1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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18 using ExpressionToCodeLib;
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19 using KancolleSniffer.Model;
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20 using Microsoft.VisualStudio.TestTools.UnitTesting;
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22 namespace KancolleSniffer.Test
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25 public class QuestCountTest
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28 public void AdjustCount()
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30 var count = new QuestCount
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32 Spec = new QuestSpec {Max = 7},
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35 count.AdjustCount(0);
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36 Assert.AreEqual(3, count.Now);
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37 count.AdjustCount(50);
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38 Assert.AreEqual(4, count.Now);
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39 count.AdjustCount(80);
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40 Assert.AreEqual(6, count.Now);
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41 count.AdjustCount(100);
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42 Assert.AreEqual(7, count.Now);
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44 count.AdjustCount(100);
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45 Assert.AreEqual(14, count.Now);
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46 count.AdjustCount(80);
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47 Assert.AreEqual(6, count.Now);
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48 count.AdjustCount(50);
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49 Assert.AreEqual(5, count.Now);
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50 count.AdjustCount(0);
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51 Assert.AreEqual(3, count.Now);
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55 public void AdjustCountWithShift()
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57 var count = new QuestCount
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59 Spec = new QuestSpec {Max = 7, Shift = 1},
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62 count.AdjustCount(0);
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63 Assert.AreEqual(2, count.Now);
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64 count.AdjustCount(50);
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65 Assert.AreEqual(3, count.Now);
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66 count.AdjustCount(80);
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67 Assert.AreEqual(6, count.Now);
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68 count.AdjustCount(100);
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69 Assert.AreEqual(7, count.Now);
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71 count.AdjustCount(100);
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72 Assert.AreEqual(14, count.Now);
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73 count.AdjustCount(80);
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74 Assert.AreEqual(6, count.Now);
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75 count.AdjustCount(50);
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76 Assert.AreEqual(5, count.Now);
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77 count.AdjustCount(0);
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78 Assert.AreEqual(2, count.Now);
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82 public void AdjustCountMax3WithShift2()
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84 var count = new QuestCount
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86 Spec = new QuestSpec {Max = 3, Shift = 2},
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89 count.AdjustCount(0);
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90 Assert.AreEqual(0, count.Now);
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91 count.AdjustCount(50);
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92 Assert.AreEqual(1, count.Now);
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93 count.AdjustCount(80);
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94 Assert.AreEqual(2, count.Now);
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95 count.AdjustCount(100);
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96 Assert.AreEqual(3, count.Now);
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98 count.AdjustCount(100);
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99 Assert.AreEqual(4, count.Now);
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100 count.AdjustCount(80);
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101 Assert.AreEqual(2, count.Now);
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102 count.AdjustCount(50);
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103 Assert.AreEqual(1, count.Now);
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104 count.AdjustCount(0);
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105 Assert.AreEqual(0, count.Now);
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109 public void AdjustCount80Percent()
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111 var count = new QuestCount
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113 Spec = new QuestSpec()
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115 for (var shift = 0; shift <= 1; shift++)
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117 for (var max = 2; max <= 6; max++)
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119 count.Spec.Max = max;
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120 count.Spec.Shift = shift;
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122 count.AdjustCount(80);
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123 Assert.AreEqual(count.Spec.Max - 1, count.Now);
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129 public void AdjustCountNowArray()
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131 var count = new QuestCount
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133 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},
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134 NowArray = new[] {1, 2, 3, 4}
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136 count.AdjustCount(50);
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137 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));
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138 count.AdjustCount(100);
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139 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));
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140 count.NowArray = new[] {38, 12, 19, 12};
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141 count.AdjustCount(100);
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142 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));
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149 public void ToStringTest()
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151 var status = new Status
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153 QuestCountList = new[]
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155 new QuestCount {Id = 211, Now = 2},
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156 new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},
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157 new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},
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158 new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},
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159 new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},
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160 new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},
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161 new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},
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162 new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},
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163 new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},
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164 new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},
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165 new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},
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166 new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},
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167 new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}},
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168 new QuestCount {Id = 226, Now = 2},
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169 new QuestCount {Id = 436, NowArray = new[] {1, 0, 1, 1, 1}},
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170 new QuestCount {Id = 437, NowArray = new[] {1, 0, 1, 1}},
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171 new QuestCount {Id = 438, NowArray = new[] {1, 0, 1, 1}}
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174 var countList = new QuestCountList();
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175 countList.SetMissionNames(new JsonObject(new[]
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177 new {api_id = 1, api_name = "練習航海"},
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178 new {api_id = 2, api_name = "長距離練習航海"},
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179 new {api_id = 3, api_name = "警備任務"},
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180 new {api_id = 4, api_name = "対潜警戒任務"},
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181 new {api_id = 5, api_name = "海上護衛任務"},
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182 new {api_id = 9, api_name = "タンカー護衛任務"},
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183 new {api_id = 10, api_name = "強行偵察任務"},
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184 new {api_id = 100, api_name = "兵站強化任務"},
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185 new {api_id = 101, api_name = "海峡警備行動"},
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186 new {api_id = 102, api_name = "長時間対潜警戒"},
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187 new {api_id = 104, api_name = "小笠原沖哨戒線"},
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188 new {api_id = 105, api_name = "小笠原沖戦闘哨戒"},
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189 new {api_id = 110, api_name = "南西方面航空偵察作戦"},
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190 new {api_id = 114, api_name = "南西諸島捜索撃滅戦"}
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192 new QuestInfo(countList).LoadState(status);
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193 Assert.AreEqual("2/3", status.QuestCountList[0].ToString());
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194 Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());
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195 var z = status.QuestCountList[2];
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196 Assert.AreEqual("2\u200a1\u200a1\u200a1", z.ToString());
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197 Assert.AreEqual("2-4:2 6-1:1 6-3:1 6-4:1", z.ToToolTip());
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198 z.NowArray = new[] {0, 0, 0, 0};
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199 Assert.AreEqual("2-4:0 6-1:0 6-3:0 6-4:0", z.ToToolTip());
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200 var q426 = status.QuestCountList[3];
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201 Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());
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202 Assert.AreEqual("警備任務1 対潜警戒任務1 海上護衛任務1 強行偵察任務1", q426.ToToolTip());
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203 var q428 = status.QuestCountList[4];
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204 Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());
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205 q428.NowArray = new[] {0, 1, 0};
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206 Assert.AreEqual("対潜警戒任務0 海峡警備行動1 長時間対潜警戒0", q428.ToToolTip());
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207 var q873 = status.QuestCountList[5];
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208 Assert.AreEqual("1\u200a1\u200a1", q873.ToString());
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209 Assert.AreEqual("3-1:1 3-2:1 3-3:1", q873.ToToolTip());
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210 var q888 = status.QuestCountList[6];
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211 Assert.AreEqual("1\u200a1\u200a1", q888.ToString());
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212 Assert.AreEqual("5-1:1 5-3:1 5-4:1", q888.ToToolTip());
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213 var q688 = status.QuestCountList[7];
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214 Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());
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215 var q893 = status.QuestCountList[8];
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216 Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());
