1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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19 namespace KancolleSniffer
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21 public class Sniffer
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23 private bool _start;
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24 private readonly ItemInfo _itemInfo = new ItemInfo();
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25 private readonly MaterialInfo _materialInfo = new MaterialInfo();
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26 private readonly QuestInfo _questInfo = new QuestInfo();
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27 private readonly MissionInfo _missionInfo = new MissionInfo();
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28 private readonly ShipInfo _shipInfo;
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29 private readonly ConditionTimer _conditionTimer;
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30 private readonly DockInfo _dockInfo;
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31 private readonly AkashiTimer _akashiTimer;
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32 private readonly Achievement _achievement = new Achievement();
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33 private readonly BattleInfo _battleInfo;
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34 private readonly Logger _logger;
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35 private readonly ExMapInfo _exMapInfo = new ExMapInfo();
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36 private readonly MiscTextInfo _miscTextInfo = new MiscTextInfo();
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37 private readonly Status _status = new Status();
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38 private bool _saveState;
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39 private readonly List<IHaveState> _haveState;
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59 _shipInfo = new ShipInfo(_itemInfo);
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60 _conditionTimer = new ConditionTimer(_shipInfo);
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61 _dockInfo = new DockInfo(_shipInfo, _materialInfo);
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62 _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo);
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63 _battleInfo = new BattleInfo(_shipInfo, _itemInfo);
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64 _logger = new Logger(_shipInfo, _itemInfo, _battleInfo);
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65 _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo};
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68 private void SaveState()
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72 if (!_haveState.Any(x => x.NeedSave))
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74 foreach (var x in _haveState)
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75 x.SaveState(_status);
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79 public void LoadState()
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82 foreach (var x in _haveState)
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83 x.LoadState(_status);
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87 public Update Sniff(string url, string request, dynamic json)
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89 if (!json.api_result())
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90 return Update.Error;
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91 var r = (int)json.api_result;
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93 return r == 201 ? Update.None : Update.Error;
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94 var data = json.api_data() ? json.api_data : new object();
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96 if (url.EndsWith("api_start2"))
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98 return ApiStart(data);
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101 return Update.None;
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102 if (url.EndsWith("api_port/port"))
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103 return ApiPort(data);
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104 if (url.Contains("member"))
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105 return ApiMember(url, json);
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106 if (url.Contains("kousyou"))
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107 return ApiKousyou(url, request, data);
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108 if (url.Contains("battle"))
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109 return ApiBattle(url, request, data);
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110 return ApiOthers(url, request, data);
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113 private Update ApiStart(dynamic data)
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115 _shipInfo.InspectMaster(data);
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116 _missionInfo.InspectMaster(data.api_mst_mission);
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117 _itemInfo.InspectMaster(data);
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118 _exMapInfo.ResetIfNeeded();
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120 return Update.Start;
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123 private Update ApiPort(dynamic data)
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125 _itemInfo.InspectBasic(data.api_basic);
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126 _materialInfo.InspectMaterial(data.api_material, true);
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127 _logger.InspectBasic(data.api_basic);
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128 _logger.InspectMaterial(data.api_material);
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129 _shipInfo.InspectShip(data);
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130 _shipInfo.ClearBadlyDamagedShips();
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131 _conditionTimer.CalcRegenTime();
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132 _missionInfo.InspectDeck(data.api_deck_port);
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133 _dockInfo.InspectNDock(data.api_ndock);
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134 _akashiTimer.Port();
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135 _achievement.InspectBasic(data.api_basic);
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136 if (data.api_parallel_quest_count()) // 昔のログにはないので
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137 _questInfo.QuestCount = (int)data.api_parallel_quest_count;
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138 _battleInfo.CleanupResult();
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139 _battleInfo.InBattle = false;
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140 _shipInfo.ClearEscapedShips();
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141 _miscTextInfo.ClearIfNeeded();
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146 private Update ApiMember(string url, dynamic json)
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148 var data = json.api_data() ? json.api_data : new object();
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150 if (url.EndsWith("api_get_member/basic"))
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152 _itemInfo.InspectBasic(data);
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153 _logger.InspectBasic(data);
