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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Sniffer.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // This program is part of KancolleSniffer.\r
4 //\r
5 // KancolleSniffer is free software: you can redistribute it and/or modify\r
6 // it under the terms of the GNU General Public License as published by\r
7 // the Free Software Foundation, either version 3 of the License, or\r
8 // (at your option) any later version.\r
9 //\r
10 // This program is distributed in the hope that it will be useful,\r
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
13 // GNU General Public License for more details.\r
14 //\r
15 // You should have received a copy of the GNU General Public License\r
16 // along with this program; if not, see <http://www.gnu.org/licenses/>.\r
17 \r
18 using System;\r
19 using System.Collections.Generic;\r
20 using System.Linq;\r
21 \r
22 namespace KancolleSniffer\r
23 {\r
24     public class Sniffer\r
25     {\r
26         private bool _start;\r
27         private readonly ShipMaster _shipMaster = new ShipMaster();\r
28         private readonly ItemInfo _itemInfo = new ItemInfo();\r
29         private readonly QuestInfo _questInfo = new QuestInfo();\r
30         private readonly MissionInfo _missionInfo = new MissionInfo();\r
31         private readonly ShipInfo _shipInfo;\r
32         private readonly ConditionTimer _conditionTimer;\r
33         private readonly DockInfo _dockInfo;\r
34         private readonly AkashiTimer _akashiTimer;\r
35         private readonly Achievement _achievement = new Achievement();\r
36         private readonly BattleInfo _battleInfo;\r
37         private readonly Logger _logger;\r
38         private readonly ExMapInfo _exMapInfo = new ExMapInfo();\r
39         private readonly Status _status = new Status();\r
40         private bool _saveState;\r
41         private readonly List<IHaveState> _haveState;\r
42 \r
43         [Flags]\r
44         public enum Update\r
45         {\r
46             None = 0,\r
47             Start = 1,\r
48             Item = 2,\r
49             Ship = 4,\r
50             Timer = 8,\r
51             NDock = 16,\r
52             Mission = 32,\r
53             QuestList = 64,\r
54             Battle = 128,\r
55             All = 255\r
56         }\r
57 \r
58         public Sniffer()\r
59         {\r
60             _shipInfo = new ShipInfo(_shipMaster, _itemInfo);\r
61             _conditionTimer = new ConditionTimer(_shipInfo);\r
62             _dockInfo = new DockInfo(_shipInfo, _itemInfo);\r
63             _akashiTimer = new AkashiTimer(_shipInfo, _itemInfo, _dockInfo);\r
64             _battleInfo = new BattleInfo(_shipMaster, _shipInfo, _itemInfo);\r
65             _logger = new Logger(_shipMaster, _shipInfo, _itemInfo);\r
66             _haveState = new List<IHaveState> {_achievement, _itemInfo, _conditionTimer, _exMapInfo};\r
67         }\r
68 \r
69         private void SaveState()\r
70         {\r
71             if (!_saveState)\r
72                 return;\r
73             if (!_haveState.Any(x => x.NeedSave))\r
74                 return;\r
75             foreach (var x in _haveState)\r
76                 x.SaveState(_status);\r
77             _status.Save();\r
78         }\r
79 \r
80         public void LoadState()\r
81         {\r
82             _status.Load();\r
83             foreach (var x in _haveState)\r
84                 x.LoadState(_status);\r
85             _saveState = true;\r
86         }\r
87 \r
88         public Update Sniff(string url, string request, dynamic json)\r
89         {\r
90             var data = json.IsDefined("api_data") ? json.api_data : new object();\r
91 \r
92             if (url.EndsWith("api_start2"))\r
93             {\r
94                 _shipMaster.Inspect(data);\r
95                 _missionInfo.InspectMaster(data.api_mst_mission);\r
96                 _itemInfo.InspectMaster(data);\r
