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SlotのIdからItemStatusへの変換をShipInfoにまかせる
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public class ShipStatus\r
23     {\r
24         public int Id { get; set; }\r
25         public int Fleet { get; set; } // ShipListだけで使う\r
26         public ShipSpec Spec { get; set; }\r
27 \r
28         public string Name => Spec.Name;\r
29 \r
30         public int Level { get; set; }\r
31         public int ExpToNext { get; set; }\r
32         public int MaxHp { get; set; }\r
33         public int NowHp { get; set; }\r
34         public int Cond { get; set; }\r
35         public int Fuel { get; set; }\r
36         public int Bull { get; set; }\r
37         public int[] OnSlot { get; set; }\r
38         public ItemStatus[] Slot { get; set; }\r
39         public ItemStatus SlotEx { get; set; }\r
40         public int LoS { get; set; }\r
41         public int Firepower { get; set; }\r
42         public int AntiSubmarine { get; set; }\r
43         public int Lucky { get; set; }\r
44         public bool Escaped { get; set; }\r
45 \r
46         public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
47 \r
48         public ShipStatus()\r
49         {\r
50             Id = -1;\r
51             Spec = new ShipSpec();\r
52             OnSlot = new int[0];\r
53             Slot = new ItemStatus[0];\r
54             SlotEx = new ItemStatus();\r
55         }\r
56 \r
57         public enum Damage\r
58         {\r
59             Minor,\r
60             Small,\r
61             Half,\r
62             Badly\r
63         }\r
64 \r
65         public static Damage CalcDamage(int now, int max)\r
66         {\r
67             var ratio = max == 0 ? 1 : (double)now / max;\r
68             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
69         }\r
70 \r
71         public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
72 \r
73         public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
74 \r
75         public double RepairSecPerHp\r
76         {\r
77             get\r
78             {\r
79                 var weight = Spec.RepairWeight;\r
80                 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
81                 return level * weight;\r
82             }\r
83         }\r
84 \r
85         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
86         {\r
87             var damage = MaxHp - NowHp;\r
88             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
89             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
90         }\r
91 \r
92         public int RealFirepower\r
93         {\r
94             get\r
95             {\r
96                 if (Spec.IsSubmarine)\r
97                     return 0;\r
98                 if (!Spec.IsAircraftCarrier)\r
99                     return Firepower + 5;\r
100                 var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();\r
101                 var torpedo = specs.Sum(s => s.Torpedo);\r
102                 var bomber = specs.Sum(s => s.Bomber);\r
103                 if (torpedo == 0 && bomber == 0)\r
104                     return 0;\r
105                 return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);\r
106             }\r
107         }\r
108 \r
109         public int RealAntiSubmarine\r
110         {\r
111             get\r
112             {\r
113                 if (!Spec.IsAntiSubmarine)\r
114                     return 0;\r
115                 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない\r
116                     return 0;\r
117                 var sonar = 0;\r
118                 var dc = 0;\r
119                 var aircraft = 0;\r
120                 var all = 0;\r
121                 var vanilla = AntiSubmarine;\r
122                 foreach (var spec in Slot.Select(item => item.Spec))\r
123                 {\r
124                     vanilla -= spec.AntiSubmarine;\r
125                     if (!spec.HaveAntiSubmarine)\r
126                         continue;\r
127                     if (spec.IsSonar)\r
128                         sonar += spec.AntiSubmarine;\r
129                     else if (spec.IsDepthCharge)\r
130                         dc += spec.AntiSubmarine;\r
131                     else if (spec.IsAircraft)\r
132                         aircraft += spec.AntiSubmarine;\r
133                     all += spec.AntiSubmarine;\r
134                 }\r
135                 if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし\r
136                     return 0;\r
137                 var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;\r
138                 return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));\r
139             }\r
140         }\r
141 \r
142         public int PreparedDamageControl =>\r
143             (DamageLevel < Damage.Badly)\r
144                 ? -1\r
145                 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
146                     ? SlotEx.Spec.Id\r
147                     : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
148     }\r
149 \r
150     public struct ChargeStatus\r
151     {\r
152         public int Fuel { get; set; }\r
153         public int Bull { get; set; }\r
154 \r
155         public ChargeStatus(ShipStatus status) : this()\r
156         {\r
157             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
