1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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17 using ExpressionToCodeLib;
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18 using KancolleSniffer.Model;
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19 using KancolleSniffer.Util;
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20 using Microsoft.VisualStudio.TestTools.UnitTesting;
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22 namespace KancolleSniffer.Test
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25 public class QuestCountTest
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28 public void AdjustCount()
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30 var count = new QuestCount
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32 Spec = new QuestSpec {Max = 7},
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35 count.AdjustCount(0);
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36 Assert.AreEqual(3, count.Now);
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37 count.AdjustCount(50);
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38 Assert.AreEqual(4, count.Now);
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39 count.AdjustCount(80);
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40 Assert.AreEqual(6, count.Now);
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41 count.AdjustCount(100);
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42 Assert.AreEqual(7, count.Now);
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44 count.AdjustCount(100);
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45 Assert.AreEqual(14, count.Now);
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46 count.AdjustCount(80);
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47 Assert.AreEqual(6, count.Now);
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48 count.AdjustCount(50);
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49 Assert.AreEqual(5, count.Now);
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50 count.AdjustCount(0);
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51 Assert.AreEqual(3, count.Now);
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55 public void AdjustCountWithShift()
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57 var count = new QuestCount
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59 Spec = new QuestSpec {Max = 7, Shift = 1},
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62 count.AdjustCount(0);
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63 Assert.AreEqual(2, count.Now);
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64 count.AdjustCount(50);
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65 Assert.AreEqual(3, count.Now);
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66 count.AdjustCount(80);
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67 Assert.AreEqual(6, count.Now);
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68 count.AdjustCount(100);
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69 Assert.AreEqual(7, count.Now);
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71 count.AdjustCount(100);
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72 Assert.AreEqual(14, count.Now);
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73 count.AdjustCount(80);
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74 Assert.AreEqual(6, count.Now);
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75 count.AdjustCount(50);
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76 Assert.AreEqual(5, count.Now);
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77 count.AdjustCount(0);
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78 Assert.AreEqual(2, count.Now);
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82 public void AdjustCountMax3WithShift2()
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84 var count = new QuestCount
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86 Spec = new QuestSpec {Max = 3, Shift = 2},
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89 count.AdjustCount(0);
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90 Assert.AreEqual(0, count.Now);
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91 count.AdjustCount(50);
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92 Assert.AreEqual(1, count.Now);
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93 count.AdjustCount(80);
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94 Assert.AreEqual(2, count.Now);
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95 count.AdjustCount(100);
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96 Assert.AreEqual(3, count.Now);
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98 count.AdjustCount(100);
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99 Assert.AreEqual(4, count.Now);
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100 count.AdjustCount(80);
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101 Assert.AreEqual(2, count.Now);
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102 count.AdjustCount(50);
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103 Assert.AreEqual(1, count.Now);
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104 count.AdjustCount(0);
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105 Assert.AreEqual(0, count.Now);
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109 public void AdjustCount80Percent()
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111 var count = new QuestCount
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113 Spec = new QuestSpec()
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115 for (var shift = 0; shift <= 1; shift++)
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117 for (var max = 2; max <= 6; max++)
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119 count.Spec.Max = max;
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120 count.Spec.Shift = shift;
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122 count.AdjustCount(80);
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123 Assert.AreEqual(count.Spec.Max - 1, count.Now);
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129 public void AdjustCountNowArray()
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131 var count = new QuestCount
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133 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},
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134 NowArray = new[] {1, 2, 3, 4}
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136 count.AdjustCount(50);
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137 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));
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138 count.AdjustCount(100);
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139 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));
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140 count.NowArray = new[] {38, 12, 19, 12};
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141 count.AdjustCount(100);
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142 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));
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149 public void ToStringTest()
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151 var status = new Status
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153 QuestCountList = new[]
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155 new QuestCount {Id = 211, Now = 2},
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156 new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},
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157 new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},
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158 new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},
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159 new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},
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160 new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},
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161 new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},
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162 new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},
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163 new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},
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164 new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},
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165 new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},
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166 new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},
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167 new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}},
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168 new QuestCount {Id = 226, Now = 2},
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169 new QuestCount {Id = 436, NowArray = new[] {1, 0, 1, 1, 1}},
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172 new QuestInfo().LoadState(status);
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173 Assert.AreEqual("2/3", status.QuestCountList[0].ToString());
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174 Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());
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175 var z = status.QuestCountList[2];
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176 Assert.AreEqual("2\u200a1\u200a1\u200a1", z.ToString());
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177 Assert.AreEqual("2-4:2 6-1:1 6-3:1 6-4:1", z.ToToolTip());
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178 z.NowArray = new[] {0, 0, 0, 0};
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179 Assert.AreEqual("2-4:0 6-1:0 6-3:0 6-4:0", z.ToToolTip());
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180 var q426 = status.QuestCountList[3];
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181 Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());
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182 Assert.AreEqual("警備任務1 対潜警戒任務1 海上護衛任務1 強硬偵察任務1", q426.ToToolTip());
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183 var q428 = status.QuestCountList[4];
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184 Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());
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185 q428.NowArray = new[] {0, 1, 0};
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186 Assert.AreEqual("対潜警戒任務0 海峡警備行動1 長時間対潜警戒0", q428.ToToolTip());
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187 var q873 = status.QuestCountList[5];
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188 Assert.AreEqual("1\u200a1\u200a1", q873.ToString());
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189 Assert.AreEqual("3-1:1 3-2:1 3-3:1", q873.ToToolTip());
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190 var q888 = status.QuestCountList[6];
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191 Assert.AreEqual("1\u200a1\u200a1", q888.ToString());
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192 Assert.AreEqual("5-1:1 5-3:1 5-4:1", q888.ToToolTip());
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193 var q688 = status.QuestCountList[7];
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194 Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());
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195 var q893 = status.QuestCountList[8];
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196 Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());
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197 var q894 = status.QuestCountList[9];
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198 Assert.AreEqual("1\u200a1\u200a1\u200a1\u200a1", q894.ToString());
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199 Assert.AreEqual("1-3:1 1-4:1 2-1:1 2-2:1 2-3:1", q894.ToToolTip());
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200 var q280 = status.QuestCountList[10];
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201 Assert.AreEqual("1\u200a1\u200a1\u200a1", q280.ToString());
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202 Assert.AreEqual("1-2:1 1-3:1 1-4:1 2-1:1", q280.ToToolTip());
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203 var q872 = status.QuestCountList.First(q => q.Id == 872);
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204 Assert.AreEqual("1\u200a1\u200a1\u200a1", q872.ToString());
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205 Assert.AreEqual("7-2M:1 5-5:1 6-2:1 6-5:1", q872.ToToolTip());
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206 var q284 = status.QuestCountList.First(q => q.Id == 284);
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207 Assert.AreEqual("1\u200a1\u200a1\u200a1", q284.ToString());
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208 Assert.AreEqual("1-4:1 2-1:1 2-2:1 2-3:1", q284.ToToolTip());
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209 var q226 = status.QuestCountList.First(q => q.Id == 226);
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210 Assert.AreEqual("2/5", q226.ToString());
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211 Assert.AreEqual("", q226.ToToolTip());
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212 var q436 = status.QuestCountList.First(q => q.Id == 436);
