OSDN Git Service

Prevent opaque windows from making framebuffer translucent
[android-x86/frameworks-native.git] / services / surfaceflinger / SurfaceFlinger.cpp
1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19 #include <stdint.h>
20 #include <sys/types.h>
21 #include <errno.h>
22 #include <math.h>
23 #include <dlfcn.h>
24
25 #include <EGL/egl.h>
26 #include <GLES/gl.h>
27
28 #include <cutils/log.h>
29 #include <cutils/properties.h>
30
31 #include <binder/IPCThreadState.h>
32 #include <binder/IServiceManager.h>
33 #include <binder/MemoryHeapBase.h>
34 #include <binder/PermissionCache.h>
35
36 #include <ui/DisplayInfo.h>
37
38 #include <gui/BitTube.h>
39 #include <gui/BufferQueue.h>
40 #include <gui/GuiConfig.h>
41 #include <gui/IDisplayEventConnection.h>
42 #include <gui/Surface.h>
43 #include <gui/GraphicBufferAlloc.h>
44
45 #include <ui/GraphicBufferAllocator.h>
46 #include <ui/PixelFormat.h>
47 #include <ui/UiConfig.h>
48
49 #include <utils/misc.h>
50 #include <utils/String8.h>
51 #include <utils/String16.h>
52 #include <utils/StopWatch.h>
53 #include <utils/Trace.h>
54
55 #include <private/android_filesystem_config.h>
56 #include <private/gui/SyncFeatures.h>
57
58 #include "Client.h"
59 #include "clz.h"
60 #include "Colorizer.h"
61 #include "DdmConnection.h"
62 #include "DisplayDevice.h"
63 #include "EventThread.h"
64 #include "GLExtensions.h"
65 #include "Layer.h"
66 #include "LayerDim.h"
67 #include "SurfaceFlinger.h"
68
69 #include "DisplayHardware/FramebufferSurface.h"
70 #include "DisplayHardware/HWComposer.h"
71 #include "DisplayHardware/VirtualDisplaySurface.h"
72
73 #define DISPLAY_COUNT       1
74
75 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
76
77 namespace android {
78 // ---------------------------------------------------------------------------
79
80 const String16 sHardwareTest("android.permission.HARDWARE_TEST");
81 const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
82 const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
83 const String16 sDump("android.permission.DUMP");
84
85 // ---------------------------------------------------------------------------
86
87 SurfaceFlinger::SurfaceFlinger()
88     :   BnSurfaceComposer(), Thread(false),
89         mTransactionFlags(0),
90         mTransactionPending(false),
91         mAnimTransactionPending(false),
92         mLayersRemoved(false),
93         mRepaintEverything(0),
94         mBootTime(systemTime()),
95         mVisibleRegionsDirty(false),
96         mHwWorkListDirty(false),
97         mAnimCompositionPending(false),
98         mDebugRegion(0),
99         mDebugDDMS(0),
100         mDebugDisableHWC(0),
101         mDebugDisableTransformHint(0),
102         mDebugInSwapBuffers(0),
103         mLastSwapBufferTime(0),
104         mDebugInTransaction(0),
105         mLastTransactionTime(0),
106         mBootFinished(false)
107 {
108     ALOGI("SurfaceFlinger is starting");
109
110     // debugging stuff...
111     char value[PROPERTY_VALUE_MAX];
112
113     property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
114     mGpuToCpuSupported = !atoi(value);
115
116     property_get("debug.sf.showupdates", value, "0");
117     mDebugRegion = atoi(value);
118
119     property_get("debug.sf.ddms", value, "0");
120     mDebugDDMS = atoi(value);
121     if (mDebugDDMS) {
122         if (!startDdmConnection()) {
123             // start failed, and DDMS debugging not enabled
124             mDebugDDMS = 0;
125         }
126     }
127     ALOGI_IF(mDebugRegion, "showupdates enabled");
128     ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
129 }
130
131 void SurfaceFlinger::onFirstRef()
132 {
133     mEventQueue.init(this);
134
135     run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
136
137     // Wait for the main thread to be done with its initialization
138     mReadyToRunBarrier.wait();
139 }
140
141
142 SurfaceFlinger::~SurfaceFlinger()
143 {
144     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
145     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
146     eglTerminate(display);
147 }
148
149 void SurfaceFlinger::binderDied(const wp<IBinder>& who)
150 {
151     // the window manager died on us. prepare its eulogy.
152
153     // restore initial conditions (default device unblank, etc)
154     initializeDisplays();
155
156     // restart the boot-animation
157     startBootAnim();
158 }
159
160 sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
161 {
162     sp<ISurfaceComposerClient> bclient;
163     sp<Client> client(new Client(this));
164     status_t err = client->initCheck();
165     if (err == NO_ERROR) {
166         bclient = client;
167     }
168     return bclient;
169 }
170
171 sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName,
172         bool secure)
173 {
174     class DisplayToken : public BBinder {
175         sp<SurfaceFlinger> flinger;
176         virtual ~DisplayToken() {
177              // no more references, this display must be terminated
178              Mutex::Autolock _l(flinger->mStateLock);
179              flinger->mCurrentState.displays.removeItem(this);
180              flinger->setTransactionFlags(eDisplayTransactionNeeded);
181          }
182      public:
183         DisplayToken(const sp<SurfaceFlinger>& flinger)
184             : flinger(flinger) {
185         }
186     };
187
188     sp<BBinder> token = new DisplayToken(this);
189
190     Mutex::Autolock _l(mStateLock);
191     DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL);
192     info.displayName = displayName;
193     info.isSecure = secure;
194     mCurrentState.displays.add(token, info);
195
196     return token;
197 }
198
199 void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) {
200     ALOGW_IF(mBuiltinDisplays[type],
201             "Overwriting display token for display type %d", type);
202     mBuiltinDisplays[type] = new BBinder();
203     DisplayDeviceState info(type);
204     // All non-virtual displays are currently considered secure.
205     info.isSecure = true;
206     mCurrentState.displays.add(mBuiltinDisplays[type], info);
207 }
208
209 sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
210     if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) {
211         ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id);
212         return NULL;
213     }
214     return mBuiltinDisplays[id];
215 }
216
217 sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
218 {
219     sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
220     return gba;
221 }
222
223 void SurfaceFlinger::bootFinished()
224 {
225     const nsecs_t now = systemTime();
226     const nsecs_t duration = now - mBootTime;
227     ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
228     mBootFinished = true;
229
230     // wait patiently for the window manager death
231     const String16 name("window");
232     sp<IBinder> window(defaultServiceManager()->getService(name));
233     if (window != 0) {
234         window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
235     }
236
237     // stop boot animation
238     // formerly we would just kill the process, but we now ask it to exit so it
239     // can choose where to stop the animation.
240     property_set("service.bootanim.exit", "1");
241 }
242
243 void SurfaceFlinger::deleteTextureAsync(GLuint texture) {
244     class MessageDestroyGLTexture : public MessageBase {
245         GLuint texture;
246     public:
247         MessageDestroyGLTexture(GLuint texture)
248             : texture(texture) {
249         }
250         virtual bool handler() {
251             glDeleteTextures(1, &texture);
252             return true;
253         }
254     };
255     postMessageAsync(new MessageDestroyGLTexture(texture));
256 }
257
258 status_t SurfaceFlinger::selectConfigForAttribute(
259         EGLDisplay dpy,
260         EGLint const* attrs,
261         EGLint attribute, EGLint wanted,
262         EGLConfig* outConfig)
263 {
264     EGLConfig config = NULL;
265     EGLint numConfigs = -1, n=0;
266     eglGetConfigs(dpy, NULL, 0, &numConfigs);
267     EGLConfig* const configs = new EGLConfig[numConfigs];
268     eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
269
270     if (n) {
271         if (attribute != EGL_NONE) {
272             for (int i=0 ; i<n ; i++) {
273                 EGLint value = 0;
274                 eglGetConfigAttrib(dpy, configs[i], attribute, &value);
275                 if (wanted == value) {
276                     *outConfig = configs[i];
277                     delete [] configs;
278                     return NO_ERROR;
279                 }
280             }
281         } else {
282             // just pick the first one
283             *outConfig = configs[0];
284             delete [] configs;
285             return NO_ERROR;
286         }
287     }
288     delete [] configs;
289     return NAME_NOT_FOUND;
290 }
291
292 class EGLAttributeVector {
293     struct Attribute;
294     class Adder;
295     friend class Adder;
296     KeyedVector<Attribute, EGLint> mList;
297     struct Attribute {
298         Attribute() {};
299         Attribute(EGLint v) : v(v) { }
300         EGLint v;
301         bool operator < (const Attribute& other) const {
302             // this places EGL_NONE at the end
303             EGLint lhs(v);
304             EGLint rhs(other.v);
305             if (lhs == EGL_NONE) lhs = 0x7FFFFFFF;
306             if (rhs == EGL_NONE) rhs = 0x7FFFFFFF;
307             return lhs < rhs;
308         }
309     };
310     class Adder {
311         friend class EGLAttributeVector;
312         EGLAttributeVector& v;
313         EGLint attribute;
314         Adder(EGLAttributeVector& v, EGLint attribute)
315             : v(v), attribute(attribute) {
316         }
317     public:
318         void operator = (EGLint value) {
319             if (attribute != EGL_NONE) {
320                 v.mList.add(attribute, value);
321             }
322         }
323         operator EGLint () const { return v.mList[attribute]; }
324     };
325 public:
326     EGLAttributeVector() {
327         mList.add(EGL_NONE, EGL_NONE);
328     }
329     void remove(EGLint attribute) {
330         if (attribute != EGL_NONE) {
331             mList.removeItem(attribute);
332         }
333     }
334     Adder operator [] (EGLint attribute) {
335         return Adder(*this, attribute);
336     }
337     EGLint operator [] (EGLint attribute) const {
338        return mList[attribute];
339     }
340     // cast-operator to (EGLint const*)
341     operator EGLint const* () const { return &mList.keyAt(0).v; }
342 };
343
344 EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) {
345     // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
346     // it is to be used with WIFI displays
347     EGLConfig config;
348     EGLint dummy;
349     status_t err;
350
351     EGLAttributeVector attribs;
352     attribs[EGL_SURFACE_TYPE]               = EGL_WINDOW_BIT;
353     attribs[EGL_RECORDABLE_ANDROID]         = EGL_TRUE;
354     attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
355     attribs[EGL_RED_SIZE]                   = 8;
356     attribs[EGL_GREEN_SIZE]                 = 8;
357     attribs[EGL_BLUE_SIZE]                  = 8;
358
359     err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config);
360     if (!err)
361         goto success;
362
363     // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID
364     ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID");
365     attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID);
366     err = selectConfigForAttribute(display, attribs,
367             EGL_NATIVE_VISUAL_ID, nativeVisualId, &config);
368     if (!err)
369         goto success;
370
371     // maybe we failed because of EGL_RECORDABLE_ANDROID
372     ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID");
373     attribs.remove(EGL_RECORDABLE_ANDROID);
374     err = selectConfigForAttribute(display, attribs,
375             EGL_NATIVE_VISUAL_ID, nativeVisualId, &config);
376     if (!err)
377         goto success;
378
379     // allow less than 24-bit color; the non-gpu-accelerated emulator only
380     // supports 16-bit color
381     ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed");
382     attribs.remove(EGL_RED_SIZE);
383     attribs.remove(EGL_GREEN_SIZE);
384     attribs.remove(EGL_BLUE_SIZE);
385     err = selectConfigForAttribute(display, attribs,
386             EGL_NATIVE_VISUAL_ID, nativeVisualId, &config);
387     if (!err)
388         goto success;
389
390     // this EGL is too lame for Android
391     ALOGE("no suitable EGLConfig found, giving up");
392
393     return 0;
394
395 success:
396     if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy))
397         ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
398     return config;
399 }
400
401 EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) {
402     // Also create our EGLContext
403     EGLint contextAttributes[] = {
404 #ifdef EGL_IMG_context_priority
405 #ifdef HAS_CONTEXT_PRIORITY
406 #warning "using EGL_IMG_context_priority"
407             EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
408 #endif
409 #endif
410             EGL_NONE, EGL_NONE
411     };
412     EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
413     ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
414     return ctxt;
415 }
416
417 static GlesVersion parseGlesVersion(const char* str) {
418     int major, minor;
419     if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
420         ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
421         return GLES_VERSION_1_0;
422     }
423
424     if (major == 1 && minor == 0) return GLES_VERSION_1_0;
425     if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
426     if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
427     if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
428
429     ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
430     return GLES_VERSION_1_0;
431 }
432
433 void SurfaceFlinger::initializeGL(EGLDisplay display) {
434     GLExtensions& extensions(GLExtensions::getInstance());
435     extensions.initWithGLStrings(
436             glGetString(GL_VENDOR),
437             glGetString(GL_RENDERER),
438             glGetString(GL_VERSION),
439             glGetString(GL_EXTENSIONS),
440             eglQueryString(display, EGL_VENDOR),
441             eglQueryString(display, EGL_VERSION),
442             eglQueryString(display, EGL_EXTENSIONS));
443
444     mGlesVersion = parseGlesVersion(extensions.getVersion());
445
446     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
447     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
448
449     glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
450     glPixelStorei(GL_PACK_ALIGNMENT, 4);
451     glEnableClientState(GL_VERTEX_ARRAY);
452     glShadeModel(GL_FLAT);
453     glDisable(GL_DITHER);
454     glDisable(GL_CULL_FACE);
455
456     struct pack565 {
457         inline uint16_t operator() (int r, int g, int b) const {
458             return (r<<11)|(g<<5)|b;
459         }
460     } pack565;
461
462     const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
463     glGenTextures(1, &mProtectedTexName);
464     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
465     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
466     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
467     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
468     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
469     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
470             GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
471
472     // print some debugging info
473     EGLint r,g,b,a;
474     eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE,   &r);
475     eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g);
476     eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE,  &b);
477     eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a);
478     ALOGI("EGL informations:");
479     ALOGI("vendor    : %s", extensions.getEglVendor());
480     ALOGI("version   : %s", extensions.getEglVersion());
481     ALOGI("extensions: %s", extensions.getEglExtension());
482     ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
483     ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig);
484     ALOGI("OpenGL ES informations:");
485     ALOGI("vendor    : %s", extensions.getVendor());
486     ALOGI("renderer  : %s", extensions.getRenderer());
487     ALOGI("version   : %s", extensions.getVersion());
488     ALOGI("extensions: %s", extensions.getExtension());
489     ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
490     ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]);
491 }
492
493 status_t SurfaceFlinger::readyToRun()
494 {
495     ALOGI(  "SurfaceFlinger's main thread ready to run. "
496             "Initializing graphics H/W...");
497
498     Mutex::Autolock _l(mStateLock);
499
500     // initialize EGL for the default display
501     mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
502     eglInitialize(mEGLDisplay, NULL, NULL);
503
504     // Initialize the H/W composer object.  There may or may not be an
505     // actual hardware composer underneath.
