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艦隊情報で雷撃戦と夜戦の基本攻撃力をツールチップで表示する
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public class ShipStatus\r
23     {\r
24         public int Id { get; set; }\r
25         public int Fleet { get; set; } // ShipListだけで使う\r
26         public ShipSpec Spec { get; set; }\r
27 \r
28         public string Name => Spec.Name;\r
29 \r
30         public int Level { get; set; }\r
31         public int ExpToNext { get; set; }\r
32         public int MaxHp { get; set; }\r
33         public int NowHp { get; set; }\r
34         public int Cond { get; set; }\r
35         public int Fuel { get; set; }\r
36         public int Bull { get; set; }\r
37         public int[] OnSlot { get; set; }\r
38         public ItemStatus[] Slot { get; set; }\r
39         public ItemStatus SlotEx { get; set; }\r
40         public int LoS { get; set; }\r
41         public int Firepower { get; set; }\r
42         public int Torpedo { get; set; }\r
43         public int AntiSubmarine { get; set; }\r
44         public int Lucky { get; set; }\r
45         public bool Escaped { get; set; }\r
46 \r
47         public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
48 \r
49         public ShipStatus()\r
50         {\r
51             Id = -1;\r
52             Spec = new ShipSpec();\r
53             OnSlot = new int[0];\r
54             Slot = new ItemStatus[0];\r
55             SlotEx = new ItemStatus();\r
56         }\r
57 \r
58         public enum Damage\r
59         {\r
60             Minor,\r
61             Small,\r
62             Half,\r
63             Badly\r
64         }\r
65 \r
66         public static Damage CalcDamage(int now, int max)\r
67         {\r
68             var ratio = max == 0 ? 1 : (double)now / max;\r
69             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
70         }\r
71 \r
72         public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
73 \r
74         public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
75 \r
76         public double RepairSecPerHp\r
77         {\r
78             get\r
79             {\r
80                 var weight = Spec.RepairWeight;\r
81                 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
82                 return level * weight;\r
83             }\r
84         }\r
85 \r
86         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
87         {\r
88             var damage = MaxHp - NowHp;\r
89             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
90             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
91         }\r
92 \r
93         public double RealFirepower\r
94         {\r
95             get\r
96             {\r
97                 if (Spec.IsSubmarine)\r
98                     return 0;\r
99                 var levelBonus = Slot.Sum(item => item.FirePowerLevelBonus);\r
100                 if (!Spec.IsAircraftCarrier)\r
101                     return Firepower + levelBonus + 5;\r
102                 var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();\r
103                 var torpedo = specs.Sum(s => s.Torpedo);\r
104                 var bomber = specs.Sum(s => s.Bomber);\r
105                 if (torpedo == 0 && bomber == 0)\r
106                     return 0;\r
107                 return (int)((Firepower + torpedo + levelBonus + (int)(bomber * 1.3)) * 1.5) + 55;\r
108             }\r
109         }\r
110 \r
111         public double RealTorpedo\r
112         {\r
113             get\r
114             {\r
115                 if (Spec.IsAircraftCarrier || Torpedo == 0)\r
116                     return 0;\r
117                 return Torpedo + Slot.Sum(item => item.TorpedoLevelBonus) + 5;\r
118             }\r
119         }\r
120 \r
121         public double RealAntiSubmarine\r
122         {\r
123             get\r
124             {\r
125                 if (!Spec.IsAntiSubmarine)\r
126                     return 0;\r
127                 // ReSharper disable once CompareOfFloatsByEqualityOperator\r
128                 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない\r
129                     return 0;\r
130                 var sonar = false;\r
131                 var dc = false;\r
132                 var aircraft = false;\r
133                 var all = 0.0;\r
134                 var vanilla = AntiSubmarine;\r
135                 foreach (var spec in Slot.Select(item => item.Spec))\r
136                 {\r
137                     vanilla -= spec.AntiSubmarine;\r
138                     if (spec.IsSonar)\r
139                         sonar = true;\r
140                     else if (spec.IsDepthCharge)\r
141                         dc = true;\r
142                     else if (spec.IsAircraft)\r
143                         aircraft = true;\r
144                     all += spec.RealAntiSubmarine;\r
145                 }\r
146                 if (vanilla == 0 && !aircraft) // 素対潜0で航空機なしは対潜攻撃なし\r
147                     return 0;\r
148                 var bonus = sonar && dc ? 1.15 : 1.0;\r
149                 var levelBonus = Slot.Sum(item => item.AntiSubmarineLevelBonus);\r
150                 return bonus * (Sqrt(vanilla) * 2 + all * 1.5 + levelBonus + (aircraft ? 8 : 13));\r
151             }\r
152         }\r
153 \r
154         public double NightBattlePower\r
155         {\r
156             get\r
157             {\r
158                 if (Spec.IsAircraftCarrier && Spec.Id != 353 && Spec.Id != 432) // Graf Zeppelin以外の空母\r
159                     return 0;\r
160                 return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);\r
