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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Sniffer.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using KancolleSniffer.Util;\r
17 using System.Collections.Generic;\r
18 using System.Linq;\r
19 using KancolleSniffer.Log;\r
20 using KancolleSniffer.Model;\r
21 \r
22 namespace KancolleSniffer\r
23 {\r
24     public class Sniffer\r
25     {\r
26         private bool _start;\r
27         private readonly ItemMaster _itemMaster = new ItemMaster();\r
28         private readonly ItemInventory _itemInventory = new ItemInventory();\r
29         private readonly ItemInfo _itemInfo;\r
30         private readonly ShipMaster _shipMaster = new ShipMaster();\r
31         private readonly ShipInventory _shipInventory = new ShipInventory();\r
32         private readonly ShipInfo _shipInfo;\r
33         private readonly MaterialInfo _materialInfo = new MaterialInfo();\r
34         private readonly QuestInfo _questInfo = new QuestInfo();\r
35         private readonly QuestCounter _questCounter;\r
36         private readonly MissionInfo _missionInfo = new MissionInfo();\r
37         private readonly ConditionTimer _conditionTimer;\r
38         private readonly DockInfo _dockInfo;\r
39         private readonly AkashiTimer _akashiTimer;\r
40         private readonly Achievement _achievement = new Achievement();\r
41         private readonly BattleInfo _battleInfo;\r
42         private readonly Logger _logger;\r
43         private readonly ExMapInfo _exMapInfo = new ExMapInfo();\r
44         private readonly MiscTextInfo _miscTextInfo;\r
45         private readonly AirBase _airBase;\r
46         private readonly PresetDeck _presetDeck = new PresetDeck();\r
47         private readonly CellInfo _cellInfo = new CellInfo();\r
48         private readonly Status _status = new Status();\r
49         private bool _saveState;\r
50         private readonly List<IHaveState> _haveState;\r
51         private AdditionalData _additionalData;\r
52 \r
53         public interface IRepeatingTimerController\r
54         {\r
55             void Stop(string key);\r
56             void Stop(string key, int fleet);\r
57             void Suspend(string exception = null);\r
58             void Resume();\r
59         }\r
60 \r
61         public IRepeatingTimerController RepeatingTimerController { get; set; }\r
62 \r
63         public Dictionary<string, string> MapDictionary { get; } = new Dictionary<string, string>\r
64         {\r
65             {"南西作戦海域方面 バリ島沖", "42-1"},\r
66             {"西方作戦海域方面 マラッカ海峡北方", "42-2"},\r
67             {"西方作戦海域方面 セイロン島南西沖", "42-3"},\r
68             {"欧州作戦海域方面 地中海マルタ島沖", "42-4"},\r
69             {"欧州作戦海域方面 北海/北大西洋海域", "42-5"}\r
70         };\r
71 \r
72         [Flags]\r
73         public enum Update\r
74         {\r
75             None = 0,\r
76             Error = 1,\r
77             Start = 1 << 1,\r
78             Item = 1 << 2,\r
79             Ship = 1 << 3,\r
80             Timer = 1 << 4,\r
81             NDock = 1 << 5,\r
82             Mission = 1 << 6,\r
83             QuestList = 1 << 7,\r
84             Battle = 1 << 8,\r
85             Cell = 1 << 9,\r
86             All = (1 << 10) - 1\r
87         }\r
88 \r
89         public Sniffer(bool start = false)\r
90         {\r
91             _start = start;\r
92             _itemInfo = new ItemInfo(_itemMaster, _itemInventory);\r
93             _shipInfo = new ShipInfo(_shipMaster, _shipInventory, _itemInventory);\r
94             _conditionTimer = new ConditionTimer(_shipInfo);\r
95             _dockInfo = new DockInfo(_shipInventory, _materialInfo);\r
96             _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo, _presetDeck);\r
97             _airBase = new AirBase(_itemInfo);\r
98             _battleInfo = new BattleInfo(_shipInfo, _itemInfo, _airBase);\r
99             _logger = new Logger(_shipInfo, _itemInfo, _battleInfo);\r
100             _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);\r
101             _miscTextInfo = new MiscTextInfo(_shipInfo, _itemInfo);\r
102             _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo, _questInfo};\r
103             AdditionalData = new AdditionalData();\r
104         }\r
105 \r
106         public AdditionalData AdditionalData\r
107         {\r
108             get => _additionalData;\r
109             private set\r
