1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
\r
3 // Licensed under the Apache License, Version 2.0 (the "License");
\r
4 // you may not use this file except in compliance with the License.
\r
5 // You may obtain a copy of the License at
\r
7 // http://www.apache.org/licenses/LICENSE-2.0
\r
9 // Unless required by applicable law or agreed to in writing, software
\r
10 // distributed under the License is distributed on an "AS IS" BASIS,
\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
\r
12 // See the License for the specific language governing permissions and
\r
13 // limitations under the License.
\r
17 using ExpressionToCodeLib;
\r
18 using KancolleSniffer.Model;
\r
19 using KancolleSniffer.Util;
\r
20 using Microsoft.VisualStudio.TestTools.UnitTesting;
\r
22 namespace KancolleSniffer.Test
\r
25 public class QuestCountTest
\r
28 public void AdjustCount()
\r
30 var count = new QuestCount
\r
32 Spec = new QuestSpec {Max = 7},
\r
35 count.AdjustCount(0);
\r
36 Assert.AreEqual(3, count.Now);
\r
37 count.AdjustCount(50);
\r
38 Assert.AreEqual(4, count.Now);
\r
39 count.AdjustCount(80);
\r
40 Assert.AreEqual(6, count.Now);
\r
41 count.AdjustCount(100);
\r
42 Assert.AreEqual(7, count.Now);
\r
44 count.AdjustCount(100);
\r
45 Assert.AreEqual(14, count.Now);
\r
46 count.AdjustCount(80);
\r
47 Assert.AreEqual(6, count.Now);
\r
48 count.AdjustCount(50);
\r
49 Assert.AreEqual(5, count.Now);
\r
50 count.AdjustCount(0);
\r
51 Assert.AreEqual(3, count.Now);
\r
55 public void AdjustCountWithShift()
\r
57 var count = new QuestCount
\r
59 Spec = new QuestSpec {Max = 7, Shift = 1},
\r
62 count.AdjustCount(0);
\r
63 Assert.AreEqual(2, count.Now);
\r
64 count.AdjustCount(50);
\r
65 Assert.AreEqual(3, count.Now);
\r
66 count.AdjustCount(80);
\r
67 Assert.AreEqual(6, count.Now);
\r
68 count.AdjustCount(100);
\r
69 Assert.AreEqual(7, count.Now);
\r
71 count.AdjustCount(100);
\r
72 Assert.AreEqual(14, count.Now);
\r
73 count.AdjustCount(80);
\r
74 Assert.AreEqual(6, count.Now);
\r
75 count.AdjustCount(50);
\r
76 Assert.AreEqual(5, count.Now);
\r
77 count.AdjustCount(0);
\r
78 Assert.AreEqual(2, count.Now);
\r
82 public void AdjustCount80Percent()
\r
84 var count = new QuestCount
\r
86 Spec = new QuestSpec()
\r
88 for (var shift = 0; shift <= 1; shift++)
\r
90 for (var max = 2; max <= 6; max++)
\r
92 count.Spec.Max = max;
\r
93 count.Spec.Shift = shift;
\r
95 count.AdjustCount(80);
\r
96 Assert.AreEqual(count.Spec.Max - 1, count.Now);
\r
102 public void AdjustCountNowArray()
\r
104 var count = new QuestCount
\r
106 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},
\r
107 NowArray = new[] {1, 2, 3, 4}
\r
109 count.AdjustCount(50);
\r
110 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));
\r
111 count.AdjustCount(100);
\r
112 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));
\r
113 count.NowArray = new[] {38, 12, 19, 12};
\r
114 count.AdjustCount(100);
\r
115 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));
\r
122 public void ToStringTest()
\r
124 var status = new Status
\r
126 QuestCountList = new[]
\r
128 new QuestCount {Id = 211, Now = 2},
\r
129 new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},
\r
130 new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},
\r
131 new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},
\r
132 new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},
\r
133 new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},
\r
134 new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},
\r
135 new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},
\r
136 new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},
\r
137 new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},
\r
138 new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},
\r
139 new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},
\r
140 new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}},
\r
141 new QuestCount {Id = 226, Now = 2}
\r
144 new QuestInfo().LoadState(status);
\r
145 Assert.AreEqual("2/3", status.QuestCountList[0].ToString());
\r
146 Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());
\r
147 var z = status.QuestCountList[2];
\r
148 Assert.AreEqual("2\u200a1\u200a1\u200a1", z.ToString());
\r
149 Assert.AreEqual("2-4 6-1 6-3 6-4", z.ToToolTip());
\r
150 z.NowArray = new[] {0, 0, 0, 0};
\r
151 Assert.AreEqual("", z.ToToolTip());
\r
152 var q426 = status.QuestCountList[3];
\r
153 Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());
\r
154 Assert.AreEqual("警備任務 対潜警戒任務 海上護衛任務 強硬偵察任務", q426.ToToolTip());
\r
155 var q428 = status.QuestCountList[4];
\r
156 Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());
