1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
\r
3 // Licensed under the Apache License, Version 2.0 (the "License");
\r
4 // you may not use this file except in compliance with the License.
\r
5 // You may obtain a copy of the License at
\r
7 // http://www.apache.org/licenses/LICENSE-2.0
\r
9 // Unless required by applicable law or agreed to in writing, software
\r
10 // distributed under the License is distributed on an "AS IS" BASIS,
\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
\r
12 // See the License for the specific language governing permissions and
\r
13 // limitations under the License.
\r
16 using System.Collections.Generic;
\r
19 namespace KancolleSniffer
\r
21 public class Sniffer
\r
23 private bool _start;
\r
24 private readonly ItemInfo _itemInfo = new ItemInfo();
\r
25 private readonly MaterialInfo _materialInfo = new MaterialInfo();
\r
26 private readonly QuestInfo _questInfo = new QuestInfo();
\r
27 private readonly MissionInfo _missionInfo = new MissionInfo();
\r
28 private readonly ShipInfo _shipInfo;
\r
29 private readonly ConditionTimer _conditionTimer;
\r
30 private readonly DockInfo _dockInfo;
\r
31 private readonly AkashiTimer _akashiTimer;
\r
32 private readonly Achievement _achievement = new Achievement();
\r
33 private readonly BattleInfo _battleInfo;
\r
34 private readonly Logger _logger;
\r
35 private readonly ExMapInfo _exMapInfo = new ExMapInfo();
\r
36 private readonly MiscTextInfo _miscTextInfo = new MiscTextInfo();
\r
37 private readonly Status _status = new Status();
\r
38 private bool _saveState;
\r
39 private readonly List<IHaveState> _haveState;
\r
59 _shipInfo = new ShipInfo(_itemInfo);
\r
60 _conditionTimer = new ConditionTimer(_shipInfo);
\r
61 _dockInfo = new DockInfo(_shipInfo, _materialInfo);
\r
62 _akashiTimer = new AkashiTimer(_shipInfo, _dockInfo);
\r
63 _battleInfo = new BattleInfo(_shipInfo, _itemInfo);
\r
64 _logger = new Logger(_shipInfo, _itemInfo, _battleInfo);
\r
65 _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo};
\r
68 private void SaveState()
\r
72 if (!_haveState.Any(x => x.NeedSave))
\r
74 foreach (var x in _haveState)
\r
75 x.SaveState(_status);
\r
79 public void LoadState()
\r
82 foreach (var x in _haveState)
\r
83 x.LoadState(_status);
\r
87 public Update Sniff(string url, string request, dynamic json)
\r
89 if (!json.api_result())
\r
90 return Update.Error;
\r
91 if ((int)json.api_result != 1)
\r
93 var data = json.api_data() ? json.api_data : new object();
\r
95 if (url.EndsWith("api_start2"))
\r
97 return ApiStart(data);
\r
100 return Update.None;
\r
101 if (url.EndsWith("api_port/port"))
\r
102 return ApiPort(data);
\r
103 if (url.Contains("member"))
\r
104 return ApiMember(url, json);
\r
105 if (url.Contains("kousyou"))
\r
106 return ApiKousyou(url, request, data);
\r
107 if (url.Contains("battle"))
\r
108 return ApiBattle(url, request, data);
\r
109 return ApiOthers(url, request, data);
\r
112 private Update ApiStart(dynamic data)
\r
114 _shipInfo.InspectMaster(data);
\r
115 _missionInfo.InspectMaster(data.api_mst_mission);
\r
116 _itemInfo.InspectMaster(data);
\r
117 _exMapInfo.ResetIfNeeded();
\r
119 return Update.Start;
\r
122 private Update ApiPort(dynamic data)
\r
