3 * @brief 自動拾い機能の実装 / Object Auto-picker/Destroyer
6 * Copyright (c) 2002 Mogami\n
8 * This software may be copied and distributed for educational, research, and\n
9 * not for profit purposes provided that this copyright and statement are\n
10 * included in all such copies.\n
11 * 2014 Deskull rearranged comment for Doxygen.\n
17 #define MAX_LINELEN 1024
24 #define FLG_UNIDENTIFIED 2
25 #define FLG_IDENTIFIED 3
26 #define FLG_STAR_IDENTIFIED 4
27 #define FLG_COLLECTING 5
28 #define FLG_ARTIFACT 6
31 #define FLG_NAMELESS 11
32 #define FLG_AVERAGE 12
33 #define FLG_WORTHLESS 13
36 #define FLG_BOOSTED 16
37 #define FLG_MORE_DICE 17
38 #define FLG_MORE_BONUS 18
42 #define FLG_UNREADABLE 22
51 #define FLG_WEAPONS 31
52 #define FLG_FAVORITE_WEAPONS 32
54 #define FLG_MISSILES 34
55 #define FLG_DEVICES 35
58 #define FLG_CORPSES 38
59 #define FLG_SPELLBOOKS 39
61 #define FLG_SHIELDS 41
64 #define FLG_AMULETS 44
71 #define FLG_NOUN_BEGIN FLG_ITEMS
72 #define FLG_NOUN_END FLG_BOOTS
76 static GAME_TEXT KEY_ALL[] = "すべての";
77 static GAME_TEXT KEY_UNAWARE[] = "未判明の";
78 static GAME_TEXT KEY_UNIDENTIFIED[] = "未鑑定の";
79 static GAME_TEXT KEY_IDENTIFIED[] = "鑑定済みの";
80 static GAME_TEXT KEY_STAR_IDENTIFIED[] = "*鑑定*済みの";
81 static GAME_TEXT KEY_COLLECTING[] = "収集中の";
82 static GAME_TEXT KEY_ARTIFACT[] = "アーティファクト";
83 static GAME_TEXT KEY_EGO[] = "エゴ";
84 static GAME_TEXT KEY_GOOD[] = "上質の";
85 static GAME_TEXT KEY_NAMELESS[] = "無銘の";
86 static GAME_TEXT KEY_AVERAGE[] = "並の";
87 static GAME_TEXT KEY_WORTHLESS[] = "無価値の";
88 static GAME_TEXT KEY_RARE[] = "レアな";
89 static GAME_TEXT KEY_COMMON[] = "ありふれた";
90 static GAME_TEXT KEY_BOOSTED[] = "ダイス目の違う";
91 static GAME_TEXT KEY_MORE_THAN[] = "ダイス目";
92 static GAME_TEXT KEY_DICE[] = "以上の";
93 static GAME_TEXT KEY_MORE_BONUS[] = "修正値";
94 static GAME_TEXT KEY_MORE_BONUS2[] = "以上の";
95 static GAME_TEXT KEY_WANTED[] = "賞金首の";
96 static GAME_TEXT KEY_UNIQUE[] = "ユニーク・モンスターの";
97 static GAME_TEXT KEY_HUMAN[] = "人間の";
98 static GAME_TEXT KEY_UNREADABLE[] = "読めない";
99 static GAME_TEXT KEY_REALM1[] = "第一領域の";
100 static GAME_TEXT KEY_REALM2[] = "第二領域の";
101 static GAME_TEXT KEY_FIRST[] = "1冊目の";
102 static GAME_TEXT KEY_SECOND[] = "2冊目の";
103 static GAME_TEXT KEY_THIRD[] = "3冊目の";
104 static GAME_TEXT KEY_FOURTH[] = "4冊目の";
105 static GAME_TEXT KEY_ITEMS[] = "アイテム";
106 static GAME_TEXT KEY_WEAPONS[] = "武器";
107 static GAME_TEXT KEY_FAVORITE_WEAPONS[] = "得意武器";
108 static GAME_TEXT KEY_ARMORS[] = "防具";
109 static GAME_TEXT KEY_MISSILES[] = "矢";
110 static GAME_TEXT KEY_DEVICES[] = "魔法アイテム";
111 static GAME_TEXT KEY_LIGHTS[] = "光源";
112 static GAME_TEXT KEY_JUNKS[] = "がらくた";
113 static GAME_TEXT KEY_CORPSES[] = "死体や骨";
114 static GAME_TEXT KEY_SPELLBOOKS[] = "魔法書";
115 static GAME_TEXT KEY_HAFTED[] = "鈍器";
116 static GAME_TEXT KEY_SHIELDS[] = "盾";
117 static GAME_TEXT KEY_BOWS[] = "弓";
118 static GAME_TEXT KEY_RINGS[] = "指輪";
119 static GAME_TEXT KEY_AMULETS[] = "アミュレット";
120 static GAME_TEXT KEY_SUITS[] = "鎧";
121 static GAME_TEXT KEY_CLOAKS[] = "クローク";
122 static GAME_TEXT KEY_HELMS[] = "兜";
123 static GAME_TEXT KEY_GLOVES[] = "籠手";
124 static GAME_TEXT KEY_BOOTS[] = "靴";
128 static GAME_TEXT KEY_ALL[] = "all";
129 static GAME_TEXT KEY_UNAWARE[] = "unaware";
130 static GAME_TEXT KEY_UNIDENTIFIED[] = "unidentified";
131 static GAME_TEXT KEY_IDENTIFIED[] = "identified";
132 static GAME_TEXT KEY_STAR_IDENTIFIED[] = "*identified*";
133 static GAME_TEXT KEY_COLLECTING[] = "collecting";
134 static GAME_TEXT KEY_ARTIFACT[] = "artifact";
135 static GAME_TEXT KEY_EGO[] = "ego";
136 static GAME_TEXT KEY_GOOD[] = "good";
137 static GAME_TEXT KEY_nameLESS[] = "nameless";
138 static GAME_TEXT KEY_AVERAGE[] = "average";
139 static GAME_TEXT KEY_WORTHLESS[] = "worthless";
140 static GAME_TEXT KEY_RARE[] = "rare";
141 static GAME_TEXT KEY_COMMON[] = "common";
142 static GAME_TEXT KEY_BOOSTED[] = "dice boosted";
143 static GAME_TEXT KEY_MORE_THAN[] = "more than";
144 static GAME_TEXT KEY_DICE[] = " dice";
145 static GAME_TEXT KEY_MORE_BONUS[] = "more bonus than";
146 static GAME_TEXT KEY_MORE_BONUS2[] = "";
147 static GAME_TEXT KEY_WANTED[] = "wanted";
148 static GAME_TEXT KEY_UNIQUE[] = "unique monster's";
149 static GAME_TEXT KEY_HUMAN[] = "human";
150 static GAME_TEXT KEY_UNREADABLE[] = "unreadable";
151 static GAME_TEXT KEY_REALM1[] = "first realm's";
152 static GAME_TEXT KEY_REALM2[] = "second realm's";
153 static GAME_TEXT KEY_FIRST[] = "first";
154 static GAME_TEXT KEY_SECOND[] = "second";
155 static GAME_TEXT KEY_THIRD[] = "third";
156 static GAME_TEXT KEY_FOURTH[] = "fourth";
157 static GAME_TEXT KEY_ITEMS[] = "items";
158 static GAME_TEXT KEY_WEAPONS[] = "weapons";
159 static GAME_TEXT KEY_FAVORITE_WEAPONS[] = "favorite weapons";
160 static GAME_TEXT KEY_ARMORS[] = "armors";
161 static GAME_TEXT KEY_MISSILES[] = "missiles";
162 static GAME_TEXT KEY_DEVICES[] = "magical devices";
163 static GAME_TEXT KEY_LIGHTS[] = "lights";
164 static GAME_TEXT KEY_JUNKS[] = "junks";
165 static GAME_TEXT KEY_CORPSES[] = "corpses or skeletons";
166 static GAME_TEXT KEY_SPELLBOOKS[] = "spellbooks";
167 static GAME_TEXT KEY_HAFTED[] = "hafted weapons";
168 static GAME_TEXT KEY_SHIELDS[] = "shields";
169 static GAME_TEXT KEY_BOWS[] = "bows";
170 static GAME_TEXT KEY_RINGS[] = "rings";
171 static GAME_TEXT KEY_AMULETS[] = "amulets";
172 static GAME_TEXT KEY_SUITS[] = "suits";
173 static GAME_TEXT KEY_CLOAKS[] = "cloaks";
174 static GAME_TEXT KEY_HELMS[] = "helms";
175 static GAME_TEXT KEY_GLOVES[] = "gloves";
176 static GAME_TEXT KEY_BOOTS[] = "boots";
180 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
181 ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
182 #define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
183 ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
186 #define ADD_KEY(KEY) strcat(ptr, KEY)
188 #define ADD_KEY(KEY) (strcat(ptr, KEY), strcat(ptr, " "))
190 #define ADD_KEY2(KEY) strcat(ptr, KEY)
192 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
193 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
194 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
195 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
198 static char kanji_colon[] = ":";
203 * A function to create new entry
205 static bool autopick_new_entry(autopick_type *entry, cptr str, bool allow_default)
210 char buf[MAX_LINELEN];
211 cptr prev_ptr, ptr, old_ptr;
214 if (str[0] && str[1] == ':') switch (str[0])
217 case 'A': case 'P': case 'C':
221 entry->flag[0] = entry->flag[1] = 0L;
225 act = DO_AUTOPICK | DO_DISPLAY;
228 if ((act & DO_AUTOPICK) && *str == '!')
