OSDN Git Service

クラスの再編成を行うブランチをマージする
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer.Test / QuestInfoTest.cs
1 // Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 //\r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using ExpressionToCodeLib;\r
19 using KancolleSniffer.Model;\r
20 using KancolleSniffer.Util;\r
21 using Microsoft.VisualStudio.TestTools.UnitTesting;\r
22 \r
23 namespace KancolleSniffer.Test\r
24 {\r
25     [TestClass]\r
26     public class QuestInfoTest\r
27     {\r
28         [TestMethod]\r
29         public void AdjustCount()\r
30         {\r
31             var count = new QuestCount\r
32             {\r
33                 Spec = new QuestSpec {Max = 7},\r
34                 Now = 3\r
35             };\r
36             count.AdjustCount(0);\r
37             PAssert.That(() => count.Now == 3);\r
38             count.AdjustCount(50);\r
39             PAssert.That(() => count.Now == 4);\r
40             count.AdjustCount(80);\r
41             PAssert.That(() => count.Now == 6);\r
42             count.AdjustCount(100);\r
43             PAssert.That(() => count.Now == 7);\r
44             count.Now = 14;\r
45             count.AdjustCount(100);\r
46             PAssert.That(() => count.Now == 14);\r
47             count.AdjustCount(80);\r
48             PAssert.That(() => count.Now == 6);\r
49             count.AdjustCount(50);\r
50             PAssert.That(() => count.Now == 5);\r
51             count.AdjustCount(0);\r
52             PAssert.That(() => count.Now == 3);\r
53         }\r
54 \r
55         [TestMethod]\r
56         public void AdjustCountWithShift()\r
57         {\r
58             var count = new QuestCount\r
59             {\r
60                 Spec = new QuestSpec {Max = 7, Shift = 1},\r
61                 Now = 3\r
62             };\r
63             count.AdjustCount(0);\r
64             PAssert.That(() => count.Now == 2);\r
65             count.AdjustCount(50);\r
66             PAssert.That(() => count.Now == 3);\r
67             count.AdjustCount(80);\r
68             PAssert.That(() => count.Now == 6);\r
69             count.AdjustCount(100);\r
70             PAssert.That(() => count.Now == 7);\r
71             count.Now = 14;\r
72             count.AdjustCount(100);\r
73             PAssert.That(() => count.Now == 14);\r
74             count.AdjustCount(80);\r
75             PAssert.That(() => count.Now == 6);\r
76             count.AdjustCount(50);\r
77             PAssert.That(() => count.Now == 5);\r
78             count.AdjustCount(0);\r
79             PAssert.That(() => count.Now == 2);\r
80         }\r
81 \r
82         [TestMethod]\r
83         public void AdjustCount80Percent()\r
84         {\r
85             var count = new QuestCount\r
86             {\r
87                 Spec = new QuestSpec()\r
88             };\r
89             for (var shift = 0; shift <= 1; shift++)\r
90             {\r
91                 for (var max = 2; max <= 6; max++)\r
92                 {\r
93                     count.Spec.Max = max;\r
94                     count.Spec.Shift = shift;\r
95                     count.Now = 1;\r
96                     count.AdjustCount(80);\r
97                     PAssert.That(() => count.Now == count.Spec.Max - 1);\r
98                 }\r
99             }\r
100         }\r
101 \r
102         [TestMethod]\r
103         public void AdjestCountNowArray()\r
104         {\r
105             var count = new QuestCount\r
106             {\r
107                 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},\r
108                 NowArray = new[] {1, 2, 3, 4}\r
109             };\r
110             count.AdjustCount(50);\r
111             PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));\r
112             count.AdjustCount(100);\r
113             PAssert.That(() => count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));\r
114             count.NowArray = new[] {38, 12, 19, 12};\r
115             count.AdjustCount(100);\r
116             PAssert.That(() => count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));\r
117         }\r
118 \r
119         [TestMethod]\r
120         public void ResetQuestCount()\r
121         {\r
122             var queue = new Queue<DateTime>(new[]\r
123             {\r
124                 new DateTime(2017, 11, 1, 5, 0, 0), new DateTime(2017, 11, 6, 5, 0, 0),\r
125                 new DateTime(2017, 12, 1, 5, 0, 0)\r
126             });\r
127             var questInfo = new QuestInfo(null, null, () => queue.Dequeue());\r
128             var status = new Status\r
129             {\r
130                 QuestCountList = new[]\r
131                 {\r
132                     new QuestCount {Id = 201, Now = 1}, new QuestCount {Id = 213, Now = 1},\r
133                     new QuestCount {Id = 265, Now = 1}, new QuestCount {Id = 822, Now = 1}\r
134                 },\r
135                 QuestLastReset = new DateTime(2017, 10, 31, 5, 0, 0)\r
136             };\r
137             questInfo.LoadState(status);\r
138             questInfo.InspectQuestList(CreateQuestList(new[] {201}));\r
139             questInfo.SaveState(status);\r
140             PAssert.That(() =>\r
141                 status.QuestCountList.Select(qc => new {qc.Id, qc.Now}).SequenceEqual(new[]\r
142                     {new {Id = 213, Now = 1}, new {Id = 822, Now = 1}})); // デイリーとマンスリーが消える\r
143             questInfo.InspectQuestList(CreateQuestList(new[] {201}));\r
144             questInfo.SaveState(status);\r
145             PAssert.That(() =>\r
146                 status.QuestCountList.Select(qc => new {qc.Id, qc.Now}).SequenceEqual(new[]\r
147                     {new {Id = 822, Now = 1}})); // ウィークリーが消える\r
148             questInfo.InspectQuestList(CreateQuestList(new[] {201}));\r
149             questInfo.SaveState(status);\r
150             PAssert.That(() => status.QuestCountList.Length == 0); // クォータリーが消える\r
151         }\r
152 \r
153         [TestMethod]\r
154         public void ResetQuestList()\r
155         {\r
156             var queue = new Queue<DateTime>(new[]\r
157             {\r
158                 new DateTime(2017, 11, 1, 5, 0, 0), new DateTime(2017, 11, 6, 5, 0, 0),\r
159                 new DateTime(2017, 12, 1, 5, 0, 0)\r
160             });\r
161             var questInfo = new QuestInfo(null, null, () => queue.Dequeue());\r
162             var status = new Status\r
163             {\r
164                 QuestList = new[]\r
165                 {\r
166                     new QuestStatus{Id = 201, Category = 2}, new QuestStatus{Id = 213, Category = 2},\r
167                     new QuestStatus{Id = 265, Category = 2}, new QuestStatus{Id = 822, Category = 8}\r
168                 },\r
169                 QuestLastReset = new DateTime(2017, 10, 31, 5, 0, 0)\r
170             };\r
171             questInfo.LoadState(status);\r
172             questInfo.InspectQuestList(CreateQuestList(new int[0]));\r
173             questInfo.SaveState(status);\r
174             PAssert.That(() => status.QuestList.Select(q => q.Id).SequenceEqual(new []{213, 822}));  // デイリーとマンスリーが消える\r
