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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Sniffer.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 \r
19 namespace KancolleSniffer\r
20 {\r
21     public class Sniffer\r
22     {\r
23         private bool _start;\r
24         private readonly ItemInfo _itemInfo = new ItemInfo();\r
25         private readonly MaterialInfo _materialInfo = new MaterialInfo();\r
26         private readonly QuestInfo _questInfo = new QuestInfo();\r
27         private readonly MissionInfo _missionInfo = new MissionInfo();\r
28         private readonly ShipInfo _shipInfo;\r
29         private readonly ConditionTimer _conditionTimer;\r
30         private readonly DockInfo _dockInfo;\r
31         private readonly AkashiTimer _akashiTimer;\r
32         private readonly Achievement _achievement = new Achievement();\r
33         private readonly BattleInfo _battleInfo;\r
34         private readonly Logger _logger;\r
35         private readonly ExMapInfo _exMapInfo = new ExMapInfo();\r
36         private readonly MiscTextInfo _miscTextInfo = new MiscTextInfo();\r
37         private readonly Status _status = new Status();\r
38         private bool _saveState;\r
39         private readonly List<IHaveState> _haveState;\r
40 \r
41         [Flags]\r
42         public enum Update\r
43         {\r
44             None = 0,\r
45             Error = 1 << 0,\r
46             Start = 1 << 1,\r
47             Item = 1 << 2,\r
48             Ship = 1 << 3,\r
49             Timer = 1 << 4,\r
50             NDock = 1 << 5,\r
51             Mission = 1 << 6,\r
52             QuestList = 1 << 7,\r
53             Battle = 1 << 8,\r
54             All = (1 << 9) - 1\r
55         }\r
56 \r
57         public Sniffer()\r
58         {\r
59             _shipInfo = new ShipInfo(_itemInfo);\r
60             _conditionTimer = new ConditionTimer(_shipInfo);\r
61             _dockInfo = new DockInfo(_shipInfo, _materialInfo);\r
62             _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo);\r
63             _battleInfo = new BattleInfo(_shipInfo, _itemInfo);\r
64             _logger = new Logger(_shipInfo, _itemInfo, _battleInfo);\r
65             _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo};\r
66         }\r
67 \r
68         private void SaveState()\r
69         {\r
70             if (!_saveState)\r
71                 return;\r
72             if (!_haveState.Any(x => x.NeedSave))\r
73                 return;\r
74             foreach (var x in _haveState)\r
75                 x.SaveState(_status);\r
76             _status.Save();\r
77         }\r
78 \r
79         public void LoadState()\r
80         {\r
81             _status.Load();\r
82             foreach (var x in _haveState)\r
83                 x.LoadState(_status);\r
84             _saveState = true;\r
85         }\r
86 \r
87         public Update Sniff(string url, string request, dynamic json)\r
88         {\r
89             if (!json.api_result())\r
90                 return Update.Error;\r
91             if ((int)json.api_result != 1)\r
92                 return Update.None;\r
93             var data = json.api_data() ? json.api_data : new object();\r
94 \r
95             if (url.EndsWith("api_start2"))\r
96             {\r
97                 return ApiStart(data);\r
98             }\r
99             if (!_start)\r
100                 return Update.None;\r
101             if (url.EndsWith("api_port/port"))\r
102                 return ApiPort(data);\r
103             if (url.Contains("member"))\r
104                 return ApiMember(url, json);\r
105             if (url.Contains("kousyou"))\r
106                 return ApiKousyou(url, request, data);\r
107             if (url.Contains("battle"))\r
108                 return ApiBattle(url, request, data);\r
109             return ApiOthers(url, request, data);\r
110         }\r
111 \r
112         private Update ApiStart(dynamic data)\r
113         {\r
114             _shipInfo.InspectMaster(data);\r
115             _missionInfo.InspectMaster(data.api_mst_mission);\r
116             _itemInfo.InspectMaster(data);\r
117             _exMapInfo.ResetIfNeeded();\r
118             _start = true;\r
119             return Update.Start;\r
120         }\r
121 \r
122         private Update ApiPort(dynamic data)\r
123         {\r
124             _itemInfo.InspectBasic(data.api_basic);\r
125             _materialInfo.InspectMaterial(data.api_material, true);\r
126             _logger.InspectBasic(data.api_basic);\r
127             _logger.InspectMaterial(data.api_material);\r