110             {\r
111                 _additionalData = value;\r
112                 _itemMaster.AdditionalData = value;\r
113                 _shipMaster.AdditionalData = value;\r
114             }\r
115         }\r
116 \r
117         public void SaveState()\r
118         {\r
119             if (!_saveState)\r
120                 return;\r
121             if (!_haveState.Any(x => x.NeedSave))\r
122                 return;\r
123             foreach (var x in _haveState)\r
124                 x.SaveState(_status);\r
125             _status.Save();\r
126         }\r
127 \r
128         public void LoadState()\r
129         {\r
130             _status.Load();\r
131             foreach (var x in _haveState)\r
132                 x.LoadState(_status);\r
133             _saveState = true;\r
134         }\r
135 \r
136         public Update Sniff(string url, string request, dynamic json)\r
137         {\r
138             if (!json.api_result())\r
139                 return Update.Error;\r
140             if ((int)json.api_result != 1)\r
141                 return Update.None;\r
142             var data = json.api_data() ? json.api_data : new object();\r
143 \r
144             if (url.Contains("api_start2"))\r
145             {\r
146                 return ApiStart(data);\r
147             }\r
148             if (!_start)\r
149                 return Update.None;\r
150 \r
151             if (url.EndsWith("api_port/port"))\r
152                 return ApiPort(data);\r
153             if (url.Contains("member"))\r
154                 return ApiMember(url, json);\r
155             if (url.Contains("kousyou"))\r
156                 return ApiKousyou(url, request, data);\r
157             if (url.Contains("practice"))\r
158                 return ApiPractice(url, request, data);\r
159             if (IsBattleAPI(url))\r
160                 return ApiBattle(url, request, data);\r
161             if (url.Contains("hensei"))\r
162                 return ApiHensei(url, request, data);\r
163             if (url.Contains("kaisou"))\r
164                 return ApiKaisou(url, request, data);\r
165             if (url.Contains("air_corps"))\r
166                 return ApiAirCorps(url, request, data);\r
167             if (url.Contains("map"))\r
168                 return ApiMap(url, request, data);\r
169             return ApiOthers(url, request, data);\r
170         }\r
171 \r
172         private static bool IsBattleAPI(string url)\r
173         {\r
174             return url.Contains("api_req_sortie/") ||\r
175                    url.Contains("api_req_battle_midnight/") ||\r
176                    url.Contains("api_req_combined_battle/");\r
177         }\r
178 \r
179         private Update ApiStart(dynamic data)\r
180         {\r
181             _shipInfo.InspectMaster(data);\r
182             _shipInfo.ClearBattleResult();\r
183             _missionInfo.InspectMaster(data.api_mst_mission);\r
184             _itemInfo.InspectMaster(data);\r
185             _exMapInfo.ResetIfNeeded();\r
186             _miscTextInfo.InspectMaster(data);\r
187             _logger.InspectMapInfoMaster(data.api_mst_mapinfo);\r
188             SetMapDictionary(data.api_mst_mapinfo);\r
189             _start = true;\r
190             return Update.Start;\r
191         }\r
192 \r
193         private void SetMapDictionary(dynamic json)\r
194         {\r
195             foreach (var map in json)\r
196                 MapDictionary[map.api_name] = $"{map.api_maparea_id}-{map.api_no}";\r
197         }\r
198 \r
199         public interface IPort\r
200         {\r
201             void Port();\r
202         }\r
203 \r
204         private Update ApiPort(dynamic data)\r
205         {\r
206             _itemInfo.InspectBasic(data.api_basic);\r
207             _materialInfo.InspectMaterialPort(data.api_material);\r
208             _logger.InspectBasic(data.api_basic);\r
209             _logger.InspectMaterial(data.api_material);\r
210             _shipInfo.Port(data);\r
211             _missionInfo.InspectDeck(data.api_deck_port);\r
212             _questCounter.InspectDeck(data.api_deck_port);\r
213             _dockInfo.InspectNDock(data.api_ndock);\r
214             _achievement.InspectBasic(data.api_basic);\r
215             if (data.api_parallel_quest_count()) // 昔のログにはないので\r
216                 _questInfo.AcceptMax = (int)data.api_parallel_quest_count;\r
