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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using System.Web;\r
19 using static System.Math;\r
20 \r
21 namespace KancolleSniffer\r
22 {\r
23     public class ShipStatus\r
24     {\r
25         private readonly ItemInfo _itemInfo;\r
26         public int Id { get; set; }\r
27         public int Fleet { get; set; } // ShipListだけで使う\r
28         public ShipSpec Spec { get; set; }\r
29 \r
30         public string Name => Spec.Name;\r
31 \r
32         public int Level { get; set; }\r
33         public int ExpToNext { get; set; }\r
34         public int MaxHp { get; set; }\r
35         public int NowHp { get; set; }\r
36         public int Cond { get; set; }\r
37         public int Fuel { get; set; }\r
38         public int Bull { get; set; }\r
39         public int[] OnSlot { get; set; }\r
40         public ItemStatus[] Slot { get; set; }\r
41         public ItemStatus SlotEx { get; set; }\r
42         public int LoS { get; set; }\r
43         public int Firepower { get; set; }\r
44         public int AntiSubmarine { get; set; }\r
45         public int Lucky { get; set; }\r
46         public bool Escaped { get; set; }\r
47 \r
48         public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
49 \r
50         public ShipStatus(ItemInfo itemInfo = null)\r
51         {\r
52             _itemInfo = itemInfo;\r
53             Id = -1;\r
54             Spec = new ShipSpec();\r
55             OnSlot = new int[0];\r
56             Slot = new ItemStatus[0];\r
57             SlotEx = new ItemStatus();\r
58         }\r
59 \r
60         public enum Damage\r
61         {\r
62             Minor,\r
63             Small,\r
64             Half,\r
65             Badly\r
66         }\r
67 \r
68         public static Damage CalcDamage(int now, int max)\r
69         {\r
70             var ratio = max == 0 ? 1 : (double)now / max;\r
71             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
72         }\r
73 \r
74         public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
75 \r
76         public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
77 \r
78         public double RepairSecPerHp\r
79         {\r
80             get\r
81             {\r
82                 var weight = Spec.RepairWeight;\r
83                 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
84                 return level * weight;\r
85             }\r
86         }\r
87 \r
88         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
89         {\r
90             var damage = MaxHp - NowHp;\r
91             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
92             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
93         }\r
94 \r
95         public int RealFirepower\r
96         {\r
97             get\r
98             {\r
99                 if (Spec.IsSubmarine)\r
100                     return 0;\r
101                 if (!Spec.IsAircraftCarrier)\r
102                     return Firepower + 5;\r
103                 var specs = (from item in Slot\r
104                     let spec = _itemInfo.GetStatus(item.Id).Spec\r
105                     where spec.IsAircraft\r
106                     select new {torpedo = spec.Torpedo, bomber = spec.Bomber}).ToArray();\r
107                 var torpedo = specs.Sum(s => s.torpedo);\r
108                 var bomber = specs.Sum(s => s.bomber);\r
109                 if (torpedo == 0 && bomber == 0)\r
110                     return 0;\r
111                 return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);\r
112             }\r
113         }\r
114 \r
115         public int RealAntiSubmarine\r
116         {\r
117             get\r
118             {\r
119                 if (!Spec.IsAntiSubmarine)\r
120                     return 0;\r
121                 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない\r
122                     return 0;\r
123                 var sonar = 0;\r
124                 var dc = 0;\r
125                 var aircraft = 0;\r
126                 var all = 0;\r
127                 var vanilla = AntiSubmarine;\r
128                 foreach (var spec in Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
129                 {\r
130                     vanilla -= spec.AntiSubmarine;\r
131                     if (spec.IsReconSeaplane) // 水偵は除外\r
132                         continue;\r
133                     if (spec.IsSonar)\r
134                         sonar += spec.AntiSubmarine;\r
135                     else if (spec.IsDepthCharge)\r
136                         dc += spec.AntiSubmarine;\r
137                     else if (spec.IsAircraft)\r
138                         aircraft += spec.AntiSubmarine;\r
139                     all += spec.AntiSubmarine;\r
140                 }\r
141                 if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし\r
142                     return 0;\r
143                 var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;\r
144                 return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));\r
145             }\r
146         }\r
147 \r
148         public int PreparedDamageControl =>\r
149             (DamageLevel < Damage.Badly)\r
150                 ? -1\r
151                 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
152                     ? SlotEx.Spec.Id\r
