1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
\r
3 // Licensed under the Apache License, Version 2.0 (the "License");
\r
4 // you may not use this file except in compliance with the License.
\r
5 // You may obtain a copy of the License at
\r
7 // http://www.apache.org/licenses/LICENSE-2.0
\r
9 // Unless required by applicable law or agreed to in writing, software
\r
10 // distributed under the License is distributed on an "AS IS" BASIS,
\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
\r
12 // See the License for the specific language governing permissions and
\r
13 // limitations under the License.
\r
17 using ExpressionToCodeLib;
\r
18 using KancolleSniffer.Model;
\r
19 using KancolleSniffer.Util;
\r
20 using Microsoft.VisualStudio.TestTools.UnitTesting;
\r
22 namespace KancolleSniffer.Test
\r
25 public class QuestCountTest
\r
28 public void AdjustCount()
\r
30 var count = new QuestCount
\r
32 Spec = new QuestSpec {Max = 7},
\r
35 count.AdjustCount(0);
\r
36 Assert.AreEqual(3, count.Now);
\r
37 count.AdjustCount(50);
\r
38 Assert.AreEqual(4, count.Now);
\r
39 count.AdjustCount(80);
\r
40 Assert.AreEqual(6, count.Now);
\r
41 count.AdjustCount(100);
\r
42 Assert.AreEqual(7, count.Now);
\r
44 count.AdjustCount(100);
\r
45 Assert.AreEqual(14, count.Now);
\r
46 count.AdjustCount(80);
\r
47 Assert.AreEqual(6, count.Now);
\r
48 count.AdjustCount(50);
\r
49 Assert.AreEqual(5, count.Now);
\r
50 count.AdjustCount(0);
\r
51 Assert.AreEqual(3, count.Now);
\r
55 public void AdjustCountWithShift()
\r
57 var count = new QuestCount
\r
59 Spec = new QuestSpec {Max = 7, Shift = 1},
\r
62 count.AdjustCount(0);
\r
63 Assert.AreEqual(2, count.Now);
\r
64 count.AdjustCount(50);
\r
65 Assert.AreEqual(3, count.Now);
\r
66 count.AdjustCount(80);
\r
67 Assert.AreEqual(6, count.Now);
\r
68 count.AdjustCount(100);
\r
69 Assert.AreEqual(7, count.Now);
\r
71 count.AdjustCount(100);
\r
72 Assert.AreEqual(14, count.Now);
\r
73 count.AdjustCount(80);
\r
74 Assert.AreEqual(6, count.Now);
\r
75 count.AdjustCount(50);
\r
76 Assert.AreEqual(5, count.Now);
\r
77 count.AdjustCount(0);
\r
78 Assert.AreEqual(2, count.Now);
\r
82 public void AdjustCount80Percent()
\r
84 var count = new QuestCount
\r
86 Spec = new QuestSpec()
\r
88 for (var shift = 0; shift <= 1; shift++)
\r
90 for (var max = 2; max <= 6; max++)
\r
92 count.Spec.Max = max;
\r
93 count.Spec.Shift = shift;
\r
95 count.AdjustCount(80);
\r
96 Assert.AreEqual(count.Spec.Max - 1, count.Now);
\r
102 public void AdjustCountNowArray()
\r
104 var count = new QuestCount
\r
106 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},
\r
107 NowArray = new[] {1, 2, 3, 4}
\r
109 count.AdjustCount(50);
\r
110 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));
\r
111 count.AdjustCount(100);
\r
112 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));
\r
113 count.NowArray = new[] {38, 12, 19, 12};
\r
114 count.AdjustCount(100);
\r
115 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));
\r
122 public void ToStringTest()
\r
124 var status = new Status
\r
126 QuestCountList = new[]
\r
128 new QuestCount {Id = 211, Now = 2},
\r
129 new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},
\r
130 new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},
\r
131 new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},
\r
132 new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},
\r
133 new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},
\r
134 new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},
\r
135 new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},
\r
136 new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},
\r
137 new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},
\r
138 new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},
\r
139 new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},
\r
140 new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}},
\r
141 new QuestCount {Id = 226, Now = 2}
\r
144 new QuestInfo().LoadState(status);
\r
145 Assert.AreEqual("2/3", status.QuestCountList[0].ToString());
\r
146 Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());
\r
147 var z = status.QuestCountList[2];
\r
148 Assert.AreEqual("2\u200a1\u200a1\u200a1", z.ToString());
\r
149 Assert.AreEqual("2-4:2 6-1:1 6-3:1 6-4:1", z.ToToolTip());
\r
150 z.NowArray = new[] {0, 0, 0, 0};
\r
151 Assert.AreEqual("2-4:0 6-1:0 6-3:0 6-4:0", z.ToToolTip());
\r
152 var q426 = status.QuestCountList[3];
\r
153 Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());
\r
154 Assert.AreEqual("警備任務1 対潜警戒任務1 海上護衛任務1 強硬偵察任務1", q426.ToToolTip());
\r
155 var q428 = status.QuestCountList[4];
\r
156 Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());
\r
157 q428.NowArray = new[] {0, 1, 0};
\r
158 Assert.AreEqual("対潜警戒任務0 海峡警備行動1 長時間対潜警戒0", q428.ToToolTip());
\r
159 var q873 = status.QuestCountList[5];
\r
160 Assert.AreEqual("1\u200a1\u200a1", q873.ToString());
\r
161 Assert.AreEqual("3-1:1 3-2:1 3-3:1", q873.ToToolTip());
\r
162 var q888 = status.QuestCountList[6];
\r
163 Assert.AreEqual("1\u200a1\u200a1", q888.ToString());
\r
164 Assert.AreEqual("5-1:1 5-3:1 5-4:1", q888.ToToolTip());
\r
165 var q688 = status.QuestCountList[7];
\r
166 Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());
\r
167 var q893 = status.QuestCountList[8];
\r