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217 var q894 = status.QuestCountList[9];
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218 Assert.AreEqual("1\u200a1\u200a1\u200a1\u200a1", q894.ToString());
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219 Assert.AreEqual("1-3:1 1-4:1 2-1:1 2-2:1 2-3:1", q894.ToToolTip());
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220 var q280 = status.QuestCountList[10];
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221 Assert.AreEqual("1\u200a1\u200a1\u200a1", q280.ToString());
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222 Assert.AreEqual("1-2:1 1-3:1 1-4:1 2-1:1", q280.ToToolTip());
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223 var q872 = status.QuestCountList.First(q => q.Id == 872);
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224 Assert.AreEqual("1\u200a1\u200a1\u200a1", q872.ToString());
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225 Assert.AreEqual("7-2M:1 5-5:1 6-2:1 6-5:1", q872.ToToolTip());
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226 var q284 = status.QuestCountList.First(q => q.Id == 284);
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227 Assert.AreEqual("1\u200a1\u200a1\u200a1", q284.ToString());
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228 Assert.AreEqual("1-4:1 2-1:1 2-2:1 2-3:1", q284.ToToolTip());
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229 var q226 = status.QuestCountList.First(q => q.Id == 226);
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230 Assert.AreEqual("2/5", q226.ToString());
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231 Assert.AreEqual("", q226.ToToolTip());
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232 var q436 = status.QuestCountList.First(q => q.Id == 436);
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233 Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q436.ToString());
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234 Assert.AreEqual("練習航海1 長距離練習航海0 警備任務1 対潜警戒任務1 強行偵察任務1", q436.ToToolTip());
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235 var q437 = status.QuestCountList.First(q => q.Id == 437);
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236 Assert.AreEqual("1\u200a0\u200a1\u200a1", q437.ToString());
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237 Assert.AreEqual("対潜警戒任務1 小笠原沖哨戒線0 小笠原沖戦闘哨戒1 南西方面航空偵察作戦1", q437.ToToolTip());
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238 var q438 = status.QuestCountList.First(q => q.Id == 438);
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239 Assert.AreEqual("1\u200a0\u200a1\u200a1", q438.ToString());
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240 Assert.AreEqual("対潜警戒任務1 兵站強化任務0 タンカー護衛任務1 南西諸島捜索撃滅戦1", q438.ToToolTip());
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245 public class QuestCounterTest
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247 private JsonObject Js(object obj) => new JsonObject(obj);
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249 private object CreateQuestList(int[] ids) => Js(new
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252 ids.Select(id => new
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255 api_category = id / 100,
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260 api_get_material = new int[0],
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261 api_progress_flag = 0
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265 private QuestCount InjectQuest(int id)
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267 InjectQuestList(new[] {id});
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268 return _questInfo.Quests[0].Count;
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271 private void InjectQuestList(int[] ids)
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273 _questInfo.InspectQuestList("api_tab_id=0", CreateQuestList(ids));
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276 private void InjectMapStart(int map, int eventId)
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278 _questCounter.InspectMapStart(CreateMap(map, eventId));
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281 private void InjectMapNext(int map, int eventId)
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283 _questCounter.InspectMapNext(CreateMap(map, eventId));
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286 private object CreateMap(int map, int eventId)
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290 api_maparea_id = map / 10,
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291 api_mapinfo_no = map % 10,
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292 api_event_id = eventId
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296 private void InjectBattleResult(string result)
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298 _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));
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301 private void InjectPracticeResult(string result)
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303 _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));
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306 private ShipStatus[] ShipStatusList(params int[] shipTypes)
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308 return shipTypes.Select(sType => ShipStatus(sType)).ToArray();
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311 private ShipStatus ShipStatus(int shipType, int specId = 0)
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313 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};
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316 private ShipStatus ShipStatus(int shipType, int shipClass, int specId)
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318 return new ShipStatus
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319 {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};
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322 private ShipStatus ShipStatus(string name)
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324 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Name = name}};
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328 private BattleInfo _battleInfo;
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329 private ItemInfo _itemInfo;
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330 private QuestInfo _questInfo;
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331 private QuestCounter _questCounter;
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334 public void Initialize()
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336 _battleInfo = new BattleInfo(null, null, null);
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337 _itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());
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338 _questInfo = new QuestInfo(new QuestCountList(), () => new DateTime(2015, 1, 1));
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339 _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);
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344 /// 210: 敵艦隊を10回邀撃せよ!
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346 /// 216: 敵艦隊主力を撃滅せよ!
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349 public void BattleResult_201_216_210_214()
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351 InjectQuestList(new[] {201, 216, 210, 214});
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353 InjectMapStart(11, 4);
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354 var counts = _questInfo.Quests.Select(q => q.Count).ToArray();
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356 Assert.AreEqual(214, counts[2].Id);
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357 Assert.AreEqual(1, counts[2].NowArray[0]);
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358 InjectBattleResult("S");
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360 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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362 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},
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363 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}
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365 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));
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367 InjectMapNext(11, 5);
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369 InjectBattleResult("B");
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370 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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372 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},
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373 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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376 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
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377 InjectBattleResult("C");
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378 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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380 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},
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381 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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383 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));
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386 InjectMapNext(16,8);
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387 Assert.AreEqual(2, counts[0].Now);
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391 /// 211: 敵空母を3隻撃沈せよ!
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394 /// 218: 敵補給艦を3隻撃沈せよ!
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397 public void BattleResult_211_212_213_218_220_221()
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399 InjectQuestList(new[] {211, 212, 213, 218, 220, 221});
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401 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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403 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},
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404 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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405 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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406 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},
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407 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},
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408 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}
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409 }, new ShipStatus[0]);
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410 InjectBattleResult("A");
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412 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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413 .SequenceEqual(new[]
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415 new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},
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416 new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}
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422 /// 230: 敵潜水艦を制圧せよ!
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425 public void BattleResult_228_230()
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427 InjectQuestList(new[] {228, 230});
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429 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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431 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},
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432 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},
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433 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}
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434 }, new ShipStatus[0]);
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435 InjectBattleResult("S");
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437 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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438 .SequenceEqual(new[]
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440 new {Id = 228, Now = 3}, new {Id = 230, Now = 3}
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445 /// 226: 南西諸島海域の制海権を握れ!
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448 public void BattleResult_226()
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450 var count = InjectQuest(226);
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452 InjectMapStart(21, 4);
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453 InjectBattleResult("S");
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454 Assert.AreEqual(0, count.Now);
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456 InjectMapNext(21, 5);
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457 InjectBattleResult("S");
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458 Assert.AreEqual(1, count.Now);
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459 InjectBattleResult("B");
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460 Assert.AreEqual(2, count.Now);
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464 /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!