175             questInfo.InspectQuestList(CreateQuestList(new int[0]));\r
176             questInfo.SaveState(status);\r
177             PAssert.That(() => status.QuestList.Select(q => q.Id).SequenceEqual(new []{822}));  // ウィークリーが消える\r
178             questInfo.InspectQuestList(CreateQuestList(new int[0]));\r
179             questInfo.SaveState(status);\r
180             PAssert.That(() => status.QuestList.Length == 0); // クォータリーが消える\r
181         }\r
182 \r
183         private JsonObject Js(object obj) => JsonObject.CreateJsonObject(obj);\r
184 \r
185         private object CreateQuestList(int[] ids) => Js(new\r
186         {\r
187             api_list =\r
188             ids.Select(id => new\r
189             {\r
190                 api_no = id,\r
191                 api_category = id / 100,\r
192                 api_state = 2,\r
193                 api_title = "",\r
194                 api_detail = "",\r
195                 api_get_material = new int[0],\r
196                 api_progress_flag = 0\r
197             })\r
198         });\r
199 \r
200         /// <summary>\r
201         /// 201: 敵艦隊を撃滅せよ!\r
202         /// 210: 敵艦隊を10回邀撃せよ!\r
203         /// 214: あ号\r
204         /// 216: 敵艦隊主力を撃滅せよ!\r
205         /// </summary>\r
206         [TestMethod]\r
207         public void BattleResult_201_216_210_214()\r
208         {\r
209             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
210             questInfo.InspectQuestList(CreateQuestList(new[] {201, 216, 210, 214}));\r
211 \r
212             questInfo.InspectMapStart(Js(new\r
213             {\r
214                 api_maparea_id = 1,\r
215                 api_mapinfo_no = 1,\r
216                 api_event_id = 4\r
217             }));\r
218             var quests = questInfo.Quests;\r
219             // 出撃カウント\r
220             PAssert.That(() => quests[2].Id == 214 && quests[2].Count.NowArray[0] == 1);\r
221             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
222             // 道中S勝利\r
223             PAssert.That(() => quests.Select(q => new {q.Id, q.Count.Now}).SequenceEqual(new[]\r
224             {\r
225                 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},\r
226                 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}\r
227             }));\r
228             PAssert.That(() => quests[2].Id == 214 &&\r
229                                quests[2].Count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}));\r
230 \r
231             questInfo.InspectMapNext(Js(new\r
232             {\r
233                 api_maparea_id = 1,\r
234                 api_mapinfo_no = 1,\r
235                 api_event_id = 5\r
236             }));\r
237             // ボスB勝利\r
238             questInfo.InspectBattleResult(Js(new {api_win_rank = "B"}));\r
239             PAssert.That(() => quests.Select(q => new {q.Id, q.Count.Now}).SequenceEqual(new[]\r
240             {\r
241                 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},\r
242                 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}\r
243             }));\r
244             // ボス敗北\r
245             PAssert.That(() => quests[2].Id == 214 && quests[2].Count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
246             questInfo.InspectBattleResult(Js(new {api_win_rank = "C"}));\r
247             PAssert.That(() => quests.Select(q => new {q.Id, q.Count.Now}).SequenceEqual(new[]\r
248             {\r
249                 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},\r
250                 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}\r
251             }));\r
252             PAssert.That(() => quests[2].Id == 214 && quests[2].Count.NowArray.SequenceEqual(new[] {1, 1, 2, 1}));\r
253         }\r
254 \r
255         /// <summary>\r
256         /// 211: 敵空母を3隻撃沈せよ!\r
257         /// 212: 敵輸送船団を叩け!\r
258         /// 213: 海上通商破壊作戦\r
259         /// 218: 敵補給艦を3隻撃沈せよ!\r
260         /// </summary>\r
261         [TestMethod]\r
262         public void BattleResult_211_212_213_218_220_221()\r
263         {\r
264             var battleInfo = new BattleInfo(null, null);\r
265             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1)) {AcceptMax = 6};\r
266             questInfo.InspectQuestList(CreateQuestList(new[] {211, 212, 213, 218, 220, 221}));\r
267             // 補給艦1隻と空母2隻\r
268             battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]\r
269             {\r
270                 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},\r
271                 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},\r
272                 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},\r
273                 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},\r
274                 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},\r
275                 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}\r
276             }, new ShipStatus[0]);\r
277             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
278             PAssert.That(() =>\r
279                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
280                     .SequenceEqual(new[]\r
281                     {\r
282                         new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},\r
283                         new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}\r
284                     }));\r
285         }\r
286 \r
287         /// <summary>\r
288         /// 228: 海上護衛戦\r
289         /// 230: 敵潜水艦を制圧せよ!\r
290         /// </summary>\r
291         [TestMethod]\r
292         public void BattleResult_228_230()\r
293         {\r
294             var battleInfo = new BattleInfo(null, null);\r
295             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
296             questInfo.InspectQuestList(CreateQuestList(new[] {228, 230}));\r
297             // 潜水艦3\r
298             battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]\r
299             {\r
300                 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},\r
301                 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},\r
302                 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}\r
303             }, new ShipStatus[0]);\r
304             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
305             PAssert.That(() =>\r
306                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
307                     .SequenceEqual(new[]\r
308                     {\r
309                         new {Id = 228, Now = 3}, new {Id = 230, Now = 3}\r
310                     }));\r
311         }\r
312 \r
313         /// <summary>\r
314         /// 226: 南西諸島海域の制海権を握れ!\r
315         /// </summary>\r
316         [TestMethod]\r
317         public void BattleResult_226()\r
318         {\r
319             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
320             questInfo.InspectQuestList(CreateQuestList(new[] {226}));\r
321 \r
322             questInfo.InspectMapStart(Js(new\r
323             {\r
324                 api_maparea_id = 2,\r