168 Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());
\r
169 var q894 = status.QuestCountList[9];
\r
170 Assert.AreEqual("1\u200a1\u200a1\u200a1\u200a1", q894.ToString());
\r
171 Assert.AreEqual("1-3:1 1-4:1 2-1:1 2-2:1 2-3:1", q894.ToToolTip());
\r
172 var q280 = status.QuestCountList[10];
\r
173 Assert.AreEqual("1\u200a1\u200a1\u200a1", q280.ToString());
\r
174 Assert.AreEqual("1-2:1 1-3:1 1-4:1 2-1:1", q280.ToToolTip());
\r
175 var q872 = status.QuestCountList.First(q => q.Id == 872);
\r
176 Assert.AreEqual("1\u200a1\u200a1\u200a1", q872.ToString());
\r
177 Assert.AreEqual("7-2M:1 5-5:1 6-2:1 6-5:1", q872.ToToolTip());
\r
178 var q284 = status.QuestCountList.First(q => q.Id == 284);
\r
179 Assert.AreEqual("1\u200a1\u200a1\u200a1", q284.ToString());
\r
180 Assert.AreEqual("1-4:1 2-1:1 2-2:1 2-3:1", q284.ToToolTip());
\r
181 var q226 = status.QuestCountList.First(q => q.Id == 226);
\r
182 Assert.AreEqual("2/5", q226.ToString());
\r
183 Assert.AreEqual("", q226.ToToolTip());
\r
188 public class QuestCounterTest
\r
190 private JsonObject Js(object obj) => JsonObject.CreateJsonObject(obj);
\r
192 private object CreateQuestList(int[] ids) => Js(new
\r
195 ids.Select(id => new
\r
198 api_category = id / 100,
\r
203 api_get_material = new int[0],
\r
204 api_progress_flag = 0
\r
208 private QuestCount InjectQuest(int id)
\r
210 _questInfo.InspectQuestList(CreateQuestList(new[] {id}));
\r
211 return _questInfo.Quests[0].Count;
\r
214 private void InjectMapStart(int map, int eventId)
\r
216 _questCounter.InspectMapStart(CreateMap(map, eventId));
\r
219 private void InjectMapNext(int map, int eventId)
\r
221 _questCounter.InspectMapNext(CreateMap(map, eventId));
\r
224 private object CreateMap(int map, int eventId)
\r
228 api_maparea_id = map / 10,
\r
229 api_mapinfo_no = map % 10,
\r
230 api_event_id = eventId
\r
234 private void InjectBattleResult(string result)
\r
236 _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));
\r
239 private void InjectPracticeResult(string result)
\r
241 _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));
\r
244 private ShipStatus[] ShipStatusList(params int[] shipTypes)
\r
246 return shipTypes.Select(sType => ShipStatus(sType)).ToArray();
\r
249 private ShipStatus ShipStatus(int shipType, int specId = 0)
\r
251 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};
\r
254 private ShipStatus ShipStatus(int shipType, int shipClass, int specId)
\r
256 return new ShipStatus
\r
257 {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};
\r
260 private ShipStatus ShipStatus(string name)
\r
262 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Name = name}};
\r
266 private BattleInfo _battleInfo;
\r
267 private ItemInfo _itemInfo;
\r
268 private QuestInfo _questInfo;
\r
269 private QuestCounter _questCounter;
\r
272 public void Initialize()
\r
274 _battleInfo = new BattleInfo(null, null, null);
\r
275 _itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());
\r
276 _questInfo = new QuestInfo(() => new DateTime(2015, 1, 1)) {AcceptMax = 10};
\r
277 _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);
\r
282 /// 210: 敵艦隊を10回邀撃せよ!
\r
284 /// 216: 敵艦隊主力を撃滅せよ!
\r
287 public void BattleResult_201_216_210_214()
\r
289 _questInfo.InspectQuestList(CreateQuestList(new[] {201, 216, 210, 214}));
\r
291 InjectMapStart(11, 4);
\r
292 var counts = _questInfo.Quests.Select(q => q.Count).ToArray();
\r
294 Assert.AreEqual(214, counts[2].Id);
\r
295 Assert.AreEqual(1, counts[2].NowArray[0]);
\r
296 InjectBattleResult("S");
\r
298 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
\r
300 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},
\r
301 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}
\r
303 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));
\r
305 InjectMapNext(11, 5);
\r
307 InjectBattleResult("B");
\r
308 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
\r
310 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},
\r
311 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
\r
314 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
315 InjectBattleResult("C");
\r
316 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
\r
318 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},
\r
319 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
\r
321 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));
\r
325 /// 211: 敵空母を3隻撃沈せよ!
\r
328 /// 218: 敵補給艦を3隻撃沈せよ!
\r
331 public void BattleResult_211_212_213_218_220_221()
\r
333 _questInfo.InspectQuestList(CreateQuestList(new[] {211, 212, 213, 218, 220, 221}));
\r
335 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
\r
337 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},
\r
338 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
\r
339 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
\r
340 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},
\r
341 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},
\r
342 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}
\r
343 }, new ShipStatus[0]);
\r
344 InjectBattleResult("A");
\r
346 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
347 .SequenceEqual(new[]
\r
349 new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},
\r
350 new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}
\r
356 /// 230: 敵潜水艦を制圧せよ!