97                 _exMapInfo.ResetIfNeeded();\r
98                 _start = true;\r
99                 return Update.Start;\r
100             }\r
101             if (!_start)\r
102                 return Update.None;\r
103             if (url.EndsWith("api_port/port"))\r
104             {\r
105                 _itemInfo.InspectBasic(data.api_basic);\r
106                 _itemInfo.InspectMaterial(data.api_material);\r
107                 _logger.InspectBasic(data.api_basic);\r
108                 _logger.InspectMaterial(data.api_material);\r
109                 _shipInfo.InspectShip(data);\r
110                 _conditionTimer.CalcRegenTime();\r
111                 _missionInfo.InspectDeck(data.api_deck_port);\r
112                 _dockInfo.InspectNDock(data.api_ndock);\r
113                 _akashiTimer.SetTimer(true);\r
114                 _achievement.InspectBasic(data.api_basic);\r
115                 if (data.api_parallel_quest_count()) // 昔のログにはないので\r
116                     _questInfo.QuestCount = (int)data.api_parallel_quest_count;\r
117                 _battleInfo.CleanupResult();\r
118                 _battleInfo.InBattle = false;\r
119                 _battleInfo.HasDamagedShip = false;\r
120                 _shipInfo.ClearEscapedShips();\r
121                 SaveState();\r
122                 return Update.All;\r
123             }\r
124             if (url.EndsWith("api_get_member/basic"))\r
125             {\r
126                 _itemInfo.InspectBasic(data);\r
127                 _logger.InspectBasic(data);\r
128                 return Update.None;\r
129             }\r
130             if (url.EndsWith("api_get_member/slot_item"))\r
131             {\r
132                 _itemInfo.InspectSlotItem(data, true);\r
133                 return Update.None;\r
134             }\r
135             if (url.EndsWith("api_get_member/kdock"))\r
136             {\r
137                 _dockInfo.InspectKDock(data);\r
138                 _logger.InspectKDock(data);\r
139                 return Update.Timer;\r
140             }\r
141             if (url.EndsWith("api_get_member/ndock"))\r
142             {\r
143                 _dockInfo.InspectNDock(data);\r
144                 _conditionTimer.CheckCond();\r
145                 _akashiTimer.SetTimer();\r
146                 return Update.NDock | Update.Timer | Update.Ship;\r
147             }\r
148             if (url.EndsWith("api_req_hensei/change"))\r
149             {\r
150                 _shipInfo.InspectChange(request);\r
151                 _akashiTimer.SetTimer();\r
152                 return Update.Ship;\r
153             }\r
154             if (url.EndsWith("api_get_member/questlist"))\r
155             {\r
156                 _questInfo.Inspect(data);\r
157                 return Update.QuestList;\r
158             }\r
159             if (url.EndsWith("api_get_member/deck"))\r
160             {\r
161                 _shipInfo.InspectDeck(data);\r
162                 _missionInfo.InspectDeck(data);\r
163                 _akashiTimer.SetTimer();\r
164                 return Update.Mission | Update.Timer;\r
165             }\r
166             if (url.EndsWith("api_get_member/ship2"))\r
167             {\r
168                 // ここだけjsonなので注意\r
169                 _shipInfo.InspectShip(json);\r
170                 _akashiTimer.SetTimer();\r
171                 _battleInfo.InBattle = false;\r
172                 return Update.Item | Update.Ship | Update.Battle;\r
173             }\r
174             if (url.EndsWith("api_get_member/ship_deck"))\r
175             {\r
176                 _shipInfo.InspectShip(data);\r
177                 _akashiTimer.SetTimer();\r
178                 _battleInfo.InBattle = false;\r
179                 return Update.Ship | Update.Battle;\r
180             }\r
181             if (url.EndsWith("api_get_member/ship3"))\r
182             {\r
