1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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18 using static System.Math;
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20 namespace KancolleSniffer
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22 public class ShipStatus
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24 private readonly ItemInfo _itemInfo;
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25 public int Id { get; set; }
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26 public int Fleet { get; set; } // ShipListだけで使う
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27 public ShipSpec Spec { get; set; }
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29 public string Name => Spec.Name;
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31 public int Level { get; set; }
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32 public int ExpToNext { get; set; }
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33 public int MaxHp { get; set; }
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34 public int NowHp { get; set; }
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35 public int Cond { get; set; }
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36 public int Fuel { get; set; }
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37 public int Bull { get; set; }
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38 public int[] OnSlot { get; set; }
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39 public ItemStatus[] Slot { get; set; }
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40 public ItemStatus SlotEx { get; set; }
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41 public int LoS { get; set; }
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42 public int Firepower { get; set; }
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43 public int AntiSubmarine { get; set; }
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44 public int Lucky { get; set; }
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45 public bool Escaped { get; set; }
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47 public Damage DamageLevel => CalcDamage(NowHp, MaxHp);
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49 public ShipStatus(ItemInfo itemInfo = null)
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51 _itemInfo = itemInfo;
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53 Spec = new ShipSpec();
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54 OnSlot = new int[0];
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55 Slot = new ItemStatus[0];
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56 SlotEx = new ItemStatus();
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67 public static Damage CalcDamage(int now, int max)
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69 var ratio = max == 0 ? 1 : (double)now / max;
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70 return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;
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73 public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);
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75 public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);
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77 public double RepairSecPerHp
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81 var weight = Spec.RepairWeight;
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82 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;
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83 return level * weight;
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87 public void CalcMaterialsToRepair(out int fuel, out int steal)
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89 var damage = MaxHp - NowHp;
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90 fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);
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91 steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);
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94 public int RealFirepower
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98 if (Spec.IsSubmarine)
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100 if (!Spec.IsAircraftCarrier)
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101 return Firepower + 5;
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102 var specs = (from item in Slot
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103 let spec = _itemInfo.GetStatus(item.Id).Spec
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104 where spec.IsAircraft
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105 select new {torpedo = spec.Torpedo, bomber = spec.Bomber}).ToArray();
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106 var torpedo = specs.Sum(s => s.torpedo);
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107 var bomber = specs.Sum(s => s.bomber);
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108 if (torpedo == 0 && bomber == 0)
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110 return (int)((Firepower + torpedo) * 1.5 + bomber * 2 + 55);
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114 public int RealAntiSubmarine
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118 if (!Spec.IsAntiSubmarine)
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120 if (Spec.IsAircraftCarrier && RealFirepower == 0) // 砲撃戦に参加しない
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126 var vanilla = AntiSubmarine;
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127 foreach (var spec in Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))
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129 vanilla -= spec.AntiSubmarine;
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130 if (spec.IsReconSeaplane) // 水偵は除外
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133 sonar += spec.AntiSubmarine;
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134 else if (spec.IsDepthCharge)
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135 dc += spec.AntiSubmarine;
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136 else if (spec.IsAircraft)
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137 aircraft += spec.AntiSubmarine;
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138 all += spec.AntiSubmarine;
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140 if (vanilla == 0 && aircraft == 0) // 素対潜0で航空機なしは対潜攻撃なし
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142 var bonus = sonar > 0 && dc > 0 ? 1.15 : 1.0;
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143 return (int)(bonus * (vanilla / 5 + all * 2 + (aircraft > 0 ? 10 : 25)));
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147 public int PreparedDamageControl =>
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148 (DamageLevel < Damage.Badly)
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150 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43
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152 : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;
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155 public struct ChargeStatus
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157 public int Fuel { get; set; }
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158 public int Bull { get; set; }
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160 public ChargeStatus(ShipStatus status) : this()
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162 Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);
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163 Bull = CalcChargeState(status.Bull, status.Spec.BullMax);
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166 public ChargeStatus(int fuel, int bull) : this()
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172 private int CalcChargeState(int now, int full)
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174 if (full == 0 || now == full)
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176 var ratio = (double)now / full;
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177 if (ratio >= 7.0 / 9)
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179 if (ratio >= 3.0 / 9)
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187 public class ShipInfo
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189 public const int FleetCount = 4;
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190 public const int MemberCount = 6;
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192 private readonly int[][] _decks = new int[FleetCount][];
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193 private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();
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194 private readonly ShipMaster _shipMaster = new ShipMaster();
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195 private readonly ItemInfo _itemInfo;
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196 private readonly bool[] _inMission = new bool[FleetCount];
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197 private readonly bool[] _inSortie = new bool[FleetCount];