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467 public void BattleResult_243()
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469 var count = InjectQuest(243);
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471 InjectMapNext(52, 4);
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472 InjectBattleResult("S");
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473 Assert.AreEqual(0, count.Now);
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475 InjectMapNext(52, 5);
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476 InjectBattleResult("A");
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477 Assert.AreEqual(0, count.Now);
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478 InjectBattleResult("S");
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479 Assert.AreEqual(1, count.Now);
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483 /// 249: 「第五戦隊」出撃せよ!
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486 public void BattleResult_249()
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488 var count = InjectQuest(249);
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490 _battleInfo.InjectResultStatus(new[]
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492 ShipStatus("妙高改二"), ShipStatus("那智改二"), ShipStatus("羽黒改二"),
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493 ShipStatus("足柄改二"), ShipStatus("筑摩改二"), ShipStatus("利根改二")
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494 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
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496 InjectMapNext(25, 4);
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497 InjectBattleResult("S");
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498 Assert.AreEqual(0, count.Now);
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500 InjectMapNext(25, 5);
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501 InjectBattleResult("A");
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502 Assert.AreEqual(0, count.Now);
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503 InjectBattleResult("S");
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504 Assert.AreEqual(1, count.Now);
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506 _battleInfo.Result.Friend.Main[3].NowHp = 0;
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507 InjectBattleResult("S");
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508 Assert.AreEqual(2, count.Now, "足柄改二轟沈");
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510 _battleInfo.Result.Friend.Main[1].NowHp = 0;
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511 InjectBattleResult("S");
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512 Assert.AreEqual(2, count.Now, "那智改二轟沈");
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516 /// 257: 「水雷戦隊」南西へ!
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519 public void BattleResult_257()
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521 var count = InjectQuest(257);
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523 _battleInfo.InjectResultStatus(
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524 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
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525 new ShipStatus[0], new ShipStatus[0]);
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527 InjectMapNext(14, 4);
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528 InjectBattleResult("S");
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529 Assert.AreEqual(0, count.Now);
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531 InjectMapNext(14, 5);
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532 InjectBattleResult("A");
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533 Assert.AreEqual(0, count.Now);
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534 InjectBattleResult("S");
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535 Assert.AreEqual(1, count.Now);
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536 _questInfo.Quests[0].Count.Now = 0;
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538 _battleInfo.Result.Friend.Main[0].NowHp = 0;
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539 InjectBattleResult("S");
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540 Assert.AreEqual(0, count.Now, "軽巡轟沈");
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541 _battleInfo.Result.Friend.Main[0].NowHp = 1;
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543 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
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544 _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;
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545 InjectBattleResult("S");
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546 Assert.AreEqual(0, count.Now, "旗艦が駆逐");
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547 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
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549 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
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550 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
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551 InjectBattleResult("S");
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552 Assert.AreEqual(0, count.Now, "軽巡が4隻");
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554 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
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555 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;
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556 InjectBattleResult("S");
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557 Assert.AreEqual(0, count.Now, "駆逐軽巡以外");
\r
561 /// 257: 「水上打撃部隊」南方へ!
\r
564 public void BattleResult_259()
\r
566 var count = InjectQuest(259);
\r
570 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),
\r
571 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)
\r
573 _battleInfo.InjectResultStatus(
\r
574 org.ToArray(), new ShipStatus[0],
\r
575 new ShipStatus[0], new ShipStatus[0]);
\r
577 InjectMapNext(51, 4);
\r
578 InjectBattleResult("S");
\r
579 Assert.AreEqual(0, count.Now);
\r
581 InjectMapNext(51, 5);
\r
582 InjectBattleResult("A");
\r
583 Assert.AreEqual(0, count.Now);
\r
584 InjectBattleResult("S");
\r
585 Assert.AreEqual(1, count.Now);
\r
586 _questInfo.Quests[0].Count.Now = 0;
\r
588 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
589 InjectBattleResult("S");
\r
590 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
591 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
593 _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);
\r
594 InjectBattleResult("S");
\r
595 Assert.AreEqual(0, count.Now, "戦艦4隻");
\r
596 _battleInfo.Result.Friend.Main[4] = org[4];
\r
598 _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);
\r
599 InjectBattleResult("S");
\r
600 Assert.AreEqual(0, count.Now, "軽巡なし");
\r
601 _battleInfo.Result.Friend.Main[0] = org[0];
\r
603 _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);
\r
604 InjectBattleResult("S");
\r
605 Assert.AreEqual(1, count.Now, "伊勢改二");
\r
609 /// 264: 「空母機動部隊」西へ!
\r
612 public void BattleResult_264()
\r
614 var count = InjectQuest(264);
\r
616 _battleInfo.InjectResultStatus(
\r
617 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],
\r
618 new ShipStatus[0], new ShipStatus[0]);
\r
620 InjectMapNext(42, 4);
\r
621 InjectBattleResult("S");
\r
622 Assert.AreEqual(0, count.Now);
\r
624 InjectMapNext(42, 5);
\r
625 InjectBattleResult("A");
\r
626 Assert.AreEqual(0, count.Now);
\r
627 InjectBattleResult("S");
\r
628 Assert.AreEqual(1, count.Now);
\r
630 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
631 InjectBattleResult("S");
\r
632 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
636 /// 266: 「水上反撃部隊」突入せよ!
\r
639 public void BattleResult_266()
\r
641 var count = InjectQuest(266);
\r
643 _battleInfo.InjectResultStatus(
\r
644 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],
\r
645 new ShipStatus[0], new ShipStatus[0]);
\r
647 InjectMapNext(25, 4);
\r
648 InjectBattleResult("S");
\r
649 Assert.AreEqual(0, count.Now);
\r
651 InjectMapNext(25, 5);
\r
652 InjectBattleResult("A");
\r
653 Assert.AreEqual(0, count.Now);
\r
654 InjectBattleResult("S");
\r
655 Assert.AreEqual(1, count.Now);
\r
657 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
658 InjectBattleResult("S");
\r
659 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
660 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
662 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
663 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;
\r
664 InjectBattleResult("S");
\r
665 Assert.AreEqual(1, count.Now, "旗艦が軽巡");
\r
666 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
667 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
669 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
670 InjectBattleResult("S");
\r
671 Assert.AreEqual(1, count.Now, "軽巡が2隻");
\r
675 /// 280: 兵站線確保!海上警備を強化実施せよ!
