OSDN Git Service

複数マップを攻略する任務のカウンターの仕様と実装を変更する
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer.Test / QuestCounterTest.cs
1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 //\r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Linq;\r
17 using ExpressionToCodeLib;\r
18 using KancolleSniffer.Model;\r
19 using KancolleSniffer.Util;\r
20 using Microsoft.VisualStudio.TestTools.UnitTesting;\r
21 \r
22 namespace KancolleSniffer.Test\r
23 {\r
24     [TestClass]\r
25     public class QuestCountTest\r
26     {\r
27         [TestMethod]\r
28         public void AdjustCount()\r
29         {\r
30             var count = new QuestCount\r
31             {\r
32                 Spec = new QuestSpec {Max = 7},\r
33                 Now = 3\r
34             };\r
35             count.AdjustCount(0);\r
36             Assert.AreEqual(3, count.Now);\r
37             count.AdjustCount(50);\r
38             Assert.AreEqual(4, count.Now);\r
39             count.AdjustCount(80);\r
40             Assert.AreEqual(6, count.Now);\r
41             count.AdjustCount(100);\r
42             Assert.AreEqual(7, count.Now);\r
43             count.Now = 14;\r
44             count.AdjustCount(100);\r
45             Assert.AreEqual(14, count.Now);\r
46             count.AdjustCount(80);\r
47             Assert.AreEqual(6, count.Now);\r
48             count.AdjustCount(50);\r
49             Assert.AreEqual(5, count.Now);\r
50             count.AdjustCount(0);\r
51             Assert.AreEqual(3, count.Now);\r
52         }\r
53 \r
54         [TestMethod]\r
55         public void AdjustCountWithShift()\r
56         {\r
57             var count = new QuestCount\r
58             {\r
59                 Spec = new QuestSpec {Max = 7, Shift = 1},\r
60                 Now = 3\r
61             };\r
62             count.AdjustCount(0);\r
63             Assert.AreEqual(2, count.Now);\r
64             count.AdjustCount(50);\r
65             Assert.AreEqual(3, count.Now);\r
66             count.AdjustCount(80);\r
67             Assert.AreEqual(6, count.Now);\r
68             count.AdjustCount(100);\r
69             Assert.AreEqual(7, count.Now);\r
70             count.Now = 14;\r
71             count.AdjustCount(100);\r
72             Assert.AreEqual(14, count.Now);\r
73             count.AdjustCount(80);\r
74             Assert.AreEqual(6, count.Now);\r
75             count.AdjustCount(50);\r
76             Assert.AreEqual(5, count.Now);\r
77             count.AdjustCount(0);\r
78             Assert.AreEqual(2, count.Now);\r
79         }\r
80 \r
81         [TestMethod]\r
82         public void AdjustCount80Percent()\r
83         {\r
84             var count = new QuestCount\r
85             {\r
86                 Spec = new QuestSpec()\r
87             };\r
88             for (var shift = 0; shift <= 1; shift++)\r
89             {\r
90                 for (var max = 2; max <= 6; max++)\r
91                 {\r
92                     count.Spec.Max = max;\r
93                     count.Spec.Shift = shift;\r
94                     count.Now = 1;\r
95                     count.AdjustCount(80);\r
96                     Assert.AreEqual(count.Spec.Max - 1, count.Now);\r
97                 }\r
98             }\r
99         }\r
100 \r
101         [TestMethod]\r
102         public void AdjustCountNowArray()\r
103         {\r
104             var count = new QuestCount\r
105             {\r
106                 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},\r
107                 NowArray = new[] {1, 2, 3, 4}\r
108             };\r
109             count.AdjustCount(50);\r
110             Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));\r
111             count.AdjustCount(100);\r
112             Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));\r
113             count.NowArray = new[] {38, 12, 19, 12};\r
114             count.AdjustCount(100);\r
115             Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));\r
116         }\r
117 \r
118         /// <summary>\r
119         /// カウンターを文字列表記にする\r
120         /// </summary>\r
121         [TestMethod]\r
122         public void ToStringTest()\r
123         {\r
124             var status = new Status\r
125             {\r
126                 QuestCountList = new[]\r
127                 {\r
128                     new QuestCount {Id = 211, Now = 2},\r
129                     new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},\r
130                     new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},\r
131                     new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},\r
132                     new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},\r
133                     new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},\r
134                     new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},\r
135                     new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},\r
136                     new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},\r
137                     new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},\r
138                     new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},\r
139                     new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},\r
140                     new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}}\r
141                 }\r
142             };\r
143             new QuestInfo().LoadState(status);\r
144             Assert.AreEqual("2/3", status.QuestCountList[0].ToString());\r
145             Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());\r
146             var z = status.QuestCountList[2];\r
147             Assert.AreEqual("2\u200a1\u200a1\u200a1", z.ToString());\r
148             Assert.AreEqual("2-4 6-1 6-3 6-4", z.ToToolTip());\r
149             z.NowArray = new[] {0, 0, 0, 0};\r
150             Assert.AreEqual("", z.ToToolTip());\r
151             var q426 = status.QuestCountList[3];\r
152             Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());\r
153             Assert.AreEqual("警備任務 対潜警戒任務 海上護衛任務 強硬偵察任務", q426.ToToolTip());\r
154             var q428 = status.QuestCountList[4];\r
155             Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());\r
156             q428.NowArray = new[] {0, 1, 0};\r
157             Assert.AreEqual("海峡警備行動1", q428.ToToolTip());\r
158             var q873 = status.QuestCountList[5];\r
159             Assert.AreEqual("1\u200a1\u200a1", q873.ToString());\r
160             Assert.AreEqual("3-1 3-2 3-3", q873.ToToolTip());\r
161             var q888 = status.QuestCountList[6];\r
162             Assert.AreEqual("1\u200a1\u200a1", q888.ToString());\r
163             Assert.AreEqual("5-1 5-3 5-4", q888.ToToolTip());\r
164             var q688 = status.QuestCountList[7];\r
165             Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());\r
166             var q893 = status.QuestCountList[8];\r
167             Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());\r
168             var q894 = status.QuestCountList[9];\r
169             Assert.AreEqual("1\u200a1\u200a1\u200a1\u200a1", q894.ToString());\r
170             Assert.AreEqual("1-3 1-4 2-1 2-2 2-3", q894.ToToolTip());\r
171             var q280 = status.QuestCountList[10];\r
172             Assert.AreEqual("1\u200a1\u200a1\u200a1", q280.ToString());\r