506     mHwc = new HWComposer(this,
507             *static_cast<HWComposer::EventHandler *>(this));
508
509     // initialize the config and context
510     EGLint format = mHwc->getVisualID();
511     mEGLConfig  = selectEGLConfig(mEGLDisplay, format);
512     mEGLContext = createGLContext(mEGLDisplay, mEGLConfig);
513
514     // figure out which format we got
515     eglGetConfigAttrib(mEGLDisplay, mEGLConfig,
516             EGL_NATIVE_VISUAL_ID, &mEGLNativeVisualId);
517
518     LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
519             "couldn't create EGLContext");
520
521     // initialize our non-virtual displays
522     for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) {
523         DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i);
524         // set-up the displays that are already connected
525         if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) {
526             // All non-virtual displays are currently considered secure.
527             bool isSecure = true;
528             createBuiltinDisplayLocked(type);
529             wp<IBinder> token = mBuiltinDisplays[i];
530
531             sp<DisplayDevice> hw = new DisplayDevice(this,
532                     type, allocateHwcDisplayId(type), isSecure, token,
533                     new FramebufferSurface(*mHwc, i),
534                     mEGLConfig);
535             if (i > DisplayDevice::DISPLAY_PRIMARY) {
536                 // FIXME: currently we don't get blank/unblank requests
537                 // for displays other than the main display, so we always
538                 // assume a connected display is unblanked.
539                 ALOGD("marking display %d as acquired/unblanked", i);
540                 hw->acquireScreen();
541             }
542             mDisplays.add(token, hw);
543         }
544     }
545
546     //  we need a GL context current in a few places, when initializing
547     //  OpenGL ES (see below), or creating a layer,
548     //  or when a texture is (asynchronously) destroyed, and for that
549     //  we need a valid surface, so it's convenient to use the main display
550     //  for that.
551     sp<const DisplayDevice> hw(getDefaultDisplayDevice());
552
553     //  initialize OpenGL ES
554     DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext);
555     initializeGL(mEGLDisplay);
556
557     // start the EventThread
558     mEventThread = new EventThread(this);
559     mEventQueue.setEventThread(mEventThread);
560
561     // initialize our drawing state
562     mDrawingState = mCurrentState;
563
564
565     // We're now ready to accept clients...
566     mReadyToRunBarrier.open();
567
568     // set initial conditions (e.g. unblank default device)
569     initializeDisplays();
570
571     // start boot animation
572     startBootAnim();
573
574     return NO_ERROR;
575 }
576
577 int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) {
578     return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ?
579             type : mHwc->allocateDisplayId();
580 }
581
582 void SurfaceFlinger::startBootAnim() {
583     // start boot animation
584     property_set("service.bootanim.exit", "0");
585     property_set("ctl.start", "bootanim");
586 }
587
588 uint32_t SurfaceFlinger::getMaxTextureSize() const {
589     return mMaxTextureSize;
590 }
591
592 uint32_t SurfaceFlinger::getMaxViewportDims() const {
593     return mMaxViewportDims[0] < mMaxViewportDims[1] ?
594             mMaxViewportDims[0] : mMaxViewportDims[1];
595 }
596
597 // ----------------------------------------------------------------------------
598
599 bool SurfaceFlinger::authenticateSurfaceTexture(
600         const sp<IGraphicBufferProducer>& bufferProducer) const {
601     Mutex::Autolock _l(mStateLock);
602     sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder());
603     return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0;
604 }
605
606 status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) {
607     int32_t type = NAME_NOT_FOUND;
608     for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) {
609         if (display == mBuiltinDisplays[i]) {
610             type = i;
611             break;
612         }
613     }
614
615     if (type < 0) {
616         return type;
617     }
618
619     const HWComposer& hwc(getHwComposer());
620     float xdpi = hwc.getDpiX(type);
621     float ydpi = hwc.getDpiY(type);
622
623     // TODO: Not sure if display density should handled by SF any longer
624     class Density {
625         static int getDensityFromProperty(char const* propName) {
626             char property[PROPERTY_VALUE_MAX];
627             int density = 0;
628             if (property_get(propName, property, NULL) > 0) {
629                 density = atoi(property);
630             }
631             return density;
632         }
633     public:
634         static int getEmuDensity() {
635             return getDensityFromProperty("qemu.sf.lcd_density"); }
636         static int getBuildDensity()  {
637             return getDensityFromProperty("ro.sf.lcd_density"); }
638     };
639
640     if (type == DisplayDevice::DISPLAY_PRIMARY) {
641         // The density of the device is provided by a build property
642         float density = Density::getBuildDensity() / 160.0f;
643         if (density == 0) {
644             // the build doesn't provide a density -- this is wrong!
645             // use xdpi instead
646             ALOGE("ro.sf.lcd_density must be defined as a build property");
647             density = xdpi / 160.0f;
648         }
649         if (Density::getEmuDensity()) {
650             // if "qemu.sf.lcd_density" is specified, it overrides everything
651             xdpi = ydpi = density = Density::getEmuDensity();
652             density /= 160.0f;
653         }
654         info->density = density;
655
656         // TODO: this needs to go away (currently needed only by webkit)
657         sp<const DisplayDevice> hw(getDefaultDisplayDevice());
658         info->orientation = hw->getOrientation();
659         getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo);
660     } else {
661         // TODO: where should this value come from?
662         static const int TV_DENSITY = 213;
663         info->density = TV_DENSITY / 160.0f;
664         info->orientation = 0;
665     }
666
667     info->w = hwc.getWidth(type);
668     info->h = hwc.getHeight(type);
669     info->xdpi = xdpi;
670     info->ydpi = ydpi;
671     info->fps = float(1e9 / hwc.getRefreshPeriod(type));
672
673     // All non-virtual displays are currently considered secure.
674     info->secure = true;
675
676     return NO_ERROR;
677 }
678
679 // ----------------------------------------------------------------------------
680
681 sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
682     return mEventThread->createEventConnection();
683 }
684
685 // ----------------------------------------------------------------------------
686
687 void SurfaceFlinger::waitForEvent() {
688     mEventQueue.waitMessage();
689 }
690
691 void SurfaceFlinger::signalTransaction() {
692     mEventQueue.invalidate();
693 }
694
695 void SurfaceFlinger::signalLayerUpdate() {
696     mEventQueue.invalidate();
697 }
698
699 void SurfaceFlinger::signalRefresh() {
700     mEventQueue.refresh();
701 }
702
703 status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
704         nsecs_t reltime, uint32_t flags) {
705     return mEventQueue.postMessage(msg, reltime);
706 }
707
708 status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
709         nsecs_t reltime, uint32_t flags) {
710     status_t res = mEventQueue.postMessage(msg, reltime);
711     if (res == NO_ERROR) {
712         msg->wait();
713     }
714     return res;
715 }
716
717 bool SurfaceFlinger::threadLoop() {
718     waitForEvent();
719     return true;
720 }
721
722 void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) {
723     if (mEventThread == NULL) {
724         // This is a temporary workaround for b/7145521.  A non-null pointer
725         // does not mean EventThread has finished initializing, so this
726         // is not a correct fix.
727         ALOGW("WARNING: EventThread not started, ignoring vsync");
728         return;
729     }
730     if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) {
731         // we should only receive DisplayDevice::DisplayType from the vsync callback
732         mEventThread->onVSyncReceived(type, timestamp);
733     }
734 }
735
736 void SurfaceFlinger::onHotplugReceived(int type, bool connected) {
737     if (mEventThread == NULL) {
738         // This is a temporary workaround for b/7145521.  A non-null pointer
739         // does not mean EventThread has finished initializing, so this
740         // is not a correct fix.
741         ALOGW("WARNING: EventThread not started, ignoring hotplug");
742         return;
743     }
744
745     if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) {
746         Mutex::Autolock _l(mStateLock);
747         if (connected) {
748             createBuiltinDisplayLocked((DisplayDevice::DisplayType)type);
749         } else {
750             mCurrentState.displays.removeItem(mBuiltinDisplays[type]);
751             mBuiltinDisplays[type].clear();
752         }
753         setTransactionFlags(eDisplayTransactionNeeded);
754
755         // Defer EventThread notification until SF has updated mDisplays.