128             _shipInfo.InspectShip(data);\r
129             _shipInfo.ClearBadlyDamagedShips();\r
130             _conditionTimer.CalcRegenTime();\r
131             _missionInfo.InspectDeck(data.api_deck_port);\r
132             _dockInfo.InspectNDock(data.api_ndock);\r
133             _akashiTimer.Port();\r
134             _achievement.InspectBasic(data.api_basic);\r
135             if (data.api_parallel_quest_count()) // 昔のログにはないので\r
136                 _questInfo.QuestCount = (int)data.api_parallel_quest_count;\r
137             _battleInfo.CleanupResult();\r
138             _battleInfo.InBattle = false;\r
139             _shipInfo.ClearEscapedShips();\r
140             _miscTextInfo.ClearIfNeeded();\r
141             SaveState();\r
142             return Update.All;\r
143         }\r
144 \r
145         private Update ApiMember(string url, dynamic json)\r
146         {\r
147             var data = json.api_data() ? json.api_data : new object();\r
148 \r
149             if (url.EndsWith("api_get_member/basic"))\r
150             {\r
151                 _itemInfo.InspectBasic(data);\r
152                 _logger.InspectBasic(data);\r
153                 return Update.None;\r
154             }\r
155             if (url.EndsWith("api_get_member/slot_item"))\r
156             {\r
157                 _itemInfo.InspectSlotItem(data, true);\r
158                 return Update.None;\r
159             }\r
160             if (url.EndsWith("api_get_member/kdock"))\r
161             {\r
162                 _dockInfo.InspectKDock(data);\r
163                 _logger.InspectKDock(data);\r
164                 return Update.Timer;\r
165             }\r
166             if (url.EndsWith("api_get_member/ndock"))\r
167             {\r
168                 _dockInfo.InspectNDock(data);\r
169                 _conditionTimer.CheckCond();\r
170                 _akashiTimer.CheckFleet();\r
171                 return Update.NDock | Update.Timer | Update.Ship;\r
172             }\r
173             if (url.EndsWith("api_get_member/questlist"))\r
174             {\r
175                 _questInfo.Inspect(data);\r
176                 return Update.QuestList;\r
177             }\r
178             if (url.EndsWith("api_get_member/deck"))\r
179             {\r
180                 _shipInfo.InspectDeck(data);\r
181                 _missionInfo.InspectDeck(data);\r
182                 _akashiTimer.CheckFleet();\r
183                 return Update.Mission | Update.Timer;\r
184             }\r
185             if (url.EndsWith("api_get_member/ship2"))\r
186             {\r
187                 // ここだけjsonなので注意\r
188                 _shipInfo.InspectShip(json);\r
189                 _akashiTimer.CheckFleet();\r
190                 _battleInfo.InBattle = false;\r
191                 return Update.Item | Update.Ship | Update.Battle;\r
192             }\r
193             if (url.EndsWith("api_get_member/ship_deck"))\r
194             {\r
195                 _shipInfo.InspectShip(data);\r
196                 _akashiTimer.CheckFleet();\r
197                 _battleInfo.InBattle = false;\r
198                 return Update.Ship | Update.Battle;\r
199             }\r
200             if (url.EndsWith("api_get_member/ship3"))\r
201             {\r
202                 _shipInfo.InspectShip(data);\r
203                 _akashiTimer.CheckFleet();\r
204                 _conditionTimer.CheckCond();\r
205                 return Update.Ship;\r
206             }\r
207             if (url.EndsWith("api_get_member/material"))\r
208             {\r
209                 _materialInfo.InspectMaterial(data);\r
210                 return Update.Item;\r
211             }\r
212             if (url.EndsWith("api_get_member/mapinfo"))\r
213             {\r
214                 _exMapInfo.InspectMapInfo(data);\r
215                 _miscTextInfo.InspectMapInfo(data);\r
216                 return Update.Item;\r
217             }\r
218             if (url.EndsWith("api_req_member/get_practice_enemyinfo"))\r
219             {\r
220                 _miscTextInfo.InspectPracticeEnemyInfo(data);\r
221                 return Update.Item;\r
222             }\r
223             if (url.EndsWith("api_get_member/preset_deck"))\r
224             {\r
225                 _shipInfo.InspectPresetDeck(data);\r
226                 return Update.None;\r
227             }\r
228             return Update.None;\r
229         }\r
230 \r
231         private Update ApiKousyou(string url, string request, dynamic data)\r
232         {\r
233             if (url.EndsWith("api_req_kousyou/createitem"))\r
234             {\r