173             Assert.AreEqual("1-2 1-3 1-4 2-1", q280.ToToolTip());\r
174             var q872 = status.QuestCountList.First(q => q.Id == 872);\r
175             Assert.AreEqual("1\u200a1\u200a1\u200a1", q872.ToString());\r
176             Assert.AreEqual("7-2M 5-5 6-2 6-5", q872.ToToolTip());\r
177             var q284 = status.QuestCountList.First(q => q.Id == 284);\r
178             Assert.AreEqual("1\u200a1\u200a1\u200a1", q284.ToString());\r
179             Assert.AreEqual("1-4 2-1 2-2 2-3", q284.ToToolTip());\r
180         }\r
181     }\r
182 \r
183     [TestClass]\r
184     public class QuestCounterTest\r
185     {\r
186         private JsonObject Js(object obj) => JsonObject.CreateJsonObject(obj);\r
187 \r
188         private object CreateQuestList(int[] ids) => Js(new\r
189         {\r
190             api_list =\r
191                 ids.Select(id => new\r
192                 {\r
193                     api_no = id,\r
194                     api_category = id / 100,\r
195                     api_type = 1,\r
196                     api_state = 2,\r
197                     api_title = "",\r
198                     api_detail = "",\r
199                     api_get_material = new int[0],\r
200                     api_progress_flag = 0\r
201                 })\r
202         });\r
203 \r
204         private QuestCount InjectQuest(int id)\r
205         {\r
206             _questInfo.InspectQuestList(CreateQuestList(new[] {id}));\r
207             return _questInfo.Quests[0].Count;\r
208         }\r
209 \r
210         private void InjectMapStart(int map, int eventId)\r
211         {\r
212             _questCounter.InspectMapStart(CreateMap(map, eventId));\r
213         }\r
214 \r
215         private void InjectMapNext(int map, int eventId)\r
216         {\r
217             _questCounter.InspectMapNext(CreateMap(map, eventId));\r
218         }\r
219 \r
220         private object CreateMap(int map, int eventId)\r
221         {\r
222             return Js(new\r
223             {\r
224                 api_maparea_id = map / 10,\r
225                 api_mapinfo_no = map % 10,\r
226                 api_event_id = eventId\r
227             });\r
228         }\r
229 \r
230         private void InjectBattleResult(string result)\r
231         {\r
232             _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));\r
233         }\r
234 \r
235         private void InjectPracticeResult(string result)\r
236         {\r
237             _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));\r
238         }\r
239 \r
240         private ShipStatus[] ShipStatusList(params int[] shipTypes)\r
241         {\r
242             return shipTypes.Select(sType => ShipStatus(sType)).ToArray();\r
243         }\r
244 \r
245         private ShipStatus ShipStatus(int shipType, int specId = 0)\r
246         {\r
247             return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};\r
248         }\r
249 \r
250         private BattleInfo _battleInfo;\r
251         private ItemInfo _itemInfo;\r
252         private QuestInfo _questInfo;\r
253         private QuestCounter _questCounter;\r
254 \r
255         [TestInitialize]\r
256         public void Initialize()\r
257         {\r
258             _battleInfo = new BattleInfo(null, null, null);\r
259             _itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());\r
260             _questInfo = new QuestInfo(() => new DateTime(2015, 1, 1)) {AcceptMax = 10};\r
261             _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);\r
262         }\r
263 \r
264         /// <summary>\r
265         /// 201: 敵艦隊を撃滅せよ!\r
266         /// 210: 敵艦隊を10回邀撃せよ!\r
267         /// 214: あ号\r
268         /// 216: 敵艦隊主力を撃滅せよ!\r
269         /// </summary>\r
270         [TestMethod]\r
271         public void BattleResult_201_216_210_214()\r
272         {\r
273             _questInfo.InspectQuestList(CreateQuestList(new[] {201, 216, 210, 214}));\r
274 \r
275             InjectMapStart(11, 4);\r
276             var counts = _questInfo.Quests.Select(q => q.Count).ToArray();\r
277             // 出撃カウント\r
278             Assert.AreEqual(214, counts[2].Id);\r
279             Assert.AreEqual(1, counts[2].NowArray[0]);\r
280             InjectBattleResult("S");\r
281             // 道中S勝利\r
282             PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]\r
283             {\r
284                 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},\r
285                 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}\r
286             }));\r
287             PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));\r
288 \r
289             InjectMapNext(11, 5);\r
290             // ボスB勝利\r
291             InjectBattleResult("B");\r
292             PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]\r
293             {\r
294                 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},\r
295                 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}\r
296             }));\r
297             // ボス敗北\r
298             PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
299             InjectBattleResult("C");\r
300             PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]\r
301             {\r
302                 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},\r
303                 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}\r
304             }));\r
305             PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));\r
306         }\r
307 \r
308         /// <summary>\r
309         /// 211: 敵空母を3隻撃沈せよ!\r
310         /// 212: 敵輸送船団を叩け!\r
311         /// 213: 海上通商破壊作戦\r
312         /// 218: 敵補給艦を3隻撃沈せよ!\r
313         /// </summary>\r
314         [TestMethod]\r
315         public void BattleResult_211_212_213_218_220_221()\r
316         {\r
317             _questInfo.InspectQuestList(CreateQuestList(new[] {211, 212, 213, 218, 220, 221}));\r
318             // 補給艦1隻と空母2隻\r
319             _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]\r
320             {\r
321                 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},\r
322                 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},\r
323                 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},\r
324                 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},\r
325                 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},\r
326                 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}\r
327             }, new ShipStatus[0]);\r
328             InjectBattleResult("A");\r
329             PAssert.That(() =>\r
330                 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
331                     .SequenceEqual(new[]\r
332                     {\r
333                         new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},\r
334                         new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}\r
335                     }));\r
336         }\r
337 \r
338         /// <summary>\r
339         /// 228: 海上護衛戦\r
340         /// 230: 敵潜水艦を制圧せよ!\r
341         /// </summary>\r
342         [TestMethod]\r
343         public void BattleResult_228_230()\r
344         {\r
345             _questInfo.InspectQuestList(CreateQuestList(new[] {228, 230}));\r
346             // 潜水艦3\r