756     }
757 }
758
759 void SurfaceFlinger::eventControl(int disp, int event, int enabled) {
760     getHwComposer().eventControl(disp, event, enabled);
761 }
762
763 void SurfaceFlinger::onMessageReceived(int32_t what) {
764     ATRACE_CALL();
765     switch (what) {
766     case MessageQueue::TRANSACTION:
767         handleMessageTransaction();
768         break;
769     case MessageQueue::INVALIDATE:
770         handleMessageTransaction();
771         handleMessageInvalidate();
772         signalRefresh();
773         break;
774     case MessageQueue::REFRESH:
775         handleMessageRefresh();
776         break;
777     }
778 }
779
780 void SurfaceFlinger::handleMessageTransaction() {
781     uint32_t transactionFlags = peekTransactionFlags(eTransactionMask);
782     if (transactionFlags) {
783         handleTransaction(transactionFlags);
784     }
785 }
786
787 void SurfaceFlinger::handleMessageInvalidate() {
788     ATRACE_CALL();
789     handlePageFlip();
790 }
791
792 void SurfaceFlinger::handleMessageRefresh() {
793     ATRACE_CALL();
794     preComposition();
795     rebuildLayerStacks();
796     setUpHWComposer();
797     doDebugFlashRegions();
798     doComposition();
799     postComposition();
800 }
801
802 void SurfaceFlinger::doDebugFlashRegions()
803 {
804     // is debugging enabled
805     if (CC_LIKELY(!mDebugRegion))
806         return;
807
808     const bool repaintEverything = mRepaintEverything;
809     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
810         const sp<DisplayDevice>& hw(mDisplays[dpy]);
811         if (hw->canDraw()) {
812             // transform the dirty region into this screen's coordinate space
813             const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
814             if (!dirtyRegion.isEmpty()) {
815                 // redraw the whole screen
816                 doComposeSurfaces(hw, Region(hw->bounds()));
817
818                 // and draw the dirty region
819                 glDisable(GL_TEXTURE_EXTERNAL_OES);
820                 glDisable(GL_TEXTURE_2D);
821                 glDisable(GL_BLEND);
822                 glColor4f(1, 0, 1, 1);
823                 const int32_t height = hw->getHeight();
824                 Region::const_iterator it = dirtyRegion.begin();
825                 Region::const_iterator const end = dirtyRegion.end();
826                 while (it != end) {
827                     const Rect& r = *it++;
828                     GLfloat vertices[][2] = {
829                             { (GLfloat) r.left,  (GLfloat) (height - r.top) },
830                             { (GLfloat) r.left,  (GLfloat) (height - r.bottom) },
831                             { (GLfloat) r.right, (GLfloat) (height - r.bottom) },
832                             { (GLfloat) r.right, (GLfloat) (height - r.top) }
833                     };
834                     glVertexPointer(2, GL_FLOAT, 0, vertices);
835                     glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
836                 }
837                 hw->compositionComplete();
838                 hw->swapBuffers(getHwComposer());
839             }
840         }
841     }
842
843     postFramebuffer();
844
845     if (mDebugRegion > 1) {
846         usleep(mDebugRegion * 1000);
847     }
848
849     HWComposer& hwc(getHwComposer());
850     if (hwc.initCheck() == NO_ERROR) {
851         status_t err = hwc.prepare();
852         ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
853     }
854 }
855
856 void SurfaceFlinger::preComposition()
857 {
858     bool needExtraInvalidate = false;
859     const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
860     const size_t count = currentLayers.size();
861     for (size_t i=0 ; i<count ; i++) {
862         if (currentLayers[i]->onPreComposition()) {
863             needExtraInvalidate = true;
864         }
865     }
866     if (needExtraInvalidate) {
867         signalLayerUpdate();
868     }
869 }
870
871 void SurfaceFlinger::postComposition()
872 {
873     const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
874     const size_t count = currentLayers.size();
875     for (size_t i=0 ; i<count ; i++) {
876         currentLayers[i]->onPostComposition();
877     }
878
879     if (mAnimCompositionPending) {
880         mAnimCompositionPending = false;
881
882         const HWComposer& hwc = getHwComposer();
883         sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
884         if (presentFence->isValid()) {
885             mAnimFrameTracker.setActualPresentFence(presentFence);
886         } else {
887             // The HWC doesn't support present fences, so use the refresh
888             // timestamp instead.
889             nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
890             mAnimFrameTracker.setActualPresentTime(presentTime);
891         }
892         mAnimFrameTracker.advanceFrame();
893     }
894 }
895
896 void SurfaceFlinger::rebuildLayerStacks() {
897     // rebuild the visible layer list per screen
898     if (CC_UNLIKELY(mVisibleRegionsDirty)) {
899         ATRACE_CALL();
900         mVisibleRegionsDirty = false;
901         invalidateHwcGeometry();
902
903         const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
904         for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
905             Region opaqueRegion;
906             Region dirtyRegion;
907             Vector< sp<Layer> > layersSortedByZ;
908             const sp<DisplayDevice>& hw(mDisplays[dpy]);
909             const Transform& tr(hw->getTransform());
910             const Rect bounds(hw->getBounds());
911             if (hw->canDraw()) {
912                 SurfaceFlinger::computeVisibleRegions(currentLayers,
913                         hw->getLayerStack(), dirtyRegion, opaqueRegion);
914
915                 const size_t count = currentLayers.size();
916                 for (size_t i=0 ; i<count ; i++) {
917                     const sp<Layer>& layer(currentLayers[i]);
918                     const Layer::State& s(layer->drawingState());
919                     if (s.layerStack == hw->getLayerStack()) {
920                         Region drawRegion(tr.transform(
921                                 layer->visibleNonTransparentRegion));
922                         drawRegion.andSelf(bounds);
923                         if (!drawRegion.isEmpty()) {
924                             layersSortedByZ.add(layer);
925                         }
926                     }
927                 }
928             }
929             hw->setVisibleLayersSortedByZ(layersSortedByZ);
930             hw->undefinedRegion.set(bounds);
931             hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion));
932             hw->dirtyRegion.orSelf(dirtyRegion);
933         }
934     }
935 }
936
937 void SurfaceFlinger::setUpHWComposer() {
938     HWComposer& hwc(getHwComposer());
939     if (hwc.initCheck() == NO_ERROR) {
940         // build the h/w work list
941         if (CC_UNLIKELY(mHwWorkListDirty)) {
942             mHwWorkListDirty = false;
943             for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
944                 sp<const DisplayDevice> hw(mDisplays[dpy]);
945                 const int32_t id = hw->getHwcDisplayId();
946                 if (id >= 0) {
947                     const Vector< sp<Layer> >& currentLayers(
948                         hw->getVisibleLayersSortedByZ());
949                     const size_t count = currentLayers.size();
950                     if (hwc.createWorkList(id, count) == NO_ERROR) {
951                         HWComposer::LayerListIterator cur = hwc.begin(id);
952                         const HWComposer::LayerListIterator end = hwc.end(id);
953                         for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
954                             const sp<Layer>& layer(currentLayers[i]);
955                             layer->setGeometry(hw, *cur);
956                             if (mDebugDisableHWC || mDebugRegion) {
957                                 cur->setSkip(true);
958                             }
959                         }
960                     }
961                 }
962             }
963         }
964
965         // set the per-frame data
966         for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
967             sp<const DisplayDevice> hw(mDisplays[dpy]);
968             const int32_t id = hw->getHwcDisplayId();
969             if (id >= 0) {
970                 const Vector< sp<Layer> >& currentLayers(
971                     hw->getVisibleLayersSortedByZ());
972                 const size_t count = currentLayers.size();
973                 HWComposer::LayerListIterator cur = hwc.begin(id);
974                 const HWComposer::LayerListIterator end = hwc.end(id);
975                 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
976                     /*
977                      * update the per-frame h/w composer data for each layer
978                      * and build the transparent region of the FB
979                      */
980                     const sp<Layer>& layer(currentLayers[i]);
981                     layer->setPerFrameData(hw, *cur);
982                 }
983             }
984         }
985
986         status_t err = hwc.prepare();
987         ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
988     }
989 }
990
991 void SurfaceFlinger::doComposition() {
992     ATRACE_CALL();
993     const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
994     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
995         const sp<DisplayDevice>& hw(mDisplays[dpy]);
996         if (hw->canDraw()) {
997             // transform the dirty region into this screen's coordinate space
998             const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
999
1000             // repaint the framebuffer (if needed)
1001             doDisplayComposition(hw, dirtyRegion);
1002
1003             hw->dirtyRegion.clear();
1004             hw->flip(hw->swapRegion);
1005             hw->swapRegion.clear();
1006         }
1007         // inform the h/w that we're done compositing
1008         hw->compositionComplete();
1009     }
1010     postFramebuffer();
1011 }
1012
1013 void SurfaceFlinger::postFramebuffer()
1014 {
1015     ATRACE_CALL();
1016
1017     const nsecs_t now = systemTime();
1018     mDebugInSwapBuffers = now;
1019
1020     HWComposer& hwc(getHwComposer());
1021     if (hwc.initCheck() == NO_ERROR) {
1022         if (!hwc.supportsFramebufferTarget()) {
1023             // EGL spec says:
1024             //   "surface must be bound to the calling thread's current context,
1025             //    for the current rendering API."
1026             DisplayDevice::makeCurrent(mEGLDisplay,
1027                     getDefaultDisplayDevice(), mEGLContext);
1028         }
1029         hwc.commit();
1030     }
1031
1032     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1033         sp<const DisplayDevice> hw(mDisplays[dpy]);
1034         const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ());
1035         hw->onSwapBuffersCompleted(hwc);
1036         const size_t count = currentLayers.size();
1037         int32_t id = hw->getHwcDisplayId();
1038         if (id >=0 && hwc.initCheck() == NO_ERROR) {
1039             HWComposer::LayerListIterator cur = hwc.begin(id);
1040             const HWComposer::LayerListIterator end = hwc.end(id);
1041             for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
1042                 currentLayers[i]->onLayerDisplayed(hw, &*cur);
1043             }
1044         } else {
1045             for (size_t i = 0; i < count; i++) {
1046                 currentLayers[i]->onLayerDisplayed(hw, NULL);
1047             }
1048         }
1049     }
1050
1051     mLastSwapBufferTime = systemTime() - now;
1052     mDebugInSwapBuffers = 0;
1053 }
1054
1055 void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
1056 {
1057     ATRACE_CALL();
1058
1059     Mutex::Autolock _l(mStateLock);
1060     const nsecs_t now = systemTime();
1061     mDebugInTransaction = now;
1062
1063     // Here we're guaranteed that some transaction flags are set
1064     // so we can call handleTransactionLocked() unconditionally.
1065     // We call getTransactionFlags(), which will also clear the flags,
1066     // with mStateLock held to guarantee that mCurrentState won't change
1067     // until the transaction is committed.
1068
1069     transactionFlags = getTransactionFlags(eTransactionMask);
1070     handleTransactionLocked(transactionFlags);
1071
1072     mLastTransactionTime = systemTime() - now;
1073     mDebugInTransaction = 0;
1074     invalidateHwcGeometry();
1075     // here the transaction has been committed
1076 }
1077
1078 void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
1079 {
1080     const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
1081     const size_t count = currentLayers.size();
1082
1083     /*
1084      * Traversal of the children
1085      * (perform the transaction for each of them if needed)
1086      */
1087
1088     if (transactionFlags & eTraversalNeeded) {
1089         for (size_t i=0 ; i<count ; i++) {
1090             const sp<Layer>& layer(currentLayers[i]);
1091             uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
1092             if (!trFlags) continue;
1093
1094             const uint32_t flags = layer->doTransaction(0);
1095             if (flags & Layer::eVisibleRegion)
1096                 mVisibleRegionsDirty = true;
1097         }
1098     }
1099
1100     /*
1101      * Perform display own transactions if needed
1102      */
1103
1104     if (transactionFlags & eDisplayTransactionNeeded) {
1105         // here we take advantage of Vector's copy-on-write semantics to
1106         // improve performance by skipping the transaction entirely when
1107         // know that the lists are identical
1108         const KeyedVector<  wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
1109         const KeyedVector<  wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
1110         if (!curr.isIdenticalTo(draw)) {
1111             mVisibleRegionsDirty = true;
1112             const size_t cc = curr.size();
1113                   size_t dc = draw.size();
1114
1115             // find the displays that were removed
1116             // (ie: in drawing state but not in current state)
1117             // also handle displays that changed
1118             // (ie: displays that are in both lists)
1119             for (size_t i=0 ; i<dc ; i++) {
1120                 const ssize_t j = curr.indexOfKey(draw.keyAt(i));
1121                 if (j < 0) {
1122                     // in drawing state but not in current state
1123                     if (!draw[i].isMainDisplay()) {
1124                         // Call makeCurrent() on the primary display so we can
1125                         // be sure that nothing associated with this display
1126                         // is current.
1127                         const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice());
1128                         DisplayDevice::makeCurrent(mEGLDisplay, defaultDisplay, mEGLContext);
1129                         sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i)));
1130                         if (hw != NULL)
1131                             hw->disconnect(getHwComposer());
1132                         if (draw[i].type < DisplayDevice::NUM_DISPLAY_TYPES)
1133                             mEventThread->onHotplugReceived(draw[i].type, false);
1134                         mDisplays.removeItem(draw.keyAt(i));
1135                     } else {
1136                         ALOGW("trying to remove the main display");
1137                     }
1138                 } else {
1139                     // this display is in both lists. see if something changed.
1140                     const DisplayDeviceState& state(curr[j]);
1141                     const wp<IBinder>& display(curr.keyAt(j));
1142                     if (state.surface->asBinder() != draw[i].surface->asBinder()) {
1143                         // changing the surface is like destroying and
1144                         // recreating the DisplayDevice, so we just remove it
1145                         // from the drawing state, so that it get re-added
1146                         // below.