217             if (data.api_event_object())\r
218                 _airBase.InspectEventObject(data.api_event_object);\r
219             if (data.api_plane_info())\r
220                 _airBase.InspectPlaneInfo(data.api_plane_info);\r
221             foreach (var receiver in new IPort[]{_conditionTimer, _akashiTimer, _battleInfo, _miscTextInfo, _cellInfo})\r
222                 receiver.Port();\r
223             SaveState();\r
224             RepeatingTimerController?.Resume();\r
225             foreach (var s in new[] {"遠征終了", "入渠終了", "疲労回復", "泊地修理", "大破警告"})\r
226                 RepeatingTimerController?.Stop(s);\r
227             return Update.All;\r
228         }\r
229 \r
230         private Update ApiMember(string url, dynamic json)\r
231         {\r
232             var data = json.api_data() ? json.api_data : new object();\r
233 \r
234             if (url.EndsWith("api_get_member/require_info"))\r
235             {\r
236                 _itemInfo.InspectSlotItem(data.api_slot_item, true);\r
237                 if (data.api_useitem())\r
238                     _itemInfo.InspectUseItem(data.api_useitem);\r
239                 _dockInfo.InspectKDock(data.api_kdock);\r
240                 return Update.None;\r
241             }\r
242             if (url.EndsWith("api_get_member/basic"))\r
243             {\r
244                 _itemInfo.InspectBasic(data);\r
245                 _logger.InspectBasic(data);\r
246                 return Update.None;\r
247             }\r
248             if (url.EndsWith("api_get_member/slot_item"))\r
249             {\r
250                 _itemInfo.InspectSlotItem(data, true);\r
251                 return Update.Item;\r
252             }\r
253             if (url.EndsWith("api_get_member/useitem"))\r
254             {\r
255                 if (data == null)\r
256                     return Update.None;\r
257                 _itemInfo.InspectUseItem(data);\r
258                 return Update.Item;\r
259             }\r
260             if (url.EndsWith("api_get_member/kdock"))\r
261             {\r
262                 _dockInfo.InspectKDock(data);\r
263                 _logger.InspectKDock(data);\r
264                 return Update.Timer;\r
265             }\r
266             if (url.EndsWith("api_get_member/ndock"))\r
267             {\r
268                 _dockInfo.InspectNDock(data);\r
269                 _conditionTimer.CheckCond();\r
270                 _akashiTimer.CheckFleet();\r
271                 RepeatingTimerController?.Stop("入渠終了");\r
272                 return Update.NDock | Update.Timer | Update.Ship;\r
273             }\r
274             if (url.EndsWith("api_get_member/questlist"))\r
275             {\r
276                 _questInfo.InspectQuestList(data);\r
277                 return Update.QuestList;\r
278             }\r
279             if (url.EndsWith("api_get_member/deck"))\r
280             {\r
281                 _shipInfo.InspectDeck(data);\r
282                 _missionInfo.InspectDeck(data);\r
283                 _akashiTimer.CheckFleet();\r
284                 _questCounter.InspectDeck(data);\r
285                 return Update.Mission | Update.Timer;\r
286             }\r
287             if (url.EndsWith("api_get_member/ship2"))\r
288             {\r
289                 // ここだけjsonなので注意\r
290                 _shipInfo.InspectShip(url, json);\r
291                 _akashiTimer.CheckFleet();\r
292                 _battleInfo.BattleState = BattleState.None;\r
293                 return Update.Item | Update.Ship;\r
294             }\r
295             if (url.EndsWith("api_get_member/ship_deck"))\r
296             {\r
297                 _shipInfo.InspectShip(url, data);\r
298                 _akashiTimer.CheckFleet();\r
299                 _battleInfo.BattleState = BattleState.None;\r
300                 return Update.Ship | Update.Item;\r
301             }\r
302             if (url.EndsWith("api_get_member/ship3"))\r
303             {\r
304                 _shipInfo.InspectShip(url, data);\r
305                 _akashiTimer.CheckFleet();\r
306                 _conditionTimer.CheckCond();\r
307                 return Update.Ship;\r
308             }\r
309             if (url.EndsWith("api_get_member/material"))\r
310             {\r
311                 _materialInfo.InspectMaterial(data);\r