161             }\r
162         }\r
163 \r
164         public int PreparedDamageControl =>\r
165             (DamageLevel < Damage.Badly)\r
166                 ? -1\r
167                 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
168                     ? SlotEx.Spec.Id\r
169                     : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
170     }\r
171 \r
172     public struct ChargeStatus\r
173     {\r
174         public int Fuel { get; set; }\r
175         public int Bull { get; set; }\r
176 \r
177         public ChargeStatus(ShipStatus status) : this()\r
178         {\r
179             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
180             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
181         }\r
182 \r
183         public ChargeStatus(int fuel, int bull) : this()\r
184         {\r
185             Fuel = fuel;\r
186             Bull = bull;\r
187         }\r
188 \r
189         private int CalcChargeState(int now, int full)\r
190         {\r
191             if (full == 0 || now == full)\r
192                 return 0;\r
193             var ratio = (double)now / full;\r
194             if (ratio >= 7.0 / 9)\r
195                 return 1;\r
196             if (ratio >= 3.0 / 9)\r
197                 return 2;\r
198             if (ratio > 0)\r
199                 return 3;\r
200             return 4;\r
201         }\r
202     }\r
203 \r
204     public class ShipInfo\r
205     {\r
206         public const int FleetCount = 4;\r
207         public const int MemberCount = 6;\r
208 \r
209         private readonly int[][] _decks = new int[FleetCount][];\r
210         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
211         private readonly ShipMaster _shipMaster = new ShipMaster();\r
212         private readonly ItemInfo _itemInfo;\r
213         private readonly bool[] _inMission = new bool[FleetCount];\r
214         private readonly bool[] _inSortie = new bool[FleetCount];\r
215         private int _hqLevel;\r
216         private readonly List<int> _escapedShips = new List<int>();\r
217         private int _combinedFleetType;\r
218         private readonly int[][] _presetDeck = new int[8][];\r
219 \r
220         public ShipInfo(ItemInfo itemInfo)\r
221         {\r
222             _itemInfo = itemInfo;\r
223 \r
224             for (var fleet = 0; fleet < FleetCount; fleet++)\r
225             {\r
226                 var deck = new int[MemberCount];\r
227                 for (var i = 0; i < deck.Length; i++)\r
228                     deck[i] = -1;\r
229                 _decks[fleet] = deck;\r
230             }\r
231             ClearShipInfo();\r
232         }\r
233 \r
234         public void InspectMaster(dynamic json)\r
235         {\r
236             _shipMaster.Inspect(json);\r
237         }\r
238 \r
239         public void InspectShip(dynamic json)\r
240         {\r
241             if (json.api_deck_port()) // port\r
242             {\r
243                 ClearShipInfo();\r
244                 for (var i = 0; i < FleetCount; i++)\r
245                     _inSortie[i] = false;\r
246                 InspectDeck(json.api_deck_port);\r
247                 InspectShipData(json.api_ship);\r
248                 InspectBasic(json.api_basic);\r
249                 if (json.api_combined_flag())\r
250                     _combinedFleetType = (int)json.api_combined_flag;\r
251                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
252             }\r
253             else if (json.api_data()) // ship2\r
254             {\r
255                 ClearShipInfo();\r
256                 InspectDeck(json.api_data_deck);\r
257                 InspectShipData(json.api_data);\r
258                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
259             }\r
260             else if (json.api_ship_data()) // ship3とship_deck\r
261             {\r
262                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
263                 InspectDeck(json.api_deck_data);\r
264                 InspectShipData(json.api_ship_data);\r
265             }\r
266             else if (json.api_ship()) // getship\r
267             {\r
268                 InspectShipData(new[] {json.api_ship});\r
269             }\r
270         }\r
271 \r
272         private void ClearShipInfo()\r
273         {\r
274             _shipInfo.Clear();\r
275             _shipInfo[-1] = new ShipStatus();\r
276         }\r
277 \r
278         public void InspectDeck(dynamic json)\r
279         {\r
280             foreach (var entry in json)\r
281             {\r
282                 var fleet = (int)entry.api_id - 1;\r
283                 var deck = _decks[fleet];\r
284                 for (var i = 0; i < deck.Length; i++)\r
285                     deck[i] = (int)entry.api_ship[i];\r
286                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
287             }\r
288         }\r
289 \r
290         private void InspectShipData(dynamic json)\r
291         {\r
292             foreach (var entry in json)\r
293             {\r
294                 _shipInfo[(int)entry.api_id] = new ShipStatus\r
295                 {\r
296                     Id = (int)entry.api_id,\r
297                     Spec = _shipMaster[(int)entry.api_ship_id],\r
298                     Level = (int)entry.api_lv,\r
299                     ExpToNext = (int)entry.api_exp[1],\r
300                     MaxHp = (int)entry.api_maxhp,\r
301                     NowHp = (int)entry.api_nowhp,\r
302                     Cond = (int)entry.api_cond,\r