124 _itemInfo.InspectBasic(data.api_basic);
\r
125 _materialInfo.InspectMaterial(data.api_material, true);
\r
126 _logger.InspectBasic(data.api_basic);
\r
127 _logger.InspectMaterial(data.api_material);
\r
128 _shipInfo.InspectShip(data);
\r
129 _shipInfo.ClearBadlyDamagedShips();
\r
130 _conditionTimer.CalcRegenTime();
\r
131 _missionInfo.InspectDeck(data.api_deck_port);
\r
132 _dockInfo.InspectNDock(data.api_ndock);
\r
133 _akashiTimer.Port();
\r
134 _achievement.InspectBasic(data.api_basic);
\r
135 if (data.api_parallel_quest_count()) // 昔のログにはないので
\r
136 _questInfo.QuestCount = (int)data.api_parallel_quest_count;
\r
137 _battleInfo.CleanupResult();
\r
138 _battleInfo.InBattle = false;
\r
139 _shipInfo.ClearEscapedShips();
\r
140 _miscTextInfo.ClearIfNeeded();
\r
145 private Update ApiMember(string url, dynamic json)
\r
147 var data = json.api_data() ? json.api_data : new object();
\r
149 if (url.EndsWith("api_get_member/require_info"))
\r
151 _itemInfo.InspectSlotItem(data.api_slot_item, true);
\r
152 _dockInfo.InspectKDock(data.api_kdock);
\r
153 return Update.Timer;
\r
155 if (url.EndsWith("api_get_member/basic"))
\r
157 _itemInfo.InspectBasic(data);
\r
158 _logger.InspectBasic(data);
\r
159 return Update.None;
\r
161 if (url.EndsWith("api_get_member/slot_item"))
\r
163 _itemInfo.InspectSlotItem(data, true);
\r
164 return Update.None;
\r
166 if (url.EndsWith("api_get_member/kdock"))
\r
168 _dockInfo.InspectKDock(data);
\r
169 _logger.InspectKDock(data);
\r
170 return Update.Timer;
\r
172 if (url.EndsWith("api_get_member/ndock"))
\r
174 _dockInfo.InspectNDock(data);
\r
175 _conditionTimer.CheckCond();
\r
176 _akashiTimer.CheckFleet();
\r
177 return Update.NDock | Update.Timer | Update.Ship;
\r
179 if (url.EndsWith("api_get_member/questlist"))
\r
181 _questInfo.InspectQuestList(data);
\r
182 return Update.QuestList;
\r
184 if (url.EndsWith("api_get_member/deck"))
\r
186 _shipInfo.InspectDeck(data);
\r
187 _missionInfo.InspectDeck(data);
\r
188 _akashiTimer.CheckFleet();
\r
189 return Update.Mission | Update.Timer;
\r
191 if (url.EndsWith("api_get_member/ship2"))
\r
194 _shipInfo.InspectShip(json);
\r
195 _akashiTimer.CheckFleet();
\r
196 _battleInfo.InBattle = false;
\r
197 return Update.Item | Update.Ship | Update.Battle;
\r
199 if (url.EndsWith("api_get_member/ship_deck"))
\r
201 _shipInfo.InspectShip(data);
\r
202 _akashiTimer.CheckFleet();
\r
203 _battleInfo.InBattle = false;
\r
204 return Update.Ship | Update.Battle;
\r
206 if (url.EndsWith("api_get_member/ship3"))
\r
208 _shipInfo.InspectShip(data);
\r
209 _akashiTimer.CheckFleet();
\r
210 _conditionTimer.CheckCond();
\r
211 return Update.Ship;
\r
213 if (url.EndsWith("api_get_member/material"))
\r
215 _materialInfo.InspectMaterial(data);
\r
216 return Update.Item;
\r
218 if (url.EndsWith("api_get_member/mapinfo"))
\r
220 _exMapInfo.InspectMapInfo(data);
\r
221 _miscTextInfo.InspectMapInfo(data);
\r
222 return Update.Item;
\r
224 if (url.EndsWith("api_req_member/get_practice_enemyinfo"))
\r
226 _miscTextInfo.InspectPracticeEnemyInfo(data);
\r
227 return Update.Item;
\r
229 if (url.EndsWith("api_get_member/preset_deck"))
\r
231 _shipInfo.InspectPresetDeck(data);
\r
232 return Update.None;
\r
234 return Update.None;
\r
