clearWithOpenGL(hw, clip, 0,0,0,0);
}
+static void setupOpenGL10(bool premultipliedAlpha, bool opaque, int alpha) {
+ // OpenGL ES 1.0 doesn't support texture combiners.
+ // This path doesn't properly handle opaque layers that have non-opaque
+ // alpha values. The alpha channel will be copied into the framebuffer or
+ // screenshot, so if the framebuffer or screenshot is blended on top of
+ // something else, whatever is below the window will incorrectly show
+ // through.
+ if (CC_UNLIKELY(alpha < 0xFF)) {
+ GLfloat floatAlpha = alpha * (1.0f / 255.0f);
+ if (premultipliedAlpha) {
+ glColor4f(floatAlpha, floatAlpha, floatAlpha, floatAlpha);
+ } else {
+ glColor4f(1.0f, 1.0f, 1.0f, floatAlpha);
+ }
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ } else {
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ }
+}
+
+static void setupOpenGL11(bool premultipliedAlpha, bool opaque, int alpha) {
+ GLenum combineRGB;
+ GLenum combineAlpha;
+ GLenum src0Alpha;
+ GLfloat envColor[4];
+
+ if (CC_UNLIKELY(alpha < 0xFF)) {
+ // Cv = premultiplied ? Cs*alpha : Cs
+ // Av = !opaque ? alpha*As : 1.0
+ combineRGB = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
+ combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
+ src0Alpha = GL_CONSTANT;
+ envColor[0] = alpha * (1.0f / 255.0f);
+ } else {
+ // Cv = Cs
+ // Av = opaque ? 1.0 : As
+ combineRGB = GL_REPLACE;
+ combineAlpha = GL_REPLACE;
+ src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
+ envColor[0] = 1.0f;
+ }
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
+ if (combineRGB == GL_MODULATE) {
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
+ }
+ glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha);
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha);
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
+ if (combineAlpha == GL_MODULATE) {
+ glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
+ glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
+ }
+ if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) {
+ envColor[1] = envColor[0];
+ envColor[2] = envColor[0];
+ envColor[3] = envColor[0];
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
+ }
+}
+
void Layer::drawWithOpenGL(
const sp<const DisplayDevice>& hw, const Region& clip) const {
const uint32_t fbHeight = hw->getHeight();
const State& s(drawingState());
- GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
- if (CC_UNLIKELY(s.alpha < 0xFF)) {
- const GLfloat alpha = s.alpha * (1.0f/255.0f);
- if (mPremultipliedAlpha) {
- glColor4f(alpha, alpha, alpha, alpha);
- } else {
- glColor4f(1, 1, 1, alpha);
- }
+ if (mFlinger->getGlesVersion() == GLES_VERSION_1_0) {
+ setupOpenGL10(mPremultipliedAlpha, isOpaque(), s.alpha);
+ } else {
+ setupOpenGL11(mPremultipliedAlpha, isOpaque(), s.alpha);
+ }
+
+ if (s.alpha < 0xFF || !isOpaque()) {
glEnable(GL_BLEND);
- glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glBlendFunc(mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA);
} else {
- glColor4f(1, 1, 1, 1);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- if (!isOpaque()) {
- glEnable(GL_BLEND);
- glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
- } else {
- glDisable(GL_BLEND);
- }
+ glDisable(GL_BLEND);
}
LayerMesh mesh;
return ctxt;
}
+static GlesVersion parseGlesVersion(const char* str) {
+ int major, minor;
+ if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
+ ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
+ return GLES_VERSION_1_0;
+ }
+
+ if (major == 1 && minor == 0) return GLES_VERSION_1_0;
+ if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
+ if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
+ if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
+
+ ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
+ return GLES_VERSION_1_0;
+}
+
void SurfaceFlinger::initializeGL(EGLDisplay display) {
GLExtensions& extensions(GLExtensions::getInstance());
extensions.initWithGLStrings(
eglQueryString(display, EGL_VERSION),
eglQueryString(display, EGL_EXTENSIONS));
+ mGlesVersion = parseGlesVersion(extensions.getVersion());
+
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
eTransactionMask = 0x07
};
+enum GlesVersion {
+ GLES_VERSION_1_0 = 0x10000,
+ GLES_VERSION_1_1 = 0x10001,
+ GLES_VERSION_2_0 = 0x20000,
+ GLES_VERSION_3_0 = 0x30000,
+};
+
class SurfaceFlinger : public BinderService<SurfaceFlinger>,
public BnSurfaceComposer,
private IBinder::DeathRecipient,
// TODO: this should be made accessible only to HWComposer
const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
+ // return the version of the OpenGL ES composition context
+ GlesVersion getGlesVersion() const {
+ return mGlesVersion;
+ }
+
private:
friend class Client;
friend class DisplayEventConnection;
EGLConfig mEGLConfig;
EGLDisplay mEGLDisplay;
EGLint mEGLNativeVisualId;
+ GlesVersion mGlesVersion;
sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
// Can only accessed from the main thread, these members