303                     Fuel = (int)entry.api_fuel,\r
304                     Bull = (int)entry.api_bull,\r
305                     OnSlot = (int[])entry.api_onslot,\r
306                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
307                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
308                     LoS = (int)entry.api_sakuteki[0],\r
309                     Firepower = (int)entry.api_karyoku[0],\r
310                     Torpedo = (int)entry.api_raisou[0],\r
311                     AntiSubmarine = (int)entry.api_taisen[0],\r
312                     Lucky = (int)entry.api_lucky[0]\r
313                 };\r
314                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
315             }\r
316         }\r
317 \r
318         private void InspectBasic(dynamic json)\r
319         {\r
320             _hqLevel = (int)json.api_level;\r
321         }\r
322 \r
323         public void InspectCharge(dynamic json)\r
324         {\r
325             foreach (var entry in json.api_ship)\r
326             {\r
327                 var status = _shipInfo[(int)entry.api_id];\r
328                 status.Bull = (int)entry.api_bull;\r
329                 status.Fuel = (int)entry.api_fuel;\r
330                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
331             }\r
332         }\r
333 \r
334         public void InspectChange(string request)\r
335         {\r
336             var values = HttpUtility.ParseQueryString(request);\r
337             var fleet = int.Parse(values["api_id"]) - 1;\r
338             var idx = int.Parse(values["api_ship_idx"]);\r
339             var ship = int.Parse(values["api_ship_id"]);\r
340             if (idx == -1)\r
341             {\r
342                 var deck = _decks[fleet];\r
343                 for (var i = 1; i < deck.Length; i++)\r
344                     deck[i] = -1;\r
345                 return;\r
346             }\r
347             if (ship == -1)\r
348             {\r
349                 WithdrowShip(fleet, idx);\r
350                 return;\r
351             }\r
352             int oi;\r
353             var of = FindFleet(ship, out oi);\r
354             var orig = _decks[fleet][idx];\r
355             _decks[fleet][idx] = ship;\r
356             if (of == -1)\r
357                 return;\r
358             // 入れ替えの場合\r
359             if ((_decks[of][oi] = orig) == -1)\r
360                 WithdrowShip(of, oi);\r
361         }\r
362 \r
363         private int FindFleet(int ship, out int idx)\r
364         {\r
365             for (var f = 0; f < _decks.Length; f++)\r
366             {\r
367                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
368                 if (idx < 0)\r
369                     continue;\r
370                 return f;\r
371             }\r
372             idx = -1;\r
373             return -1;\r
374         }\r
375 \r
376         private void WithdrowShip(int fleet, int idx)\r
377         {\r
378             var deck = _decks[fleet];\r
379             for (var i = idx; i < deck.Length - 1; i++)\r
380                 deck[i] = deck[i + 1];\r
381             deck[deck.Length - 1] = -1;\r
382         }\r
383 \r
384         public void InspectPowerup(string request, dynamic json)\r
385         {\r
386             var values = HttpUtility.ParseQueryString(request);\r
387             var ships = values["api_id_items"].Split(',');\r
388             _itemInfo.NowShips -= ships.Length;\r
389             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
390             foreach (var ship in ships)\r
391                 _shipInfo.Remove(int.Parse(ship));\r
392             InspectDeck(json.api_deck);\r
393             InspectShip(json.api_ship);\r
394         }\r
395 \r
396         public void InspectSlotExchange(string request, dynamic json)\r
397         {\r
398             var values = HttpUtility.ParseQueryString(request);\r
399             var ship = int.Parse(values["api_id"]);\r
400             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
401         }\r
402 \r
403         public void InspectDestroyShip(string request, dynamic json)\r
404         {\r
405             var values = HttpUtility.ParseQueryString(request);\r
406             var ship = int.Parse(values["api_ship_id"]);\r
407             _itemInfo.NowShips--;\r
408             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
409             int oi;\r
410             var of = FindFleet(ship, out oi);\r
411             if (of != -1)\r
412                 WithdrowShip(of, oi);\r
413             _shipInfo.Remove(ship);\r
414         }\r
415 \r
416         public void InspectPresetDeck(dynamic json)\r
417         {\r
418             foreach (KeyValuePair<string, dynamic> entry in json.api_deck)\r
419                 InspectPresetRegister(entry.Value);\r
420         }\r
421 \r
422         public void InspectPresetRegister(dynamic json)\r
423         {\r
424             var no = (int)json.api_preset_no - 1;\r
425             _presetDeck[no] = json.api_ship;\r
426         }\r
427 \r
428         public void InspectPresetDelete(string request)\r
429         {\r
430             var values = HttpUtility.ParseQueryString(request);\r
431             _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;\r
432         }\r
433 \r
434         public void InspectCombined(string request)\r
435         {\r
436             var values = HttpUtility.ParseQueryString(request);\r
437             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
438         }\r
439 \r
440         public int[][] PresetDeck => _presetDeck;\r