\r
678 public void BattleResult_280()
\r
680 var count = InjectQuest(280);
\r
682 _battleInfo.InjectResultStatus(
\r
683 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
684 new ShipStatus[0], new ShipStatus[0]);
\r
686 InjectMapNext(12, 4);
\r
687 InjectBattleResult("S");
\r
688 InjectMapNext(12, 5);
\r
689 InjectBattleResult("A");
\r
690 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
692 InjectBattleResult("S");
\r
693 InjectMapNext(13, 5);
\r
694 InjectBattleResult("S");
\r
695 InjectMapNext(14, 5);
\r
696 InjectBattleResult("S");
\r
697 InjectMapNext(21, 5);
\r
698 InjectBattleResult("S");
\r
699 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
701 _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);
\r
702 InjectBattleResult("S");
\r
703 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
705 _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);
\r
706 InjectBattleResult("S");
\r
707 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
709 _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);
\r
710 InjectBattleResult("S");
\r
711 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));
\r
713 _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);
\r
714 InjectBattleResult("S");
\r
715 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));
\r
717 _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);
\r
718 InjectBattleResult("S");
\r
719 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));
\r
723 /// 284: 南西諸島方面「海上警備行動」発令!
\r
726 public void BattleResult_284()
\r
728 var count = InjectQuest(284);
\r
730 _battleInfo.InjectResultStatus(
\r
731 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
732 new ShipStatus[0], new ShipStatus[0]);
\r
734 InjectMapNext(14, 4);
\r
735 InjectBattleResult("S");
\r
736 InjectMapNext(14, 5);
\r
737 InjectBattleResult("A");
\r
738 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
740 InjectBattleResult("S");
\r
741 InjectMapNext(21, 5);
\r
742 InjectBattleResult("S");
\r
743 InjectMapNext(22, 5);
\r
744 InjectBattleResult("S");
\r
745 InjectMapNext(23, 5);
\r
746 InjectBattleResult("S");
\r
747 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
754 /// 854: 戦果拡張任務!「Z作戦」前段作戦
\r
757 public void BattleResult_822_854()
\r
759 InjectQuestList(new[] {822, 854});
\r
760 var c822 = _questInfo.Quests[0].Count;
\r
761 var c854 = _questInfo.Quests[1].Count;
\r
763 InjectMapNext(24, 4);
\r
764 InjectBattleResult("S");
\r
766 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
767 Assert.AreEqual(0, c822.Now);
\r
769 InjectMapNext(24, 5);
\r
770 InjectBattleResult("A");
\r
771 InjectMapNext(61, 5);
\r
772 InjectBattleResult("A");
\r
773 InjectMapNext(63, 5);
\r
774 InjectBattleResult("A");
\r
775 InjectMapNext(64, 5);
\r
776 InjectBattleResult("S");
\r
777 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
778 Assert.AreEqual(0, c822.Now);
\r
779 InjectMapNext(24, 5);
\r
780 InjectBattleResult("S");
\r
781 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));
\r
782 Assert.AreEqual(1, c822.Now);
\r
786 /// 845: 発令!「西方海域作戦」
\r
789 public void BattleResult_845()
\r
791 var count = InjectQuest(845);
\r
793 InjectMapNext(41, 4);
\r
794 InjectBattleResult("S");
\r
795 InjectMapNext(41, 5);
\r
796 InjectBattleResult("A");
\r
797 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));
\r
799 InjectMapNext(41, 5);
\r
800 InjectBattleResult("S");
\r
801 InjectMapNext(42, 5);
\r
802 InjectBattleResult("S");
\r
803 InjectMapNext(43, 5);
\r
804 InjectBattleResult("S");
\r
805 InjectMapNext(44, 5);
\r
806 InjectBattleResult("S");
\r
807 InjectMapNext(45, 5);
\r
808 InjectBattleResult("S");
\r
809 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
813 /// 861: 強行輸送艦隊、抜錨!
\r
816 public void MapNext_861()
\r
818 var count = InjectQuest(861);
\r
820 _battleInfo.InjectResultStatus(
\r
821 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],
\r
822 new ShipStatus[0], new ShipStatus[0]);
\r
824 InjectMapNext(16, 4);
\r
825 Assert.AreEqual(0, count.Now);
\r
827 InjectMapNext(16, 8);
\r
828 Assert.AreEqual(1, count.Now);
\r
830 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
831 InjectMapNext(16, 8);
\r
832 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
833 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
835 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;
\r
836 InjectMapNext(16, 8);
\r
837 Assert.AreEqual(1, count.Now, "補給・航戦が3隻");
\r
841 /// 862: 前線の航空偵察を実施せよ!
\r
844 public void BattleResult_862()
\r
846 var count = InjectQuest(862);
\r
848 _battleInfo.InjectResultStatus(
\r
849 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],
\r
850 new ShipStatus[0], new ShipStatus[0]);
\r
852 InjectMapNext(63, 4);
\r
853 InjectBattleResult("A");
\r
854 Assert.AreEqual(0, count.Now);
\r
856 InjectMapNext(63, 5);
\r
857 InjectBattleResult("B");
\r
858 Assert.AreEqual(0, count.Now);
\r
859 InjectBattleResult("A");
\r
860 Assert.AreEqual(1, count.Now);
\r
862 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
863 InjectBattleResult("A");
\r
864 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
865 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
867 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
868 _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;
\r
869 InjectBattleResult("A");
\r
870 Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");
\r
874 /// 872: 戦果拡張任務!「Z作戦」後段作戦
\r
877 public void BattleResult_872()
\r
879 var count = InjectQuest(872);
\r
881 InjectMapNext(55, 4);
\r
882 InjectBattleResult("A");
\r
883 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
884 InjectBattleResult("S");
\r
885 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
886 InjectMapNext(55, 5);
\r
887 InjectBattleResult("S");
\r
888 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));
\r
890 InjectMapNext(62, 5);
\r
891 InjectBattleResult("S");
\r
892 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));
\r
893 InjectMapNext(65, 5);
\r
894 InjectBattleResult("S");
\r
895 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));
\r
896 _questCounter.InspectMapNext(Js(new
\r
898 api_maparea_id = 7,
\r
899 api_mapinfo_no = 2,
\r
903 InjectBattleResult("S");
\r
904 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
908 /// 873: 北方海域警備を実施せよ!
\r
911 public void BattleResult_873()
\r
913 var count = InjectQuest(873);
\r
915 _battleInfo.InjectResultStatus(
\r
916 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
917 new ShipStatus[0], new ShipStatus[0]);
\r
919 InjectMapNext(31, 4);
\r
920 InjectBattleResult("A");
\r
921 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
923 InjectMapNext(31, 5);
\r
924 InjectBattleResult("B");
\r
925 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
926 InjectBattleResult("A");
\r
927 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
929 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
930 InjectBattleResult("A");
\r
931 Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");
\r
932 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
934 InjectMapNext(32, 5);
\r
935 InjectBattleResult("A");
\r
936 InjectMapNext(33, 5);
\r
937 InjectBattleResult("A");
\r
938 Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
942 /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!
