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一覧ウィンドウの艦娘の装備の表示に改修レベルと搭載数を加える
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 using System.Web;\r
22 \r
23 namespace KancolleSniffer\r
24 {\r
25     public class ShipStatus\r
26     {\r
27         public int Id { get; set; }\r
28         public int Fleet { get; set; } // ShipListだけで使う\r
29         public ShipSpec Spec { get; set; }\r
30 \r
31         public string Name\r
32         {\r
33             get { return Spec.Name; }\r
34         }\r
35 \r
36         public int Level { get; set; }\r
37         public int ExpToNext { get; set; }\r
38         public int MaxHp { get; set; }\r
39         public int NowHp { get; set; }\r
40         public int Cond { get; set; }\r
41         public int Fuel { get; set; }\r
42         public int Bull { get; set; }\r
43         public int[] OnSlot { get; set; }\r
44         public int[] Slot { get; set; }\r
45         public int LoS { get; set; }\r
46 \r
47         public Damage DamageLevel\r
48         {\r
49             get { return CalcDamage(NowHp, MaxHp); }\r
50         }\r
51 \r
52         public ShipStatus()\r
53         {\r
54             Id = -1;\r
55             Spec = new ShipSpec();\r
56             OnSlot = new int[0];\r
57             Slot = new int[0];\r
58         }\r
59 \r
60         public enum Damage\r
61         {\r
62             Minor,\r
63             Small,\r
64             Half,\r
65             Badly\r
66         }\r
67 \r
68         public static Damage CalcDamage(int now, int max)\r
69         {\r
70             var ratio = max == 0 ? 1 : (double)now / max;\r
71             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
72         }\r
73 \r
74         public TimeSpan RepairTime\r
75         {\r
76             get { return TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30); }\r
77         }\r
78 \r
79         public int CalcRepairSec(int damage)\r
80         {\r
81             return (int)(RepairSecPerHp * damage);\r
82         }\r
83 \r
84         public double RepairSecPerHp\r
85         {\r
86             get\r
87             {\r
88                 var weight = Spec.RepairWeight;\r
89                 var level = Level < 12 ? Level * 10 : Level * 5 + Math.Floor(Math.Sqrt(Level - 11)) * 10 + 50;\r
90                 return level * weight;\r
91             }\r
92         }\r
93 \r
94         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
95         {\r
96             var damage = MaxHp - NowHp;\r
97             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
98             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
99         }\r
100     }\r
101 \r
102     public struct ChargeStatus\r
103     {\r
104         public int Fuel { get; set; }\r
105         public int Bull { get; set; }\r
106 \r
107         public ChargeStatus(ShipStatus status) : this()\r
108         {\r
109             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
110             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
111         }\r
112 \r
113         public ChargeStatus(int fuel, int bull) : this()\r
114         {\r
115             Fuel = fuel;\r
116             Bull = bull;\r
117         }\r
118 \r
119         private int CalcChargeState(int now, int full)\r
120         {\r
121             if (full == 0 || now == full)\r
122                 return 0;\r
123             var ratio = (double)now / full;\r
124             if (ratio >= 7.0 / 9)\r
125                 return 1;\r
126             if (ratio >= 3.0 / 9)\r
127                 return 2;\r
128             if (ratio > 0)\r
129                 return 3;\r
130             return 4;\r
131         }\r
132     }\r
133 \r
134     public class ShipInfo\r
135     {\r
136         public const int FleetCount = 4;\r
137         public const int MemberCount = 6;\r
138 \r
139         private readonly int[][] _decks = new int[FleetCount][];\r
140         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
141         private readonly ShipMaster _shipMaster;\r
142         private readonly ItemInfo _itemInfo;\r
143         private readonly bool[] _inMission = new bool[FleetCount];\r
144         private readonly bool[] _inSortie = new bool[FleetCount];\r
145         private int _hqLevel;\r
146         private readonly List<int> _escapedShips = new List<int>();\r
147         private int _combinedFleetType;\r
148 \r
149         public ShipInfo(ShipMaster shipMaster, ItemInfo itemInfo)\r
150         {\r
151             _shipMaster = shipMaster;\r
152             _itemInfo = itemInfo;\r
153 \r
154             for (var fleet = 0; fleet < FleetCount; fleet++)\r
155             {\r
156                 var deck = new int[MemberCount];\r
157                 for (var i = 0; i < deck.Length; i++)\r
158                     deck[i] = -1;\r
159                 _decks[fleet] = deck;\r
160             }\r
161             ClearShipInfo();\r
162         }\r
163 \r
164         public void InspectShip(dynamic json)\r
165         {\r
166             if (json.api_deck_port()) // port\r
167             {\r
168                 ClearShipInfo();\r
169                 for (var i = 0; i < FleetCount; i++)\r
170                     _inSortie[i] = false;\r
171                 InspectDeck(json.api_deck_port);\r
172                 InspectShipData(json.api_ship);\r
173                 InspectBasic(json.api_basic);\r
174                 _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;\r
175                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