231 act |= DO_AUTODESTROY;
234 else if ((act & DO_AUTOPICK) && *str == '~')
237 act |= DONT_AUTOPICK;
240 else if ((act & DO_AUTOPICK) && *str == ';')
243 act |= DO_QUERY_AUTOPICK;
246 else if ((act & DO_DISPLAY) && *str == '(')
255 /* don't mind upper or lower case */
257 for (i = 0; *str; i++)
268 /* Auto-inscription? */
276 if (isupper(c)) c = (char)tolower(c);
282 /* Skip empty line unless allow_default */
283 if (!allow_default && *buf == 0) return FALSE;
285 /* Skip comment line */
286 if (*buf == 0 && insc) return FALSE;
288 ptr = prev_ptr = buf;
291 while (old_ptr != ptr)
293 /* Save current location */
296 if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
297 if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
298 if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
299 if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
300 if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
301 if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
302 if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
304 /*** Weapons whose dd*ds is more than nn ***/
305 if (MATCH_KEY2(KEY_MORE_THAN))
310 /* Drop leading spaces */
311 while (' ' == *ptr) ptr++;
314 while ('0' <= *ptr && *ptr <= '9')
316 entry->dice = 10 * entry->dice + (*ptr - '0');
323 (void)MATCH_KEY(KEY_DICE);
324 ADD_FLG(FLG_MORE_DICE);
330 /*** Items whose magical bonus is more than n ***/
331 if (MATCH_KEY2(KEY_MORE_BONUS))
336 /* Drop leading spaces */
337 while (' ' == *ptr) ptr++;
340 while ('0' <= *ptr && *ptr <= '9')
342 entry->bonus = 10 * entry->bonus + (*ptr - '0');
350 (void)MATCH_KEY(KEY_MORE_BONUS2);
352 if (' ' == *ptr) ptr++;
354 ADD_FLG(FLG_MORE_BONUS);
360 if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
361 if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
362 if (MATCH_KEY(KEY_GOOD)) ADD_FLG(FLG_GOOD);
363 if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
364 if (MATCH_KEY(KEY_AVERAGE)) ADD_FLG(FLG_AVERAGE);
365 if (MATCH_KEY(KEY_RARE)) ADD_FLG(FLG_RARE);
366 if (MATCH_KEY(KEY_COMMON)) ADD_FLG(FLG_COMMON);
367 if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
368 if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
369 if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
370 if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
371 if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
372 if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
373 if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
374 if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
375 if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
376 if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
379 /* Not yet found any noun */
382 if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
384 if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
385 else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
386 else if (MATCH_KEY2(KEY_FAVORITE_WEAPONS)) ADD_FLG_NOUN(FLG_FAVORITE_WEAPONS);
387 else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
388 else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
389 else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
390 else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
391 else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
392 else if (MATCH_KEY2(KEY_CORPSES)) ADD_FLG_NOUN(FLG_CORPSES);
393 else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
394 else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
395 else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
396 else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
397 else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
398 else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
399 else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
400 else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
401 else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
402 else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
403 else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
405 /* Last 'keyword' must be at the correct location */
409 else if (ptr[0] == kanji_colon[0] && ptr[1] == kanji_colon[1])
412 else if (*ptr == '\0')
414 /* There was no noun */
417 /* Add extra word "items" */
418 ADD_FLG_NOUN(FLG_ITEMS);
425 /* A noun type keyword didn't end correctly */
426 entry->flag[prev_flg/32] &= ~(1L<< (prev_flg%32));
431 /* Save this auto-picker entry line */
432 entry->name = string_make(ptr);
434 entry->insc = string_make(insc);
441 * Get auto-picker entry from o_ptr.
443 static void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
445 /* Assume that object name is to be added */
449 /* エゴ銘が邪魔かもしれないので、デフォルトで「^」は付けない */
450 bool bol_mark = FALSE;
452 /* We can always use the ^ mark in English */
453 bool bol_mark = TRUE;
456 GAME_TEXT name_str[MAX_NLEN];
458 /* Initialize name string */
461 entry->insc = string_make(quark_str(o_ptr->inscription));
462 entry->action = DO_AUTOPICK | DO_DISPLAY;
463 entry->flag[0] = entry->flag[1] = 0L;
467 if (!object_is_aware(o_ptr))
469 ADD_FLG(FLG_UNAWARE);
473 /* Not really identified */
474 else if (!object_is_known(o_ptr))
476 if (!(o_ptr->ident & IDENT_SENSE))
478 ADD_FLG(FLG_UNIDENTIFIED);
483 /* Pseudo-identified */
484 switch (o_ptr->feeling)
488 ADD_FLG(FLG_NAMELESS);
494 ADD_FLG(FLG_NAMELESS);
495 ADD_FLG(FLG_WORTHLESS);
501 ADD_FLG(FLG_WORTHLESS);
509 /* XXX No appropriate flag */
514 /* Never reach here */
524 if (object_is_ego(o_ptr))
526 if (object_is_weapon_armour_ammo(o_ptr))
529 * Base name of ego weapons and armors
530 * are almost meaningless.
531 * Register the ego type only.
533 ego_item_type *e_ptr = &e_info[o_ptr->name2];
535 /* エゴ銘には「^」マークが使える */
536 sprintf(name_str, "^%s", e_name + e_ptr->name);
538 /* We ommit the basename and cannot use the ^ mark */
539 strcpy(name_str, e_name + e_ptr->name);
542 /* Don't use the object description */
545 /* Restrict to 'common' equipments */
546 if (!object_is_rare(o_ptr)) ADD_FLG(FLG_COMMON);
553 else if (object_is_artifact(o_ptr))
554 ADD_FLG(FLG_ARTIFACT);
556 /* Non-ego, non-artifact */
559 /* Wearable nameless object */
560 if (object_is_equipment(o_ptr))
561 ADD_FLG(FLG_NAMELESS);
568 /* Melee weapon with boosted dice */
569 if (object_is_melee_weapon(o_ptr))
571 object_kind *k_ptr = &k_info[o_ptr->k_idx];
573 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
574 ADD_FLG(FLG_BOOSTED);
577 /* Wanted monster's corpse */
578 if (object_is_shoukinkubi(o_ptr))
580 REM_FLG(FLG_WORTHLESS);
584 if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
585 && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
590 if (o_ptr->tval == TV_CORPSE && my_strchr("pht", r_info[o_ptr->pval].d_char))
595 if (o_ptr->tval >= TV_LIFE_BOOK &&
596 !check_book_realm(o_ptr->tval, o_ptr->sval))
598 ADD_FLG(FLG_UNREADABLE);
599 if (o_ptr->tval != TV_ARCANE_BOOK) name = FALSE;
602 if (REALM1_BOOK == o_ptr->tval &&
603 p_ptr->pclass != CLASS_SORCERER &&
604 p_ptr->pclass != CLASS_RED_MAGE)
610 if (REALM2_BOOK == o_ptr->tval &&
611 p_ptr->pclass != CLASS_SORCERER &&
612 p_ptr->pclass != CLASS_RED_MAGE)
618 if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
620 if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
622 if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
624 if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
627 if (object_is_ammo(o_ptr))
628 ADD_FLG(FLG_MISSILES);
629 else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
630 || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
631 ADD_FLG(FLG_DEVICES);
632 else if (o_ptr->tval == TV_LITE)
634 else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
635 || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
637 else if (o_ptr->tval == TV_CORPSE)
638 ADD_FLG(FLG_CORPSES);
639 else if (o_ptr->tval >= TV_LIFE_BOOK)
640 ADD_FLG(FLG_SPELLBOOKS);
641 else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
642 || o_ptr->tval == TV_DIGGING || o_ptr->tval == TV_HAFTED)
643 ADD_FLG(FLG_WEAPONS);
644 else if (o_ptr->tval == TV_SHIELD)
645 ADD_FLG(FLG_SHIELDS);
646 else if (o_ptr->tval == TV_BOW)
648 else if (o_ptr->tval == TV_RING)
650 else if (o_ptr->tval == TV_AMULET)
651 ADD_FLG(FLG_AMULETS);
652 else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
653 o_ptr->tval == TV_SOFT_ARMOR)
655 else if (o_ptr->tval == TV_CLOAK)
657 else if (o_ptr->tval == TV_HELM)
659 else if (o_ptr->tval == TV_GLOVES)
661 else if (o_ptr->tval == TV_BOOTS)
664 /* Prepare the object description */
667 GAME_TEXT o_name[MAX_NLEN];
669 object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL | OD_NAME_ONLY));
672 * If necessary, add a '^' which indicates the
675 sprintf(name_str, "%s%s", bol_mark ? "^" : "", o_name);
678 /* Register the name in lowercase */
679 str_tolower(name_str);
680 entry->name = string_make(name_str);
687 * A function to delete entry
689 static void autopick_free_entry(autopick_type *entry)
691 string_free(entry->name);
692 string_free(entry->insc);
698 #define MAX_AUTOPICK_DEFAULT 200
701 * Initialize the autopick
703 static void init_autopick(void)
705 static const char easy_autopick_inscription[] = "(:=g";
711 max_max_autopick = MAX_AUTOPICK_DEFAULT;
712 C_MAKE(autopick_list, max_max_autopick, autopick_type);
716 /* Clear old entries */
717 for( i = 0; i < max_autopick; i++)
718 autopick_free_entry(&autopick_list[i]);
722 /* There is always one entry "=g" */
723 autopick_new_entry(&entry, easy_autopick_inscription, TRUE);
724 autopick_list[max_autopick++] = entry;
729 #define PT_WITH_PNAME 1
732 * Get file name for autopick preference
734 static cptr pickpref_filename(int filename_mode)
736 static const char namebase[] = _("picktype", "pickpref");
738 switch (filename_mode)
741 return format("%s.prf", namebase);
744 return format("%s-%s.prf", namebase, player_base);
753 * Load an autopick preference file
755 void autopick_load_pref(bool disp_mes)
760 /* Free old entries */
763 /* Try a filename with player name */
764 my_strcpy(buf, pickpref_filename(PT_WITH_PNAME), sizeof(buf));
767 err = process_autopick_file(buf);
769 if (err == 0 && disp_mes)
772 msg_format(_("%sを読み込みました。", "Loaded '%s'."), buf);
778 /* Use default name */
779 my_strcpy(buf, pickpref_filename(PT_DEFAULT), sizeof(buf));
782 err = process_autopick_file(buf);
784 if (err == 0 && disp_mes)
787 msg_format(_("%sを読み込みました。", "Loaded '%s'."), buf);
794 msg_print(_("自動拾い設定ファイルの読み込みに失敗しました。", "Failed to reload autopick preference."));
800 * Add one line to autopick_list[]
802 static void add_autopick_list(autopick_type *entry)
804 /* There is no enough space to add one line */
805 if (max_autopick >= max_max_autopick)
807 int old_max_max_autopick = max_max_autopick;
808 autopick_type *old_autopick_list = autopick_list;
810 /* Increase size of list */
811 max_max_autopick += MAX_AUTOPICK_DEFAULT;
814 C_MAKE(autopick_list, max_max_autopick, autopick_type);
816 /* Copy from old list to new list */
817 (void)C_COPY(autopick_list, old_autopick_list, old_max_max_autopick, autopick_type);
820 C_KILL(old_autopick_list, old_max_max_autopick, autopick_type);
824 autopick_list[max_autopick] = *entry;
831 * Process line for auto picker/destroyer.
