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1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 using System.Web;\r
22 using static System.Math;\r
23 \r
24 namespace KancolleSniffer\r
25 {\r
26     public class ShipStatus\r
27     {\r
28         private readonly ItemInfo _itemInfo;\r
29         public int Id { get; set; }\r
30         public int Fleet { get; set; } // ShipListだけで使う\r
31         public ShipSpec Spec { get; set; }\r
32 \r
33         public string Name => Spec.Name;\r
34 \r
35         public int Level { get; set; }\r
36         public int ExpToNext { get; set; }\r
37         public int MaxHp { get; set; }\r
38         public int NowHp { get; set; }\r
39         public int Cond { get; set; }\r
40         public int Fuel { get; set; }\r
41         public int Bull { get; set; }\r
42         public int[] OnSlot { get; set; }\r
43         public ItemStatus[] Slot { get; set; }\r
44         public ItemStatus SlotEx { get; set; }\r
45         public int LoS { get; set; }\r
46         public int Firepower { get; set; }\r
47         public int AntiSubmarine { get; set; }\r
48         public bool Escaped { get; set; }\r
49 \r
50         public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
51 \r
52         public ShipStatus(ItemInfo itemInfo = null)\r
53         {\r
54             _itemInfo = itemInfo;\r
55             Id = -1;\r
56             Spec = new ShipSpec();\r
57             OnSlot = new int[0];\r
58             Slot = new ItemStatus[0];\r
59             SlotEx = new ItemStatus();\r
60         }\r
61 \r
62         public enum Damage\r
63         {\r
64             Minor,\r
65             Small,\r
66             Half,\r
67             Badly\r
68         }\r
69 \r
70         public static Damage CalcDamage(int now, int max)\r
71         {\r
72             var ratio = max == 0 ? 1 : (double)now / max;\r
73             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
74         }\r
75 \r
76         public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
77 \r
78         public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
79 \r
80         public double RepairSecPerHp\r
81         {\r
82             get\r
83             {\r
84                 var weight = Spec.RepairWeight;\r
85                 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
86                 return level * weight;\r
87             }\r
88         }\r
89 \r
90         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
91         {\r
92             var damage = MaxHp - NowHp;\r
93             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
94             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
95         }\r
96 \r
97         public int RealFirepower\r
98         {\r
99             get\r
100             {\r
101                 if (Spec.IsSubmarine)\r
102                     return 0;\r
103                 if (!Spec.IsAircraftCarrier)\r
104                     return Firepower + 5;\r
105                 var specs = (from item in Slot\r
106                     let spec = _itemInfo.GetStatus(item.Id).Spec\r
107                     where spec.IsAircraft\r
108                     select new {torpedo = spec.Torpedo, bomber = spec.Bomber}).ToArray();\r
109                 var torpedo = specs.Sum(s => s.torpedo);\r
110                 var bomber = specs.Sum(s => s.bomber);\r
111                 if (torpedo == 0 && bomber == 0)\r
112                     return 0;\r
113                 return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);\r
114             }\r
115         }\r
116 \r
117         public int RealAntiSubmarine\r
118         {\r
119             get\r
120             {\r
121                 if (!Spec.IsAntiSubmarine)\r
122                     return 0;\r
123                 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない\r
124                     return 0;\r
125                 var sonar = 0;\r
126                 var dc = 0;\r
127                 var aircraft = 0;\r
128                 var all = 0;\r
129                 var vanilla = AntiSubmarine;\r
130                 foreach (var spec in Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
131                 {\r
132                     vanilla -= spec.AntiSubmarine;\r
133                     if (spec.IsReconSeaplane) // 水偵は除外\r
134                         continue;\r
135                     if (spec.IsSonar)\r
136                         sonar += spec.AntiSubmarine;\r
137                     else if (spec.IsDepthCharge)\r
138                         dc += spec.AntiSubmarine;\r
139                     else if (spec.IsAircraft)\r
140                         aircraft += spec.AntiSubmarine;\r
141                     all += spec.AntiSubmarine;\r
142                 }\r
143                 if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし\r
144                     return 0;\r
145                 var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;\r
146                 return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));\r
147             }\r
148         }\r
149 \r
150         public int PreparedDamageControl =>\r