\r
359 public void BattleResult_228_230()
\r
361 _questInfo.InspectQuestList(CreateQuestList(new[] {228, 230}));
\r
363 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
\r
365 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},
\r
366 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},
\r
367 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}
\r
368 }, new ShipStatus[0]);
\r
369 InjectBattleResult("S");
\r
371 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
372 .SequenceEqual(new[]
\r
374 new {Id = 228, Now = 3}, new {Id = 230, Now = 3}
\r
379 /// 226: 南西諸島海域の制海権を握れ!
\r
382 public void BattleResult_226()
\r
384 var count = InjectQuest(226);
\r
386 InjectMapStart(21, 4);
\r
387 InjectBattleResult("S");
\r
388 Assert.AreEqual(0, count.Now);
\r
390 InjectMapNext(21, 5);
\r
391 InjectBattleResult("S");
\r
392 Assert.AreEqual(1, count.Now);
\r
393 InjectBattleResult("B");
\r
394 Assert.AreEqual(2, count.Now);
\r
398 /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!
\r
401 public void BattleResult_243()
\r
403 var count = InjectQuest(243);
\r
405 InjectMapNext(52, 4);
\r
406 InjectBattleResult("S");
\r
407 Assert.AreEqual(0, count.Now);
\r
409 InjectMapNext(52, 5);
\r
410 InjectBattleResult("A");
\r
411 Assert.AreEqual(0, count.Now);
\r
412 InjectBattleResult("S");
\r
413 Assert.AreEqual(1, count.Now);
\r
417 /// 249: 「第五戦隊」出撃せよ!
\r
420 public void BattleResult_249()
\r
422 var count = InjectQuest(249);
\r
424 _battleInfo.InjectResultStatus(new[]
\r
426 ShipStatus("妙高改二"), ShipStatus("那智改二"), ShipStatus("羽黒改二"),
\r
427 ShipStatus("足柄改二"), ShipStatus("筑摩改二"), ShipStatus("利根改二")
\r
428 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
430 InjectMapNext(25, 4);
\r
431 InjectBattleResult("S");
\r
432 Assert.AreEqual(0, count.Now);
\r
434 InjectMapNext(25, 5);
\r
435 InjectBattleResult("A");
\r
436 Assert.AreEqual(0, count.Now);
\r
437 InjectBattleResult("S");
\r
438 Assert.AreEqual(1, count.Now);
\r
440 _battleInfo.Result.Friend.Main[3].NowHp = 0;
\r
441 InjectBattleResult("S");
\r
442 Assert.AreEqual(2, count.Now, "足柄改二轟沈");
\r
444 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
445 InjectBattleResult("S");
\r
446 Assert.AreEqual(2, count.Now, "那智改二轟沈");
\r
450 /// 257: 「水雷戦隊」南西へ!
\r
453 public void BattleResult_257()
\r
455 var count = InjectQuest(257);
\r
457 _battleInfo.InjectResultStatus(
\r
458 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
459 new ShipStatus[0], new ShipStatus[0]);
\r
461 InjectMapNext(14, 4);
\r
462 InjectBattleResult("S");
\r
463 Assert.AreEqual(0, count.Now);
\r
465 InjectMapNext(14, 5);
\r
466 InjectBattleResult("A");
\r
467 Assert.AreEqual(0, count.Now);
\r
468 InjectBattleResult("S");
\r
469 Assert.AreEqual(1, count.Now);
\r
470 _questInfo.Quests[0].Count.Now = 0;
\r
472 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
473 InjectBattleResult("S");
\r
474 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
475 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
477 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
478 _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;
\r
479 InjectBattleResult("S");
\r
480 Assert.AreEqual(0, count.Now, "旗艦が駆逐");
\r
481 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
483 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
484 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
485 InjectBattleResult("S");
\r
486 Assert.AreEqual(0, count.Now, "軽巡が4隻");
\r
488 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
489 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;
\r
490 InjectBattleResult("S");
\r
491 Assert.AreEqual(0, count.Now, "駆逐軽巡以外");
\r
495 /// 257: 「水上打撃部隊」南方へ!
\r
498 public void BattleResult_259()
\r
500 var count = InjectQuest(259);
\r
504 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),
\r
505 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)
\r
507 _battleInfo.InjectResultStatus(
\r
508 org.ToArray(), new ShipStatus[0],
\r
509 new ShipStatus[0], new ShipStatus[0]);
\r
511 InjectMapNext(51, 4);
\r
512 InjectBattleResult("S");
\r
513 Assert.AreEqual(0, count.Now);
\r
515 InjectMapNext(51, 5);
\r
516 InjectBattleResult("A");
\r
517 Assert.AreEqual(0, count.Now);
\r
518 InjectBattleResult("S");
\r
519 Assert.AreEqual(1, count.Now);
\r
520 _questInfo.Quests[0].Count.Now = 0;
\r
522 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
523 InjectBattleResult("S");
\r
524 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
525 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
527 _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);
\r
528 InjectBattleResult("S");
\r
529 Assert.AreEqual(0, count.Now, "戦艦4隻");
\r
530 _battleInfo.Result.Friend.Main[4] = org[4];
\r
532 _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);
\r
533 InjectBattleResult("S");
\r
534 Assert.AreEqual(0, count.Now, "軽巡なし");
\r
535 _battleInfo.Result.Friend.Main[0] = org[0];
\r
537 _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);
\r
538 InjectBattleResult("S");
\r
539 Assert.AreEqual(1, count.Now, "伊勢改二");
\r
543 /// 264: 「空母機動部隊」西へ!