\r
945 public void BattleResult_875()
\r
947 var count = InjectQuest(875);
\r
949 _battleInfo.InjectResultStatus(new[]
\r
951 ShipStatus("長波改二"), ShipStatus("Iowa改"), ShipStatus("Saratoga Mk.II"),
\r
952 ShipStatus("瑞鶴改二甲"), ShipStatus("望月改"), ShipStatus("朝霜改")
\r
953 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
955 InjectMapNext(54, 4);
\r
956 InjectBattleResult("S");
\r
957 Assert.AreEqual(0, count.Now);
\r
959 InjectMapNext(54, 5);
\r
960 InjectBattleResult("A");
\r
961 Assert.AreEqual(0, count.Now);
\r
962 InjectBattleResult("S");
\r
963 Assert.AreEqual(1, count.Now);
\r
965 _battleInfo.Result.Friend.Main[5].NowHp = 0;
\r
966 InjectBattleResult("S");
\r
967 Assert.AreEqual(1, count.Now, "朝霜改轟沈");
\r
968 _battleInfo.Result.Friend.Main[5].NowHp = 1;
\r
970 _battleInfo.Result.Friend.Main[0] = ShipStatus("高波改");
\r
971 InjectBattleResult("S");
\r
972 Assert.AreEqual(1, count.Now, "長波改二なし");
\r
973 _battleInfo.Result.Friend.Main[0] = ShipStatus("長波改二");
\r
975 _battleInfo.Result.Friend.Main[5] = ShipStatus("高波改");
\r
976 InjectBattleResult("S");
\r
977 Assert.AreEqual(2, count.Now, "高波改");
\r
978 _battleInfo.Result.Friend.Main[5] = ShipStatus("沖波改");
\r
979 InjectBattleResult("S");
\r
980 Assert.AreEqual(3, count.Now, "沖波改");
\r
981 _battleInfo.Result.Friend.Main[5] = ShipStatus("朝霜改二");
\r
982 InjectBattleResult("S");
\r
983 Assert.AreEqual(4, count.Now, "朝霜改二");
\r
987 /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!
\r
990 public void BattleResult_888()
\r
992 var count = InjectQuest(888);
\r
994 _battleInfo.InjectResultStatus(new[]
\r
996 ShipStatus("鳥海改二"), ShipStatus("青葉改"), ShipStatus("衣笠改二"),
\r
997 ShipStatus("加古改二"), ShipStatus("夕立改二"), ShipStatus("綾波改二")
\r
998 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1000 InjectMapNext(51, 4);
\r
1001 InjectBattleResult("S");
\r
1002 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
1004 InjectMapNext(51, 5);
\r
1005 InjectBattleResult("A");
\r
1006 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
1007 InjectBattleResult("S");
\r
1008 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
1009 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
1010 InjectBattleResult("S");
\r
1011 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");
\r
1012 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
1014 _battleInfo.Result.Friend.Main[0] = ShipStatus("妙高改二");
\r
1015 InjectBattleResult("S");
\r
1016 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");
\r
1018 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改二特");
\r
1019 InjectMapNext(53, 5);
\r
1020 InjectBattleResult("S");
\r
1021 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
1023 _battleInfo.Result.Friend.Main[0] = ShipStatus("天龍改二");
\r
1024 _battleInfo.Result.Friend.Main[1] = ShipStatus("古鷹改二");
\r
1025 InjectMapNext(54, 5);
\r
1026 InjectBattleResult("S");
\r
1027 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1031 /// 893: 泊地周辺海域の安全確保を徹底せよ!
\r
1034 public void BattleResult_893()
\r
1036 var count = InjectQuest(893);
\r
1038 InjectMapNext(15, 4);
\r
1039 InjectBattleResult("S");
\r
1040 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
1042 InjectMapNext(15, 5);
\r
1043 InjectBattleResult("A");
\r
1044 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1045 InjectBattleResult("S");
\r
1046 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");
\r
1048 InjectMapNext(71, 5);
\r
1049 InjectBattleResult("S");
\r
1050 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");
\r
1052 _questCounter.InspectMapNext(Js(new
\r
1054 api_maparea_id = 7,
\r
1055 api_mapinfo_no = 2,
\r
1059 InjectBattleResult("S");
\r
1060 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");
\r
1062 _questCounter.InspectMapNext(Js(new
\r
1064 api_maparea_id = 7,
\r
1065 api_mapinfo_no = 2,
\r
1069 InjectBattleResult("S");
\r
1070 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
1074 /// 894: 空母戦力の投入による兵站線戦闘哨戒
\r
1077 public void BattleResult_894()
\r
1079 var count = InjectQuest(894);
\r
1080 _battleInfo.InjectResultStatus(
\r
1081 ShipStatusList(2, 2, 2, 2, 2, 2),
\r
1082 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1084 InjectMapNext(13, 5);
\r
1085 InjectBattleResult("S");
\r
1086 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");
\r
1088 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;
\r
1089 InjectBattleResult("A");
\r
1090 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");
\r
1092 InjectBattleResult("S");
\r
1093 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1095 InjectMapNext(14, 4);
\r
1096 InjectBattleResult("S");
\r
1097 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");
\r
1099 InjectMapNext(14, 5);
\r
1100 InjectBattleResult("S");
\r
1101 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");
\r
1103 InjectMapNext(21, 5);
\r
1104 InjectBattleResult("S");
\r
1105 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");
\r
1107 InjectMapNext(22, 5);
\r
1108 InjectBattleResult("S");
\r
1109 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");
\r
1111 InjectMapNext(23, 5);
\r
1112 InjectBattleResult("S");
\r
1113 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");
\r
1120 public void BattleResult_903()
\r
1122 var count = InjectQuest(903);
\r
1123 _battleInfo.InjectResultStatus(new[] {ShipStatus("夕張改二"), ShipStatus("睦月"), ShipStatus("綾波")},
\r
1124 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1126 InjectMapNext(51, 5);
\r
1127 InjectBattleResult("S");
\r
1128 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "六水戦駆逐が1隻");
\r
1130 _battleInfo.Result.Friend.Main[2] = ShipStatus("如月");
\r
1131 InjectBattleResult("A");
\r
1132 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1134 InjectBattleResult("S");
\r
1135 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "5-1");
\r
1137 InjectMapNext(54, 4);
\r
1138 InjectBattleResult("S");
\r
1139 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1141 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改");
\r
1142 InjectBattleResult("S");
\r
1143 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改");
\r
1145 _battleInfo.Result.Friend.Main = new[] {ShipStatus("睦月"), ShipStatus("如月"), ShipStatus("夕張改二")};
\r
1146 InjectMapNext(54, 5);
\r
1147 InjectBattleResult("S");
\r
1148 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改二ではない");
\r
1150 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("弥生"), ShipStatus("卯月")};
\r
1151 InjectMapNext(54, 5);
\r
1152 InjectBattleResult("S");
\r
1153 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "5-4");
\r
1155 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("菊月"), ShipStatus("望月")};
\r
1156 InjectMapNext(64, 5);
\r
1157 InjectBattleResult("S");
\r
1158 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "6-4");
\r
1160 InjectMapNext(65, 5);
\r
1161 InjectBattleResult("S");
\r
1162 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "6-5");
\r
1164 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改")};
\r
1165 InjectBattleResult("S");
\r
1166 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "由良改");
\r
1168 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改二")};
\r
1169 InjectBattleResult("S");
\r
1170 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}), "由良改二");
\r
1174 /// 904: 精鋭「十九駆」、躍り出る!