\r
157 q428.NowArray = new[] {0, 1, 0};
\r
158 Assert.AreEqual("海峡警備行動1", q428.ToToolTip());
\r
159 var q873 = status.QuestCountList[5];
\r
160 Assert.AreEqual("1\u200a1\u200a1", q873.ToString());
\r
161 Assert.AreEqual("3-1 3-2 3-3", q873.ToToolTip());
\r
162 var q888 = status.QuestCountList[6];
\r
163 Assert.AreEqual("1\u200a1\u200a1", q888.ToString());
\r
164 Assert.AreEqual("5-1 5-3 5-4", q888.ToToolTip());
\r
165 var q688 = status.QuestCountList[7];
\r
166 Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());
\r
167 var q893 = status.QuestCountList[8];
\r
168 Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());
\r
169 var q894 = status.QuestCountList[9];
\r
170 Assert.AreEqual("1\u200a1\u200a1\u200a1\u200a1", q894.ToString());
\r
171 Assert.AreEqual("1-3 1-4 2-1 2-2 2-3", q894.ToToolTip());
\r
172 var q280 = status.QuestCountList[10];
\r
173 Assert.AreEqual("1\u200a1\u200a1\u200a1", q280.ToString());
\r
174 Assert.AreEqual("1-2 1-3 1-4 2-1", q280.ToToolTip());
\r
175 var q872 = status.QuestCountList.First(q => q.Id == 872);
\r
176 Assert.AreEqual("1\u200a1\u200a1\u200a1", q872.ToString());
\r
177 Assert.AreEqual("7-2M 5-5 6-2 6-5", q872.ToToolTip());
\r
178 var q284 = status.QuestCountList.First(q => q.Id == 284);
\r
179 Assert.AreEqual("1\u200a1\u200a1\u200a1", q284.ToString());
\r
180 Assert.AreEqual("1-4 2-1 2-2 2-3", q284.ToToolTip());
\r
181 var q226 = status.QuestCountList.First(q => q.Id == 226);
\r
182 Assert.AreEqual("2/5", q226.ToString());
\r
183 Assert.AreEqual("", q226.ToToolTip());
\r
188 public class QuestCounterTest
\r
190 private JsonObject Js(object obj) => JsonObject.CreateJsonObject(obj);
\r
192 private object CreateQuestList(int[] ids) => Js(new
\r
195 ids.Select(id => new
\r
198 api_category = id / 100,
\r
203 api_get_material = new int[0],
\r
204 api_progress_flag = 0
\r
208 private QuestCount InjectQuest(int id)
\r
210 _questInfo.InspectQuestList(CreateQuestList(new[] {id}));
\r
211 return _questInfo.Quests[0].Count;
\r
214 private void InjectMapStart(int map, int eventId)
\r
216 _questCounter.InspectMapStart(CreateMap(map, eventId));
\r
219 private void InjectMapNext(int map, int eventId)
\r
221 _questCounter.InspectMapNext(CreateMap(map, eventId));
\r
224 private object CreateMap(int map, int eventId)
\r
228 api_maparea_id = map / 10,
\r
229 api_mapinfo_no = map % 10,
\r
230 api_event_id = eventId
\r
234 private void InjectBattleResult(string result)
\r
236 _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));
\r
239 private void InjectPracticeResult(string result)
\r
241 _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));
\r
244 private ShipStatus[] ShipStatusList(params int[] shipTypes)
\r
246 return shipTypes.Select(sType => ShipStatus(sType)).ToArray();
\r
249 private ShipStatus ShipStatus(int shipType, int specId = 0)
\r
251 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};
\r
254 private BattleInfo _battleInfo;
\r
255 private ItemInfo _itemInfo;
\r
256 private QuestInfo _questInfo;
\r
257 private QuestCounter _questCounter;
\r
260 public void Initialize()
\r
262 _battleInfo = new BattleInfo(null, null, null);
\r
263 _itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());
\r
264 _questInfo = new QuestInfo(() => new DateTime(2015, 1, 1)) {AcceptMax = 10};
\r
265 _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);
\r
270 /// 210: 敵艦隊を10回邀撃せよ!
\r
272 /// 216: 敵艦隊主力を撃滅せよ!
\r
275 public void BattleResult_201_216_210_214()
\r
277 _questInfo.InspectQuestList(CreateQuestList(new[] {201, 216, 210, 214}));
\r
279 InjectMapStart(11, 4);
\r
280 var counts = _questInfo.Quests.Select(q => q.Count).ToArray();
\r
282 Assert.AreEqual(214, counts[2].Id);
\r
283 Assert.AreEqual(1, counts[2].NowArray[0]);
\r
284 InjectBattleResult("S");
\r
286 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
\r
288 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},
\r
289 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}
\r
291 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));
\r
293 InjectMapNext(11, 5);
\r
295 InjectBattleResult("B");
\r
296 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
\r
298 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},
\r
299 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
\r
302 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
303 InjectBattleResult("C");
\r
304 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
\r
306 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},
\r
307 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
\r
309 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));
\r
313 /// 211: 敵空母を3隻撃沈せよ!
\r
316 /// 218: 敵補給艦を3隻撃沈せよ!