1147                         sp<DisplayDevice> hw(getDisplayDevice(display));
1148                         if (hw != NULL)
1149                             hw->disconnect(getHwComposer());
1150                         mDisplays.removeItem(display);
1151                         mDrawingState.displays.removeItemsAt(i);
1152                         dc--; i--;
1153                         // at this point we must loop to the next item
1154                         continue;
1155                     }
1156
1157                     const sp<DisplayDevice> disp(getDisplayDevice(display));
1158                     if (disp != NULL) {
1159                         if (state.layerStack != draw[i].layerStack) {
1160                             disp->setLayerStack(state.layerStack);
1161                         }
1162                         if ((state.orientation != draw[i].orientation)
1163                                 || (state.viewport != draw[i].viewport)
1164                                 || (state.frame != draw[i].frame))
1165                         {
1166                             disp->setProjection(state.orientation,
1167                                     state.viewport, state.frame);
1168                         }
1169                     }
1170                 }
1171             }
1172
1173             // find displays that were added
1174             // (ie: in current state but not in drawing state)
1175             for (size_t i=0 ; i<cc ; i++) {
1176                 if (draw.indexOfKey(curr.keyAt(i)) < 0) {
1177                     const DisplayDeviceState& state(curr[i]);
1178
1179                     sp<DisplaySurface> dispSurface;
1180                     int32_t hwcDisplayId = -1;
1181                     if (state.isVirtualDisplay()) {
1182                         // Virtual displays without a surface are dormant:
1183                         // they have external state (layer stack, projection,
1184                         // etc.) but no internal state (i.e. a DisplayDevice).
1185                         if (state.surface != NULL) {
1186                             hwcDisplayId = allocateHwcDisplayId(state.type);
1187                             dispSurface = new VirtualDisplaySurface(
1188                                     *mHwc, hwcDisplayId, state.surface,
1189                                     state.displayName);
1190                         }
1191                     } else {
1192                         ALOGE_IF(state.surface!=NULL,
1193                                 "adding a supported display, but rendering "
1194                                 "surface is provided (%p), ignoring it",
1195                                 state.surface.get());
1196                         hwcDisplayId = allocateHwcDisplayId(state.type);
1197                         // for supported (by hwc) displays we provide our
1198                         // own rendering surface
1199                         dispSurface = new FramebufferSurface(*mHwc, state.type);
1200                     }
1201
1202                     const wp<IBinder>& display(curr.keyAt(i));
1203                     if (dispSurface != NULL) {
1204                         sp<DisplayDevice> hw = new DisplayDevice(this,
1205                                 state.type, hwcDisplayId, state.isSecure,
1206                                 display, dispSurface, mEGLConfig);
1207                         hw->setLayerStack(state.layerStack);
1208                         hw->setProjection(state.orientation,
1209                                 state.viewport, state.frame);
1210                         hw->setDisplayName(state.displayName);
1211                         mDisplays.add(display, hw);
1212                         if (state.isVirtualDisplay()) {
1213                             if (hwcDisplayId >= 0) {
1214                                 mHwc->setVirtualDisplayProperties(hwcDisplayId,
1215                                         hw->getWidth(), hw->getHeight(),
1216                                         hw->getFormat());
1217                             }
1218                         } else {
1219                             mEventThread->onHotplugReceived(state.type, true);
1220                         }
1221                     }
1222                 }
1223             }
1224         }
1225     }
1226
1227     if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) {
1228         // The transform hint might have changed for some layers
1229         // (either because a display has changed, or because a layer
1230         // as changed).
1231         //
1232         // Walk through all the layers in currentLayers,
1233         // and update their transform hint.
1234         //
1235         // If a layer is visible only on a single display, then that
1236         // display is used to calculate the hint, otherwise we use the
1237         // default display.
1238         //
1239         // NOTE: we do this here, rather than in rebuildLayerStacks() so that
1240         // the hint is set before we acquire a buffer from the surface texture.
1241         //
1242         // NOTE: layer transactions have taken place already, so we use their
1243         // drawing state. However, SurfaceFlinger's own transaction has not
1244         // happened yet, so we must use the current state layer list
1245         // (soon to become the drawing state list).
1246         //
1247         sp<const DisplayDevice> disp;
1248         uint32_t currentlayerStack = 0;
1249         for (size_t i=0; i<count; i++) {
1250             // NOTE: we rely on the fact that layers are sorted by
1251             // layerStack first (so we don't have to traverse the list
1252             // of displays for every layer).
1253             const sp<Layer>& layer(currentLayers[i]);
1254             uint32_t layerStack = layer->drawingState().layerStack;
1255             if (i==0 || currentlayerStack != layerStack) {
1256                 currentlayerStack = layerStack;
1257                 // figure out if this layerstack is mirrored
1258                 // (more than one display) if so, pick the default display,
1259                 // if not, pick the only display it's on.
1260                 disp.clear();
1261                 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1262                     sp<const DisplayDevice> hw(mDisplays[dpy]);
1263                     if (hw->getLayerStack() == currentlayerStack) {
1264                         if (disp == NULL) {
1265                             disp = hw;
1266                         } else {
1267                             disp = NULL;
1268                             break;
1269                         }
1270                     }
1271                 }
1272             }
1273             if (disp == NULL) {
1274                 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
1275                 // redraw after transform hint changes. See bug 8508397.
1276
1277                 // could be null when this layer is using a layerStack
1278                 // that is not visible on any display. Also can occur at
1279                 // screen off/on times.
1280                 disp = getDefaultDisplayDevice();
1281             }
1282             layer->updateTransformHint(disp);
1283         }
1284     }
1285
1286
1287     /*
1288      * Perform our own transaction if needed
1289      */
1290
1291     const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
1292     if (currentLayers.size() > previousLayers.size()) {
1293         // layers have been added
1294         mVisibleRegionsDirty = true;
1295     }
1296
1297     // some layers might have been removed, so
1298     // we need to update the regions they're exposing.
1299     if (mLayersRemoved) {
1300         mLayersRemoved = false;
1301         mVisibleRegionsDirty = true;
1302         const size_t count = previousLayers.size();
1303         for (size_t i=0 ; i<count ; i++) {
1304             const sp<Layer>& layer(previousLayers[i]);
1305             if (currentLayers.indexOf(layer) < 0) {
1306                 // this layer is not visible anymore
1307                 // TODO: we could traverse the tree from front to back and
1308                 //       compute the actual visible region
1309                 // TODO: we could cache the transformed region
1310                 const Layer::State& s(layer->drawingState());
1311                 Region visibleReg = s.transform.transform(
1312                         Region(Rect(s.active.w, s.active.h)));
1313                 invalidateLayerStack(s.layerStack, visibleReg);
1314             }
1315         }
1316     }
1317
1318     commitTransaction();
1319 }
1320
1321 void SurfaceFlinger::commitTransaction()
1322 {
1323     if (!mLayersPendingRemoval.isEmpty()) {
1324         // Notify removed layers now that they can't be drawn from
1325         for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
1326             mLayersPendingRemoval[i]->onRemoved();
1327         }
1328         mLayersPendingRemoval.clear();
1329     }
1330
1331     // If this transaction is part of a window animation then the next frame
1332     // we composite should be considered an animation as well.
1333     mAnimCompositionPending = mAnimTransactionPending;
1334
1335     mDrawingState = mCurrentState;
1336     mTransactionPending = false;
1337     mAnimTransactionPending = false;
1338     mTransactionCV.broadcast();
1339 }
1340
1341 void SurfaceFlinger::computeVisibleRegions(
1342         const LayerVector& currentLayers, uint32_t layerStack,
1343         Region& outDirtyRegion, Region& outOpaqueRegion)
1344 {
1345     ATRACE_CALL();
1346
1347     Region aboveOpaqueLayers;
1348     Region aboveCoveredLayers;
1349     Region dirty;
1350
1351     outDirtyRegion.clear();
1352
1353     size_t i = currentLayers.size();
1354     while (i--) {
1355         const sp<Layer>& layer = currentLayers[i];
1356
1357         // start with the whole surface at its current location
1358         const Layer::State& s(layer->drawingState());
1359
1360         // only consider the layers on the given layer stack
1361         if (s.layerStack != layerStack)
1362             continue;
1363
1364         /*
1365          * opaqueRegion: area of a surface that is fully opaque.
1366          */
1367         Region opaqueRegion;
1368
1369         /*
1370          * visibleRegion: area of a surface that is visible on screen
1371          * and not fully transparent. This is essentially the layer's
1372          * footprint minus the opaque regions above it.
1373          * Areas covered by a translucent surface are considered visible.
1374          */
1375         Region visibleRegion;
1376
1377         /*
1378          * coveredRegion: area of a surface that is covered by all
1379          * visible regions above it (which includes the translucent areas).
1380          */
1381         Region coveredRegion;
1382
1383         /*
1384          * transparentRegion: area of a surface that is hinted to be completely
1385          * transparent. This is only used to tell when the layer has no visible
1386          * non-transparent regions and can be removed from the layer list. It
1387          * does not affect the visibleRegion of this layer or any layers
1388          * beneath it. The hint may not be correct if apps don't respect the
1389          * SurfaceView restrictions (which, sadly, some don't).
1390          */
1391         Region transparentRegion;
1392
1393
1394         // handle hidden surfaces by setting the visible region to empty
1395         if (CC_LIKELY(layer->isVisible())) {
1396             const bool translucent = !layer->isOpaque();
1397             Rect bounds(s.transform.transform(layer->computeBounds()));
1398             visibleRegion.set(bounds);
1399             if (!visibleRegion.isEmpty()) {
1400                 // Remove the transparent area from the visible region
1401                 if (translucent) {
1402                     const Transform tr(s.transform);
1403                     if (tr.transformed()) {
1404                         if (tr.preserveRects()) {
1405                             // transform the transparent region
1406                             transparentRegion = tr.transform(s.activeTransparentRegion);
1407                         } else {
1408                             // transformation too complex, can't do the
1409                             // transparent region optimization.
1410                             transparentRegion.clear();
1411                         }
1412                     } else {
1413                         transparentRegion = s.activeTransparentRegion;
1414                     }
1415                 }
1416
1417                 // compute the opaque region
1418                 const int32_t layerOrientation = s.transform.getOrientation();
1419                 if (s.alpha==255 && !translucent &&
1420                         ((layerOrientation & Transform::ROT_INVALID) == false)) {
1421                     // the opaque region is the layer's footprint
1422                     opaqueRegion = visibleRegion;
1423                 }
1424             }
1425         }
1426
1427         // Clip the covered region to the visible region
1428         coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
1429
1430         // Update aboveCoveredLayers for next (lower) layer
1431         aboveCoveredLayers.orSelf(visibleRegion);
1432
1433         // subtract the opaque region covered by the layers above us
1434         visibleRegion.subtractSelf(aboveOpaqueLayers);
1435
1436         // compute this layer's dirty region
1437         if (layer->contentDirty) {
1438             // we need to invalidate the whole region
1439             dirty = visibleRegion;
1440             // as well, as the old visible region
1441             dirty.orSelf(layer->visibleRegion);
1442             layer->contentDirty = false;
1443         } else {
1444             /* compute the exposed region:
1445              *   the exposed region consists of two components:
1446              *   1) what's VISIBLE now and was COVERED before
1447              *   2) what's EXPOSED now less what was EXPOSED before
1448              *
1449              * note that (1) is conservative, we start with the whole
1450              * visible region but only keep what used to be covered by
1451              * something -- which mean it may have been exposed.
1452              *
1453              * (2) handles areas that were not covered by anything but got
1454              * exposed because of a resize.
