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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014 Kazuhiro Fujieda <fujieda@users.sourceforge.jp>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 using System.Web;\r
22 \r
23 namespace KancolleSniffer\r
24 {\r
25     public class ShipStatus\r
26     {\r
27         public int Id { get; set; }\r
28         public int Fleet { get; set; } // ShipListだけで使う\r
29         public ShipSpec Spec { get; set; }\r
30 \r
31         public string Name\r
32         {\r
33             get { return Spec.Name; }\r
34         }\r
35 \r
36         public int Level { get; set; }\r
37         public int ExpToNext { get; set; }\r
38         public int MaxHp { get; set; }\r
39         public int NowHp { get; set; }\r
40         public int Cond { get; set; }\r
41         public int Fuel { get; set; }\r
42         public int Bull { get; set; }\r
43         public int[] OnSlot { get; set; }\r
44         public int[] Slot { get; set; }\r
45         public int LoS { get; set; }\r
46 \r
47         public Damage DamageLevel\r
48         {\r
49             get { return CalcDamage(NowHp, MaxHp); }\r
50         }\r
51 \r
52         public ShipStatus()\r
53         {\r
54             Id = -1;\r
55             Spec = new ShipSpec();\r
56             OnSlot = new int[0];\r
57             Slot = new int[0];\r
58         }\r
59 \r
60         public enum Damage\r
61         {\r
62             Minor,\r
63             Small,\r
64             Half,\r
65             Badly\r
66         }\r
67 \r
68         public static Damage CalcDamage(int now, int max)\r
69         {\r
70             var ratio = max == 0 ? 1 : (double)now / max;\r
71             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
72         }\r
73 \r
74         public TimeSpan RepairTime\r
75         {\r
76             get { return CalcRepairTime(MaxHp - NowHp); }\r
77         }\r
78 \r
79         public TimeSpan CalcRepairTime(int damage)\r
80         {\r
81             return TimeSpan.FromSeconds(RepairSecPerHp * damage + 30);\r
82         }\r
83 \r
84         public double RepairSecPerHp\r
85         {\r
86             get\r
87             {\r
88                 var weight = Spec.RepairWeight;\r
89                 var level = Level < 12 ? Level * 10 : Level * 5 + Math.Floor(Math.Sqrt(Level - 11)) * 10 + 50;\r
90                 return level * weight;\r
91             }\r
92         }\r
93 \r
94         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
95         {\r
96             var damage = MaxHp - NowHp;\r
97             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
98             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
99         }\r
100     }\r
101 \r
102     public struct ChargeStatus\r
103     {\r
104         public int Fuel { get; set; }\r
105         public int Bull { get; set; }\r
106 \r
107         public ChargeStatus(ShipStatus status) : this()\r
108         {\r
109             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
110             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
111         }\r
112 \r
113         public ChargeStatus(int fuel, int bull) : this()\r
114         {\r
115             Fuel = fuel;\r
116             Bull = bull;\r
117         }\r
118 \r
119         private int CalcChargeState(int now, int full)\r
120         {\r
121             if (full == 0 || now == full)\r
122                 return 0;\r
123             var ratio = (double)now / full;\r
124             if (ratio >= 7.0 / 9)\r
125                 return 1;\r
126             if (ratio >= 3.0 / 9)\r
127                 return 2;\r
128             if (ratio > 0)\r
129                 return 3;\r
130             return 4;\r
131         }\r
132     }\r
133 \r
134     public class ShipInfo\r
135     {\r
136         public const int FleetCount = 4;\r
137         public const int MemberCount = 6;\r
138 \r
139         private readonly int[][] _decks = new int[FleetCount][];\r
140         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
141         private readonly ConditionTimer _conditionTimer;\r
142         private readonly ShipMaster _shipMaster;\r
143         private readonly ItemInfo _itemInfo;\r
144         private readonly bool[] _inMission = new bool[FleetCount];\r
145         private readonly bool[] _inSortie = new bool[FleetCount];\r
146         private int _hqLevel;\r
147         private readonly List<int> _escapedShips = new List<int>();\r