\r
319 public void BattleResult_211_212_213_218_220_221()
\r
321 _questInfo.InspectQuestList(CreateQuestList(new[] {211, 212, 213, 218, 220, 221}));
\r
323 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
\r
325 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},
\r
326 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
\r
327 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
\r
328 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},
\r
329 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},
\r
330 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}
\r
331 }, new ShipStatus[0]);
\r
332 InjectBattleResult("A");
\r
334 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
335 .SequenceEqual(new[]
\r
337 new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},
\r
338 new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}
\r
344 /// 230: 敵潜水艦を制圧せよ!
\r
347 public void BattleResult_228_230()
\r
349 _questInfo.InspectQuestList(CreateQuestList(new[] {228, 230}));
\r
351 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
\r
353 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},
\r
354 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},
\r
355 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}
\r
356 }, new ShipStatus[0]);
\r
357 InjectBattleResult("S");
\r
359 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
360 .SequenceEqual(new[]
\r
362 new {Id = 228, Now = 3}, new {Id = 230, Now = 3}
\r
367 /// 226: 南西諸島海域の制海権を握れ!
\r
370 public void BattleResult_226()
\r
372 var count = InjectQuest(226);
\r
374 InjectMapStart(21, 4);
\r
375 InjectBattleResult("S");
\r
376 Assert.AreEqual(0, count.Now);
\r
378 InjectMapNext(21, 5);
\r
379 InjectBattleResult("S");
\r
380 Assert.AreEqual(1, count.Now);
\r
381 InjectBattleResult("B");
\r
382 Assert.AreEqual(2, count.Now);
\r
386 /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!
\r
389 public void BattleResult_243()
\r
391 var count = InjectQuest(243);
\r
393 InjectMapNext(52, 4);
\r
394 InjectBattleResult("S");
\r
395 Assert.AreEqual(0, count.Now);
\r
397 InjectMapNext(52, 5);
\r
398 InjectBattleResult("A");
\r
399 Assert.AreEqual(0, count.Now);
\r
400 InjectBattleResult("S");
\r
401 Assert.AreEqual(1, count.Now);
\r
405 /// 249: 「第五戦隊」出撃せよ!
\r
408 public void BattleResult_249()
\r
410 var count = InjectQuest(249);
\r
412 _battleInfo.InjectResultStatus(new[]
\r
414 ShipStatus(5, 319), ShipStatus(5, 192), ShipStatus(5, 194),
\r
415 ShipStatus(5, 193), ShipStatus(6, 189), ShipStatus(6, 188)
\r
416 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
418 InjectMapNext(25, 4);
\r
419 InjectBattleResult("S");
\r
420 Assert.AreEqual(0, count.Now);
\r
422 InjectMapNext(25, 5);
\r
423 InjectBattleResult("A");
\r
424 Assert.AreEqual(0, count.Now);
\r
425 InjectBattleResult("S");
\r
426 Assert.AreEqual(1, count.Now);
\r
427 _questInfo.Quests[0].Count.Now = 0;
\r
429 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
430 InjectBattleResult("S");
\r
431 Assert.AreEqual(0, count.Now, "那智改二轟沈");
\r
435 /// 257: 「水雷戦隊」南西へ!
\r
438 public void BattleResult_257()
\r
440 var count = InjectQuest(257);
\r
442 _battleInfo.InjectResultStatus(
\r
443 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
444 new ShipStatus[0], new ShipStatus[0]);
\r
446 InjectMapNext(14, 4);
\r
447 InjectBattleResult("S");
\r
448 Assert.AreEqual(0, count.Now);
\r
450 InjectMapNext(14, 5);
\r
451 InjectBattleResult("A");
\r
452 Assert.AreEqual(0, count.Now);
\r
453 InjectBattleResult("S");
\r
454 Assert.AreEqual(1, count.Now);
\r
455 _questInfo.Quests[0].Count.Now = 0;
\r
457 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
458 InjectBattleResult("S");
\r
459 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
460 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
462 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
463 _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;
\r
464 InjectBattleResult("S");
\r
465 Assert.AreEqual(0, count.Now, "旗艦が駆逐");
\r
466 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
468 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
469 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
470 InjectBattleResult("S");
\r
471 Assert.AreEqual(0, count.Now, "軽巡が4隻");
\r
473 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
474 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;
\r
475 InjectBattleResult("S");
\r
476 Assert.AreEqual(0, count.Now, "駆逐軽巡以外");
\r
479 private ShipStatus ShipStatus(int shipType, int shipClass, int specId) =>
\r
480 new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};
\r
483 /// 257: 「水上打撃部隊」南方へ!