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154 return Update.None;
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156 if (url.EndsWith("api_get_member/slot_item"))
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158 _itemInfo.InspectSlotItem(data, true);
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159 return Update.None;
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161 if (url.EndsWith("api_get_member/kdock"))
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163 _dockInfo.InspectKDock(data);
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164 _logger.InspectKDock(data);
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165 return Update.Timer;
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167 if (url.EndsWith("api_get_member/ndock"))
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169 _dockInfo.InspectNDock(data);
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170 _conditionTimer.CheckCond();
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171 _akashiTimer.CheckFleet();
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172 return Update.NDock | Update.Timer | Update.Ship;
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174 if (url.EndsWith("api_get_member/questlist"))
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176 _questInfo.Inspect(data);
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177 return Update.QuestList;
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179 if (url.EndsWith("api_get_member/deck"))
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181 _shipInfo.InspectDeck(data);
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182 _missionInfo.InspectDeck(data);
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183 _akashiTimer.CheckFleet();
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184 return Update.Mission | Update.Timer;
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186 if (url.EndsWith("api_get_member/ship2"))
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189 _shipInfo.InspectShip(json);
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190 _akashiTimer.CheckFleet();
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191 _battleInfo.InBattle = false;
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192 return Update.Item | Update.Ship | Update.Battle;
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194 if (url.EndsWith("api_get_member/ship_deck"))
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196 _shipInfo.InspectShip(data);
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197 _akashiTimer.CheckFleet();
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198 _battleInfo.InBattle = false;
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199 return Update.Ship | Update.Battle;
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201 if (url.EndsWith("api_get_member/ship3"))
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203 _shipInfo.InspectShip(data);
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204 _akashiTimer.CheckFleet();
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205 _conditionTimer.CheckCond();
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206 return Update.Ship;
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208 if (url.EndsWith("api_get_member/material"))
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210 _materialInfo.InspectMaterial(data);
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211 return Update.Item;
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213 if (url.EndsWith("api_get_member/mapinfo"))
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215 _exMapInfo.InspectMapInfo(data);
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216 _miscTextInfo.InspectMapInfo(data);
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217 return Update.Item;
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219 if (url.EndsWith("api_req_member/get_practice_enemyinfo"))
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221 _miscTextInfo.InspectPracticeEnemyInfo(data);
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222 return Update.Item;
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224 if (url.EndsWith("api_get_member/preset_deck"))
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226 _shipInfo.InspectPresetDeck(data);
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227 return Update.None;
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229 return Update.None;
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232 private Update ApiKousyou(string url, string request, dynamic data)
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234 if (url.EndsWith("api_req_kousyou/createitem"))
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236 _itemInfo.InspectCreateItem(data);
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237 _materialInfo.InspectCreateIem(data);
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238 _logger.InspectCreateItem(request, data);
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239 return Update.Item;
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241 if (url.EndsWith("api_req_kousyou/getship"))
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243 _itemInfo.InspectGetShip(data);
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244 _shipInfo.InspectShip(data);
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245 _dockInfo.InspectKDock(data.api_kdock);
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246 _conditionTimer.CheckCond();
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247 return Update.Item | Update.Timer;
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249 if (url.EndsWith("api_req_kousyou/destroyship"))
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251 _shipInfo.InspectDestroyShip(request, data);
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252 _materialInfo.InspectDestroyShip(data);
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253 _conditionTimer.CheckCond();
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254 _akashiTimer.CheckFleet();
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255 return Update.Item | Update.Ship;
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257 if (url.EndsWith("api_req_kousyou/destroyitem2"))
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259 _itemInfo.InspectDestroyItem(request, data);
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260 _materialInfo.InspectDestroyItem(data);
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261 return Update.Item;
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263 if (url.EndsWith("api_req_kousyou/remodel_slot"))
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265 _logger.SetCurrentMaterial(_materialInfo.Current);
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266 _logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前
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267 _itemInfo.InspectRemodelSlot(data);
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268 _materialInfo.InspectRemodelSlot(data);
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269 return Update.Item;
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271 if (url.EndsWith("api_req_kousyou/createship"))
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273 _logger.InspectCreateShip(request);
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274 return Update.None;
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276 if (url.EndsWith("api_req_kousyou/createship_speedchange"))
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278 _dockInfo.InspectCreateShipSpeedChange(request);