312                 return Update.Item;\r
313             }\r
314             if (url.EndsWith("api_get_member/mapinfo"))\r
315             {\r
316                 _exMapInfo.InspectMapInfo(data);\r
317                 _miscTextInfo.InspectMapInfo(data);\r
318                 if (data.api_air_base())\r
319                     _airBase.Inspect(data.api_air_base);\r
320                 return Update.Item;\r
321             }\r
322             if (url.EndsWith("api_req_member/get_practice_enemyinfo"))\r
323             {\r
324                 _miscTextInfo.InspectPracticeEnemyInfo(data);\r
325                 return Update.Item;\r
326             }\r
327             if (url.EndsWith("api_get_member/preset_deck"))\r
328             {\r
329                 _presetDeck.Inspect(data);\r
330                 return Update.None;\r
331             }\r
332             if (url.EndsWith("api_get_member/base_air_corps"))\r
333             {\r
334                 _airBase.Inspect(data);\r
335                 return Update.Ship;\r
336             }\r
337             return Update.None;\r
338         }\r
339 \r
340         private Update ApiKousyou(string url, string request, dynamic data)\r
341         {\r
342             if (url.EndsWith("api_req_kousyou/createitem"))\r
343             {\r
344                 _itemInfo.InspectCreateItem(data);\r
345                 _materialInfo.InspectCreateIem(data);\r
346                 _logger.InspectCreateItem(request, data);\r
347                 _questCounter.InspectCreateItem(request);\r
348                 return Update.Item | Update.QuestList;\r
349             }\r
350             if (url.EndsWith("api_req_kousyou/getship"))\r
351             {\r
352                 _itemInfo.InspectGetShip(data);\r
353                 _shipInfo.InspectShip(url, data);\r
354                 _dockInfo.InspectKDock(data.api_kdock);\r
355                 _conditionTimer.CheckCond();\r
356                 RepeatingTimerController?.Stop("建造完了");\r
357                 return Update.Item | Update.Timer;\r
358             }\r
359             if (url.EndsWith("api_req_kousyou/destroyship"))\r
360             {\r
361                 _shipInfo.InspectDestroyShip(request, data);\r
362                 _materialInfo.InspectDestroyShip(data);\r
363                 _conditionTimer.CheckCond();\r
364                 _akashiTimer.CheckFleet();\r
365                 _questCounter.InspectDestroyShip(request);\r
366                 return Update.Item | Update.Ship | Update.QuestList;\r
367             }\r
368             if (url.EndsWith("api_req_kousyou/destroyitem2"))\r
369             {\r
370                 _questCounter.InspectDestroyItem(request, data); // 本当に削除される前\r
371                 _itemInfo.InspectDestroyItem(request, data);\r
372                 _materialInfo.InspectDestroyItem(data);\r
373                 return Update.Item | Update.QuestList;\r
374             }\r
375             if (url.EndsWith("api_req_kousyou/remodel_slot"))\r
376             {\r
377                 _logger.SetCurrentMaterial(_materialInfo.Current);\r
378                 _logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前\r
379                 _itemInfo.InspectRemodelSlot(data);\r
380                 _materialInfo.InspectRemodelSlot(data);\r
381                 _questCounter.CountRemodelSlot();\r
382                 return Update.Item | Update.QuestList;\r
383             }\r
384             if (url.EndsWith("api_req_kousyou/createship"))\r
385             {\r
386                 _logger.InspectCreateShip(request);\r
387                 _questCounter.CountCreateShip();\r
388                 return Update.QuestList;\r
389             }\r
390             if (url.EndsWith("api_req_kousyou/createship_speedchange"))\r
391             {\r
392                 _dockInfo.InspectCreateShipSpeedChange(request);\r
393                 return Update.Timer;\r
394             }\r
395             return Update.None;\r
396         }\r
397 \r
398         private Update ApiPractice(string url, string request, dynamic data)\r
399         {\r
400             if (url.EndsWith("api_req_practice/battle_result"))\r
401             {\r
402                 _battleInfo.InspectPracticeResult(data);\r
403                 _questCounter.InspectPracticeResult(data);\r
404                 return Update.Ship | Update.QuestList;\r
405             }\r