\r
486 public void BattleResult_259()
\r
488 var count = InjectQuest(259);
\r
492 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),
\r
493 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)
\r
495 _battleInfo.InjectResultStatus(
\r
496 org.ToArray(), new ShipStatus[0],
\r
497 new ShipStatus[0], new ShipStatus[0]);
\r
499 InjectMapNext(51, 4);
\r
500 InjectBattleResult("S");
\r
501 Assert.AreEqual(0, count.Now);
\r
503 InjectMapNext(51, 5);
\r
504 InjectBattleResult("A");
\r
505 Assert.AreEqual(0, count.Now);
\r
506 InjectBattleResult("S");
\r
507 Assert.AreEqual(1, count.Now);
\r
508 _questInfo.Quests[0].Count.Now = 0;
\r
510 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
511 InjectBattleResult("S");
\r
512 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
513 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
515 _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);
\r
516 InjectBattleResult("S");
\r
517 Assert.AreEqual(0, count.Now, "戦艦4隻");
\r
518 _battleInfo.Result.Friend.Main[4] = org[4];
\r
520 _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);
\r
521 InjectBattleResult("S");
\r
522 Assert.AreEqual(0, count.Now, "軽巡なし");
\r
523 _battleInfo.Result.Friend.Main[0] = org[0];
\r
525 _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);
\r
526 InjectBattleResult("S");
\r
527 Assert.AreEqual(1, count.Now, "伊勢改二");
\r
531 /// 264: 「空母機動部隊」西へ!
\r
534 public void BattleResult_264()
\r
536 var count = InjectQuest(264);
\r
538 _battleInfo.InjectResultStatus(
\r
539 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],
\r
540 new ShipStatus[0], new ShipStatus[0]);
\r
542 InjectMapNext(42, 4);
\r
543 InjectBattleResult("S");
\r
544 Assert.AreEqual(0, count.Now);
\r
546 InjectMapNext(42, 5);
\r
547 InjectBattleResult("A");
\r
548 Assert.AreEqual(0, count.Now);
\r
549 InjectBattleResult("S");
\r
550 Assert.AreEqual(1, count.Now);
\r
552 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
553 InjectBattleResult("S");
\r
554 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
558 /// 266: 「水上反撃部隊」突入せよ!
\r
561 public void BattleResult_266()
\r
563 var count = InjectQuest(266);
\r
565 _battleInfo.InjectResultStatus(
\r
566 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],
\r
567 new ShipStatus[0], new ShipStatus[0]);
\r
569 InjectMapNext(25, 4);
\r
570 InjectBattleResult("S");
\r
571 Assert.AreEqual(0, count.Now);
\r
573 InjectMapNext(25, 5);
\r
574 InjectBattleResult("A");
\r
575 Assert.AreEqual(0, count.Now);
\r
576 InjectBattleResult("S");
\r
577 Assert.AreEqual(1, count.Now);
\r
579 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
580 InjectBattleResult("S");
\r
581 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
582 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
584 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
585 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;
\r
586 InjectBattleResult("S");
\r
587 Assert.AreEqual(1, count.Now, "旗艦が軽巡");
\r
588 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
589 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
591 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
592 InjectBattleResult("S");
\r
593 Assert.AreEqual(1, count.Now, "軽巡が2隻");
\r
597 /// 280: 兵站線確保!海上警備を強化実施せよ!
\r
600 public void BattleResult_280()
\r
602 var count = InjectQuest(280);
\r
604 _battleInfo.InjectResultStatus(
\r
605 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
606 new ShipStatus[0], new ShipStatus[0]);
\r
608 InjectMapNext(12, 4);
\r
609 InjectBattleResult("S");
\r
610 InjectMapNext(12, 5);
\r
611 InjectBattleResult("A");
\r
612 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
614 InjectBattleResult("S");
\r
615 InjectMapNext(13, 5);
\r
616 InjectBattleResult("S");
\r
617 InjectMapNext(14, 5);
\r
618 InjectBattleResult("S");
\r
619 InjectMapNext(21, 5);
\r
620 InjectBattleResult("S");
\r
621 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
623 _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);
\r
624 InjectBattleResult("S");
\r
625 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
627 _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);
\r
628 InjectBattleResult("S");
\r
629 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
631 _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);
\r
632 InjectBattleResult("S");
\r
633 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));
\r
635 _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);
\r
636 InjectBattleResult("S");
\r
637 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));
\r
639 _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);
\r
640 InjectBattleResult("S");
\r
641 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));
\r
645 /// 284: 南西諸島方面「海上警備行動」発令!