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198 private int _hqLevel;
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199 private readonly List<int> _escapedShips = new List<int>();
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200 private int _combinedFleetType;
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201 private readonly int[][] _presetDeck = new int[8][];
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203 public ShipInfo(ItemInfo itemInfo)
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205 _itemInfo = itemInfo;
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207 for (var fleet = 0; fleet < FleetCount; fleet++)
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209 var deck = new int[MemberCount];
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210 for (var i = 0; i < deck.Length; i++)
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212 _decks[fleet] = deck;
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217 public void InspectMaster(dynamic json)
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219 _shipMaster.Inspect(json);
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222 public void InspectShip(dynamic json)
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224 if (json.api_deck_port()) // port
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227 for (var i = 0; i < FleetCount; i++)
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228 _inSortie[i] = false;
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229 InspectDeck(json.api_deck_port);
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230 InspectShipData(json.api_ship);
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231 InspectBasic(json.api_basic);
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232 if (json.api_combined_flag())
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233 _combinedFleetType = (int)json.api_combined_flag;
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234 _itemInfo.NowShips = ((object[])json.api_ship).Length;
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236 else if (json.api_data()) // ship2
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239 InspectDeck(json.api_data_deck);
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240 InspectShipData(json.api_data);
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241 _itemInfo.NowShips = ((object[])json.api_data).Length;
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243 else if (json.api_ship_data()) // ship3とship_deck
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245 // 一隻分のデータしか来ないことがあるので艦娘数を数えない
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246 InspectDeck(json.api_deck_data);
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247 InspectShipData(json.api_ship_data);
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249 else if (json.api_ship()) // getship
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251 InspectShipData(new[] {json.api_ship});
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255 private void ClearShipInfo()
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258 _shipInfo[-1] = new ShipStatus();
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261 public void InspectDeck(dynamic json)
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263 foreach (var entry in json)
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265 var fleet = (int)entry.api_id - 1;
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266 var deck = _decks[fleet];
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267 for (var i = 0; i < deck.Length; i++)
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268 deck[i] = (int)entry.api_ship[i];
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269 _inMission[fleet] = (int)entry.api_mission[0] != 0;
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273 private void InspectShipData(dynamic json)
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275 foreach (var entry in json)
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277 _shipInfo[(int)entry.api_id] = new ShipStatus(_itemInfo)
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279 Id = (int)entry.api_id,
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280 Spec = _shipMaster[(int)entry.api_ship_id],
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281 Level = (int)entry.api_lv,
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282 ExpToNext = (int)entry.api_exp[1],
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283 MaxHp = (int)entry.api_maxhp,
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284 NowHp = (int)entry.api_nowhp,
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285 Cond = (int)entry.api_cond,
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286 Fuel = (int)entry.api_fuel,
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287 Bull = (int)entry.api_bull,
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288 OnSlot = (int[])entry.api_onslot,
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289 Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),
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290 SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(),
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291 LoS = (int)entry.api_sakuteki[0],
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292 Firepower = (int)entry.api_karyoku[0],
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293 AntiSubmarine = (int)entry.api_taisen[0],
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294 Lucky = (int)entry.api_lucky[0]
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296 _itemInfo.CountNewItems((int[])entry.api_slot);
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300 private void InspectBasic(dynamic json)
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302 _hqLevel = (int)json.api_level;
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305 public void InspectCharge(dynamic json)
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307 foreach (var entry in json.api_ship)
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309 var status = _shipInfo[(int)entry.api_id];
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310 status.Bull = (int)entry.api_bull;
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311 status.Fuel = (int)entry.api_fuel;
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312 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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316 public void InspectChange(string request)
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318 var values = HttpUtility.ParseQueryString(request);
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319 var fleet = int.Parse(values["api_id"]) - 1;
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320 var idx = int.Parse(values["api_ship_idx"]);
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321 var ship = int.Parse(values["api_ship_id"]);
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324 var deck = _decks[fleet];
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325 for (var i = 1; i < deck.Length; i++)
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331 WithdrowShip(fleet, idx);
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335 var of = FindFleet(ship, out oi);
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336 var orig = _decks[fleet][idx];
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337 _decks[fleet][idx] = ship;
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341 if ((_decks[of][oi] = orig) == -1)
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342 WithdrowShip(of, oi);
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345 private int FindFleet(int ship, out int idx)
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347 for (var f = 0; f < _decks.Length; f++)
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349 idx = Array.FindIndex(_decks[f], id => id == ship);
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358 private void WithdrowShip(int fleet, int idx)
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360 var deck = _decks[fleet];
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361 for (var i = idx; i < deck.Length - 1; i++)
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362 deck[i] = deck[i + 1];
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363 deck[deck.Length - 1] = -1;
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366 public void InspectPowerup(string request, dynamic json)
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368 var values = HttpUtility.ParseQueryString(request);
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369 var ships = values["api_id_items"].Split(',');
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370 _itemInfo.NowShips -= ships.Length;
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371 _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());
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372 foreach (var ship in ships)
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373 _shipInfo.Remove(int.Parse(ship));
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374 InspectDeck(json.api_deck);