151             (DamageLevel < Damage.Badly)\r
152                 ? -1\r
153                 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
154                     ? SlotEx.Spec.Id\r
155                     : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
156     }\r
157 \r
158     public struct ChargeStatus\r
159     {\r
160         public int Fuel { get; set; }\r
161         public int Bull { get; set; }\r
162 \r
163         public ChargeStatus(ShipStatus status) : this()\r
164         {\r
165             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
166             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
167         }\r
168 \r
169         public ChargeStatus(int fuel, int bull) : this()\r
170         {\r
171             Fuel = fuel;\r
172             Bull = bull;\r
173         }\r
174 \r
175         private int CalcChargeState(int now, int full)\r
176         {\r
177             if (full == 0 || now == full)\r
178                 return 0;\r
179             var ratio = (double)now / full;\r
180             if (ratio >= 7.0 / 9)\r
181                 return 1;\r
182             if (ratio >= 3.0 / 9)\r
183                 return 2;\r
184             if (ratio > 0)\r
185                 return 3;\r
186             return 4;\r
187         }\r
188     }\r
189 \r
190     public class ShipInfo\r
191     {\r
192         public const int FleetCount = 4;\r
193         public const int MemberCount = 6;\r
194 \r
195         private readonly int[][] _decks = new int[FleetCount][];\r
196         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
197         private readonly ShipMaster _shipMaster = new ShipMaster();\r
198         private readonly ItemInfo _itemInfo;\r
199         private readonly bool[] _inMission = new bool[FleetCount];\r
200         private readonly bool[] _inSortie = new bool[FleetCount];\r
201         private int _hqLevel;\r
202         private readonly List<int> _escapedShips = new List<int>();\r
203         private int _combinedFleetType;\r
204         private readonly int[][] _presetDeck = new int[5][];\r
205 \r
206         public ShipInfo(ItemInfo itemInfo)\r
207         {\r
208             _itemInfo = itemInfo;\r
209 \r
210             for (var fleet = 0; fleet < FleetCount; fleet++)\r
211             {\r
212                 var deck = new int[MemberCount];\r
213                 for (var i = 0; i < deck.Length; i++)\r
214                     deck[i] = -1;\r
215                 _decks[fleet] = deck;\r
216             }\r
217             ClearShipInfo();\r
218         }\r
219 \r
220         public void InspectMaster(dynamic json)\r
221         {\r
222             _shipMaster.Inspect(json);\r
223         }\r
224 \r
225         public void InspectShip(dynamic json)\r
226         {\r
227             if (json.api_deck_port()) // port\r
228             {\r
229                 ClearShipInfo();\r
230                 for (var i = 0; i < FleetCount; i++)\r
231                     _inSortie[i] = false;\r
232                 InspectDeck(json.api_deck_port);\r
233                 InspectShipData(json.api_ship);\r
234                 InspectBasic(json.api_basic);\r
235                 _combinedFleetType = json.api_combined_flag() ? (int)json.api_combined_flag : 0;\r
236                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
237             }\r
238             else if (json.api_data()) // ship2\r
239             {\r
240                 ClearShipInfo();\r
241                 InspectDeck(json.api_data_deck);\r
242                 InspectShipData(json.api_data);\r
243                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
244             }\r
245             else if (json.api_ship_data()) // ship3とship_deck\r
246             {\r
247                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
248                 InspectDeck(json.api_deck_data);\r
249                 InspectShipData(json.api_ship_data);\r
250             }\r
251             else if (json.api_ship()) // getship\r
252             {\r
253                 InspectShipData(new[] {json.api_ship});\r
254             }\r
255         }\r
256 \r
257         private void ClearShipInfo()\r
258         {\r
259             _shipInfo.Clear();\r
260             _shipInfo[-1] = new ShipStatus();\r
261         }\r
262 \r
263         public void InspectDeck(dynamic json)\r
264         {\r
265             foreach (var entry in json)\r
266             {\r
267                 var fleet = (int)entry.api_id - 1;\r
268                 var deck = _decks[fleet];\r
269                 for (var i = 0; i < deck.Length; i++)\r
270                     deck[i] = (int)entry.api_ship[i];\r
271                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
272             }\r
273         }\r
274 \r
275         private void InspectShipData(dynamic json)\r
276         {\r
277             foreach (var entry in json)\r
278             {\r
279                 _shipInfo[(int)entry.api_id] = new ShipStatus(_itemInfo)\r
280                 {\r
281                     Id = (int)entry.api_id,\r