237 private Update ApiKousyou(string url, string request, dynamic data)
\r
239 if (url.EndsWith("api_req_kousyou/createitem"))
\r
241 _itemInfo.InspectCreateItem(data);
\r
242 _materialInfo.InspectCreateIem(data);
\r
243 _logger.InspectCreateItem(request, data);
\r
244 return Update.Item;
\r
246 if (url.EndsWith("api_req_kousyou/getship"))
\r
248 _itemInfo.InspectGetShip(data);
\r
249 _shipInfo.InspectShip(data);
\r
250 _dockInfo.InspectKDock(data.api_kdock);
\r
251 _conditionTimer.CheckCond();
\r
252 return Update.Item | Update.Timer;
\r
254 if (url.EndsWith("api_req_kousyou/destroyship"))
\r
256 _shipInfo.InspectDestroyShip(request, data);
\r
257 _materialInfo.InspectDestroyShip(data);
\r
258 _conditionTimer.CheckCond();
\r
259 _akashiTimer.CheckFleet();
\r
260 return Update.Item | Update.Ship;
\r
262 if (url.EndsWith("api_req_kousyou/destroyitem2"))
\r
264 _itemInfo.InspectDestroyItem(request, data);
\r
265 _materialInfo.InspectDestroyItem(data);
\r
266 return Update.Item;
\r
268 if (url.EndsWith("api_req_kousyou/remodel_slot"))
\r
270 _logger.SetCurrentMaterial(_materialInfo.Current);
\r
271 _logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前
\r
272 _itemInfo.InspectRemodelSlot(data);
\r
273 _materialInfo.InspectRemodelSlot(data);
\r
274 return Update.Item;
\r
276 if (url.EndsWith("api_req_kousyou/createship"))
\r
278 _logger.InspectCreateShip(request);
\r
279 return Update.None;
\r
281 if (url.EndsWith("api_req_kousyou/createship_speedchange"))
\r
283 _dockInfo.InspectCreateShipSpeedChange(request);
\r
284 return Update.Timer;
\r
286 return Update.None;
\r
289 private Update ApiBattle(string url, string request, dynamic data)
\r
291 if (IsNormalBattleAPI(url))
\r
293 _battleInfo.InspectBattle(data, url);
\r
294 _logger.InspectBattle(data);
\r
295 return Update.Ship | Update.Battle;
\r
297 if (url.EndsWith("api_req_practice/battle") || url.EndsWith("api_req_practice/midnight_battle"))
\r
299 if (url.EndsWith("/battle"))
\r
301 _shipInfo.InspectMapStart(request); // 演習を出撃中とみなす
\r
302 _conditionTimer.InvalidateCond();
\r
303 _miscTextInfo.ClearFlag = true;
\r
305 _battleInfo.InspectBattle(data, url);
\r
306 return Update.Ship | Update.Battle | Update.Timer;
\r
308 if (url.EndsWith("api_req_sortie/battleresult"))
\r
310 _battleInfo.InspectBattleResult(data);
\r
311 _exMapInfo.InspectBattleResult(data);
\r
312 _logger.InspectBattleResult(data);
\r
313 return Update.Ship;
\r
315 if (url.EndsWith("api_req_practice/battle_result"))
\r
317 _battleInfo.InspectPracticeResult(data);
\r
318 return Update.Ship;
\r
320 if (IsCombinedBattleAPI(url))
\r
322 _battleInfo.InspectCombinedBattle(data, url);
\r
323 _logger.InspectBattle(data);
\r
324 return Update.Ship | Update.Battle;
\r
326 if (url.EndsWith("api_req_combined_battle/battleresult"))
\r
328 _battleInfo.InspectCombinedBattleResult(data);
\r
329 _logger.InspectBattleResult(data);
\r
330 return Update.Ship;
\r
332 if (url.EndsWith("api_req_combined_battle/goback_port"))
\r
334 _battleInfo.CauseCombinedBattleEscape();
\r
335 return Update.Ship;
\r
337 return Update.None;
\r
340 private bool IsNormalBattleAPI(string url)
\r
342 return url.EndsWith("api_req_sortie/battle") ||
\r
343 url.EndsWith("api_req_sortie/airbattle") ||
\r