153                     : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
154     }\r
155 \r
156     public struct ChargeStatus\r
157     {\r
158         public int Fuel { get; set; }\r
159         public int Bull { get; set; }\r
160 \r
161         public ChargeStatus(ShipStatus status) : this()\r
162         {\r
163             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
164             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
165         }\r
166 \r
167         public ChargeStatus(int fuel, int bull) : this()\r
168         {\r
169             Fuel = fuel;\r
170             Bull = bull;\r
171         }\r
172 \r
173         private int CalcChargeState(int now, int full)\r
174         {\r
175             if (full == 0 || now == full)\r
176                 return 0;\r
177             var ratio = (double)now / full;\r
178             if (ratio >= 7.0 / 9)\r
179                 return 1;\r
180             if (ratio >= 3.0 / 9)\r
181                 return 2;\r
182             if (ratio > 0)\r
183                 return 3;\r
184             return 4;\r
185         }\r
186     }\r
187 \r
188     public class ShipInfo\r
189     {\r
190         public const int FleetCount = 4;\r
191         public const int MemberCount = 6;\r
192 \r
193         private readonly int[][] _decks = new int[FleetCount][];\r
194         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
195         private readonly ShipMaster _shipMaster = new ShipMaster();\r
196         private readonly ItemInfo _itemInfo;\r
197         private readonly bool[] _inMission = new bool[FleetCount];\r
198         private readonly bool[] _inSortie = new bool[FleetCount];\r
199         private int _hqLevel;\r
200         private readonly List<int> _escapedShips = new List<int>();\r
201         private int _combinedFleetType;\r
202         private readonly int[][] _presetDeck = new int[5][];\r
203 \r
204         public ShipInfo(ItemInfo itemInfo)\r
205         {\r
206             _itemInfo = itemInfo;\r
207 \r
208             for (var fleet = 0; fleet < FleetCount; fleet++)\r
209             {\r
210                 var deck = new int[MemberCount];\r
211                 for (var i = 0; i < deck.Length; i++)\r
212                     deck[i] = -1;\r
213                 _decks[fleet] = deck;\r
214             }\r
215             ClearShipInfo();\r
216         }\r
217 \r
218         public void InspectMaster(dynamic json)\r
219         {\r
220             _shipMaster.Inspect(json);\r
221         }\r
222 \r
223         public void InspectShip(dynamic json)\r
224         {\r
225             if (json.api_deck_port()) // port\r
226             {\r
227                 ClearShipInfo();\r
228                 for (var i = 0; i < FleetCount; i++)\r
229                     _inSortie[i] = false;\r
230                 InspectDeck(json.api_deck_port);\r
231                 InspectShipData(json.api_ship);\r
232                 InspectBasic(json.api_basic);\r
233                 if (json.api_combined_flag())\r
234                     _combinedFleetType =  (int)json.api_combined_flag;\r
235                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
236             }\r
237             else if (json.api_data()) // ship2\r
238             {\r
239                 ClearShipInfo();\r
240                 InspectDeck(json.api_data_deck);\r
241                 InspectShipData(json.api_data);\r
242                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
243             }\r
244             else if (json.api_ship_data()) // ship3とship_deck\r
245             {\r
246                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
247                 InspectDeck(json.api_deck_data);\r
248                 InspectShipData(json.api_ship_data);\r
249             }\r
250             else if (json.api_ship()) // getship\r
251             {\r
252                 InspectShipData(new[] {json.api_ship});\r
253             }\r
254         }\r
255 \r
256         private void ClearShipInfo()\r
257         {\r
258             _shipInfo.Clear();\r
259             _shipInfo[-1] = new ShipStatus();\r
260         }\r
261 \r
262         public void InspectDeck(dynamic json)\r
263         {\r
264             foreach (var entry in json)\r
265             {\r
266                 var fleet = (int)entry.api_id - 1;\r
267                 var deck = _decks[fleet];\r
268                 for (var i = 0; i < deck.Length; i++)\r
269                     deck[i] = (int)entry.api_ship[i];\r
270                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
271             }\r
272         }\r
273 \r
274         private void InspectShipData(dynamic json)\r
275         {\r
276             foreach (var entry in json)\r
277             {\r
278                 _shipInfo[(int)entry.api_id] = new ShipStatus(_itemInfo)\r
279                 {\r
280                     Id = (int)entry.api_id,\r
281                     Spec = _shipMaster[(int)entry.api_ship_id],\r
282                     Level = (int)entry.api_lv,\r
283                     ExpToNext = (int)entry.api_exp[1],\r
284                     MaxHp = (int)entry.api_maxhp,\r
285                     NowHp = (int)entry.api_nowhp,\r
286                     Cond = (int)entry.api_cond,\r
287                     Fuel = (int)entry.api_fuel,\r