833 errr process_autopick_file_command(char *buf)
835 autopick_type an_entry, *entry = &an_entry;
838 /* Nuke illegal char */
839 for(i = 0; buf[i]; i++)
848 if (iswspace(buf[i]) && buf[i] != ' ')
853 if (!autopick_new_entry(entry, buf, FALSE)) return 0;
855 /* Already has the same entry? */
856 for(i = 0; i < max_autopick; i++)
857 if(!strcmp(entry->name, autopick_list[i].name)
858 && entry->flag[0] == autopick_list[i].flag[0]
859 && entry->flag[1] == autopick_list[i].flag[1]
860 && entry->dice == autopick_list[i].dice
861 && entry->bonus == autopick_list[i].bonus)
863 autopick_free_entry(entry);
867 add_autopick_list(entry);
873 * Reconstruct preference line from entry
875 cptr autopick_line_from_entry(autopick_type *entry)
877 char buf[MAX_LINELEN];
879 bool sepa_flag = TRUE;
882 if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
883 if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
884 if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
885 if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
889 if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
890 if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
891 if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
892 if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
893 if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
894 if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
895 if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
897 if (IS_FLG(FLG_MORE_DICE))
899 ADD_KEY(KEY_MORE_THAN);
900 strcat(ptr, format("%d", entry->dice));
904 if (IS_FLG(FLG_MORE_BONUS))
906 ADD_KEY(KEY_MORE_BONUS);
907 strcat(ptr, format("%d", entry->bonus));
908 ADD_KEY(KEY_MORE_BONUS2);
911 if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
912 if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
913 if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
914 if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
915 if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
916 if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
917 if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
918 if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
919 if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
920 if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
921 if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
922 if (IS_FLG(FLG_GOOD)) ADD_KEY(KEY_GOOD);
923 if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
924 if (IS_FLG(FLG_AVERAGE)) ADD_KEY(KEY_AVERAGE);
925 if (IS_FLG(FLG_RARE)) ADD_KEY(KEY_RARE);
926 if (IS_FLG(FLG_COMMON)) ADD_KEY(KEY_COMMON);
927 if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
929 if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
931 if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
932 else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
933 else if (IS_FLG(FLG_FAVORITE_WEAPONS)) ADD_KEY2(KEY_FAVORITE_WEAPONS);
934 else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
935 else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
936 else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
937 else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
938 else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
939 else if (IS_FLG(FLG_CORPSES)) ADD_KEY2(KEY_CORPSES);
940 else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
941 else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
942 else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
943 else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
944 else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
945 else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
946 else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
947 else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
948 else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
949 else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
950 else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
952 /* You don't need sepalator after adjective */
953 /* 'artifact' is not true adjective */
954 else if (!IS_FLG(FLG_ARTIFACT))
957 if (entry->name && entry->name[0])
961 if (sepa_flag) strcat(buf, ":");
964 while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
967 if (iskanji(entry->name[j]))
968 buf[i++] = entry->name[j++];
970 buf[i++] = entry->name[j++];
981 while (entry->insc[j] && i < MAX_LINELEN - 2)
984 if (iskanji(entry->insc[j]))
985 buf[i++] = entry->insc[j++];
987 buf[i++] = entry->insc[j++];
992 return string_make(buf);
997 * Reconstruct preference line from entry and kill entry
999 static cptr autopick_line_from_entry_kill(autopick_type *entry)
1001 cptr ptr = autopick_line_from_entry(entry);
1003 /* Free memory for original entry */
1004 autopick_free_entry(entry);
1011 * A function for Auto-picker/destroyer
1012 * Examine whether the object matches to the entry
1014 static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
1017 cptr ptr = entry->name;
1019 /*** Unaware items ***/
1020 if (IS_FLG(FLG_UNAWARE) && object_is_aware(o_ptr))
1023 /*** Unidentified ***/
1024 if (IS_FLG(FLG_UNIDENTIFIED)
1025 && (object_is_known(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
1028 /*** Identified ***/
1029 if (IS_FLG(FLG_IDENTIFIED) && !object_is_known(o_ptr))
1032 /*** *Identified* ***/
1033 if (IS_FLG(FLG_STAR_IDENTIFIED) &&
1034 (!object_is_known(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
1037 /*** Dice boosted (weapon of slaying) ***/
1038 if (IS_FLG(FLG_BOOSTED))
1040 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1042 /* Require melee weapon */
1043 if (!object_is_melee_weapon(o_ptr))
1046 /* Require boosted dice */
1047 if ((o_ptr->dd == k_ptr->dd) && (o_ptr->ds == k_ptr->ds))
1050 /* In Vault Quest, Dice must be hide.*/
1051 if(!object_is_known(o_ptr) && object_is_quest_target(o_ptr))
1057 /*** Weapons which dd*ds is more than nn ***/
1058 if (IS_FLG(FLG_MORE_DICE))
1060 if (o_ptr->dd * o_ptr->ds < entry->dice)
1064 /*** Weapons whic dd*ds is more than nn ***/
1065 if (IS_FLG(FLG_MORE_BONUS))
1067 if (!object_is_known(o_ptr)) return FALSE;
1071 if (o_ptr->pval < entry->bonus) return FALSE;
1075 if (o_ptr->to_h < entry->bonus &&
1076 o_ptr->to_d < entry->bonus &&
1077 o_ptr->to_a < entry->bonus &&
1078 o_ptr->pval < entry->bonus)
1083 /*** Worthless items ***/
1084 if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
1087 /*** Artifact object ***/
1088 if (IS_FLG(FLG_ARTIFACT))
1090 if (!object_is_known(o_ptr) || !object_is_artifact(o_ptr))
1094 /*** Ego object ***/
1095 if (IS_FLG(FLG_EGO))
1097 /* Need to be an ego item */
1098 if (!object_is_ego(o_ptr)) return FALSE;
1100 /* Need to be known to be an ego */
1101 if (!object_is_known(o_ptr) &&
1102 !((o_ptr->ident & IDENT_SENSE) && o_ptr->feeling == FEEL_EXCELLENT))
1107 if (IS_FLG(FLG_GOOD))
1109 if (!object_is_equipment(o_ptr)) return FALSE;
1112 if (object_is_known(o_ptr))
1114 /* Artifacts and Ego objects are not okay */
1115 if (!object_is_nameless(o_ptr))
1118 /* Average are not okay */
1119 if (o_ptr->to_a <= 0 && (o_ptr->to_h + o_ptr->to_d) <= 0)
1123 /* Pseudo-identified */
1124 else if (o_ptr->ident & IDENT_SENSE)
1126 switch (o_ptr->feeling)
1141 /* Not known to be good */
1147 if (IS_FLG(FLG_NAMELESS))
1149 if (!object_is_equipment(o_ptr)) return FALSE;
1152 if (object_is_known(o_ptr))
1154 /* Artifacts and Ego objects are not okay */
1155 if (!object_is_nameless(o_ptr))
1159 /* Pseudo-identified */
1160 else if (o_ptr->ident & IDENT_SENSE)
1162 switch (o_ptr->feeling)
1172 /* It's not nameless */
1180 /* Not known to be nameless */
1186 if (IS_FLG(FLG_AVERAGE))
1188 if (!object_is_equipment(o_ptr)) return FALSE;
1191 if (object_is_known(o_ptr))
1193 /* Artifacts and Ego objects are not okay */
1194 if (!object_is_nameless(o_ptr))
1197 /* Cursed or broken objects are not okay */
1198 if (object_is_cursed(o_ptr) || object_is_broken(o_ptr))
1201 /* Good are not okay */
1202 if (o_ptr->to_a > 0 || (o_ptr->to_h + o_ptr->to_d) > 0)
1206 /* Pseudo-identified */
1207 else if (o_ptr->ident & IDENT_SENSE)
1209 switch (o_ptr->feeling)
1216 /* It's not average */
1224 /* Not known to be average */
1229 /*** Rere equipments ***/
1230 if (IS_FLG(FLG_RARE) && !object_is_rare(o_ptr))
1233 /*** Common equipments ***/
1234 if (IS_FLG(FLG_COMMON) && object_is_rare(o_ptr))
1237 /*** Wanted monster's corpse/skeletons ***/
1238 if (IS_FLG(FLG_WANTED) && !object_is_shoukinkubi(o_ptr))
1241 /*** Unique monster's corpse/skeletons/statues ***/
1242 if (IS_FLG(FLG_UNIQUE) &&
1243 ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
1244 !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
1247 /*** Human corpse/skeletons (for Daemon magic) ***/
1248 if (IS_FLG(FLG_HUMAN) &&