183                 _shipInfo.InspectShip(data);\r
184                 _akashiTimer.SetTimer();\r
185                 _conditionTimer.CheckCond();\r
186                 return Update.Ship;\r
187             }\r
188             if (url.EndsWith("api_get_member/material"))\r
189             {\r
190                 _itemInfo.InspectMaterial(data);\r
191                 return Update.Item;\r
192             }\r
193             if (url.EndsWith("api_req_hokyu/charge"))\r
194             {\r
195                 _shipInfo.InspectCharge(data);\r
196                 return Update.Item | Update.Ship;\r
197             }\r
198             if (url.EndsWith("api_req_kousyou/createitem"))\r
199             {\r
200                 _itemInfo.InspectCreateItem(data);\r
201                 _logger.InspectCreateItem(request, data);\r
202                 return Update.Item;\r
203             }\r
204             if (url.EndsWith("api_req_kousyou/getship"))\r
205             {\r
206                 _itemInfo.InspectGetShip(data);\r
207                 _shipInfo.InspectShip(data);\r
208                 _dockInfo.InspectKDock(data.api_kdock);\r
209                 _conditionTimer.CheckCond();\r
210                 return Update.Item | Update.Timer;\r
211             }\r
212             if (url.EndsWith("api_req_kousyou/destroyship"))\r
213             {\r
214                 _shipInfo.InspectDestroyShip(request, data);\r
215                 _conditionTimer.CheckCond();\r
216                 _akashiTimer.SetTimer();\r
217                 return Update.Item | Update.Ship;\r
218             }\r
219             if (url.EndsWith("api_req_kousyou/destroyitem2"))\r
220             {\r
221                 _itemInfo.InspectDestroyItem(request, data);\r
222                 return Update.Item;\r
223             }\r
224             if (url.EndsWith("api_req_kousyou/remodel_slot"))\r
225             {\r
226                 _logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_itemInfoより前\r
227                 _itemInfo.InspectRemodelSlot(data);\r
228                 return Update.Item;\r
229             }\r
230             if (url.EndsWith("api_req_kousyou/createship"))\r
231             {\r
232                 _logger.InspectCreateShip(request);\r
233                 return Update.None;\r
234             }\r
235             if (url.EndsWith("api_req_kousyou/createship_speedchange"))\r
236             {\r
237                 _dockInfo.InspectCreateShipSpeedChange(request);\r
238                 return Update.Timer;\r
239             }\r
240             if (url.EndsWith("api_req_kaisou/powerup"))\r
241             {\r
242                 _shipInfo.InspectPowerup(request, data);\r
243                 _conditionTimer.CheckCond();\r
244                 _akashiTimer.SetTimer();\r
245                 return Update.Item | Update.Ship;\r
246             }\r
247             if (url.EndsWith("api_req_nyukyo/start"))\r
248             {\r
249                 _dockInfo.InspectNyukyo(request);\r
250                 _conditionTimer.CheckCond();\r
251                 _akashiTimer.SetTimer();\r
252                 return Update.Item | Update.Ship;\r
253             }\r
254             if (url.EndsWith("api_req_nyukyo/speedchange"))\r
255             {\r
256                 _dockInfo.InspectSpeedChange(request);\r
257                 _conditionTimer.CheckCond();\r
258                 return Update.NDock | Update.Timer | Update.Ship;\r
259             }\r
260             if (IsNormalBattleAPI(url))\r
261             {\r
262                 _battleInfo.InspectBattle(data);\r
263                 _logger.InspectBattle(data);\r
264                 return Update.Ship | Update.Battle;\r
265             }\r
266             if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle"))\r
267             {\r
268                 if (url.EndsWith("/battle"))\r
269                 {\r
270                     _shipInfo.StartSortie(request); // 演習を出撃中とみなす\r