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213 Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q436.ToString());
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214 Assert.AreEqual("練習航海1 長距離練習航海0 警備任務1 対潜警戒任務1 強行偵察任務1", q436.ToToolTip());
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219 public class QuestCounterTest
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221 private JsonObject Js(object obj) => JsonObject.CreateJsonObject(obj);
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223 private object CreateQuestList(int[] ids) => Js(new
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226 ids.Select(id => new
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229 api_category = id / 100,
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234 api_get_material = new int[0],
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235 api_progress_flag = 0
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239 private QuestCount InjectQuest(int id)
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241 _questInfo.InspectQuestList(CreateQuestList(new[] {id}));
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242 return _questInfo.Quests[0].Count;
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245 private void InjectMapStart(int map, int eventId)
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247 _questCounter.InspectMapStart(CreateMap(map, eventId));
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250 private void InjectMapNext(int map, int eventId)
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252 _questCounter.InspectMapNext(CreateMap(map, eventId));
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255 private object CreateMap(int map, int eventId)
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259 api_maparea_id = map / 10,
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260 api_mapinfo_no = map % 10,
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261 api_event_id = eventId
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265 private void InjectBattleResult(string result)
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267 _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));
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270 private void InjectPracticeResult(string result)
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272 _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));
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275 private ShipStatus[] ShipStatusList(params int[] shipTypes)
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277 return shipTypes.Select(sType => ShipStatus(sType)).ToArray();
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280 private ShipStatus ShipStatus(int shipType, int specId = 0)
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282 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};
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285 private ShipStatus ShipStatus(int shipType, int shipClass, int specId)
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287 return new ShipStatus
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288 {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};
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291 private ShipStatus ShipStatus(string name)
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293 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Name = name}};
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297 private BattleInfo _battleInfo;
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298 private ItemInfo _itemInfo;
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299 private QuestInfo _questInfo;
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300 private QuestCounter _questCounter;
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303 public void Initialize()
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305 _battleInfo = new BattleInfo(null, null, null);
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306 _itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());
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307 _questInfo = new QuestInfo(() => new DateTime(2015, 1, 1)) {AcceptMax = 10};
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308 _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);
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313 /// 210: 敵艦隊を10回邀撃せよ!
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315 /// 216: 敵艦隊主力を撃滅せよ!
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318 public void BattleResult_201_216_210_214()
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320 _questInfo.InspectQuestList(CreateQuestList(new[] {201, 216, 210, 214}));
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322 InjectMapStart(11, 4);
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323 var counts = _questInfo.Quests.Select(q => q.Count).ToArray();
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325 Assert.AreEqual(214, counts[2].Id);
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326 Assert.AreEqual(1, counts[2].NowArray[0]);
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327 InjectBattleResult("S");
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329 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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331 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},
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332 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}
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334 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));
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336 InjectMapNext(11, 5);
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338 InjectBattleResult("B");
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339 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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341 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},
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342 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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345 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
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346 InjectBattleResult("C");
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347 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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349 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},
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350 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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352 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));
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356 /// 211: 敵空母を3隻撃沈せよ!
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359 /// 218: 敵補給艦を3隻撃沈せよ!
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362 public void BattleResult_211_212_213_218_220_221()
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364 _questInfo.InspectQuestList(CreateQuestList(new[] {211, 212, 213, 218, 220, 221}));
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366 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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368 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},
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369 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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370 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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371 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},
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372 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},
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373 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}
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374 }, new ShipStatus[0]);
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375 InjectBattleResult("A");
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377 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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378 .SequenceEqual(new[]
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380 new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},
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381 new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}
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387 /// 230: 敵潜水艦を制圧せよ!
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390 public void BattleResult_228_230()
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392 _questInfo.InspectQuestList(CreateQuestList(new[] {228, 230}));
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394 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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396 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},
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397 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},
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398 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}
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399 }, new ShipStatus[0]);
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400 InjectBattleResult("S");
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402 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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403 .SequenceEqual(new[]
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405 new {Id = 228, Now = 3}, new {Id = 230, Now = 3}
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410 /// 226: 南西諸島海域の制海権を握れ!
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413 public void BattleResult_226()
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415 var count = InjectQuest(226);
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417 InjectMapStart(21, 4);
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418 InjectBattleResult("S");
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419 Assert.AreEqual(0, count.Now);
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421 InjectMapNext(21, 5);
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422 InjectBattleResult("S");
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423 Assert.AreEqual(1, count.Now);
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424 InjectBattleResult("B");
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425 Assert.AreEqual(2, count.Now);
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429 /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!
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432 public void BattleResult_243()
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434 var count = InjectQuest(243);
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436 InjectMapNext(52, 4);
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437 InjectBattleResult("S");
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438 Assert.AreEqual(0, count.Now);
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440 InjectMapNext(52, 5);
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441 InjectBattleResult("A");
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442 Assert.AreEqual(0, count.Now);
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443 InjectBattleResult("S");
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444 Assert.AreEqual(1, count.Now);
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448 /// 249: 「第五戦隊」出撃せよ!
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451 public void BattleResult_249()
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453 var count = InjectQuest(249);
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455 _battleInfo.InjectResultStatus(new[]
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457 ShipStatus("妙高改二"), ShipStatus("那智改二"), ShipStatus("羽黒改二"),
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458 ShipStatus("足柄改二"), ShipStatus("筑摩改二"), ShipStatus("利根改二")
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459 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
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461 InjectMapNext(25, 4);
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462 InjectBattleResult("S");
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463 Assert.AreEqual(0, count.Now);
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465 InjectMapNext(25, 5);
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466 InjectBattleResult("A");
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467 Assert.AreEqual(0, count.Now);
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468 InjectBattleResult("S");
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469 Assert.AreEqual(1, count.Now);
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471 _battleInfo.Result.Friend.Main[3].NowHp = 0;
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472 InjectBattleResult("S");
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473 Assert.AreEqual(2, count.Now, "足柄改二轟沈");
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475 _battleInfo.Result.Friend.Main[1].NowHp = 0;
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476 InjectBattleResult("S");
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477 Assert.AreEqual(2, count.Now, "那智改二轟沈");
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481 /// 257: 「水雷戦隊」南西へ!