\r
648 public void BattleResult_284()
\r
650 var count = InjectQuest(284);
\r
652 _battleInfo.InjectResultStatus(
\r
653 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
654 new ShipStatus[0], new ShipStatus[0]);
\r
656 InjectMapNext(14, 4);
\r
657 InjectBattleResult("S");
\r
658 InjectMapNext(14, 5);
\r
659 InjectBattleResult("A");
\r
660 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
662 InjectBattleResult("S");
\r
663 InjectMapNext(21, 5);
\r
664 InjectBattleResult("S");
\r
665 InjectMapNext(22, 5);
\r
666 InjectBattleResult("S");
\r
667 InjectMapNext(23, 5);
\r
668 InjectBattleResult("S");
\r
669 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
676 /// 854: 戦果拡張任務!「Z作戦」前段作戦
\r
679 public void BattleResult_822_854()
\r
681 _questInfo.InspectQuestList(CreateQuestList(new[] {822, 854}));
\r
682 var c822 = _questInfo.Quests[0].Count;
\r
683 var c854 = _questInfo.Quests[1].Count;
\r
685 InjectMapNext(24, 4);
\r
686 InjectBattleResult("S");
\r
688 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
689 Assert.AreEqual(0, c822.Now);
\r
691 InjectMapNext(24, 5);
\r
692 InjectBattleResult("A");
\r
693 InjectMapNext(61, 5);
\r
694 InjectBattleResult("A");
\r
695 InjectMapNext(63, 5);
\r
696 InjectBattleResult("A");
\r
697 InjectMapNext(64, 5);
\r
698 InjectBattleResult("S");
\r
699 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
700 Assert.AreEqual(0, c822.Now);
\r
701 InjectMapNext(24, 5);
\r
702 InjectBattleResult("S");
\r
703 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));
\r
704 Assert.AreEqual(1, c822.Now);
\r
708 /// 845: 発令!「西方海域作戦」
\r
711 public void BattleResult_845()
\r
713 var count = InjectQuest(845);
\r
715 InjectMapNext(41, 4);
\r
716 InjectBattleResult("S");
\r
717 InjectMapNext(41, 5);
\r
718 InjectBattleResult("A");
\r
719 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));
\r
721 InjectMapNext(41, 5);
\r
722 InjectBattleResult("S");
\r
723 InjectMapNext(42, 5);
\r
724 InjectBattleResult("S");
\r
725 InjectMapNext(43, 5);
\r
726 InjectBattleResult("S");
\r
727 InjectMapNext(44, 5);
\r
728 InjectBattleResult("S");
\r
729 InjectMapNext(45, 5);
\r
730 InjectBattleResult("S");
\r
731 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
735 /// 861: 強行輸送艦隊、抜錨!
\r
738 public void MapNext_861()
\r
740 var count = InjectQuest(861);
\r
742 _battleInfo.InjectResultStatus(
\r
743 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],
\r
744 new ShipStatus[0], new ShipStatus[0]);
\r
746 InjectMapNext(16, 4);
\r
747 Assert.AreEqual(0, count.Now);
\r
749 InjectMapNext(16, 8);
\r
750 Assert.AreEqual(1, count.Now);
\r
752 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
753 InjectMapNext(16, 8);
\r
754 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
755 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
757 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;
\r
758 InjectMapNext(16, 8);
\r
759 Assert.AreEqual(1, count.Now, "補給・航戦が3隻");
\r
763 /// 862: 前線の航空偵察を実施せよ!
\r
766 public void BattleResult_862()
\r
768 var count = InjectQuest(862);
\r
770 _battleInfo.InjectResultStatus(
\r
771 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],
\r
772 new ShipStatus[0], new ShipStatus[0]);
\r
774 InjectMapNext(63, 4);
\r
775 InjectBattleResult("A");
\r
776 Assert.AreEqual(0, count.Now);
\r
778 InjectMapNext(63, 5);
\r
779 InjectBattleResult("B");
\r
780 Assert.AreEqual(0, count.Now);
\r
781 InjectBattleResult("A");
\r
782 Assert.AreEqual(1, count.Now);
\r
784 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
785 InjectBattleResult("A");
\r
786 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
787 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
789 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
790 _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;
\r
791 InjectBattleResult("A");
\r
792 Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");
\r
796 /// 872: 戦果拡張任務!「Z作戦」後段作戦
\r
799 public void BattleResult_872()
\r
801 var count = InjectQuest(872);
\r
803 InjectMapNext(55, 4);
\r
804 InjectBattleResult("A");
\r
805 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
806 InjectBattleResult("S");
\r
807 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
808 InjectMapNext(55, 5);
\r
809 InjectBattleResult("S");
\r
810 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));
\r
812 InjectMapNext(62, 5);
\r
813 InjectBattleResult("S");
\r
814 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));
\r
815 InjectMapNext(65, 5);
\r
816 InjectBattleResult("S");
\r
817 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));
\r
818 _questCounter.InspectMapNext(Js(new
\r
820 api_maparea_id = 7,
\r
821 api_mapinfo_no = 2,
\r
825 InjectBattleResult("S");
\r
826 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
830 /// 873: 北方海域警備を実施せよ!
\r
833 public void BattleResult_873()
\r
835 var count = InjectQuest(873);
\r
837 _battleInfo.InjectResultStatus(
\r
838 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
839 new ShipStatus[0], new ShipStatus[0]);
\r
841 InjectMapNext(31, 4);
\r
842 InjectBattleResult("A");
\r
843 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
845 InjectMapNext(31, 5);
\r
846 InjectBattleResult("B");
\r
847 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
848 InjectBattleResult("A");
\r
849 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
851 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
852 InjectBattleResult("A");
\r
853 Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");
\r
854 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
856 InjectMapNext(32, 5);
\r
857 InjectBattleResult("A");
\r
858 InjectMapNext(33, 5);
\r
859 InjectBattleResult("A");
\r
860 Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
864 /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!