\r
546 public void BattleResult_264()
\r
548 var count = InjectQuest(264);
\r
550 _battleInfo.InjectResultStatus(
\r
551 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],
\r
552 new ShipStatus[0], new ShipStatus[0]);
\r
554 InjectMapNext(42, 4);
\r
555 InjectBattleResult("S");
\r
556 Assert.AreEqual(0, count.Now);
\r
558 InjectMapNext(42, 5);
\r
559 InjectBattleResult("A");
\r
560 Assert.AreEqual(0, count.Now);
\r
561 InjectBattleResult("S");
\r
562 Assert.AreEqual(1, count.Now);
\r
564 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
565 InjectBattleResult("S");
\r
566 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
570 /// 266: 「水上反撃部隊」突入せよ!
\r
573 public void BattleResult_266()
\r
575 var count = InjectQuest(266);
\r
577 _battleInfo.InjectResultStatus(
\r
578 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],
\r
579 new ShipStatus[0], new ShipStatus[0]);
\r
581 InjectMapNext(25, 4);
\r
582 InjectBattleResult("S");
\r
583 Assert.AreEqual(0, count.Now);
\r
585 InjectMapNext(25, 5);
\r
586 InjectBattleResult("A");
\r
587 Assert.AreEqual(0, count.Now);
\r
588 InjectBattleResult("S");
\r
589 Assert.AreEqual(1, count.Now);
\r
591 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
592 InjectBattleResult("S");
\r
593 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
594 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
596 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
597 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;
\r
598 InjectBattleResult("S");
\r
599 Assert.AreEqual(1, count.Now, "旗艦が軽巡");
\r
600 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
601 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
603 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
604 InjectBattleResult("S");
\r
605 Assert.AreEqual(1, count.Now, "軽巡が2隻");
\r
609 /// 280: 兵站線確保!海上警備を強化実施せよ!
\r
612 public void BattleResult_280()
\r
614 var count = InjectQuest(280);
\r
616 _battleInfo.InjectResultStatus(
\r
617 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
618 new ShipStatus[0], new ShipStatus[0]);
\r
620 InjectMapNext(12, 4);
\r
621 InjectBattleResult("S");
\r
622 InjectMapNext(12, 5);
\r
623 InjectBattleResult("A");
\r
624 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
626 InjectBattleResult("S");
\r
627 InjectMapNext(13, 5);
\r
628 InjectBattleResult("S");
\r
629 InjectMapNext(14, 5);
\r
630 InjectBattleResult("S");
\r
631 InjectMapNext(21, 5);
\r
632 InjectBattleResult("S");
\r
633 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
635 _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);
\r
636 InjectBattleResult("S");
\r
637 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
639 _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);
\r
640 InjectBattleResult("S");
\r
641 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
643 _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);
\r
644 InjectBattleResult("S");
\r
645 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));
\r
647 _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);
\r
648 InjectBattleResult("S");
\r
649 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));
\r
651 _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);
\r
652 InjectBattleResult("S");
\r
653 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));
\r
657 /// 284: 南西諸島方面「海上警備行動」発令!
\r
660 public void BattleResult_284()
\r
662 var count = InjectQuest(284);
\r
664 _battleInfo.InjectResultStatus(
\r
665 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
666 new ShipStatus[0], new ShipStatus[0]);
\r
668 InjectMapNext(14, 4);
\r
669 InjectBattleResult("S");
\r
670 InjectMapNext(14, 5);
\r
671 InjectBattleResult("A");
\r
672 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
674 InjectBattleResult("S");
\r
675 InjectMapNext(21, 5);
\r
676 InjectBattleResult("S");
\r
677 InjectMapNext(22, 5);
\r
678 InjectBattleResult("S");
\r
679 InjectMapNext(23, 5);
\r
680 InjectBattleResult("S");
\r
681 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
688 /// 854: 戦果拡張任務!「Z作戦」前段作戦
\r
691 public void BattleResult_822_854()
\r
693 _questInfo.InspectQuestList(CreateQuestList(new[] {822, 854}));
\r
694 var c822 = _questInfo.Quests[0].Count;
\r
695 var c854 = _questInfo.Quests[1].Count;
\r
697 InjectMapNext(24, 4);
\r
698 InjectBattleResult("S");
\r
700 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
701 Assert.AreEqual(0, c822.Now);
\r
703 InjectMapNext(24, 5);
\r
704 InjectBattleResult("A");
\r
705 InjectMapNext(61, 5);
\r
706 InjectBattleResult("A");
\r
707 InjectMapNext(63, 5);
\r
708 InjectBattleResult("A");
\r
709 InjectMapNext(64, 5);
\r
710 InjectBattleResult("S");
\r
711 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
712 Assert.AreEqual(0, c822.Now);
\r
713 InjectMapNext(24, 5);
\r
714 InjectBattleResult("S");
\r
715 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));
\r
716 Assert.AreEqual(1, c822.Now);
\r
720 /// 845: 発令!「西方海域作戦」
\r
723 public void BattleResult_845()
\r
725 var count = InjectQuest(845);
\r
727 InjectMapNext(41, 4);
\r
728 InjectBattleResult("S");
\r
729 InjectMapNext(41, 5);
\r
730 InjectBattleResult("A");
\r
731 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));
\r
733 InjectMapNext(41, 5);
\r
734 InjectBattleResult("S");
\r
735 InjectMapNext(42, 5);
\r
736 InjectBattleResult("S");
\r
737 InjectMapNext(43, 5);
\r
738 InjectBattleResult("S");
\r
739 InjectMapNext(44, 5);
\r
740 InjectBattleResult("S");
\r
741 InjectMapNext(45, 5);
\r
742 InjectBattleResult("S");
\r
743 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
747 /// 861: 強行輸送艦隊、抜錨!