282                     Spec = _shipMaster[(int)entry.api_ship_id],\r
283                     Level = (int)entry.api_lv,\r
284                     ExpToNext = (int)entry.api_exp[1],\r
285                     MaxHp = (int)entry.api_maxhp,\r
286                     NowHp = (int)entry.api_nowhp,\r
287                     Cond = (int)entry.api_cond,\r
288                     Fuel = (int)entry.api_fuel,\r
289                     Bull = (int)entry.api_bull,\r
290                     OnSlot = (int[])entry.api_onslot,\r
291                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
292                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
293                     LoS = (int)entry.api_sakuteki[0],\r
294                     Firepower = (int)entry.api_karyoku[0],\r
295                     AntiSubmarine = (int)entry.api_taisen[0]\r
296                 };\r
297                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
298             }\r
299         }\r
300 \r
301         private void InspectBasic(dynamic json)\r
302         {\r
303             _hqLevel = (int)json.api_level;\r
304         }\r
305 \r
306         public void InspectCharge(dynamic json)\r
307         {\r
308             foreach (var entry in json.api_ship)\r
309             {\r
310                 var status = _shipInfo[(int)entry.api_id];\r
311                 status.Bull = (int)entry.api_bull;\r
312                 status.Fuel = (int)entry.api_fuel;\r
313                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
314             }\r
315         }\r
316 \r
317         public void InspectChange(string request)\r
318         {\r
319             var values = HttpUtility.ParseQueryString(request);\r
320             var fleet = int.Parse(values["api_id"]) - 1;\r
321             var idx = int.Parse(values["api_ship_idx"]);\r
322             var ship = int.Parse(values["api_ship_id"]);\r
323             if (idx == -1)\r
324             {\r
325                 var deck = _decks[fleet];\r
326                 for (var i = 1; i < deck.Length; i++)\r
327                     deck[i] = -1;\r
328                 return;\r
329             }\r
330             if (ship == -1)\r
331             {\r
332                 WithdrowShip(fleet, idx);\r
333                 return;\r
334             }\r
335             int oi;\r
336             var of = FindFleet(ship, out oi);\r
337             var orig = _decks[fleet][idx];\r
338             _decks[fleet][idx] = ship;\r
339             if (of == -1)\r
340                 return;\r
341             // 入れ替えの場合\r
342             if ((_decks[of][oi] = orig) == -1)\r
343                 WithdrowShip(of, oi);\r
344         }\r
345 \r
346         private int FindFleet(int ship, out int idx)\r
347         {\r
348             for (var f = 0; f < _decks.Length; f++)\r
349             {\r
350                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
351                 if (idx < 0)\r
352                     continue;\r
353                 return f;\r
354             }\r
355             idx = -1;\r
356             return -1;\r
357         }\r
358 \r
359         private void WithdrowShip(int fleet, int idx)\r
360         {\r
361             var deck = _decks[fleet];\r
362             for (var i = idx; i < deck.Length - 1; i++)\r
363                 deck[i] = deck[i + 1];\r
364             deck[deck.Length - 1] = -1;\r
365         }\r
366 \r
367         public void InspectPowerup(string request, dynamic json)\r
368         {\r
369             var values = HttpUtility.ParseQueryString(request);\r
370             var ships = values["api_id_items"].Split(',');\r
371             _itemInfo.NowShips -= ships.Length;\r
372             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
373             foreach (var ship in ships)\r
374                 _shipInfo.Remove(int.Parse(ship));\r
375             InspectDeck(json.api_deck);\r
376             InspectShip(json.api_ship);\r
377         }\r
378 \r
379         public void InspectSlotExchange(string request, dynamic json)\r
380         {\r
381             var values = HttpUtility.ParseQueryString(request);\r
382             var ship = int.Parse(values["api_id"]);\r
383             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
384         }\r
385 \r
386         public void InspectDestroyShip(string request, dynamic json)\r
387         {\r
388             var values = HttpUtility.ParseQueryString(request);\r
389             var ship = int.Parse(values["api_ship_id"]);\r
390             _itemInfo.NowShips--;\r
391             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
392             int oi;\r
393             var of = FindFleet(ship, out oi);\r
394             if (of != -1)\r
395                 WithdrowShip(of, oi);\r
396             _shipInfo.Remove(ship);\r
397         }\r
398 \r
399         public void InspectPresetDeck(dynamic json)\r
400         {\r
401             foreach (KeyValuePair<string, dynamic> entry in json.api_deck)\r
402                 InspectPresetRegister(entry.Value);\r
403         }\r
404 \r
405         public void InspectPresetRegister(dynamic json)\r