1455              */
1456             const Region newExposed = visibleRegion - coveredRegion;
1457             const Region oldVisibleRegion = layer->visibleRegion;
1458             const Region oldCoveredRegion = layer->coveredRegion;
1459             const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
1460             dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
1461         }
1462         dirty.subtractSelf(aboveOpaqueLayers);
1463
1464         // accumulate to the screen dirty region
1465         outDirtyRegion.orSelf(dirty);
1466
1467         // Update aboveOpaqueLayers for next (lower) layer
1468         aboveOpaqueLayers.orSelf(opaqueRegion);
1469
1470         // Store the visible region in screen space
1471         layer->setVisibleRegion(visibleRegion);
1472         layer->setCoveredRegion(coveredRegion);
1473         layer->setVisibleNonTransparentRegion(
1474                 visibleRegion.subtract(transparentRegion));
1475     }
1476
1477     outOpaqueRegion = aboveOpaqueLayers;
1478 }
1479
1480 void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
1481         const Region& dirty) {
1482     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1483         const sp<DisplayDevice>& hw(mDisplays[dpy]);
1484         if (hw->getLayerStack() == layerStack) {
1485             hw->dirtyRegion.orSelf(dirty);
1486         }
1487     }
1488 }
1489
1490 void SurfaceFlinger::handlePageFlip()
1491 {
1492     Region dirtyRegion;
1493
1494     bool visibleRegions = false;
1495     const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
1496     const size_t count = currentLayers.size();
1497     for (size_t i=0 ; i<count ; i++) {
1498         const sp<Layer>& layer(currentLayers[i]);
1499         const Region dirty(layer->latchBuffer(visibleRegions));
1500         const Layer::State& s(layer->drawingState());
1501         invalidateLayerStack(s.layerStack, dirty);
1502     }
1503
1504     mVisibleRegionsDirty |= visibleRegions;
1505 }
1506
1507 void SurfaceFlinger::invalidateHwcGeometry()
1508 {
1509     mHwWorkListDirty = true;
1510 }
1511
1512
1513 void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
1514         const Region& inDirtyRegion)
1515 {
1516     Region dirtyRegion(inDirtyRegion);
1517
1518     // compute the invalid region
1519     hw->swapRegion.orSelf(dirtyRegion);
1520
1521     uint32_t flags = hw->getFlags();
1522     if (flags & DisplayDevice::SWAP_RECTANGLE) {
1523         // we can redraw only what's dirty, but since SWAP_RECTANGLE only
1524         // takes a rectangle, we must make sure to update that whole
1525         // rectangle in that case
1526         dirtyRegion.set(hw->swapRegion.bounds());
1527     } else {
1528         if (flags & DisplayDevice::PARTIAL_UPDATES) {
1529             // We need to redraw the rectangle that will be updated
1530             // (pushed to the framebuffer).
1531             // This is needed because PARTIAL_UPDATES only takes one
1532             // rectangle instead of a region (see DisplayDevice::flip())
1533             dirtyRegion.set(hw->swapRegion.bounds());
1534         } else {
1535             // we need to redraw everything (the whole screen)
1536             dirtyRegion.set(hw->bounds());
1537             hw->swapRegion = dirtyRegion;
1538         }
1539     }
1540
1541     doComposeSurfaces(hw, dirtyRegion);
1542
1543     // update the swap region and clear the dirty region
1544     hw->swapRegion.orSelf(dirtyRegion);
1545
1546     // swap buffers (presentation)
1547     hw->swapBuffers(getHwComposer());
1548 }
1549
1550 void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
1551 {
1552     const int32_t id = hw->getHwcDisplayId();
1553     HWComposer& hwc(getHwComposer());
1554     HWComposer::LayerListIterator cur = hwc.begin(id);
1555     const HWComposer::LayerListIterator end = hwc.end(id);
1556
1557     const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end);
1558     if (hasGlesComposition) {
1559         if (!DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext)) {
1560             ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
1561                   hw->getDisplayName().string());
1562             return;
1563         }
1564
1565         // set the frame buffer
1566         glMatrixMode(GL_MODELVIEW);
1567         glLoadIdentity();
1568
1569         // Never touch the framebuffer if we don't have any framebuffer layers
1570         const bool hasHwcComposition = hwc.hasHwcComposition(id);
1571         if (hasHwcComposition) {
1572             // when using overlays, we assume a fully transparent framebuffer
1573             // NOTE: we could reduce how much we need to clear, for instance
1574             // remove where there are opaque FB layers. however, on some
1575             // GPUs doing a "clean slate" glClear might be more efficient.
1576             // We'll revisit later if needed.
1577             glClearColor(0, 0, 0, 0);
1578             glClear(GL_COLOR_BUFFER_BIT);
1579         } else {
1580             // we start with the whole screen area
1581             const Region bounds(hw->getBounds());
1582
1583             // we remove the scissor part
1584             // we're left with the letterbox region
1585             // (common case is that letterbox ends-up being empty)
1586             const Region letterbox(bounds.subtract(hw->getScissor()));
1587
1588             // compute the area to clear
1589             Region region(hw->undefinedRegion.merge(letterbox));
1590
1591             // but limit it to the dirty region
1592             region.andSelf(dirty);
1593
1594             // screen is already cleared here
1595             if (!region.isEmpty()) {
1596                 // can happen with SurfaceView
1597                 drawWormhole(hw, region);
1598             }
1599         }
1600
1601         if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
1602             // just to be on the safe side, we don't set the
1603             // scissor on the main display. It should never be needed
1604             // anyways (though in theory it could since the API allows it).
1605             const Rect& bounds(hw->getBounds());
1606             const Rect& scissor(hw->getScissor());
1607             if (scissor != bounds) {
1608                 // scissor doesn't match the screen's dimensions, so we
1609                 // need to clear everything outside of it and enable
1610                 // the GL scissor so we don't draw anything where we shouldn't
1611                 const GLint height = hw->getHeight();
1612                 glScissor(scissor.left, height - scissor.bottom,
1613                         scissor.getWidth(), scissor.getHeight());
1614                 // enable scissor for this frame
1615                 glEnable(GL_SCISSOR_TEST);
1616             }
1617         }
1618     }
1619
1620     /*
1621      * and then, render the layers targeted at the framebuffer
1622      */
1623
1624     const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ());
1625     const size_t count = layers.size();
1626     const Transform& tr = hw->getTransform();
1627     if (cur != end) {
1628         // we're using h/w composer
1629         for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) {
1630             const sp<Layer>& layer(layers[i]);
1631             const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
1632             if (!clip.isEmpty()) {
1633                 switch (cur->getCompositionType()) {
1634                     case HWC_OVERLAY: {
1635                         if ((cur->getHints() & HWC_HINT_CLEAR_FB)
1636                                 && i
1637                                 && layer->isOpaque()
1638                                 && hasGlesComposition) {
1639                             // never clear the very first layer since we're
1640                             // guaranteed the FB is already cleared
1641                             layer->clearWithOpenGL(hw, clip);
1642                         }
1643                         break;
1644                     }
1645                     case HWC_FRAMEBUFFER: {
1646                         layer->draw(hw, clip);
1647                         break;
1648                     }
1649                     case HWC_FRAMEBUFFER_TARGET: {
1650                         // this should not happen as the iterator shouldn't
1651                         // let us get there.
1652                         ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i);
1653                         break;
1654                     }
1655                 }
1656             }
1657             layer->setAcquireFence(hw, *cur);
1658         }
1659     } else {
1660         // we're not using h/w composer
1661         for (size_t i=0 ; i<count ; ++i) {
1662             const sp<Layer>& layer(layers[i]);
1663             const Region clip(dirty.intersect(
1664                     tr.transform(layer->visibleRegion)));
1665             if (!clip.isEmpty()) {
1666                 layer->draw(hw, clip);
1667             }
1668         }
1669     }
1670
1671     // disable scissor at the end of the frame
1672     glDisable(GL_SCISSOR_TEST);
1673 }
1674
1675 void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw,
1676         const Region& region) const
1677 {
1678     glDisable(GL_TEXTURE_EXTERNAL_OES);
1679     glDisable(GL_TEXTURE_2D);
1680     glDisable(GL_BLEND);
1681     glColor4f(0,0,0,0);
1682
1683     const int32_t height = hw->getHeight();
1684     Region::const_iterator it = region.begin();
1685     Region::const_iterator const end = region.end();
1686     while (it != end) {
1687         const Rect& r = *it++;
1688         GLfloat vertices[][2] = {
1689                 { (GLfloat) r.left,  (GLfloat) (height - r.top) },
1690                 { (GLfloat) r.left,  (GLfloat) (height - r.bottom) },
1691                 { (GLfloat) r.right, (GLfloat) (height - r.bottom) },
1692                 { (GLfloat) r.right, (GLfloat) (height - r.top) }
1693         };
1694         glVertexPointer(2, GL_FLOAT, 0, vertices);
1695         glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1696     }
1697 }
1698
1699 void SurfaceFlinger::addClientLayer(const sp<Client>& client,
1700         const sp<IBinder>& handle,
1701         const sp<IGraphicBufferProducer>& gbc,
1702         const sp<Layer>& lbc)
1703 {
1704     // attach this layer to the client
1705     client->attachLayer(handle, lbc);
1706
1707     // add this layer to the current state list
1708     Mutex::Autolock _l(mStateLock);
1709     mCurrentState.layersSortedByZ.add(lbc);
1710     mGraphicBufferProducerList.add(gbc->asBinder());
1711 }
1712
1713 status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer)
1714 {
1715     Mutex::Autolock _l(mStateLock);
1716     ssize_t index = mCurrentState.layersSortedByZ.remove(layer);
1717     if (index >= 0) {
1718         mLayersPendingRemoval.push(layer);
1719         mLayersRemoved = true;
1720         setTransactionFlags(eTransactionNeeded);
1721         return NO_ERROR;
1722     }
1723     return status_t(index);
1724 }
1725
1726 uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1727 {
1728     return android_atomic_release_load(&mTransactionFlags);
1729 }
1730
1731 uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1732 {
1733     return android_atomic_and(~flags, &mTransactionFlags) & flags;
1734 }
1735
1736 uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1737 {
1738     uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1739     if ((old & flags)==0) { // wake the server up
1740         signalTransaction();
1741     }
1742     return old;
1743 }
1744
1745 void SurfaceFlinger::setTransactionState(
1746         const Vector<ComposerState>& state,
1747         const Vector<DisplayState>& displays,
1748         uint32_t flags)
1749 {
1750     ATRACE_CALL();
1751     Mutex::Autolock _l(mStateLock);
1752     uint32_t transactionFlags = 0;
1753
1754     if (flags & eAnimation) {
1755         // For window updates that are part of an animation we must wait for
1756         // previous animation "frames" to be handled.
1757         while (mAnimTransactionPending) {
1758             status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1759             if (CC_UNLIKELY(err != NO_ERROR)) {
1760                 // just in case something goes wrong in SF, return to the
1761                 // caller after a few seconds.
1762                 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out "
1763                         "waiting for previous animation frame");
1764                 mAnimTransactionPending = false;
1765                 break;
1766             }
1767         }
1768     }
1769
1770     size_t count = displays.size();
1771     for (size_t i=0 ; i<count ; i++) {
1772         const DisplayState& s(displays[i]);
1773         transactionFlags |= setDisplayStateLocked(s);
1774     }
1775
1776     count = state.size();
1777     for (size_t i=0 ; i<count ; i++) {
1778         const ComposerState& s(state[i]);
1779         // Here we need to check that the interface we're given is indeed
1780         // one of our own. A malicious client could give us a NULL
1781         // IInterface, or one of its own or even one of our own but a
1782         // different type. All these situations would cause us to crash.
1783         //
1784         // NOTE: it would be better to use RTTI as we could directly check
1785         // that we have a Client*. however, RTTI is disabled in Android.
1786         if (s.client != NULL) {
1787             sp<IBinder> binder = s.client->asBinder();
1788             if (binder != NULL) {
1789                 String16 desc(binder->getInterfaceDescriptor());
1790                 if (desc == ISurfaceComposerClient::descriptor) {
1791                     sp<Client> client( static_cast<Client *>(s.client.get()) );
1792                     transactionFlags |= setClientStateLocked(client, s.state);
1793                 }
1794             }
1795         }
1796     }
1797
1798     if (transactionFlags) {
1799         // this triggers the transaction
1800         setTransactionFlags(transactionFlags);
1801
1802         // if this is a synchronous transaction, wait for it to take effect
1803         // before returning.
1804         if (flags & eSynchronous) {
1805             mTransactionPending = true;
1806         }
1807         if (flags & eAnimation) {
1808             mAnimTransactionPending = true;
1809         }
1810         while (mTransactionPending) {
1811             status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1812             if (CC_UNLIKELY(err != NO_ERROR)) {
1813                 // just in case something goes wrong in SF, return to the
1814                 // called after a few seconds.