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484 public void BattleResult_257()
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486 var count = InjectQuest(257);
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488 _battleInfo.InjectResultStatus(
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489 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
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490 new ShipStatus[0], new ShipStatus[0]);
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492 InjectMapNext(14, 4);
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493 InjectBattleResult("S");
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494 Assert.AreEqual(0, count.Now);
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496 InjectMapNext(14, 5);
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497 InjectBattleResult("A");
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498 Assert.AreEqual(0, count.Now);
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499 InjectBattleResult("S");
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500 Assert.AreEqual(1, count.Now);
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501 _questInfo.Quests[0].Count.Now = 0;
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503 _battleInfo.Result.Friend.Main[0].NowHp = 0;
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504 InjectBattleResult("S");
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505 Assert.AreEqual(0, count.Now, "軽巡轟沈");
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506 _battleInfo.Result.Friend.Main[0].NowHp = 1;
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508 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
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509 _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;
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510 InjectBattleResult("S");
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511 Assert.AreEqual(0, count.Now, "旗艦が駆逐");
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512 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
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514 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
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515 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
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516 InjectBattleResult("S");
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517 Assert.AreEqual(0, count.Now, "軽巡が4隻");
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519 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
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520 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;
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521 InjectBattleResult("S");
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522 Assert.AreEqual(0, count.Now, "駆逐軽巡以外");
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526 /// 257: 「水上打撃部隊」南方へ!
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529 public void BattleResult_259()
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531 var count = InjectQuest(259);
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535 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),
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536 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)
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538 _battleInfo.InjectResultStatus(
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539 org.ToArray(), new ShipStatus[0],
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540 new ShipStatus[0], new ShipStatus[0]);
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542 InjectMapNext(51, 4);
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543 InjectBattleResult("S");
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544 Assert.AreEqual(0, count.Now);
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546 InjectMapNext(51, 5);
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547 InjectBattleResult("A");
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548 Assert.AreEqual(0, count.Now);
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549 InjectBattleResult("S");
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550 Assert.AreEqual(1, count.Now);
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551 _questInfo.Quests[0].Count.Now = 0;
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553 _battleInfo.Result.Friend.Main[0].NowHp = 0;
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554 InjectBattleResult("S");
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555 Assert.AreEqual(0, count.Now, "軽巡轟沈");
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556 _battleInfo.Result.Friend.Main[0].NowHp = 1;
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558 _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);
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559 InjectBattleResult("S");
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560 Assert.AreEqual(0, count.Now, "戦艦4隻");
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561 _battleInfo.Result.Friend.Main[4] = org[4];
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563 _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);
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564 InjectBattleResult("S");
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565 Assert.AreEqual(0, count.Now, "軽巡なし");
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566 _battleInfo.Result.Friend.Main[0] = org[0];
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568 _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);
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569 InjectBattleResult("S");
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570 Assert.AreEqual(1, count.Now, "伊勢改二");
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574 /// 264: 「空母機動部隊」西へ!
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577 public void BattleResult_264()
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579 var count = InjectQuest(264);
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581 _battleInfo.InjectResultStatus(
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582 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],
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583 new ShipStatus[0], new ShipStatus[0]);
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585 InjectMapNext(42, 4);
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586 InjectBattleResult("S");
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587 Assert.AreEqual(0, count.Now);
\r
589 InjectMapNext(42, 5);
\r
590 InjectBattleResult("A");
\r
591 Assert.AreEqual(0, count.Now);
\r
592 InjectBattleResult("S");
\r
593 Assert.AreEqual(1, count.Now);
\r
595 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
596 InjectBattleResult("S");
\r
597 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
601 /// 266: 「水上反撃部隊」突入せよ!
\r
604 public void BattleResult_266()
\r
606 var count = InjectQuest(266);
\r
608 _battleInfo.InjectResultStatus(
\r
609 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],
\r
610 new ShipStatus[0], new ShipStatus[0]);
\r
612 InjectMapNext(25, 4);
\r
613 InjectBattleResult("S");
\r
614 Assert.AreEqual(0, count.Now);
\r
616 InjectMapNext(25, 5);
\r
617 InjectBattleResult("A");
\r
618 Assert.AreEqual(0, count.Now);
\r
619 InjectBattleResult("S");
\r
620 Assert.AreEqual(1, count.Now);
\r
622 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
623 InjectBattleResult("S");
\r
624 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
625 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
627 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
628 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;
\r
629 InjectBattleResult("S");
\r
630 Assert.AreEqual(1, count.Now, "旗艦が軽巡");
\r
631 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
632 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
634 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
635 InjectBattleResult("S");
\r
636 Assert.AreEqual(1, count.Now, "軽巡が2隻");
\r
640 /// 280: 兵站線確保!海上警備を強化実施せよ!
\r
643 public void BattleResult_280()
\r
645 var count = InjectQuest(280);
\r
647 _battleInfo.InjectResultStatus(
\r
648 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
649 new ShipStatus[0], new ShipStatus[0]);
\r
651 InjectMapNext(12, 4);
\r
652 InjectBattleResult("S");
\r
653 InjectMapNext(12, 5);
\r
654 InjectBattleResult("A");
\r
655 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
657 InjectBattleResult("S");
\r
658 InjectMapNext(13, 5);
\r
659 InjectBattleResult("S");
\r
660 InjectMapNext(14, 5);
\r
661 InjectBattleResult("S");
\r
662 InjectMapNext(21, 5);
\r
663 InjectBattleResult("S");
\r
664 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
666 _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);
\r
667 InjectBattleResult("S");
\r
668 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
670 _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);
\r
671 InjectBattleResult("S");
\r
672 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
674 _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);
\r
675 InjectBattleResult("S");
\r
676 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));
\r
678 _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);
\r
679 InjectBattleResult("S");
\r
680 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));
\r
682 _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);
\r
683 InjectBattleResult("S");
\r
684 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));
\r
688 /// 284: 南西諸島方面「海上警備行動」発令!