158             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
159         }\r
160 \r
161         public ChargeStatus(int fuel, int bull) : this()\r
162         {\r
163             Fuel = fuel;\r
164             Bull = bull;\r
165         }\r
166 \r
167         private int CalcChargeState(int now, int full)\r
168         {\r
169             if (full == 0 || now == full)\r
170                 return 0;\r
171             var ratio = (double)now / full;\r
172             if (ratio >= 7.0 / 9)\r
173                 return 1;\r
174             if (ratio >= 3.0 / 9)\r
175                 return 2;\r
176             if (ratio > 0)\r
177                 return 3;\r
178             return 4;\r
179         }\r
180     }\r
181 \r
182     public class ShipInfo\r
183     {\r
184         public const int FleetCount = 4;\r
185         public const int MemberCount = 6;\r
186 \r
187         private readonly int[][] _decks = new int[FleetCount][];\r
188         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
189         private readonly ShipMaster _shipMaster = new ShipMaster();\r
190         private readonly ItemInfo _itemInfo;\r
191         private readonly bool[] _inMission = new bool[FleetCount];\r
192         private readonly bool[] _inSortie = new bool[FleetCount];\r
193         private int _hqLevel;\r
194         private readonly List<int> _escapedShips = new List<int>();\r
195         private int _combinedFleetType;\r
196         private readonly int[][] _presetDeck = new int[8][];\r
197 \r
198         public ShipInfo(ItemInfo itemInfo)\r
199         {\r
200             _itemInfo = itemInfo;\r
201 \r
202             for (var fleet = 0; fleet < FleetCount; fleet++)\r
203             {\r
204                 var deck = new int[MemberCount];\r
205                 for (var i = 0; i < deck.Length; i++)\r
206                     deck[i] = -1;\r
207                 _decks[fleet] = deck;\r
208             }\r
209             ClearShipInfo();\r
210         }\r
211 \r
212         public void InspectMaster(dynamic json)\r
213         {\r
214             _shipMaster.Inspect(json);\r
215         }\r
216 \r
217         public void InspectShip(dynamic json)\r
218         {\r
219             if (json.api_deck_port()) // port\r
220             {\r
221                 ClearShipInfo();\r
222                 for (var i = 0; i < FleetCount; i++)\r
223                     _inSortie[i] = false;\r
224                 InspectDeck(json.api_deck_port);\r
225                 InspectShipData(json.api_ship);\r
226                 InspectBasic(json.api_basic);\r
227                 if (json.api_combined_flag())\r
228                     _combinedFleetType = (int)json.api_combined_flag;\r
229                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
230             }\r
231             else if (json.api_data()) // ship2\r
232             {\r
233                 ClearShipInfo();\r
234                 InspectDeck(json.api_data_deck);\r
235                 InspectShipData(json.api_data);\r
236                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
237             }\r
238             else if (json.api_ship_data()) // ship3とship_deck\r
239             {\r
240                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
241                 InspectDeck(json.api_deck_data);\r
242                 InspectShipData(json.api_ship_data);\r
243             }\r
244             else if (json.api_ship()) // getship\r
245             {\r
246                 InspectShipData(new[] {json.api_ship});\r
247             }\r
248         }\r
249 \r
250         private void ClearShipInfo()\r
251         {\r
252             _shipInfo.Clear();\r
253             _shipInfo[-1] = new ShipStatus();\r
254         }\r
255 \r
256         public void InspectDeck(dynamic json)\r
257         {\r
258             foreach (var entry in json)\r
259             {\r
260                 var fleet = (int)entry.api_id - 1;\r
261                 var deck = _decks[fleet];\r
262                 for (var i = 0; i < deck.Length; i++)\r
263                     deck[i] = (int)entry.api_ship[i];\r
264                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
265             }\r
266         }\r
267 \r
268         private void InspectShipData(dynamic json)\r
269         {\r
270             foreach (var entry in json)\r
271             {\r
272                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
273                 {\r
274                     Id = (int)entry.api_id,\r
275                     Spec = _shipMaster[(int)entry.api_ship_id],\r
276                     Level = (int)entry.api_lv,\r
277                     ExpToNext = (int)entry.api_exp[1],\r
278                     MaxHp = (int)entry.api_maxhp,\r
279                     NowHp = (int)entry.api_nowhp,\r
280                     Cond = (int)entry.api_cond,\r
281                     Fuel = (int)entry.api_fuel,\r
282                     Bull = (int)entry.api_bull,\r
283                     OnSlot = (int[])entry.api_onslot,\r
284                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
285                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
286                     LoS = (int)entry.api_sakuteki[0],\r
287                     Firepower = (int)entry.api_karyoku[0],\r