1815                 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!");
1816                 mTransactionPending = false;
1817                 break;
1818             }
1819         }
1820     }
1821 }
1822
1823 uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
1824 {
1825     ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token);
1826     if (dpyIdx < 0)
1827         return 0;
1828
1829     uint32_t flags = 0;
1830     DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx));
1831     if (disp.isValid()) {
1832         const uint32_t what = s.what;
1833         if (what & DisplayState::eSurfaceChanged) {
1834             if (disp.surface->asBinder() != s.surface->asBinder()) {
1835                 disp.surface = s.surface;
1836                 flags |= eDisplayTransactionNeeded;
1837             }
1838         }
1839         if (what & DisplayState::eLayerStackChanged) {
1840             if (disp.layerStack != s.layerStack) {
1841                 disp.layerStack = s.layerStack;
1842                 flags |= eDisplayTransactionNeeded;
1843             }
1844         }
1845         if (what & DisplayState::eDisplayProjectionChanged) {
1846             if (disp.orientation != s.orientation) {
1847                 disp.orientation = s.orientation;
1848                 flags |= eDisplayTransactionNeeded;
1849             }
1850             if (disp.frame != s.frame) {
1851                 disp.frame = s.frame;
1852                 flags |= eDisplayTransactionNeeded;
1853             }
1854             if (disp.viewport != s.viewport) {
1855                 disp.viewport = s.viewport;
1856                 flags |= eDisplayTransactionNeeded;
1857             }
1858         }
1859     }
1860     return flags;
1861 }
1862
1863 uint32_t SurfaceFlinger::setClientStateLocked(
1864         const sp<Client>& client,
1865         const layer_state_t& s)
1866 {
1867     uint32_t flags = 0;
1868     sp<Layer> layer(client->getLayerUser(s.surface));
1869     if (layer != 0) {
1870         const uint32_t what = s.what;
1871         if (what & layer_state_t::ePositionChanged) {
1872             if (layer->setPosition(s.x, s.y))
1873                 flags |= eTraversalNeeded;
1874         }
1875         if (what & layer_state_t::eLayerChanged) {
1876             // NOTE: index needs to be calculated before we update the state
1877             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1878             if (layer->setLayer(s.z)) {
1879                 mCurrentState.layersSortedByZ.removeAt(idx);
1880                 mCurrentState.layersSortedByZ.add(layer);
1881                 // we need traversal (state changed)
1882                 // AND transaction (list changed)
1883                 flags |= eTransactionNeeded|eTraversalNeeded;
1884             }
1885         }
1886         if (what & layer_state_t::eSizeChanged) {
1887             if (layer->setSize(s.w, s.h)) {
1888                 flags |= eTraversalNeeded;
1889             }
1890         }
1891         if (what & layer_state_t::eAlphaChanged) {
1892             if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1893                 flags |= eTraversalNeeded;
1894         }
1895         if (what & layer_state_t::eMatrixChanged) {
1896             if (layer->setMatrix(s.matrix))
1897                 flags |= eTraversalNeeded;
1898         }
1899         if (what & layer_state_t::eTransparentRegionChanged) {
1900             if (layer->setTransparentRegionHint(s.transparentRegion))
1901                 flags |= eTraversalNeeded;
1902         }
1903         if (what & layer_state_t::eVisibilityChanged) {
1904             if (layer->setFlags(s.flags, s.mask))
1905                 flags |= eTraversalNeeded;
1906         }
1907         if (what & layer_state_t::eCropChanged) {
1908             if (layer->setCrop(s.crop))
1909                 flags |= eTraversalNeeded;
1910         }
1911         if (what & layer_state_t::eLayerStackChanged) {
1912             // NOTE: index needs to be calculated before we update the state
1913             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1914             if (layer->setLayerStack(s.layerStack)) {
1915                 mCurrentState.layersSortedByZ.removeAt(idx);
1916                 mCurrentState.layersSortedByZ.add(layer);
1917                 // we need traversal (state changed)
1918                 // AND transaction (list changed)
1919                 flags |= eTransactionNeeded|eTraversalNeeded;
1920             }
1921         }
1922     }
1923     return flags;
1924 }
1925
1926 status_t SurfaceFlinger::createLayer(
1927         const String8& name,
1928         const sp<Client>& client,
1929         uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
1930         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp)
1931 {
1932     //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
1933     if (int32_t(w|h) < 0) {
1934         ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
1935                 int(w), int(h));
1936         return BAD_VALUE;
1937     }
1938
1939     status_t result = NO_ERROR;
1940
1941     sp<Layer> layer;
1942
1943     switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
1944         case ISurfaceComposerClient::eFXSurfaceNormal:
1945             result = createNormalLayer(client,
1946                     name, w, h, flags, format,
1947                     handle, gbp, &layer);
1948             break;
1949         case ISurfaceComposerClient::eFXSurfaceDim:
1950             result = createDimLayer(client,
1951                     name, w, h, flags,
1952                     handle, gbp, &layer);
1953             break;
1954         default:
1955             result = BAD_VALUE;
1956             break;
1957     }
1958
1959     if (result == NO_ERROR) {
1960         addClientLayer(client, *handle, *gbp, layer);
1961         setTransactionFlags(eTransactionNeeded);
1962     }
1963     return result;
1964 }
1965
1966 status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client,
1967         const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
1968         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
1969 {
1970     // initialize the surfaces
1971     switch (format) {
1972     case PIXEL_FORMAT_TRANSPARENT:
1973     case PIXEL_FORMAT_TRANSLUCENT:
1974         format = PIXEL_FORMAT_RGBA_8888;
1975         break;
1976     case PIXEL_FORMAT_OPAQUE:
1977 #ifdef NO_RGBX_8888
1978         format = PIXEL_FORMAT_RGB_565;
1979 #else
1980         format = PIXEL_FORMAT_RGBX_8888;
1981 #endif
1982         break;
1983     }
1984
1985 #ifdef NO_RGBX_8888
1986     if (format == PIXEL_FORMAT_RGBX_8888)
1987         format = PIXEL_FORMAT_RGBA_8888;
1988 #endif
1989
1990     *outLayer = new Layer(this, client, name, w, h, flags);
1991     status_t err = (*outLayer)->setBuffers(w, h, format, flags);
1992     if (err == NO_ERROR) {
1993         *handle = (*outLayer)->getHandle();
1994         *gbp = (*outLayer)->getBufferQueue();
1995     }
1996
1997     ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err));
1998     return err;
1999 }
2000
2001 status_t SurfaceFlinger::createDimLayer(const sp<Client>& client,
2002         const String8& name, uint32_t w, uint32_t h, uint32_t flags,
2003         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
2004 {
2005     *outLayer = new LayerDim(this, client, name, w, h, flags);
2006     *handle = (*outLayer)->getHandle();
2007     *gbp = (*outLayer)->getBufferQueue();
2008     return NO_ERROR;
2009 }
2010
2011 status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle)
2012 {
2013     // called by the window manager when it wants to remove a Layer
2014     status_t err = NO_ERROR;
2015     sp<Layer> l(client->getLayerUser(handle));
2016     if (l != NULL) {
2017         err = removeLayer(l);
2018         ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
2019                 "error removing layer=%p (%s)", l.get(), strerror(-err));
2020     }
2021     return err;
2022 }
2023
2024 status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer)
2025 {
2026     // called by ~LayerCleaner() when all references to the IBinder (handle)
2027     // are gone
2028     status_t err = NO_ERROR;
2029     sp<Layer> l(layer.promote());
2030     if (l != NULL) {
2031         err = removeLayer(l);
2032         ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
2033                 "error removing layer=%p (%s)", l.get(), strerror(-err));
2034     }
2035     return err;
2036 }
2037
2038 // ---------------------------------------------------------------------------
2039
2040 void SurfaceFlinger::onInitializeDisplays() {
2041     // reset screen orientation and use primary layer stack
2042     Vector<ComposerState> state;
2043     Vector<DisplayState> displays;
2044     DisplayState d;
2045     d.what = DisplayState::eDisplayProjectionChanged |
2046              DisplayState::eLayerStackChanged;
2047     d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
2048     d.layerStack = 0;
2049     d.orientation = DisplayState::eOrientationDefault;
2050     d.frame.makeInvalid();
2051     d.viewport.makeInvalid();
2052     displays.add(d);
2053     setTransactionState(state, displays, 0);
2054     onScreenAcquired(getDefaultDisplayDevice());
2055 }
2056
2057 void SurfaceFlinger::initializeDisplays() {
2058     class MessageScreenInitialized : public MessageBase {
2059         SurfaceFlinger* flinger;
2060     public:
2061         MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
2062         virtual bool handler() {
2063             flinger->onInitializeDisplays();
2064             return true;
2065         }
2066     };
2067     sp<MessageBase> msg = new MessageScreenInitialized(this);
2068     postMessageAsync(msg);  // we may be called from main thread, use async message
2069 }
2070
2071
2072 void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) {
2073     ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this);
2074     if (hw->isScreenAcquired()) {
2075         // this is expected, e.g. when power manager wakes up during boot
2076         ALOGD(" screen was previously acquired");
2077         return;
2078     }
2079
2080     hw->acquireScreen();
2081     int32_t type = hw->getDisplayType();
2082     if (type < DisplayDevice::NUM_DISPLAY_TYPES) {
2083         // built-in display, tell the HWC
2084         getHwComposer().acquire(type);
2085
2086         if (type == DisplayDevice::DISPLAY_PRIMARY) {
2087             // FIXME: eventthread only knows about the main display right now
2088             mEventThread->onScreenAcquired();
2089         }
2090     }
2091     mVisibleRegionsDirty = true;
2092     repaintEverything();
2093 }
2094
2095 void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) {
2096     ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this);
2097     if (!hw->isScreenAcquired()) {
2098         ALOGD(" screen was previously released");
2099         return;
2100     }
2101
2102     hw->releaseScreen();
2103     int32_t type = hw->getDisplayType();
2104     if (type < DisplayDevice::NUM_DISPLAY_TYPES) {
2105         if (type == DisplayDevice::DISPLAY_PRIMARY) {
2106             // FIXME: eventthread only knows about the main display right now
2107             mEventThread->onScreenReleased();
2108         }
2109
2110         // built-in display, tell the HWC
2111         getHwComposer().release(type);
2112     }
2113     mVisibleRegionsDirty = true;
2114     // from this point on, SF will stop drawing on this display
2115 }
2116
2117 void SurfaceFlinger::unblank(const sp<IBinder>& display) {
2118     class MessageScreenAcquired : public MessageBase {
2119         SurfaceFlinger& mFlinger;
2120         sp<IBinder> mDisplay;
2121     public:
2122         MessageScreenAcquired(SurfaceFlinger& flinger,
2123                 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { }
2124         virtual bool handler() {
2125             const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
2126             if (hw == NULL) {
2127                 ALOGE("Attempt to unblank null display %p", mDisplay.get());
2128             } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) {
2129                 ALOGW("Attempt to unblank virtual display");
2130             } else {
2131                 mFlinger.onScreenAcquired(hw);
2132             }
2133             return true;
2134         }
2135     };
2136     sp<MessageBase> msg = new MessageScreenAcquired(*this, display);
2137     postMessageSync(msg);
2138 }
2139
2140 void SurfaceFlinger::blank(const sp<IBinder>& display) {
2141     class MessageScreenReleased : public MessageBase {
2142         SurfaceFlinger& mFlinger;
2143         sp<IBinder> mDisplay;
2144     public:
2145         MessageScreenReleased(SurfaceFlinger& flinger,
2146                 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { }
2147         virtual bool handler() {
2148             const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
2149             if (hw == NULL) {
2150                 ALOGE("Attempt to blank null display %p", mDisplay.get());
2151             } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) {
2152                 ALOGW("Attempt to blank virtual display");
2153             } else {
2154                 mFlinger.onScreenReleased(hw);
2155             }
2156             return true;
2157         }
2158     };
2159     sp<MessageBase> msg = new MessageScreenReleased(*this, display);
2160     postMessageSync(msg);
2161 }
2162
2163 // ---------------------------------------------------------------------------
2164
2165 status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
2166 {
2167     String8 result;
2168
2169     IPCThreadState* ipc = IPCThreadState::self();
2170     const int pid = ipc->getCallingPid();
2171     const int uid = ipc->getCallingUid();
2172     if ((uid != AID_SHELL) &&
2173             !PermissionCache::checkPermission(sDump, pid, uid)) {
2174         result.appendFormat("Permission Denial: "
2175                 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid);
2176     } else {
2177         // Try to get the main lock, but don't insist if we can't
2178         // (this would indicate SF is stuck, but we want to be able to
2179         // print something in dumpsys).