288                     Bull = (int)entry.api_bull,\r
289                     OnSlot = (int[])entry.api_onslot,\r
290                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
291                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
292                     LoS = (int)entry.api_sakuteki[0],\r
293                     Firepower = (int)entry.api_karyoku[0],\r
294                     AntiSubmarine = (int)entry.api_taisen[0],\r
295                     Lucky = (int)entry.api_lucky[0]\r
296                 };\r
297                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
298             }\r
299         }\r
300 \r
301         private void InspectBasic(dynamic json)\r
302         {\r
303             _hqLevel = (int)json.api_level;\r
304         }\r
305 \r
306         public void InspectCharge(dynamic json)\r
307         {\r
308             foreach (var entry in json.api_ship)\r
309             {\r
310                 var status = _shipInfo[(int)entry.api_id];\r
311                 status.Bull = (int)entry.api_bull;\r
312                 status.Fuel = (int)entry.api_fuel;\r
313                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
314             }\r
315         }\r
316 \r
317         public void InspectChange(string request)\r
318         {\r
319             var values = HttpUtility.ParseQueryString(request);\r
320             var fleet = int.Parse(values["api_id"]) - 1;\r
321             var idx = int.Parse(values["api_ship_idx"]);\r
322             var ship = int.Parse(values["api_ship_id"]);\r
323             if (idx == -1)\r
324             {\r
325                 var deck = _decks[fleet];\r
326                 for (var i = 1; i < deck.Length; i++)\r
327                     deck[i] = -1;\r
328                 return;\r
329             }\r
330             if (ship == -1)\r
331             {\r
332                 WithdrowShip(fleet, idx);\r
333                 return;\r
334             }\r
335             int oi;\r
336             var of = FindFleet(ship, out oi);\r
337             var orig = _decks[fleet][idx];\r
338             _decks[fleet][idx] = ship;\r
339             if (of == -1)\r
340                 return;\r
341             // 入れ替えの場合\r
342             if ((_decks[of][oi] = orig) == -1)\r
343                 WithdrowShip(of, oi);\r
344         }\r
345 \r
346         private int FindFleet(int ship, out int idx)\r
347         {\r
348             for (var f = 0; f < _decks.Length; f++)\r
349             {\r
350                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
351                 if (idx < 0)\r
352                     continue;\r
353                 return f;\r
354             }\r
355             idx = -1;\r
356             return -1;\r
357         }\r
358 \r
359         private void WithdrowShip(int fleet, int idx)\r
360         {\r
361             var deck = _decks[fleet];\r
362             for (var i = idx; i < deck.Length - 1; i++)\r
363                 deck[i] = deck[i + 1];\r
364             deck[deck.Length - 1] = -1;\r
365         }\r
366 \r
367         public void InspectPowerup(string request, dynamic json)\r
368         {\r
369             var values = HttpUtility.ParseQueryString(request);\r
370             var ships = values["api_id_items"].Split(',');\r
371             _itemInfo.NowShips -= ships.Length;\r
372             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
373             foreach (var ship in ships)\r
374                 _shipInfo.Remove(int.Parse(ship));\r
375             InspectDeck(json.api_deck);\r
376             InspectShip(json.api_ship);\r
377         }\r
378 \r
379         public void InspectSlotExchange(string request, dynamic json)\r
380         {\r
381             var values = HttpUtility.ParseQueryString(request);\r
382             var ship = int.Parse(values["api_id"]);\r
383             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
384         }\r
385 \r
386         public void InspectDestroyShip(string request, dynamic json)\r
387         {\r
388             var values = HttpUtility.ParseQueryString(request);\r
389             var ship = int.Parse(values["api_ship_id"]);\r
390             _itemInfo.NowShips--;\r
391             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
392             int oi;\r
393             var of = FindFleet(ship, out oi);\r
394             if (of != -1)\r
395                 WithdrowShip(of, oi);\r
396             _shipInfo.Remove(ship);\r
397         }\r
398 \r
399         public void InspectPresetDeck(dynamic json)\r
400         {\r
401             foreach (KeyValuePair<string, dynamic> entry in json.api_deck)\r
402                 InspectPresetRegister(entry.Value);\r
403         }\r
404 \r
405         public void InspectPresetRegister(dynamic json)\r
406         {\r
407             var no = (int)json.api_preset_no - 1;\r
408             _presetDeck[no] = json.api_ship;\r
409         }\r
410 \r
411         public void InspectPresetDelete(string request)\r
412         {\r
413             var values = HttpUtility.ParseQueryString(request);\r
414             _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;\r
415         }\r
416 \r
417         public void InspectCombined(string request)\r
418         {\r
419             var values = HttpUtility.ParseQueryString(request);\r
