1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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18 using static System.Math;
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20 namespace KancolleSniffer
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22 public class ShipStatus
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24 public int Id { get; set; }
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25 public int Fleet { get; set; } // ShipListだけで使う
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26 public ShipSpec Spec { get; set; }
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28 public string Name => Spec.Name;
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30 public int Level { get; set; }
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31 public int ExpToNext { get; set; }
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32 public int MaxHp { get; set; }
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33 public int NowHp { get; set; }
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34 public int Cond { get; set; }
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35 public int Fuel { get; set; }
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36 public int Bull { get; set; }
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37 public int[] OnSlot { get; set; }
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38 public ItemStatus[] Slot { get; set; }
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39 public ItemStatus SlotEx { get; set; }
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40 public int LoS { get; set; }
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41 public int Firepower { get; set; }
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42 public int AntiSubmarine { get; set; }
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43 public int Lucky { get; set; }
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44 public bool Escaped { get; set; }
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46 public Damage DamageLevel => CalcDamage(NowHp, MaxHp);
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51 Spec = new ShipSpec();
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52 OnSlot = new int[0];
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53 Slot = new ItemStatus[0];
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54 SlotEx = new ItemStatus();
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65 public static Damage CalcDamage(int now, int max)
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67 var ratio = max == 0 ? 1 : (double)now / max;
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68 return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;
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71 public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);
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73 public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);
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75 public double RepairSecPerHp
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79 var weight = Spec.RepairWeight;
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80 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;
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81 return level * weight;
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85 public void CalcMaterialsToRepair(out int fuel, out int steal)
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87 var damage = MaxHp - NowHp;
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88 fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);
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89 steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);
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92 public int RealFirepower
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96 if (Spec.IsSubmarine)
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98 if (!Spec.IsAircraftCarrier)
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99 return Firepower + 5;
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100 var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();
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101 var torpedo = specs.Sum(s => s.Torpedo);
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102 var bomber = specs.Sum(s => s.Bomber);
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103 if (torpedo == 0 && bomber == 0)
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105 return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);
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109 public int RealAntiSubmarine
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113 if (!Spec.IsAntiSubmarine)
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115 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない
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121 var vanilla = AntiSubmarine;
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122 foreach (var spec in Slot.Select(item => item.Spec))
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124 vanilla -= spec.AntiSubmarine;
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125 if (!spec.HaveAntiSubmarine)
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128 sonar += spec.AntiSubmarine;
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129 else if (spec.IsDepthCharge)
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130 dc += spec.AntiSubmarine;
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131 else if (spec.IsAircraft)
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132 aircraft += spec.AntiSubmarine;
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133 all += spec.AntiSubmarine;
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135 if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし
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137 var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;
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138 return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));
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142 public int PreparedDamageControl =>
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143 (DamageLevel < Damage.Badly)
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145 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43
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147 : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;
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150 public struct ChargeStatus
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152 public int Fuel { get; set; }
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153 public int Bull { get; set; }
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155 public ChargeStatus(ShipStatus status) : this()
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157 Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);
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158 Bull = CalcChargeState(status.Bull, status.Spec.BullMax);
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161 public ChargeStatus(int fuel, int bull) : this()
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167 private int CalcChargeState(int now, int full)
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169 if (full == 0 || now == full)
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171 var ratio = (double)now / full;
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172 if (ratio >= 7.0 / 9)
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174 if (ratio >= 3.0 / 9)
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182 public class ShipInfo
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184 public const int FleetCount = 4;
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185 public const int MemberCount = 6;
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187 private readonly int[][] _decks = new int[FleetCount][];
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188 private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();
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189 private readonly ShipMaster _shipMaster = new ShipMaster();
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190 private readonly ItemInfo _itemInfo;
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191 private readonly bool[] _inMission = new bool[FleetCount];
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192 private readonly bool[] _inSortie = new bool[FleetCount];
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193 private int _hqLevel;
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194 private readonly List<int> _escapedShips = new List<int>();
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195 private int _combinedFleetType;
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196 private readonly int[][] _presetDeck = new int[8][];
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198 public ShipInfo(ItemInfo itemInfo)
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200 _itemInfo = itemInfo;
