1 // Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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19 using ExpressionToCodeLib;
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20 using KancolleSniffer.Model;
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21 using Microsoft.VisualStudio.TestTools.UnitTesting;
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23 namespace KancolleSniffer.Test
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26 public class QuestInfoTest
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29 public void ResetQuestCount()
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31 var queue = new Queue<DateTime>(new[]
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33 new DateTime(2017, 11, 1, 5, 0, 0), new DateTime(2017, 11, 6, 5, 0, 0),
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34 new DateTime(2017, 12, 1, 5, 0, 0), new DateTime(2018, 2, 1, 5, 0, 0),
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35 new DateTime(2018, 3, 1, 5, 0, 0), new DateTime(2018, 5, 1, 5, 0, 0)
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37 var questInfo = new QuestInfo(() => queue.Dequeue());
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38 var status = new Status
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40 QuestCountList = new[]
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42 new QuestCount {Id = 201, Now = 1}, new QuestCount {Id = 213, Now = 1},
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43 new QuestCount {Id = 265, Now = 1},
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44 new QuestCount {Id = 436, NowArray = new[] {1, 1, 1, 1, 0}},
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45 new QuestCount {Id = 437, NowArray = new[] {1, 1, 1, 1}},
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46 new QuestCount {Id = 822, Now = 1},
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47 new QuestCount {Id = 904, NowArray = new[] {1, 1, 1, 1}}
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49 QuestLastReset = new DateTime(2017, 10, 31, 5, 0, 0)
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51 questInfo.LoadState(status);
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52 CheckQuestCountList(questInfo, status, new[] {213, 436, 437, 822, 904}); // デイリーとマンスリーが消える
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53 CheckQuestCountList(questInfo, status, new[] {436, 437, 822, 904}); // ウィークリーが消える
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54 CheckQuestCountList(questInfo, status, new[] {436, 437, 904}); // クォータリーが消える
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55 CheckQuestCountList(questInfo, status, new[] {436, 437}); // イヤーリー2月が消える
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56 CheckQuestCountList(questInfo, status, new[] {437}); // イヤーリー3月が消える
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57 CheckQuestCountList(questInfo, status, new int[0]); // イヤーリー5月が消える
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60 private void CheckQuestCountList(QuestInfo questInfo, Status status, int[] quests)
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62 questInfo.InspectQuestList(CreateQuestList(new[] {201}));
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63 questInfo.SaveState(status);
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64 PAssert.That(() => status.QuestCountList.Select(qc => qc.Id).SequenceEqual(quests));
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68 public void ResetQuestList()
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70 var queue = new Queue<DateTime>(new[]
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72 new DateTime(2017, 11, 1, 5, 0, 0), new DateTime(2017, 11, 6, 5, 0, 0),
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73 new DateTime(2017, 12, 1, 5, 0, 0)
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75 var questInfo = new QuestInfo(() => queue.Dequeue());
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76 var status = new Status
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80 new QuestStatus {Id = 201, Category = 2}, new QuestStatus {Id = 213, Category = 2},
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81 new QuestStatus {Id = 265, Category = 2}, new QuestStatus {Id = 822, Category = 8}
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83 QuestLastReset = new DateTime(2017, 10, 31, 5, 0, 0)
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85 questInfo.LoadState(status);
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86 questInfo.InspectQuestList(CreateQuestList(new int[0]));
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87 questInfo.SaveState(status);
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88 PAssert.That(() => status.QuestList.Select(q => q.Id).SequenceEqual(new[] {213, 822})); // デイリーとマンスリーが消える
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89 questInfo.InspectQuestList(CreateQuestList(new int[0]));
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90 questInfo.SaveState(status);
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91 PAssert.That(() => status.QuestList.Select(q => q.Id).SequenceEqual(new[] {822})); // ウィークリーが消える
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92 questInfo.InspectQuestList(CreateQuestList(new int[0]));
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93 questInfo.SaveState(status);
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94 PAssert.That(() => status.QuestList.Length == 0); // クォータリーが消える
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98 public void ResetFrom0To5OClock()
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100 var queue = new Queue<DateTime>(new[]
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102 new DateTime(2019, 1, 22, 4, 0, 0)
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104 var questInfo = new QuestInfo(() => queue.Dequeue());
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105 var status = new Status
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107 QuestCountList = new[] {new QuestCount {Id = 213, Now = 1}},
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108 QuestLastReset = new DateTime(2019, 1, 20, 5, 16, 22)
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110 questInfo.LoadState(status);
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111 questInfo.InspectQuestList(CreateQuestList(new[] {201}));
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112 questInfo.SaveState(status);
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113 PAssert.That(() => status.QuestCountList.Length == 0);
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117 public void ResetWeeklyWithoutCount()
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119 var queue = new Queue<DateTime>(new[]
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121 new DateTime(2019, 1, 27, 10, 0, 0),
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122 new DateTime(2019, 1, 28, 5, 0, 0)
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124 var questInfo = new QuestInfo(() => queue.Dequeue());
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125 var status = new Status
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127 QuestLastReset = new DateTime(2019, 1, 27, 5, 0, 0)
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129 questInfo.LoadState(status);
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130 questInfo.InspectQuestList( // 2019-1-27 10:00
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131 CreateQuestList(new[] {237})); // 【節分拡張任務】南方海域 艦隊決戦
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132 PAssert.That(() => questInfo.Quests[0].Id == 237);
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133 questInfo.InspectQuestList(CreateQuestList(new[] {201})); // 2019-1-28 05:00
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134 PAssert.That(() => questInfo.Quests[0].Id == 201);
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137 private JsonObject Js(object obj) => new JsonObject(obj);
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139 private object CreateQuestList(int[] ids) => Js(new
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141 api_list = ids.Select(id => CreateQuest(id, 2))
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144 private object CreateQuest(int id, int state)
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149 api_category = id / 100,
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154 api_get_material = new int[0],
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155 api_progress_flag = 0
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160 public void NotImplemented()
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162 var questInfo = new QuestInfo(() => new DateTime(2015, 1, 1));
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163 questInfo.InspectQuestList(CreateQuestList(new[] {679}));
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164 PAssert.That(() => questInfo.Quests[0].Count.Spec.Material.Length == 0);
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168 /// 状態をロードするときに獲得資材に特殊資材のリストを追加しない
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171 public void LoadStateNotAppendMaterialList()
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173 var questInfo = new QuestInfo(() => new DateTime(2015, 1, 1));
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174 var status = new Status
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184 Material = new[] {0, 2000, 0, 0, 0, 0, 0, 4}
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187 QuestCountList = new[]
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189 new QuestCount {Id = 854, NowArray = new[] {1, 0, 1, 0}}
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192 questInfo.LoadState(status);
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193 PAssert.That(() => questInfo.Quests[0].Material.Length == 8);
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197 /// 任務を受領したときにNeedSaveを設定する
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200 public void SetNeedSaveOnStartQuest()
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202 var questInfo = new QuestInfo(() => new DateTime(2019, 1, 1));
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203 // _lastResetが未設定だと必ずResetQuestsが動いてNeedSaveがtrueになる
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204 questInfo.LoadState(new Status {QuestLastReset = new DateTime(2019, 1, 1)});
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205 questInfo.InspectQuestList(Js(
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210 CreateQuest(213, 1),
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211 CreateQuest(214, 1)
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214 Assert.IsFalse(questInfo.NeedSave);
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215 questInfo.InspectQuestList(Js(new
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219 CreateQuest(213, 1),
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220 CreateQuest(214, 2)
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223 Assert.IsTrue(questInfo.NeedSave);
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