288                     AntiSubmarine = (int)entry.api_taisen[0],\r
289                     Lucky = (int)entry.api_lucky[0]\r
290                 };\r
291                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
292             }\r
293         }\r
294 \r
295         private void InspectBasic(dynamic json)\r
296         {\r
297             _hqLevel = (int)json.api_level;\r
298         }\r
299 \r
300         public void InspectCharge(dynamic json)\r
301         {\r
302             foreach (var entry in json.api_ship)\r
303             {\r
304                 var status = _shipInfo[(int)entry.api_id];\r
305                 status.Bull = (int)entry.api_bull;\r
306                 status.Fuel = (int)entry.api_fuel;\r
307                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
308             }\r
309         }\r
310 \r
311         public void InspectChange(string request)\r
312         {\r
313             var values = HttpUtility.ParseQueryString(request);\r
314             var fleet = int.Parse(values["api_id"]) - 1;\r
315             var idx = int.Parse(values["api_ship_idx"]);\r
316             var ship = int.Parse(values["api_ship_id"]);\r
317             if (idx == -1)\r
318             {\r
319                 var deck = _decks[fleet];\r
320                 for (var i = 1; i < deck.Length; i++)\r
321                     deck[i] = -1;\r
322                 return;\r
323             }\r
324             if (ship == -1)\r
325             {\r
326                 WithdrowShip(fleet, idx);\r
327                 return;\r
328             }\r
329             int oi;\r
330             var of = FindFleet(ship, out oi);\r
331             var orig = _decks[fleet][idx];\r
332             _decks[fleet][idx] = ship;\r
333             if (of == -1)\r
334                 return;\r
335             // 入れ替えの場合\r
336             if ((_decks[of][oi] = orig) == -1)\r
337                 WithdrowShip(of, oi);\r
338         }\r
339 \r
340         private int FindFleet(int ship, out int idx)\r
341         {\r
342             for (var f = 0; f < _decks.Length; f++)\r
343             {\r
344                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
345                 if (idx < 0)\r
346                     continue;\r
347                 return f;\r
348             }\r
349             idx = -1;\r
350             return -1;\r
351         }\r
352 \r
353         private void WithdrowShip(int fleet, int idx)\r
354         {\r
355             var deck = _decks[fleet];\r
356             for (var i = idx; i < deck.Length - 1; i++)\r
357                 deck[i] = deck[i + 1];\r
358             deck[deck.Length - 1] = -1;\r
359         }\r
360 \r
361         public void InspectPowerup(string request, dynamic json)\r
362         {\r
363             var values = HttpUtility.ParseQueryString(request);\r
364             var ships = values["api_id_items"].Split(',');\r
365             _itemInfo.NowShips -= ships.Length;\r
366             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
367             foreach (var ship in ships)\r
368                 _shipInfo.Remove(int.Parse(ship));\r
369             InspectDeck(json.api_deck);\r
370             InspectShip(json.api_ship);\r
371         }\r
372 \r
373         public void InspectSlotExchange(string request, dynamic json)\r
374         {\r
375             var values = HttpUtility.ParseQueryString(request);\r
376             var ship = int.Parse(values["api_id"]);\r
377             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
378         }\r
379 \r
380         public void InspectDestroyShip(string request, dynamic json)\r
381         {\r
382             var values = HttpUtility.ParseQueryString(request);\r
383             var ship = int.Parse(values["api_ship_id"]);\r
384             _itemInfo.NowShips--;\r
385             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
386             int oi;\r
387             var of = FindFleet(ship, out oi);\r
388             if (of != -1)\r
389                 WithdrowShip(of, oi);\r
390             _shipInfo.Remove(ship);\r
391         }\r
392 \r
393         public void InspectPresetDeck(dynamic json)\r
394         {\r
395             foreach (KeyValuePair<string, dynamic> entry in json.api_deck)\r
396                 InspectPresetRegister(entry.Value);\r
397         }\r
398 \r
399         public void InspectPresetRegister(dynamic json)\r
400         {\r
401             var no = (int)json.api_preset_no - 1;\r
402             _presetDeck[no] = json.api_ship;\r
403         }\r
404 \r
405         public void InspectPresetDelete(string request)\r
406         {\r
407             var values = HttpUtility.ParseQueryString(request);\r
408             _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;\r
409         }\r
410 \r
411         public void InspectCombined(string request)\r
412         {\r
413             var values = HttpUtility.ParseQueryString(request);\r
414             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
415         }\r
416 \r
417         public int[][] PresetDeck => _presetDeck;\r
418 \r
419         public void InspectMapStart(string request)\r
420         {\r
421             var values = HttpUtility.ParseQueryString(request);\r
422             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