\r
1177 public void BattleResult_904()
\r
1179 var count = InjectQuest(904);
\r
1180 _battleInfo.InjectResultStatus(
\r
1181 new[] {ShipStatus("綾波改二"), ShipStatus("敷波")},
\r
1182 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1184 InjectMapNext(25, 5);
\r
1185 InjectBattleResult("S");
\r
1186 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "敷波はカウントしない");
\r
1188 _battleInfo.Result.Friend.Main[1] = ShipStatus("敷波改二");
\r
1189 InjectBattleResult("A");
\r
1190 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1192 InjectBattleResult("S");
\r
1193 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "2-5");
\r
1195 InjectMapNext(34, 4);
\r
1196 InjectBattleResult("S");
\r
1197 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1199 InjectMapNext(34, 5);
\r
1200 InjectBattleResult("S");
\r
1201 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "3-4");
\r
1203 InjectMapNext(45, 5);
\r
1204 InjectBattleResult("S");
\r
1205 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-5");
\r
1207 InjectMapNext(53, 5);
\r
1208 InjectBattleResult("S");
\r
1209 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "5-3");
\r
1213 /// 905: 「海防艦」、海を護る!
\r
1216 public void BattleResult_905()
\r
1218 var count = InjectQuest(905);
\r
1219 _battleInfo.InjectResultStatus(
\r
1220 ShipStatusList(1, 1, 1, 2, 2, 2),
\r
1221 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1223 InjectMapNext(11, 5);
\r
1224 InjectBattleResult("A");
\r
1225 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "6隻はカウントしない");
\r
1227 _battleInfo.Result.Friend.Main[5] = new ShipStatus();
\r
1228 InjectBattleResult("B");
\r
1229 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1231 InjectBattleResult("A");
\r
1232 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-1");
\r
1234 InjectMapNext(12, 4);
\r
1235 InjectBattleResult("A");
\r
1236 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1238 InjectMapNext(12, 5);
\r
1239 InjectBattleResult("A");
\r
1240 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-2");
\r
1242 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1243 InjectMapNext(13, 5);
\r
1244 InjectBattleResult("A");
\r
1245 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "海防艦2隻はカウントしない");
\r
1247 _battleInfo.Result.Friend.Main[0] = ShipStatus(1);
\r
1248 InjectBattleResult("A");
\r
1249 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "1-3");
\r
1251 InjectMapNext(15, 5);
\r
1252 InjectBattleResult("A");
\r
1253 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "1-5");
\r
1255 InjectMapNext(16, 8);
\r
1256 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1260 /// 912: 工作艦「明石」護衛任務
\r
1263 public void BattleResult_912()
\r
1265 var count = InjectQuest(912);
\r
1266 _battleInfo.InjectResultStatus(
\r
1267 new[] {ShipStatus("明石"), ShipStatus(2), ShipStatus(2), ShipStatus(1)},
\r
1268 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1270 InjectMapNext(13, 5);
\r
1271 InjectBattleResult("A");
\r
1272 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "駆逐艦2隻はカウントしない");
\r
1274 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1275 InjectBattleResult("B");
\r
1276 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1278 InjectBattleResult("A");
\r
1279 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1281 InjectMapNext(21, 4);
\r
1282 InjectBattleResult("A");
\r
1283 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1285 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1286 _battleInfo.Result.Friend.Main[1] = ShipStatus("明石");
\r
1287 InjectMapNext(21, 5);
\r
1288 InjectBattleResult("A");
\r
1289 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "旗艦明石以外はカウントしない");
\r
1291 _battleInfo.Result.Friend.Main[0] = ShipStatus("明石");
\r
1292 _battleInfo.Result.Friend.Main[1] = ShipStatus(2);
\r
1293 InjectBattleResult("A");
\r
1294 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "2-1");
\r
1296 InjectMapNext(22, 5);
\r
1297 InjectBattleResult("A");
\r
1298 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-2");
\r
1300 InjectMapNext(23, 5);
\r
1301 InjectBattleResult("A");
\r
1302 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-3");
\r
1304 InjectMapNext(16, 8);
\r
1305 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1312 public void BattleResult_914()
\r
1314 var count = InjectQuest(914);
\r
1315 _battleInfo.InjectResultStatus(
\r
1316 new[] {ShipStatus(5), ShipStatus(5), ShipStatus(5), ShipStatus(1)},
\r
1317 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1319 InjectMapNext(41, 5);
\r
1320 InjectBattleResult("A");
\r
1321 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "駆逐艦なしはカウントしない");
\r
1323 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1324 InjectBattleResult("B");
\r
1325 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "B勝利はカウントしない");
\r
1327 InjectBattleResult("A");
\r
1328 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "4-1");
\r
1330 InjectMapNext(42, 4);
\r
1331 InjectBattleResult("A");
\r
1332 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1334 InjectMapNext(42, 5);
\r
1335 _battleInfo.Result.Friend.Main[0] = ShipStatus(6);
\r
1336 InjectBattleResult("A");
\r
1337 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "重巡2隻はカウントしない");
\r
1339 _battleInfo.Result.Friend.Main[0] = ShipStatus(5);
\r
1340 InjectBattleResult("A");
\r
1341 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "4-2");
\r
1343 InjectMapNext(43, 5);
\r
1344 InjectBattleResult("A");
\r
1345 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-3");
\r
1347 InjectMapNext(44, 5);
\r
1348 InjectBattleResult("A");
\r
1349 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "4-3");
\r
1353 /// 280と854以降を同時に遂行していると854以降がカウントされないことがある
\r
1356 public void BattleResult_280_854()
\r
1358 InjectQuestList(new[] {280, 854});
\r
1360 _battleInfo.InjectResultStatus(
\r
1361 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1362 new ShipStatus[0], new ShipStatus[0]);
\r
1364 InjectMapNext(24, 5);
\r
1365 InjectBattleResult("S");
\r
1366 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);
\r
1370 /// 888と893以降を同時に遂行していると893以降がカウントされないことがある
\r
1373 public void BattleResult_888_893()
\r
1375 InjectQuestList(new[] {888, 893});
\r
1377 _battleInfo.InjectResultStatus(
\r
1378 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1379 new ShipStatus[0], new ShipStatus[0]);
\r
1381 InjectMapNext(71, 5);
\r
1382 InjectBattleResult("S");
\r
1383 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);
\r
1388 /// 303: 「演習」で練度向上!