\r
750 public void MapNext_861()
\r
752 var count = InjectQuest(861);
\r
754 _battleInfo.InjectResultStatus(
\r
755 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],
\r
756 new ShipStatus[0], new ShipStatus[0]);
\r
758 InjectMapNext(16, 4);
\r
759 Assert.AreEqual(0, count.Now);
\r
761 InjectMapNext(16, 8);
\r
762 Assert.AreEqual(1, count.Now);
\r
764 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
765 InjectMapNext(16, 8);
\r
766 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
767 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
769 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;
\r
770 InjectMapNext(16, 8);
\r
771 Assert.AreEqual(1, count.Now, "補給・航戦が3隻");
\r
775 /// 862: 前線の航空偵察を実施せよ!
\r
778 public void BattleResult_862()
\r
780 var count = InjectQuest(862);
\r
782 _battleInfo.InjectResultStatus(
\r
783 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],
\r
784 new ShipStatus[0], new ShipStatus[0]);
\r
786 InjectMapNext(63, 4);
\r
787 InjectBattleResult("A");
\r
788 Assert.AreEqual(0, count.Now);
\r
790 InjectMapNext(63, 5);
\r
791 InjectBattleResult("B");
\r
792 Assert.AreEqual(0, count.Now);
\r
793 InjectBattleResult("A");
\r
794 Assert.AreEqual(1, count.Now);
\r
796 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
797 InjectBattleResult("A");
\r
798 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
799 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
801 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
802 _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;
\r
803 InjectBattleResult("A");
\r
804 Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");
\r
808 /// 872: 戦果拡張任務!「Z作戦」後段作戦
\r
811 public void BattleResult_872()
\r
813 var count = InjectQuest(872);
\r
815 InjectMapNext(55, 4);
\r
816 InjectBattleResult("A");
\r
817 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
818 InjectBattleResult("S");
\r
819 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
820 InjectMapNext(55, 5);
\r
821 InjectBattleResult("S");
\r
822 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));
\r
824 InjectMapNext(62, 5);
\r
825 InjectBattleResult("S");
\r
826 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));
\r
827 InjectMapNext(65, 5);
\r
828 InjectBattleResult("S");
\r
829 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));
\r
830 _questCounter.InspectMapNext(Js(new
\r
832 api_maparea_id = 7,
\r
833 api_mapinfo_no = 2,
\r
837 InjectBattleResult("S");
\r
838 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
842 /// 873: 北方海域警備を実施せよ!
\r
845 public void BattleResult_873()
\r
847 var count = InjectQuest(873);
\r
849 _battleInfo.InjectResultStatus(
\r
850 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
851 new ShipStatus[0], new ShipStatus[0]);
\r
853 InjectMapNext(31, 4);
\r
854 InjectBattleResult("A");
\r
855 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
857 InjectMapNext(31, 5);
\r
858 InjectBattleResult("B");
\r
859 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
860 InjectBattleResult("A");
\r
861 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
863 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
864 InjectBattleResult("A");
\r
865 Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");
\r
866 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
868 InjectMapNext(32, 5);
\r
869 InjectBattleResult("A");
\r
870 InjectMapNext(33, 5);
\r
871 InjectBattleResult("A");
\r
872 Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
876 /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!
\r
879 public void BattleResult_875()
\r
881 var count = InjectQuest(875);
\r
883 _battleInfo.InjectResultStatus(new[]
\r
885 ShipStatus("長波改二"), ShipStatus("Iowa改"), ShipStatus("Saratoga Mk.II"),
\r
886 ShipStatus("瑞鶴改二甲"), ShipStatus("望月改"), ShipStatus("朝霜改")
\r
887 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
889 InjectMapNext(54, 4);
\r
890 InjectBattleResult("S");
\r
891 Assert.AreEqual(0, count.Now);
\r
893 InjectMapNext(54, 5);
\r
894 InjectBattleResult("A");
\r
895 Assert.AreEqual(0, count.Now);
\r
896 InjectBattleResult("S");
\r
897 Assert.AreEqual(1, count.Now);
\r
899 _battleInfo.Result.Friend.Main[5].NowHp = 0;
\r
900 InjectBattleResult("S");
\r
901 Assert.AreEqual(1, count.Now, "朝霜改轟沈");
\r
902 _battleInfo.Result.Friend.Main[5].NowHp = 1;
\r
904 _battleInfo.Result.Friend.Main[0] = ShipStatus("高波改");
\r
905 InjectBattleResult("S");
\r
906 Assert.AreEqual(1, count.Now, "長波改二なし");
\r
907 _battleInfo.Result.Friend.Main[0] = ShipStatus("長波改二");
\r
909 _battleInfo.Result.Friend.Main[5] = ShipStatus("高波改");
\r
910 InjectBattleResult("S");
\r
911 Assert.AreEqual(2, count.Now, "高波改");
\r
912 _battleInfo.Result.Friend.Main[5] = ShipStatus("沖波改");
\r
913 InjectBattleResult("S");
\r
914 Assert.AreEqual(3, count.Now, "沖波改");
\r
915 _battleInfo.Result.Friend.Main[5] = ShipStatus("朝霜改二");
\r
916 InjectBattleResult("S");
\r
917 Assert.AreEqual(4, count.Now, "朝霜改二");
\r
921 /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!