176             }\r
177             else if (json.api_data()) // ship2\r
178             {\r
179                 ClearShipInfo();\r
180                 InspectDeck(json.api_data_deck);\r
181                 InspectShipData(json.api_data);\r
182                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
183             }\r
184             else if (json.api_ship_data()) // ship3\r
185             {\r
186                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
187                 InspectDeck(json.api_deck_data);\r
188                 InspectShipData(json.api_ship_data);\r
189             }\r
190             else if (json.api_ship()) // getship\r
191             {\r
192                 InspectShipData(new[] {json.api_ship});\r
193             }\r
194         }\r
195 \r
196         private void ClearShipInfo()\r
197         {\r
198             _shipInfo.Clear();\r
199             _shipInfo[-1] = new ShipStatus();\r
200         }\r
201 \r
202         public void InspectDeck(dynamic json)\r
203         {\r
204             foreach (var entry in json)\r
205             {\r
206                 var fleet = (int)entry.api_id - 1;\r
207                 var deck = _decks[fleet];\r
208                 for (var i = 0; i < deck.Length; i++)\r
209                     deck[i] = (int)entry.api_ship[i];\r
210                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
211             }\r
212         }\r
213 \r
214         private void InspectShipData(dynamic json)\r
215         {\r
216             foreach (var entry in json)\r
217             {\r
218                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
219                 {\r
220                     Id = (int)entry.api_id,\r
221                     Spec = _shipMaster[(int)entry.api_ship_id],\r
222                     Level = (int)entry.api_lv,\r
223                     ExpToNext = (int)entry.api_exp[1],\r
224                     MaxHp = (int)entry.api_maxhp,\r
225                     NowHp = (int)entry.api_nowhp,\r
226                     Cond = (int)entry.api_cond,\r
227                     Fuel = (int)entry.api_fuel,\r
228                     Bull = (int)entry.api_bull,\r
229                     OnSlot = (int[])entry.api_onslot,\r
230                     Slot = (int[])entry.api_slot,\r
231                     LoS = (int)entry.api_sakuteki[0]\r
232                 };\r
233                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
234             }\r
235         }\r
236 \r
237         private void InspectBasic(dynamic json)\r
238         {\r
239             _hqLevel = (int)json.api_level;\r
240         }\r
241 \r
242         public void InspectCharge(dynamic json)\r
243         {\r
244             foreach (var entry in json.api_ship)\r
245             {\r
246                 var status = _shipInfo[(int)entry.api_id];\r
247                 status.Bull = (int)entry.api_bull;\r
248                 status.Fuel = (int)entry.api_fuel;\r
249                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
250             }\r
251             var material = (int[])json.api_material;\r
252             for (var i = 0; i < material.Length; i++)\r
253                 _itemInfo.MaterialHistory[i].Now = material[i];\r
254         }\r
255 \r
256         public void InspectChange(string request)\r
257         {\r
258             var values = HttpUtility.ParseQueryString(request);\r
259             var fleet = int.Parse(values["api_id"]) - 1;\r
260             var idx = int.Parse(values["api_ship_idx"]);\r
261             var ship = int.Parse(values["api_ship_id"]);\r
262             if (idx == -1)\r
263             {\r
264                 var deck = _decks[fleet];\r
265                 for (var i = 1; i < deck.Length; i++)\r
266                     deck[i] = -1;\r
267                 return;\r
268             }\r
269             if (ship == -1)\r
270             {\r
271                 WithdrowShip(fleet, idx);\r
272                 return;\r
273             }\r
274             int oi;\r
275             var of = FindFleet(ship, out oi);\r
276             var orig = _decks[fleet][idx];\r
277             _decks[fleet][idx] = ship;\r
278             if (of == -1)\r
279                 return;\r
280             // 入れ替えの場合\r
281             if ((_decks[of][oi] = orig) == -1)\r
282                 WithdrowShip(of, oi);\r
283         }\r
284 \r
285         private int FindFleet(int ship, out int idx)\r
286         {\r
287             for (var f = 0; f < _decks.Length; f++)\r
288             {\r
289                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
290                 if (idx < 0)\r
291                     continue;\r
292                 return f;\r
293             }\r
294             idx = -1;\r
295             return -1;\r
296         }\r
297 \r
298         private void WithdrowShip(int fleet, int idx)\r
299         {\r
300             var deck = _decks[fleet];\r
301             for (var i = idx; i < deck.Length - 1; i++)\r
302                 deck[i] = deck[i + 1];\r
303             deck[deck.Length - 1] = -1;\r
304         }\r
305 \r
306         public void InspectPowerup(string request, dynamic json)\r
307         {\r
308             var values = HttpUtility.ParseQueryString(request);\r
309             var ships = values["api_id_items"].Split(',');\r
310             _itemInfo.NowShips -= ships.Length;\r
311             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