\r
1389 /// 304: 「演習」で他提督を圧倒せよ!
\r
1394 public void PracticeResult_303_304_302_311_315()
\r
1396 InjectQuestList(new[] {302, 303, 304, 311, 315});
\r
1398 _battleInfo.InjectResultStatus(new[]
\r
1400 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1401 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1402 InjectPracticeResult("C");
\r
1403 InjectPracticeResult("A");
\r
1404 PAssert.That(() =>
\r
1405 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1406 .SequenceEqual(new[]
\r
1408 new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},
\r
1409 new {Id = 311, Now = 1}, new {Id = 315, Now = 1}
\r
1414 /// 318: 給糧艦「伊良湖」の支援
\r
1417 public void PracticeResult_318()
\r
1419 var count = InjectQuest(318);
\r
1421 _battleInfo.InjectResultStatus(new[]
\r
1423 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1424 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1426 InjectPracticeResult("B");
\r
1427 Assert.AreEqual(0, count.Now, "軽巡1隻");
\r
1428 _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);
\r
1429 _questCounter.StartPractice("api%5Fdeck%5Fid=2");
\r
1430 InjectPracticeResult("B");
\r
1431 Assert.AreEqual(0, count.Now, "第2艦隊");
\r
1432 _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊
\r
1433 InjectPracticeResult("C");
\r
1434 Assert.AreEqual(0, count.Now, "敗北");
\r
1435 InjectPracticeResult("B");
\r
1436 Assert.AreEqual(1, count.Now);
\r
1439 InjectQuestList(new[] {318});
\r
1440 Assert.AreEqual(2, count.Now, "進捗調節しない");
\r
1444 /// 330: 空母機動部隊、演習始め!
\r
1447 public void PracticeResult_330()
\r
1449 var count = InjectQuest(330);
\r
1451 _battleInfo.InjectResultStatus(
\r
1452 ShipStatusList(18, 7, 2, 2),
\r
1453 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1454 InjectPracticeResult("B");
\r
1455 Assert.AreEqual(0, count.Now, "B勝利でカウントしない");
\r
1457 InjectPracticeResult("A");
\r
1458 Assert.AreEqual(1, count.Now, "装甲空母、軽空母");
\r
1460 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);
\r
1461 InjectPracticeResult("A");
\r
1462 Assert.AreEqual(2, count.Now, "正規空母、軽空母");
\r
1465 InjectPracticeResult("C");
\r
1466 Assert.AreEqual(0, count.Now, "敗北");
\r
1468 _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);
\r
1469 InjectPracticeResult("A");
\r
1470 Assert.AreEqual(0, count.Now, "旗艦空母以外");
\r
1472 _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);
\r
1473 InjectPracticeResult("A");
\r
1474 Assert.AreEqual(0, count.Now, "空母一隻");
\r
1476 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);
\r
1477 InjectPracticeResult("A");
\r
1478 Assert.AreEqual(0, count.Now, "駆逐一隻");
\r
1485 public void PracticeResult_337()
\r
1487 var count = InjectQuest(337);
\r
1489 _battleInfo.InjectResultStatus(new[]
\r
1491 ShipStatus("霰"), ShipStatus("霰"),
\r
1492 ShipStatus("陽炎"), ShipStatus("不知火"),
\r
1494 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1495 InjectPracticeResult("A");
\r
1496 Assert.AreEqual(0, count.Now, "A");
\r
1497 InjectPracticeResult("S");
\r
1498 Assert.AreEqual(1, count.Now);
\r
1499 _battleInfo.Result.Friend.Main[0] = ShipStatus("涼風");
\r
1500 InjectPracticeResult("S");
\r
1501 Assert.AreEqual(1, count.Now, "霰→涼風");
\r
1502 _battleInfo.Result.Friend.Main[4] = ShipStatus("霞改二");
\r
1503 InjectPracticeResult("S");
\r
1504 Assert.AreEqual(2, count.Now, "黒潮→霞改二");
\r
1511 public void PracticeResult_339()
\r
1513 var count = InjectQuest(339);
\r
1515 _battleInfo.InjectResultStatus(new[]
\r
1517 ShipStatus("磯波"), ShipStatus("浦波"),
\r
1518 ShipStatus("綾波"), ShipStatus("敷波"),
\r
1520 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1521 InjectPracticeResult("A");
\r
1522 Assert.AreEqual(0, count.Now, "A");
\r
1523 InjectPracticeResult("S");
\r
1524 Assert.AreEqual(1, count.Now);
\r
1525 _battleInfo.Result.Friend.Main[0] = ShipStatus("深雪");
\r
1526 InjectPracticeResult("S");
\r
1527 Assert.AreEqual(1, count.Now, "磯波→深雪");
\r
1531 /// 342: 小艦艇群演習強化任務
\r
1534 public void PracticeResult_342()
\r
1536 var count = InjectQuest(342);
\r
1538 _battleInfo.InjectResultStatus(new[] {ShipStatus(1), ShipStatus(1), ShipStatus(2), ShipStatus(5)},
\r
1539 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1540 InjectPracticeResult("A");
\r
1541 Assert.AreEqual(0, count.Now);
\r
1543 InjectPracticeResult("B");
\r
1544 Assert.AreEqual(0, count.Now);
\r
1546 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1547 InjectPracticeResult("A");
\r
1548 Assert.AreEqual(1, count.Now);
\r
1550 _battleInfo.Result.Friend.Main[3] = ShipStatus(3);
\r
1551 InjectPracticeResult("A");
\r
1552 Assert.AreEqual(2, count.Now);
\r
1554 _battleInfo.Result.Friend.Main[3] = ShipStatus(4);
\r
1555 InjectPracticeResult("A");
\r
1556 Assert.AreEqual(3, count.Now);
\r
1558 _battleInfo.Result.Friend.Main[3] = ShipStatus(21);
\r
1559 InjectPracticeResult("A");
\r
1560 Assert.AreEqual(4, count.Now);
\r
1564 /// 402: 「遠征」を3回成功させよう!
\r
1565 /// 403: 「遠征」を10回成功させよう!
\r
1566 /// 404: 大規模遠征作戦、発令!
\r
1567 /// 410: 南方への輸送作戦を成功させよ!
\r
1568 /// 411: 南方への鼠輸送を継続実施せよ!
