1 // Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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17 using System.Drawing;
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19 using System.Text.RegularExpressions;
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20 using System.Windows.Forms;
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21 using KancolleSniffer.Model;
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22 using static System.Math;
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24 namespace KancolleSniffer.View
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26 public class BattleResultPanel : PanelWithToolTip
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28 private readonly List<ShipLabels> _friendLabels = new List<ShipLabels>();
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29 private readonly List<ShipLabels> _enemyLabels = new List<ShipLabels>();
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30 private readonly List<ShipLabel.Hp> _hpLabels = new List<ShipLabel.Hp>();
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31 private Label _phaseLabel, _rankLabel, _supportLabel, _cellLabel;
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32 private readonly InformationPanel _information;
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33 private CellInfo _cellInfo;
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34 private readonly BattleData _data = new BattleData();
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36 public Spoiler Spoilers { get; set; }
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38 private class BattleData
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40 private Result _day;
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41 private Result _night;
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42 public int[] Formation;
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43 public Range FighterPower;
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44 public EnemyFighterPower EnemyFighterPower;
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45 public int AirControlLevel;
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46 public int SupportType;
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47 public bool HaveDay => _day != null;
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48 public bool HaveNight => _night != null;
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52 public BattleInfo.BattleResult Damage;
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53 public BattleResultRank Rank;
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56 public Result GetResult(BattleState state)
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60 case BattleState.Day:
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62 case BattleState.SpNight:
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63 case BattleState.Night:
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70 public void SetData(BattleInfo battle)
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72 switch (battle.BattleState)
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74 case BattleState.Day:
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75 _day = new Result {Damage = battle.Result, Rank = battle.ResultRank};
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78 case BattleState.SpNight:
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80 goto case BattleState.Night;
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81 case BattleState.Night:
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82 _night = new Result {Damage = battle.Result, Rank = battle.ResultRank};
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85 if (battle.BattleState != BattleState.Night)
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86 SetNonStateData(battle);
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89 private void SetNonStateData(BattleInfo battle)
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91 Formation = battle.Formation;
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92 FighterPower = battle.FighterPower;
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93 EnemyFighterPower = battle.EnemyFighterPower;
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94 AirControlLevel = battle.AirControlLevel;
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95 SupportType = battle.SupportType;
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99 public BattleResultPanel()
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103 _information = new InformationPanel();
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104 Controls.Add(_information);
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108 public event Action HpLabelClick;
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110 private void HpLabelClickHandler(object sender, EventArgs ev)
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112 HpLabelClick?.Invoke();
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115 public void ToggleHpPercent()
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117 foreach (var label in _hpLabels)
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118 label.ToggleHpPercent();
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121 public void Update(Sniffer sniffer)
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123 var state = sniffer.Battle.BattleState;
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124 _cellInfo = sniffer.CellInfo;
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125 switch (sniffer.Battle.BattleState)
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127 case BattleState.None:
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128 if (!_data.HaveDay && !_data.HaveNight)
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132 UpdateCellInfo(_cellInfo);
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134 case BattleState.Result:
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135 case BattleState.Unknown:
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138 _data.SetData(sniffer.Battle);
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139 if ((Spoilers & Spoiler.BattleResult) != 0)
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141 ShowData(sniffer.Battle.BattleState);
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144 case BattleState.Day:
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147 case BattleState.Night:
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148 case BattleState.SpNight:
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160 private void PhaseLabelClick(object sender, EventArgs ev)
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162 switch (_phaseLabel.Text)
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167 ShowData(BattleState.Day);
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170 else if (_data.HaveNight)
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172 ShowData(BattleState.Night);
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177 if (_data.HaveNight)
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179 ShowData(BattleState.Night);
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186 ShowData(BattleState.Day);
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193 private void SetPhase(string phase)
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195 _phaseLabel.Text = phase;
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196 if (phase == "結果" || _data.HaveDay && _data.HaveNight)
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198 _phaseLabel.BorderStyle = BorderStyle.FixedSingle;
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199 _phaseLabel.Cursor = Cursors.Hand;
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203 _phaseLabel.BorderStyle = BorderStyle.None;
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204 _phaseLabel.Cursor = Cursors.Default;
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208 private Point _scrollPosition;
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210 private void ClearResult()
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212 _scrollPosition = AutoScrollPosition;