\r
691 public void BattleResult_284()
\r
693 var count = InjectQuest(284);
\r
695 _battleInfo.InjectResultStatus(
\r
696 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
697 new ShipStatus[0], new ShipStatus[0]);
\r
699 InjectMapNext(14, 4);
\r
700 InjectBattleResult("S");
\r
701 InjectMapNext(14, 5);
\r
702 InjectBattleResult("A");
\r
703 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
705 InjectBattleResult("S");
\r
706 InjectMapNext(21, 5);
\r
707 InjectBattleResult("S");
\r
708 InjectMapNext(22, 5);
\r
709 InjectBattleResult("S");
\r
710 InjectMapNext(23, 5);
\r
711 InjectBattleResult("S");
\r
712 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
719 /// 854: 戦果拡張任務!「Z作戦」前段作戦
\r
722 public void BattleResult_822_854()
\r
724 _questInfo.InspectQuestList(CreateQuestList(new[] {822, 854}));
\r
725 var c822 = _questInfo.Quests[0].Count;
\r
726 var c854 = _questInfo.Quests[1].Count;
\r
728 InjectMapNext(24, 4);
\r
729 InjectBattleResult("S");
\r
731 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
732 Assert.AreEqual(0, c822.Now);
\r
734 InjectMapNext(24, 5);
\r
735 InjectBattleResult("A");
\r
736 InjectMapNext(61, 5);
\r
737 InjectBattleResult("A");
\r
738 InjectMapNext(63, 5);
\r
739 InjectBattleResult("A");
\r
740 InjectMapNext(64, 5);
\r
741 InjectBattleResult("S");
\r
742 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
743 Assert.AreEqual(0, c822.Now);
\r
744 InjectMapNext(24, 5);
\r
745 InjectBattleResult("S");
\r
746 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));
\r
747 Assert.AreEqual(1, c822.Now);
\r
751 /// 845: 発令!「西方海域作戦」
\r
754 public void BattleResult_845()
\r
756 var count = InjectQuest(845);
\r
758 InjectMapNext(41, 4);
\r
759 InjectBattleResult("S");
\r
760 InjectMapNext(41, 5);
\r
761 InjectBattleResult("A");
\r
762 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));
\r
764 InjectMapNext(41, 5);
\r
765 InjectBattleResult("S");
\r
766 InjectMapNext(42, 5);
\r
767 InjectBattleResult("S");
\r
768 InjectMapNext(43, 5);
\r
769 InjectBattleResult("S");
\r
770 InjectMapNext(44, 5);
\r
771 InjectBattleResult("S");
\r
772 InjectMapNext(45, 5);
\r
773 InjectBattleResult("S");
\r
774 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
778 /// 861: 強行輸送艦隊、抜錨!
\r
781 public void MapNext_861()
\r
783 var count = InjectQuest(861);
\r
785 _battleInfo.InjectResultStatus(
\r
786 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],
\r
787 new ShipStatus[0], new ShipStatus[0]);
\r
789 InjectMapNext(16, 4);
\r
790 Assert.AreEqual(0, count.Now);
\r
792 InjectMapNext(16, 8);
\r
793 Assert.AreEqual(1, count.Now);
\r
795 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
796 InjectMapNext(16, 8);
\r
797 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
798 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
800 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;
\r
801 InjectMapNext(16, 8);
\r
802 Assert.AreEqual(1, count.Now, "補給・航戦が3隻");
\r
806 /// 862: 前線の航空偵察を実施せよ!
\r
809 public void BattleResult_862()
\r
811 var count = InjectQuest(862);
\r
813 _battleInfo.InjectResultStatus(
\r
814 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],
\r
815 new ShipStatus[0], new ShipStatus[0]);
\r
817 InjectMapNext(63, 4);
\r
818 InjectBattleResult("A");
\r
819 Assert.AreEqual(0, count.Now);
\r
821 InjectMapNext(63, 5);
\r
822 InjectBattleResult("B");
\r
823 Assert.AreEqual(0, count.Now);
\r
824 InjectBattleResult("A");
\r
825 Assert.AreEqual(1, count.Now);
\r
827 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
828 InjectBattleResult("A");
\r
829 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
830 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
832 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
833 _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;
\r
834 InjectBattleResult("A");
\r
835 Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");
\r
839 /// 872: 戦果拡張任務!「Z作戦」後段作戦
\r
842 public void BattleResult_872()
\r
844 var count = InjectQuest(872);
\r
846 InjectMapNext(55, 4);
\r
847 InjectBattleResult("A");
\r
848 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
849 InjectBattleResult("S");
\r
850 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
851 InjectMapNext(55, 5);
\r
852 InjectBattleResult("S");
\r
853 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));
\r
855 InjectMapNext(62, 5);
\r
856 InjectBattleResult("S");
\r
857 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));
\r
858 InjectMapNext(65, 5);
\r
859 InjectBattleResult("S");
\r
860 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));
\r
861 _questCounter.InspectMapNext(Js(new
\r
863 api_maparea_id = 7,
\r
864 api_mapinfo_no = 2,
\r
868 InjectBattleResult("S");
\r
869 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
873 /// 873: 北方海域警備を実施せよ!
\r
876 public void BattleResult_873()
\r
878 var count = InjectQuest(873);
\r
880 _battleInfo.InjectResultStatus(
\r
881 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
882 new ShipStatus[0], new ShipStatus[0]);
\r
884 InjectMapNext(31, 4);
\r
885 InjectBattleResult("A");
\r
886 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
888 InjectMapNext(31, 5);
\r
889 InjectBattleResult("B");
\r
890 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
891 InjectBattleResult("A");
\r
892 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
894 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
895 InjectBattleResult("A");
\r
896 Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");
\r
897 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
899 InjectMapNext(32, 5);
\r
900 InjectBattleResult("A");
\r
901 InjectMapNext(33, 5);
\r
902 InjectBattleResult("A");
\r
903 Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
907 /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!