148         private int _combinedFleetType;\r
149 \r
150         public ShipInfo(ShipMaster shipMaster, ItemInfo itemInfo)\r
151         {\r
152             _shipMaster = shipMaster;\r
153             _itemInfo = itemInfo;\r
154             _conditionTimer = new ConditionTimer(this);\r
155 \r
156             for (var fleet = 0; fleet < FleetCount; fleet++)\r
157             {\r
158                 var deck = new int[MemberCount];\r
159                 for (var i = 0; i < deck.Length; i++)\r
160                     deck[i] = -1;\r
161                 _decks[fleet] = deck;\r
162             }\r
163         }\r
164 \r
165         public void InspectShip(dynamic json)\r
166         {\r
167             if (json.api_deck_port()) // port\r
168             {\r
169                 ClearShipInfo();\r
170                 for (var i = 0; i < FleetCount; i++)\r
171                     _inSortie[i] = false;\r
172                 InspectDeck(json.api_deck_port);\r
173                 InspectShipData(json.api_ship);\r
174                 InspectBasic(json.api_basic);\r
175                 _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;\r
176                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
177                 _conditionTimer.SetTimer();\r
178             }\r
179             else if (json.api_data()) // ship2\r
180             {\r
181                 ClearShipInfo();\r
182                 InspectDeck(json.api_data_deck);\r
183                 InspectShipData(json.api_data);\r
184                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
185                 _conditionTimer.SetTimer();\r
186             }\r
187             else if (json.api_ship_data()) // ship3\r
188             {\r
189                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
190                 InspectDeck(json.api_deck_data);\r
191                 InspectShipData(json.api_ship_data);\r
192             }\r
193             else if (json.api_ship()) // getship\r
194             {\r
195                 InspectShipData(new[] {json.api_ship});\r
196             }\r
197         }\r
198 \r
199         private void ClearShipInfo()\r
200         {\r
201             _shipInfo.Clear();\r
202             _shipInfo[-1] = new ShipStatus();\r
203         }\r
204 \r
205         public void InspectDeck(dynamic json)\r
206         {\r
207             foreach (var entry in json)\r
208             {\r
209                 var fleet = (int)entry.api_id - 1;\r
210                 var deck = _decks[fleet];\r
211                 for (var i = 0; i < deck.Length; i++)\r
212                     deck[i] = (int)entry.api_ship[i];\r
213                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
214                 if (_inMission[fleet])\r
215                     _conditionTimer.Disable(fleet);\r
216             }\r
217         }\r
218 \r
219         private void InspectShipData(dynamic json)\r
220         {\r
221             foreach (var entry in json)\r
222             {\r
223                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
224                 {\r
225                     Id = (int)entry.api_id,\r
226                     Spec = _shipMaster[(int)entry.api_ship_id],\r
227                     Level = (int)entry.api_lv,\r
228                     ExpToNext = (int)entry.api_exp[1],\r
229                     MaxHp = (int)entry.api_maxhp,\r
230                     NowHp = (int)entry.api_nowhp,\r
231                     Cond = (int)entry.api_cond,\r
232                     Fuel = (int)entry.api_fuel,\r
233                     Bull = (int)entry.api_bull,\r
234                     OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray(),\r
235                     Slot = (from num in (dynamic[])entry.api_slot select (int)num).ToArray(),\r
236                     LoS = (int)entry.api_sakuteki[0]\r
237                 };\r
238             }\r
239         }\r
240 \r
241         private void InspectBasic(dynamic json)\r
242         {\r
243             _hqLevel = (int)json.api_level;\r
244         }\r
245 \r
246         public void InspectCharge(dynamic json)\r
247         {\r
248             foreach (var entry in json.api_ship)\r
249             {\r
250                 var status = _shipInfo[(int)entry.api_id];\r
251                 status.Bull = (int)entry.api_bull;\r
252                 status.Fuel = (int)entry.api_fuel;\r
