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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public class ShipStatus\r
23     {\r
24         private readonly ItemInfo _itemInfo;\r
25         public int Id { get; set; }\r
26         public int Fleet { get; set; } // ShipListだけで使う\r
27         public ShipSpec Spec { get; set; }\r
28 \r
29         public string Name => Spec.Name;\r
30 \r
31         public int Level { get; set; }\r
32         public int ExpToNext { get; set; }\r
33         public int MaxHp { get; set; }\r
34         public int NowHp { get; set; }\r
35         public int Cond { get; set; }\r
36         public int Fuel { get; set; }\r
37         public int Bull { get; set; }\r
38         public int[] OnSlot { get; set; }\r
39         public ItemStatus[] Slot { get; set; }\r
40         public ItemStatus SlotEx { get; set; }\r
41         public int LoS { get; set; }\r
42         public int Firepower { get; set; }\r
43         public int AntiSubmarine { get; set; }\r
44         public int Lucky { get; set; }\r
45         public bool Escaped { get; set; }\r
46 \r
47         public Damage DamageLevel => CalcDamage(NowHp, MaxHp);\r
48 \r
49         public ShipStatus(ItemInfo itemInfo = null)\r
50         {\r
51             _itemInfo = itemInfo;\r
52             Id = -1;\r
53             Spec = new ShipSpec();\r
54             OnSlot = new int[0];\r
55             Slot = new ItemStatus[0];\r
56             SlotEx = new ItemStatus();\r
57         }\r
58 \r
59         public enum Damage\r
60         {\r
61             Minor,\r
62             Small,\r
63             Half,\r
64             Badly\r
65         }\r
66 \r
67         public static Damage CalcDamage(int now, int max)\r
68         {\r
69             var ratio = max == 0 ? 1 : (double)now / max;\r
70             return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;\r
71         }\r
72 \r
73         public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);\r
74 \r
75         public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);\r
76 \r
77         public double RepairSecPerHp\r
78         {\r
79             get\r
80             {\r
81                 var weight = Spec.RepairWeight;\r
82                 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;\r
83                 return level * weight;\r
84             }\r
85         }\r
86 \r
87         public void CalcMaterialsToRepair(out int fuel, out int steal)\r
88         {\r
89             var damage = MaxHp - NowHp;\r
90             fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);\r
91             steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);\r
92         }\r
93 \r
94         public int RealFirepower\r
95         {\r
96             get\r
97             {\r
98                 if (Spec.IsSubmarine)\r
99                     return 0;\r
100                 if (!Spec.IsAircraftCarrier)\r
101                     return Firepower + 5;\r
102                 var specs = (from item in Slot\r
103                     let spec = _itemInfo.GetStatus(item.Id).Spec\r
104                     where spec.IsAircraft\r
105                     select new {torpedo = spec.Torpedo, bomber = spec.Bomber}).ToArray();\r
106                 var torpedo = specs.Sum(s => s.torpedo);\r
107                 var bomber = specs.Sum(s => s.bomber);\r
108                 if (torpedo == 0 && bomber == 0)\r
109                     return 0;\r
110                 return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);\r
111             }\r
112         }\r
113 \r
114         public int RealAntiSubmarine\r
115         {\r
116             get\r
117             {\r
118                 if (!Spec.IsAntiSubmarine)\r
119                     return 0;\r
120                 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない\r
121                     return 0;\r
122                 var sonar = 0;\r
123                 var dc = 0;\r
124                 var aircraft = 0;\r
125                 var all = 0;\r
126                 var vanilla = AntiSubmarine;\r
127                 foreach (var spec in Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
128                 {\r
129                     vanilla -= spec.AntiSubmarine;\r
130                     if (!spec.HaveAntiSubmarine)\r
131                         continue;\r
132                     if (spec.IsSonar)\r
133                         sonar += spec.AntiSubmarine;\r
134                     else if (spec.IsDepthCharge)\r
135                         dc += spec.AntiSubmarine;\r
136                     else if (spec.IsAircraft)\r
137                         aircraft += spec.AntiSubmarine;\r
138                     all += spec.AntiSubmarine;\r
139                 }\r
140                 if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし\r
141                     return 0;\r
142                 var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;\r
143                 return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));\r
144             }\r
145         }\r
146 \r
147         public int PreparedDamageControl =>\r
148             (DamageLevel < Damage.Badly)\r
149                 ? -1\r
150                 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43\r
151                     ? SlotEx.Spec.Id\r
152                     : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;\r
153     }\r
154 \r
155     public struct ChargeStatus\r