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279 return Update.Timer;
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281 return Update.None;
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284 private Update ApiBattle(string url, string request, dynamic data)
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286 if (IsNormalBattleAPI(url))
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288 _battleInfo.InspectBattle(data);
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289 _logger.InspectBattle(data);
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290 return Update.Ship | Update.Battle;
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292 if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle"))
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294 if (url.EndsWith("/battle"))
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296 _shipInfo.InspectMapStart(request); // 演習を出撃中とみなす
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297 _conditionTimer.InvalidateCond();
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298 _miscTextInfo.ClearFlag = true;
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300 _battleInfo.InspectBattle(data);
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301 return Update.Ship | Update.Battle | Update.Timer;
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303 if (url.EndsWith("api_req_sortie/battleresult"))
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305 _battleInfo.InspectBattleResult(data);
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306 _exMapInfo.InspectBattleResult(data);
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307 _logger.InspectBattleResult(data);
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308 return Update.Ship;
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310 if (url.EndsWith("api_req_practice/battle_result"))
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312 _battleInfo.InspectPracticeResult(data);
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313 return Update.Ship;
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315 if (IsCombinedBattleAPI(url))
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317 _battleInfo.InspectCombinedBattle(data, url.EndsWith("battle_water"));
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318 _logger.InspectBattle(data);
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319 return Update.Ship | Update.Battle;
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321 if (url.EndsWith("api_req_combined_battle/battleresult"))
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323 _battleInfo.InspectCombinedBattleResult(data);
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324 _logger.InspectBattleResult(data);
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325 return Update.Ship;
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327 if (url.EndsWith("api_req_combined_battle/goback_port"))
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329 _battleInfo.CauseCombinedBattleEscape();
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330 return Update.Ship;
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332 return Update.None;
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335 private bool IsNormalBattleAPI(string url)
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337 return url.EndsWith("api_req_sortie/battle") ||
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338 url.EndsWith("api_req_sortie/airbattle") ||
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339 url.EndsWith("api_req_battle_midnight/battle") ||
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340 url.EndsWith("api_req_battle_midnight/sp_midnight");
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343 private bool IsCombinedBattleAPI(string url)
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345 return url.EndsWith("api_req_combined_battle/battle") ||
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346 url.EndsWith("api_req_combined_battle/airbattle") ||
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347 url.EndsWith("api_req_combined_battle/battle_water") ||
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348 url.EndsWith("api_req_combined_battle/midnight_battle") ||
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349 url.EndsWith("api_req_combined_battle/sp_midnight");
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352 private Update ApiOthers(string url, string request, dynamic data)
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354 if (url.EndsWith("api_req_hensei/change"))
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356 _shipInfo.InspectChange(request);
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357 _akashiTimer.InspectChange(request);
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358 return Update.Ship;
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360 if (url.EndsWith("api_req_hensei/preset_select"))
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362 _shipInfo.InspectDeck(new[] {data});
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363 _akashiTimer.CheckFleet();
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364 return Update.Ship;
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366 if (url.EndsWith("api_req_hensei/preset_register"))
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368 _shipInfo.InspectPresetRegister(data);
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369 return Update.None;
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371 if (url.EndsWith("api_req_hensei/preset_delete"))
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373 _shipInfo.InspectPresetDelete(request);
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374 return Update.Timer;
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376 if (url.EndsWith("api_req_hensei/combined"))
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378 _shipInfo.InspectCombined(request);
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379 return Update.Ship;
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381 if (url.EndsWith("api_req_hokyu/charge"))
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383 _shipInfo.InspectCharge(data);
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384 _materialInfo.InspectCharge(data);
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385 return Update.Item | Update.Ship;
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387 if (url.EndsWith("api_req_kaisou/powerup"))
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389 _shipInfo.InspectPowerup(request, data);
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390 _conditionTimer.CheckCond();
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391 _akashiTimer.CheckFleet();
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392 return Update.Item | Update.Ship;
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394 if (url.EndsWith("api_req_kaisou/slot_exchange_index"))
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396 _shipInfo.InspectSlotExchange(request, data);
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397 return Update.Ship;
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399 if (url.EndsWith("api_req_nyukyo/start"))
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401 _dockInfo.InspectNyukyo(request);
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402 _conditionTimer.CheckCond();
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403 _akashiTimer.CheckFleet();
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404 return Update.Item | Update.Ship;