423             if (_combinedFleetType == 0)\r
424             {\r
425                 _inSortie[fleet] = true;\r
426             }\r
427             else\r
428             {\r
429                 _inSortie[0] = _inSortie[1] = true;\r
430             }\r
431             SetBadlyDamagedShips();\r
432         }\r
433 \r
434         public void RepairShip(int id)\r
435         {\r
436             var s = _shipInfo[id];\r
437             s.NowHp = s.MaxHp;\r
438             s.Cond = Max(40, s.Cond);\r
439         }\r
440 \r
441         public ShipStatus[] GetShipStatuses(int fleet)\r
442         {\r
443             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
444         }\r
445 \r
446         public int[] GetDeck(int fleet) => _decks[fleet];\r
447 \r
448         public ShipStatus GetStatus(int id)\r
449         {\r
450             ShipStatus s;\r
451             if (!_shipInfo.TryGetValue(id, out s))\r
452                 return new ShipStatus();\r
453             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
454             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
455             s.Escaped = _escapedShips.Contains(id);\r
456             return s;\r
457         }\r
458 \r
459         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
460 \r
461         public bool InMission(int fleet) => _inMission[fleet];\r
462 \r
463         public bool InSortie(int fleet) => _inSortie[fleet];\r
464 \r
465         public int CombinedFleetType => _combinedFleetType;\r
466 \r
467         public ShipStatus[] ShipList\r
468             => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
469             {\r
470                 int oi;\r
471                 var f = FindFleet(s.Id, out oi);\r
472                 s.Fleet = f;\r
473                 s.Escaped = _escapedShips.Contains(s.Id);\r
474                 return s;\r
475             }).ToArray();\r
476 \r
477         public ChargeStatus[] ChargeStatuses\r
478             => (from deck in _decks\r
479                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
480                 let others = (from id in deck.Skip(1)\r
481                     select new ChargeStatus(_shipInfo[id]))\r
482                     .Aggregate(\r
483                         (result, next) =>\r
484                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
485                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
486                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
487 \r
488         public int[] GetFighterPower(int fleet)\r
489             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
490                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
491                     !slot.Spec.CanAirCombat || onslot == 0\r
492                         ? new[] {0, 0}\r
493                         : new[]\r
494                         {\r
495                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[0]),\r
496                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[1])\r
497                         }))\r
498                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
499 \r
500         public double GetContactTriggerRate(int fleet)\r
501             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
502                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
503                     slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
504 \r
505         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
506             => (from s in ShipList\r
507                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
508                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
509 \r
510 \r
511         public double GetLineOfSights(int fleet)\r
512         {\r
513             var result = 0.0;\r
514             var emptyBonus = 6;\r
515             foreach (var s in GetShipStatuses(fleet))\r
516             {\r
517                 emptyBonus--;\r
518                 var itemLoS = 0;\r
519                 foreach (var item in s.Slot)\r
520                 {\r
521                     var spec = item.Spec;\r
522                     itemLoS += spec.LoS;\r
523                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor;\r
524                 }\r
525                 result += Sqrt(s.LoS - itemLoS);\r
526             }\r
527             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
528         }\r
529 \r
530         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
531 \r
532         public void SetBadlyDamagedShips()\r
533         {\r
534             BadlyDamagedShips =\r
535                 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])\r
536                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
537                     .Select(s => s.Name)\r
538                     .ToArray();\r
539         }\r
540 \r
541         public void ClearBadlyDamagedShips()\r
542         {\r
543             BadlyDamagedShips = new string[0];\r
544         }\r
545 \r
546         public void SetEscapedShips(List<int> ships)\r
547         {\r
548             _escapedShips.AddRange(ships);\r
549         }\r
550 \r
551         public void ClearEscapedShips()\r
552         {\r
553             _escapedShips.Clear();\r
554         }\r
555     }\r
556 }