406         {\r
407             var no = (int)json.api_preset_no - 1;\r
408             _presetDeck[no] = json.api_ship;\r
409         }\r
410 \r
411         public void InspectPresetDelete(string request)\r
412         {\r
413             var values = HttpUtility.ParseQueryString(request);\r
414             _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;\r
415         }\r
416 \r
417         public void InspectCombined(string request)\r
418         {\r
419             var values = HttpUtility.ParseQueryString(request);\r
420             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
421         }\r
422 \r
423         public int[][] PresetDeck => _presetDeck;\r
424 \r
425         public void StartSortie(string request)\r
426         {\r
427             var values = HttpUtility.ParseQueryString(request);\r
428             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
429             if (_combinedFleetType == 0)\r
430             {\r
431                 _inSortie[fleet] = true;\r
432             }\r
433             else\r
434             {\r
435                 _inSortie[0] = _inSortie[1] = true;\r
436             }\r
437         }\r
438 \r
439         public void RepairShip(int id)\r
440         {\r
441             var s = _shipInfo[id];\r
442             s.NowHp = s.MaxHp;\r
443             s.Cond = Max(40, s.Cond);\r
444         }\r
445 \r
446         public ShipStatus[] GetShipStatuses(int fleet)\r
447         {\r
448             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
449         }\r
450 \r
451         public int[] GetDeck(int fleet) => _decks[fleet];\r
452 \r
453         public ShipStatus GetStatus(int id)\r
454         {\r
455             ShipStatus s;\r
456             if (!_shipInfo.TryGetValue(id, out s))\r
457                 return new ShipStatus();\r
458             s.Slot = (from item in s.Slot select _itemInfo.GetStatus(item.Id)).ToArray();\r
459             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
460             s.Escaped = _escapedShips.Contains(id);\r
461             return s;\r
462         }\r
463 \r
464         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
465 \r
466         public bool InMission(int fleet) => _inMission[fleet];\r
467 \r
468         public bool InSortie(int fleet) => _inSortie[fleet];\r
469 \r
470         public int CombinedFleetType => _combinedFleetType;\r
471 \r
472         public ShipStatus[] ShipList\r
473             => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
474             {\r
475                 int oi;\r
476                 var f = FindFleet(s.Id, out oi);\r
477                 s.Fleet = f;\r
478                 s.Escaped = _escapedShips.Contains(s.Id);\r
479                 return s;\r
480             }).ToArray();\r
481 \r
482         public ChargeStatus[] ChargeStatuses\r
483             => (from deck in _decks\r
484                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
485                 let others = (from id in deck.Skip(1)\r
486                     select new ChargeStatus(_shipInfo[id]))\r
487                     .Aggregate(\r
488                         (result, next) =>\r
489                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
490                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
491                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
492 \r
493         public int GetFighterPower(int fleet)\r
494             => GetShipStatuses(fleet).Where(s => !s.Escaped).SelectMany(ship =>\r
495                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
496                 {\r
497                     var item = _itemInfo.GetStatus(slot.Id);\r
498                     return item.Spec.CanAirCombat ? (int)Floor(item.Spec.AntiAir * Sqrt(onslot)) + item.AlvBonus : 0;\r
499                 })).Sum();\r
500 \r
501         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
502             => (from s in ShipList\r
503                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
504                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
505 \r
506 \r
507         public double GetLineOfSights(int fleet)\r
508         {\r
509             var result = 0.0;\r
510             foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))\r
511             {\r
512                 var items = 0;\r
513                 foreach (var spec in s.Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
514                 {\r
515                     items += spec.LoS;\r
516                     result += spec.LoS * spec.LoSScaleFactor();\r
517                 }\r
518                 result += Sqrt(s.LoS - items) * 1.6841056;\r
519             }\r
520             return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;\r
521         }\r
522 \r
523         public void SetEscapedShips(List<int> ships)\r
524         {\r
525             _escapedShips.AddRange(ships);\r
526         }\r
527 \r
528         public void ClearEscapedShips()\r
529         {\r
530             _escapedShips.Clear();\r
531         }\r
532     }\r
533 }