325                 api_mapinfo_no = 1,\r
326                 api_event_id = 4\r
327             }));\r
328             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
329             PAssert.That(() =>\r
330                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
331                     .SequenceEqual(new[] {new {Id = 226, Now = 0}}));\r
332             questInfo.InspectMapNext(Js(new\r
333             {\r
334                 api_maparea_id = 2,\r
335                 api_mapinfo_no = 1,\r
336                 api_event_id = 5\r
337             }));\r
338             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
339             PAssert.That(() =>\r
340                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
341                     .SequenceEqual(new[] {new {Id = 226, Now = 1}}));\r
342             questInfo.InspectMapStart(Js(new\r
343             {\r
344                 api_maparea_id = 2,\r
345                 api_mapinfo_no = 1,\r
346                 api_event_id = 4\r
347             }));\r
348             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
349             PAssert.That(() =>\r
350                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
351                     .SequenceEqual(new[] {new {Id = 226, Now = 1}}));\r
352         }\r
353 \r
354         /// <summary>\r
355         /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!\r
356         /// </summary>\r
357         [TestMethod]\r
358         public void BattleResult_243()\r
359         {\r
360             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
361             questInfo.InspectQuestList(CreateQuestList(new[] {243}));\r
362 \r
363             questInfo.InspectMapStart(Js(new\r
364             {\r
365                 api_maparea_id = 5,\r
366                 api_mapinfo_no = 2,\r
367                 api_event_id = 5\r
368             }));\r
369             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
370             PAssert.That(() =>\r
371                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
372                     .SequenceEqual(new[] {new {Id = 243, Now = 0}}));\r
373 \r
374             questInfo.InspectMapNext(Js(new\r
375             {\r
376                 api_maparea_id = 5,\r
377                 api_mapinfo_no = 2,\r
378                 api_event_id = 5\r
379             }));\r
380             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
381             PAssert.That(() =>\r
382                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
383                     .SequenceEqual(new[] {new {Id = 243, Now = 1}}));\r
384         }\r
385 \r
386         private ShipStatus ShipStatus(int shipType, int specId = 0) =>\r
387             new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};\r
388 \r
389 \r
390         /// <summary>\r
391         /// 249: 「第五戦隊」出撃せよ!\r
392         /// </summary>\r
393         [TestMethod]\r
394         public void BattleResult_249()\r
395         {\r
396             var battleInfo = new BattleInfo(null, null);\r
397             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
398             questInfo.InspectQuestList(CreateQuestList(new[] {249}));\r
399 \r
400             battleInfo.InjectResultStatus(new[]\r
401             {\r
402                 ShipStatus(5, 319), ShipStatus(5, 192), ShipStatus(5, 194),\r
403                 ShipStatus(5, 193), ShipStatus(6, 189), ShipStatus(6, 188)\r
404             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
405             questInfo.InspectMapNext(Js(new\r
406             {\r
407                 api_maparea_id = 2,\r
408                 api_mapinfo_no = 5,\r
409                 api_event_id = 4\r
410             }));\r
411             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
412             questInfo.InspectMapNext(Js(new\r
413             {\r
414                 api_maparea_id = 2,\r
415                 api_mapinfo_no = 5,\r
416                 api_event_id = 5\r
417             }));\r
418             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
419             PAssert.That(() => questInfo.Quests[0].Count.Now == 0);\r
420             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
421             PAssert.That(() => questInfo.Quests[0].Count.Now == 1);\r
422             questInfo.Quests[0].Count.Now = 0;\r
423 \r
424             battleInfo.Result.Friend.Main[1].NowHp = 0;\r
425             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
426             PAssert.That(() => questInfo.Quests[0].Count.Now == 0, "那智改二轟沈");\r
427         }\r
428 \r
429         /// <summary>\r
430         /// 257: 「水雷戦隊」南西へ!\r
431         /// </summary>\r
432         [TestMethod]\r
433         public void BattleResult_257()\r
434         {\r
435             var battleInfo = new BattleInfo(null, null);\r
436             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
437             questInfo.InspectQuestList(CreateQuestList(new[] {257}));\r
438 \r
439             battleInfo.InjectResultStatus(new[]\r
440             {\r
441                 ShipStatus(3), ShipStatus(2), ShipStatus(2),\r
442                 ShipStatus(2), ShipStatus(2), ShipStatus(2)\r
443             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
444             questInfo.InspectMapNext(Js(new\r
445             {\r
446                 api_maparea_id = 1,\r
447                 api_mapinfo_no = 4,\r
448                 api_event_id = 4\r
449             }));\r
450             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
451             questInfo.InspectMapNext(Js(new\r
452             {\r
453                 api_maparea_id = 1,\r
454                 api_mapinfo_no = 4,\r
455                 api_event_id = 5\r
456             }));\r
457             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
458             PAssert.That(() => questInfo.Quests[0].Count.Now == 0);\r
459             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
460             PAssert.That(() => questInfo.Quests[0].Count.Now == 1);\r
461             questInfo.Quests[0].Count.Now = 0;\r
462 \r
463             battleInfo.Result.Friend.Main[0].NowHp = 0;\r
464             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
465             PAssert.That(() => questInfo.Quests[0].Count.Now == 0, "軽巡轟沈");\r
466             battleInfo.Result.Friend.Main[0].NowHp = 1;\r
467 \r
468             battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;\r
469             battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;\r
470             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
471             PAssert.That(() => questInfo.Quests[0].Count.Now == 0, "旗艦が駆逐");\r
472             battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;\r
473 \r
474             battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;\r
475             battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;\r
476             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
477             PAssert.That(() => questInfo.Quests[0].Count.Now == 0, "軽巡が4隻");\r
478 \r