344 url.EndsWith("api_req_sortie/ld_airbattle") ||
\r
345 url.EndsWith("api_req_battle_midnight/battle") ||
\r
346 url.EndsWith("api_req_battle_midnight/sp_midnight");
\r
349 private bool IsCombinedBattleAPI(string url)
\r
351 return url.EndsWith("api_req_combined_battle/battle") ||
\r
352 url.EndsWith("api_req_combined_battle/airbattle") ||
\r
353 url.EndsWith("api_req_combined_battle/ld_airbattle") ||
\r
354 url.EndsWith("api_req_combined_battle/battle_water") ||
\r
355 url.EndsWith("api_req_combined_battle/midnight_battle") ||
\r
356 url.EndsWith("api_req_combined_battle/sp_midnight");
\r
359 private Update ApiOthers(string url, string request, dynamic data)
\r
361 if (url.EndsWith("api_req_hensei/change"))
\r
363 _shipInfo.InspectChange(request);
\r
364 _akashiTimer.InspectChange(request);
\r
365 return Update.Ship;
\r
367 if (url.EndsWith("api_req_hensei/preset_select"))
\r
369 _shipInfo.InspectDeck(new[] {data});
\r
370 _akashiTimer.CheckFleet();
\r
371 return Update.Ship;
\r
373 if (url.EndsWith("api_req_hensei/preset_register"))
\r
375 _shipInfo.InspectPresetRegister(data);
\r
376 return Update.None;
\r
378 if (url.EndsWith("api_req_hensei/preset_delete"))
\r
380 _shipInfo.InspectPresetDelete(request);
\r
381 return Update.Timer;
\r
383 if (url.EndsWith("api_req_hensei/combined"))
\r
385 _shipInfo.InspectCombined(request);
\r
386 return Update.Ship;
\r
388 if (url.EndsWith("api_req_hokyu/charge"))
\r
390 _shipInfo.InspectCharge(data);
\r
391 _materialInfo.InspectCharge(data);
\r
392 return Update.Item | Update.Ship;
\r
394 if (url.EndsWith("api_req_kaisou/powerup"))
\r
396 _shipInfo.InspectPowerup(request, data);
\r
397 _conditionTimer.CheckCond();
\r
398 _akashiTimer.CheckFleet();
\r
399 return Update.Item | Update.Ship;
\r
401 if (url.EndsWith("api_req_kaisou/slot_exchange_index"))
\r
403 _shipInfo.InspectSlotExchange(request, data);
\r
404 return Update.Ship;
\r
406 if (url.EndsWith("api_req_nyukyo/start"))
\r
408 _dockInfo.InspectNyukyo(request);
\r
409 _conditionTimer.CheckCond();
\r
410 _akashiTimer.CheckFleet();
\r
411 return Update.Item | Update.Ship;
\r
413 if (url.EndsWith("api_req_nyukyo/speedchange"))
\r
415 _dockInfo.InspectSpeedChange(request);
\r
416 _conditionTimer.CheckCond();
\r
417 return Update.NDock | Update.Timer | Update.Ship;
\r
419 if (url.EndsWith("api_req_map/start"))
\r
421 _shipInfo.InspectMapStart(request); // 出撃中判定が必要なので_conditionTimerより前
\r
422 _conditionTimer.InvalidateCond();
\r
423 _exMapInfo.InspectMapStart(data);
\r
424 _logger.InspectMapStart(data);
\r
425 _miscTextInfo.ClearFlag = true;
\r
426 return Update.Timer | Update.Ship;
\r
428 if (url.EndsWith("api_req_map/next"))
\r
430 _battleInfo.InspectMapNext(request);
\r
431 _exMapInfo.InspectMapNext(data);
\r
432 _logger.InspectMapNext(data);
\r
433 return Update.None;
\r
435 if (url.EndsWith("api_req_mission/result"))
\r
437 _materialInfo.InspectMissionResult(data);
\r
438 _logger.InspectMissionResult(data);
\r
439 return Update.Item;
\r
441 if (url.EndsWith("api_req_quest/clearitemget"))
\r
443 _questInfo.InspectClearItemGet(request);
\r
444 return Update.QuestList;
\r
446 if (url.EndsWith("api_req_air_corps/supply"))
\r
448 _materialInfo.InspectAirCorpsSupply(data);
\r