347             _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]\r
348             {\r
349                 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},\r
350                 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},\r
351                 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}\r
352             }, new ShipStatus[0]);\r
353             InjectBattleResult("S");\r
354             PAssert.That(() =>\r
355                 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
356                     .SequenceEqual(new[]\r
357                     {\r
358                         new {Id = 228, Now = 3}, new {Id = 230, Now = 3}\r
359                     }));\r
360         }\r
361 \r
362         /// <summary>\r
363         /// 226: 南西諸島海域の制海権を握れ!\r
364         /// </summary>\r
365         [TestMethod]\r
366         public void BattleResult_226()\r
367         {\r
368             var count = InjectQuest(226);\r
369 \r
370             InjectMapStart(21, 4);\r
371             InjectBattleResult("S");\r
372             Assert.AreEqual(0, count.Now);\r
373 \r
374             InjectMapNext(21, 5);\r
375             InjectBattleResult("S");\r
376             Assert.AreEqual(1, count.Now);\r
377             InjectBattleResult("B");\r
378             Assert.AreEqual(2, count.Now);\r
379         }\r
380 \r
381         /// <summary>\r
382         /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!\r
383         /// </summary>\r
384         [TestMethod]\r
385         public void BattleResult_243()\r
386         {\r
387             var count = InjectQuest(243);\r
388 \r
389             InjectMapNext(52, 4);\r
390             InjectBattleResult("S");\r
391             Assert.AreEqual(0, count.Now);\r
392 \r
393             InjectMapNext(52, 5);\r
394             InjectBattleResult("A");\r
395             Assert.AreEqual(0, count.Now);\r
396             InjectBattleResult("S");\r
397             Assert.AreEqual(1, count.Now);\r
398         }\r
399 \r
400         /// <summary>\r
401         /// 249: 「第五戦隊」出撃せよ!\r
402         /// </summary>\r
403         [TestMethod]\r
404         public void BattleResult_249()\r
405         {\r
406             var count = InjectQuest(249);\r
407 \r
408             _battleInfo.InjectResultStatus(new[]\r
409             {\r
410                 ShipStatus(5, 319), ShipStatus(5, 192), ShipStatus(5, 194),\r
411                 ShipStatus(5, 193), ShipStatus(6, 189), ShipStatus(6, 188)\r
412             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
413 \r
414             InjectMapNext(25, 4);\r
415             InjectBattleResult("S");\r
416             Assert.AreEqual(0, count.Now);\r
417 \r
418             InjectMapNext(25, 5);\r
419             InjectBattleResult("A");\r
420             Assert.AreEqual(0, count.Now);\r
421             InjectBattleResult("S");\r
422             Assert.AreEqual(1, count.Now);\r
423             _questInfo.Quests[0].Count.Now = 0;\r
424 \r
425             _battleInfo.Result.Friend.Main[1].NowHp = 0;\r
426             InjectBattleResult("S");\r
427             Assert.AreEqual(0, count.Now, "那智改二轟沈");\r
428         }\r
429 \r
430         /// <summary>\r
431         /// 257: 「水雷戦隊」南西へ!\r
432         /// </summary>\r
433         [TestMethod]\r
434         public void BattleResult_257()\r
435         {\r
436             var count = InjectQuest(257);\r
437 \r
438             _battleInfo.InjectResultStatus(\r
439                 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],\r
440                 new ShipStatus[0], new ShipStatus[0]);\r
441 \r
442             InjectMapNext(14, 4);\r
443             InjectBattleResult("S");\r
444             Assert.AreEqual(0, count.Now);\r
445 \r
446             InjectMapNext(14, 5);\r
447             InjectBattleResult("A");\r
448             Assert.AreEqual(0, count.Now);\r
449             InjectBattleResult("S");\r
450             Assert.AreEqual(1, count.Now);\r
451             _questInfo.Quests[0].Count.Now = 0;\r
452 \r
453             _battleInfo.Result.Friend.Main[0].NowHp = 0;\r
454             InjectBattleResult("S");\r
455             Assert.AreEqual(0, count.Now, "軽巡轟沈");\r
456             _battleInfo.Result.Friend.Main[0].NowHp = 1;\r
457 \r
458             _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;\r
459             _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;\r
460             InjectBattleResult("S");\r
461             Assert.AreEqual(0, count.Now, "旗艦が駆逐");\r
462             _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;\r
463 \r
464             _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;\r
465             _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;\r
466             InjectBattleResult("S");\r
467             Assert.AreEqual(0, count.Now, "軽巡が4隻");\r
468 \r
469             _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;\r
470             _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;\r
471             InjectBattleResult("S");\r
472             Assert.AreEqual(0, count.Now, "駆逐軽巡以外");\r
473         }\r
474 \r
475         private ShipStatus ShipStatus(int shipType, int shipClass, int specId) =>\r
476             new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};\r
477 \r
478         /// <summary>\r
479         /// 257: 「水上打撃部隊」南方へ!\r
480         /// </summary>\r
481         [TestMethod]\r
482         public void BattleResult_259()\r
483         {\r
484             var count = InjectQuest(259);\r
485 \r
486             var org = new[]\r
487             {\r
488                 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),\r
489                 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)\r
490             };\r
491             _battleInfo.InjectResultStatus(\r
492                 org.ToArray(), new ShipStatus[0],\r
493                 new ShipStatus[0], new ShipStatus[0]);\r
494 \r
495             InjectMapNext(51, 4);\r
496             InjectBattleResult("S");\r
497             Assert.AreEqual(0, count.Now);\r
498 \r
499             InjectMapNext(51, 5);\r
500             InjectBattleResult("A");\r
501             Assert.AreEqual(0, count.Now);\r
502             InjectBattleResult("S");\r
503             Assert.AreEqual(1, count.Now);\r
504             _questInfo.Quests[0].Count.Now = 0;\r
505 \r
506             _battleInfo.Result.Friend.Main[0].NowHp = 0;\r
507             InjectBattleResult("S");\r
508             Assert.AreEqual(0, count.Now, "軽巡轟沈");\r
509             _battleInfo.Result.Friend.Main[0].NowHp = 1;\r
510 \r
511             _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);\r
512             InjectBattleResult("S");\r
513             Assert.AreEqual(0, count.Now, "戦艦4隻");\r
514             _battleInfo.Result.Friend.Main[4] = org[4];\r
515 \r
516             _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);\r
517             InjectBattleResult("S");\r
518             Assert.AreEqual(0, count.Now, "軽巡なし");\r
519             _battleInfo.Result.Friend.Main[0] = org[0];\r
520 \r
521             _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);\r
522             InjectBattleResult("S");\r
523             Assert.AreEqual(1, count.Now, "伊勢改二");\r
524         }\r
525 \r
526         /// <summary>\r
527         /// 264: 「空母機動部隊」西へ!\r
528         /// </summary>\r
529         [TestMethod]\r