\r
924 public void BattleResult_888()
\r
926 var count = InjectQuest(888);
\r
928 _battleInfo.InjectResultStatus(new[]
\r
930 ShipStatus("鳥海改二"), ShipStatus("青葉改"), ShipStatus("衣笠改二"),
\r
931 ShipStatus("加古改二"), ShipStatus("夕立改二"), ShipStatus("綾波改二")
\r
932 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
934 InjectMapNext(51, 4);
\r
935 InjectBattleResult("S");
\r
936 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
938 InjectMapNext(51, 5);
\r
939 InjectBattleResult("A");
\r
940 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
941 InjectBattleResult("S");
\r
942 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
943 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
944 InjectBattleResult("S");
\r
945 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");
\r
946 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
948 _battleInfo.Result.Friend.Main[0] = ShipStatus("妙高改二");
\r
949 InjectBattleResult("S");
\r
950 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");
\r
952 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改二特");
\r
953 InjectMapNext(53, 5);
\r
954 InjectBattleResult("S");
\r
955 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
957 InjectMapNext(54, 5);
\r
958 InjectBattleResult("S");
\r
959 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
963 /// 893: 泊地周辺海域の安全確保を徹底せよ!
\r
966 public void BattleResult_893()
\r
968 var count = InjectQuest(893);
\r
970 InjectMapNext(15, 4);
\r
971 InjectBattleResult("S");
\r
972 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
974 InjectMapNext(15, 5);
\r
975 InjectBattleResult("A");
\r
976 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
977 InjectBattleResult("S");
\r
978 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");
\r
980 InjectMapNext(71, 5);
\r
981 InjectBattleResult("S");
\r
982 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");
\r
984 _questCounter.InspectMapNext(Js(new
\r
986 api_maparea_id = 7,
\r
987 api_mapinfo_no = 2,
\r
991 InjectBattleResult("S");
\r
992 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");
\r
994 _questCounter.InspectMapNext(Js(new
\r
996 api_maparea_id = 7,
\r
997 api_mapinfo_no = 2,
\r
1001 InjectBattleResult("S");
\r
1002 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
1006 /// 894: 空母戦力の投入による兵站線戦闘哨戒
\r
1009 public void BattleResult_894()
\r
1011 var count = InjectQuest(894);
\r
1012 _battleInfo.InjectResultStatus(
\r
1013 ShipStatusList(2, 2, 2, 2, 2, 2),
\r
1014 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1016 InjectMapNext(13, 5);
\r
1017 InjectBattleResult("S");
\r
1018 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");
\r
1020 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;
\r
1021 InjectBattleResult("A");
\r
1022 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");
\r
1024 InjectBattleResult("S");
\r
1025 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1027 InjectMapNext(14, 4);
\r
1028 InjectBattleResult("S");
\r
1029 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");
\r
1031 InjectMapNext(14, 5);
\r
1032 InjectBattleResult("S");
\r
1033 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");
\r
1035 InjectMapNext(21, 5);
\r
1036 InjectBattleResult("S");
\r
1037 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");
\r
1039 InjectMapNext(22, 5);
\r
1040 InjectBattleResult("S");
\r
1041 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");
\r
1043 InjectMapNext(23, 5);
\r
1044 InjectBattleResult("S");
\r
1045 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");
\r
1049 /// 904: 精鋭「十九駆」、躍り出る!
\r
1052 public void BattleResult_904()
\r
1054 var count = InjectQuest(904);
\r
1055 _battleInfo.InjectResultStatus(
\r
1056 new []{ShipStatus("綾波改二"), ShipStatus("敷波")},
\r
1057 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1059 InjectMapNext(25, 5);
\r
1060 InjectBattleResult("S");
\r
1061 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "敷波はカウントしない");
\r
1063 _battleInfo.Result.Friend.Main[1] = ShipStatus("敷波改二");
\r
1064 InjectBattleResult("A");
\r
1065 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1067 InjectBattleResult("S");
\r
1068 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "2-5");
\r
1070 InjectMapNext(34, 4);
\r
1071 InjectBattleResult("S");
\r
1072 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1074 InjectMapNext(34, 5);
\r
1075 InjectBattleResult("S");
\r
1076 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "3-4");
\r
1078 InjectMapNext(45, 5);
\r
1079 InjectBattleResult("S");
\r
1080 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-5");
\r
1082 InjectMapNext(53, 5);
\r
1083 InjectBattleResult("S");
\r
1084 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "5-3");
\r
1088 /// 905: 「海防艦」、海を護る!
\r
1091 public void BattleResult_905()
\r
1093 var count = InjectQuest(905);
\r
1094 _battleInfo.InjectResultStatus(
\r
1095 ShipStatusList(1, 1, 1, 2, 2, 2),
\r
1096 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1098 InjectMapNext(11, 5);
\r
1099 InjectBattleResult("A");
\r
1100 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "6隻はカウントしない");
\r
1102 _battleInfo.Result.Friend.Main[5] = new ShipStatus();
\r
1103 InjectBattleResult("B");
\r
1104 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1106 InjectBattleResult("A");
\r
1107 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-1");
\r
1109 InjectMapNext(12, 4);
\r
1110 InjectBattleResult("A");
\r
1111 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1113 InjectMapNext(12, 5);
\r
1114 InjectBattleResult("A");
\r
1115 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-2");
\r
1117 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1118 InjectMapNext(13, 5);
\r
1119 InjectBattleResult("A");
\r
1120 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "海防艦2隻はカウントしない");
\r
1122 _battleInfo.Result.Friend.Main[0] = ShipStatus(1);
\r
1123 InjectBattleResult("A");
\r
1124 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "1-3");
\r
1126 InjectMapNext(15, 5);
\r
1127 InjectBattleResult("A");
\r
1128 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "1-5");
\r
1130 InjectMapNext(16, 8);
\r
1131 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1135 /// 280と854以降を同時に遂行していると854以降がカウントされないことがある
\r
1138 public void BattleResult_280_854()
\r
1140 _questInfo.InspectQuestList(CreateQuestList(new[] {280, 854}));
\r
1142 _battleInfo.InjectResultStatus(
\r
1143 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1144 new ShipStatus[0], new ShipStatus[0]);
\r
1146 InjectMapNext(24, 5);
\r
1147 InjectBattleResult("S");
\r
1148 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);
\r
1152 /// 888と893以降を同時に遂行していると893以降がカウントされないことがある
\r
1155 public void BattleResult_888_893()
\r
1157 _questInfo.InspectQuestList(CreateQuestList(new[] {888, 893}));
\r
1159 _battleInfo.InjectResultStatus(
\r
1160 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1161 new ShipStatus[0], new ShipStatus[0]);
\r
1163 InjectMapNext(71, 5);
\r
1164 InjectBattleResult("S");
\r
1165 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);
\r
1170 /// 303: 「演習」で練度向上!