1249 (o_ptr->tval != TV_CORPSE ||
1250 !my_strchr("pht", r_info[o_ptr->pval].d_char)))
1253 /*** Unreadable spellbooks ***/
1254 if (IS_FLG(FLG_UNREADABLE) &&
1255 (o_ptr->tval < TV_LIFE_BOOK ||
1256 check_book_realm(o_ptr->tval, o_ptr->sval)))
1259 /*** First realm spellbooks ***/
1260 if (IS_FLG(FLG_REALM1) &&
1261 (REALM1_BOOK != o_ptr->tval ||
1262 p_ptr->pclass == CLASS_SORCERER ||
1263 p_ptr->pclass == CLASS_RED_MAGE))
1266 /*** Second realm spellbooks ***/
1267 if (IS_FLG(FLG_REALM2) &&
1268 (REALM2_BOOK != o_ptr->tval ||
1269 p_ptr->pclass == CLASS_SORCERER ||
1270 p_ptr->pclass == CLASS_RED_MAGE))
1273 /*** First rank spellbooks ***/
1274 if (IS_FLG(FLG_FIRST) &&
1275 (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
1278 /*** Second rank spellbooks ***/
1279 if (IS_FLG(FLG_SECOND) &&
1280 (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
1283 /*** Third rank spellbooks ***/
1284 if (IS_FLG(FLG_THIRD) &&
1285 (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
1288 /*** Fourth rank spellbooks ***/
1289 if (IS_FLG(FLG_FOURTH) &&
1290 (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
1294 if (IS_FLG(FLG_WEAPONS))
1296 if (!object_is_weapon(o_ptr))
1299 else if (IS_FLG(FLG_FAVORITE_WEAPONS))
1301 if (!object_is_favorite(o_ptr))
1304 else if (IS_FLG(FLG_ARMORS))
1306 if (!object_is_armour(o_ptr))
1309 else if (IS_FLG(FLG_MISSILES))
1311 if (!object_is_ammo(o_ptr)) return FALSE;
1313 else if (IS_FLG(FLG_DEVICES))
1317 case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
1319 default: return FALSE;
1322 else if (IS_FLG(FLG_LIGHTS))
1324 if (!(o_ptr->tval == TV_LITE))
1327 else if (IS_FLG(FLG_JUNKS))
1331 case TV_SKELETON: case TV_BOTTLE:
1332 case TV_JUNK: case TV_STATUE:
1334 default: return FALSE;
1337 else if (IS_FLG(FLG_CORPSES))
1339 if (o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_SKELETON)
1342 else if (IS_FLG(FLG_SPELLBOOKS))
1344 if (!(o_ptr->tval >= TV_LIFE_BOOK))
1347 else if (IS_FLG(FLG_HAFTED))
1349 if (!(o_ptr->tval == TV_HAFTED))
1352 else if (IS_FLG(FLG_SHIELDS))
1354 if (!(o_ptr->tval == TV_SHIELD))
1357 else if (IS_FLG(FLG_BOWS))
1359 if (!(o_ptr->tval == TV_BOW))
1362 else if (IS_FLG(FLG_RINGS))
1364 if (!(o_ptr->tval == TV_RING))
1367 else if (IS_FLG(FLG_AMULETS))
1369 if (!(o_ptr->tval == TV_AMULET))
1372 else if (IS_FLG(FLG_SUITS))
1374 if (!(o_ptr->tval == TV_DRAG_ARMOR ||
1375 o_ptr->tval == TV_HARD_ARMOR ||
1376 o_ptr->tval == TV_SOFT_ARMOR))
1379 else if (IS_FLG(FLG_CLOAKS))
1381 if (!(o_ptr->tval == TV_CLOAK))
1384 else if (IS_FLG(FLG_HELMS))
1386 if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
1389 else if (IS_FLG(FLG_GLOVES))
1391 if (!(o_ptr->tval == TV_GLOVES))
1394 else if (IS_FLG(FLG_BOOTS))
1396 if (!(o_ptr->tval == TV_BOOTS))
1400 /* Keyword don't match */
1404 if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
1408 if (!my_strstr(o_name, ptr)) return FALSE;
1411 /* TRUE when it need not to be 'collecting' */
1412 if (!IS_FLG(FLG_COLLECTING)) return TRUE;
1414 /* Check if there is a same item */
1415 for (j = 0; j < INVEN_PACK; j++)
1418 * 'Collecting' means the item must be absorbed
1419 * into an inventory slot.
1420 * But an item can not be absorbed into itself!
1422 if ((&inventory[j] != o_ptr) &&
1423 object_similar(&inventory[j], o_ptr))
1427 /* Not collecting */
1433 * A function for Auto-picker/destroyer
1434 * Examine whether the object matches to the list of keywords or not.
1436 int is_autopick(object_type *o_ptr)
1439 GAME_TEXT o_name[MAX_NLEN];
1441 if (o_ptr->tval == TV_GOLD) return -1;
1443 /* Prepare object name string first */
1444 object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
1446 /* Convert the string to lower case */
1447 str_tolower(o_name);
1449 /* Look for a matching entry in the list */
1450 for (i=0; i < max_autopick; i++)
1452 autopick_type *entry = &autopick_list[i];
1454 if (is_autopick_aux(o_ptr, entry, o_name)) return i;
1457 /* No matching entry */
1465 static void auto_inscribe_item(object_type *o_ptr, int idx)
1467 /* Are there auto-inscription? */
1468 if (idx < 0 || !autopick_list[idx].insc) return;
1470 if (!o_ptr->inscription)
1471 o_ptr->inscription = quark_add(autopick_list[idx].insc);
1473 /* Redraw inscription */
1474 p_ptr->window |= (PW_EQUIP | PW_INVEN);
1476 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
1477 p_ptr->update |= (PU_BONUS);
1482 * Automatically destroy items in this grid.
1484 static bool is_opt_confirm_destroy(object_type *o_ptr)
1486 if (!destroy_items) return FALSE;
1488 /* Known to be worthless? */
1490 if (object_value(o_ptr) > 0) return FALSE;
1493 if (object_is_weapon_armour_ammo(o_ptr)) return FALSE;
1496 if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
1500 if (object_is_shoukinkubi(o_ptr)) return FALSE;
1504 if (o_ptr->tval == TV_CORPSE) return FALSE;
1507 if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
1511 if (p_ptr->prace == RACE_DEMON)
1513 if (o_ptr->tval == TV_CORPSE &&
1514 o_ptr->sval == SV_CORPSE &&
1515 my_strchr("pht", r_info[o_ptr->pval].d_char))
1519 if (p_ptr->pclass == CLASS_ARCHER)
1521 if (o_ptr->tval == TV_SKELETON ||
1522 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
1525 else if (p_ptr->pclass == CLASS_NINJA)
1527 if (o_ptr->tval == TV_LITE &&
1528 o_ptr->name2 == EGO_LITE_DARKNESS && object_is_known(o_ptr))
1531 else if (p_ptr->pclass == CLASS_BEASTMASTER ||
1532 p_ptr->pclass == CLASS_CAVALRY)
1534 if (o_ptr->tval == TV_WAND &&
1535 o_ptr->sval == SV_WAND_HEAL_MONSTER && object_is_aware(o_ptr))
1540 if (o_ptr->tval == TV_GOLD) return FALSE;
1547 * Automatically destroy an item if it is to be destroyed
1549 * When always_pickup is 'yes', we disable auto-destroyer function of
1550 * auto-picker/destroyer, and do only easy-auto-destroyer.
1552 static object_type autopick_last_destroyed_object;
1554 static void auto_destroy_item(object_type *o_ptr, int autopick_idx)
1556 bool destroy = FALSE;
1558 /* Easy-Auto-Destroyer (3rd priority) */
1559 if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
1561 /* Protected by auto-picker (2nd priotity) */
1562 if (autopick_idx >= 0 &&
1563 !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
1566 /* Auto-destroyer works only when !always_pickup */
1569 /* Auto-picker/destroyer (1st priority) */
1570 if (autopick_idx >= 0 &&
1571 (autopick_list[autopick_idx].action & DO_AUTODESTROY))
1575 /* Not to be destroyed */
1576 if (!destroy) return;
1578 /* Now decided to destroy */
1580 disturb(FALSE, FALSE);
1583 if (!can_player_destroy_object(o_ptr))
1585 GAME_TEXT o_name[MAX_NLEN];
1587 /* Describe the object (with {terrible/special}) */
1588 object_desc(o_name, o_ptr, 0);
1590 msg_format(_("%sは破壊不能だ。", "You cannot auto-destroy %s."), o_name);
1595 /* Record name of destroyed item */
1596 (void)COPY(&autopick_last_destroyed_object, o_ptr, object_type);
1599 o_ptr->marked |= OM_AUTODESTROY;
1600 p_ptr->notice |= PN_AUTODESTROY;
1607 * Auto-destroy marked item
1609 static void autopick_delayed_alter_aux(INVENTORY_IDX item)
1613 /* Get the item (in the pack) */
1614 if (item >= 0) o_ptr = &inventory[item];
1616 /* Get the item (on the floor) */
1617 else o_ptr = &o_list[0 - item];
1619 if (o_ptr->k_idx && (o_ptr->marked & OM_AUTODESTROY))
1621 GAME_TEXT o_name[MAX_NLEN];
1623 /* Describe the object (with {terrible/special}) */
1624 object_desc(o_name, o_ptr, 0);
1626 /* Eliminate the item (from the pack) */
1629 inven_item_increase(item, -(o_ptr->number));
1630 inven_item_optimize(item);
1633 /* Eliminate the item (from the floor) */
1636 delete_object_idx(0 - item);
1639 msg_format(_("%sを自動破壊します。", "Auto-destroying %s."), o_name);
1645 * Auto-destroy marked items in inventry and on floor
1647 void autopick_delayed_alter(void)
1652 * Scan inventry in reverse order to prevent
1653 * skipping after inven_item_optimize()
1655 for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
1656 autopick_delayed_alter_aux(item);
1658 /* Scan the pile of objects */
1659 item = cave[p_ptr->y][p_ptr->x].o_idx;
1662 OBJECT_IDX next = o_list[item].next_o_idx;
1663 autopick_delayed_alter_aux(-item);
1670 * Auto-inscription and/or destroy
1672 * Auto-destroyer works only on inventory or on floor stack only when
1675 void autopick_alter_item(INVENTORY_IDX item, bool destroy)
1680 /* Get the item (in the pack) */
1681 if (item >= 0) o_ptr = &inventory[item];
1683 /* Get the item (on the floor) */
1684 else o_ptr = &o_list[0 - item];
1686 /* Get the index in the auto-pick/destroy list */
1687 idx = is_autopick(o_ptr);
1689 /* Do auto-inscription */
1690 auto_inscribe_item(o_ptr, idx);
1692 /* Do auto-destroy if needed */
1693 if (destroy && item <= INVEN_PACK)
1694 auto_destroy_item(o_ptr, idx);
1699 * Automatically pickup/destroy items in this grid.
