1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>
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3 // This program is part of KancolleSniffer.
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5 // KancolleSniffer is free software: you can redistribute it and/or modify
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6 // it under the terms of the GNU General Public License as published by
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7 // the Free Software Foundation, either version 3 of the License, or
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8 // (at your option) any later version.
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10 // This program is distributed in the hope that it will be useful,
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11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 // GNU General Public License for more details.
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15 // You should have received a copy of the GNU General Public License
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16 // along with this program; if not, see <http://www.gnu.org/licenses/>.
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19 using System.Collections.Generic;
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23 namespace KancolleSniffer
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25 public class ShipStatus
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27 public int Id { get; set; }
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28 public int Fleet { get; set; } // ShipListだけで使う
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29 public ShipSpec Spec { get; set; }
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33 get { return Spec.Name; }
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36 public int Level { get; set; }
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37 public int ExpToNext { get; set; }
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38 public int MaxHp { get; set; }
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39 public int NowHp { get; set; }
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40 public int Cond { get; set; }
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41 public int Fuel { get; set; }
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42 public int Bull { get; set; }
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43 public int[] OnSlot { get; set; }
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44 public int[] Slot { get; set; }
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45 public int LoS { get; set; }
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47 public Damage DamageLevel
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49 get { return CalcDamage(NowHp, MaxHp); }
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55 Spec = new ShipSpec();
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56 OnSlot = new int[0];
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68 public static Damage CalcDamage(int now, int max)
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70 var ratio = max == 0 ? 1 : (double)now / max;
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71 return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;
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74 public TimeSpan RepairTime
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76 get { return TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30); }
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79 public int CalcRepairSec(int damage)
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81 return (int)(RepairSecPerHp * damage);
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84 public double RepairSecPerHp
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88 var weight = Spec.RepairWeight;
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89 var level = Level < 12 ? Level * 10 : Level * 5 + Math.Floor(Math.Sqrt(Level - 11)) * 10 + 50;
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90 return level * weight;
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94 public void CalcMaterialsToRepair(out int fuel, out int steal)
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96 var damage = MaxHp - NowHp;
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97 fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);
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98 steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);
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102 public struct ChargeStatus
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104 public int Fuel { get; set; }
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105 public int Bull { get; set; }
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107 public ChargeStatus(ShipStatus status) : this()
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109 Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);
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110 Bull = CalcChargeState(status.Bull, status.Spec.BullMax);
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113 public ChargeStatus(int fuel, int bull) : this()
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119 private int CalcChargeState(int now, int full)
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121 if (full == 0 || now == full)
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123 var ratio = (double)now / full;
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124 if (ratio >= 7.0 / 9)
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126 if (ratio >= 3.0 / 9)
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134 public class ShipInfo
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136 public const int FleetCount = 4;
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137 public const int MemberCount = 6;
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139 private readonly int[][] _decks = new int[FleetCount][];
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140 private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();
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141 private readonly ShipMaster _shipMaster;
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142 private readonly ItemInfo _itemInfo;
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143 private readonly bool[] _inMission = new bool[FleetCount];
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144 private readonly bool[] _inSortie = new bool[FleetCount];
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145 private int _hqLevel;
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146 private readonly List<int> _escapedShips = new List<int>();
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147 private int _combinedFleetType;
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149 public ShipInfo(ShipMaster shipMaster, ItemInfo itemInfo)
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151 _shipMaster = shipMaster;
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152 _itemInfo = itemInfo;
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154 for (var fleet = 0; fleet < FleetCount; fleet++)
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156 var deck = new int[MemberCount];
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157 for (var i = 0; i < deck.Length; i++)
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159 _decks[fleet] = deck;
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164 public void InspectShip(dynamic json)
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166 if (json.api_deck_port()) // port
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169 for (var i = 0; i < FleetCount; i++)
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170 _inSortie[i] = false;
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171 InspectDeck(json.api_deck_port);
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172 InspectShipData(json.api_ship);
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173 InspectBasic(json.api_basic);
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174 _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;
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175 _itemInfo.NowShips = ((object[])json.api_ship).Length;
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177 else if (json.api_data()) // ship2
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180 InspectDeck(json.api_data_deck);
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181 InspectShipData(json.api_data);
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182 _itemInfo.NowShips = ((object[])json.api_data).Length;
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184 else if (json.api_ship_data()) // ship3
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186 // 一隻分のデータしか来ないことがあるので艦娘数を数えない
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187 InspectDeck(json.api_deck_data);
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188 InspectShipData(json.api_ship_data);
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190 else if (json.api_ship()) // getship
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192 InspectShipData(new[] {json.api_ship});
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196 private void ClearShipInfo()
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199 _shipInfo[-1] = new ShipStatus();
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202 public void InspectDeck(dynamic json)
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204 foreach (var entry in json)
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206 var fleet = (int)entry.api_id - 1;
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207 var deck = _decks[fleet];
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208 for (var i = 0; i < deck.Length; i++)
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209 deck[i] = (int)entry.api_ship[i];
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210 _inMission[fleet] = (int)entry.api_mission[0] != 0;
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214 private void InspectShipData(dynamic json)
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216 foreach (var entry in json)
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218 _shipInfo[(int)entry.api_id] = new ShipStatus
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220 Id = (int)entry.api_id,
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221 Spec = _shipMaster[(int)entry.api_ship_id],
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222 Level = (int)entry.api_lv,
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223 ExpToNext = (int)entry.api_exp[1],
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224 MaxHp = (int)entry.api_maxhp,