479             battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;\r
480             battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;\r
481             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
482             PAssert.That(() => questInfo.Quests[0].Count.Now == 0, "駆逐軽巡以外");\r
483         }\r
484 \r
485         private ShipStatus ShipStatus(int shipType, int shipClass, int specId) =>\r
486             new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};\r
487 \r
488         /// <summary>\r
489         /// 257: 「水上打撃部隊」南方へ!\r
490         /// </summary>\r
491         [TestMethod]\r
492         public void BattleResult_259()\r
493         {\r
494             var battleInfo = new BattleInfo(null, null);\r
495             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
496             questInfo.InspectQuestList(CreateQuestList(new[] {259}));\r
497 \r
498             var org = new[]\r
499             {\r
500                 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),\r
501                 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)\r
502             };\r
503             battleInfo.InjectResultStatus(\r
504                 org.ToArray(), new ShipStatus[0],\r
505                 new ShipStatus[0], new ShipStatus[0]);\r
506             questInfo.InspectMapNext(Js(new\r
507             {\r
508                 api_maparea_id = 5,\r
509                 api_mapinfo_no = 1,\r
510                 api_event_id = 4\r
511             }));\r
512             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
513             questInfo.InspectMapNext(Js(new\r
514             {\r
515                 api_maparea_id = 5,\r
516                 api_mapinfo_no = 1,\r
517                 api_event_id = 5\r
518             }));\r
519             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
520             PAssert.That(() => questInfo.Quests[0].Count.Now == 0);\r
521             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
522             PAssert.That(() => questInfo.Quests[0].Count.Now == 1);\r
523             questInfo.Quests[0].Count.Now = 0;\r
524 \r
525             battleInfo.Result.Friend.Main[0].NowHp = 0;\r
526             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
527             PAssert.That(() => questInfo.Quests[0].Count.Now == 0, "軽巡轟沈");\r
528             battleInfo.Result.Friend.Main[0].NowHp = 1;\r
529 \r
530             battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);\r
531             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
532             PAssert.That(() => questInfo.Quests[0].Count.Now == 0, "戦艦4隻");\r
533             battleInfo.Result.Friend.Main[4] = org[4];\r
534 \r
535             battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);\r
536             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
537             PAssert.That(() => questInfo.Quests[0].Count.Now == 0, "軽巡なし");\r
538             battleInfo.Result.Friend.Main[0] = org[0];\r
539 \r
540             battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);\r
541             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
542             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "伊勢改二");\r
543         }\r
544 \r
545         /// <summary>\r
546         /// 264: 「空母機動部隊」西へ!\r
547         /// </summary>\r
548         [TestMethod]\r
549         public void BattleResult_264()\r
550         {\r
551             var battleInfo = new BattleInfo(null, null);\r
552             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
553             questInfo.InspectQuestList(CreateQuestList(new[] {264}));\r
554 \r
555             battleInfo.InjectResultStatus(new[]\r
556             {\r
557                 ShipStatus(7), ShipStatus(11), ShipStatus(3),\r
558                 ShipStatus(3), ShipStatus(2), ShipStatus(2)\r
559             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
560             questInfo.InspectMapNext(Js(new\r
561             {\r
562                 api_maparea_id = 4,\r
563                 api_mapinfo_no = 2,\r
564                 api_event_id = 4\r
565             }));\r
566             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
567             questInfo.InspectMapNext(Js(new\r
568             {\r
569                 api_maparea_id = 4,\r
570                 api_mapinfo_no = 2,\r
571                 api_event_id = 5\r
572             }));\r
573             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
574             PAssert.That(() => questInfo.Quests[0].Count.Now == 0);\r
575             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
576             PAssert.That(() => questInfo.Quests[0].Count.Now == 1);\r
577 \r
578             battleInfo.Result.Friend.Main[0].NowHp = 0;\r
579             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
580             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "轟沈あり");\r
581         }\r
582 \r
583         /// <summary>\r
584         /// 266: 「水上反撃部隊」突入せよ!\r
585         /// </summary>\r
586         [TestMethod]\r
587         public void BattleResult_266()\r
588         {\r
589             var battleInfo = new BattleInfo(null, null);\r
590             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
591             questInfo.InspectQuestList(CreateQuestList(new[] {266}));\r
592 \r
593             battleInfo.InjectResultStatus(new[]\r
594             {\r
595                 ShipStatus(2), ShipStatus(5), ShipStatus(3),\r
596                 ShipStatus(2), ShipStatus(2), ShipStatus(2)\r
597             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
598             questInfo.InspectMapNext(Js(new\r
599             {\r
600                 api_maparea_id = 2,\r
601                 api_mapinfo_no = 5,\r
602                 api_event_id = 4\r
603             }));\r
604             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
605             questInfo.InspectMapNext(Js(new\r
606             {\r
607                 api_maparea_id = 2,\r
608                 api_mapinfo_no = 5,\r
609                 api_event_id = 5\r
610             }));\r
611             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
612             PAssert.That(() => questInfo.Quests[0].Count.Now == 0);\r
613             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
614             PAssert.That(() => questInfo.Quests[0].Count.Now == 1);\r
615 \r
616             battleInfo.Result.Friend.Main[1].NowHp = 0;\r
617             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
618             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "轟沈あり");\r
619             battleInfo.Result.Friend.Main[1].NowHp = 1;\r
620 \r
621             battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;\r
622             battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;\r
623             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
624             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "旗艦が軽巡");\r
625             battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;\r