271                     _conditionTimer.InvalidateCond();\r
272                 }\r
273                 _battleInfo.InspectBattle(data);\r
274                 return Update.Ship | Update.Battle | Update.Timer;\r
275             }\r
276             if (url.EndsWith("api_req_sortie/battleresult"))\r
277             {\r
278                 _battleInfo.InspectBattleResult(json);\r
279                 _exMapInfo.InspectBattleResult(data);\r
280                 _logger.InspectBattleResult(data);\r
281                 return Update.Ship;\r
282             }\r
283             if (url.EndsWith("api_req_practice/battle_result"))\r
284             {\r
285                 _battleInfo.InspectPracticeResult(json);\r
286                 return Update.Ship;\r
287             }\r
288             if (IsCombinedBattleAPI(url))\r
289             {\r
290                 _battleInfo.InspectCombinedBattle(data, url.EndsWith("battle_water"));\r
291                 _logger.InspectBattle(data);\r
292                 return Update.Ship | Update.Battle;\r
293             }\r
294             if (url.EndsWith("api_req_combined_battle/battleresult"))\r
295             {\r
296                 _battleInfo.InspectCombinedBattleResult(data);\r
297                 _logger.InspectBattleResult(data);\r
298                 return Update.Ship;\r
299             }\r
300             if (url.EndsWith("api_req_combined_battle/goback_port"))\r
301             {\r
302                 _battleInfo.CauseCombinedBattleEscape();\r
303                 return Update.Ship;\r
304             }\r
305             if (url.EndsWith("api_req_map/start"))\r
306             {\r
307                 _shipInfo.StartSortie(request);\r
308                 _conditionTimer.InvalidateCond();\r
309                 _exMapInfo.InspectMapStart(data);\r
310                 _logger.InspectMapStart(data);\r
311                 return Update.Timer;\r
312             }\r
313             if (url.EndsWith("api_req_map/next"))\r
314             {\r
315                 _exMapInfo.InspectMapNext(data);\r
316                 _logger.InspectMapNext(data);\r
317                 return Update.None;\r
318             }\r
319             if (url.EndsWith("api_req_mission/result"))\r
320             {\r
321                 _itemInfo.InspectMissionResult(data);\r
322                 _logger.InspectMissionResult(data);\r
323                 return Update.Item;\r
324             }\r
325             if (url.EndsWith("api_get_member/mapinfo"))\r
326             {\r
327                 _exMapInfo.InspectMapInfo(data);\r
328                 return Update.None;\r
329             }\r
330             return Update.None;\r
331         }\r
332 \r
333         private bool IsNormalBattleAPI(string url)\r
334         {\r
335             return url.EndsWith("api_req_sortie/battle") ||\r
336                    url.EndsWith("api_req_sortie/airbattle") ||\r
337                    url.EndsWith("api_req_battle_midnight/battle") ||\r
338                    url.EndsWith("api_req_battle_midnight/sp_midnight");\r
339         }\r
340 \r
341         private bool IsCombinedBattleAPI(string url)\r
342         {\r
343             return url.EndsWith("api_req_combined_battle/battle") ||\r
344                    url.EndsWith("api_req_combined_battle/airbattle") ||\r
345                    url.EndsWith("api_req_combined_battle/battle_water") ||\r
346                    url.EndsWith("api_req_combined_battle/midnight_battle") ||\r
347                    url.EndsWith("api_req_combined_battle/sp_midnight");\r
348         }\r
349 \r
350         public NameAndTimer[] NDock => _dockInfo.NDock;\r
351 \r
352         public RingTimer[] KDock => _dockInfo.KDock;\r
353 \r
354         public ItemInfo Item => _itemInfo;\r
355 \r
356         public QuestStatus[] Quests => _questInfo.Quests;\r
357 \r
358         public NameAndTimer[] Missions => _missionInfo.Missions;\r