441 \r
442         public void InspectMapStart(string request)\r
443         {\r
444             var values = HttpUtility.ParseQueryString(request);\r
445             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
446             if (_combinedFleetType == 0)\r
447             {\r
448                 _inSortie[fleet] = true;\r
449             }\r
450             else\r
451             {\r
452                 _inSortie[0] = _inSortie[1] = true;\r
453             }\r
454             SetBadlyDamagedShips();\r
455         }\r
456 \r
457         public void RepairShip(int id)\r
458         {\r
459             var s = _shipInfo[id];\r
460             s.NowHp = s.MaxHp;\r
461             s.Cond = Max(40, s.Cond);\r
462         }\r
463 \r
464         public ShipStatus[] GetShipStatuses(int fleet)\r
465         {\r
466             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
467         }\r
468 \r
469         public int[] GetDeck(int fleet) => _decks[fleet];\r
470 \r
471         public ShipStatus GetStatus(int id)\r
472         {\r
473             ShipStatus s;\r
474             if (!_shipInfo.TryGetValue(id, out s))\r
475                 return new ShipStatus();\r
476             s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();\r
477             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
478             s.Escaped = _escapedShips.Contains(id);\r
479             return s;\r
480         }\r
481 \r
482         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
483 \r
484         public bool InMission(int fleet) => _inMission[fleet];\r
485 \r
486         public bool InSortie(int fleet) => _inSortie[fleet];\r
487 \r
488         public int CombinedFleetType => _combinedFleetType;\r
489 \r
490         public ShipStatus[] ShipList\r
491             => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
492             {\r
493                 int oi;\r
494                 var f = FindFleet(s.Id, out oi);\r
495                 s.Fleet = f;\r
496                 s.Escaped = _escapedShips.Contains(s.Id);\r
497                 return s;\r
498             }).ToArray();\r
499 \r
500         public ChargeStatus[] ChargeStatuses\r
501             => (from deck in _decks\r
502                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
503                 let others = (from id in deck.Skip(1)\r
504                     select new ChargeStatus(_shipInfo[id]))\r
505                     .Aggregate(\r
506                         (result, next) =>\r
507                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
508                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
509                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
510 \r
511         public int[] GetFighterPower(int fleet)\r
512             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
513                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
514                     !slot.Spec.CanAirCombat || onslot == 0\r
515                         ? new[] {0, 0}\r
516                         : new[]\r
517                         {\r
518                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[0]),\r
519                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[1])\r
520                         }))\r
521                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
522 \r
523         public double GetContactTriggerRate(int fleet)\r
524             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
525                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
526                     slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
527 \r
528         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
529             => (from s in ShipList\r
530                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
531                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
532 \r
533 \r
534         public double GetLineOfSights(int fleet)\r
535         {\r
536             var result = 0.0;\r
537             var emptyBonus = 6;\r
538             foreach (var s in GetShipStatuses(fleet))\r
539             {\r
540                 emptyBonus--;\r
541                 var itemLoS = 0;\r
542                 foreach (var item in s.Slot)\r
543                 {\r
544                     var spec = item.Spec;\r
545                     itemLoS += spec.LoS;\r
546                     result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor;\r
547                 }\r
548                 result += Sqrt(s.LoS - itemLoS);\r
549             }\r
550             return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;\r
551         }\r
552 \r
553         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
554 \r
555         public void SetBadlyDamagedShips()\r
556         {\r
557             BadlyDamagedShips =\r
558                 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])\r
559                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
560                     .Select(s => s.Name)\r
561                     .ToArray();\r
562         }\r
563 \r
564         public void ClearBadlyDamagedShips()\r
565         {\r
566             BadlyDamagedShips = new string[0];\r
567         }\r
568 \r
569         public void SetEscapedShips(List<int> ships)\r
570         {\r
571             _escapedShips.AddRange(ships);\r
572         }\r
573 \r
574         public void ClearEscapedShips()\r
575         {\r
576             _escapedShips.Clear();\r
577         }\r
578     }\r
579 }