530         public void BattleResult_264()\r
531         {\r
532             var count = InjectQuest(264);\r
533 \r
534             _battleInfo.InjectResultStatus(\r
535                 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],\r
536                 new ShipStatus[0], new ShipStatus[0]);\r
537 \r
538             InjectMapNext(42, 4);\r
539             InjectBattleResult("S");\r
540             Assert.AreEqual(0, count.Now);\r
541 \r
542             InjectMapNext(42, 5);\r
543             InjectBattleResult("A");\r
544             Assert.AreEqual(0, count.Now);\r
545             InjectBattleResult("S");\r
546             Assert.AreEqual(1, count.Now);\r
547 \r
548             _battleInfo.Result.Friend.Main[0].NowHp = 0;\r
549             InjectBattleResult("S");\r
550             Assert.AreEqual(1, count.Now, "轟沈あり");\r
551         }\r
552 \r
553         /// <summary>\r
554         /// 266: 「水上反撃部隊」突入せよ!\r
555         /// </summary>\r
556         [TestMethod]\r
557         public void BattleResult_266()\r
558         {\r
559             var count = InjectQuest(266);\r
560 \r
561             _battleInfo.InjectResultStatus(\r
562                 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],\r
563                 new ShipStatus[0], new ShipStatus[0]);\r
564 \r
565             InjectMapNext(25, 4);\r
566             InjectBattleResult("S");\r
567             Assert.AreEqual(0, count.Now);\r
568 \r
569             InjectMapNext(25, 5);\r
570             InjectBattleResult("A");\r
571             Assert.AreEqual(0, count.Now);\r
572             InjectBattleResult("S");\r
573             Assert.AreEqual(1, count.Now);\r
574 \r
575             _battleInfo.Result.Friend.Main[1].NowHp = 0;\r
576             InjectBattleResult("S");\r
577             Assert.AreEqual(1, count.Now, "轟沈あり");\r
578             _battleInfo.Result.Friend.Main[1].NowHp = 1;\r
579 \r
580             _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;\r
581             _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;\r
582             InjectBattleResult("S");\r
583             Assert.AreEqual(1, count.Now, "旗艦が軽巡");\r
584             _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;\r
585             _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;\r
586 \r
587             _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;\r
588             InjectBattleResult("S");\r
589             Assert.AreEqual(1, count.Now, "軽巡が2隻");\r
590         }\r
591 \r
592         /// <summary>\r
593         /// 280: 兵站線確保!海上警備を強化実施せよ!\r
594         /// </summary>\r
595         [TestMethod]\r
596         public void BattleResult_280()\r
597         {\r
598             var count = InjectQuest(280);\r
599 \r
600             _battleInfo.InjectResultStatus(\r
601                 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],\r
602                 new ShipStatus[0], new ShipStatus[0]);\r
603 \r
604             InjectMapNext(12, 4);\r
605             InjectBattleResult("S");\r
606             InjectMapNext(12, 5);\r
607             InjectBattleResult("A");\r
608             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));\r
609 \r
610             InjectBattleResult("S");\r
611             InjectMapNext(13, 5);\r
612             InjectBattleResult("S");\r
613             InjectMapNext(14, 5);\r
614             InjectBattleResult("S");\r
615             InjectMapNext(21, 5);\r
616             InjectBattleResult("S");\r
617             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
618 \r
619             _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);\r
620             InjectBattleResult("S");\r
621             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
622 \r
623             _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);\r
624             InjectBattleResult("S");\r
625             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
626 \r
627             _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);\r
628             InjectBattleResult("S");\r
629             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));\r
630 \r
631             _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);\r
632             InjectBattleResult("S");\r
633             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));\r
634 \r
635             _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);\r
636             InjectBattleResult("S");\r
637             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));\r
638         }\r
639 \r
640         /// <summary>\r
641         /// 284: 南西諸島方面「海上警備行動」発令!\r
642         /// </summary>\r
643         [TestMethod]\r
644         public void BattleResult_284()\r
645         {\r
646             var count = InjectQuest(284);\r
647 \r
648             _battleInfo.InjectResultStatus(\r
649                 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],\r
650                 new ShipStatus[0], new ShipStatus[0]);\r
651 \r
652             InjectMapNext(14, 4);\r
653             InjectBattleResult("S");\r
654             InjectMapNext(14, 5);\r
655             InjectBattleResult("A");\r
656             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));\r
657 \r
658             InjectBattleResult("S");\r
659             InjectMapNext(21, 5);\r
660             InjectBattleResult("S");\r
661             InjectMapNext(22, 5);\r
662             InjectBattleResult("S");\r
663             InjectMapNext(23, 5);\r
664             InjectBattleResult("S");\r
665             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
666 \r
667             // 艦種チェックは280と共通\r
668         }\r
669 \r
670         /// <summary>\r
671         /// 822: 沖ノ島海域迎撃戦\r
672         /// 854: 戦果拡張任務!「Z作戦」前段作戦\r
673         /// </summary>\r
674         [TestMethod]\r
675         public void BattleResult_822_854()\r
676         {\r
677             _questInfo.InspectQuestList(CreateQuestList(new[] {822, 854}));\r
678             var c822 = _questInfo.Quests[0].Count;\r
679             var c854 = _questInfo.Quests[1].Count;\r
680 \r
681             InjectMapNext(24, 4);\r
682             InjectBattleResult("S");\r
683 \r
684             PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));\r
685             Assert.AreEqual(0, c822.Now);\r
686 \r
687             InjectMapNext(24, 5);\r
688             InjectBattleResult("A");\r
689             InjectMapNext(61, 5);\r
690             InjectBattleResult("A");\r
691             InjectMapNext(63, 5);\r
692             InjectBattleResult("A");\r
693             InjectMapNext(64, 5);\r
694             InjectBattleResult("S");\r
695             PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
696             Assert.AreEqual(0, c822.Now);\r
697             InjectMapNext(24, 5);\r
698             InjectBattleResult("S");\r
699             PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));\r
700             Assert.AreEqual(1, c822.Now);\r
701         }\r
702 \r
703         /// <summary>\r
704         /// 845: 発令!「西方海域作戦」\r
705         /// </summary>\r
706         [TestMethod]\r
707         public void BattleResult_845()\r
708         {\r
709             var count = InjectQuest(845);\r
710 \r
711             InjectMapNext(41, 4);\r
712             InjectBattleResult("S");\r
713             InjectMapNext(41, 5);\r
714             InjectBattleResult("A");\r