\r
910 public void BattleResult_875()
\r
912 var count = InjectQuest(875);
\r
914 _battleInfo.InjectResultStatus(new[]
\r
916 ShipStatus("長波改二"), ShipStatus("Iowa改"), ShipStatus("Saratoga Mk.II"),
\r
917 ShipStatus("瑞鶴改二甲"), ShipStatus("望月改"), ShipStatus("朝霜改")
\r
918 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
920 InjectMapNext(54, 4);
\r
921 InjectBattleResult("S");
\r
922 Assert.AreEqual(0, count.Now);
\r
924 InjectMapNext(54, 5);
\r
925 InjectBattleResult("A");
\r
926 Assert.AreEqual(0, count.Now);
\r
927 InjectBattleResult("S");
\r
928 Assert.AreEqual(1, count.Now);
\r
930 _battleInfo.Result.Friend.Main[5].NowHp = 0;
\r
931 InjectBattleResult("S");
\r
932 Assert.AreEqual(1, count.Now, "朝霜改轟沈");
\r
933 _battleInfo.Result.Friend.Main[5].NowHp = 1;
\r
935 _battleInfo.Result.Friend.Main[0] = ShipStatus("高波改");
\r
936 InjectBattleResult("S");
\r
937 Assert.AreEqual(1, count.Now, "長波改二なし");
\r
938 _battleInfo.Result.Friend.Main[0] = ShipStatus("長波改二");
\r
940 _battleInfo.Result.Friend.Main[5] = ShipStatus("高波改");
\r
941 InjectBattleResult("S");
\r
942 Assert.AreEqual(2, count.Now, "高波改");
\r
943 _battleInfo.Result.Friend.Main[5] = ShipStatus("沖波改");
\r
944 InjectBattleResult("S");
\r
945 Assert.AreEqual(3, count.Now, "沖波改");
\r
946 _battleInfo.Result.Friend.Main[5] = ShipStatus("朝霜改二");
\r
947 InjectBattleResult("S");
\r
948 Assert.AreEqual(4, count.Now, "朝霜改二");
\r
952 /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!
\r
955 public void BattleResult_888()
\r
957 var count = InjectQuest(888);
\r
959 _battleInfo.InjectResultStatus(new[]
\r
961 ShipStatus("鳥海改二"), ShipStatus("青葉改"), ShipStatus("衣笠改二"),
\r
962 ShipStatus("加古改二"), ShipStatus("夕立改二"), ShipStatus("綾波改二")
\r
963 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
965 InjectMapNext(51, 4);
\r
966 InjectBattleResult("S");
\r
967 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
969 InjectMapNext(51, 5);
\r
970 InjectBattleResult("A");
\r
971 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
972 InjectBattleResult("S");
\r
973 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
974 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
975 InjectBattleResult("S");
\r
976 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");
\r
977 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
979 _battleInfo.Result.Friend.Main[0] = ShipStatus("妙高改二");
\r
980 InjectBattleResult("S");
\r
981 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");
\r
983 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改二特");
\r
984 InjectMapNext(53, 5);
\r
985 InjectBattleResult("S");
\r
986 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
988 _battleInfo.Result.Friend.Main[0] = ShipStatus("天龍改二");
\r
989 _battleInfo.Result.Friend.Main[1] = ShipStatus("古鷹改二");
\r
990 InjectMapNext(54, 5);
\r
991 InjectBattleResult("S");
\r
992 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
996 /// 893: 泊地周辺海域の安全確保を徹底せよ!
\r
999 public void BattleResult_893()
\r
1001 var count = InjectQuest(893);
\r
1003 InjectMapNext(15, 4);
\r
1004 InjectBattleResult("S");
\r
1005 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
1007 InjectMapNext(15, 5);
\r
1008 InjectBattleResult("A");
\r
1009 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1010 InjectBattleResult("S");
\r
1011 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");
\r
1013 InjectMapNext(71, 5);
\r
1014 InjectBattleResult("S");
\r
1015 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");
\r
1017 _questCounter.InspectMapNext(Js(new
\r
1019 api_maparea_id = 7,
\r
1020 api_mapinfo_no = 2,
\r
1024 InjectBattleResult("S");
\r
1025 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");
\r
1027 _questCounter.InspectMapNext(Js(new
\r
1029 api_maparea_id = 7,
\r
1030 api_mapinfo_no = 2,
\r
1034 InjectBattleResult("S");
\r
1035 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
1039 /// 894: 空母戦力の投入による兵站線戦闘哨戒
\r
1042 public void BattleResult_894()
\r
1044 var count = InjectQuest(894);
\r
1045 _battleInfo.InjectResultStatus(
\r
1046 ShipStatusList(2, 2, 2, 2, 2, 2),
\r
1047 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1049 InjectMapNext(13, 5);
\r
1050 InjectBattleResult("S");
\r
1051 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");
\r
1053 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;
\r
1054 InjectBattleResult("A");
\r
1055 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");
\r
1057 InjectBattleResult("S");
\r
1058 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1060 InjectMapNext(14, 4);
\r
1061 InjectBattleResult("S");
\r
1062 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");
\r
1064 InjectMapNext(14, 5);
\r
1065 InjectBattleResult("S");
\r
1066 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");
\r
1068 InjectMapNext(21, 5);
\r
1069 InjectBattleResult("S");
\r
1070 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");
\r
1072 InjectMapNext(22, 5);
\r
1073 InjectBattleResult("S");
\r
1074 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");
\r
1076 InjectMapNext(23, 5);
\r
1077 InjectBattleResult("S");
\r
1078 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");
\r
1085 public void BattleResult_903()
\r
1087 var count = InjectQuest(903);
\r
1088 _battleInfo.InjectResultStatus(new[] {ShipStatus("夕張改二"), ShipStatus("睦月"), ShipStatus("綾波")},
\r
1089 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1091 InjectMapNext(51, 5);
\r
1092 InjectBattleResult("S");
\r
1093 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "六水戦駆逐が1隻");
\r
1095 _battleInfo.Result.Friend.Main[2] = ShipStatus("如月");
\r
1096 InjectBattleResult("A");
\r
1097 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1099 InjectBattleResult("S");
\r
1100 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "5-1");
\r
1102 InjectMapNext(54, 4);
\r
1103 InjectBattleResult("S");
\r
1104 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1106 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改");
\r
1107 InjectBattleResult("S");
\r
1108 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改");
\r
1110 _battleInfo.Result.Friend.Main = new[] {ShipStatus("睦月"), ShipStatus("如月"), ShipStatus("夕張改二")};
\r
1111 InjectMapNext(54, 5);
\r
1112 InjectBattleResult("S");
\r
1113 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改二ではない");
\r
1115 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("弥生"), ShipStatus("卯月")};
\r
1116 InjectMapNext(54, 5);
\r
1117 InjectBattleResult("S");
\r
1118 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "5-4");
\r
1120 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("菊月"), ShipStatus("望月")};
\r
1121 InjectMapNext(64, 5);
\r
1122 InjectBattleResult("S");
\r
1123 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "6-4");
\r
1125 InjectMapNext(65, 5);
\r
1126 InjectBattleResult("S");
\r
1127 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "6-5");
\r
1129 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改")};
\r
1130 InjectBattleResult("S");
\r
1131 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "由良改");
\r
1133 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改二")};
\r
1134 InjectBattleResult("S");
\r
1135 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}), "由良改二");
\r
1139 /// 904: 精鋭「十九駆」、躍り出る!