\r
867 public void BattleResult_875()
\r
869 var count = InjectQuest(875);
\r
871 _battleInfo.InjectResultStatus(new[]
\r
873 ShipStatus(2, 543), ShipStatus(8, 360), ShipStatus(11, 545),
\r
874 ShipStatus(18, 467), ShipStatus(11, 261), ShipStatus(2, 344)
\r
875 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
877 InjectMapNext(54, 4);
\r
878 InjectBattleResult("S");
\r
879 Assert.AreEqual(0, count.Now);
\r
881 InjectMapNext(54, 5);
\r
882 InjectBattleResult("A");
\r
883 Assert.AreEqual(0, count.Now);
\r
884 InjectBattleResult("S");
\r
885 Assert.AreEqual(1, count.Now);
\r
887 _battleInfo.Result.Friend.Main[5].NowHp = 0;
\r
888 InjectBattleResult("S");
\r
889 Assert.AreEqual(1, count.Now, "朝霜改轟沈");
\r
890 _battleInfo.Result.Friend.Main[5].NowHp = 1;
\r
892 _battleInfo.Result.Friend.Main[0].Spec.Id = 345;
\r
893 InjectBattleResult("S");
\r
894 Assert.AreEqual(1, count.Now, "長波改二なし");
\r
895 _battleInfo.Result.Friend.Main[0].Spec.Id = 543;
\r
897 _battleInfo.Result.Friend.Main[5].Spec.Id = 345;
\r
898 InjectBattleResult("S");
\r
899 Assert.AreEqual(2, count.Now, "高波改");
\r
900 _battleInfo.Result.Friend.Main[5].Spec.Id = 359;
\r
901 InjectBattleResult("S");
\r
902 Assert.AreEqual(3, count.Now, "沖波改");
\r
903 _battleInfo.Result.Friend.Main[5].Spec.Id = 578;
\r
904 InjectBattleResult("S");
\r
905 Assert.AreEqual(4, count.Now, "朝霜改二");
\r
909 /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!
\r
912 public void BattleResult_888()
\r
914 var count = InjectQuest(888);
\r
916 _battleInfo.InjectResultStatus(new[]
\r
918 ShipStatus(5, 427), ShipStatus(5, 264), ShipStatus(5, 142),
\r
919 ShipStatus(5, 417), ShipStatus(2, 144), ShipStatus(2, 195)
\r
920 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
922 InjectMapNext(51, 4);
\r
923 InjectBattleResult("S");
\r
924 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
926 InjectMapNext(51, 5);
\r
927 InjectBattleResult("A");
\r
928 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
929 InjectBattleResult("S");
\r
930 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
931 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
932 InjectBattleResult("S");
\r
933 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");
\r
934 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
936 _battleInfo.Result.Friend.Main[0].Spec.Id = 319;
\r
937 InjectBattleResult("S");
\r
938 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");
\r
939 _battleInfo.Result.Friend.Main[0].Spec.Id = 427;
\r
941 InjectMapNext(53, 5);
\r
942 InjectBattleResult("S");
\r
943 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
945 InjectMapNext(54, 5);
\r
946 InjectBattleResult("S");
\r
947 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
951 /// 893: 泊地周辺海域の安全確保を徹底せよ!
\r
954 public void BattleResult_893()
\r
956 var count = InjectQuest(893);
\r
958 InjectMapNext(15, 4);
\r
959 InjectBattleResult("S");
\r
960 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
962 InjectMapNext(15, 5);
\r
963 InjectBattleResult("A");
\r
964 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
965 InjectBattleResult("S");
\r
966 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");
\r
968 InjectMapNext(71, 5);
\r
969 InjectBattleResult("S");
\r
970 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");
\r
972 _questCounter.InspectMapNext(Js(new
\r
974 api_maparea_id = 7,
\r
975 api_mapinfo_no = 2,
\r
979 InjectBattleResult("S");
\r
980 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");
\r
982 _questCounter.InspectMapNext(Js(new
\r
984 api_maparea_id = 7,
\r
985 api_mapinfo_no = 2,
\r
989 InjectBattleResult("S");
\r
990 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
994 /// 894: 空母戦力の投入による兵站線戦闘哨戒
\r
997 public void BattleResult_894()
\r
999 var count = InjectQuest(894);
\r
1000 _battleInfo.InjectResultStatus(
\r
1001 ShipStatusList(2, 2, 2, 2, 2, 2),
\r
1002 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1004 InjectMapNext(13, 5);
\r
1005 InjectBattleResult("S");
\r
1006 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");
\r
1008 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;
\r
1009 InjectBattleResult("A");
\r
1010 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");
\r
1012 InjectBattleResult("S");
\r
1013 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1015 InjectMapNext(14, 4);
\r
1016 InjectBattleResult("S");
\r
1017 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");
\r
1019 InjectMapNext(14, 5);
\r
1020 InjectBattleResult("S");
\r
1021 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");
\r
1023 InjectMapNext(21, 5);
\r
1024 InjectBattleResult("S");
\r
1025 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");
\r
1027 InjectMapNext(22, 5);
\r
1028 InjectBattleResult("S");
\r
1029 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");
\r
1031 InjectMapNext(23, 5);
\r
1032 InjectBattleResult("S");
\r
1033 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");
\r
1037 /// 280と854以降を同時に遂行していると854以降がカウントされないことがある
\r
1040 public void BattleResult_280_854()
\r
1042 _questInfo.InspectQuestList(CreateQuestList(new[] {280, 854}));
\r
1044 _battleInfo.InjectResultStatus(
\r
1045 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1046 new ShipStatus[0], new ShipStatus[0]);
\r
1048 InjectMapNext(24, 5);
\r
1049 InjectBattleResult("S");
\r
1050 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);
\r
1054 /// 888と893以降を同時に遂行していると893以降がカウントされないことがある
\r
1057 public void BattleResult_888_893()
\r
1059 _questInfo.InspectQuestList(CreateQuestList(new[] {888, 893}));
\r
1061 _battleInfo.InjectResultStatus(
\r
1062 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1063 new ShipStatus[0], new ShipStatus[0]);
\r
1065 InjectMapNext(71, 5);
\r
1066 InjectBattleResult("S");
\r
1067 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);
\r
1072 /// 303: 「演習」で練度向上!