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225 NowHp = (int)entry.api_nowhp,
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226 Cond = (int)entry.api_cond,
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227 Fuel = (int)entry.api_fuel,
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228 Bull = (int)entry.api_bull,
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229 OnSlot = (int[])entry.api_onslot,
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230 Slot = (int[])entry.api_slot,
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231 LoS = (int)entry.api_sakuteki[0]
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233 _itemInfo.CountNewItems((int[])entry.api_slot);
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237 private void InspectBasic(dynamic json)
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239 _hqLevel = (int)json.api_level;
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242 public void InspectCharge(dynamic json)
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244 foreach (var entry in json.api_ship)
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246 var status = _shipInfo[(int)entry.api_id];
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247 status.Bull = (int)entry.api_bull;
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248 status.Fuel = (int)entry.api_fuel;
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249 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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251 var material = (int[])json.api_material;
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252 for (var i = 0; i < material.Length; i++)
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253 _itemInfo.MaterialHistory[i].Now = material[i];
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256 public void InspectChange(string request)
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258 var values = HttpUtility.ParseQueryString(request);
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259 var fleet = int.Parse(values["api_id"]) - 1;
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260 var idx = int.Parse(values["api_ship_idx"]);
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261 var ship = int.Parse(values["api_ship_id"]);
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264 var deck = _decks[fleet];
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265 for (var i = 1; i < deck.Length; i++)
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271 WithdrowShip(fleet, idx);
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275 var of = FindFleet(ship, out oi);
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276 var orig = _decks[fleet][idx];
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277 _decks[fleet][idx] = ship;
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281 if ((_decks[of][oi] = orig) == -1)
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282 WithdrowShip(of, oi);
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285 private int FindFleet(int ship, out int idx)
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287 for (var f = 0; f < _decks.Length; f++)
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289 idx = Array.FindIndex(_decks[f], id => id == ship);
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298 private void WithdrowShip(int fleet, int idx)
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300 var deck = _decks[fleet];
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301 for (var i = idx; i < deck.Length - 1; i++)
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302 deck[i] = deck[i + 1];
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303 deck[deck.Length - 1] = -1;
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306 public void InspectPowerup(string request, dynamic json)
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308 var values = HttpUtility.ParseQueryString(request);
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309 var ships = values["api_id_items"].Split(',');
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310 _itemInfo.NowShips -= ships.Length;
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311 _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());
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312 foreach (var ship in ships)
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313 _shipInfo.Remove(int.Parse(ship));
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314 InspectDeck(json.api_deck);
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315 InspectShip(json.api_ship);
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318 public void InspectDestroyShip(string request, dynamic json)
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320 var values = HttpUtility.ParseQueryString(request);
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321 var ship = int.Parse(values["api_ship_id"]);
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322 _itemInfo.NowShips--;
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323 _itemInfo.DeleteItems(_shipInfo[ship].Slot);
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325 var of = FindFleet(ship, out oi);
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327 WithdrowShip(of, oi);
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328 _shipInfo.Remove(ship);
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330 var material = (int[])json.api_material;
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331 for (var i = 0; i < material.Length; i++)
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332 _itemInfo.MaterialHistory[i].Now = material[i];
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335 public void StartSortie(string request)
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337 var values = HttpUtility.ParseQueryString(request);
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338 var fleet = int.Parse(values["api_deck_id"]) - 1;
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339 if (_combinedFleetType == 0)
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341 _inSortie[fleet] = true;
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345 _inSortie[0] = _inSortie[1] = true;
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349 public void RepairShip(int id)
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351 var s = _shipInfo[id];
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353 s.Cond = Math.Max(40, s.Cond);
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356 public ShipStatus[] GetShipStatuses(int fleet)
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359 (from id in _decks[fleet] where id != -1
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360 select _escapedShips.Contains(id) ? new ShipStatus() : _shipInfo[id]).ToArray();
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363 public int[] GetDeck(int fleet)
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365 return _decks[fleet];
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368 public ShipStatus this[int idx]
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370 get { return _shipInfo[idx]; }
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373 public bool InMission(int fleet)
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375 return _inMission[fleet];
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378 public bool InSortie(int fleet)
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380 return _inSortie[fleet];
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383 public ShipStatus[] ShipList
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387 return _shipInfo.Values.Where(s => s.Level != 0).Select(s =>
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390 var f = FindFleet(s.Id, out oi);
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397 public ChargeStatus[] ChargeStatuses
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401 return (from deck in _decks
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402 let flag = new ChargeStatus(_shipInfo[deck[0]])
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403 let others = (from id in deck.Skip(1)
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404 select new ChargeStatus(_shipInfo[id]))
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407 new ChargeStatus(Math.Max(result.Fuel, next.Fuel), Math.Max(result.Bull, next.Bull)))
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408 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,
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409 flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();
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413 public int GetAirSuperiority(int fleet)
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415 return (from id in _decks[fleet]
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416 let ship = _shipInfo[id]
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417 from slot in ship.Slot.Zip(ship.OnSlot, (s, o) => new {slot = s, onslot = o})
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418 let item = _itemInfo[slot.slot]
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419 where item.CanAirCombat
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420 select (int)Math.Floor(item.AntiAir * Math.Sqrt(slot.onslot))).DefaultIfEmpty().Sum();
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423 public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)
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425 return (from s in ShipList
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426 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)
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427 select s).OrderByDescending(s => s.RepairTime).ToArray();
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430 public double GetLineOfSights(int fleet)
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433 foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))
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436 foreach (var spec in s.Slot.Select(t => _itemInfo[t]))
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439 result += spec.LoS * spec.LoSScaleFactor();
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441 result += Math.Sqrt(s.LoS - items) * 1.6841056;
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443 return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;
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446 public void SetEscapedShips(List<int> ships)
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448 _escapedShips.AddRange(ships);
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451 public void ClearEscapedShips()
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453 _escapedShips.Clear();
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