\r
1142 public void BattleResult_904()
\r
1144 var count = InjectQuest(904);
\r
1145 _battleInfo.InjectResultStatus(
\r
1146 new []{ShipStatus("綾波改二"), ShipStatus("敷波")},
\r
1147 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1149 InjectMapNext(25, 5);
\r
1150 InjectBattleResult("S");
\r
1151 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "敷波はカウントしない");
\r
1153 _battleInfo.Result.Friend.Main[1] = ShipStatus("敷波改二");
\r
1154 InjectBattleResult("A");
\r
1155 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1157 InjectBattleResult("S");
\r
1158 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "2-5");
\r
1160 InjectMapNext(34, 4);
\r
1161 InjectBattleResult("S");
\r
1162 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1164 InjectMapNext(34, 5);
\r
1165 InjectBattleResult("S");
\r
1166 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "3-4");
\r
1168 InjectMapNext(45, 5);
\r
1169 InjectBattleResult("S");
\r
1170 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-5");
\r
1172 InjectMapNext(53, 5);
\r
1173 InjectBattleResult("S");
\r
1174 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "5-3");
\r
1178 /// 905: 「海防艦」、海を護る!
\r
1181 public void BattleResult_905()
\r
1183 var count = InjectQuest(905);
\r
1184 _battleInfo.InjectResultStatus(
\r
1185 ShipStatusList(1, 1, 1, 2, 2, 2),
\r
1186 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1188 InjectMapNext(11, 5);
\r
1189 InjectBattleResult("A");
\r
1190 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "6隻はカウントしない");
\r
1192 _battleInfo.Result.Friend.Main[5] = new ShipStatus();
\r
1193 InjectBattleResult("B");
\r
1194 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1196 InjectBattleResult("A");
\r
1197 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-1");
\r
1199 InjectMapNext(12, 4);
\r
1200 InjectBattleResult("A");
\r
1201 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1203 InjectMapNext(12, 5);
\r
1204 InjectBattleResult("A");
\r
1205 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-2");
\r
1207 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1208 InjectMapNext(13, 5);
\r
1209 InjectBattleResult("A");
\r
1210 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "海防艦2隻はカウントしない");
\r
1212 _battleInfo.Result.Friend.Main[0] = ShipStatus(1);
\r
1213 InjectBattleResult("A");
\r
1214 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "1-3");
\r
1216 InjectMapNext(15, 5);
\r
1217 InjectBattleResult("A");
\r
1218 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "1-5");
\r
1220 InjectMapNext(16, 8);
\r
1221 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1225 /// 912: 工作艦「明石」護衛任務
\r
1228 public void BattleResult_912()
\r
1230 var count = InjectQuest(912);
\r
1231 _battleInfo.InjectResultStatus(
\r
1232 new []{ShipStatus("明石"), ShipStatus(2), ShipStatus(2), ShipStatus(1)},
\r
1233 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1235 InjectMapNext(13, 5);
\r
1236 InjectBattleResult("A");
\r
1237 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "駆逐艦2隻はカウントしない");
\r
1239 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1240 InjectBattleResult("B");
\r
1241 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1243 InjectBattleResult("A");
\r
1244 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1246 InjectMapNext(21, 4);
\r
1247 InjectBattleResult("A");
\r
1248 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1250 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1251 _battleInfo.Result.Friend.Main[1] = ShipStatus("明石");
\r
1252 InjectMapNext(21, 5);
\r
1253 InjectBattleResult("A");
\r
1254 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "旗艦明石以外はカウントしない");
\r
1256 _battleInfo.Result.Friend.Main[0] = ShipStatus("明石");
\r
1257 _battleInfo.Result.Friend.Main[1] = ShipStatus(2);
\r
1258 InjectBattleResult("A");
\r
1259 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "2-1");
\r
1261 InjectMapNext(22, 5);
\r
1262 InjectBattleResult("A");
\r
1263 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-2");
\r
1265 InjectMapNext(23, 5);
\r
1266 InjectBattleResult("A");
\r
1267 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-3");
\r
1269 InjectMapNext(16, 8);
\r
1270 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1277 public void BattleResult_914()
\r
1279 var count = InjectQuest(914);
\r
1280 _battleInfo.InjectResultStatus(
\r
1281 new []{ShipStatus(5), ShipStatus(5), ShipStatus(5), ShipStatus(1)},
\r
1282 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1284 InjectMapNext(41, 5);
\r
1285 InjectBattleResult("A");
\r
1286 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "駆逐艦なしはカウントしない");
\r
1288 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1289 InjectBattleResult("B");
\r
1290 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "B勝利はカウントしない");
\r
1292 InjectBattleResult("A");
\r
1293 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "4-1");
\r
1295 InjectMapNext(42, 4);
\r
1296 InjectBattleResult("A");
\r
1297 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1299 InjectMapNext(42, 5);
\r
1300 _battleInfo.Result.Friend.Main[0] = ShipStatus(6);
\r
1301 InjectBattleResult("A");
\r
1302 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "重巡2隻はカウントしない");
\r
1304 _battleInfo.Result.Friend.Main[0] = ShipStatus(5);
\r
1305 InjectBattleResult("A");
\r
1306 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "4-2");
\r
1308 InjectMapNext(43, 5);
\r
1309 InjectBattleResult("A");
\r
1310 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-3");
\r
1312 InjectMapNext(44, 5);
\r
1313 InjectBattleResult("A");
\r
1314 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "4-3");
\r
1318 /// 280と854以降を同時に遂行していると854以降がカウントされないことがある
\r
1321 public void BattleResult_280_854()
\r
1323 _questInfo.InspectQuestList(CreateQuestList(new[] {280, 854}));
\r
1325 _battleInfo.InjectResultStatus(
\r
1326 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1327 new ShipStatus[0], new ShipStatus[0]);
\r
1329 InjectMapNext(24, 5);
\r
1330 InjectBattleResult("S");
\r
1331 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);
\r
1335 /// 888と893以降を同時に遂行していると893以降がカウントされないことがある
\r
1338 public void BattleResult_888_893()
\r
1340 _questInfo.InspectQuestList(CreateQuestList(new[] {888, 893}));
\r
1342 _battleInfo.InjectResultStatus(
\r
1343 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1344 new ShipStatus[0], new ShipStatus[0]);
\r
1346 InjectMapNext(71, 5);
\r
1347 InjectBattleResult("S");
\r
1348 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);
\r
1353 /// 303: 「演習」で練度向上!