\r
1171 /// 304: 「演習」で他提督を圧倒せよ!
\r
1176 public void PracticeResult_303_304_302_311_315()
\r
1178 _questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315}));
\r
1180 _battleInfo.InjectResultStatus(new[]
\r
1182 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1183 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1184 InjectPracticeResult("C");
\r
1185 InjectPracticeResult("A");
\r
1186 PAssert.That(() =>
\r
1187 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1188 .SequenceEqual(new[]
\r
1190 new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},
\r
1191 new {Id = 311, Now = 1}, new {Id = 315, Now = 1}
\r
1196 /// 318: 給糧艦「伊良湖」の支援
\r
1199 public void PracticeResult_318()
\r
1201 var count = InjectQuest(318);
\r
1203 _battleInfo.InjectResultStatus(new[]
\r
1205 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1206 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1208 InjectPracticeResult("B");
\r
1209 Assert.AreEqual(0, count.Now, "軽巡1隻");
\r
1210 _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);
\r
1211 _questCounter.StartPractice("api%5Fdeck%5Fid=2");
\r
1212 InjectPracticeResult("B");
\r
1213 Assert.AreEqual(0, count.Now, "第2艦隊");
\r
1214 _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊
\r
1215 InjectPracticeResult("C");
\r
1216 Assert.AreEqual(0, count.Now, "敗北");
\r
1217 InjectPracticeResult("B");
\r
1218 Assert.AreEqual(1, count.Now);
\r
1221 _questInfo.InspectQuestList(CreateQuestList(new[] {318}));
\r
1222 Assert.AreEqual(2, count.Now, "進捗調節しない");
\r
1226 /// 330: 空母機動部隊、演習始め!
\r
1229 public void PracticeResult_330()
\r
1231 var count = InjectQuest(330);
\r
1233 _battleInfo.InjectResultStatus(
\r
1234 ShipStatusList(18, 7, 2, 2),
\r
1235 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1236 InjectPracticeResult("B");
\r
1237 Assert.AreEqual(1, count.Now, "装甲空母、軽空母");
\r
1239 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);
\r
1240 InjectPracticeResult("B");
\r
1241 Assert.AreEqual(2, count.Now, "正規空母、軽空母");
\r
1244 InjectPracticeResult("C");
\r
1245 Assert.AreEqual(0, count.Now, "敗北");
\r
1247 _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);
\r
1248 InjectPracticeResult("B");
\r
1249 Assert.AreEqual(0, count.Now, "旗艦空母以外");
\r
1251 _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);
\r
1252 InjectPracticeResult("B");
\r
1253 Assert.AreEqual(0, count.Now, "空母一隻");
\r
1255 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);
\r
1256 InjectPracticeResult("B");
\r
1257 Assert.AreEqual(0, count.Now, "駆逐一隻");
\r
1264 public void PracticeResult_337()
\r
1266 var count = InjectQuest(337);
\r
1268 _battleInfo.InjectResultStatus(new []
\r
1270 ShipStatus("霰"), ShipStatus("霰"),
\r
1271 ShipStatus("陽炎"), ShipStatus("不知火"),
\r
1273 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1274 InjectPracticeResult("A");
\r
1275 Assert.AreEqual(0, count.Now, "A");
\r
1276 InjectPracticeResult("S");
\r
1277 Assert.AreEqual(1, count.Now);
\r
1278 _battleInfo.Result.Friend.Main[0] = ShipStatus("涼風");
\r
1279 InjectPracticeResult("S");
\r
1280 Assert.AreEqual(1, count.Now, "霰→涼風");
\r
1281 _battleInfo.Result.Friend.Main[4] = ShipStatus("霞改二");
\r
1282 InjectPracticeResult("S");
\r
1283 Assert.AreEqual(2, count.Now, "黒潮→霞改二");
\r
1290 public void PracticeResult_339()
\r
1292 var count = InjectQuest(339);
\r
1294 _battleInfo.InjectResultStatus(new []
\r
1296 ShipStatus("磯波"), ShipStatus("浦波"),
\r
1297 ShipStatus("綾波"), ShipStatus("敷波"),
\r
1299 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1300 InjectPracticeResult("A");
\r
1301 Assert.AreEqual(0, count.Now, "A");
\r
1302 InjectPracticeResult("S");
\r
1303 Assert.AreEqual(1, count.Now);
\r
1304 _battleInfo.Result.Friend.Main[0] = ShipStatus("深雪");
\r
1305 InjectPracticeResult("S");
\r
1306 Assert.AreEqual(1, count.Now, "磯波→深雪");
\r
1310 /// 402: 「遠征」を3回成功させよう!