1701 void autopick_pickup_items(cave_type *c_ptr)
1703 OBJECT_IDX this_o_idx, next_o_idx = 0;
1705 /* Scan the pile of objects */
1706 for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1709 object_type *o_ptr = &o_list[this_o_idx];
1711 /* Acquire next object */
1712 next_o_idx = o_ptr->next_o_idx;
1714 idx = is_autopick(o_ptr);
1716 /* Item index for floor -1,-2,-3,... */
1717 auto_inscribe_item(o_ptr, idx);
1720 (autopick_list[idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK)))
1722 disturb(FALSE, FALSE);
1724 if (!inven_carry_okay(o_ptr))
1726 GAME_TEXT o_name[MAX_NLEN];
1728 object_desc(o_name, o_ptr, 0);
1730 msg_format(_("ザックには%sを入れる隙間がない。", "You have no room for %s."), o_name);
1731 /* Hack - remember that the item has given a message here. */
1732 o_ptr->marked |= OM_NOMSG;
1736 else if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
1738 char out_val[MAX_NLEN+20];
1739 GAME_TEXT o_name[MAX_NLEN];
1741 if (o_ptr->marked & OM_NO_QUERY)
1743 /* Already answered as 'No' */
1747 object_desc(o_name, o_ptr, 0);
1749 sprintf(out_val, _("%sを拾いますか? ", "Pick up %s? "), o_name);
1751 if (!get_check(out_val))
1753 /* Hack - remember that the item has given a message here. */
1754 o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
1759 py_pickup_aux(this_o_idx);
1764 * When always_pickup is 'yes', we disable
1765 * auto-destroyer from autopick function, and do only
1766 * easy-auto-destroyer.
1770 auto_destroy_item(o_ptr, idx);
1776 static const char autoregister_header[] = "?:$AUTOREGISTER";
1779 * Clear auto registered lines in the picktype.prf .
1781 static bool clear_auto_register(void)
1783 char tmp_file[1024];
1784 char pref_file[1024];
1789 bool autoregister = FALSE;
1792 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1793 pref_fff = my_fopen(pref_file, "r");
1797 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1798 pref_fff = my_fopen(pref_file, "r");
1807 /* Open a new (temporary) file */
1808 tmp_fff = my_fopen_temp(tmp_file, sizeof(tmp_file));
1812 /* Close the preference file */
1814 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
1820 /* Loop for every line */
1824 if (my_fgets(pref_fff, buf, sizeof(buf))) break;
1828 /* Delete auto-registered line */
1830 /* Count auto-destroy preference lines */
1831 if (buf[0] != '#' && buf[0] != '?') num++;
1834 /* We are looking for auto-registered line */
1837 if (streq(buf, autoregister_header))
1839 /* Delete all further lines */
1840 autoregister = TRUE;
1844 /* Copy orginally lines */
1845 fprintf(tmp_fff, "%s\n", buf);
1851 my_fclose(pref_fff);
1856 msg_format(_("以前のキャラクター用の自動設定(%d行)が残っています。",
1857 "Auto registered lines (%d lines) for previous character are remaining."), num);
1858 strcpy(buf, _("古い設定行は削除します。よろしいですか?", "These lines will be deleted. Are you sure? "));
1860 /* You can cancel it */
1861 if (!get_check(buf))
1864 autoregister = FALSE;
1866 msg_print(_("エディタのカット&ペースト等を使って必要な行を避難してください。",
1867 "Use cut & paste of auto picker editor (_) to keep old prefs."));
1872 /* If there are some changes, overwrite the original file with new one */
1875 /* Copy contents of temporary file */
1877 tmp_fff = my_fopen(tmp_file, "r");
1878 pref_fff = my_fopen(pref_file, "w");
1880 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
1881 fprintf(pref_fff, "%s\n", buf);
1883 my_fclose(pref_fff);
1887 /* Kill the temporary file */
1895 * Automatically register an auto-destroy preference line
1897 bool autopick_autoregister(object_type *o_ptr)
1900 char pref_file[1024];
1902 autopick_type an_entry, *entry = &an_entry;
1904 int match_autopick = is_autopick(o_ptr);
1906 /* Already registered */
1907 if (match_autopick != -1)
1910 byte act = autopick_list[match_autopick].action;
1912 if (act & DO_AUTOPICK) what = _("自動で拾う", "auto-pickup");
1913 else if (act & DO_AUTODESTROY) what = _("自動破壊する", "auto-destroy");
1914 else if (act & DONT_AUTOPICK) what = _("放置する", "leave on floor");
1915 else /* if (act & DO_QUERY_AUTOPICK) */ what = _("確認して拾う", "query auto-pickup");
1917 msg_format(_("そのアイテムは既に%sように設定されています。", "The object is already registered to %s."), what);
1921 /* Known to be an artifact? */
1922 if ((object_is_known(o_ptr) && object_is_artifact(o_ptr)) ||
1923 ((o_ptr->ident & IDENT_SENSE) &&
1924 (o_ptr->feeling == FEEL_TERRIBLE || o_ptr->feeling == FEEL_SPECIAL)))
1926 GAME_TEXT o_name[MAX_NLEN];
1928 /* Describe the object (with {terrible/special}) */
1929 object_desc(o_name, o_ptr, 0);
1931 msg_format(_("%sは破壊不能だ。", "You cannot auto-destroy %s."), o_name);
1937 if (!p_ptr->autopick_autoregister)
1939 /* Clear old auto registered lines */
1940 if (!clear_auto_register()) return FALSE;
1943 /* Try a filename with player name */
1944 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_WITH_PNAME));
1945 pref_fff = my_fopen(pref_file, "r");
1949 /* Use default name */
1950 path_build(pref_file, sizeof(pref_file), ANGBAND_DIR_USER, pickpref_filename(PT_DEFAULT));
1951 pref_fff = my_fopen(pref_file, "r");
1954 /* Check the header */
1958 if (my_fgets(pref_fff, buf, sizeof(buf)))
1960 /* No header found */
1961 p_ptr->autopick_autoregister = FALSE;
1966 if (streq(buf, autoregister_header))
1968 /* Found the header */
1969 p_ptr->autopick_autoregister = TRUE;
1975 /* Close read only FILE* */
1978 /* Open for append */
1979 pref_fff = my_fopen(pref_file, "a");
1983 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), pref_file);
1990 if (!p_ptr->autopick_autoregister)
1992 /* Add the header */
1993 fprintf(pref_fff, "%s\n", autoregister_header);
1995 fprintf(pref_fff, "%s\n", _("# *警告!!* 以降の行は自動登録されたものです。",
1996 "# *Waring!* The lines below will be deleated later."));
1997 fprintf(pref_fff, "%s\n", _("# 後で自動的に削除されますので、必要な行は上の方へ移動しておいてください。",
1998 "# Keep it by cut & paste if you need these lines for future characters."));
2000 /* Now auto register is in-use */
2001 p_ptr->autopick_autoregister = TRUE;
2004 /* Get a preference entry */
2005 autopick_entry_from_object(entry, o_ptr);
2007 /* Set to auto-destroy (with no-display) */
2008 entry->action = DO_AUTODESTROY;
2010 /* Load the new line as preference */
2011 add_autopick_list(entry);
2013 /* Add a line to the file */
2014 /* Don't kill "entry" */
2015 fprintf(pref_fff, "%s\n", autopick_line_from_entry(entry));
2022 /******** Auto-picker/destroyer editor **********/
2024 #define MAX_YANK MAX_LINELEN
2025 #define MAX_LINES 3000
2027 #define MARK_MARK 0x01
2028 #define MARK_BY_SHIFT 0x02
2030 #define LSTAT_BYPASS 0x01
2031 #define LSTAT_EXPRESSION 0x02
2032 #define LSTAT_AUTOREGISTER 0x04
2034 #define QUIT_WITHOUT_SAVE 1
2035 #define QUIT_AND_SAVE 2
2038 * Struct for yank buffer
2040 typedef struct chain_str {
2041 struct chain_str *next;
2047 * Data struct for text editor
2053 int old_wid, old_hgt;
2055 int old_upper, old_left;
2059 object_type *search_o_ptr;
2061 cptr last_destroyed;
2063 chain_str_type *yank;
2067 byte states[MAX_LINES];
2079 * Dirty flag for text editor
2081 #define DIRTY_ALL 0x0001
2082 #define DIRTY_MODE 0x0004
2083 #define DIRTY_SCREEN 0x0008
2084 #define DIRTY_NOT_FOUND 0x0010
2085 #define DIRTY_NO_SEARCH 0x0020
2086 #define DIRTY_EXPRESSION 0x0040
2087 #define DIRTY_SKIP_INACTIVE 0x0080
2088 #define DIRTY_INACTIVE 0x0100
2091 * Describe which kind of object is Auto-picked/destroyed
2093 static void describe_autopick(char *buff, autopick_type *entry)
2095 cptr str = entry->name;
2096 byte act = entry->action;
2097 cptr insc = entry->insc;
2103 cptr before_str[100], body_str;
2108 /*** Collecting items ***/
2109 /*** Which can be absorbed into a slot as a bundle ***/
2110 if (IS_FLG(FLG_COLLECTING))
2111 before_str[before_n++] = "収集中で既に持っているスロットにまとめられる";
2113 /*** Unaware items ***/
2114 if (IS_FLG(FLG_UNAWARE))
2115 before_str[before_n++] = "未鑑定でその効果も判明していない";
2117 /*** Unidentified ***/