406             if (url.EndsWith("api_req_practice/battle"))\r
407             {\r
408                 _shipInfo.StartPractice(request);\r
409                 _questCounter.StartPractice(request);\r
410                 _cellInfo.StartPractice();\r
411                 _conditionTimer.InvalidateCond();\r
412                 RepeatingTimerController?.Suspend();\r
413             }\r
414             if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle"))\r
415             {\r
416                 _battleInfo.InspectBattle(url, request, data);\r
417                 return Update.Ship | Update.Battle | Update.Timer;\r
418             }\r
419             return Update.None;\r
420         }\r
421 \r
422         private Update ApiBattle(string url, string request, dynamic data)\r
423         {\r
424             if (url.EndsWith("/battleresult"))\r
425             {\r
426                 _battleInfo.InspectBattleResult(data);\r
427                 _exMapInfo.InspectBattleResult(data);\r
428                 _logger.InspectBattleResult(data);\r
429                 _questCounter.InspectBattleResult(data);\r
430                 _miscTextInfo.InspectBattleResult(data);\r
431                 return Update.Ship | Update.QuestList;\r
432             }\r
433             if (url.EndsWith("/goback_port"))\r
434             {\r
435                 _battleInfo.CauseEscape();\r
436                 return Update.Ship;\r
437             }\r
438             _shipInfo.ClearBadlyDamagedShips();\r
439             RepeatingTimerController?.Stop("大破警告");\r
440             _battleInfo.InspectBattle(url, request, data);\r
441             _cellInfo.StartBattle();\r
442             return Update.Ship | Update.Battle;\r
443         }\r
444 \r
445         private Update ApiHensei(string url, string request, dynamic data)\r
446         {\r
447             if (url.EndsWith("api_req_hensei/change"))\r
448             {\r
449                 _shipInfo.InspectChange(request);\r
450                 _akashiTimer.InspectChange(request);\r
451                 return Update.Ship;\r
452             }\r
453             if (url.EndsWith("api_req_hensei/preset_select"))\r
454             {\r
455                 _shipInfo.InspectDeck(new[] {data});\r
456                 _akashiTimer.CheckFleet();\r
457                 return Update.Ship;\r
458             }\r
459             if (url.EndsWith("api_req_hensei/preset_register"))\r
460             {\r
461                 _presetDeck.InspectRegister(data);\r
462                 return Update.None;\r
463             }\r
464             if (url.EndsWith("api_req_hensei/preset_delete"))\r
465             {\r
466                 _presetDeck.InspectDelete(request);\r
467                 return Update.Timer;\r
468             }\r
469             if (url.EndsWith("api_req_hensei/combined"))\r
470             {\r
471                 _shipInfo.InspectCombined(request);\r
472                 return Update.Ship;\r
473             }\r
474             return Update.None;\r
475         }\r
476 \r
477         private Update ApiKaisou(string url, string request, dynamic data)\r
478         {\r
479             if (url.EndsWith("api_req_kaisou/powerup"))\r
480             {\r
481                 _shipInfo.InspectPowerUp(request, data);\r
482                 _conditionTimer.CheckCond();\r
483                 _akashiTimer.CheckFleet();\r
484                 _questCounter.InspectPowerUp(data);\r
485                 return Update.Item | Update.Ship | Update.QuestList;\r
486             }\r
487             if (url.EndsWith("api_req_kaisou/slot_exchange_index"))\r
488             {\r
489                 _shipInfo.InspectSlotExchange(data);\r
490                 return Update.Ship;\r
491             }\r
492             if (url.EndsWith("api_req_kaisou/slot_deprive"))\r
493             {\r
494                 _shipInfo.InspectSlotDeprive(data);\r
495                 return Update.Ship;\r
496             }\r
497             if (url.EndsWith("api_req_kaisou/marriage"))\r
498             {\r
499                 _shipInfo.InspectMarriage(data);\r
500                 return Update.Ship;\r
501             }\r
502             return Update.None;\r
503         }\r
504 \r
505         private Update ApiAirCorps(string url, string request, dynamic data)\r
506         {\r
507             if (url.EndsWith("api_req_air_corps/supply"))\r