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406 if (url.EndsWith("api_req_nyukyo/speedchange"))
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408 _dockInfo.InspectSpeedChange(request);
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409 _conditionTimer.CheckCond();
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410 return Update.NDock | Update.Timer | Update.Ship;
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412 if (url.EndsWith("api_req_map/start"))
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414 _shipInfo.InspectMapStart(request); // 出撃中判定が必要なので_conditionTimerより前
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415 _conditionTimer.InvalidateCond();
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416 _exMapInfo.InspectMapStart(data);
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417 _logger.InspectMapStart(data);
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418 _miscTextInfo.ClearFlag = true;
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419 return Update.Timer | Update.Ship;
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421 if (url.EndsWith("api_req_map/next"))
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423 _exMapInfo.InspectMapNext(data);
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424 _logger.InspectMapNext(data);
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425 return Update.None;
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427 if (url.EndsWith("api_req_mission/result"))
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429 _materialInfo.InspectMissionResult(data);
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430 _logger.InspectMissionResult(data);
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431 return Update.Item;
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433 return Update.None;
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436 public NameAndTimer[] NDock => _dockInfo.NDock;
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438 public RingTimer[] KDock => _dockInfo.KDock;
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440 public ItemInfo Item => _itemInfo;
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442 public MaterialInfo Material => _materialInfo;
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444 public QuestStatus[] Quests => _questInfo.Quests;
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446 public NameAndTimer[] Missions => _missionInfo.Missions;
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448 public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);
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450 public int[] GetConditionNotice() => _conditionTimer.GetNotice();
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452 public ShipStatus[] GetShipStatuses(int fleet) => _shipInfo.GetShipStatuses(fleet);
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454 public int[] GetDeck(int fleet) => _shipInfo.GetDeck(fleet);
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456 public int CombinedFleetType => _shipInfo.CombinedFleetType;
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458 public ChargeStatus[] ChargeStatuses => _shipInfo.ChargeStatuses;
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460 public int[] GetFighterPower(int fleet) => _shipInfo.GetFighterPower(fleet);
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462 public double GetFleetLineOfSights(int fleet) => _shipInfo.GetLineOfSights(fleet);
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464 public ShipStatus[] DamagedShipList => _shipInfo.GetDamagedShipList(_dockInfo);
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466 public ShipStatus[] ShipList => _shipInfo.ShipList;
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468 public string[] BadlyDamagedShips => _shipInfo.BadlyDamagedShips;
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470 public ItemStatus[] ItemList => _itemInfo.GetItemListWithOwner(ShipList);
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472 public AkashiTimer AkashiTimer => _akashiTimer;
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474 public Achievement Achievement => _achievement;
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476 public BattleInfo Battle => _battleInfo;
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478 public ExMapInfo ExMap => _exMapInfo;
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480 public string MiscText => _miscTextInfo.Text;
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482 public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)
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484 _logger.SetWriter(writer, nowFunc);
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487 public void SkipMaster()
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492 public void EnableLog(LogType type)
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494 _logger.EnableLog(type);
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497 public int MaterialLogInterval
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499 set { _logger.MaterialLogInterval = value; }
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502 public string LogOutputDir
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504 set { _logger.OutputDir = value; }
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508 public class NameAndTimer
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510 public string Name { get; set; }
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511 public RingTimer Timer { get; set; }
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513 public NameAndTimer()
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515 Timer = new RingTimer();
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519 public class RingTimer
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521 private readonly TimeSpan _spare;
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523 public TimeSpan Rest { get; private set; }
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525 public bool IsFinished => EndTime != DateTime.MinValue && Rest <= _spare;
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527 public DateTime EndTime { get; private set; }
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529 public bool NeedRing { get; set; }
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531 public RingTimer(int spare = 60)
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533 _spare = TimeSpan.FromSeconds(spare);
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536 public void SetEndTime(double time)
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538 SetEndTime((int)time == 0
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539 ? DateTime.MinValue
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540 : new DateTime(1970, 1, 1).ToLocalTime().AddSeconds(time / 1000));
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543 public void SetEndTime(DateTime time)
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548 public void Update()
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550 if (EndTime == DateTime.MinValue)
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552 Rest = TimeSpan.Zero;
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556 Rest = EndTime - DateTime.Now;
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557 if (Rest < TimeSpan.Zero)
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558 Rest = TimeSpan.Zero;
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559 if (prev > _spare && _spare >= Rest)
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