1 // Copyright (C) 2013, 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>
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3 // This program is part of KancolleSniffer.
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5 // KancolleSniffer is free software: you can redistribute it and/or modify
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6 // it under the terms of the GNU General Public License as published by
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7 // the Free Software Foundation, either version 3 of the License, or
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8 // (at your option) any later version.
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10 // This program is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 // GNU General Public License for more details.
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15 // You should have received a copy of the GNU General Public License
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16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
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19 using System.Collections.Generic;
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23 namespace KancolleSniffer
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25 public class ShipStatus
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27 public int Id { get; set; }
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28 public int Fleet { get; set; } // ShipListだけで使う
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29 public ShipSpec Spec { get; set; }
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33 get { return Spec.Name; }
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36 public int Level { get; set; }
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37 public int ExpToNext { get; set; }
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38 public int MaxHp { get; set; }
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39 public int NowHp { get; set; }
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40 public int Cond { get; set; }
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41 public int Fuel { get; set; }
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42 public int Bull { get; set; }
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43 public int[] OnSlot { get; set; }
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44 public int[] Slot { get; set; }
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45 public int LoS { get; set; }
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47 public Damage DamageLevel
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49 get { return CalcDamage(NowHp, MaxHp); }
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60 public static Damage CalcDamage(int now, int max)
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62 var ratio = max == 0 ? 1 : (double)now / max;
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63 return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;
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66 public TimeSpan RepairTime()
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68 return RepairTime(MaxHp - NowHp);
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71 public TimeSpan RepairTime(int damage)
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73 var weight = Spec.RepairWeight;
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74 var level = Level < 12 ? Level * 10 : Level * 5 + Math.Floor(Math.Sqrt(Level - 11)) * 10 + 50;
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75 return TimeSpan.FromSeconds(Math.Floor(level * weight * damage) + 30);
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79 public struct ChargeStatus
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81 public int Fuel { get; set; }
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82 public int Bull { get; set; }
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84 public ChargeStatus(ShipStatus status) : this()
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86 Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);
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87 Bull = CalcChargeState(status.Bull, status.Spec.BullMax);
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90 public ChargeStatus(int fuel, int bull) : this()
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96 private int CalcChargeState(int now, int full)
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98 if (full == 0 || now == full)
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100 var ratio = (double)now / full;
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101 if (ratio >= 7.0 / 9)
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103 if (ratio >= 3.0 / 9)
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111 public class DamageStatus
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113 public int Fleet { private set; get; }
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114 public string Name { private set; get; }
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115 public ShipStatus.Damage DamageLevel { private set; get; }
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116 public TimeSpan RepairTime { private set; get; }
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118 public DamageStatus(int fleet, string name, ShipStatus.Damage damage, TimeSpan time)
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122 DamageLevel = damage;
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127 public class ShipInfo
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129 public const int FleetCount = 4;
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130 public const int MemberCount = 6;
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132 private readonly int[][] _decks = new int[FleetCount][];
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133 private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();
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134 private readonly ConditionTimer _conditionTimer;
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135 private readonly ShipMaster _shipMaster;
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136 private readonly ItemInfo _itemInfo;
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137 private readonly bool[] _inMission = new bool[FleetCount];
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138 private readonly bool[] _inSortie = new bool[FleetCount];
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139 private int _hqLevel;
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141 public ShipInfo(ShipMaster shipMaster, ItemInfo itemInfo)
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143 _shipMaster = shipMaster;
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144 _itemInfo = itemInfo;
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145 _conditionTimer = new ConditionTimer(this);
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147 for (var fleet = 0; fleet < FleetCount; fleet++)
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149 var deck = new int[MemberCount];
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150 for (var i = 0; i < deck.Length; i++)
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152 _decks[fleet] = deck;
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156 public void InspectShip(dynamic json)