508             {\r
509                 _materialInfo.InspectAirCorpsSupply(data);\r
510                 _airBase.InspectSupply(request, data);\r
511                 return Update.Item;\r
512             }\r
513             if (url.EndsWith("api_req_air_corps/set_plane"))\r
514             {\r
515                 _materialInfo.InspectAirCorpsSetPlane(data);\r
516                 _airBase.InspectSetPlane(request, data);\r
517                 return Update.Item | Update.Ship;\r
518             }\r
519             if (url.EndsWith("api_req_air_corps/set_action"))\r
520             {\r
521                 _airBase.InspectSetAction(request);\r
522                 return Update.Ship;\r
523             }\r
524             if (url.EndsWith("api_req_air_corps/expand_base"))\r
525             {\r
526                 _airBase.InspectExpandBase(request, data);\r
527                 return Update.Ship;\r
528             }\r
529             return Update.None;\r
530         }\r
531 \r
532         private Update ApiMap(string url, string request, dynamic data)\r
533         {\r
534             if (url.EndsWith("api_req_map/start"))\r
535             {\r
536                 _shipInfo.InspectMapStart(request); // 出撃中判定が必要なので_conditionTimerより前\r
537                 _conditionTimer.InvalidateCond();\r
538                 _exMapInfo.InspectMapStart(data);\r
539                 _battleInfo.InspectMapStart(data);\r
540                 _logger.InspectMapStart(data);\r
541                 _miscTextInfo.InspectMapStart(data);\r
542                 _questCounter.InspectMapStart(data);\r
543                 _cellInfo.InspectMapStart(data);\r
544                 RepeatingTimerController?.Suspend("大破警告");\r
545                 return Update.Timer | Update.Ship | Update.Cell;\r
546             }\r
547             if (url.EndsWith("api_req_map/next"))\r
548             {\r
549                 _exMapInfo.InspectMapNext(data);\r
550                 _battleInfo.InspectMapNext(data);\r
551                 _logger.InspectMapNext(data);\r
552                 _questCounter.InspectMapNext(data);\r
553                 _miscTextInfo.InspectMapNext(data);\r
554                 _cellInfo.InspectMapNext(data);\r
555                 return Update.Battle;\r
556             }\r
557             if (url.EndsWith("api_req_map/anchorage_repair"))\r
558             {\r
559                 _shipInfo.InspectAnchorageRepair(data);\r
560                 return Update.Ship;\r
561             }\r
562             return Update.None;\r
563         }\r
564 \r
565         private Update ApiOthers(string url, string request, dynamic data)\r
566         {\r
567             if (url.EndsWith("api_req_hokyu/charge"))\r
568             {\r
569                 _shipInfo.InspectCharge(data);\r
570                 _materialInfo.InspectCharge(data);\r
571                 _questCounter.CountCharge();\r
572                 return Update.Item | Update.Ship | Update.QuestList;\r
573             }\r
574             if (url.EndsWith("api_req_nyukyo/start"))\r
575             {\r
576                 _dockInfo.InspectNyukyo(request);\r
577                 _conditionTimer.CheckCond();\r
578                 _akashiTimer.CheckFleet();\r
579                 _questCounter.CountNyukyo();\r
580                 var ndock = HttpUtility.ParseQueryString(request)["api_ndock_id"];\r
581                 if (ndock != null && int.TryParse(ndock, out int id))\r
582                     RepeatingTimerController?.Stop("入渠終了", id - 1);\r
583                 return Update.Item | Update.Ship | Update.QuestList;\r
584             }\r
585             if (url.EndsWith("api_req_nyukyo/speedchange"))\r
586             {\r
587                 _dockInfo.InspectSpeedChange(request);\r
588                 _conditionTimer.CheckCond();\r
589                 return Update.NDock | Update.Timer | Update.Item | Update.Ship;\r
590             }\r
591             if (url.EndsWith("api_req_mission/start"))\r
592             {\r
593                 var deck = HttpUtility.ParseQueryString(request)["api_deck_id"];\r
594                 if (deck != null && int.TryParse(deck, out int id))\r
595                     RepeatingTimerController?.Stop("遠征終了", id - 1);\r
596                 return Update.None;\r
597             }\r
598             if (url.EndsWith("api_req_mission/result"))\r
599             {\r