2180         int retry = 3;
2181         while (mStateLock.tryLock()<0 && --retry>=0) {
2182             usleep(1000000);
2183         }
2184         const bool locked(retry >= 0);
2185         if (!locked) {
2186             result.append(
2187                     "SurfaceFlinger appears to be unresponsive, "
2188                     "dumping anyways (no locks held)\n");
2189         }
2190
2191         bool dumpAll = true;
2192         size_t index = 0;
2193         size_t numArgs = args.size();
2194         if (numArgs) {
2195             if ((index < numArgs) &&
2196                     (args[index] == String16("--list"))) {
2197                 index++;
2198                 listLayersLocked(args, index, result);
2199                 dumpAll = false;
2200             }
2201
2202             if ((index < numArgs) &&
2203                     (args[index] == String16("--latency"))) {
2204                 index++;
2205                 dumpStatsLocked(args, index, result);
2206                 dumpAll = false;
2207             }
2208
2209             if ((index < numArgs) &&
2210                     (args[index] == String16("--latency-clear"))) {
2211                 index++;
2212                 clearStatsLocked(args, index, result);
2213                 dumpAll = false;
2214             }
2215         }
2216
2217         if (dumpAll) {
2218             dumpAllLocked(args, index, result);
2219         }
2220
2221         if (locked) {
2222             mStateLock.unlock();
2223         }
2224     }
2225     write(fd, result.string(), result.size());
2226     return NO_ERROR;
2227 }
2228
2229 void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index,
2230         String8& result) const
2231 {
2232     const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2233     const size_t count = currentLayers.size();
2234     for (size_t i=0 ; i<count ; i++) {
2235         const sp<Layer>& layer(currentLayers[i]);
2236         result.appendFormat("%s\n", layer->getName().string());
2237     }
2238 }
2239
2240 void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
2241         String8& result) const
2242 {
2243     String8 name;
2244     if (index < args.size()) {
2245         name = String8(args[index]);
2246         index++;
2247     }
2248
2249     const nsecs_t period =
2250             getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
2251     result.appendFormat("%lld\n", period);
2252
2253     if (name.isEmpty()) {
2254         mAnimFrameTracker.dump(result);
2255     } else {
2256         const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2257         const size_t count = currentLayers.size();
2258         for (size_t i=0 ; i<count ; i++) {
2259             const sp<Layer>& layer(currentLayers[i]);
2260             if (name == layer->getName()) {
2261                 layer->dumpStats(result);
2262             }
2263         }
2264     }
2265 }
2266
2267 void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
2268         String8& result)
2269 {
2270     String8 name;
2271     if (index < args.size()) {
2272         name = String8(args[index]);
2273         index++;
2274     }
2275
2276     const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2277     const size_t count = currentLayers.size();
2278     for (size_t i=0 ; i<count ; i++) {
2279         const sp<Layer>& layer(currentLayers[i]);
2280         if (name.isEmpty() || (name == layer->getName())) {
2281             layer->clearStats();
2282         }
2283     }
2284
2285     mAnimFrameTracker.clear();
2286 }
2287
2288 /*static*/ void SurfaceFlinger::appendSfConfigString(String8& result)
2289 {
2290     static const char* config =
2291             " [sf"
2292 #ifdef NO_RGBX_8888
2293             " NO_RGBX_8888"
2294 #endif
2295 #ifdef HAS_CONTEXT_PRIORITY
2296             " HAS_CONTEXT_PRIORITY"
2297 #endif
2298 #ifdef NEVER_DEFAULT_TO_ASYNC_MODE
2299             " NEVER_DEFAULT_TO_ASYNC_MODE"
2300 #endif
2301 #ifdef TARGET_DISABLE_TRIPLE_BUFFERING
2302             " TARGET_DISABLE_TRIPLE_BUFFERING"
2303 #endif
2304             "]";
2305     result.append(config);
2306 }
2307
2308 void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index,
2309         String8& result) const
2310 {
2311     bool colorize = false;
2312     if (index < args.size()
2313             && (args[index] == String16("--color"))) {
2314         colorize = true;
2315         index++;
2316     }
2317
2318     Colorizer colorizer(colorize);
2319
2320     // figure out if we're stuck somewhere
2321     const nsecs_t now = systemTime();
2322     const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
2323     const nsecs_t inTransaction(mDebugInTransaction);
2324     nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
2325     nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
2326
2327     /*
2328      * Dump library configuration.
2329      */
2330
2331     colorizer.bold(result);
2332     result.append("Build configuration:");
2333     colorizer.reset(result);
2334     appendSfConfigString(result);
2335     appendUiConfigString(result);
2336     appendGuiConfigString(result);
2337     result.append("\n");
2338
2339     colorizer.bold(result);
2340     result.append("Sync configuration: ");
2341     colorizer.reset(result);
2342     result.append(SyncFeatures::getInstance().toString());
2343     result.append("\n");
2344
2345     /*
2346      * Dump the visible layer list
2347      */
2348     const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2349     const size_t count = currentLayers.size();
2350     colorizer.bold(result);
2351     result.appendFormat("Visible layers (count = %d)\n", count);
2352     colorizer.reset(result);
2353     for (size_t i=0 ; i<count ; i++) {
2354         const sp<Layer>& layer(currentLayers[i]);
2355         layer->dump(result, colorizer);
2356     }
2357
2358     /*
2359      * Dump Display state
2360      */
2361
2362     colorizer.bold(result);
2363     result.appendFormat("Displays (%d entries)\n", mDisplays.size());
2364     colorizer.reset(result);
2365     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
2366         const sp<const DisplayDevice>& hw(mDisplays[dpy]);
2367         hw->dump(result);
2368     }
2369
2370     /*
2371      * Dump SurfaceFlinger global state
2372      */
2373
2374     colorizer.bold(result);
2375     result.append("SurfaceFlinger global state:\n");
2376     colorizer.reset(result);
2377
2378     HWComposer& hwc(getHwComposer());
2379     sp<const DisplayDevice> hw(getDefaultDisplayDevice());
2380     const GLExtensions& extensions(GLExtensions::getInstance());
2381
2382     colorizer.bold(result);
2383     result.appendFormat("EGL implementation : %s\n",
2384             eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION));
2385     colorizer.reset(result);
2386     result.appendFormat("%s\n",
2387             eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS));
2388
2389     colorizer.bold(result);
2390     result.appendFormat("GLES: %s, %s, %s\n",
2391             extensions.getVendor(),
2392             extensions.getRenderer(),
2393             extensions.getVersion());
2394     colorizer.reset(result);
2395     result.appendFormat("%s\n", extensions.getExtension());
2396
2397     hw->undefinedRegion.dump(result, "undefinedRegion");
2398     result.appendFormat("  orientation=%d, canDraw=%d\n",
2399             hw->getOrientation(), hw->canDraw());
2400     result.appendFormat(
2401             "  last eglSwapBuffers() time: %f us\n"
2402             "  last transaction time     : %f us\n"
2403             "  transaction-flags         : %08x\n"
2404             "  refresh-rate              : %f fps\n"
2405             "  x-dpi                     : %f\n"
2406             "  y-dpi                     : %f\n"
2407             "  EGL_NATIVE_VISUAL_ID      : %d\n"
2408             "  gpu_to_cpu_unsupported    : %d\n"
2409             ,
2410             mLastSwapBufferTime/1000.0,
2411             mLastTransactionTime/1000.0,
2412             mTransactionFlags,
2413             1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY),
2414             hwc.getDpiX(HWC_DISPLAY_PRIMARY),
2415             hwc.getDpiY(HWC_DISPLAY_PRIMARY),
2416             mEGLNativeVisualId,
2417             !mGpuToCpuSupported);
2418
2419     result.appendFormat("  eglSwapBuffers time: %f us\n",
2420             inSwapBuffersDuration/1000.0);
2421
2422     result.appendFormat("  transaction time: %f us\n",
2423             inTransactionDuration/1000.0);
2424
2425     /*
2426      * VSYNC state
2427      */
2428     mEventThread->dump(result);
2429
2430     /*
2431      * Dump HWComposer state
2432      */
2433     colorizer.bold(result);
2434     result.append("h/w composer state:\n");
2435     colorizer.reset(result);
2436     result.appendFormat("  h/w composer %s and %s\n",
2437             hwc.initCheck()==NO_ERROR ? "present" : "not present",
2438                     (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled");
2439     hwc.dump(result);
2440
2441     /*
2442      * Dump gralloc state
2443      */
2444     const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
2445     alloc.dump(result);
2446 }
2447
2448 const Vector< sp<Layer> >&
2449 SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) {
2450     // Note: mStateLock is held here
2451     wp<IBinder> dpy;
2452     for (size_t i=0 ; i<mDisplays.size() ; i++) {
2453         if (mDisplays.valueAt(i)->getHwcDisplayId() == id) {
2454             dpy = mDisplays.keyAt(i);
2455             break;
2456         }
2457     }
2458     if (dpy == NULL) {
2459         ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id);
2460         // Just use the primary display so we have something to return
2461         dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY);
2462     }
2463     return getDisplayDevice(dpy)->getVisibleLayersSortedByZ();
2464 }
2465
2466 bool SurfaceFlinger::startDdmConnection()
2467 {
2468     void* libddmconnection_dso =
2469             dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW);
2470     if (!libddmconnection_dso) {
2471         return false;
2472     }
2473     void (*DdmConnection_start)(const char* name);
2474     DdmConnection_start =
2475             (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start");
2476     if (!DdmConnection_start) {
2477         dlclose(libddmconnection_dso);
2478         return false;
2479     }
2480     (*DdmConnection_start)(getServiceName());
2481     return true;
2482 }
2483
2484 status_t SurfaceFlinger::onTransact(
2485     uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2486 {
2487     switch (code) {
2488         case CREATE_CONNECTION:
2489         case CREATE_DISPLAY:
2490         case SET_TRANSACTION_STATE:
2491         case BOOT_FINISHED:
2492         case BLANK:
2493         case UNBLANK:
2494         {
2495             // codes that require permission check
2496             IPCThreadState* ipc = IPCThreadState::self();
2497             const int pid = ipc->getCallingPid();
2498             const int uid = ipc->getCallingUid();
2499             if ((uid != AID_GRAPHICS) &&
2500                     !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
2501                 ALOGE("Permission Denial: "
2502                         "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
2503                 return PERMISSION_DENIED;
2504             }
2505             break;
2506         }
2507         case CAPTURE_SCREEN:
2508         {
2509             // codes that require permission check
2510             IPCThreadState* ipc = IPCThreadState::self();
2511             const int pid = ipc->getCallingPid();
2512             const int uid = ipc->getCallingUid();
2513             if ((uid != AID_GRAPHICS) &&
2514                     !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
2515                 ALOGE("Permission Denial: "
2516                         "can't read framebuffer pid=%d, uid=%d", pid, uid);
2517                 return PERMISSION_DENIED;
2518             }
2519             break;
2520         }
2521     }
2522
2523     status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
2524     if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
2525         CHECK_INTERFACE(ISurfaceComposer, data, reply);
2526         if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
2527             IPCThreadState* ipc = IPCThreadState::self();
2528             const int pid = ipc->getCallingPid();
2529             const int uid = ipc->getCallingUid();
2530             ALOGE("Permission Denial: "
2531                     "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
2532             return PERMISSION_DENIED;
2533         }
2534         int n;
2535         switch (code) {
2536             case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
2537             case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
2538                 return NO_ERROR;
2539             case 1002:  // SHOW_UPDATES
2540                 n = data.readInt32();
2541                 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
2542                 invalidateHwcGeometry();
2543                 repaintEverything();
2544                 return NO_ERROR;
2545             case 1004:{ // repaint everything
2546                 repaintEverything();
2547                 return NO_ERROR;
2548             }
2549             case 1005:{ // force transaction
2550                 setTransactionFlags(
2551                         eTransactionNeeded|
2552                         eDisplayTransactionNeeded|
2553                         eTraversalNeeded);
2554                 return NO_ERROR;
2555             }
2556             case 1006:{ // send empty update
2557                 signalRefresh();
2558                 return NO_ERROR;
2559             }
2560             case 1008:  // toggle use of hw composer
2561                 n = data.readInt32();
2562                 mDebugDisableHWC = n ? 1 : 0;
2563                 invalidateHwcGeometry();
2564                 repaintEverything();
2565                 return NO_ERROR;
2566             case 1009:  // toggle use of transform hint
2567                 n = data.readInt32();
2568                 mDebugDisableTransformHint = n ? 1 : 0;
2569                 invalidateHwcGeometry();
2570                 repaintEverything();
2571                 return NO_ERROR;
2572             case 1010:  // interrogate.