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158 if (json.api_deck_port()) // port
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161 for (var i = 0; i < FleetCount; i++)
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162 _inSortie[i] = false;
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163 InspectDeck(json.api_deck_port);
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164 InspectShipData(json.api_ship);
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165 InspectBasic(json.api_basic);
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166 _itemInfo.NowShips = ((object[])json.api_ship).Length;
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168 else if (json.api_data()) // ship2
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171 InspectDeck(json.api_data_deck);
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172 InspectShipData(json.api_data);
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173 _itemInfo.NowShips = ((object[])json.api_data).Length;
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175 else if (json.api_ship_data()) // ship3
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177 // 一隻分のデータしか来ないことがあるので艦娘数を数えない
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178 InspectDeck(json.api_deck_data);
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179 InspectShipData(json.api_ship_data);
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181 else if (json.api_ship()) // getship
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183 InspectShipData(new[] {json.api_ship});
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187 private void ClearShipInfo()
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190 _shipInfo[-1] = new ShipStatus {Spec = _shipMaster[-1], Slot = new int[0], OnSlot = new int[0]};
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193 public void InspectDeck(dynamic json)
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195 foreach (var entry in json)
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197 var fleet = (int)entry.api_id - 1;
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198 var deck = _decks[fleet];
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199 for (var i = 0; i < deck.Length; i++)
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200 deck[i] = (int)entry.api_ship[i];
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201 _inMission[fleet] = (int)entry.api_mission[0] != 0;
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202 if (_inMission[fleet])
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203 _conditionTimer.Disable(fleet);
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207 private void InspectShipData(dynamic json)
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209 foreach (var entry in json)
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211 _shipInfo[(int)entry.api_id] = new ShipStatus
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213 Id = (int)entry.api_id,
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214 Spec = _shipMaster[(int)entry.api_ship_id],
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215 Level = (int)entry.api_lv,
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216 ExpToNext = (int)entry.api_exp[1],
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217 MaxHp = (int)entry.api_maxhp,
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218 NowHp = (int)entry.api_nowhp,
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219 Cond = (int)entry.api_cond,
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220 Fuel = (int)entry.api_fuel,
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221 Bull = (int)entry.api_bull,
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222 OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray(),
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223 Slot = (from num in (dynamic[])entry.api_slot select (int)num).ToArray(),
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224 LoS = (int)entry.api_sakuteki[0]
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227 _conditionTimer.SetTimer();
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230 private void InspectBasic(dynamic json)
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232 _hqLevel = (int)json.api_level;
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235 public void InspectCharge(dynamic json)
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237 foreach (var entry in json.api_ship)
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239 var status = _shipInfo[(int)entry.api_id];
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240 status.Bull = (int)entry.api_bull;
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241 status.Fuel = (int)entry.api_fuel;
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242 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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244 var material = (int[])json.api_material;
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245 for (var i = 0; i < material.Length; i++)
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246 _itemInfo.MaterialHistory[i].Now = material[i];
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249 public void InspectChange(string request)
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251 var values = HttpUtility.ParseQueryString(request);
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252 var fleet = int.Parse(values["api_id"]) - 1;
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253 var idx = int.Parse(values["api_ship_idx"]);
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254 var ship = int.Parse(values["api_ship_id"]);
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257 var deck = _decks[fleet];
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258 for (var i = 1; i < deck.Length; i++)
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260 _conditionTimer.Invalidate(fleet);
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265 WithdrowShip(fleet, idx);
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269 var of = FindFleet(ship, out oi);
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273 if ((_decks[of][oi] = _decks[fleet][idx]) == -1)
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274 WithdrowShip(of, oi);
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276 _conditionTimer.Invalidate(of);
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278 _decks[fleet][idx] = ship;
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279 _conditionTimer.Invalidate(fleet);
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282 private int FindFleet(int ship, out int idx)
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284 for (var f = 0; f < _decks.Length; f++)
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286 idx = Array.FindIndex(_decks[f], id => id == ship);
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295 private void WithdrowShip(int fleet, int idx)
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297 var deck = _decks[fleet];
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298 for (var i = idx; i < deck.Length - 1; i++)
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299 deck[i] = deck[i + 1];
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300 deck[deck.Length - 1] = -1;
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301 _conditionTimer.Invalidate(fleet);