626             battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;\r
627 \r
628             battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;\r
629             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
630             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "軽巡が2隻");\r
631         }\r
632 \r
633         /// <summary>\r
634         /// 822: 沖ノ島海域迎撃戦\r
635         /// 854: 戦果拡張任務!「Z作戦」前段作戦\r
636         /// </summary>\r
637         [TestMethod]\r
638         public void BattleResult_822_854()\r
639         {\r
640             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
641             questInfo.InspectQuestList(CreateQuestList(new[] {822, 854}));\r
642 \r
643             questInfo.InspectMapNext(Js(new\r
644             {\r
645                 api_maparea_id = 2,\r
646                 api_mapinfo_no = 4,\r
647                 api_event_id = 5\r
648             }));\r
649             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
650             questInfo.InspectMapNext(Js(new\r
651             {\r
652                 api_maparea_id = 6,\r
653                 api_mapinfo_no = 1,\r
654                 api_event_id = 5\r
655             }));\r
656             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
657             questInfo.InspectMapNext(Js(new\r
658             {\r
659                 api_maparea_id = 6,\r
660                 api_mapinfo_no = 3,\r
661                 api_event_id = 5\r
662             }));\r
663             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
664             questInfo.InspectMapNext(Js(new\r
665             {\r
666                 api_maparea_id = 6,\r
667                 api_mapinfo_no = 4,\r
668                 api_event_id = 5\r
669             }));\r
670             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
671             PAssert.That(() => questInfo.Quests[1].Count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
672             PAssert.That(() => questInfo.Quests[0].Count.Now == 0);\r
673             questInfo.InspectMapNext(Js(new\r
674             {\r
675                 api_maparea_id = 2,\r
676                 api_mapinfo_no = 4,\r
677                 api_event_id = 5\r
678             }));\r
679             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
680             PAssert.That(() => questInfo.Quests[1].Count.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));\r
681             PAssert.That(() => questInfo.Quests[0].Count.Now == 1);\r
682         }\r
683 \r
684         /// <summary>\r
685         /// 861: 強行輸送艦隊、抜錨!\r
686         /// </summary>\r
687         [TestMethod]\r
688         public void MapNext_861()\r
689         {\r
690             var battleInfo = new BattleInfo(null, null);\r
691             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
692             questInfo.InspectQuestList(CreateQuestList(new[] {861}));\r
693 \r
694             battleInfo.InjectResultStatus(new[]\r
695             {\r
696                 ShipStatus(10), ShipStatus(22), ShipStatus(2),\r
697                 ShipStatus(2), ShipStatus(2), ShipStatus(2)\r
698             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
699 \r
700             questInfo.InspectMapNext(Js(new\r
701             {\r
702                 api_maparea_id = 1,\r
703                 api_mapinfo_no = 6,\r
704                 api_event_id = 4\r
705             }));\r
706             questInfo.InspectMapNext(Js(new\r
707             {\r
708                 api_maparea_id = 1,\r
709                 api_mapinfo_no = 6,\r
710                 api_event_id = 8\r
711             }));\r
712             PAssert.That(() => questInfo.Quests[0].Count.Now == 1);\r
713 \r
714             battleInfo.Result.Friend.Main[1].NowHp = 0;\r
715             questInfo.InspectMapNext(Js(new\r
716             {\r
717                 api_maparea_id = 1,\r
718                 api_mapinfo_no = 6,\r
719                 api_event_id = 8\r
720             }));\r
721             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "轟沈あり");\r
722             battleInfo.Result.Friend.Main[1].NowHp = 1;\r
723 \r
724             battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;\r
725             questInfo.InspectMapNext(Js(new\r
726             {\r
727                 api_maparea_id = 1,\r
728                 api_mapinfo_no = 6,\r
729                 api_event_id = 8\r
730             }));\r
731             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "補給・航戦が3隻");\r
732         }\r
733 \r
734         /// <summary>\r
735         /// 862: 前線の航空偵察を実施せよ!\r
736         /// </summary>\r
737         [TestMethod]\r
738         public void BattleResult_862()\r
739         {\r
740             var battleInfo = new BattleInfo(null, null);\r
741             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
742             questInfo.InspectQuestList(CreateQuestList(new[] {862}));\r
743 \r
744             battleInfo.InjectResultStatus(new[]\r
745             {\r
746                 ShipStatus(2), ShipStatus(3), ShipStatus(3),\r
747                 ShipStatus(2), ShipStatus(2), ShipStatus(16)\r
748             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
749             questInfo.InspectMapNext(Js(new\r
750             {\r
751                 api_maparea_id = 6,\r
752                 api_mapinfo_no = 3,\r
753                 api_event_id = 4\r
754             }));\r
755             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
756             questInfo.InspectMapNext(Js(new\r
757             {\r
758                 api_maparea_id = 6,\r
759                 api_mapinfo_no = 3,\r
760                 api_event_id = 5\r
761             }));\r
762             questInfo.InspectBattleResult(Js(new {api_win_rank = "B"}));\r
763             PAssert.That(() => questInfo.Quests[0].Count.Now == 0);\r
764             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
765             PAssert.That(() => questInfo.Quests[0].Count.Now == 1);\r
766 \r
767             battleInfo.Result.Friend.Main[1].NowHp = 0;\r
768             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
769             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "轟沈あり");\r
770             battleInfo.Result.Friend.Main[1].NowHp = 1;\r
771 \r
772             battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;\r
773             battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;\r
774             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
775             PAssert.That(() => questInfo.Quests[0].Count.Now == 2, "軽巡3隻水母2隻");\r
776         }\r
777 \r
778         /// <summary>\r
779         /// 873: 北方海域警備を実施せよ!\r
780         /// </summary>\r
781         [TestMethod]\r
782         public void BattleResult_873()\r
783         {\r
784             var battleInfo = new BattleInfo(null, null);\r
785             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
786             questInfo.InspectQuestList(CreateQuestList(new[] {873}));\r
787 \r
788             battleInfo.InjectResultStatus(new[]\r
789             {\r