2118 if (IS_FLG(FLG_UNIDENTIFIED))
2119 before_str[before_n++] = "未鑑定の";
2121 /*** Identified ***/
2122 if (IS_FLG(FLG_IDENTIFIED))
2123 before_str[before_n++] = "鑑定済みの";
2125 /*** *Identified* ***/
2126 if (IS_FLG(FLG_STAR_IDENTIFIED))
2127 before_str[before_n++] = "完全に鑑定済みの";
2129 /*** Dice boosted (weapon of slaying) ***/
2130 if (IS_FLG(FLG_BOOSTED))
2132 before_str[before_n++] = "ダメージダイスが通常より大きい";
2136 /*** Weapons whose dd*ds is more than nn ***/
2137 if (IS_FLG(FLG_MORE_DICE))
2139 static char more_than_desc_str[] = "___";
2140 before_str[before_n++] = "ダメージダイスの最大値が";
2143 sprintf(more_than_desc_str,"%d", entry->dice);
2144 before_str[before_n++] = more_than_desc_str;
2145 before_str[before_n++] = "以上の";
2148 /*** Items whose magical bonus is more than nn ***/
2149 if (IS_FLG(FLG_MORE_BONUS))
2151 static char more_bonus_desc_str[] = "___";
2152 before_str[before_n++] = "修正値が(+";
2154 sprintf(more_bonus_desc_str,"%d", entry->bonus);
2155 before_str[before_n++] = more_bonus_desc_str;
2156 before_str[before_n++] = ")以上の";
2159 /*** Worthless items ***/
2160 if (IS_FLG(FLG_WORTHLESS))
2161 before_str[before_n++] = "店で無価値と判定される";
2164 if (IS_FLG(FLG_ARTIFACT))
2166 before_str[before_n++] = "アーティファクトの";
2171 if (IS_FLG(FLG_EGO))
2173 before_str[before_n++] = "エゴアイテムの";
2178 if (IS_FLG(FLG_GOOD))
2180 before_str[before_n++] = "上質の";
2185 if (IS_FLG(FLG_NAMELESS))
2187 before_str[before_n++] = "エゴでもアーティファクトでもない";
2192 if (IS_FLG(FLG_AVERAGE))
2194 before_str[before_n++] = "並の";
2198 /*** Rare equipments ***/
2199 if (IS_FLG(FLG_RARE))
2201 before_str[before_n++] = "ドラゴン装備やカオス・ブレード等を含む珍しい";
2205 /*** Common equipments ***/
2206 if (IS_FLG(FLG_COMMON))
2208 before_str[before_n++] = "ありふれた(ドラゴン装備やカオス・ブレード等の珍しい物ではない)";
2212 /*** Wanted monster's corpse/skeletons ***/
2213 if (IS_FLG(FLG_WANTED))
2215 before_str[before_n++] = "ハンター事務所で賞金首とされている";
2219 /*** Human corpse/skeletons (for Daemon magic) ***/
2220 if (IS_FLG(FLG_HUMAN))
2222 before_str[before_n++] = "悪魔魔法で使うための人間やヒューマノイドの";
2226 /*** Unique monster's corpse/skeletons/statues ***/
2227 if (IS_FLG(FLG_UNIQUE))
2229 before_str[before_n++] = "ユニークモンスターの";
2233 /*** Unreadable spellbooks ***/
2234 if (IS_FLG(FLG_UNREADABLE))
2236 before_str[before_n++] = "あなたが読めない領域の";
2240 /*** First realm spellbooks ***/
2241 if (IS_FLG(FLG_REALM1))
2243 before_str[before_n++] = "第一領域の";
2247 /*** Second realm spellbooks ***/
2248 if (IS_FLG(FLG_REALM2))
2250 before_str[before_n++] = "第二領域の";
2254 /*** First rank spellbooks ***/
2255 if (IS_FLG(FLG_FIRST))
2257 before_str[before_n++] = "全4冊の内の1冊目の";
2261 /*** Second rank spellbooks ***/
2262 if (IS_FLG(FLG_SECOND))
2264 before_str[before_n++] = "全4冊の内の2冊目の";
2268 /*** Third rank spellbooks ***/
2269 if (IS_FLG(FLG_THIRD))
2271 before_str[before_n++] = "全4冊の内の3冊目の";
2275 /*** Fourth rank spellbooks ***/
2276 if (IS_FLG(FLG_FOURTH))
2278 before_str[before_n++] = "全4冊の内の4冊目の";
2283 if (IS_FLG(FLG_ITEMS))
2284 ; /* Nothing to do */
2285 else if (IS_FLG(FLG_WEAPONS))
2287 else if (IS_FLG(FLG_FAVORITE_WEAPONS))
2289 else if (IS_FLG(FLG_ARMORS))
2291 else if (IS_FLG(FLG_MISSILES))
2292 body_str = "弾や矢やクロスボウの矢";
2293 else if (IS_FLG(FLG_DEVICES))
2294 body_str = "巻物や魔法棒や杖やロッド";
2295 else if (IS_FLG(FLG_LIGHTS))
2296 body_str = "光源用のアイテム";
2297 else if (IS_FLG(FLG_JUNKS))
2298 body_str = "折れた棒等のガラクタ";
2299 else if (IS_FLG(FLG_CORPSES))
2301 else if (IS_FLG(FLG_SPELLBOOKS))
2303 else if (IS_FLG(FLG_HAFTED))
2305 else if (IS_FLG(FLG_SHIELDS))
2307 else if (IS_FLG(FLG_BOWS))
2308 body_str = "スリングや弓やクロスボウ";
2309 else if (IS_FLG(FLG_RINGS))
2311 else if (IS_FLG(FLG_AMULETS))
2312 body_str = "アミュレット";
2313 else if (IS_FLG(FLG_SUITS))
2315 else if (IS_FLG(FLG_CLOAKS))
2317 else if (IS_FLG(FLG_HELMS))
2318 body_str = "ヘルメットや冠";
2319 else if (IS_FLG(FLG_GLOVES))
2321 else if (IS_FLG(FLG_BOOTS))
2326 strcat(buff, "全ての");
2327 else for (i = 0; i < before_n && before_str[i]; i++)
2328 strcat(buff, before_str[i]);
2330 strcat(buff, body_str);
2340 strcat(buff, "で、名前が「");
2341 strncat(buff, str, 80);
2343 strcat(buff, "」で始まるもの");
2345 strcat(buff, "」を含むもの");
2350 strncat(buff, format("に「%s」", insc), 80);
2352 if (my_strstr(insc, "%%all"))
2353 strcat(buff, "(%%allは全能力を表す英字の記号で置換)");
2354 else if (my_strstr(insc, "%all"))
2355 strcat(buff, "(%allは全能力を表す記号で置換)");
2356 else if (my_strstr(insc, "%%"))
2357 strcat(buff, "(%%は追加能力を表す英字の記号で置換)");
2358 else if (my_strstr(insc, "%"))
2359 strcat(buff, "(%は追加能力を表す記号で置換)");
2361 strcat(buff, "と刻んで");
2366 if (act & DONT_AUTOPICK)
2367 strcat(buff, "放置する。");
2368 else if (act & DO_AUTODESTROY)
2369 strcat(buff, "破壊する。");
2370 else if (act & DO_QUERY_AUTOPICK)
2371 strcat(buff, "確認の後に拾う。");
2373 strcat(buff, "拾う。");
2375 if (act & DO_DISPLAY)
2377 if (act & DONT_AUTOPICK)
2378 strcat(buff, "全体マップ('M')で'N'を押したときに表示する。");
2379 else if (act & DO_AUTODESTROY)
2380 strcat(buff, "全体マップ('M')で'K'を押したときに表示する。");
2382 strcat(buff, "全体マップ('M')で'M'を押したときに表示する。");
2385 strcat(buff, "全体マップには表示しない。");
2389 cptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
2390 int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
2394 /*** Collecting items ***/
2395 /*** Which can be absorbed into a slot as a bundle ***/
2396 if (IS_FLG(FLG_COLLECTING))
2397 which_str[which_n++] = "can be absorbed into an existing inventory slot";
2399 /*** Unaware items ***/
2400 if (IS_FLG(FLG_UNAWARE))
2402 before_str[before_n++] = "unidentified";
2403 whose_str[whose_n++] = "basic abilities are not known";
2406 /*** Unidentified ***/
2407 if (IS_FLG(FLG_UNIDENTIFIED))
2408 before_str[before_n++] = "unidentified";
2410 /*** Identified ***/
2411 if (IS_FLG(FLG_IDENTIFIED))
2412 before_str[before_n++] = "identified";
2414 /*** *Identified* ***/
2415 if (IS_FLG(FLG_STAR_IDENTIFIED))
2416 before_str[before_n++] = "fully identified";
2418 /*** Rare equipments ***/
2419 if (IS_FLG(FLG_RARE))
2421 before_str[before_n++] = "very rare";
2422 body_str = "equipments";
2423 after_str[after_n++] = "such like Dragon armors, Blades of Chaos, etc.";
2426 /*** Common equipments ***/
2427 if (IS_FLG(FLG_COMMON))
2429 before_str[before_n++] = "relatively common";
2430 body_str = "equipments";
2431 after_str[after_n++] = "compared to very rare Dragon armors, Blades of Chaos, etc.";
2434 /*** Worthless items ***/
2435 if (IS_FLG(FLG_WORTHLESS))
2437 before_str[before_n++] = "worthless";
2438 which_str[which_n++] = "can not be sold at stores";
2442 if (IS_FLG(FLG_ARTIFACT))
2444 before_str[before_n++] = "artifact";
2448 if (IS_FLG(FLG_EGO))
2450 before_str[before_n++] = "ego";
2454 if (IS_FLG(FLG_GOOD))
2456 body_str = "equipment";
2457 which_str[which_n++] = "have good quality";
2461 if (IS_FLG(FLG_NAMELESS))
2463 body_str = "equipment";
2464 which_str[which_n++] = "is neither ego-item nor artifact";
2468 if (IS_FLG(FLG_AVERAGE))
2470 body_str = "equipment";
2471 which_str[which_n++] = "have average quality";
2474 /*** Dice boosted (weapon of slaying) ***/
2475 if (IS_FLG(FLG_BOOSTED))
2477 body_str = "weapons";
2478 whose_str[whose_n++] = "damage dice is bigger than normal";
2481 /*** Weapons whose dd*ds is more than nn ***/
2482 if (IS_FLG(FLG_MORE_DICE))
2484 static char more_than_desc_str[] =
2485 "maximum damage from dice is bigger than __";
2486 body_str = "weapons";
2488 sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
2490 whose_str[whose_n++] = more_than_desc_str;
2493 /*** Items whose magical bonus is more than nn ***/
2494 if (IS_FLG(FLG_MORE_BONUS))
2496 static char more_bonus_desc_str[] =
2497 "magical bonus is bigger than (+__)";
2499 sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
2500 "%d)", entry->bonus);
2501 whose_str[whose_n++] = more_bonus_desc_str;
2504 /*** Wanted monster's corpse/skeletons ***/
2505 if (IS_FLG(FLG_WANTED))
2507 body_str = "corpse or skeletons";