156     {\r
157         public int Fuel { get; set; }\r
158         public int Bull { get; set; }\r
159 \r
160         public ChargeStatus(ShipStatus status) : this()\r
161         {\r
162             Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);\r
163             Bull = CalcChargeState(status.Bull, status.Spec.BullMax);\r
164         }\r
165 \r
166         public ChargeStatus(int fuel, int bull) : this()\r
167         {\r
168             Fuel = fuel;\r
169             Bull = bull;\r
170         }\r
171 \r
172         private int CalcChargeState(int now, int full)\r
173         {\r
174             if (full == 0 || now == full)\r
175                 return 0;\r
176             var ratio = (double)now / full;\r
177             if (ratio >= 7.0 / 9)\r
178                 return 1;\r
179             if (ratio >= 3.0 / 9)\r
180                 return 2;\r
181             if (ratio > 0)\r
182                 return 3;\r
183             return 4;\r
184         }\r
185     }\r
186 \r
187     public class ShipInfo\r
188     {\r
189         public const int FleetCount = 4;\r
190         public const int MemberCount = 6;\r
191 \r
192         private readonly int[][] _decks = new int[FleetCount][];\r
193         private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();\r
194         private readonly ShipMaster _shipMaster = new ShipMaster();\r
195         private readonly ItemInfo _itemInfo;\r
196         private readonly bool[] _inMission = new bool[FleetCount];\r
197         private readonly bool[] _inSortie = new bool[FleetCount];\r
198         private int _hqLevel;\r
199         private readonly List<int> _escapedShips = new List<int>();\r
200         private int _combinedFleetType;\r
201         private readonly int[][] _presetDeck = new int[8][];\r
202 \r
203         public ShipInfo(ItemInfo itemInfo)\r
204         {\r
205             _itemInfo = itemInfo;\r
206 \r
207             for (var fleet = 0; fleet < FleetCount; fleet++)\r
208             {\r
209                 var deck = new int[MemberCount];\r
210                 for (var i = 0; i < deck.Length; i++)\r
211                     deck[i] = -1;\r
212                 _decks[fleet] = deck;\r
213             }\r
214             ClearShipInfo();\r
215         }\r
216 \r
217         public void InspectMaster(dynamic json)\r
218         {\r
219             _shipMaster.Inspect(json);\r
220         }\r
221 \r
222         public void InspectShip(dynamic json)\r
223         {\r
224             if (json.api_deck_port()) // port\r
225             {\r
226                 ClearShipInfo();\r
227                 for (var i = 0; i < FleetCount; i++)\r
228                     _inSortie[i] = false;\r
229                 InspectDeck(json.api_deck_port);\r
230                 InspectShipData(json.api_ship);\r
231                 InspectBasic(json.api_basic);\r
232                 if (json.api_combined_flag())\r
233                     _combinedFleetType = (int)json.api_combined_flag;\r
234                 _itemInfo.NowShips = ((object[])json.api_ship).Length;\r
235             }\r
236             else if (json.api_data()) // ship2\r
237             {\r
238                 ClearShipInfo();\r
239                 InspectDeck(json.api_data_deck);\r
240                 InspectShipData(json.api_data);\r
241                 _itemInfo.NowShips = ((object[])json.api_data).Length;\r
242             }\r
243             else if (json.api_ship_data()) // ship3とship_deck\r
244             {\r
245                 // 一隻分のデータしか来ないことがあるので艦娘数を数えない\r
246                 InspectDeck(json.api_deck_data);\r
247                 InspectShipData(json.api_ship_data);\r
248             }\r
249             else if (json.api_ship()) // getship\r
250             {\r
251                 InspectShipData(new[] {json.api_ship});\r
252             }\r
253         }\r
254 \r
255         private void ClearShipInfo()\r
256         {\r
257             _shipInfo.Clear();\r
258             _shipInfo[-1] = new ShipStatus();\r
259         }\r
260 \r
261         public void InspectDeck(dynamic json)\r
262         {\r
263             foreach (var entry in json)\r
264             {\r
265                 var fleet = (int)entry.api_id - 1;\r
266                 var deck = _decks[fleet];\r
267                 for (var i = 0; i < deck.Length; i++)\r
268                     deck[i] = (int)entry.api_ship[i];\r
269                 _inMission[fleet] = (int)entry.api_mission[0] != 0;\r
270             }\r
271         }\r
272 \r
273         private void InspectShipData(dynamic json)\r
274         {\r
275             foreach (var entry in json)\r
276             {\r
277                 _shipInfo[(int)entry.api_id] = new ShipStatus(_itemInfo)\r
278                 {\r
279                     Id = (int)entry.api_id,\r
280                     Spec = _shipMaster[(int)entry.api_ship_id],\r
281                     Level = (int)entry.api_lv,\r
282                     ExpToNext = (int)entry.api_exp[1],\r
283                     MaxHp = (int)entry.api_maxhp,\r
284                     NowHp = (int)entry.api_nowhp,\r
285                     Cond = (int)entry.api_cond,\r
286                     Fuel = (int)entry.api_fuel,\r
287                     Bull = (int)entry.api_bull,\r
288                     OnSlot = (int[])entry.api_onslot,\r
289                     Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),\r
290                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),\r