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202 for (var fleet = 0; fleet < FleetCount; fleet++)
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204 var deck = new int[MemberCount];
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205 for (var i = 0; i < deck.Length; i++)
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207 _decks[fleet] = deck;
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212 public void InspectMaster(dynamic json)
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214 _shipMaster.Inspect(json);
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217 public void InspectShip(dynamic json)
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219 if (json.api_deck_port()) // port
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222 for (var i = 0; i < FleetCount; i++)
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223 _inSortie[i] = false;
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224 InspectDeck(json.api_deck_port);
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225 InspectShipData(json.api_ship);
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226 InspectBasic(json.api_basic);
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227 if (json.api_combined_flag())
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228 _combinedFleetType = (int)json.api_combined_flag;
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229 _itemInfo.NowShips = ((object[])json.api_ship).Length;
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231 else if (json.api_data()) // ship2
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234 InspectDeck(json.api_data_deck);
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235 InspectShipData(json.api_data);
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236 _itemInfo.NowShips = ((object[])json.api_data).Length;
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238 else if (json.api_ship_data()) // ship3とship_deck
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240 // 一隻分のデータしか来ないことがあるので艦娘数を数えない
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241 InspectDeck(json.api_deck_data);
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242 InspectShipData(json.api_ship_data);
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244 else if (json.api_ship()) // getship
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246 InspectShipData(new[] {json.api_ship});
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250 private void ClearShipInfo()
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253 _shipInfo[-1] = new ShipStatus();
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256 public void InspectDeck(dynamic json)
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258 foreach (var entry in json)
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260 var fleet = (int)entry.api_id - 1;
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261 var deck = _decks[fleet];
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262 for (var i = 0; i < deck.Length; i++)
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263 deck[i] = (int)entry.api_ship[i];
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264 _inMission[fleet] = (int)entry.api_mission[0] != 0;
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268 private void InspectShipData(dynamic json)
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270 foreach (var entry in json)
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272 _shipInfo[(int)entry.api_id] = new ShipStatus
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274 Id = (int)entry.api_id,
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275 Spec = _shipMaster[(int)entry.api_ship_id],
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276 Level = (int)entry.api_lv,
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277 ExpToNext = (int)entry.api_exp[1],
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278 MaxHp = (int)entry.api_maxhp,
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279 NowHp = (int)entry.api_nowhp,
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280 Cond = (int)entry.api_cond,
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281 Fuel = (int)entry.api_fuel,
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282 Bull = (int)entry.api_bull,
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283 OnSlot = (int[])entry.api_onslot,
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284 Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),
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285 SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),
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286 LoS = (int)entry.api_sakuteki[0],
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287 Firepower = (int)entry.api_karyoku[0],
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288 AntiSubmarine = (int)entry.api_taisen[0],
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289 Lucky = (int)entry.api_lucky[0]
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291 _itemInfo.CountNewItems((int[])entry.api_slot);
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295 private void InspectBasic(dynamic json)
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297 _hqLevel = (int)json.api_level;
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300 public void InspectCharge(dynamic json)
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302 foreach (var entry in json.api_ship)
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304 var status = _shipInfo[(int)entry.api_id];
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305 status.Bull = (int)entry.api_bull;
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306 status.Fuel = (int)entry.api_fuel;
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307 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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311 public void InspectChange(string request)
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313 var values = HttpUtility.ParseQueryString(request);
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314 var fleet = int.Parse(values["api_id"]) - 1;
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315 var idx = int.Parse(values["api_ship_idx"]);
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316 var ship = int.Parse(values["api_ship_id"]);
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319 var deck = _decks[fleet];
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320 for (var i = 1; i < deck.Length; i++)
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326 WithdrowShip(fleet, idx);
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330 var of = FindFleet(ship, out oi);
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331 var orig = _decks[fleet][idx];
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332 _decks[fleet][idx] = ship;
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336 if ((_decks[of][oi] = orig) == -1)
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337 WithdrowShip(of, oi);
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340 private int FindFleet(int ship, out int idx)
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342 for (var f = 0; f < _decks.Length; f++)
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344 idx = Array.FindIndex(_decks[f], id => id == ship);
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353 private void WithdrowShip(int fleet, int idx)
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355 var deck = _decks[fleet];
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356 for (var i = idx; i < deck.Length - 1; i++)
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357 deck[i] = deck[i + 1];
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358 deck[deck.Length - 1] = -1;
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361 public void InspectPowerup(string request, dynamic json)
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363 var values = HttpUtility.ParseQueryString(request);
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364 var ships = values["api_id_items"].Split(',');
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365 _itemInfo.NowShips -= ships.Length;
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366 _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());
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367 foreach (var ship in ships)
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368 _shipInfo.Remove(int.Parse(ship));
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369 InspectDeck(json.api_deck);
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370 InspectShip(json.api_ship);
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373 public void InspectSlotExchange(string request, dynamic json)
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375 var values = HttpUtility.ParseQueryString(request);
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376 var ship = int.Parse(values["api_id"]);
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377 _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();
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380 public void InspectDestroyShip(string request, dynamic json)