\r
1354 /// 304: 「演習」で他提督を圧倒せよ!
\r
1359 public void PracticeResult_303_304_302_311_315()
\r
1361 _questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315}));
\r
1363 _battleInfo.InjectResultStatus(new[]
\r
1365 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1366 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1367 InjectPracticeResult("C");
\r
1368 InjectPracticeResult("A");
\r
1369 PAssert.That(() =>
\r
1370 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1371 .SequenceEqual(new[]
\r
1373 new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},
\r
1374 new {Id = 311, Now = 1}, new {Id = 315, Now = 1}
\r
1379 /// 318: 給糧艦「伊良湖」の支援
\r
1382 public void PracticeResult_318()
\r
1384 var count = InjectQuest(318);
\r
1386 _battleInfo.InjectResultStatus(new[]
\r
1388 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1389 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1391 InjectPracticeResult("B");
\r
1392 Assert.AreEqual(0, count.Now, "軽巡1隻");
\r
1393 _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);
\r
1394 _questCounter.StartPractice("api%5Fdeck%5Fid=2");
\r
1395 InjectPracticeResult("B");
\r
1396 Assert.AreEqual(0, count.Now, "第2艦隊");
\r
1397 _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊
\r
1398 InjectPracticeResult("C");
\r
1399 Assert.AreEqual(0, count.Now, "敗北");
\r
1400 InjectPracticeResult("B");
\r
1401 Assert.AreEqual(1, count.Now);
\r
1404 _questInfo.InspectQuestList(CreateQuestList(new[] {318}));
\r
1405 Assert.AreEqual(2, count.Now, "進捗調節しない");
\r
1409 /// 330: 空母機動部隊、演習始め!
\r
1412 public void PracticeResult_330()
\r
1414 var count = InjectQuest(330);
\r
1416 _battleInfo.InjectResultStatus(
\r
1417 ShipStatusList(18, 7, 2, 2),
\r
1418 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1419 InjectPracticeResult("B");
\r
1420 Assert.AreEqual(0, count.Now, "B勝利でカウントしない");
\r
1422 InjectPracticeResult("A");
\r
1423 Assert.AreEqual(1, count.Now, "装甲空母、軽空母");
\r
1425 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);
\r
1426 InjectPracticeResult("A");
\r
1427 Assert.AreEqual(2, count.Now, "正規空母、軽空母");
\r
1430 InjectPracticeResult("C");
\r
1431 Assert.AreEqual(0, count.Now, "敗北");
\r
1433 _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);
\r
1434 InjectPracticeResult("A");
\r
1435 Assert.AreEqual(0, count.Now, "旗艦空母以外");
\r
1437 _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);
\r
1438 InjectPracticeResult("A");
\r
1439 Assert.AreEqual(0, count.Now, "空母一隻");
\r
1441 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);
\r
1442 InjectPracticeResult("A");
\r
1443 Assert.AreEqual(0, count.Now, "駆逐一隻");
\r
1450 public void PracticeResult_337()
\r
1452 var count = InjectQuest(337);
\r
1454 _battleInfo.InjectResultStatus(new []
\r
1456 ShipStatus("霰"), ShipStatus("霰"),
\r
1457 ShipStatus("陽炎"), ShipStatus("不知火"),
\r
1459 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1460 InjectPracticeResult("A");
\r
1461 Assert.AreEqual(0, count.Now, "A");
\r
1462 InjectPracticeResult("S");
\r
1463 Assert.AreEqual(1, count.Now);
\r
1464 _battleInfo.Result.Friend.Main[0] = ShipStatus("涼風");
\r
1465 InjectPracticeResult("S");
\r
1466 Assert.AreEqual(1, count.Now, "霰→涼風");
\r
1467 _battleInfo.Result.Friend.Main[4] = ShipStatus("霞改二");
\r
1468 InjectPracticeResult("S");
\r
1469 Assert.AreEqual(2, count.Now, "黒潮→霞改二");
\r
1476 public void PracticeResult_339()
\r
1478 var count = InjectQuest(339);
\r
1480 _battleInfo.InjectResultStatus(new []
\r
1482 ShipStatus("磯波"), ShipStatus("浦波"),
\r
1483 ShipStatus("綾波"), ShipStatus("敷波"),
\r
1485 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1486 InjectPracticeResult("A");
\r
1487 Assert.AreEqual(0, count.Now, "A");
\r
1488 InjectPracticeResult("S");
\r
1489 Assert.AreEqual(1, count.Now);
\r
1490 _battleInfo.Result.Friend.Main[0] = ShipStatus("深雪");
\r
1491 InjectPracticeResult("S");
\r
1492 Assert.AreEqual(1, count.Now, "磯波→深雪");
\r
1496 /// 342: 小艦艇群演習強化任務
\r
1499 public void PracticeResult_342()
\r
1501 var count = InjectQuest(342);
\r
1503 _battleInfo.InjectResultStatus(new []{ShipStatus(1), ShipStatus(1),ShipStatus(2), ShipStatus(5)},
\r
1504 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1505 InjectPracticeResult("A");
\r
1506 Assert.AreEqual(0, count.Now);
\r
1508 InjectPracticeResult("B");
\r
1509 Assert.AreEqual(0, count.Now);
\r
1511 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1512 InjectPracticeResult("A");
\r
1513 Assert.AreEqual(1, count.Now);
\r
1515 _battleInfo.Result.Friend.Main[3] = ShipStatus(3);
\r
1516 InjectPracticeResult("A");
\r
1517 Assert.AreEqual(2, count.Now);
\r
1519 _battleInfo.Result.Friend.Main[3] = ShipStatus(4);
\r
1520 InjectPracticeResult("A");
\r
1521 Assert.AreEqual(3, count.Now);
\r
1523 _battleInfo.Result.Friend.Main[3] = ShipStatus(21);
\r
1524 InjectPracticeResult("A");
\r
1525 Assert.AreEqual(4, count.Now);
\r
1529 /// 402: 「遠征」を3回成功させよう!
\r
1530 /// 403: 「遠征」を10回成功させよう!
\r
1531 /// 404: 大規模遠征作戦、発令!
\r
1532 /// 410: 南方への輸送作戦を成功させよ!
\r
1533 /// 411: 南方への鼠輸送を継続実施せよ!