790                 ShipStatus(3), ShipStatus(2), ShipStatus(2),\r
791                 ShipStatus(2), ShipStatus(2), ShipStatus(2)\r
792             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
793             questInfo.InspectMapNext(Js(new\r
794             {\r
795                 api_maparea_id = 3,\r
796                 api_mapinfo_no = 1,\r
797                 api_event_id = 4\r
798             }));\r
799             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
800             questInfo.InspectMapNext(Js(new\r
801             {\r
802                 api_maparea_id = 3,\r
803                 api_mapinfo_no = 1,\r
804                 api_event_id = 5\r
805             }));\r
806             questInfo.InspectBattleResult(Js(new {api_win_rank = "B"}));\r
807             PAssert.That(() => questInfo.Quests[0].Count.NowArray[0] == 0);\r
808             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
809             PAssert.That(() => questInfo.Quests[0].Count.NowArray[0] == 1);\r
810 \r
811             battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;\r
812             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
813             PAssert.That(() => questInfo.Quests[0].Count.NowArray[0] == 1, "軽巡なし");\r
814             battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;\r
815 \r
816             questInfo.InspectMapNext(Js(new\r
817             {\r
818                 api_maparea_id = 3,\r
819                 api_mapinfo_no = 2,\r
820                 api_event_id = 5\r
821             }));\r
822             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
823             questInfo.InspectMapNext(Js(new\r
824             {\r
825                 api_maparea_id = 3,\r
826                 api_mapinfo_no = 3,\r
827                 api_event_id = 5\r
828             }));\r
829             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
830             PAssert.That(() => questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
831         }\r
832 \r
833         /// <summary>\r
834         /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!\r
835         /// </summary>\r
836         [TestMethod]\r
837         public void BattleResult_875()\r
838         {\r
839             var battleInfo = new BattleInfo(null, null);\r
840             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
841             questInfo.InspectQuestList(CreateQuestList(new[] {875}));\r
842 \r
843             battleInfo.InjectResultStatus(new[]\r
844             {\r
845                 ShipStatus(2, 543), ShipStatus(8, 360), ShipStatus(11, 545),\r
846                 ShipStatus(18, 467), ShipStatus(11, 261), ShipStatus(2, 344)\r
847             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
848             questInfo.InspectMapNext(Js(new\r
849             {\r
850                 api_maparea_id = 5,\r
851                 api_mapinfo_no = 4,\r
852                 api_event_id = 4\r
853             }));\r
854             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
855             questInfo.InspectMapNext(Js(new\r
856             {\r
857                 api_maparea_id = 5,\r
858                 api_mapinfo_no = 4,\r
859                 api_event_id = 5\r
860             }));\r
861             questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
862             PAssert.That(() => questInfo.Quests[0].Count.Now == 0);\r
863             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
864             PAssert.That(() => questInfo.Quests[0].Count.Now == 1);\r
865 \r
866             battleInfo.Result.Friend.Main[5].NowHp = 0;\r
867             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
868             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "朝霜改轟沈");\r
869             battleInfo.Result.Friend.Main[5].NowHp = 1;\r
870 \r
871             battleInfo.Result.Friend.Main[0].Spec.Id = 345;\r
872             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
873             PAssert.That(() => questInfo.Quests[0].Count.Now == 1, "長波改二なし");\r
874             battleInfo.Result.Friend.Main[0].Spec.Id = 543;\r
875 \r
876             battleInfo.Result.Friend.Main[5].Spec.Id = 345;\r
877             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
878             PAssert.That(() => questInfo.Quests[0].Count.Now == 2, "高波改");\r
879             battleInfo.Result.Friend.Main[5].Spec.Id = 359;\r
880             questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
881             PAssert.That(() => questInfo.Quests[0].Count.Now == 3, "沖波改");\r
882         }\r
883 \r
884         /// <summary>\r
885         /// 302: 大規模演習\r
886         /// 303: 「演習」で練度向上!\r
887         /// 304: 「演習」で他提督を圧倒せよ!\r
888         /// 311: 精鋭艦隊演習\r
889         /// 318: 給糧艦「伊良湖」の支援\r
890         /// </summary>\r
891         [TestMethod]\r
892         public void PracticeResult_303_304_302_311_315()\r
893         {\r
894             var battleInfo = new BattleInfo(null, null);\r
895             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
896             questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315,}));\r
897 \r
898             battleInfo.InjectResultStatus(new[]\r
899             {\r
900                 ShipStatus(2, 543), ShipStatus(3, 488)\r
901             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
902             questInfo.InspectPracticeResult(Js(new {api_win_rank = "C"}));\r
903             questInfo.InspectPracticeResult(Js(new {api_win_rank = "A"}));\r
904             PAssert.That(() =>\r
905                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
906                     .SequenceEqual(new[]\r
907                     {\r
908                         new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},\r
909                         new {Id = 311, Now = 1}, new {Id = 315, Now = 1}\r
910                     }));\r
911         }\r
912 \r
913         [TestMethod]\r
914         public void PracticeResult_318()\r
915         {\r
916             var battleInfo = new BattleInfo(null, null);\r
917             var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
918             questInfo.InspectQuestList(CreateQuestList(new[] {318}));\r
919             var q318 = questInfo.Quests[0];\r
920 \r
921             battleInfo.InjectResultStatus(new[]\r
922             {\r
923                 ShipStatus(2, 543), ShipStatus(3, 488)\r
924             }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
925 \r
926             questInfo.InspectPracticeResult(Js(new {api_win_rank = "B"}));\r
927             PAssert.That(() => q318.Count.Now == 0, "軽巡1隻");\r
928             battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);\r
929             questInfo.StartPractice("api%5Fdeck%5Fid=2");\r
930             questInfo.InspectPracticeResult(Js(new {api_win_rank = "B"}));\r
931             PAssert.That(() => q318.Count.Now == 0, "第2艦隊");\r
932             questInfo.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊\r
933             questInfo.InspectPracticeResult(Js(new {api_win_rank = "C"}));\r