2508 which_str[which_n++] = "is wanted at the Hunter's Office";
2511 /*** Human corpse/skeletons (for Daemon magic) ***/
2512 if (IS_FLG(FLG_HUMAN))
2514 before_str[before_n++] = "humanoid";
2515 body_str = "corpse or skeletons";
2516 which_str[which_n++] = "can be used for Daemon magic";
2519 /*** Unique monster's corpse/skeletons/statues ***/
2520 if (IS_FLG(FLG_UNIQUE))
2522 before_str[before_n++] = "unique monster's";
2523 body_str = "corpse or skeletons";
2526 /*** Unreadable spellbooks ***/
2527 if (IS_FLG(FLG_UNREADABLE))
2529 body_str = "spellbooks";
2530 after_str[after_n++] = "of different realms from yours";
2533 /*** First realm spellbooks ***/
2534 if (IS_FLG(FLG_REALM1))
2536 body_str = "spellbooks";
2537 after_str[after_n++] = "of your first realm";
2540 /*** Second realm spellbooks ***/
2541 if (IS_FLG(FLG_REALM2))
2543 body_str = "spellbooks";
2544 after_str[after_n++] = "of your second realm";
2547 /*** First rank spellbooks ***/
2548 if (IS_FLG(FLG_FIRST))
2550 before_str[before_n++] = "first one of four";
2551 body_str = "spellbooks";
2554 /*** Second rank spellbooks ***/
2555 if (IS_FLG(FLG_SECOND))
2557 before_str[before_n++] = "second one of four";
2558 body_str = "spellbooks";
2561 /*** Third rank spellbooks ***/
2562 if (IS_FLG(FLG_THIRD))
2564 before_str[before_n++] = "third one of four";
2565 body_str = "spellbooks";
2568 /*** Fourth rank spellbooks ***/
2569 if (IS_FLG(FLG_FOURTH))
2571 before_str[before_n++] = "fourth one of four";
2572 body_str = "spellbooks";
2576 if (IS_FLG(FLG_ITEMS))
2577 ; /* Nothing to do */
2578 else if (IS_FLG(FLG_WEAPONS))
2579 body_str = "weapons";
2580 else if (IS_FLG(FLG_FAVORITE_WEAPONS))
2581 body_str = "favorite weapons";
2582 else if (IS_FLG(FLG_ARMORS))
2583 body_str = "armors";
2584 else if (IS_FLG(FLG_MISSILES))
2585 body_str = "shots, arrows or crossbow bolts";
2586 else if (IS_FLG(FLG_DEVICES))
2587 body_str = "scrolls, wands, staves or rods";
2588 else if (IS_FLG(FLG_LIGHTS))
2589 body_str = "light sources";
2590 else if (IS_FLG(FLG_JUNKS))
2591 body_str = "junk such as broken sticks";
2592 else if (IS_FLG(FLG_CORPSES))
2593 body_str = "corpses or skeletons";
2594 else if (IS_FLG(FLG_SPELLBOOKS))
2595 body_str = "spellbooks";
2596 else if (IS_FLG(FLG_HAFTED))
2597 body_str = "hafted weapons";
2598 else if (IS_FLG(FLG_SHIELDS))
2599 body_str = "shields";
2600 else if (IS_FLG(FLG_BOWS))
2601 body_str = "slings, bows or crossbows";
2602 else if (IS_FLG(FLG_RINGS))
2604 else if (IS_FLG(FLG_AMULETS))
2605 body_str = "amulets";
2606 else if (IS_FLG(FLG_SUITS))
2607 body_str = "body armors";
2608 else if (IS_FLG(FLG_CLOAKS))
2609 body_str = "cloaks";
2610 else if (IS_FLG(FLG_HELMS))
2611 body_str = "helms or crowns";
2612 else if (IS_FLG(FLG_GLOVES))
2613 body_str = "gloves";
2614 else if (IS_FLG(FLG_BOOTS))
2617 /* Prepare a string for item name */
2624 whose_str[whose_n++] = "name is beginning with \"";
2627 which_str[which_n++] = "have \"";
2631 /* Describe action flag */
2632 if (act & DONT_AUTOPICK)
2633 strcpy(buff, "Leave on floor ");
2634 else if (act & DO_AUTODESTROY)
2635 strcpy(buff, "Destroy ");
2636 else if (act & DO_QUERY_AUTOPICK)
2637 strcpy(buff, "Ask to pick up ");
2639 strcpy(buff, "Pickup ");
2641 /* Auto-insctiption */
2644 strncat(buff, format("and inscribe \"%s\"", insc), 80);
2646 if (my_strstr(insc, "%all"))
2647 strcat(buff, ", replacing %all with code string representing all abilities,");
2648 else if (my_strstr(insc, "%"))
2649 strcat(buff, ", replacing % with code string representing extra random abilities,");
2651 strcat(buff, " on ");
2656 strcat(buff, "all ");
2657 else for (i = 0; i < before_n && before_str[i]; i++)
2659 strcat(buff, before_str[i]);
2664 strcat(buff, body_str);
2667 for (i = 0; i < after_n && after_str[i]; i++)
2670 strcat(buff, after_str[i]);
2674 for (i = 0; i < whose_n && whose_str[i]; i++)
2677 strcat(buff, " whose ");
2679 strcat(buff, ", and ");
2681 strcat(buff, whose_str[i]);
2684 /* Item name ; whose name is beginning with "str" */
2691 /* whose ..., and which .... */
2692 if (whose_n && which_n)
2693 strcat(buff, ", and ");
2696 for (i = 0; i < which_n && which_str[i]; i++)
2699 strcat(buff, " which ");
2701 strcat(buff, ", and ");
2703 strcat(buff, which_str[i]);
2706 /* Item name ; which have "str" as part of its name */
2709 strncat(buff, str, 80);
2710 strcat(buff, "\" as part of its name");
2714 /* Describe whether it will be displayed on the full map or not */
2715 if (act & DO_DISPLAY)
2717 if (act & DONT_AUTOPICK)
2718 strcat(buff, " Display these items when you press the N key in the full 'M'ap.");
2719 else if (act & DO_AUTODESTROY)
2720 strcat(buff, " Display these items when you press the K key in the full 'M'ap.");
2722 strcat(buff, " Display these items when you press the M key in the full 'M'ap.");
2725 strcat(buff, " Not displayed in the full map.");
2732 * Read whole lines of a file to memory
2734 static cptr *read_text_lines(cptr filename)
2736 cptr *lines_list = NULL;
2742 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2745 fff = my_fopen(buf, "r");
2749 /* Allocate list of pointers */
2750 C_MAKE(lines_list, MAX_LINES, cptr);
2753 while (0 == my_fgets(fff, buf, sizeof(buf)))
2755 lines_list[lines++] = string_make(buf);
2756 if (lines >= MAX_LINES - 1) break;
2759 lines_list[0] = string_make("");
2764 if (!fff) return NULL;
2770 * Copy the default autopick file to the user directory
2772 static void prepare_default_pickpref(void)
2774 const cptr messages[] = {
2775 _("あなたは「自動拾いエディタ」を初めて起動しました。", "You have activated the Auto-Picker Editor for the first time."),
2776 _("自動拾いのユーザー設定ファイルがまだ書かれていないので、", "Since user pref file for autopick is not yet created,"),
2777 _("基本的な自動拾い設定ファイルをlib/pref/picktype.prfからコピーします。", "the default setting is loaded from lib/pref/pickpref.prf ."),
2785 cptr filename = pickpref_filename(PT_DEFAULT);
2787 /* Display messages */
2788 for (i = 0; messages[i]; i++) msg_print(messages[i]);
2793 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2794 user_fp = my_fopen(buf, "w");
2797 if (!user_fp) return;
2799 /* Write header messages for a notification */
2800 fprintf(user_fp, "#***\n");
2801 for (i = 0; messages[i]; i++)
2803 fprintf(user_fp, "#*** %s\n", messages[i]);
2805 fprintf(user_fp, "#***\n\n\n");
2808 /* Open the default file */
2809 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
2810 pref_fp = my_fopen(buf, "r");
2819 /* Copy the contents of default file */
2820 while (!my_fgets(pref_fp, buf, sizeof(buf)))
2821 fprintf(user_fp, "%s\n", buf);
2828 * Read an autopick prefence file to memory
2829 * Prepare default if no user file is found
2831 static cptr *read_pickpref_text_lines(int *filename_mode_p)
2836 /* Try a filename with player name */
2837 *filename_mode_p = PT_WITH_PNAME;
2838 strcpy(buf, pickpref_filename(*filename_mode_p));
2839 lines_list = read_text_lines(buf);
2843 /* Use default name */
2844 *filename_mode_p = PT_DEFAULT;
2845 strcpy(buf, pickpref_filename(*filename_mode_p));
2846 lines_list = read_text_lines(buf);
2851 /* There is no preference file in the user directory */
2853 /* Copy the default autopick file to the user directory */
2854 prepare_default_pickpref();
2856 /* Use default name again */
2857 lines_list = read_text_lines(buf);
2862 /* Allocate list of pointers */
2863 C_MAKE(lines_list, MAX_LINES, cptr);
2864 lines_list[0] = string_make("");
2871 * Write whole lines of memory to a file.
2873 static bool write_text_lines(cptr filename, cptr *lines_list)
2880 /* Build the filename */
2881 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
2884 fff = my_fopen(buf, "w");
2887 for (lines = 0; lines_list[lines]; lines++)
2888 my_fputs(fff, lines_list[lines], 1024);
2893 if (!fff) return FALSE;
2899 * Free memory of lines_list.
