; fleet++)
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213 var deck = new int[MemberCount];
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214 for (var i = 0; i < deck.Length; i++)
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216 _decks[fleet] = deck;
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221 public void InspectShip(dynamic json)
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223 if (json.api_deck_port()) // port
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226 for (var i = 0; i < FleetCount; i++)
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227 _inSortie[i] = false;
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228 InspectDeck(json.api_deck_port);
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229 InspectShipData(json.api_ship);
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230 InspectBasic(json.api_basic);
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231 _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;
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232 _itemInfo.NowShips = ((object[])json.api_ship).Length;
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234 else if (json.api_data()) // ship2
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237 InspectDeck(json.api_data_deck);
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238 InspectShipData(json.api_data);
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239 _itemInfo.NowShips = ((object[])json.api_data).Length;
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241 else if (json.api_ship_data()) // ship3
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243 // 一隻分のデータしか来ないことがあるので艦娘数を数えない
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244 InspectDeck(json.api_deck_data);
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245 InspectShipData(json.api_ship_data);
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247 else if (json.api_ship()) // getship
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249 InspectShipData(new[] {json.api_ship});
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253 private void ClearShipInfo()
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256 _shipInfo[-1] = new ShipStatus();
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259 public void InspectDeck(dynamic json)
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261 foreach (var entry in json)
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263 var fleet = (int)entry.api_id - 1;
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264 var deck = _decks[fleet];
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265 for (var i = 0; i < deck.Length; i++)
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266 deck[i] = (int)entry.api_ship[i];
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267 _inMission[fleet] = (int)entry.api_mission[0] != 0;
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271 private void InspectShipData(dynamic json)
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273 foreach (var entry in json)
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275 _shipInfo[(int)entry.api_id] = new ShipStatus(_itemInfo)
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277 Id = (int)entry.api_id,
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278 Spec = _shipMaster[(int)entry.api_ship_id],
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279 Level = (int)entry.api_lv,
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280 ExpToNext = (int)entry.api_exp[1],
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281 MaxHp = (int)entry.api_maxhp,
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282 NowHp = (int)entry.api_nowhp,
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283 Cond = (int)entry.api_cond,
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284 Fuel = (int)entry.api_fuel,
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285 Bull = (int)entry.api_bull,
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286 OnSlot = (int[])entry.api_onslot,
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287 Slot = (int[])entry.api_slot,
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288 LoS = (int)entry.api_sakuteki[0],
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289 Firepower = (int)entry.api_karyoku[0],
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290 AntiSubmarine = (int)entry.api_taisen[0]
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292 _itemInfo.CountNewItems((int[])entry.api_slot);
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296 private void InspectBasic(dynamic json)
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298 _hqLevel = (int)json.api_level;
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301 public void InspectCharge(dynamic json)
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303 foreach (var entry in json.api_ship)
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305 var status = _shipInfo[(int)entry.api_id];
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306 status.Bull = (int)entry.api_bull;
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307 status.Fuel = (int)entry.api_fuel;
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308 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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310 var material = (int[])json.api_material;
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311 for (var i = 0; i < material.Length; i++)
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312 _itemInfo.MaterialHistory[i].Now = material[i];
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315 public void InspectChange(string request)
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317 var values = HttpUtility.ParseQueryString(request);
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318 var fleet = int.Parse(values["api_id"]) - 1;
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319 var idx = int.Parse(values["api_ship_idx"]);
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320 var ship = int.Parse(values["api_ship_id"]);
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323 var deck = _decks[fleet];
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324 for (var i = 1; i < deck.Length; i++)
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330 WithdrowShip(fleet, idx);
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334 var of = FindFleet(ship, out oi);
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335 var orig = _decks[fleet][idx];
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336 _decks[fleet][idx] = ship;
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340 if ((_decks[of][oi] = orig) == -1)
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341 WithdrowShip(of, oi);
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344 private int FindFleet(int ship, out int idx)
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346 for (var f = 0; f < _decks.Length; f++)
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348 idx = Array.FindIndex(_decks[f], id => id == ship);
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357 private void WithdrowShip(int fleet, int idx)
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359 var deck = _decks[fleet];