934             PAssert.That(() => q318.Count.Now == 0, "敗北");\r
935             questInfo.InspectPracticeResult(Js(new {api_win_rank = "B"}));\r
936             PAssert.That(() => q318.Count.Now == 1);\r
937 \r
938             q318.Count.Now = 2;\r
939             questInfo.InspectQuestList(CreateQuestList(new[] {318}));\r
940             PAssert.That(() => q318.Count.Now == 2, "進捗調節しない");\r
941         }\r
942 \r
943         /// <summary>\r
944         /// 402: 「遠征」を3回成功させよう!\r
945         /// 403: 「遠征」を10回成功させよう!\r
946         /// 404: 大規模遠征作戦、発令!\r
947         /// 410: 南方への輸送作戦を成功させよ!\r
948         /// 411: 南方への鼠輸送を継続実施せよ!\r
949         /// </summary>\r
950         [TestMethod]\r
951         public void MissionResult_402_403_404_410_411()\r
952         {\r
953             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
954             questInfo.InspectQuestList(CreateQuestList(new[] {402, 403, 404, 410, 411}));\r
955 \r
956             questInfo.InspectDeck(Js(\r
957                 new[]\r
958                 {\r
959                     new {api_id = 2, api_mission = new[] {2, 6}},\r
960                     new {api_id = 3, api_mission = new[] {2, 37}},\r
961                     new {api_id = 4, api_mission = new[] {2, 2}}\r
962                 }));\r
963             questInfo.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
964             questInfo.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));\r
965             questInfo.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));\r
966             PAssert.That(() =>\r
967                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
968                     .SequenceEqual(new[]\r
969                     {\r
970                         new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},\r
971                         new {Id = 410, Now = 1}, new {Id = 411, Now = 1}\r
972                     }));\r
973         }\r
974 \r
975         /// <summary>\r
976         /// 426: 海上通商航路の警戒を厳とせよ!\r
977         /// </summary>\r
978         [TestMethod]\r
979         public void MissionResult_426()\r
980         {\r
981             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
982             questInfo.InspectQuestList(CreateQuestList(new[] {426}));\r
983 \r
984             questInfo.InspectDeck(Js(\r
985                 new[]\r
986                 {\r
987                     new {api_id = 2, api_mission = new[] {2, 3}},\r
988                     new {api_id = 3, api_mission = new[] {2, 4}},\r
989                     new {api_id = 4, api_mission = new[] {2, 5}}\r
990                 }));\r
991             questInfo.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
992             questInfo.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));\r
993             questInfo.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));\r
994             PAssert.That(() =>\r
995                 questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));\r
996             questInfo.InspectDeck(Js(\r
997                 new[]\r
998                 {\r
999                     new {api_id = 2, api_mission = new[] {2, 10}}\r
1000                 }));\r
1001             questInfo.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
1002             PAssert.That(() =>\r
1003                 questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
1004         }\r
1005 \r
1006         /// <summary>\r
1007         /// 428: 近海に侵入する敵潜を制圧せよ!\r
1008         /// </summary>\r
1009         [TestMethod]\r
1010         public void MissionResult_428()\r
1011         {\r
1012             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
1013             questInfo.InspectQuestList(CreateQuestList(new[] {428}));\r
1014 \r
1015             questInfo.InspectDeck(Js(\r
1016                 new[]\r
1017                 {\r
1018                     new {api_id = 2, api_mission = new[] {2, 4}},\r
1019                     new {api_id = 3, api_mission = new[] {2, 101}},\r
1020                     new {api_id = 4, api_mission = new[] {2, 102}}\r
1021                 }));\r
1022             questInfo.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
1023             questInfo.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));\r
1024             questInfo.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));\r
1025             PAssert.That(() =>\r
1026                 questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
1027         }\r
1028 \r
1029         /// <summary>\r
1030         /// 503: 艦隊大整備!\r
1031         /// 504: 艦隊酒保祭り!\r
1032         /// </summary>\r
1033         [TestMethod]\r
1034         public void Powerup_503_504()\r
1035         {\r
1036             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
1037             questInfo.InspectQuestList(CreateQuestList(new[] {503, 504}));\r
1038 \r
1039             questInfo.CountNyukyo();\r
1040             questInfo.CountCharge();\r
1041             PAssert.That(() =>\r
1042                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
1043                     .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));\r
1044         }\r
1045 \r
1046         /// <summary>\r
1047         /// 605: 新装備「開発」指令\r
1048         /// 606: 新造艦「建造」指令\r
1049         /// 607: 装備「開発」集中強化!\r
1050         /// 608: 艦娘「建造」艦隊強化!\r
1051         /// 609: 軍縮条約対応!\r
1052         /// 619: 装備の改修強化\r
1053         /// </summary>\r
1054         [TestMethod]\r
1055         public void Kousyou_605_606_607_608_609_619()\r
1056         {\r
1057             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1)) {AcceptMax = 6};\r
1058             questInfo.InspectQuestList(CreateQuestList(new[] {605, 606, 607, 608, 609, 619}));\r
1059 \r
1060             questInfo.CountCreateItem();\r
1061             questInfo.CountCreateShip();\r
1062             questInfo.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");\r
1063             questInfo.CountRemodelSlot();\r
1064             PAssert.That(() =>\r
1065                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
1066                     .SequenceEqual(new[]\r
1067                     {\r
1068                         new {Id = 605, Now = 1}, new {Id = 606, Now = 1}, new {Id = 607, Now = 1},\r
1069                         new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}\r
1070                     }));\r
1071         }\r
1072 \r
1073         /// <summary>\r
1074         /// 613: 資源の再利用\r
1075         /// 638: 対空機銃量産\r
1076         /// 643: 主力「陸攻」の調達\r
1077         /// 645: 「洋上補給」物資の調達\r
1078         /// 663: 新型艤装の継続研究\r
1079         /// 673: 装備開発力の整備\r
1080         /// 674: 工廠環境の整備\r
1081         /// 675: 運用装備の統合整備\r
1082         /// 676: 装備開発力の集中整備\r
1083         /// 677: 継戦支援能力の整備\r
1084         /// 678: 主力艦上戦闘機の更新\r
1085         /// 680: 対空兵装の整備拡充\r
1086         /// </summary>\r
1087         [TestMethod]\r
1088         public void DestroyItem_613_638_643_645_663_673_674_675_676_677_678()\r
1089         {\r
1090             var itemInfo = new ItemInfo(new ItemMaster(), new ItemInventry());\r