\r
1073 /// 304: 「演習」で他提督を圧倒せよ!
\r
1078 public void PracticeResult_303_304_302_311_315()
\r
1080 _questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315}));
\r
1082 _battleInfo.InjectResultStatus(new[]
\r
1084 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1085 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1086 InjectPracticeResult("C");
\r
1087 InjectPracticeResult("A");
\r
1088 PAssert.That(() =>
\r
1089 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1090 .SequenceEqual(new[]
\r
1092 new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},
\r
1093 new {Id = 311, Now = 1}, new {Id = 315, Now = 1}
\r
1098 /// 318: 給糧艦「伊良湖」の支援
\r
1101 public void PracticeResult_318()
\r
1103 var count = InjectQuest(318);
\r
1105 _battleInfo.InjectResultStatus(new[]
\r
1107 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1108 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1110 InjectPracticeResult("B");
\r
1111 Assert.AreEqual(0, count.Now, "軽巡1隻");
\r
1112 _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);
\r
1113 _questCounter.StartPractice("api%5Fdeck%5Fid=2");
\r
1114 InjectPracticeResult("B");
\r
1115 Assert.AreEqual(0, count.Now, "第2艦隊");
\r
1116 _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊
\r
1117 InjectPracticeResult("C");
\r
1118 Assert.AreEqual(0, count.Now, "敗北");
\r
1119 InjectPracticeResult("B");
\r
1120 Assert.AreEqual(1, count.Now);
\r
1123 _questInfo.InspectQuestList(CreateQuestList(new[] {318}));
\r
1124 Assert.AreEqual(2, count.Now, "進捗調節しない");
\r
1128 /// 330: 空母機動部隊、演習始め!
\r
1131 public void PracticeResult_330()
\r
1133 var count = InjectQuest(330);
\r
1135 _battleInfo.InjectResultStatus(
\r
1136 ShipStatusList(18, 7, 2, 2),
\r
1137 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1138 InjectPracticeResult("B");
\r
1139 Assert.AreEqual(1, count.Now, "装甲空母、軽空母");
\r
1141 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);
\r
1142 InjectPracticeResult("B");
\r
1143 Assert.AreEqual(2, count.Now, "正規空母、軽空母");
\r
1146 InjectPracticeResult("C");
\r
1147 Assert.AreEqual(0, count.Now, "敗北");
\r
1149 _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);
\r
1150 InjectPracticeResult("B");
\r
1151 Assert.AreEqual(0, count.Now, "旗艦空母以外");
\r
1153 _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);
\r
1154 InjectPracticeResult("B");
\r
1155 Assert.AreEqual(0, count.Now, "空母一隻");
\r
1157 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);
\r
1158 InjectPracticeResult("B");
\r
1159 Assert.AreEqual(0, count.Now, "駆逐一隻");
\r
1166 public void PracticeResult_337()
\r
1168 var count = InjectQuest(337);
\r
1170 _battleInfo.InjectResultStatus(new []
\r
1172 ShipStatus(2, 48), ShipStatus(2, 49),
\r
1173 ShipStatus(2, 17), ShipStatus(2, 18),
\r
1175 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1176 InjectPracticeResult("A");
\r
1177 Assert.AreEqual(0, count.Now, "A");
\r
1178 InjectPracticeResult("S");
\r
1179 Assert.AreEqual(1, count.Now);
\r
1180 _battleInfo.Result.Friend.Main[0] = ShipStatus(2, 47);
\r
1181 InjectPracticeResult("S");
\r
1182 Assert.AreEqual(1, count.Now, "霰→涼風");
\r
1183 _battleInfo.Result.Friend.Main[4] = ShipStatus(2, 464);
\r
1184 InjectPracticeResult("S");
\r
1185 Assert.AreEqual(2, count.Now, "黒潮→霞改二");
\r
1189 /// 402: 「遠征」を3回成功させよう!
\r
1190 /// 403: 「遠征」を10回成功させよう!
\r
1191 /// 404: 大規模遠征作戦、発令!
\r
1192 /// 410: 南方への輸送作戦を成功させよ!
\r
1193 /// 411: 南方への鼠輸送を継続実施せよ!