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360 for (var i = idx; i < deck.Length - 1; i++)
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361 deck[i] = deck[i + 1];
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362 deck[deck.Length - 1] = -1;
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365 public void InspectPowerup(string request, dynamic json)
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367 var values = HttpUtility.ParseQueryString(request);
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368 var ships = values["api_id_items"].Split(',');
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369 _itemInfo.NowShips -= ships.Length;
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370 _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());
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371 foreach (var ship in ships)
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372 _shipInfo.Remove(int.Parse(ship));
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373 InspectDeck(json.api_deck);
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374 InspectShip(json.api_ship);
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377 public void InspectDestroyShip(string request, dynamic json)
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379 var values = HttpUtility.ParseQueryString(request);
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380 var ship = int.Parse(values["api_ship_id"]);
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381 _itemInfo.NowShips--;
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382 _itemInfo.DeleteItems(_shipInfo[ship].Slot);
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384 var of = FindFleet(ship, out oi);
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386 WithdrowShip(of, oi);
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387 _shipInfo.Remove(ship);
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389 var material = (int[])json.api_material;
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390 for (var i = 0; i < material.Length; i++)
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391 _itemInfo.MaterialHistory[i].Now = material[i];
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394 public void StartSortie(string request)
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396 var values = HttpUtility.ParseQueryString(request);
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397 var fleet = int.Parse(values["api_deck_id"]) - 1;
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398 if (_combinedFleetType == 0)
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400 _inSortie[fleet] = true;
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404 _inSortie[0] = _inSortie[1] = true;
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408 public void RepairShip(int id)
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410 var s = _shipInfo[id];
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412 s.Cond = Math.Max(40, s.Cond);
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415 public ShipStatus[] GetShipStatuses(int fleet)
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418 (from id in _decks[fleet]
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420 select _escapedShips.Contains(id) ? new ShipStatus() : _shipInfo[id]).ToArray();
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423 public int[] GetDeck(int fleet)
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425 return _decks[fleet];
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428 public ShipStatus this[int idx]
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430 get { return _shipInfo[idx]; }
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433 public bool InMission(int fleet)
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435 return _inMission[fleet];
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438 public bool InSortie(int fleet)
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440 return _inSortie[fleet];
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443 public ShipStatus[] ShipList
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447 return _shipInfo.Values.Where(s => s.Level != 0).Select(s =>
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450 var f = FindFleet(s.Id, out oi);
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457 public ChargeStatus[] ChargeStatuses
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461 return (from deck in _decks
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462 let flag = new ChargeStatus(_shipInfo[deck[0]])
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463 let others = (from id in deck.Skip(1)
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464 select new ChargeStatus(_shipInfo[id]))
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467 new ChargeStatus(Math.Max(result.Fuel, next.Fuel), Math.Max(result.Bull, next.Bull)))
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468 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,
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469 flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();
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473 public int GetAirSuperiority(int fleet)
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475 return (from id in _decks[fleet]
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476 let ship = _shipInfo[id]
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477 from slot in ship.Slot.Zip(ship.OnSlot, (s, o) => new {slot = s, onslot = o})
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478 let item = _itemInfo[slot.slot]
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479 where item.CanAirCombat
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480 select (int)Math.Floor(item.AntiAir * Math.Sqrt(slot.onslot))).DefaultIfEmpty().Sum();
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483 public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)
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485 return (from s in ShipList
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486 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)
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487 select s).OrderByDescending(s => s.RepairTime).ToArray();
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490 public double GetLineOfSights(int fleet)
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493 foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))
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496 foreach (var spec in s.Slot.Select(t => _itemInfo[t]))
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499 result += spec.LoS * spec.LoSScaleFactor();
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501 result += Math.Sqrt(s.LoS - items) * 1.6841056;
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503 return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;
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506 public void SetEscapedShips(List<int> ships)
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508 _escapedShips.AddRange(ships);
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511 public void ClearEscapedShips()
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513 _escapedShips.Clear();
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