715             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));\r
716 \r
717             InjectMapNext(41, 5);\r
718             InjectBattleResult("S");\r
719             InjectMapNext(42, 5);\r
720             InjectBattleResult("S");\r
721             InjectMapNext(43, 5);\r
722             InjectBattleResult("S");\r
723             InjectMapNext(44, 5);\r
724             InjectBattleResult("S");\r
725             InjectMapNext(45, 5);\r
726             InjectBattleResult("S");\r
727             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));\r
728         }\r
729 \r
730         /// <summary>\r
731         /// 861: 強行輸送艦隊、抜錨!\r
732         /// </summary>\r
733         [TestMethod]\r
734         public void MapNext_861()\r
735         {\r
736             var count = InjectQuest(861);\r
737 \r
738             _battleInfo.InjectResultStatus(\r
739                 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],\r
740                 new ShipStatus[0], new ShipStatus[0]);\r
741 \r
742             InjectMapNext(16, 4);\r
743             Assert.AreEqual(0, count.Now);\r
744 \r
745             InjectMapNext(16, 8);\r
746             Assert.AreEqual(1, count.Now);\r
747 \r
748             _battleInfo.Result.Friend.Main[1].NowHp = 0;\r
749             InjectMapNext(16, 8);\r
750             Assert.AreEqual(1, count.Now, "轟沈あり");\r
751             _battleInfo.Result.Friend.Main[1].NowHp = 1;\r
752 \r
753             _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;\r
754             InjectMapNext(16, 8);\r
755             Assert.AreEqual(1, count.Now, "補給・航戦が3隻");\r
756         }\r
757 \r
758         /// <summary>\r
759         /// 862: 前線の航空偵察を実施せよ!\r
760         /// </summary>\r
761         [TestMethod]\r
762         public void BattleResult_862()\r
763         {\r
764             var count = InjectQuest(862);\r
765 \r
766             _battleInfo.InjectResultStatus(\r
767                 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],\r
768                 new ShipStatus[0], new ShipStatus[0]);\r
769 \r
770             InjectMapNext(63, 4);\r
771             InjectBattleResult("A");\r
772             Assert.AreEqual(0, count.Now);\r
773 \r
774             InjectMapNext(63, 5);\r
775             InjectBattleResult("B");\r
776             Assert.AreEqual(0, count.Now);\r
777             InjectBattleResult("A");\r
778             Assert.AreEqual(1, count.Now);\r
779 \r
780             _battleInfo.Result.Friend.Main[1].NowHp = 0;\r
781             InjectBattleResult("A");\r
782             Assert.AreEqual(1, count.Now, "轟沈あり");\r
783             _battleInfo.Result.Friend.Main[1].NowHp = 1;\r
784 \r
785             _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;\r
786             _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;\r
787             InjectBattleResult("A");\r
788             Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");\r
789         }\r
790 \r
791         /// <summary>\r
792         /// 872: 戦果拡張任務!「Z作戦」後段作戦\r
793         /// </summary>\r
794         [TestMethod]\r
795         public void BattleResult_872()\r
796         {\r
797             var count = InjectQuest(872);\r
798 \r
799             InjectMapNext(55, 4);\r
800             InjectBattleResult("A");\r
801             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));\r
802             InjectBattleResult("S");\r
803             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));\r
804             InjectMapNext(55, 5);\r
805             InjectBattleResult("S");\r
806             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));\r
807 \r
808             InjectMapNext(62, 5);\r
809             InjectBattleResult("S");\r
810             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));\r
811             InjectMapNext(65, 5);\r
812             InjectBattleResult("S");\r
813             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));\r
814             _questCounter.InspectMapNext(Js(new\r
815             {\r
816                 api_maparea_id = 7,\r
817                 api_mapinfo_no = 2,\r
818                 api_no = 15,\r
819                 api_event_id = 5\r
820             }));\r
821             InjectBattleResult("S");\r
822             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");\r
823         }\r
824 \r
825         /// <summary>\r
826         /// 873: 北方海域警備を実施せよ!\r
827         /// </summary>\r
828         [TestMethod]\r
829         public void BattleResult_873()\r
830         {\r
831             var count = InjectQuest(873);\r
832 \r
833             _battleInfo.InjectResultStatus(\r
834                 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],\r
835                 new ShipStatus[0], new ShipStatus[0]);\r
836 \r
837             InjectMapNext(31, 4);\r
838             InjectBattleResult("A");\r
839             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));\r
840 \r
841             InjectMapNext(31, 5);\r
842             InjectBattleResult("B");\r
843             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));\r
844             InjectBattleResult("A");\r
845             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));\r
846 \r
847             _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;\r
848             InjectBattleResult("A");\r
849             Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");\r
850             _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;\r
851 \r
852             InjectMapNext(32, 5);\r
853             InjectBattleResult("A");\r
854             InjectMapNext(33, 5);\r
855             InjectBattleResult("A");\r
856             Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
857         }\r
858 \r
859         /// <summary>\r
860         /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!\r
861         /// </summary>\r
862         [TestMethod]\r
863         public void BattleResult_875()\r
864         {\r
865             var count = InjectQuest(875);\r
866 \r
867             _battleInfo.InjectResultStatus(new[]\r
868             {\r
869                 ShipStatus(2, 543), ShipStatus(8, 360), ShipStatus(11, 545),\r
870                 ShipStatus(18, 467), ShipStatus(11, 261), ShipStatus(2, 344)\r
871             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
872 \r
873             InjectMapNext(54, 4);\r
874             InjectBattleResult("S");\r
875             Assert.AreEqual(0, count.Now);\r
876 \r
877             InjectMapNext(54, 5);\r
878             InjectBattleResult("A");\r
879             Assert.AreEqual(0, count.Now);\r
880             InjectBattleResult("S");\r
881             Assert.AreEqual(1, count.Now);\r
882 \r
883             _battleInfo.Result.Friend.Main[5].NowHp = 0;\r
884             InjectBattleResult("S");\r
885             Assert.AreEqual(1, count.Now, "朝霜改轟沈");\r
886             _battleInfo.Result.Friend.Main[5].NowHp = 1;\r
887 \r
888             _battleInfo.Result.Friend.Main[0].Spec.Id = 345;\r
889             InjectBattleResult("S");\r
890             Assert.AreEqual(1, count.Now, "長波改二なし");\r
891             _battleInfo.Result.Friend.Main[0].Spec.Id = 543;\r
892 \r
893             _battleInfo.Result.Friend.Main[5].Spec.Id = 345;\r
894             InjectBattleResult("S");\r
895             Assert.AreEqual(2, count.Now, "高波改");\r