235                 _itemInfo.InspectCreateItem(data);\r
236                 _materialInfo.InspectCreateIem(data);\r
237                 _logger.InspectCreateItem(request, data);\r
238                 return Update.Item;\r
239             }\r
240             if (url.EndsWith("api_req_kousyou/getship"))\r
241             {\r
242                 _itemInfo.InspectGetShip(data);\r
243                 _shipInfo.InspectShip(data);\r
244                 _dockInfo.InspectKDock(data.api_kdock);\r
245                 _conditionTimer.CheckCond();\r
246                 return Update.Item | Update.Timer;\r
247             }\r
248             if (url.EndsWith("api_req_kousyou/destroyship"))\r
249             {\r
250                 _shipInfo.InspectDestroyShip(request, data);\r
251                 _materialInfo.InspectDestroyShip(data);\r
252                 _conditionTimer.CheckCond();\r
253                 _akashiTimer.CheckFleet();\r
254                 return Update.Item | Update.Ship;\r
255             }\r
256             if (url.EndsWith("api_req_kousyou/destroyitem2"))\r
257             {\r
258                 _itemInfo.InspectDestroyItem(request, data);\r
259                 _materialInfo.InspectDestroyItem(data);\r
260                 return Update.Item;\r
261             }\r
262             if (url.EndsWith("api_req_kousyou/remodel_slot"))\r
263             {\r
264                 _logger.SetCurrentMaterial(_materialInfo.Current);\r
265                 _logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前\r
266                 _itemInfo.InspectRemodelSlot(data);\r
267                 _materialInfo.InspectRemodelSlot(data);\r
268                 return Update.Item;\r
269             }\r
270             if (url.EndsWith("api_req_kousyou/createship"))\r
271             {\r
272                 _logger.InspectCreateShip(request);\r
273                 return Update.None;\r
274             }\r
275             if (url.EndsWith("api_req_kousyou/createship_speedchange"))\r
276             {\r
277                 _dockInfo.InspectCreateShipSpeedChange(request);\r
278                 return Update.Timer;\r
279             }\r
280             return Update.None;\r
281         }\r
282 \r
283         private Update ApiBattle(string url, string request, dynamic data)\r
284         {\r
285             if (IsNormalBattleAPI(url))\r
286             {\r
287                 _battleInfo.InspectBattle(data, url);\r
288                 _logger.InspectBattle(data);\r
289                 return Update.Ship | Update.Battle;\r
290             }\r
291             if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle"))\r
292             {\r
293                 if (url.EndsWith("/battle"))\r
294                 {\r
295                     _shipInfo.InspectMapStart(request); // 演習を出撃中とみなす\r
296                     _conditionTimer.InvalidateCond();\r
297                     _miscTextInfo.ClearFlag = true;\r
298                 }\r
299                 _battleInfo.InspectBattle(data, url);\r
300                 return Update.Ship | Update.Battle | Update.Timer;\r
301             }\r
302             if (url.EndsWith("api_req_sortie/battleresult"))\r
303             {\r
304                 _battleInfo.InspectBattleResult(data);\r
305                 _exMapInfo.InspectBattleResult(data);\r
306                 _logger.InspectBattleResult(data);\r
307                 return Update.Ship;\r
308             }\r
309             if (url.EndsWith("api_req_practice/battle_result"))\r
310             {\r
311                 _battleInfo.InspectPracticeResult(data);\r
312                 return Update.Ship;\r
313             }\r
314             if (IsCombinedBattleAPI(url))\r
315             {\r
316                 _battleInfo.InspectCombinedBattle(data, url);\r
317                 _logger.InspectBattle(data);\r
318                 return Update.Ship | Update.Battle;\r
319             }\r
320             if (url.EndsWith("api_req_combined_battle/battleresult"))\r
321             {\r
322                 _battleInfo.InspectCombinedBattleResult(data);\r
323                 _logger.InspectBattleResult(data);\r
324                 return Update.Ship;\r
325             }\r
326             if (url.EndsWith("api_req_combined_battle/goback_port"))\r
327             {\r
328                 _battleInfo.CauseCombinedBattleEscape();\r
329                 return Update.Ship;\r
330             }\r
331             return Update.None;\r
332         }\r
333 \r
334         private bool IsNormalBattleAPI(string url)\r
335         {\r
336             return url.EndsWith("api_req_sortie/battle") ||\r