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382 var values = HttpUtility.ParseQueryString(request);
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383 var ship = int.Parse(values["api_ship_id"]);
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384 _itemInfo.NowShips--;
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385 _itemInfo.DeleteItems(_shipInfo[ship].Slot);
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387 var of = FindFleet(ship, out oi);
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389 WithdrowShip(of, oi);
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390 _shipInfo.Remove(ship);
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393 public void InspectPresetDeck(dynamic json)
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395 foreach (KeyValuePair<string, dynamic> entry in json.api_deck)
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396 InspectPresetRegister(entry.Value);
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399 public void InspectPresetRegister(dynamic json)
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401 var no = (int)json.api_preset_no - 1;
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402 _presetDeck[no] = json.api_ship;
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405 public void InspectPresetDelete(string request)
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407 var values = HttpUtility.ParseQueryString(request);
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408 _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;
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411 public void InspectCombined(string request)
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413 var values = HttpUtility.ParseQueryString(request);
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414 _combinedFleetType = int.Parse(values["api_combined_type"]);
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417 public int[][] PresetDeck => _presetDeck;
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419 public void InspectMapStart(string request)
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421 var values = HttpUtility.ParseQueryString(request);
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422 var fleet = int.Parse(values["api_deck_id"]) - 1;
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423 if (_combinedFleetType == 0)
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425 _inSortie[fleet] = true;
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429 _inSortie[0] = _inSortie[1] = true;
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431 SetBadlyDamagedShips();
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434 public void RepairShip(int id)
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436 var s = _shipInfo[id];
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438 s.Cond = Max(40, s.Cond);
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441 public ShipStatus[] GetShipStatuses(int fleet)
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443 return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();
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446 public int[] GetDeck(int fleet) => _decks[fleet];
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448 public ShipStatus GetStatus(int id)
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451 if (!_shipInfo.TryGetValue(id, out s))
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452 return new ShipStatus();
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453 s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();
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454 s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);
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455 s.Escaped = _escapedShips.Contains(id);
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459 public ShipSpec GetSpec(int id) => _shipMaster[id];
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461 public bool InMission(int fleet) => _inMission[fleet];
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463 public bool InSortie(int fleet) => _inSortie[fleet];
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465 public int CombinedFleetType => _combinedFleetType;
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467 public ShipStatus[] ShipList
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468 => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>
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471 var f = FindFleet(s.Id, out oi);
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473 s.Escaped = _escapedShips.Contains(s.Id);
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477 public ChargeStatus[] ChargeStatuses
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478 => (from deck in _decks
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479 let flag = new ChargeStatus(_shipInfo[deck[0]])
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480 let others = (from id in deck.Skip(1)
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481 select new ChargeStatus(_shipInfo[id]))
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484 new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))
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485 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,
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486 flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();
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488 public int[] GetFighterPower(int fleet)
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489 => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>
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490 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>
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491 !slot.Spec.CanAirCombat || onslot == 0
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495 (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[0]),
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496 (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[1])
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498 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});
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500 public double GetContactTriggerRate(int fleet)
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501 => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>
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502 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>
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503 slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();
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505 public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)
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506 => (from s in ShipList
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507 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)
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508 select s).OrderByDescending(s => s.RepairTime).ToArray();
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511 public double GetLineOfSights(int fleet)
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514 var emptyBonus = 6;
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515 foreach (var s in GetShipStatuses(fleet))
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519 foreach (var item in s.Slot)
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521 var spec = item.Spec;
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522 itemLoS += spec.LoS;
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523 result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor;
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525 result += Sqrt(s.LoS - itemLoS);
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527 return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;
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530 public string[] BadlyDamagedShips { get; private set; } = new string[0];
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532 public void SetBadlyDamagedShips()
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534 BadlyDamagedShips =
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535 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])
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536 .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)
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537 .Select(s => s.Name)
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541 public void ClearBadlyDamagedShips()
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543 BadlyDamagedShips = new string[0];
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546 public void SetEscapedShips(List<int> ships)
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548 _escapedShips.AddRange(ships);
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551 public void ClearEscapedShips()
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553 _escapedShips.Clear();
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