600                 _materialInfo.InspectMissionResult(data);\r
601                 _logger.InspectMissionResult(data);\r
602                 _questCounter.InspectMissionResult(request, data);\r
603                 return Update.Item;\r
604             }\r
605             if (url.EndsWith("api_req_quest/stop"))\r
606             {\r
607                 _questInfo.InspectStop(request);\r
608                 return Update.QuestList;\r
609             }\r
610             if (url.EndsWith("api_req_quest/clearitemget"))\r
611             {\r
612                 _questInfo.InspectClearItemGet(request);\r
613                 _logger.InspectClearItemGet(data);\r
614                 return Update.QuestList;\r
615             }\r
616             return Update.None;\r
617         }\r
618 \r
619         public NameAndTimer[] NDock => _dockInfo.NDock;\r
620 \r
621         public AlarmTimer[] KDock => _dockInfo.KDock;\r
622 \r
623         public AlarmCounter ItemCounter => _itemInfo.Counter;\r
624 \r
625         public ItemInfo Item => _itemInfo;\r
626 \r
627         public MaterialInfo Material => _materialInfo;\r
628 \r
629         public QuestStatus[] Quests => _questInfo.Quests;\r
630 \r
631         public void GetQuestNotifications(out string[] notify, out string[] stop) =>\r
632             _questInfo.GetNotifications(out notify, out stop);\r
633 \r
634         public void ClearQuests() => _questInfo.ClearQuests();\r
635 \r
636         public NameAndTimer[] Missions => _missionInfo.Missions;\r
637 \r
638         public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);\r
639 \r
640         public int[] GetConditionNotice(TimeStep step) => _conditionTimer.GetNotice(step);\r
641 \r
642         public AlarmCounter ShipCounter => _shipInfo.Counter;\r
643 \r
644         public IReadOnlyList<Fleet> Fleets => _shipInfo.Fleets;\r
645 \r
646         public int InSortie => _shipInfo.InSortie;\r
647 \r
648         public ShipInfo.ShipStatusPair[] BattleResultStatusDiff => _shipInfo.BattleResultDiff;\r
649 \r
650         public bool IsBattleResultError => _shipInfo.IsBattleResultError || _battleInfo.DisplayedResultRank.IsError;\r
651 \r
652         public ShipStatus[] BattleStartStatus => _shipInfo.BattleStartStatus;\r
653 \r
654         public bool IsCombinedFleet => _shipInfo.Fleets[0].CombinedType != 0;\r
655 \r
656         public ShipStatus[] RepairList => _shipInfo.GetRepairList(_dockInfo);\r
657 \r
658         public ShipStatus[] ShipList => _shipInfo.ShipList;\r
659 \r
660         public string[] BadlyDamagedShips => _shipInfo.BadlyDamagedShips;\r
661 \r
662         public bool WarnBadDamageWithDameCon\r
663         {\r
664             set => _shipInfo.WarnBadDamageWithDameCon = value;\r
665         }\r
666 \r
667         public ItemStatus[] ItemList\r
668         {\r
669             get\r
670             {\r
671                 _itemInfo.ClearHolder();\r
672                 _shipInfo.SetItemHolder();\r
673                 _airBase.SetItemHolder();\r
674                 return _itemInfo.ItemList;\r
675             }\r
676         }\r
677 \r
678         public AkashiTimer AkashiTimer => _akashiTimer;\r
679 \r
680         public Achievement Achievement => _achievement;\r
681 \r
682         public BattleInfo Battle => _battleInfo;\r
683 \r
684         public ExMapInfo ExMap => _exMapInfo;\r
685 \r
686         public string MiscText => _miscTextInfo.Text;\r
687 \r
688         public AirBase.BaseInfo[] AirBase => _airBase.AllBase;\r
689 \r
690         public CellInfo CellInfo => _cellInfo;\r
691 \r
692         public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
693         {\r
694             _logger.SetWriter(writer, nowFunc);\r
695         }\r
696 \r
697         public void SkipMaster()\r
698         {\r
699             _start = true;\r
700         }\r
701 \r
702         public void EnableLog(LogType type)\r
703         {\r
704             _logger.EnableLog(type);\r
705         }\r
706 \r
707         public int MaterialLogInterval\r
708         {\r
709             set => _logger.MaterialLogInterval = value;\r
710         }\r
711 \r
712         public string LogOutputDir\r
713         {\r
714             set => _logger.OutputDir = value;\r
715         }\r
716 \r
717         public void FlashLog()\r
718         {\r
719             _logger.FlashLog();\r
720         }\r
721     }\r
722 }