2573                 reply->writeInt32(0);
2574                 reply->writeInt32(0);
2575                 reply->writeInt32(mDebugRegion);
2576                 reply->writeInt32(0);
2577                 reply->writeInt32(mDebugDisableHWC);
2578                 return NO_ERROR;
2579             case 1013: {
2580                 Mutex::Autolock _l(mStateLock);
2581                 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
2582                 reply->writeInt32(hw->getPageFlipCount());
2583             }
2584             return NO_ERROR;
2585         }
2586     }
2587     return err;
2588 }
2589
2590 void SurfaceFlinger::repaintEverything() {
2591     android_atomic_or(1, &mRepaintEverything);
2592     signalTransaction();
2593 }
2594
2595 // ---------------------------------------------------------------------------
2596 // Capture screen into an IGraphiBufferProducer
2597 // ---------------------------------------------------------------------------
2598
2599 status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
2600         const sp<IGraphicBufferProducer>& producer,
2601         uint32_t reqWidth, uint32_t reqHeight,
2602         uint32_t minLayerZ, uint32_t maxLayerZ,
2603         bool isCpuConsumer) {
2604
2605     if (CC_UNLIKELY(display == 0))
2606         return BAD_VALUE;
2607
2608     if (CC_UNLIKELY(producer == 0))
2609         return BAD_VALUE;
2610
2611     class MessageCaptureScreen : public MessageBase {
2612         SurfaceFlinger* flinger;
2613         sp<IBinder> display;
2614         sp<IGraphicBufferProducer> producer;
2615         uint32_t reqWidth, reqHeight;
2616         uint32_t minLayerZ,maxLayerZ;
2617         bool isCpuConsumer;
2618         status_t result;
2619     public:
2620         MessageCaptureScreen(SurfaceFlinger* flinger,
2621                 const sp<IBinder>& display,
2622                 const sp<IGraphicBufferProducer>& producer,
2623                 uint32_t reqWidth, uint32_t reqHeight,
2624                 uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer)
2625             : flinger(flinger), display(display), producer(producer),
2626               reqWidth(reqWidth), reqHeight(reqHeight),
2627               minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2628               isCpuConsumer(isCpuConsumer),
2629               result(PERMISSION_DENIED)
2630         {
2631         }
2632         status_t getResult() const {
2633             return result;
2634         }
2635         virtual bool handler() {
2636             Mutex::Autolock _l(flinger->mStateLock);
2637             sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
2638             bool useReadPixels = isCpuConsumer && !flinger->mGpuToCpuSupported;
2639             result = flinger->captureScreenImplLocked(hw,
2640                     producer, reqWidth, reqHeight, minLayerZ, maxLayerZ,
2641                     useReadPixels);
2642
2643             return true;
2644         }
2645     };
2646
2647     // make sure to process transactions before screenshots -- a transaction
2648     // might already be pending but scheduled for VSYNC; this guarantees we
2649     // will handle it before the screenshot. When VSYNC finally arrives
2650     // the scheduled transaction will be a no-op. If no transactions are
2651     // scheduled at this time, this will end-up being a no-op as well.
2652     mEventQueue.invalidateTransactionNow();
2653
2654     sp<MessageBase> msg = new MessageCaptureScreen(this,
2655             display, producer, reqWidth, reqHeight, minLayerZ, maxLayerZ,
2656             isCpuConsumer);
2657     status_t res = postMessageSync(msg);
2658     if (res == NO_ERROR) {
2659         res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2660     }
2661     return res;
2662 }
2663
2664
2665 void SurfaceFlinger::renderScreenImplLocked(
2666         const sp<const DisplayDevice>& hw,
2667         uint32_t reqWidth, uint32_t reqHeight,
2668         uint32_t minLayerZ, uint32_t maxLayerZ,
2669         bool yswap)
2670 {
2671     ATRACE_CALL();
2672
2673     // get screen geometry
2674     const uint32_t hw_w = hw->getWidth();
2675     const uint32_t hw_h = hw->getHeight();
2676
2677     const bool filtering = reqWidth != hw_w || reqWidth != hw_h;
2678
2679     // make sure to clear all GL error flags
2680     while ( glGetError() != GL_NO_ERROR ) ;
2681
2682     // set-up our viewport
2683     glViewport(0, 0, reqWidth, reqHeight);
2684     glMatrixMode(GL_PROJECTION);
2685     glLoadIdentity();
2686     if (yswap)  glOrthof(0, hw_w, hw_h, 0, 0, 1);
2687     else        glOrthof(0, hw_w, 0, hw_h, 0, 1);
2688     glMatrixMode(GL_MODELVIEW);
2689     glLoadIdentity();
2690
2691     // redraw the screen entirely...
2692     glDisable(GL_SCISSOR_TEST);
2693     glClearColor(0,0,0,1);
2694     glClear(GL_COLOR_BUFFER_BIT);
2695     glDisable(GL_TEXTURE_EXTERNAL_OES);
2696     glDisable(GL_TEXTURE_2D);
2697
2698     const LayerVector& layers( mDrawingState.layersSortedByZ );
2699     const size_t count = layers.size();
2700     for (size_t i=0 ; i<count ; ++i) {
2701         const sp<Layer>& layer(layers[i]);
2702         const Layer::State& state(layer->drawingState());
2703         if (state.layerStack == hw->getLayerStack()) {
2704             if (state.z >= minLayerZ && state.z <= maxLayerZ) {
2705                 if (layer->isVisible()) {
2706                     if (filtering) layer->setFiltering(true);
2707                     layer->draw(hw);
2708                     if (filtering) layer->setFiltering(false);
2709                 }
2710             }
2711         }
2712     }
2713
2714     // compositionComplete is needed for older driver
2715     hw->compositionComplete();
2716 }
2717
2718
2719 status_t SurfaceFlinger::captureScreenImplLocked(
2720         const sp<const DisplayDevice>& hw,
2721         const sp<IGraphicBufferProducer>& producer,
2722         uint32_t reqWidth, uint32_t reqHeight,
2723         uint32_t minLayerZ, uint32_t maxLayerZ,
2724         bool useReadPixels)
2725 {
2726     ATRACE_CALL();
2727
2728     if (!GLExtensions::getInstance().haveFramebufferObject()) {
2729         return INVALID_OPERATION;
2730     }
2731
2732     // get screen geometry
2733     const uint32_t hw_w = hw->getWidth();
2734     const uint32_t hw_h = hw->getHeight();
2735
2736     // if we have secure windows on this display, never allow the screen capture
2737     if (hw->getSecureLayerVisible()) {
2738         ALOGW("FB is protected: PERMISSION_DENIED");
2739         return PERMISSION_DENIED;
2740     }
2741
2742     if ((reqWidth > hw_w) || (reqHeight > hw_h)) {
2743         ALOGE("size mismatch (%d, %d) > (%d, %d)",
2744                 reqWidth, reqHeight, hw_w, hw_h);
2745         return BAD_VALUE;
2746     }
2747
2748     reqWidth  = (!reqWidth)  ? hw_w : reqWidth;
2749     reqHeight = (!reqHeight) ? hw_h : reqHeight;
2750
2751     // create a surface (because we're a producer, and we need to
2752     // dequeue/queue a buffer)
2753     sp<Surface> sur = new Surface(producer);
2754     ANativeWindow* window = sur.get();
2755
2756     status_t result = NO_ERROR;
2757     if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) == NO_ERROR) {
2758         uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN;
2759         if (!useReadPixels) {
2760             usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
2761         }
2762
2763         int err = 0;
2764         err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
2765         err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
2766         err |= native_window_set_usage(window, usage);
2767
2768         if (err == NO_ERROR) {
2769             ANativeWindowBuffer* buffer;
2770             /* TODO: Once we have the sync framework everywhere this can use
2771              * server-side waits on the fence that dequeueBuffer returns.
2772              */
2773             result = native_window_dequeue_buffer_and_wait(window,  &buffer);
2774             if (result == NO_ERROR) {
2775                 // create an EGLImage from the buffer so we can later
2776                 // turn it into a texture
2777                 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT,
2778                         EGL_NATIVE_BUFFER_ANDROID, buffer, NULL);
2779                 if (image != EGL_NO_IMAGE_KHR) {
2780                     GLuint tname, name;
2781                     if (!useReadPixels) {
2782                         // turn our EGLImage into a texture
2783                         glGenTextures(1, &tname);
2784                         glBindTexture(GL_TEXTURE_2D, tname);
2785                         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
2786                         // create a Framebuffer Object to render into
2787                         glGenFramebuffersOES(1, &name);
2788                         glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2789                         glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
2790                                 GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
2791                     } else {
2792                         // since we're going to use glReadPixels() anyways,
2793                         // use an intermediate renderbuffer instead
2794                         glGenRenderbuffersOES(1, &tname);
2795                         glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2796                         glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight);
2797                         // create a FBO to render into
2798                         glGenFramebuffersOES(1, &name);
2799                         glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2800                         glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2801                                 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2802                     }
2803
2804                     GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2805                     if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2806                         // this will in fact render into our dequeued buffer
2807                         // via an FBO, which means we didn't have to create
2808                         // an EGLSurface and therefore we're not
2809                         // dependent on the context's EGLConfig.
2810                         renderScreenImplLocked(hw, reqWidth, reqHeight,
2811                                 minLayerZ, maxLayerZ, true);
2812
2813                         if (useReadPixels) {
2814                             sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer);
2815                             void* vaddr;
2816                             if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) {
2817                                 glReadPixels(0, 0, buffer->stride, reqHeight,
2818                                         GL_RGBA, GL_UNSIGNED_BYTE, vaddr);
2819                                 buf->unlock();
2820                             }
2821                         }
2822                     } else {
2823                         ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot");
2824                         result = INVALID_OPERATION;
2825                     }
2826
2827                     // back to main framebuffer
2828                     glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2829                     glDeleteFramebuffersOES(1, &name);
2830                     if (!useReadPixels) {
2831                         glDeleteTextures(1, &tname);
2832                     } else {
2833                         glDeleteRenderbuffersOES(1, &tname);
2834                     }
2835                     // destroy our image
2836                     eglDestroyImageKHR(mEGLDisplay, image);
2837                 } else {
2838                     result = BAD_VALUE;
2839                 }
2840                 window->queueBuffer(window, buffer, -1);
2841             }
2842         } else {
2843             result = BAD_VALUE;
2844         }
2845         native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
2846     }
2847
2848     DisplayDevice::setViewportAndProjection(hw);
2849
2850     return result;
2851 }
2852
2853 // ---------------------------------------------------------------------------
2854
2855 SurfaceFlinger::LayerVector::LayerVector() {
2856 }
2857
2858 SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
2859     : SortedVector<sp<Layer> >(rhs) {
2860 }
2861
2862 int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
2863     const void* rhs) const
2864 {
2865     // sort layers per layer-stack, then by z-order and finally by sequence
2866     const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs));
2867     const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs));
2868
2869     uint32_t ls = l->currentState().layerStack;
2870     uint32_t rs = r->currentState().layerStack;
2871     if (ls != rs)
2872         return ls - rs;
2873
2874     uint32_t lz = l->currentState().z;
2875     uint32_t rz = r->currentState().z;
2876     if (lz != rz)
2877         return lz - rz;
2878
2879     return l->sequence - r->sequence;
2880 }
2881
2882 // ---------------------------------------------------------------------------
2883
2884 SurfaceFlinger::DisplayDeviceState::DisplayDeviceState()
2885     : type(DisplayDevice::DISPLAY_ID_INVALID) {
2886 }
2887
2888 SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type)
2889     : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) {
2890     viewport.makeInvalid();
2891     frame.makeInvalid();
2892 }
2893
2894 // ---------------------------------------------------------------------------
2895
2896 }; // namespace android