291                     LoS = (int)entry.api_sakuteki[0],\r
292                     Firepower = (int)entry.api_karyoku[0],\r
293                     AntiSubmarine = (int)entry.api_taisen[0],\r
294                     Lucky = (int)entry.api_lucky[0]\r
295                 };\r
296                 _itemInfo.CountNewItems((int[])entry.api_slot);\r
297             }\r
298         }\r
299 \r
300         private void InspectBasic(dynamic json)\r
301         {\r
302             _hqLevel = (int)json.api_level;\r
303         }\r
304 \r
305         public void InspectCharge(dynamic json)\r
306         {\r
307             foreach (var entry in json.api_ship)\r
308             {\r
309                 var status = _shipInfo[(int)entry.api_id];\r
310                 status.Bull = (int)entry.api_bull;\r
311                 status.Fuel = (int)entry.api_fuel;\r
312                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
313             }\r
314         }\r
315 \r
316         public void InspectChange(string request)\r
317         {\r
318             var values = HttpUtility.ParseQueryString(request);\r
319             var fleet = int.Parse(values["api_id"]) - 1;\r
320             var idx = int.Parse(values["api_ship_idx"]);\r
321             var ship = int.Parse(values["api_ship_id"]);\r
322             if (idx == -1)\r
323             {\r
324                 var deck = _decks[fleet];\r
325                 for (var i = 1; i < deck.Length; i++)\r
326                     deck[i] = -1;\r
327                 return;\r
328             }\r
329             if (ship == -1)\r
330             {\r
331                 WithdrowShip(fleet, idx);\r
332                 return;\r
333             }\r
334             int oi;\r
335             var of = FindFleet(ship, out oi);\r
336             var orig = _decks[fleet][idx];\r
337             _decks[fleet][idx] = ship;\r
338             if (of == -1)\r
339                 return;\r
340             // 入れ替えの場合\r
341             if ((_decks[of][oi] = orig) == -1)\r
342                 WithdrowShip(of, oi);\r
343         }\r
344 \r
345         private int FindFleet(int ship, out int idx)\r
346         {\r
347             for (var f = 0; f < _decks.Length; f++)\r
348             {\r
349                 idx = Array.FindIndex(_decks[f], id => id == ship);\r
350                 if (idx < 0)\r
351                     continue;\r
352                 return f;\r
353             }\r
354             idx = -1;\r
355             return -1;\r
356         }\r
357 \r
358         private void WithdrowShip(int fleet, int idx)\r
359         {\r
360             var deck = _decks[fleet];\r
361             for (var i = idx; i < deck.Length - 1; i++)\r
362                 deck[i] = deck[i + 1];\r
363             deck[deck.Length - 1] = -1;\r
364         }\r
365 \r
366         public void InspectPowerup(string request, dynamic json)\r
367         {\r
368             var values = HttpUtility.ParseQueryString(request);\r
369             var ships = values["api_id_items"].Split(',');\r
370             _itemInfo.NowShips -= ships.Length;\r
371             _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());\r
372             foreach (var ship in ships)\r
373                 _shipInfo.Remove(int.Parse(ship));\r
374             InspectDeck(json.api_deck);\r
375             InspectShip(json.api_ship);\r
376         }\r
377 \r
378         public void InspectSlotExchange(string request, dynamic json)\r
379         {\r
380             var values = HttpUtility.ParseQueryString(request);\r
381             var ship = int.Parse(values["api_id"]);\r
382             _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
383         }\r
384 \r
385         public void InspectDestroyShip(string request, dynamic json)\r
386         {\r
387             var values = HttpUtility.ParseQueryString(request);\r
388             var ship = int.Parse(values["api_ship_id"]);\r
389             _itemInfo.NowShips--;\r
390             _itemInfo.DeleteItems(_shipInfo[ship].Slot);\r
391             int oi;\r
392             var of = FindFleet(ship, out oi);\r
393             if (of != -1)\r
394                 WithdrowShip(of, oi);\r
395             _shipInfo.Remove(ship);\r
396         }\r
397 \r
398         public void InspectPresetDeck(dynamic json)\r
399         {\r
400             foreach (KeyValuePair<string, dynamic> entry in json.api_deck)\r
401                 InspectPresetRegister(entry.Value);\r
402         }\r
403 \r
404         public void InspectPresetRegister(dynamic json)\r
405         {\r
406             var no = (int)json.api_preset_no - 1;\r
407             _presetDeck[no] = json.api_ship;\r
408         }\r
409 \r
410         public void InspectPresetDelete(string request)\r
411         {\r
412             var values = HttpUtility.ParseQueryString(request);\r
413             _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;\r
414         }\r
415 \r
416         public void InspectCombined(string request)\r
417         {\r
418             var values = HttpUtility.ParseQueryString(request);\r
419             _combinedFleetType = int.Parse(values["api_combined_type"]);\r
420         }\r
421 \r
422         public int[][] PresetDeck => _presetDeck;\r
423 \r
424         public void InspectMapStart(string request)\r
425         {\r
426             var values = HttpUtility.ParseQueryString(request);\r