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213 SetPanelVisible(0);
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214 _information.Visible = false;
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215 _rankLabel.Text = "";
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216 _supportLabel.Text = "";
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219 private void ShowData(BattleState state)
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221 var result = _data.GetResult(state);
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222 ShowDamage(result.Damage);
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223 ShowResultRank(result.Rank);
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224 _information.Show(_data);
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225 ShowSupportType(_data.SupportType);
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226 UpdateCellInfo(_cellInfo);
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227 AutoScrollPosition = new Point(-_scrollPosition.X, -_scrollPosition.Y);
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230 private void ShowDamage(BattleInfo.BattleResult result)
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233 SetEachResult(_friendLabels, result.Friend);
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234 SetEachResult(_enemyLabels, result.Enemy);
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235 var lines = Max(Ships(result.Friend).Length, Ships(result.Enemy).Length);
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236 SetPanelVisible(lines);
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237 ResumeLayout(); // スクロールバーの有無を決定する
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238 AdjustPanelWidth(lines);
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241 private void SetEachResult(IReadOnlyList<ShipLabels> labelsList, BattleInfo.BattleResult.Combined fleet)
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243 var ships = Ships(fleet);
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244 for (var i = 0; i < ships.Length; i++)
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246 var labels = labelsList[i];
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247 if (i == fleet.Main.Length)
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249 labels.Name.Text = "護衛";
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253 var ship = ships[i];
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254 if (ShipMaster.IsEnemyId(ship.Spec.Id))
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256 labels.Hp.Set(ship);
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257 labels.Name.SetName(ShortenName(ship.Name));
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262 if (ship.Name.StartsWith("基地航空隊"))
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263 labels.Name.SetName(ship.Name.Substring(2));
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265 ToolTip.SetToolTip(labels.Name, GetEquipString(ship));
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267 for (var i = ships.Length; i < labelsList.Count; i++)
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268 labelsList[i].Reset();
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271 private static ShipStatus[] Ships(BattleInfo.BattleResult.Combined fleet)
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273 if (fleet.Guard.Length == 0)
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275 return fleet.Main.Concat(new[] {new ShipStatus()}.Concat(fleet.Guard)).ToArray();
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278 private static string GetEquipString(ShipStatus ship)
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281 (from i in Enumerable.Range(0, ship.Slot.Count)
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282 let item = ship.Slot[i]
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284 select item.Spec.Name +
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285 (item.Spec.IsAircraft && ship.OnSlot.Length > 0 && ship.Spec.MaxEq.Length > 0
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286 ? $"{ship.OnSlot[i]}/{ship.Spec.MaxEq[i]}"
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288 if (ship.SlotEx.Id > 0)
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289 result = result.Concat(new[] {ship.SlotEx.Spec.Name});
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290 return string.Join("\r\n", result);
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293 private static string ShortenName(string name)
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295 return new Regex(@"\(elite\)|\(flagship\)").Replace(name,
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296 match => match.Value == "(elite)" ? "(e)" : "(f)");
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299 private void ShowResultRank(BattleResultRank rank)
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301 var result = new[] {"完全S", "勝利S", "勝利A", "勝利B", "敗北C", "敗北D", "敗北E"};
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302 _rankLabel.Text = result[(int)rank];
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305 private void ShowSupportType(int support)
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307 _supportLabel.Text = new[] {"", "空支援", "砲支援", "雷支援", "潜支援"}[support];
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310 public void UpdateCellInfo(CellInfo cellInfo)
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312 _cellLabel.Text = (Spoilers & Spoiler.NextCell) == 0 ? cellInfo.Current : cellInfo.Next;
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313 _cellLabel.Location = new Point(ClientSize.Width - _cellLabel.Width - 2, _cellLabel.Location.Y);
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316 private const int LineHeight = 16;
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317 private const int LabelHeight = 12;
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318 private const int LabelMargin = (LineHeight - LabelHeight) / 2;
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319 private const int TopMargin = 4;
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321 private void CreateLabels()
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323 _phaseLabel = new Label
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325 Location = new Point(4, TopMargin),
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326 Size = new Size(31, LabelHeight + 2)
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328 _phaseLabel.Click += PhaseLabelClick;
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329 Controls.Add(_phaseLabel);
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330 _rankLabel = new Label
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332 Location = new Point(37, TopMargin),
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333 Size = new Size(42, LabelHeight)
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335 Controls.Add(_rankLabel);
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336 _supportLabel = new Label
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338 Location = new Point(77, TopMargin),
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341 Controls.Add(_supportLabel);
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342 _cellLabel = new Label
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344 Location = new Point(0, TopMargin),
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347 Controls.Add(_cellLabel);
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348 for (var i = 0; i < 13; i++)
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350 var friend = new ShipLabels
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352 Name = new ShipLabel.Name(new Point(1, LabelMargin), ShipNameWidth.BattleResult),
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353 Hp = new ShipLabel.Hp(new Point(101, 0), LineHeight),
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354 BackPanel = new Panel
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356 Location = new Point(0, LineHeight * i + 38),