337                    url.EndsWith("api_req_sortie/airbattle") ||\r
338                    url.EndsWith("api_req_sortie/ld_airbattle") ||\r
339                    url.EndsWith("api_req_battle_midnight/battle") ||\r
340                    url.EndsWith("api_req_battle_midnight/sp_midnight");\r
341         }\r
342 \r
343         private bool IsCombinedBattleAPI(string url)\r
344         {\r
345             return url.EndsWith("api_req_combined_battle/battle") ||\r
346                    url.EndsWith("api_req_combined_battle/airbattle") ||\r
347                    url.EndsWith("api_req_combined_battle/ld_airbattle") ||\r
348                    url.EndsWith("api_req_combined_battle/battle_water") ||\r
349                    url.EndsWith("api_req_combined_battle/midnight_battle") ||\r
350                    url.EndsWith("api_req_combined_battle/sp_midnight");\r
351         }\r
352 \r
353         private Update ApiOthers(string url, string request, dynamic data)\r
354         {\r
355             if (url.EndsWith("api_req_hensei/change"))\r
356             {\r
357                 _shipInfo.InspectChange(request);\r
358                 _akashiTimer.InspectChange(request);\r
359                 return Update.Ship;\r
360             }\r
361             if (url.EndsWith("api_req_hensei/preset_select"))\r
362             {\r
363                 _shipInfo.InspectDeck(new[] {data});\r
364                 _akashiTimer.CheckFleet();\r
365                 return Update.Ship;\r
366             }\r
367             if (url.EndsWith("api_req_hensei/preset_register"))\r
368             {\r
369                 _shipInfo.InspectPresetRegister(data);\r
370                 return Update.None;\r
371             }\r
372             if (url.EndsWith("api_req_hensei/preset_delete"))\r
373             {\r
374                 _shipInfo.InspectPresetDelete(request);\r
375                 return Update.Timer;\r
376             }\r
377             if (url.EndsWith("api_req_hensei/combined"))\r
378             {\r
379                 _shipInfo.InspectCombined(request);\r
380                 return Update.Ship;\r
381             }\r
382             if (url.EndsWith("api_req_hokyu/charge"))\r
383             {\r
384                 _shipInfo.InspectCharge(data);\r
385                 _materialInfo.InspectCharge(data);\r
386                 return Update.Item | Update.Ship;\r
387             }\r
388             if (url.EndsWith("api_req_kaisou/powerup"))\r
389             {\r
390                 _shipInfo.InspectPowerup(request, data);\r
391                 _conditionTimer.CheckCond();\r
392                 _akashiTimer.CheckFleet();\r
393                 return Update.Item | Update.Ship;\r
394             }\r
395             if (url.EndsWith("api_req_kaisou/slot_exchange_index"))\r
396             {\r
397                 _shipInfo.InspectSlotExchange(request, data);\r
398                 return Update.Ship;\r
399             }\r
400             if (url.EndsWith("api_req_nyukyo/start"))\r
401             {\r
402                 _dockInfo.InspectNyukyo(request);\r
403                 _conditionTimer.CheckCond();\r
404                 _akashiTimer.CheckFleet();\r
405                 return Update.Item | Update.Ship;\r
406             }\r
407             if (url.EndsWith("api_req_nyukyo/speedchange"))\r
408             {\r
409                 _dockInfo.InspectSpeedChange(request);\r
410                 _conditionTimer.CheckCond();\r
411                 return Update.NDock | Update.Timer | Update.Ship;\r
412             }\r
413             if (url.EndsWith("api_req_map/start"))\r
414             {\r
415                 _shipInfo.InspectMapStart(request); // 出撃中判定が必要なので_conditionTimerより前\r
416                 _conditionTimer.InvalidateCond();\r
417                 _exMapInfo.InspectMapStart(data);\r
418                 _logger.InspectMapStart(data);\r
419                 _miscTextInfo.ClearFlag = true;\r
420                 return Update.Timer | Update.Ship;\r
421             }\r
422             if (url.EndsWith("api_req_map/next"))\r
423             {\r
424                 _exMapInfo.InspectMapNext(data);\r
425                 _logger.InspectMapNext(data);\r
426                 return Update.None;\r
427             }\r
428             if (url.EndsWith("api_req_mission/result"))\r
429             {\r
430                 _materialInfo.InspectMissionResult(data);\r
431                 _logger.InspectMissionResult(data);\r
432                 return Update.Item;\r
433             }\r
434             return Update.None;\r
435         }\r