896             _battleInfo.Result.Friend.Main[5].Spec.Id = 359;\r
897             InjectBattleResult("S");\r
898             Assert.AreEqual(3, count.Now, "沖波改");\r
899             _battleInfo.Result.Friend.Main[5].Spec.Id = 578;\r
900             InjectBattleResult("S");\r
901             Assert.AreEqual(4, count.Now, "朝霜改二");\r
902         }\r
903 \r
904         /// <summary>\r
905         /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!\r
906         /// </summary>\r
907         [TestMethod]\r
908         public void BattleResult_888()\r
909         {\r
910             var count = InjectQuest(888);\r
911 \r
912             _battleInfo.InjectResultStatus(new[]\r
913             {\r
914                 ShipStatus(5, 427), ShipStatus(5, 264), ShipStatus(5, 142),\r
915                 ShipStatus(5, 417), ShipStatus(2, 144), ShipStatus(2, 195)\r
916             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
917 \r
918             InjectMapNext(51, 4);\r
919             InjectBattleResult("S");\r
920             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));\r
921 \r
922             InjectMapNext(51, 5);\r
923             InjectBattleResult("A");\r
924             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));\r
925             InjectBattleResult("S");\r
926             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));\r
927             _battleInfo.Result.Friend.Main[0].NowHp = 0;\r
928             InjectBattleResult("S");\r
929             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");\r
930             _battleInfo.Result.Friend.Main[0].NowHp = 1;\r
931 \r
932             _battleInfo.Result.Friend.Main[0].Spec.Id = 319;\r
933             InjectBattleResult("S");\r
934             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");\r
935             _battleInfo.Result.Friend.Main[0].Spec.Id = 427;\r
936 \r
937             InjectMapNext(53, 5);\r
938             InjectBattleResult("S");\r
939             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));\r
940 \r
941             InjectMapNext(54, 5);\r
942             InjectBattleResult("S");\r
943             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
944         }\r
945 \r
946         /// <summary>\r
947         /// 893: 泊地周辺海域の安全確保を徹底せよ!\r
948         /// </summary>\r
949         [TestMethod]\r
950         public void BattleResult_893()\r
951         {\r
952             var count = InjectQuest(893);\r
953 \r
954             InjectMapNext(15, 4);\r
955             InjectBattleResult("S");\r
956             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));\r
957 \r
958             InjectMapNext(15, 5);\r
959             InjectBattleResult("A");\r
960             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");\r
961             InjectBattleResult("S");\r
962             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");\r
963 \r
964             InjectMapNext(71, 5);\r
965             InjectBattleResult("S");\r
966             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");\r
967 \r
968             _questCounter.InspectMapNext(Js(new\r
969             {\r
970                 api_maparea_id = 7,\r
971                 api_mapinfo_no = 2,\r
972                 api_no = 7,\r
973                 api_event_id = 5\r
974             }));\r
975             InjectBattleResult("S");\r
976             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");\r
977 \r
978             _questCounter.InspectMapNext(Js(new\r
979             {\r
980                 api_maparea_id = 7,\r
981                 api_mapinfo_no = 2,\r
982                 api_no = 15,\r
983                 api_event_id = 5\r
984             }));\r
985             InjectBattleResult("S");\r
986             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");\r
987         }\r
988 \r
989         /// <summary>\r
990         /// 894: 空母戦力の投入による兵站線戦闘哨戒\r
991         /// </summary>\r
992         [TestMethod]\r
993         public void BattleResult_894()\r
994         {\r
995             var count = InjectQuest(894);\r
996             _battleInfo.InjectResultStatus(\r
997                 ShipStatusList(2, 2, 2, 2, 2, 2),\r
998                 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
999 \r
1000             InjectMapNext(13, 5);\r
1001             InjectBattleResult("S");\r
1002             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");\r
1003 \r
1004             _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;\r
1005             InjectBattleResult("A");\r
1006             PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");\r
1007 \r
1008             InjectBattleResult("S");\r
1009             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");\r
1010 \r
1011             InjectMapNext(14, 4);\r
1012             InjectBattleResult("S");\r
1013             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");\r
1014 \r
1015             InjectMapNext(14, 5);\r
1016             InjectBattleResult("S");\r
1017             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");\r
1018 \r
1019             InjectMapNext(21, 5);\r
1020             InjectBattleResult("S");\r
1021             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");\r
1022 \r
1023             InjectMapNext(22, 5);\r
1024             InjectBattleResult("S");\r
1025             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");\r
1026 \r
1027             InjectMapNext(23, 5);\r
1028             InjectBattleResult("S");\r
1029             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");\r
1030         }\r
1031 \r
1032         /// <summary>\r
1033         /// 280と854以降を同時に遂行していると854以降がカウントされないことがある\r
1034         /// </summary>\r
1035         [TestMethod]\r
1036         public void BattleResult_280_854()\r
1037         {\r
1038             _questInfo.InspectQuestList(CreateQuestList(new[] {280, 854}));\r
1039 \r
1040             _battleInfo.InjectResultStatus(\r
1041                 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],\r
1042                 new ShipStatus[0], new ShipStatus[0]);\r
1043 \r
1044             InjectMapNext(24, 5);\r
1045             InjectBattleResult("S");\r
1046             Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);\r
1047         }\r
1048 \r
1049         /// <summary>\r
1050         /// 888と893以降を同時に遂行していると893以降がカウントされないことがある\r
1051         /// </summary>\r
1052         [TestMethod]\r
1053         public void BattleResult_888_893()\r
1054         {\r
1055             _questInfo.InspectQuestList(CreateQuestList(new[] {888, 893}));\r
1056 \r
1057             _battleInfo.InjectResultStatus(\r
1058                 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],\r
1059                 new ShipStatus[0], new ShipStatus[0]);\r
1060 \r
1061             InjectMapNext(71, 5);\r
1062             InjectBattleResult("S");\r
1063             Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);\r
1064         }\r
1065 \r
1066         /// <summary>\r
1067         /// 302: 大規模演習\r
1068         /// 303: 「演習」で練度向上!\r
1069         /// 304: 「演習」で他提督を圧倒せよ!\r
1070         /// 311: 精鋭艦隊演習\r
1071         /// 315: 春季大演習\r
1072         /// </summary>\r
1073         [TestMethod]\r
1074         public void PracticeResult_303_304_302_311_315()\r
1075         {\r