1091             var questInfo = new QuestInfo(itemInfo, null, () => new DateTime(2015, 1, 1)) {AcceptMax = 12};\r
1092 \r
1093             itemInfo.InjectItemSpec(new[]\r
1094             {\r
1095                 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},\r
1096                 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},\r
1097                 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},\r
1098                 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},\r
1099                 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},\r
1100                 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},\r
1101                 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},\r
1102                 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},\r
1103                 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},\r
1104                 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},\r
1105                 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},\r
1106                 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},\r
1107                 new ItemSpec {Id = 35, Name = "三式弾", Type = 18}\r
1108             });\r
1109             var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35};\r
1110             itemInfo.InjectItems(items);\r
1111             questInfo.InspectQuestList(CreateQuestList(new[]\r
1112                 {613, 638, 643, 645, 663, 673, 674, 675, 676, 677, 678, 680}));\r
1113             questInfo.InspectDestroyItem(\r
1114                 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1", null);\r
1115             var scalar = new[]\r
1116             {\r
1117 \r
1118                 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},\r
1119                 new {Id = 663, Now = 1}, new {Id = 673, Now = 1}, new {Id = 674, Now = 1}\r
1120             };\r
1121             foreach (var e in scalar)\r
1122             {\r
1123                 var c = Array.Find(questInfo.Quests, q => q.Id == e.Id).Count;\r
1124                 PAssert.That(() => c.Id == e.Id && c.Now == e.Now, $"{c.Id}");\r
1125             }\r
1126             var array = new[]\r
1127             {\r
1128                 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},\r
1129                 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},\r
1130                 new {Id = 680, NowArray = new[] {1, 2}}\r
1131             };\r
1132             foreach (var e in array)\r
1133             {\r
1134                 var c = Array.Find(questInfo.Quests, q => q.Id == e.Id).Count;\r
1135                 PAssert.That(() => c.Id == e.Id && c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");\r
1136             }\r
1137         }\r
1138 \r
1139         /// <summary>\r
1140         /// 702: 艦の「近代化改修」を実施せよ!\r
1141         /// 703: 「近代化改修」を進め、戦備を整えよ!\r
1142         /// </summary>\r
1143         [TestMethod]\r
1144         public void Powerup_702_703()\r
1145         {\r
1146             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
1147             questInfo.InspectQuestList(CreateQuestList(new[] {702, 703}));\r
1148             questInfo.InspectPowerup(Js(new {api_powerup_flag = 1}));\r
1149             PAssert.That(() =>\r
1150                 questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r
1151                     .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));\r
1152         }\r
1153 \r
1154         [TestMethod]\r
1155         public void NotImplemented()\r
1156         {\r
1157             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
1158             questInfo.InspectQuestList(CreateQuestList(new[] {679}));\r
1159             PAssert.That(() => questInfo.Quests[0].Count.Spec.Material.Length == 0);\r
1160         }\r
1161 \r
1162         /// <summary>\r
1163         /// 文字列表記にする\r
1164         /// </summary>\r
1165         [TestMethod]\r
1166         public void ToStringTest()\r
1167         {\r
1168             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
1169             var status = new Status\r
1170             {\r
1171                 QuestCountList = new[]\r
1172                 {\r
1173                     new QuestCount {Id = 211, Now = 2},\r
1174                     new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},\r
1175                     new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},\r
1176                     new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},\r
1177                     new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},\r
1178                     new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}}\r
1179                 }\r
1180             };\r
1181             questInfo.LoadState(status);\r
1182             PAssert.That(() => status.QuestCountList[0].ToString() == "2/3");\r
1183             PAssert.That(() => status.QuestCountList[1].ToString() == "20/36 7/6 10/24 8/12");\r
1184             var z = status.QuestCountList[2];\r
1185             PAssert.That(() => z.ToString() == "4/4");\r
1186             PAssert.That(() => z.ToToolTip() == "2-4 6-1 6-3 6-4");\r
1187             z.NowArray = new[] {0, 0, 0, 0};\r
1188             PAssert.That(() => z.ToToolTip() == "");\r
1189             var q426 = status.QuestCountList[3];\r
1190             PAssert.That(() => q426.ToString() == "4/4");\r
1191             PAssert.That(() => q426.ToToolTip() == "警備任務 対潜警戒任務 海上護衛任務 強硬偵察任務");\r
1192             var q428 = status.QuestCountList[4];\r
1193             PAssert.That(() => q428.ToToolTip() == "対潜警戒任務1 海峡警備行動1 長時間対潜警戒1");\r
1194             q428.NowArray = new[] {0, 1, 0};\r
1195             PAssert.That(() => q428.ToToolTip() == "海峡警備行動1");\r
1196             var q873 = status.QuestCountList[5];\r
1197             PAssert.That(() => q873.ToString() == "3/3");\r
1198             PAssert.That(() => q873.ToToolTip() == "3-1 3-2 3-3");\r
1199         }\r
1200 \r
1201         /// <summary>\r
1202         /// 状態をロードするときに獲得資材に特殊資材のリストを追加しない\r
1203         /// </summary>\r
1204         [TestMethod]\r
1205         public void LoadStateNotAppendMaterialList()\r
1206         {\r
1207             var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
1208             var status = new Status\r
1209             {\r
1210                 QuestList = new[]\r
1211                 {\r
1212                     new QuestStatus\r
1213                     {\r
1214                         Id = 854,\r
1215                         Category = 8,\r
1216                         Name = "",\r
1217                         Detail = "",\r
1218                         Material = new[] {0, 2000, 0, 0, 0, 0, 0, 4}\r
1219                     }\r
1220                 },\r
1221                 QuestCountList = new[]\r
1222                 {\r
1223                     new QuestCount {Id = 854, NowArray = new[] {1, 0, 1, 0}}\r
1224                 }\r
1225             };\r
1226             questInfo.LoadState(status);\r
1227             PAssert.That(() => questInfo.Quests[0].Material.Length == 8);\r
1228         }\r
1229     }\r
1230 }