312             foreach (var ship in ships)\r
313                 _shipInfo.Remove(int.Parse(ship));\r
314             InspectDeck(json.api_deck);\r
315             InspectShip(json.api_ship);\r
316         }\r
317 \r
318         public void InspectDestroyShip(string request, dynamic json)\r
319         {\r
320             var values = HttpUtility.ParseQueryString(request);\r
321             var ship = int.Parse(values["api_ship_id"]);\r
322             _itemInfo.NowShips--;\r
323             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
324             int oi;\r
325             var of = FindFleet(ship, out oi);\r
326             if (of != -1)\r
327                 WithdrowShip(of, oi);\r
328             _shipInfo.Remove(ship);\r
329 \r
330             var material = (int[])json.api_material;\r
331             for (var i = 0; i < material.Length; i++)\r
332                 _itemInfo.MaterialHistory[i].Now = material[i];\r
333         }\r
334 \r
335         public void StartSortie(string request)\r
336         {\r
337             var values = HttpUtility.ParseQueryString(request);\r
338             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
339             if (_combinedFleetType == 0)\r
340             {\r
341                 _inSortie[fleet] = true;\r
342             }\r
343             else\r
344             {\r
345                 _inSortie[0] = _inSortie[1] = true;\r
346             }\r
347         }\r
348 \r
349         public void RepairShip(int id)\r
350         {\r
351             var s = _shipInfo[id];\r
352             s.NowHp = s.MaxHp;\r
353             s.Cond = Math.Max(40, s.Cond);\r
354         }\r
355 \r
356         public ShipStatus[] GetShipStatuses(int fleet)\r
357         {\r
358             return\r
359                 (from id in _decks[fleet] where id != -1\r
360                     select _escapedShips.Contains(id) ? new ShipStatus() : _shipInfo[id]).ToArray();\r
361         }\r
362 \r
363         public int[] GetDeck(int fleet)\r
364         {\r
365             return _decks[fleet];\r
366         }\r
367 \r
368         public ShipStatus this[int idx]\r
369         {\r
370             get { return _shipInfo[idx]; }\r
371         }\r
372 \r
373         public bool InMission(int fleet)\r
374         {\r
375             return _inMission[fleet];\r
376         }\r
377 \r
378         public bool InSortie(int fleet)\r
379         {\r
380             return _inSortie[fleet];\r
381         }\r
382 \r
383         public ShipStatus[] ShipList\r
384         {\r
385             get\r
386             {\r
387                 return _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
388                 {\r
389                     int oi;\r
390                     var f = FindFleet(s.Id, out oi);\r
391                     s.Fleet = f;\r
392                     return s;\r
393                 }).ToArray();\r
394             }\r
395         }\r
396 \r
397         public ChargeStatus[] ChargeStatuses\r
398         {\r
399             get\r
400             {\r
401                 return (from deck in _decks\r
402                     let flag = new ChargeStatus(_shipInfo[deck[0]])\r
403                     let others = (from id in deck.Skip(1)\r
404                         select new ChargeStatus(_shipInfo[id]))\r
405                         .Aggregate(\r
406                             (result, next) =>\r
407                                 new ChargeStatus(Math.Max(result.Fuel, next.Fuel), Math.Max(result.Bull, next.Bull)))\r
408                     select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
409                         flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
410             }\r
411         }\r
412 \r
413         public int GetAirSuperiority(int fleet)\r
414         {\r
415             return (from id in _decks[fleet]\r
416                 let ship = _shipInfo[id]\r
417                 from slot in ship.Slot.Zip(ship.OnSlot, (s, o) => new {slot = s, onslot = o})\r
418                 let item = _itemInfo[slot.slot]\r
419                 where item.CanAirCombat\r
420                 select (int)Math.Floor(item.AntiAir * Math.Sqrt(slot.onslot))).DefaultIfEmpty().Sum();\r
421         }\r
422 \r
423         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
424         {\r
425             return (from s in ShipList\r
426                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
427                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
428         }\r
429 \r
430         public double GetLineOfSights(int fleet)\r
431         {\r
432             var result = 0.0;\r
433             foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))\r
434             {\r
435                 var items = 0;\r
436                 foreach (var spec in s.Slot.Select(t => _itemInfo[t]))\r
437                 {\r
438                     items += spec.LoS;\r
439                     result += spec.LoS * spec.LoSScaleFactor();\r
440                 }\r
441                 result += Math.Sqrt(s.LoS - items) * 1.6841056;\r
442             }\r
443             return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;\r
444         }\r
445 \r
446         public void SetEscapedShips(List<int> ships)\r
447         {\r
448             _escapedShips.AddRange(ships);\r
449         }\r
450 \r
451         public void ClearEscapedShips()\r
452         {\r
453             _escapedShips.Clear();\r
454         }\r
455     }\r
456 }