1076             _questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315}));\r
1077 \r
1078             _battleInfo.InjectResultStatus(new[]\r
1079             {\r
1080                 ShipStatus(2, 543), ShipStatus(3, 488)\r
1081             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
1082             InjectPracticeResult("C");\r
1083             InjectPracticeResult("A");\r
1084             PAssert.That(() =>\r
1085                 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
1086                     .SequenceEqual(new[]\r
1087                     {\r
1088                         new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},\r
1089                         new {Id = 311, Now = 1}, new {Id = 315, Now = 1}\r
1090                     }));\r
1091         }\r
1092 \r
1093         /// <summary>\r
1094         /// 318: 給糧艦「伊良湖」の支援\r
1095         /// </summary>\r
1096         [TestMethod]\r
1097         public void PracticeResult_318()\r
1098         {\r
1099             var count = InjectQuest(318);\r
1100 \r
1101             _battleInfo.InjectResultStatus(new[]\r
1102             {\r
1103                 ShipStatus(2, 543), ShipStatus(3, 488)\r
1104             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
1105 \r
1106             InjectPracticeResult("B");\r
1107             Assert.AreEqual(0, count.Now, "軽巡1隻");\r
1108             _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);\r
1109             _questCounter.StartPractice("api%5Fdeck%5Fid=2");\r
1110             InjectPracticeResult("B");\r
1111             Assert.AreEqual(0, count.Now, "第2艦隊");\r
1112             _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊\r
1113             InjectPracticeResult("C");\r
1114             Assert.AreEqual(0, count.Now, "敗北");\r
1115             InjectPracticeResult("B");\r
1116             Assert.AreEqual(1, count.Now);\r
1117 \r
1118             count.Now = 2;\r
1119             _questInfo.InspectQuestList(CreateQuestList(new[] {318}));\r
1120             Assert.AreEqual(2, count.Now, "進捗調節しない");\r
1121         }\r
1122 \r
1123         /// <summary>\r
1124         /// 330: 空母機動部隊、演習始め!\r
1125         /// </summary>\r
1126         [TestMethod]\r
1127         public void PracticeResult_330()\r
1128         {\r
1129             var count = InjectQuest(330);\r
1130 \r
1131             _battleInfo.InjectResultStatus(\r
1132                 ShipStatusList(18, 7, 2, 2),\r
1133                 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
1134             InjectPracticeResult("B");\r
1135             Assert.AreEqual(1, count.Now, "装甲空母、軽空母");\r
1136 \r
1137             _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);\r
1138             InjectPracticeResult("B");\r
1139             Assert.AreEqual(2, count.Now, "正規空母、軽空母");\r
1140 \r
1141             count.Now = 0;\r
1142             InjectPracticeResult("C");\r
1143             Assert.AreEqual(0, count.Now, "敗北");\r
1144 \r
1145             _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);\r
1146             InjectPracticeResult("B");\r
1147             Assert.AreEqual(0, count.Now, "旗艦空母以外");\r
1148 \r
1149             _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);\r
1150             InjectPracticeResult("B");\r
1151             Assert.AreEqual(0, count.Now, "空母一隻");\r
1152 \r
1153             _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);\r
1154             InjectPracticeResult("B");\r
1155             Assert.AreEqual(0, count.Now, "駆逐一隻");\r
1156         }\r
1157 \r
1158         /// <summary>\r
1159         /// 337: 「十八駆」演習!\r
1160         /// </summary>\r
1161         [TestMethod]\r
1162         public void PracticeResult_337()\r
1163         {\r
1164             var count = InjectQuest(337);\r
1165 \r
1166             _battleInfo.InjectResultStatus(new []\r
1167             {\r
1168                 ShipStatus(2, 48), ShipStatus(2, 49),\r
1169                 ShipStatus(2, 17), ShipStatus(2, 18),\r
1170                 ShipStatus(2, 19)\r
1171             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
1172             InjectPracticeResult("A");\r
1173             Assert.AreEqual(0, count.Now, "A");\r
1174             InjectPracticeResult("S");\r
1175             Assert.AreEqual(1, count.Now);\r
1176             _battleInfo.Result.Friend.Main[0] = ShipStatus(2, 47);\r
1177             InjectPracticeResult("S");\r
1178             Assert.AreEqual(1, count.Now, "霰→涼風");\r
1179             _battleInfo.Result.Friend.Main[4] = ShipStatus(2, 464);\r
1180             InjectPracticeResult("S");\r
1181             Assert.AreEqual(2, count.Now, "黒潮→霞改二");\r
1182         }\r
1183 \r
1184         /// <summary>\r
1185         /// 402: 「遠征」を3回成功させよう!\r
1186         /// 403: 「遠征」を10回成功させよう!\r
1187         /// 404: 大規模遠征作戦、発令!\r
1188         /// 410: 南方への輸送作戦を成功させよ!\r
1189         /// 411: 南方への鼠輸送を継続実施せよ!\r
1190         /// </summary>\r
1191         [TestMethod]\r
1192         public void MissionResult_402_403_404_410_411()\r
1193         {\r
1194             _questInfo.InspectQuestList(CreateQuestList(new[] {402, 403, 404, 410, 411}));\r
1195 \r
1196             _questCounter.InspectDeck(Js(\r
1197                 new[]\r
1198                 {\r
1199                     new {api_id = 2, api_mission = new[] {2, 6}},\r
1200                     new {api_id = 3, api_mission = new[] {2, 37}},\r
1201                     new {api_id = 4, api_mission = new[] {2, 2}}\r
1202                 }));\r
1203             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
1204             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));\r
1205             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));\r
1206             PAssert.That(() =>\r
1207                 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
1208                     .SequenceEqual(new[]\r
1209                     {\r
1210                         new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},\r
1211                         new {Id = 410, Now = 1}, new {Id = 411, Now = 1}\r
1212                     }));\r
1213         }\r
1214 \r
1215         /// <summary>\r
1216         /// 426: 海上通商航路の警戒を厳とせよ!\r
1217         /// </summary>\r
1218         [TestMethod]\r
1219         public void MissionResult_426()\r
1220         {\r
1221             var count = InjectQuest(426);\r
1222 \r
1223             _questCounter.InspectDeck(Js(\r
1224                 new[]\r
1225                 {\r
1226                     new {api_id = 2, api_mission = new[] {2, 3}},\r
1227                     new {api_id = 3, api_mission = new[] {2, 4}},\r
1228                     new {api_id = 4, api_mission = new[] {2, 5}}\r
1229                 }));\r
1230             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
1231             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));\r
1232             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));\r
1233             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));\r
1234             _questCounter.InspectDeck(Js(\r
1235                 new[]\r
1236                 {\r
1237                     new {api_id = 2, api_mission = new[] {2, 10}}\r
1238                 }));\r
1239             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
1240             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