427             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
428             if (_combinedFleetType == 0)\r
429             {\r
430                 _inSortie[fleet] = true;\r
431             }\r
432             else\r
433             {\r
434                 _inSortie[0] = _inSortie[1] = true;\r
435             }\r
436             SetBadlyDamagedShips();\r
437         }\r
438 \r
439         public void RepairShip(int id)\r
440         {\r
441             var s = _shipInfo[id];\r
442             s.NowHp = s.MaxHp;\r
443             s.Cond = Max(40, s.Cond);\r
444         }\r
445 \r
446         public ShipStatus[] GetShipStatuses(int fleet)\r
447         {\r
448             return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();\r
449         }\r
450 \r
451         public int[] GetDeck(int fleet) => _decks[fleet];\r
452 \r
453         public ShipStatus GetStatus(int id)\r
454         {\r
455             ShipStatus s;\r
456             if (!_shipInfo.TryGetValue(id, out s))\r
457                 return new ShipStatus();\r
458             s.Slot = (from item in s.Slot select _itemInfo.GetStatus(item.Id)).ToArray();\r
459             s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);\r
460             s.Escaped = _escapedShips.Contains(id);\r
461             return s;\r
462         }\r
463 \r
464         public ShipSpec GetSpec(int id) => _shipMaster[id];\r
465 \r
466         public bool InMission(int fleet) => _inMission[fleet];\r
467 \r
468         public bool InSortie(int fleet) => _inSortie[fleet];\r
469 \r
470         public int CombinedFleetType => _combinedFleetType;\r
471 \r
472         public ShipStatus[] ShipList\r
473             => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>\r
474             {\r
475                 int oi;\r
476                 var f = FindFleet(s.Id, out oi);\r
477                 s.Fleet = f;\r
478                 s.Escaped = _escapedShips.Contains(s.Id);\r
479                 return s;\r
480             }).ToArray();\r
481 \r
482         public ChargeStatus[] ChargeStatuses\r
483             => (from deck in _decks\r
484                 let flag = new ChargeStatus(_shipInfo[deck[0]])\r
485                 let others = (from id in deck.Skip(1)\r
486                     select new ChargeStatus(_shipInfo[id]))\r
487                     .Aggregate(\r
488                         (result, next) =>\r
489                             new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))\r
490                 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,\r
491                     flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();\r
492 \r
493         public int[] GetFighterPower(int fleet)\r
494             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
495                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
496                     !slot.Spec.CanAirCombat || onslot == 0\r
497                         ? new[] {0, 0}\r
498                         : new[]\r
499                         {\r
500                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[0]),\r
501                             (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[1])\r
502                         }))\r
503                 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});\r
504 \r
505         public double GetContactTriggerRate(int fleet)\r
506             => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>\r
507                 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>\r
508                     slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();\r
509 \r
510         public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)\r
511             => (from s in ShipList\r
512                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)\r
513                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
514 \r
515 \r
516         public double GetLineOfSights(int fleet)\r
517         {\r
518             var result = 0.0;\r
519             foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))\r
520             {\r
521                 var items = 0;\r
522                 foreach (var spec in s.Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))\r
523                 {\r
524                     items += spec.LoS;\r
525                     result += spec.LoS * spec.LoSScaleFactor();\r
526                 }\r
527                 result += Sqrt(s.LoS - items) * 1.6841056;\r
528             }\r
529             return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;\r
530         }\r
531 \r
532         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
533 \r
534         public void SetBadlyDamagedShips()\r
535         {\r
536             BadlyDamagedShips =\r
537                 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])\r
538                     .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)\r
539                     .Select(s => s.Name)\r
540                     .ToArray();\r
541         }\r
542 \r
543         public void ClearBadlyDamagedShips()\r
544         {\r
545             BadlyDamagedShips = new string[0];\r
546         }\r
547 \r
548         public void SetEscapedShips(List<int> ships)\r
549         {\r
550             _escapedShips.AddRange(ships);\r
551         }\r
552 \r
553         public void ClearEscapedShips()\r
554         {\r
555             _escapedShips.Clear();\r
556         }\r
557     }\r
558 }