\r
1536 public void MissionResult_402_403_404_410_411()
\r
1538 _questInfo.InspectQuestList(CreateQuestList(new[] {402, 403, 404, 410, 411}));
\r
1540 _questCounter.InspectDeck(Js(
\r
1543 new {api_id = 2, api_mission = new[] {2, 6}},
\r
1544 new {api_id = 3, api_mission = new[] {2, 37}},
\r
1545 new {api_id = 4, api_mission = new[] {2, 2}}
\r
1547 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1548 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));
\r
1549 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));
\r
1550 PAssert.That(() =>
\r
1551 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1552 .SequenceEqual(new[]
\r
1554 new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},
\r
1555 new {Id = 410, Now = 1}, new {Id = 411, Now = 1}
\r
1560 /// 426: 海上通商航路の警戒を厳とせよ!
\r
1563 public void MissionResult_426()
\r
1565 var count = InjectQuest(426);
\r
1567 _questCounter.InspectDeck(Js(
\r
1570 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1571 new {api_id = 3, api_mission = new[] {2, 4}},
\r
1572 new {api_id = 4, api_mission = new[] {2, 5}}
\r
1574 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1575 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1576 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1577 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1578 _questCounter.InspectDeck(Js(
\r
1581 new {api_id = 2, api_mission = new[] {2, 10}}
\r
1583 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1584 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1588 /// 428: 近海に侵入する敵潜を制圧せよ!
\r
1591 public void MissionResult_428()
\r
1593 var count = InjectQuest(428);
\r
1595 _questCounter.InspectDeck(Js(
\r
1598 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1599 new {api_id = 3, api_mission = new[] {2, 101}},
\r
1600 new {api_id = 4, api_mission = new[] {2, 102}}
\r
1602 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1603 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1604 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1605 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1609 /// 436: 練習航海及び警備任務を実施せよ!
\r
1612 public void MissionResult_436()
\r
1614 var count = InjectQuest(436);
\r
1616 _questCounter.InspectDeck(Js(
\r
1619 new {api_id = 2, api_mission = new[] {2, 1}},
\r
1620 new {api_id = 3, api_mission = new[] {2, 2}},
\r
1621 new {api_id = 4, api_mission = new[] {2, 3}}
\r
1623 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1624 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1625 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1626 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}));
\r
1628 _questCounter.InspectDeck(Js(
\r
1631 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1632 new {api_id = 3, api_mission = new[] {2, 10}}
\r
1634 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1635 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1636 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1640 /// 437: 小笠原沖哨戒線の強化を実施せよ!
\r
1643 public void MissionResult_437()
\r
1645 var count = InjectQuest(437);
\r
1647 _questCounter.InspectDeck(Js(
\r
1650 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1651 new {api_id = 3, api_mission = new[] {2, 104}},
\r
1652 new {api_id = 4, api_mission = new[] {2, 105}}
\r
1654 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1655 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1656 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1657 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1659 _questCounter.InspectDeck(Js(
\r
1662 new {api_id = 2, api_mission = new[] {2, 110}}
\r
1664 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1665 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1673 public void PowerUp_503_504()
\r
1675 _questInfo.InspectQuestList(CreateQuestList(new[] {503, 504}));
\r
1677 _questCounter.CountNyukyo();
\r
1678 _questCounter.CountCharge();
\r
1679 PAssert.That(() =>
\r
1680 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1681 .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));
\r
1685 /// 605: 新装備「開発」指令
\r
1686 /// 606: 新造艦「建造」指令
\r
1687 /// 607: 装備「開発」集中強化!
\r
1688 /// 608: 艦娘「建造」艦隊強化!
\r
1693 public void Kousyou_605_606_607_608_609_619()
\r
1695 _questInfo.InspectQuestList(CreateQuestList(new[] {605, 606, 607, 608, 609, 619}));
\r
1697 _questCounter.InspectCreateItem(
\r
1698 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");
\r
1699 _questCounter.InspectCreateItem(
\r
1700 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");
\r
1701 _questCounter.CountCreateShip();
\r
1702 _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");
\r
1703 _questCounter.CountRemodelSlot();
\r
1704 PAssert.That(() =>
\r
1705 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1706 .SequenceEqual(new[]
\r
1708 new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},
\r
1709 new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}
\r
1716 /// 643: 主力「陸攻」の調達
\r
1717 /// 645: 「洋上補給」物資の調達
\r
1718 /// 653: 工廠稼働!次期作戦準備!
\r
1719 /// 663: 新型艤装の継続研究
\r
1722 /// 675: 運用装備の統合整備
\r
1723 /// 676: 装備開発力の集中整備
\r
1724 /// 677: 継戦支援能力の整備
\r
1725 /// 678: 主力艦上戦闘機の更新
\r
1726 /// 680: 対空兵装の整備拡充
\r
1730 public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()
\r
1732 _itemInfo.InjectItemSpec(new[]
\r
1734 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},
\r
1735 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},
\r
1736 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},
\r
1737 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},
\r
1738 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},
\r
1739 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},
\r
1740 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},
\r
1741 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},
\r
1742 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},
\r
1743 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},
\r
1744 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},
\r
1745 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},
\r
1746 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},
\r
1747 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},
\r
1748 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},
\r
1749 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},
\r
1750 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}
\r
1752 var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};
\r
1753 _itemInfo.InjectItems(items);
\r
1754 var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};
\r
1755 _questInfo.AcceptMax = questList.Length;
\r
1756 _questInfo.InspectQuestList(CreateQuestList(questList));
\r
1757 _questCounter.InspectDestroyItem(
\r
1758 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1", null);
\r
1759 var scalar = new[]
\r
1761 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},
\r
1762 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}
\r
1764 foreach (var e in scalar)
\r
1766 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1767 Assert.AreEqual(e.Id, c.Id);
\r
1768 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");
\r
1772 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},
\r
1773 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},
\r
1774 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},
\r
1775 new {Id = 688, NowArray = new[] {2, 1, 1, 1}}
\r
1777 foreach (var e in array)
\r
1779 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1780 Assert.AreEqual(e.Id, c.Id);
\r
1781 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");
\r
1786 /// 702: 艦の「近代化改修」を実施せよ!
\r
1787 /// 703: 「近代化改修」を進め、戦備を整えよ!
\r
1790 public void PowerUp_702_703()
\r
1792 _questInfo.InspectQuestList(CreateQuestList(new[] {702, 703}));
\r
1793 _questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));
\r
1794 PAssert.That(() =>
\r
1795 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1796 .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));
\r