420             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
421         }\r
422 \r
423         public int[][] PresetDeck => _presetDeck;\r
424 \r
425         public void InspectMapStart(string request)\r
426         {\r
427             var values = HttpUtility.ParseQueryString(request);\r
428             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
429             if (_combinedFleetType == 0)\r
430             {\r
431                 _inSortie[fleet] = true;\r
432             }\r
433             else\r
434             {\r
435                 _inSortie[0] = _inSortie[1] = true;\r
436             }\r
437             SetBadlyDamagedShips();\r
438         }\r
439 \r
440         public void RepairShip(int id)\r
441         {\r
442             var s = _shipInfo[id];\r
443             s.NowHp = s.MaxHp;\r
444             s.Cond = Max(40, s.Cond);\r
445         }\r
446 \r
447         public ShipStatus[] GetShipStatuses(int fleet)\r
448         {\r
449             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
450         }\r
451 \r
452         public int[] GetDeck(int fleet) => _decks[fleet];\r
453 \r
454         public ShipStatus GetStatus(int id)\r
455         {\r
456             ShipStatus s;\r
457             if (!_shipInfo.TryGetValue(id, out s))\r
458                 return new ShipStatus();\r
459             s.Slot = (from item in s.Slot select _itemInfo.GetStatus(item.Id)).ToArray();\r
460             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
461             s.Escaped = _escapedShips.Contains(id);\r
462             return s;\r
463         }\r
464 \r
465         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
466 \r
467         public bool InMission(int fleet) => _inMission[fleet];\r
468 \r
469         public bool InSortie(int fleet) => _inSortie[fleet];\r
470 \r
471         public int CombinedFleetType => _combinedFleetType;\r
472 \r
473         public ShipStatus[] ShipList\r
474             => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
475             {\r
476                 int oi;\r
477                 var f = FindFleet(s.Id, out oi);\r
478                 s.Fleet = f;\r
479                 s.Escaped = _escapedShips.Contains(s.Id);\r
480                 return s;\r
481             }).ToArray();\r
482 \r
483         public ChargeStatus[] ChargeStatuses\r
484             => (from deck in _decks\r
485                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
486                 let others = (from id in deck.Skip(1)\r
487                     select new ChargeStatus(_shipInfo[id]))\r
488                     .Aggregate(\r
489                         (result, next) =>\r
490                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
491                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
492                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
493 \r
494         public int[] GetFighterPower(int fleet)\r
495             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
496                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
497                     !slot.Spec.CanAirCombat\r
498                         ? new[] {0, 0}\r
499                         : new[]\r
500                         {\r
501                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[0]),\r
502                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[1])\r
503                         }))\r
504                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
505 \r
506         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
507             => (from s in ShipList\r
508                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
509                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
510 \r
511 \r
512         public double GetLineOfSights(int fleet)\r
513         {\r
514             var result = 0.0;\r
515             foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))\r
516             {\r
517                 var items = 0;\r
518                 foreach (var spec in s.Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
519                 {\r
520                     items += spec.LoS;\r
521                     result += spec.LoS * spec.LoSScaleFactor();\r
522                 }\r
523                 result += Sqrt(s.LoS - items) * 1.6841056;\r
524             }\r
525             return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;\r
526         }\r
527 \r
528         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
529 \r
530         public void SetBadlyDamagedShips()\r
531         {\r
532             BadlyDamagedShips =\r
533                 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])\r
534                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
535                     .Select(s => s.Name)\r
536                     .ToArray();\r
537         }\r
538 \r
539         public void ClearBadlyDamagedShips()\r
540         {\r
541             BadlyDamagedShips = new string[0];\r
542         }\r
543 \r
544         public void SetEscapedShips(List<int> ships)\r
545         {\r
546             _escapedShips.AddRange(ships);\r
547         }\r
548 \r
549         public void ClearEscapedShips()\r
550         {\r
551             _escapedShips.Clear();\r
552         }\r
553     }\r
554 }