253                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
254             }\r
255             var material = (int[])json.api_material;\r
256             for (var i = 0; i < material.Length; i++)\r
257                 _itemInfo.MaterialHistory[i].Now = material[i];\r
258         }\r
259 \r
260         public void InspectChange(string request)\r
261         {\r
262             var values = HttpUtility.ParseQueryString(request);\r
263             var fleet = int.Parse(values["api_id"]) - 1;\r
264             var idx = int.Parse(values["api_ship_idx"]);\r
265             var ship = int.Parse(values["api_ship_id"]);\r
266             if (idx == -1)\r
267             {\r
268                 var deck = _decks[fleet];\r
269                 for (var i = 1; i < deck.Length; i++)\r
270                     deck[i] = -1;\r
271                 _conditionTimer.Invalidate(fleet);\r
272                 return;\r
273             }\r
274             if (ship == -1)\r
275             {\r
276                 WithdrowShip(fleet, idx);\r
277                 return;\r
278             }\r
279             int oi;\r
280             var of = FindFleet(ship, out oi);\r
281             var orig = _decks[fleet][idx];\r
282             _decks[fleet][idx] = ship;\r
283             _conditionTimer.Invalidate(fleet);\r
284             if (of == -1)\r
285                 return;\r
286             // 入れ替えの場合\r
287             if ((_decks[of][oi] = orig) == -1)\r
288                 WithdrowShip(of, oi);\r
289             if (of != fleet)\r
290                 _conditionTimer.Invalidate(of);\r
291         }\r
292 \r
293         private int FindFleet(int ship, out int idx)\r
294         {\r
295             for (var f = 0; f < _decks.Length; f++)\r
296             {\r
297                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
298                 if (idx < 0)\r
299                     continue;\r
300                 return f;\r
301             }\r
302             idx = -1;\r
303             return -1;\r
304         }\r
305 \r
306         private void WithdrowShip(int fleet, int idx)\r
307         {\r
308             var deck = _decks[fleet];\r
309             for (var i = idx; i < deck.Length - 1; i++)\r
310                 deck[i] = deck[i + 1];\r
311             deck[deck.Length - 1] = -1;\r
312             _conditionTimer.Invalidate(fleet);\r
313         }\r
314 \r
315         public void InspectPowerup(string request, dynamic json)\r
316         {\r
317             var values = HttpUtility.ParseQueryString(request);\r
318             var ships = values["api_id_items"].Split(',');\r
319             _itemInfo.NowShips -= ships.Length;\r
320             _itemInfo.NowEquips -= (from s in ships select SlotItemCount(int.Parse(s))).Sum();\r
321             foreach (var ship in ships)\r
322                 _shipInfo.Remove(int.Parse(ship));\r
323             InspectDeck(json.api_deck);\r
324             InspectShip(json.api_ship);\r
325         }\r
326 \r
327         public void InspectDestroyShip(string request, dynamic json)\r
328         {\r
329             var values = HttpUtility.ParseQueryString(request);\r
330             var ship = int.Parse(values["api_ship_id"]);\r
331             _itemInfo.NowShips -= 1;\r
332             _itemInfo.NowEquips -= SlotItemCount(ship);\r
333             int oi;\r
334             var of = FindFleet(ship, out oi);\r
335             if (of != -1)\r
336                 WithdrowShip(of, oi);\r
337             _shipInfo.Remove(ship);\r
338 \r
339             var material = (int[])json.api_material;\r
340             for (var i = 0; i < material.Length; i++)\r
341                 _itemInfo.MaterialHistory[i].Now = material[i];\r
342         }\r
343 \r
344         private int SlotItemCount(int id)\r
345         {\r
346             return _shipInfo[id].Slot.Count(item => item != -1);\r
347         }\r
348 \r
349         public void StartSortie(string request)\r
350         {\r
351             var values = HttpUtility.ParseQueryString(request);\r
352             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
353             if (_combinedFleetType == 0)\r
354             {\r
355                 _conditionTimer.Disable(fleet);\r
356                 _inSortie[fleet] = true;\r
357             }\r
358             else\r
359             {\r
360                 _conditionTimer.Disable(0);\r
361                 _conditionTimer.Disable(1);\r
362                 _inSortie[0] = _inSortie[1] = true;\r
