4 log "github.com/sirupsen/logrus"
6 "github.com/bytom/errors"
7 "github.com/bytom/protocol/bc"
8 "github.com/bytom/protocol/bc/legacy"
9 "github.com/bytom/protocol/state"
10 "github.com/bytom/protocol/validation"
14 // ErrBadBlock is returned when a block is invalid.
15 ErrBadBlock = errors.New("invalid block")
17 // ErrStaleState is returned when the Chain does not have a current
19 ErrStaleState = errors.New("stale blockchain state")
21 // ErrBadStateRoot is returned when the computed assets merkle root
22 // disagrees with the one declared in a block header.
23 ErrBadStateRoot = errors.New("invalid state merkle root")
26 func (c *Chain) BlockExist(hash *bc.Hash) bool {
27 return c.orphanManage.BlockExist(hash) || c.store.BlockExist(hash)
30 func (c *Chain) GetBlockByHash(hash *bc.Hash) (*legacy.Block, error) {
31 return c.store.GetBlock(hash)
34 func (c *Chain) GetBlockByHeight(height uint64) (*legacy.Block, error) {
36 hash, ok := c.state.mainChain[height]
37 c.state.cond.L.Unlock()
39 return nil, errors.New("can't find block in given hight")
41 return c.GetBlockByHash(hash)
44 // ValidateBlock validates an incoming block in advance of applying it
45 // to a snapshot (with ApplyValidBlock) and committing it to the
46 // blockchain (with CommitAppliedBlock).
47 func (c *Chain) ValidateBlock(block, prev *legacy.Block) error {
48 blockEnts := legacy.MapBlock(block)
49 prevEnts := legacy.MapBlock(prev)
50 if err := validation.ValidateBlock(blockEnts, prevEnts); err != nil {
51 return errors.Sub(ErrBadBlock, err)
56 // ApplyValidBlock creates an updated snapshot without validating the
58 func (c *Chain) ConnectBlock(block *legacy.Block) error {
59 newSnapshot := state.Copy(c.state.snapshot)
60 if err := newSnapshot.ApplyBlock(legacy.MapBlock(block)); err != nil {
64 blockHash := block.Hash()
65 if err := c.setState(block, newSnapshot, map[uint64]*bc.Hash{block.Height: &blockHash}); err != nil {
69 for _, tx := range block.Transactions {
70 c.txPool.RemoveTransaction(&tx.Tx.ID)
75 func (c *Chain) getReorganizeBlocks(block *legacy.Block) ([]*legacy.Block, []*legacy.Block) {
76 attachBlocks := []*legacy.Block{}
77 detachBlocks := []*legacy.Block{}
80 for !c.InMainchain(ancestor) {
81 attachBlocks = append([]*legacy.Block{ancestor}, attachBlocks...)
82 ancestor, _ = c.GetBlockByHash(&ancestor.PreviousBlockHash)
85 for d := c.state.block; d.Hash() != ancestor.Hash(); d, _ = c.GetBlockByHash(&d.PreviousBlockHash) {
86 detachBlocks = append(detachBlocks, d)
89 return attachBlocks, detachBlocks
92 func (c *Chain) reorganizeChain(block *legacy.Block) error {
93 attachBlocks, detachBlocks := c.getReorganizeBlocks(block)
94 newSnapshot := state.Copy(c.state.snapshot)
95 chainChanges := map[uint64]*bc.Hash{}
97 for _, d := range detachBlocks {
98 if err := newSnapshot.DetachBlock(legacy.MapBlock(d)); err != nil {
103 for _, a := range attachBlocks {
104 if err := newSnapshot.ApplyBlock(legacy.MapBlock(a)); err != nil {
108 chainChanges[a.Height] = &aHash
111 return c.setState(block, newSnapshot, chainChanges)
114 func (c *Chain) SaveBlock(block *legacy.Block) error {
115 preBlock, _ := c.GetBlockByHash(&block.PreviousBlockHash)
116 if err := c.ValidateBlock(block, preBlock); err != nil {
119 if err := c.store.SaveBlock(block); err != nil {
123 preorphans, ok := c.orphanManage.preOrphans[block.Hash()]
127 for _, preorphan := range preorphans {
128 orphanBlock, ok := c.orphanManage.Get(preorphan)
132 c.SaveBlock(orphanBlock)
133 c.orphanManage.Delete(preorphan)
138 func (c *Chain) ProcessBlock(block *legacy.Block) (bool, error) {
139 blockHash := block.Hash()
140 if c.BlockExist(&blockHash) {
141 log.WithFields(log.Fields{"hash": blockHash.String()}).Info("Skip process due to block already been handled")
144 if !c.BlockExist(&block.PreviousBlockHash) {
145 log.WithFields(log.Fields{"hash": blockHash.String()}).Info("Add to orphan block setg")
146 c.orphanManage.Add(block)
149 if err := c.SaveBlock(block); err != nil {
153 c.state.cond.L.Lock()
154 if c.state.block.Hash() == block.PreviousBlockHash {
155 defer c.state.cond.L.Unlock()
156 return false, c.ConnectBlock(block)
159 if block.Height > c.state.height && block.Bits >= c.state.block.Bits {
160 defer c.state.cond.L.Unlock()
161 return false, c.reorganizeChain(block)
163 c.state.cond.L.Unlock()