436 \r
437         public NameAndTimer[] NDock => _dockInfo.NDock;\r
438 \r
439         public RingTimer[] KDock => _dockInfo.KDock;\r
440 \r
441         public ItemInfo Item => _itemInfo;\r
442 \r
443         public MaterialInfo Material => _materialInfo;\r
444 \r
445         public QuestStatus[] Quests => _questInfo.Quests;\r
446 \r
447         public NameAndTimer[] Missions => _missionInfo.Missions;\r
448 \r
449         public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);\r
450 \r
451         public int[] GetConditionNotice() => _conditionTimer.GetNotice();\r
452 \r
453         public ShipStatus[] GetShipStatuses(int fleet) => _shipInfo.GetShipStatuses(fleet);\r
454 \r
455         public int[] GetDeck(int fleet) => _shipInfo.GetDeck(fleet);\r
456 \r
457         public int CombinedFleetType => _shipInfo.CombinedFleetType;\r
458 \r
459         public ChargeStatus[] ChargeStatuses => _shipInfo.ChargeStatuses;\r
460 \r
461         public int[] GetFighterPower(int fleet) => _shipInfo.GetFighterPower(fleet);\r
462 \r
463         public double GetContactTriggerRate(int fleet) => _shipInfo.GetContactTriggerRate(fleet);\r
464 \r
465         public double GetFleetLineOfSights(int fleet) => _shipInfo.GetLineOfSights(fleet);\r
466 \r
467         public ShipStatus[] DamagedShipList => _shipInfo.GetDamagedShipList(_dockInfo);\r
468 \r
469         public ShipStatus[] ShipList => _shipInfo.ShipList;\r
470 \r
471         public string[] BadlyDamagedShips => _shipInfo.BadlyDamagedShips;\r
472 \r
473         public ItemStatus[] ItemList => _itemInfo.GetItemListWithOwner(ShipList);\r
474 \r
475         public AkashiTimer AkashiTimer => _akashiTimer;\r
476 \r
477         public Achievement Achievement => _achievement;\r
478 \r
479         public BattleInfo Battle => _battleInfo;\r
480 \r
481         public ExMapInfo ExMap => _exMapInfo;\r
482 \r
483         public string MiscText => _miscTextInfo.Text;\r
484 \r
485         public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
486         {\r
487             _logger.SetWriter(writer, nowFunc);\r
488         }\r
489 \r
490         public void SkipMaster()\r
491         {\r
492             _start = true;\r
493         }\r
494 \r
495         public void EnableLog(LogType type)\r
496         {\r
497             _logger.EnableLog(type);\r
498         }\r
499 \r
500         public int MaterialLogInterval\r
501         {\r
502             set { _logger.MaterialLogInterval = value; }\r
503         }\r
504 \r
505         public string LogOutputDir\r
506         {\r
507             set { _logger.OutputDir = value; }\r
508         }\r
509     }\r
510 \r
511     public class NameAndTimer\r
512     {\r
513         public string Name { get; set; }\r
514         public RingTimer Timer { get; set; }\r
515 \r
516         public NameAndTimer()\r
517         {\r
518             Timer = new RingTimer();\r
519         }\r
520     }\r
521 \r
522     public class RingTimer\r
523     {\r
524         private readonly TimeSpan _spare;\r
525 \r
526         public TimeSpan Rest { get; private set; }\r
527 \r
528         public bool IsFinished => EndTime != DateTime.MinValue && Rest <= _spare;\r
529 \r
530         public DateTime EndTime { get; private set; }\r
531 \r
532         public bool NeedRing { get; set; }\r
533 \r
534         public RingTimer(int spare = 60)\r
535         {\r
536             _spare = TimeSpan.FromSeconds(spare);\r
537         }\r
538 \r
539         public void SetEndTime(double time)\r
540         {\r
541             SetEndTime((int)time == 0\r
542                 ? DateTime.MinValue\r
543                 : new DateTime(1970, 1, 1).ToLocalTime().AddSeconds(time / 1000));\r
544         }\r
545 \r
546         public void SetEndTime(DateTime time)\r
547         {\r
548             EndTime = time;\r
549         }\r
550 \r
551         public void Update()\r
552         {\r
553             if (EndTime == DateTime.MinValue)\r
554             {\r
555                 Rest = TimeSpan.Zero;\r
556                 return;\r
557             }\r
558             var prev = Rest;\r
559             Rest = EndTime - DateTime.Now;\r
560             if (Rest < TimeSpan.Zero)\r
561                 Rest = TimeSpan.Zero;\r
562             if (prev > _spare && _spare >= Rest)\r
563                 NeedRing = true;\r
564         }\r
565 \r
566         public string ToString(bool finish = false)\r
567             => EndTime == DateTime.MinValue\r
568                 ? ""\r
569                 : finish ? EndTime.ToString(@"dd\ HH\:mm") : $@"{(int)Rest.TotalHours:d2}:{Rest:mm\:ss}";\r
570     }\r
571 }