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304 public void InspectPowerup(string request, dynamic json)
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306 var values = HttpUtility.ParseQueryString(request);
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307 var ships = values["api_id_items"].Split(',');
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308 _itemInfo.NowShips -= ships.Length;
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309 _itemInfo.NowEquips -= (from s in ships select SlotItemCount(int.Parse(s))).Sum();
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310 foreach (var ship in ships)
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311 _shipInfo.Remove(int.Parse(ship));
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312 InspectDeck(json.api_deck);
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313 InspectShip(json.api_ship);
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316 public void InspectDestroyShip(string request, dynamic json)
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318 var values = HttpUtility.ParseQueryString(request);
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319 var ship = int.Parse(values["api_ship_id"]);
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320 _itemInfo.NowShips -= 1;
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321 _itemInfo.NowEquips -= SlotItemCount(ship);
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323 var of = FindFleet(ship, out oi);
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325 WithdrowShip(of, oi);
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326 _shipInfo.Remove(ship);
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328 var material = (int[])json.api_material;
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329 for (var i = 0; i < material.Length; i++)
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330 _itemInfo.MaterialHistory[i].Now = material[i];
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333 private int SlotItemCount(int id)
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335 return _shipInfo[id].Slot.Count(item => item != -1);
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338 public void StartSortie(string request)
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340 var values = HttpUtility.ParseQueryString(request);
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341 var fleet = int.Parse(values["api_deck_id"]) - 1;
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342 _conditionTimer.Disable(fleet);
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343 _inSortie[fleet] = true;
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346 public void RepairShip(int id)
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348 var s = _shipInfo[id];
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350 s.Cond = Math.Max(40, s.Cond);
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351 _conditionTimer.SetTimer();
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354 public ShipStatus[] GetShipStatuses(int fleet)
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356 return (from id in _decks[fleet] where id != -1 select _shipInfo[id]).ToArray();
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359 public int[] GetDeck(int fleet)
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361 return _decks[fleet];
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364 public ShipStatus this[int idx]
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366 get { return _shipInfo[idx]; }
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369 public bool InMission(int fleet)
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371 return _inMission[fleet];
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374 public bool InSortie(int fleet)
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376 return _inSortie[fleet];
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379 public ShipStatus[] ShipList
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383 return _shipInfo.Values.Where(s => s.Level != 0).Select(s =>
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386 var f = FindFleet(s.Id, out oi);
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393 public DateTime GetConditionTiemr(int fleet)
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395 return _conditionTimer.GetTimer(fleet);
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398 public int[] GetConditionNotice()
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400 return _conditionTimer.GetNotice();
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403 public ChargeStatus[] ChargeStatuses
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407 return (from deck in _decks
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408 let flag = new ChargeStatus(_shipInfo[deck[0]])
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409 let others = (from id in deck.Skip(1)
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410 select new ChargeStatus(_shipInfo[id]))
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413 new ChargeStatus(Math.Max(result.Fuel, next.Fuel), Math.Max(result.Bull, next.Bull)))
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414 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,
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415 flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();
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419 public int GetAirSuperiority(int fleet)
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421 return (from id in _decks[fleet]
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422 let ship = _shipInfo[id]
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423 from slot in ship.Slot.Zip(ship.OnSlot, (s, o) => new {slot = s, onslot = o})
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424 let item = _itemInfo[slot.slot]
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425 where item.CanAirCombat()
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426 select (int)Math.Floor(item.AntiAir * Math.Sqrt(slot.onslot))).DefaultIfEmpty().Sum();
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429 public DamageStatus[] GetDamagedShipList(DockInfo dockInfo)
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432 return (from s in _shipInfo.Values
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433 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)
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434 select new DamageStatus(FindFleet(s.Id, out oi), s.Name, s.DamageLevel, s.RepairTime())).
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435 OrderByDescending(entry => entry.RepairTime).ToArray();
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438 public double GetLineOfSights(int fleet)
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441 foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))
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444 foreach (var spec in s.Slot.Select(t => _itemInfo[t]))
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447 result += spec.LoS * spec.LoSScaleFactor();
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449 result += Math.Sqrt(s.LoS - items) * 1.6841056;
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452 return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;
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