\r
1196 public void MissionResult_402_403_404_410_411()
\r
1198 _questInfo.InspectQuestList(CreateQuestList(new[] {402, 403, 404, 410, 411}));
\r
1200 _questCounter.InspectDeck(Js(
\r
1203 new {api_id = 2, api_mission = new[] {2, 6}},
\r
1204 new {api_id = 3, api_mission = new[] {2, 37}},
\r
1205 new {api_id = 4, api_mission = new[] {2, 2}}
\r
1207 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1208 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));
\r
1209 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));
\r
1210 PAssert.That(() =>
\r
1211 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1212 .SequenceEqual(new[]
\r
1214 new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},
\r
1215 new {Id = 410, Now = 1}, new {Id = 411, Now = 1}
\r
1220 /// 426: 海上通商航路の警戒を厳とせよ!
\r
1223 public void MissionResult_426()
\r
1225 var count = InjectQuest(426);
\r
1227 _questCounter.InspectDeck(Js(
\r
1230 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1231 new {api_id = 3, api_mission = new[] {2, 4}},
\r
1232 new {api_id = 4, api_mission = new[] {2, 5}}
\r
1234 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1235 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1236 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1237 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1238 _questCounter.InspectDeck(Js(
\r
1241 new {api_id = 2, api_mission = new[] {2, 10}}
\r
1243 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1244 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1248 /// 428: 近海に侵入する敵潜を制圧せよ!
\r
1251 public void MissionResult_428()
\r
1253 var count = InjectQuest(428);
\r
1255 _questCounter.InspectDeck(Js(
\r
1258 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1259 new {api_id = 3, api_mission = new[] {2, 101}},
\r
1260 new {api_id = 4, api_mission = new[] {2, 102}}
\r
1262 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1263 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1264 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1265 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1273 public void PowerUp_503_504()
\r
1275 _questInfo.InspectQuestList(CreateQuestList(new[] {503, 504}));
\r
1277 _questCounter.CountNyukyo();
\r
1278 _questCounter.CountCharge();
\r
1279 PAssert.That(() =>
\r
1280 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1281 .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));
\r
1285 /// 605: 新装備「開発」指令
\r
1286 /// 606: 新造艦「建造」指令
\r
1287 /// 607: 装備「開発」集中強化!
\r
1288 /// 608: 艦娘「建造」艦隊強化!
\r
1293 public void Kousyou_605_606_607_608_609_619()
\r
1295 _questInfo.InspectQuestList(CreateQuestList(new[] {605, 606, 607, 608, 609, 619}));
\r
1297 _questCounter.InspectCreateItem(
\r
1298 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");
\r
1299 _questCounter.InspectCreateItem(
\r
1300 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");
\r
1301 _questCounter.CountCreateShip();
\r
1302 _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");
\r
1303 _questCounter.CountRemodelSlot();
\r
1304 PAssert.That(() =>
\r
1305 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1306 .SequenceEqual(new[]
\r
1308 new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},
\r
1309 new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}
\r
1316 /// 643: 主力「陸攻」の調達
\r
1317 /// 645: 「洋上補給」物資の調達
\r
1318 /// 653: 工廠稼働!次期作戦準備!
\r
1319 /// 663: 新型艤装の継続研究
\r
1322 /// 675: 運用装備の統合整備
\r
1323 /// 676: 装備開発力の集中整備
\r
1324 /// 677: 継戦支援能力の整備
\r
1325 /// 678: 主力艦上戦闘機の更新
\r
1326 /// 680: 対空兵装の整備拡充
\r
1330 public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()
\r
1332 _itemInfo.InjectItemSpec(new[]
\r
1334 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},
\r
1335 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},
\r
1336 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},
\r
1337 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},
\r
1338 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},
\r
1339 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},
\r
1340 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},
\r
1341 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},
\r
1342 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},
\r
1343 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},
\r
1344 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},
\r
1345 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},
\r
1346 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},
\r
1347 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},
\r
1348 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},
\r
1349 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},
\r
1350 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}
\r
1352 var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};
\r
1353 _itemInfo.InjectItems(items);
\r
1354 var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};
\r
1355 _questInfo.AcceptMax = questList.Length;
\r
1356 _questInfo.InspectQuestList(CreateQuestList(questList));
\r
1357 _questCounter.InspectDestroyItem(
\r
1358 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1", null);
\r
1359 var scalar = new[]
\r
1361 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},
\r
1362 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}
\r
1364 foreach (var e in scalar)
\r
1366 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1367 Assert.AreEqual(e.Id, c.Id);
\r
1368 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");
\r
1372 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},
\r
1373 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},
\r
1374 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},
\r
1375 new {Id = 688, NowArray = new[] {2, 1, 1, 1}}
\r
1377 foreach (var e in array)
\r
1379 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1380 Assert.AreEqual(e.Id, c.Id);
\r
1381 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");
\r
1386 /// 702: 艦の「近代化改修」を実施せよ!
\r
1387 /// 703: 「近代化改修」を進め、戦備を整えよ!
\r
1390 public void PowerUp_702_703()
\r
1392 _questInfo.InspectQuestList(CreateQuestList(new[] {702, 703}));
\r
1393 _questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));
\r
1394 PAssert.That(() =>
\r
1395 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1396 .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));
\r