\r
1571 public void MissionResult_402_403_404_410_411()
\r
1573 InjectQuestList(new[] {402, 403, 404, 410, 411});
\r
1575 _questCounter.InspectDeck(Js(
\r
1578 new {api_id = 2, api_mission = new[] {2, 6}},
\r
1579 new {api_id = 3, api_mission = new[] {2, 37}},
\r
1580 new {api_id = 4, api_mission = new[] {2, 2}}
\r
1582 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1583 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));
\r
1584 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));
\r
1585 PAssert.That(() =>
\r
1586 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1587 .SequenceEqual(new[]
\r
1589 new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},
\r
1590 new {Id = 410, Now = 1}, new {Id = 411, Now = 1}
\r
1595 /// 426: 海上通商航路の警戒を厳とせよ!
\r
1598 public void MissionResult_426()
\r
1600 var count = InjectQuest(426);
\r
1602 _questCounter.InspectDeck(Js(
\r
1605 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1606 new {api_id = 3, api_mission = new[] {2, 4}},
\r
1607 new {api_id = 4, api_mission = new[] {2, 5}}
\r
1609 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1610 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1611 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1612 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1613 _questCounter.InspectDeck(Js(
\r
1616 new {api_id = 2, api_mission = new[] {2, 10}}
\r
1618 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1619 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1623 /// 428: 近海に侵入する敵潜を制圧せよ!
\r
1626 public void MissionResult_428()
\r
1628 var count = InjectQuest(428);
\r
1630 _questCounter.InspectDeck(Js(
\r
1633 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1634 new {api_id = 3, api_mission = new[] {2, 101}},
\r
1635 new {api_id = 4, api_mission = new[] {2, 102}}
\r
1637 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1638 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1639 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1640 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1644 /// 436: 練習航海及び警備任務を実施せよ!
\r
1647 public void MissionResult_436()
\r
1649 var count = InjectQuest(436);
\r
1651 _questCounter.InspectDeck(Js(
\r
1654 new {api_id = 2, api_mission = new[] {2, 1}},
\r
1655 new {api_id = 3, api_mission = new[] {2, 2}},
\r
1656 new {api_id = 4, api_mission = new[] {2, 3}}
\r
1658 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1659 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1660 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1661 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}));
\r
1663 _questCounter.InspectDeck(Js(
\r
1666 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1667 new {api_id = 3, api_mission = new[] {2, 10}}
\r
1669 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1670 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1671 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1675 /// 437: 小笠原沖哨戒線の強化を実施せよ!
\r
1678 public void MissionResult_437()
\r
1680 var count = InjectQuest(437);
\r
1682 _questCounter.InspectDeck(Js(
\r
1685 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1686 new {api_id = 3, api_mission = new[] {2, 104}},
\r
1687 new {api_id = 4, api_mission = new[] {2, 105}}
\r
1689 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1690 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1691 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1692 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1694 _questCounter.InspectDeck(Js(
\r
1697 new {api_id = 2, api_mission = new[] {2, 110}}
\r
1699 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1700 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1704 /// 438: 南西諸島方面の海上護衛を強化せよ!
\r
1707 public void MissionResult_438()
\r
1709 var count = InjectQuest(438);
\r
1711 _questCounter.InspectDeck(Js(
\r
1714 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1715 new {api_id = 3, api_mission = new[] {2, 100}},
\r
1716 new {api_id = 4, api_mission = new[] {2, 9}}
\r
1718 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));
\r
1719 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new { api_clear_result = 1 }));
\r
1720 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new { api_clear_result = 1 }));
\r
1721 PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 0 }));
\r
1723 _questCounter.InspectDeck(Js(
\r
1726 new {api_id = 2, api_mission = new[] {2, 114}}
\r
1728 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));
\r
1729 PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 1 }));
\r
1737 public void PowerUp_503_504()
\r
1739 InjectQuestList(new[] {503, 504});
\r
1741 _questCounter.CountNyukyo();
\r
1742 _questCounter.CountCharge();
\r
1743 PAssert.That(() =>
\r
1744 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1745 .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));
\r
1749 /// 605: 新装備「開発」指令
\r
1750 /// 606: 新造艦「建造」指令
\r
1751 /// 607: 装備「開発」集中強化!
\r
1752 /// 608: 艦娘「建造」艦隊強化!
\r
1757 public void Kousyou_605_606_607_608_609_619()
\r
1759 InjectQuestList(new[] {605, 606, 607, 608, 609, 619});
\r
1761 _questCounter.InspectCreateItem(
\r
1762 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");
\r
1763 _questCounter.InspectCreateItem(
\r
1764 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");
\r
1765 _questCounter.CountCreateShip();
\r
1766 _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");
\r
1767 _questCounter.CountRemodelSlot();
\r
1768 PAssert.That(() =>
\r
1769 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1770 .SequenceEqual(new[]
\r
1772 new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},
\r
1773 new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}
\r
1780 /// 643: 主力「陸攻」の調達
\r
1781 /// 645: 「洋上補給」物資の調達
\r
1782 /// 653: 工廠稼働!次期作戦準備!
\r
1783 /// 663: 新型艤装の継続研究
\r
1786 /// 675: 運用装備の統合整備
\r
1787 /// 676: 装備開発力の集中整備
\r
1788 /// 677: 継戦支援能力の整備
\r
1789 /// 678: 主力艦上戦闘機の更新
\r
1790 /// 680: 対空兵装の整備拡充
\r
1794 public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()
\r
1796 _itemInfo.InjectItemSpec(new[]
\r
1798 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},
\r
1799 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},
\r
1800 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},
\r
1801 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},
\r
1802 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},
\r
1803 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},
\r
1804 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},
\r
1805 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},
\r
1806 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},
\r
1807 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},
\r
1808 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},
\r
1809 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},
\r
1810 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},
\r
1811 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},
\r
1812 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},
\r
1813 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},
\r
1814 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}
\r
1816 var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};
\r
1817 _itemInfo.InjectItems(items);
\r
1818 var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};
\r
1819 InjectQuestList(questList);
\r
1820 _questCounter.InspectDestroyItem(
\r
1821 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1");
\r
1822 var scalar = new[]
\r
1824 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},
\r
1825 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}
\r
1827 foreach (var e in scalar)
\r
1829 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1830 Assert.AreEqual(e.Id, c.Id);
\r
1831 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");
\r
1835 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},
\r
1836 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},
\r
1837 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},
\r
1838 new {Id = 688, NowArray = new[] {2, 1, 1, 1}}
\r
1840 foreach (var e in array)
\r
1842 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1843 Assert.AreEqual(e.Id, c.Id);
\r
1844 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");
\r
1849 /// 702: 艦の「近代化改修」を実施せよ!
\r
1850 /// 703: 「近代化改修」を進め、戦備を整えよ!
\r
1853 public void PowerUp_702_703()
\r
1855 InjectQuestList(new[] {702, 703});
\r
1856 _questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));
\r
1857 PAssert.That(() =>
\r
1858 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1859 .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));
\r