1241         }\r
1242 \r
1243         /// <summary>\r
1244         /// 428: 近海に侵入する敵潜を制圧せよ!\r
1245         /// </summary>\r
1246         [TestMethod]\r
1247         public void MissionResult_428()\r
1248         {\r
1249             var count = InjectQuest(428);\r
1250 \r
1251             _questCounter.InspectDeck(Js(\r
1252                 new[]\r
1253                 {\r
1254                     new {api_id = 2, api_mission = new[] {2, 4}},\r
1255                     new {api_id = 3, api_mission = new[] {2, 101}},\r
1256                     new {api_id = 4, api_mission = new[] {2, 102}}\r
1257                 }));\r
1258             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
1259             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));\r
1260             _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));\r
1261             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
1262         }\r
1263 \r
1264         /// <summary>\r
1265         /// 503: 艦隊大整備!\r
1266         /// 504: 艦隊酒保祭り!\r
1267         /// </summary>\r
1268         [TestMethod]\r
1269         public void PowerUp_503_504()\r
1270         {\r
1271             _questInfo.InspectQuestList(CreateQuestList(new[] {503, 504}));\r
1272 \r
1273             _questCounter.CountNyukyo();\r
1274             _questCounter.CountCharge();\r
1275             PAssert.That(() =>\r
1276                 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
1277                     .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));\r
1278         }\r
1279 \r
1280         /// <summary>\r
1281         /// 605: 新装備「開発」指令\r
1282         /// 606: 新造艦「建造」指令\r
1283         /// 607: 装備「開発」集中強化!\r
1284         /// 608: 艦娘「建造」艦隊強化!\r
1285         /// 609: 軍縮条約対応!\r
1286         /// 619: 装備の改修強化\r
1287         /// </summary>\r
1288         [TestMethod]\r
1289         public void Kousyou_605_606_607_608_609_619()\r
1290         {\r
1291             _questInfo.InspectQuestList(CreateQuestList(new[] {605, 606, 607, 608, 609, 619}));\r
1292 \r
1293             _questCounter.InspectCreateItem(\r
1294                 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");\r
1295             _questCounter.InspectCreateItem(\r
1296                 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");\r
1297             _questCounter.CountCreateShip();\r
1298             _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");\r
1299             _questCounter.CountRemodelSlot();\r
1300             PAssert.That(() =>\r
1301                 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
1302                     .SequenceEqual(new[]\r
1303                     {\r
1304                         new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},\r
1305                         new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}\r
1306                     }));\r
1307         }\r
1308 \r
1309         /// <summary>\r
1310         /// 613: 資源の再利用\r
1311         /// 638: 対空機銃量産\r
1312         /// 643: 主力「陸攻」の調達\r
1313         /// 645: 「洋上補給」物資の調達\r
1314         /// 653: 工廠稼働!次期作戦準備!\r
1315         /// 663: 新型艤装の継続研究\r
1316         /// 673: 装備開発力の整備\r
1317         /// 674: 工廠環境の整備\r
1318         /// 675: 運用装備の統合整備\r
1319         /// 676: 装備開発力の集中整備\r
1320         /// 677: 継戦支援能力の整備\r
1321         /// 678: 主力艦上戦闘機の更新\r
1322         /// 680: 対空兵装の整備拡充\r
1323         /// 688: 航空戦力の強化\r
1324         /// </summary>\r
1325         [TestMethod]\r
1326         public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()\r
1327         {\r
1328             _itemInfo.InjectItemSpec(new[]\r
1329             {\r
1330                 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},\r
1331                 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},\r
1332                 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},\r
1333                 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},\r
1334                 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},\r
1335                 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},\r
1336                 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},\r
1337                 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},\r
1338                 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},\r
1339                 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},\r
1340                 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},\r
1341                 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},\r
1342                 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},\r
1343                 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},\r
1344                 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},\r
1345                 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},\r
1346                 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}\r
1347             });\r
1348             var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};\r
1349             _itemInfo.InjectItems(items);\r
1350             var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};\r
1351             _questInfo.AcceptMax = questList.Length;\r
1352             _questInfo.InspectQuestList(CreateQuestList(questList));\r
1353             _questCounter.InspectDestroyItem(\r
1354                 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1", null);\r
1355             var scalar = new[]\r
1356             {\r
1357                 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},\r
1358                 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}\r
1359             };\r
1360             foreach (var e in scalar)\r
1361             {\r
1362                 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;\r
1363                 Assert.AreEqual(e.Id, c.Id);\r
1364                 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");\r
1365             }\r
1366             var array = new[]\r
1367             {\r
1368                 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},\r
1369                 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},\r
1370                 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},\r
1371                 new {Id = 688, NowArray = new[] {2, 1, 1, 1}}\r
1372             };\r
1373             foreach (var e in array)\r
1374             {\r
1375                 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;\r
1376                 Assert.AreEqual(e.Id, c.Id);\r
1377                 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");\r
1378             }\r
1379         }\r
1380 \r
1381         /// <summary>\r
1382         /// 702: 艦の「近代化改修」を実施せよ!\r
1383         /// 703: 「近代化改修」を進め、戦備を整えよ!\r
1384         /// </summary>\r
1385         [TestMethod]\r
1386         public void PowerUp_702_703()\r
1387         {\r
1388             _questInfo.InspectQuestList(CreateQuestList(new[] {702, 703}));\r
1389             _questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));\r
1390             PAssert.That(() =>\r
1391                 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
1392                     .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));\r
1393         }\r
1394     }\r
1395 }