\r
1311 /// 403: 「遠征」を10回成功させよう!
\r
1312 /// 404: 大規模遠征作戦、発令!
\r
1313 /// 410: 南方への輸送作戦を成功させよ!
\r
1314 /// 411: 南方への鼠輸送を継続実施せよ!
\r
1317 public void MissionResult_402_403_404_410_411()
\r
1319 _questInfo.InspectQuestList(CreateQuestList(new[] {402, 403, 404, 410, 411}));
\r
1321 _questCounter.InspectDeck(Js(
\r
1324 new {api_id = 2, api_mission = new[] {2, 6}},
\r
1325 new {api_id = 3, api_mission = new[] {2, 37}},
\r
1326 new {api_id = 4, api_mission = new[] {2, 2}}
\r
1328 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1329 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));
\r
1330 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));
\r
1331 PAssert.That(() =>
\r
1332 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1333 .SequenceEqual(new[]
\r
1335 new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},
\r
1336 new {Id = 410, Now = 1}, new {Id = 411, Now = 1}
\r
1341 /// 426: 海上通商航路の警戒を厳とせよ!
\r
1344 public void MissionResult_426()
\r
1346 var count = InjectQuest(426);
\r
1348 _questCounter.InspectDeck(Js(
\r
1351 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1352 new {api_id = 3, api_mission = new[] {2, 4}},
\r
1353 new {api_id = 4, api_mission = new[] {2, 5}}
\r
1355 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1356 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1357 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1358 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1359 _questCounter.InspectDeck(Js(
\r
1362 new {api_id = 2, api_mission = new[] {2, 10}}
\r
1364 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1365 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1369 /// 428: 近海に侵入する敵潜を制圧せよ!
\r
1372 public void MissionResult_428()
\r
1374 var count = InjectQuest(428);
\r
1376 _questCounter.InspectDeck(Js(
\r
1379 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1380 new {api_id = 3, api_mission = new[] {2, 101}},
\r
1381 new {api_id = 4, api_mission = new[] {2, 102}}
\r
1383 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1384 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1385 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1386 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1394 public void PowerUp_503_504()
\r
1396 _questInfo.InspectQuestList(CreateQuestList(new[] {503, 504}));
\r
1398 _questCounter.CountNyukyo();
\r
1399 _questCounter.CountCharge();
\r
1400 PAssert.That(() =>
\r
1401 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1402 .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));
\r
1406 /// 605: 新装備「開発」指令
\r
1407 /// 606: 新造艦「建造」指令
\r
1408 /// 607: 装備「開発」集中強化!
\r
1409 /// 608: 艦娘「建造」艦隊強化!
\r
1414 public void Kousyou_605_606_607_608_609_619()
\r
1416 _questInfo.InspectQuestList(CreateQuestList(new[] {605, 606, 607, 608, 609, 619}));
\r
1418 _questCounter.InspectCreateItem(
\r
1419 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");
\r
1420 _questCounter.InspectCreateItem(
\r
1421 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");
\r
1422 _questCounter.CountCreateShip();
\r
1423 _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");
\r
1424 _questCounter.CountRemodelSlot();
\r
1425 PAssert.That(() =>
\r
1426 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1427 .SequenceEqual(new[]
\r
1429 new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},
\r
1430 new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}
\r
1437 /// 643: 主力「陸攻」の調達
\r
1438 /// 645: 「洋上補給」物資の調達
\r
1439 /// 653: 工廠稼働!次期作戦準備!
\r
1440 /// 663: 新型艤装の継続研究
\r
1443 /// 675: 運用装備の統合整備
\r
1444 /// 676: 装備開発力の集中整備
\r
1445 /// 677: 継戦支援能力の整備
\r
1446 /// 678: 主力艦上戦闘機の更新
\r
1447 /// 680: 対空兵装の整備拡充
\r
1451 public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()
\r
1453 _itemInfo.InjectItemSpec(new[]
\r
1455 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},
\r
1456 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},
\r
1457 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},
\r
1458 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},
\r
1459 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},
\r
1460 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},
\r
1461 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},
\r
1462 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},
\r
1463 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},
\r
1464 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},
\r
1465 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},
\r
1466 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},
\r
1467 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},
\r
1468 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},
\r
1469 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},
\r
1470 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},
\r
1471 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}
\r
1473 var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};
\r
1474 _itemInfo.InjectItems(items);
\r
1475 var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};
\r
1476 _questInfo.AcceptMax = questList.Length;
\r
1477 _questInfo.InspectQuestList(CreateQuestList(questList));
\r
1478 _questCounter.InspectDestroyItem(
\r
1479 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1", null);
\r
1480 var scalar = new[]
\r
1482 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},
\r
1483 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}
\r
1485 foreach (var e in scalar)
\r
1487 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1488 Assert.AreEqual(e.Id, c.Id);
\r
1489 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");
\r
1493 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},
\r
1494 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},
\r
1495 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},
\r
1496 new {Id = 688, NowArray = new[] {2, 1, 1, 1}}
\r
1498 foreach (var e in array)
\r
1500 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1501 Assert.AreEqual(e.Id, c.Id);
\r
1502 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");
\r
1507 /// 702: 艦の「近代化改修」を実施せよ!
\r
1508 /// 703: 「近代化改修」を進め、戦備を整えよ!
\r
1511 public void PowerUp_702_703()
\r
1513 _questInfo.InspectQuestList(CreateQuestList(new[] {702, 703}));
\r
1514 _questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));
\r
1515 PAssert.That(() =>
\r
1516 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1517 .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));
\r