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375 InspectShip(json.api_ship);
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378 public void InspectSlotExchange(string request, dynamic json)
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380 var values = HttpUtility.ParseQueryString(request);
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381 var ship = int.Parse(values["api_id"]);
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382 _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();
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385 public void InspectDestroyShip(string request, dynamic json)
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387 var values = HttpUtility.ParseQueryString(request);
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388 var ship = int.Parse(values["api_ship_id"]);
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389 _itemInfo.NowShips--;
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390 _itemInfo.DeleteItems(_shipInfo[ship].Slot);
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392 var of = FindFleet(ship, out oi);
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394 WithdrowShip(of, oi);
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395 _shipInfo.Remove(ship);
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398 public void InspectPresetDeck(dynamic json)
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400 foreach (KeyValuePair<string, dynamic> entry in json.api_deck)
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401 InspectPresetRegister(entry.Value);
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404 public void InspectPresetRegister(dynamic json)
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406 var no = (int)json.api_preset_no - 1;
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407 _presetDeck[no] = json.api_ship;
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410 public void InspectPresetDelete(string request)
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412 var values = HttpUtility.ParseQueryString(request);
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413 _presetDeck[int.Parse(values["api_preset_no"]) - 1] = null;
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416 public void InspectCombined(string request)
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418 var values = HttpUtility.ParseQueryString(request);
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419 _combinedFleetType = int.Parse(values["api_combined_type"]);
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422 public int[][] PresetDeck => _presetDeck;
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424 public void InspectMapStart(string request)
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426 var values = HttpUtility.ParseQueryString(request);
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427 var fleet = int.Parse(values["api_deck_id"]) - 1;
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428 if (_combinedFleetType == 0)
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430 _inSortie[fleet] = true;
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434 _inSortie[0] = _inSortie[1] = true;
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436 SetBadlyDamagedShips();
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439 public void RepairShip(int id)
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441 var s = _shipInfo[id];
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443 s.Cond = Max(40, s.Cond);
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446 public ShipStatus[] GetShipStatuses(int fleet)
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448 return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();
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451 public int[] GetDeck(int fleet) => _decks[fleet];
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453 public ShipStatus GetStatus(int id)
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456 if (!_shipInfo.TryGetValue(id, out s))
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457 return new ShipStatus();
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458 s.Slot = (from item in s.Slot select _itemInfo.GetStatus(item.Id)).ToArray();
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459 s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);
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460 s.Escaped = _escapedShips.Contains(id);
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464 public ShipSpec GetSpec(int id) => _shipMaster[id];
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466 public bool InMission(int fleet) => _inMission[fleet];
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468 public bool InSortie(int fleet) => _inSortie[fleet];
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470 public int CombinedFleetType => _combinedFleetType;
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472 public ShipStatus[] ShipList
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473 => _shipInfo.Values.Where(s => s.Level != 0).Select(s =>
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476 var f = FindFleet(s.Id, out oi);
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478 s.Escaped = _escapedShips.Contains(s.Id);
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482 public ChargeStatus[] ChargeStatuses
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483 => (from deck in _decks
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484 let flag = new ChargeStatus(_shipInfo[deck[0]])
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485 let others = (from id in deck.Skip(1)
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486 select new ChargeStatus(_shipInfo[id]))
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489 new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))
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490 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,
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491 flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();
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493 public int[] GetFighterPower(int fleet)
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494 => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>
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495 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>
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496 !slot.Spec.CanAirCombat || onslot == 0
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500 (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[0]),
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501 (int)(slot.Spec.AntiAir * Sqrt(onslot) + slot.AlvBonus[1])
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503 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});
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505 public ShipStatus[] GetDamagedShipList(DockInfo dockInfo)
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506 => (from s in ShipList
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507 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)
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508 select s).OrderByDescending(s => s.RepairTime).ToArray();
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511 public double GetLineOfSights(int fleet)
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514 foreach (var s in _decks[fleet].Select(id => _shipInfo[id]))
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517 foreach (var spec in s.Slot.Select(item => _itemInfo.GetStatus(item.Id).Spec))
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520 result += spec.LoS * spec.LoSScaleFactor();
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522 result += Sqrt(s.LoS - items) * 1.6841056;
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524 return result > 0 ? result + (_hqLevel + 4) / 5 * 5 * -0.6142467 : 0.0;
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527 public string[] BadlyDamagedShips { get; private set; } = new string[0];
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529 public void SetBadlyDamagedShips()
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531 BadlyDamagedShips =
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532 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])
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533 .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)
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534 .Select(s => s.Name)
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538 public void ClearBadlyDamagedShips()
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540 BadlyDamagedShips = new string[0];
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543 public void SetEscapedShips(List<int> ships)
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545 _escapedShips.AddRange(ships);
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548 public void ClearEscapedShips()
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550 _escapedShips.Clear();
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