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357 Size = new Size(0, LineHeight),
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358 BackColor = CustomColors.ColumnColors.DarkFirst(i),
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362 _friendLabels.Add(friend);
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363 friend.Arrange(this, CustomColors.ColumnColors.DarkFirst(i));
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364 _hpLabels.Add(friend.Hp);
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365 friend.Hp.Click += HpLabelClickHandler;
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366 var enemy = new ShipLabels
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368 Name = new ShipLabel.Name(new Point(164, LabelMargin), ShipNameWidth.Max),
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369 Hp = new ShipLabel.Hp
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371 Location = new Point(119, 0),
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373 MinimumSize = new Size(0, LineHeight),
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374 TextAlign = ContentAlignment.MiddleLeft
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377 _enemyLabels.Add(enemy);
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378 enemy.Arrange(friend.BackPanel, CustomColors.ColumnColors.DarkFirst(i));
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382 private void SetPanelVisible(int showPanels)
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384 for (var i = 0; i < _friendLabels.Count; i++)
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385 _friendLabels[i].BackPanel.Visible = i < showPanels;
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388 private void AdjustPanelWidth(int lines)
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390 var panelWidth = Max(ClientSize.Width, // スクロールバーの有無を反映した横幅
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391 _enemyLabels[0].Name.Location.X + _enemyLabels.Max(labels => labels.Name.Size.Width) - 1); // 敵の名前の右端
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392 for (var i = 0; i < lines; i++)
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393 _friendLabels[i].BackPanel.Width = panelWidth;
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396 protected override void OnMouseWheel(MouseEventArgs e)
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398 if (VScroll && (ModifierKeys & Keys.Shift) == Keys.Shift)
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405 base.OnMouseWheel(e);
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408 private sealed class InformationPanel : PanelWithToolTip
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410 private readonly Formation _formation;
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411 private readonly FighterPower _fighterPower;
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413 public InformationPanel()
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415 _formation = new Formation
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419 Location = new Point(47, LabelMargin),
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420 Size = new Size(29, LabelHeight)
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424 Location = new Point(75, LabelMargin),
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425 Size = new Size(29, LabelHeight)
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429 Location = new Point(1, LabelMargin),
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430 Size = new Size(48, LabelHeight),
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431 TextAlign = ContentAlignment.MiddleCenter
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434 Controls.AddRange(_formation.Controls);
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435 _fighterPower = new FighterPower
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440 Location = new Point(162, LabelMargin),
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441 Size = new Size(23, LabelHeight),
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442 TextAlign = ContentAlignment.MiddleRight
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446 Location = new Point(183, LabelMargin),
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447 Size = new Size(23, LabelHeight),
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448 TextAlign = ContentAlignment.MiddleRight
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452 Location = new Point(110, LabelMargin),
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453 Size = new Size(53, LabelHeight)
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456 Controls.AddRange(_fighterPower.Controls);
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457 Location = new Point(0, 20);
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458 Size = new Size(206, 16);
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459 BackColor = CustomColors.ColumnColors.Bright;
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463 public void Show(BattleData data)
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469 private void SetData(BattleData data)
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471 _formation.SetFormation(data.Formation);
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472 _fighterPower.SetFighterPower(data);
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475 private class StateLabels
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477 public Label Friend;
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478 public Label Enemy;
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479 public Label State;
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481 public Control[] Controls => new Control[] {Friend, Enemy, State};
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484 private class Formation : StateLabels
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486 public void SetFormation(int[] formation)
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488 Friend.Text = FormationName(formation[0]);
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489 Enemy.Text = FormationName(formation[1]);
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490 State.Text = new[] {"同航戦", "反航戦", "T字有利", "T字不利"}[formation[2] - 1];
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493 private static string FormationName(int formation)
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523 private class FighterPower : StateLabels
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525 public ToolTip ToolTip { private get; set; }
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527 public void SetFighterPower(BattleData data)
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529 if (data.AirControlLevel == -1)
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531 foreach (var control in Controls)
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535 SetFriend(data.FighterPower);
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536 SetEnemy(data.EnemyFighterPower);
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537 SetAirControlLevel(data.AirControlLevel);
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540 private void SetFriend(Range fighterPower)
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542 Friend.Text = fighterPower.Min.ToString();
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543 ToolTip.SetToolTip(Friend, fighterPower.Diff ? fighterPower.RangeString : "");
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546 private void SetEnemy(EnemyFighterPower enemy)
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548 Enemy.Text = enemy.AirCombat + enemy.UnknownMark;
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549 ToolTip.SetToolTip(Enemy,
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550 enemy.AirCombat == enemy.Interception ? "" : "防空:" + enemy.Interception + enemy.UnknownMark);
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553 private void SetAirControlLevel(int level)
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556 new[] {"", "制空均衡", "制空確保", "航空優勢", "航空劣勢", "制空喪失"}[level + 1];
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