359 \r
360         public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);\r
361 \r
362         public int[] GetConditionNotice() => _conditionTimer.GetNotice();\r
363 \r
364         public ShipStatus[] GetShipStatuses(int fleet) => _shipInfo.GetShipStatuses(fleet);\r
365 \r
366         public int[] GetDeck(int fleet) => _shipInfo.GetDeck(fleet);\r
367 \r
368         public ChargeStatus[] ChargeStatuses => _shipInfo.ChargeStatuses;\r
369 \r
370         public int GetFighterPower(int fleet) => _shipInfo.GetFighterPower(fleet);\r
371 \r
372         public double GetFleetLineOfSights(int fleet) => _shipInfo.GetLineOfSights(fleet);\r
373 \r
374         public ShipStatus[] DamagedShipList => _shipInfo.GetDamagedShipList(_dockInfo);\r
375 \r
376         public ShipStatus[] ShipList => _shipInfo.ShipList;\r
377 \r
378         public ItemStatus[] ItemList\r
379         {\r
380             get\r
381             {\r
382                 _itemInfo.SetItemOwner(ShipList);\r
383                 return (from e in _itemInfo.ItemDict where e.Key != -1 select e.Value).ToArray();\r
384             }\r
385         }\r
386 \r
387         public AkashiTimer.RepairSpan[] GetAkashiTimers(int fleet) => _akashiTimer.GetTimers(fleet);\r
388 \r
389         public AkashiTimer.Notice[] GetAkashiTimerNotice() => _akashiTimer.GetNotice();\r
390 \r
391         public Achievement Achievement => _achievement;\r
392 \r
393         public BattleInfo Battle => _battleInfo;\r
394 \r
395         public ExMapInfo ExMap => _exMapInfo;\r
396 \r
397         public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
398         {\r
399             _logger.SetWriter(writer, nowFunc);\r
400         }\r
401 \r
402         public void SkipMaster()\r
403         {\r
404             _start = true;\r
405         }\r
406 \r
407         public void EnableLog(LogType type)\r
408         {\r
409             _logger.EnableLog(type);\r
410         }\r
411 \r
412         public int MaterialLogInterval\r
413         {\r
414             set { _logger.MaterialLogInterval = value; }\r
415         }\r
416 \r
417         public string LogOutputDir\r
418         {\r
419             set { _logger.OutputDir = value; }\r
420         }\r
421     }\r
422 \r
423     public class NameAndTimer\r
424     {\r
425         public string Name { get; set; }\r
426         public RingTimer Timer { get; set; }\r
427 \r
428         public NameAndTimer()\r
429         {\r
430             Timer = new RingTimer();\r
431         }\r
432     }\r
433 \r
434     public class RingTimer\r
435     {\r
436         private DateTime _endTime;\r
437         private readonly TimeSpan _spare;\r
438 \r
439         public TimeSpan Rest { get; private set; }\r
440 \r
441         public bool IsFinished => _endTime != DateTime.MinValue && Rest <= _spare;\r
442 \r
443         public bool NeedRing { get; set; }\r
444 \r
445         public RingTimer(int spare = 60)\r
446         {\r
447             _spare = TimeSpan.FromSeconds(spare);\r
448         }\r
449 \r
450         public void SetEndTime(double time)\r
451         {\r
452             SetEndTime((int)time == 0\r
453                 ? DateTime.MinValue\r
454                 : new DateTime(1970, 1, 1).ToLocalTime().AddSeconds(time / 1000));\r
455         }\r
456 \r
457         public void SetEndTime(DateTime time)\r
458         {\r
459             _endTime = time;\r
460         }\r
461 \r
462         public void Update()\r
463         {\r
464             if (_endTime == DateTime.MinValue)\r
465             {\r
466                 Rest = TimeSpan.Zero;\r
467                 return;\r
468             }\r
469             var prev = Rest;\r
470             Rest = _endTime - DateTime.Now;\r
471             if (Rest < TimeSpan.Zero)\r
472                 Rest = TimeSpan.Zero;\r
473             if (prev > _spare && _spare >= Rest)\r
474                 NeedRing = true;\r
475         }\r
476     }\r
477 }