363             }\r
364         }\r
365 \r
366         public void RepairShip(int id)\r
367         {\r
368             var s = _shipInfo[id];\r
369             s.NowHp = s.MaxHp;\r
370             s.Cond = Math.Max(40, s.Cond);\r
371             _conditionTimer.SetTimer();\r
372         }\r
373 \r
374         public ShipStatus[] GetShipStatuses(int fleet)\r
375         {\r
376             return (from id in _decks[fleet] where id != -1 select _escapedShips.Contains(id) ? new ShipStatus() : _shipInfo[id]).ToArray();\r
377         }\r
378 \r
379         public int[] GetDeck(int fleet)\r
380         {\r
381             return _decks[fleet];\r
382         }\r
383 \r
384         public ShipStatus this[int idx]\r
385         {\r
386             get { return _shipInfo[idx]; }\r
387         }\r
388 \r
389         public bool InMission(int fleet)\r
390         {\r
391             return _inMission[fleet];\r
392         }\r
393 \r
394         public bool InSortie(int fleet)\r
395         {\r
396             return _inSortie[fleet];\r
397         }\r
398 \r
399         public ShipStatus[] ShipList\r
400         {\r
401             get\r
402             {\r
403                 return _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
404                 {\r
405                     int oi;\r
406                     var f = FindFleet(s.Id, out oi);\r
407                     s.Fleet = f;\r
408                     return s;\r
409                 }).ToArray();\r
410             }\r
411         }\r
412 \r
413         public DateTime GetConditionTiemr(int fleet)\r
414         {\r
415             return _conditionTimer.GetTimer(fleet);\r
416         }\r
417 \r
418         public int[] GetConditionNotice()\r
419         {\r
420             return _conditionTimer.GetNotice();\r
421         }\r
422 \r
423         public ChargeStatus[] ChargeStatuses\r
424         {\r
425             get\r
426             {\r
427                 return (from deck in _decks\r
428                     let flag = new ChargeStatus(_shipInfo[deck[0]])\r
429                     let others = (from id in deck.Skip(1)\r
430                         select new ChargeStatus(_shipInfo[id]))\r
431                         .Aggregate(\r
432                             (result, next) =>\r
433                                 new ChargeStatus(Math.Max(result.Fuel, next.Fuel), Math.Max(result.Bull, next.Bull)))\r
434                     select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
435                         flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
436             }\r
437         }\r
438 \r
439         public int GetAirSuperiority(int fleet)\r
440         {\r
441             return (from id in _decks[fleet]\r
442                 let ship = _shipInfo[id]\r
443                 from slot in ship.Slot.Zip(ship.OnSlot, (s, o) => new {slot = s, onslot = o})\r
444                 let item = _itemInfo[slot.slot]\r
445                 where item.CanAirCombat()\r
446                 select (int)Math.Floor(item.AntiAir * Math.Sqrt(slot.onslot))).DefaultIfEmpty().Sum();\r
447         }\r
448 \r
449         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
450         {\r
451             return (from s in ShipList\r
452                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
453                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
454         }\r
455 \r
456         public double GetLineOfSights(int fleet)\r
457         {\r
458             var result = 0.0;\r
459             foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))\r
460             {\r
461                 var items = 0;\r
462                 foreach (var spec in s.Slot.Select(t => _itemInfo[t]))\r
463                 {\r
464                     items += spec.LoS;\r
465                     result += spec.LoS * spec.LoSScaleFactor();\r
466                 }\r
467                 result += Math.Sqrt(s.LoS - items) * 1.6841056;\r
468 \r
469             }\r
470             return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;\r
471         }\r
472 \r
473         public void SetEscapedShips(List<int> ships)\r
474         {\r
475             _escapedShips.Clear();\r
476             _escapedShips.AddRange(ships);\r
477         }\r
478 \r
479         public void ClearEscapedShips()\r
480         {\r
481             _escapedShips.Clear();\r
482         }\r
483     }\r
484 }