449 return Update.Item;
\r
451 return Update.None;
\r
454 public NameAndTimer[] NDock => _dockInfo.NDock;
\r
456 public RingTimer[] KDock => _dockInfo.KDock;
\r
458 public ItemInfo Item => _itemInfo;
\r
460 public MaterialInfo Material => _materialInfo;
\r
462 public QuestStatus[] Quests => _questInfo.Quests;
\r
464 public NameAndTimer[] Missions => _missionInfo.Missions;
\r
466 public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);
\r
468 public int[] GetConditionNotice() => _conditionTimer.GetNotice();
\r
470 public ShipStatus[] GetShipStatuses(int fleet) => _shipInfo.GetShipStatuses(fleet);
\r
472 public int[] GetDeck(int fleet) => _shipInfo.GetDeck(fleet);
\r
474 public int CombinedFleetType => _shipInfo.CombinedFleetType;
\r
476 public ChargeStatus[] ChargeStatuses => _shipInfo.ChargeStatuses;
\r
478 public int[] GetFighterPower(int fleet) => _shipInfo.GetFighterPower(fleet);
\r
480 public double GetContactTriggerRate(int fleet) => _shipInfo.GetContactTriggerRate(fleet);
\r
482 public double GetFleetLineOfSights(int fleet) => _shipInfo.GetLineOfSights(fleet);
\r
484 public ShipStatus[] DamagedShipList => _shipInfo.GetDamagedShipList(_dockInfo);
\r
486 public ShipStatus[] ShipList => _shipInfo.ShipList;
\r
488 public string[] BadlyDamagedShips => _shipInfo.BadlyDamagedShips;
\r
490 public ItemStatus[] ItemList => _itemInfo.GetItemListWithOwner(ShipList);
\r
492 public AkashiTimer AkashiTimer => _akashiTimer;
\r
494 public Achievement Achievement => _achievement;
\r
496 public BattleInfo Battle => _battleInfo;
\r
498 public ExMapInfo ExMap => _exMapInfo;
\r
500 public string MiscText => _miscTextInfo.Text;
\r
502 public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)
\r
504 _logger.SetWriter(writer, nowFunc);
\r
507 public void SkipMaster()
\r
512 public void EnableLog(LogType type)
\r
514 _logger.EnableLog(type);
\r
517 public int MaterialLogInterval
\r
519 set { _logger.MaterialLogInterval = value; }
\r
522 public string LogOutputDir
\r
524 set { _logger.OutputDir = value; }
\r
528 public class NameAndTimer
\r
530 public string Name { get; set; }
\r
531 public RingTimer Timer { get; set; }
\r
533 public NameAndTimer()
\r
535 Timer = new RingTimer();
\r
539 public class RingTimer
\r
541 private readonly TimeSpan _spare;
\r
543 public TimeSpan Rest { get; private set; }
\r
545 public bool IsFinished => EndTime != DateTime.MinValue && Rest <= _spare;
\r
547 public DateTime EndTime { get; private set; }
\r
549 public bool NeedRing { get; set; }
\r
551 public RingTimer(int spare = 60)
\r
553 _spare = TimeSpan.FromSeconds(spare);
\r
556 public void SetEndTime(double time)
\r
558 SetEndTime((int)time == 0
\r
559 ? DateTime.MinValue
\r
560 : new DateTime(1970, 1, 1).ToLocalTime().AddSeconds(time / 1000));
\r
563 public void SetEndTime(DateTime time)
\r
568 public void Update()
\r
570 if (EndTime == DateTime.MinValue)
\r
572 Rest = TimeSpan.Zero;
\r
576 Rest = EndTime - DateTime.Now;
\r
577 if (Rest < TimeSpan.Zero)
\r
578 Rest = TimeSpan.Zero;
\r
579 if (prev > _spare && _spare >= Rest)
\r
583 public string ToString(bool finish = false)
\r
584 => EndTime == DateTime.MinValue
\r
586 : finish ? EndTime.ToString(@"dd\ HH\:mm") : $@"{(int)Rest.TotalHours:d2}:{Rest:mm\:ss}";
\r