2901 static void free_text_lines(cptr *lines_list)
2905 for (lines = 0; lines_list[lines]; lines++)
2906 string_free(lines_list[lines]);
2908 /* free list of pointers */
2909 C_KILL(lines_list, MAX_LINES, cptr);
2914 * Delete or insert string
2916 static void toggle_keyword(text_body_type *tb, BIT_FLAGS flg)
2922 /* Some lines are selected */
2925 by1 = MIN(tb->my, tb->cy);
2926 by2 = MAX(tb->my, tb->cy);
2929 /* No mark -- Select current line */
2930 else /* if (!tb->mark) */
2936 /* Set/Reset flag of each line */
2937 for (y = by1; y <= by2; y++)
2939 autopick_type an_entry, *entry = &an_entry;
2941 if (!autopick_new_entry(entry, tb->lines_list[y], !fixed)) continue;
2943 string_free(tb->lines_list[y]);
2947 /* Add? or Remove? */
2948 if (!IS_FLG(flg)) add = TRUE;
2951 /* No more change */
2955 /* You can use only one noun flag */
2956 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
2959 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
2963 /* You can use only one identify state flag */
2964 else if (FLG_UNAWARE <= flg && flg <= FLG_STAR_IDENTIFIED)
2967 for (i = FLG_UNAWARE; i <= FLG_STAR_IDENTIFIED; i++)
2971 /* You can use only one flag in artifact/ego/nameless */
2972 else if (FLG_ARTIFACT <= flg && flg <= FLG_AVERAGE)
2975 for (i = FLG_ARTIFACT; i <= FLG_AVERAGE; i++)
2979 /* You can use only one flag in rare/common */
2980 else if (FLG_RARE <= flg && flg <= FLG_COMMON)
2983 for (i = FLG_RARE; i <= FLG_COMMON; i++)
2987 if (add) ADD_FLG(flg);
2990 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
2993 tb->dirty_flags |= DIRTY_ALL;
2995 /* Text is changed */
3002 * Change command letter
3004 static void toggle_command_letter(text_body_type *tb, byte flg)
3006 autopick_type an_entry, *entry = &an_entry;
3011 /* Some lines are selected */
3014 by1 = MIN(tb->my, tb->cy);
3015 by2 = MAX(tb->my, tb->cy);
3018 /* No mark -- Select current line */
3019 else /* if (!tb->mark) */
3025 /* Set/Reset flag of each line */
3026 for (y = by1; y <= by2; y++)
3030 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
3032 string_free(tb->lines_list[y]);
3036 /* Add? or Remove? */
3037 if (!(entry->action & flg)) add = TRUE;
3040 /* No more change */
3044 /* Count number of letter (by negative number) */
3045 if (entry->action & DONT_AUTOPICK) wid--;
3046 else if (entry->action & DO_AUTODESTROY) wid--;
3047 else if (entry->action & DO_QUERY_AUTOPICK) wid--;
3048 if (!(entry->action & DO_DISPLAY)) wid--;
3050 /* Set/Reset the flag */
3051 if (flg != DO_DISPLAY)
3053 entry->action &= ~(DO_AUTOPICK | DONT_AUTOPICK | DO_AUTODESTROY | DO_QUERY_AUTOPICK);
3054 if (add) entry->action |= flg;
3055 else entry->action |= DO_AUTOPICK;
3059 entry->action &= ~(DO_DISPLAY);
3060 if (add) entry->action |= flg;
3063 /* Correct cursor location */
3066 if (entry->action & DONT_AUTOPICK) wid++;
3067 else if (entry->action & DO_AUTODESTROY) wid++;
3068 else if (entry->action & DO_QUERY_AUTOPICK) wid++;
3069 if (!(entry->action & DO_DISPLAY)) wid++;
3071 if (wid > 0) tb->cx++;
3072 if (wid < 0 && tb->cx > 0) tb->cx--;
3075 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
3078 tb->dirty_flags |= DIRTY_ALL;
3080 /* Text is changed */
3086 * Delete or insert string
3088 static void add_keyword(text_body_type *tb, BIT_FLAGS flg)
3092 /* Some lines are selected */
3095 by1 = MIN(tb->my, tb->cy);
3096 by2 = MAX(tb->my, tb->cy);
3099 /* No mark -- Select current line */
3100 else /* if (!tb->mark) */
3106 /* Set/Reset flag of each line */
3107 for (y = by1; y <= by2; y++)
3109 autopick_type an_entry, *entry = &an_entry;
3111 if (!autopick_new_entry(entry, tb->lines_list[y], FALSE)) continue;
3113 /* There is the flag already */
3116 /* Free memory for the entry */
3117 autopick_free_entry(entry);
3122 string_free(tb->lines_list[y]);
3124 /* Remove all noun flag */
3125 if (FLG_NOUN_BEGIN <= flg && flg <= FLG_NOUN_END)
3128 for (i = FLG_NOUN_BEGIN; i <= FLG_NOUN_END; i++)
3134 tb->lines_list[y] = autopick_line_from_entry_kill(entry);
3137 tb->dirty_flags |= DIRTY_ALL;
3139 /* Text is changed */
3146 * Check if this line is expression or not.
3147 * And update it if it is.
3149 static void check_expression_line(text_body_type *tb, int y)
3151 cptr s = tb->lines_list[y];
3153 if ((s[0] == '?' && s[1] == ':') ||
3154 (tb->states[y] & LSTAT_BYPASS))
3156 /* Expressions need re-evaluation */
3157 tb->dirty_flags |= DIRTY_EXPRESSION;
3163 * Add an empty line at the last of the file
3165 static bool add_empty_line(text_body_type *tb)
3169 for (k = 0; tb->lines_list[k]; k++)
3170 /* count number of lines */ ;
3172 /* Too many lines! */
3173 if (k >= MAX_LINES - 2) return FALSE;
3175 /* The last line is already empty */
3176 if (!tb->lines_list[k-1][0]) return FALSE;
3178 /* Create new empty line */
3179 tb->lines_list[k] = string_make("");
3181 /* Expressions need re-evaluation */
3182 tb->dirty_flags |= DIRTY_EXPRESSION;
3184 /* Text is changed */
3187 /* A line is added */
3193 * Insert return code and split the line
3195 static bool insert_return_code(text_body_type *tb)
3197 char buf[MAX_LINELEN];
3200 for (k = 0; tb->lines_list[k]; k++)
3201 /* count number of lines */ ;
3203 if (k >= MAX_LINES - 2) return FALSE;
3206 /* Move down lines */
3207 for (; tb->cy < k; k--)
3209 tb->lines_list[k+1] = tb->lines_list[k];
3210 tb->states[k+1] = tb->states[k];
3213 /* Split current line */
3214 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
3217 if (iskanji(tb->lines_list[tb->cy][i]))
3218 buf[j++] = tb->lines_list[tb->cy][i++];
3220 buf[j++] = tb->lines_list[tb->cy][i];
3223 tb->lines_list[tb->cy+1] = string_make(&tb->lines_list[tb->cy][i]);
3224 string_free(tb->lines_list[tb->cy]);
3225 tb->lines_list[tb->cy] = string_make(buf);
3227 /* Expressions need re-evaluation */
3228 tb->dirty_flags |= DIRTY_EXPRESSION;
3230 /* Text is changed */
3238 * Choose an item and get auto-picker entry from it.
3240 static bool entry_from_choosed_object(autopick_type *entry)
3245 q = _("どのアイテムを登録しますか? ", "Enter which item? ");
3246 s = _("アイテムを持っていない。", "You have nothing to enter.");
3247 o_ptr = choose_object(NULL, q, s, USE_INVEN | USE_FLOOR | USE_EQUIP);
3248 if (!o_ptr) return FALSE;
3250 autopick_entry_from_object(entry, o_ptr);
3256 * Choose an item for search
3258 static byte get_object_for_search(object_type **o_handle, cptr *search_strp)
3260 char buf[MAX_NLEN+20];
3264 q = _("どのアイテムを検索しますか? ", "Enter which item? ");
3265 s = _("アイテムを持っていない。", "You have nothing to enter.");
3266 o_ptr = choose_object(NULL, q, s, USE_INVEN | USE_FLOOR | USE_EQUIP);
3267 if (!o_ptr) return 0;
3271 string_free(*search_strp);
3272 object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
3273 *search_strp = string_make(format("<%s>", buf));
3279 * Prepare for search by destroyed object
3281 static byte get_destroyed_object_for_search(object_type **o_handle, cptr *search_strp)
3283 char buf[MAX_NLEN+20];
3285 if (!autopick_last_destroyed_object.k_idx) return 0;
3287 *o_handle = &autopick_last_destroyed_object;
3289 string_free(*search_strp);
3290 object_desc(buf, *o_handle, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
3291 *search_strp = string_make(format("<%s>", buf));
3297 * Choose an item or string for search
3299 static byte get_string_for_search(object_type **o_handle, cptr *search_strp)
3305 * TERM_YELLOW : Overwrite mode
3306 * TERM_WHITE : Insert mode
3308 byte color = TERM_YELLOW;
3309 char buf[MAX_NLEN+20];
3312 char prompt[] = _("検索(^I:持ち物 ^L:破壊された物): ", "Search key(^I:inven ^L:destroyed): ");
3313 int col = sizeof(prompt) - 1;
3315 /* Prepare string buffer for edit */
3316 if (*search_strp) strcpy(buf, *search_strp);
3319 /* Object searching mode */
3322 color = TERM_L_GREEN;
3325 /* Display prompt */
3335 /* Display the string */
3336 Term_erase(col, 0, 255);
3337 Term_putstr(col, 0, -1, color, buf);
3340 Term_gotoxy(col + pos, 0);
3342 /* Get a special key code */
3343 skey = inkey_special(TRUE);
3345 /* Analyze the key */
3353 /* Now on insert mode */
3356 /* No move at beginning of line */
3357 if (0 == pos) break;
3361 int next_pos = i + 1;
3364 if (iskanji(buf[i])) next_pos++;
3367 /* Is there the cursor at next position? */
3368 if (next_pos >= pos) break;
3374 /* Get previous position */
3382 /* Now on insert mode */
3385 /* No move at end of line */
3386 if ('\0' == buf[pos]) break;
3390 if (iskanji(buf[pos])) pos += 2;
3408 if (*o_handle) return (back ? -1 : 1);
3409 string_free(*search_strp);
3410 *search_strp = string_make(buf);
3412 return (back ? -1 : 1);
3415 return get_object_for_search(o_handle, search_strp);
3418 /* Prepare string for destroyed object if there is one. */
3419 if (get_destroyed_object_for_search(o_handle, search_strp))
3429 /* Now on insert mode */
3432 /* No move at beginning of line */
3433 if (0 == pos) break;
3437 int next_pos = i + 1;
3440 if (iskanji(buf[i])) next_pos++;
3443 /* Is there the cursor at next position? */
3444 if (next_pos >= pos) break;
3450 /* Get previous position */
3453 /* Fall through to 'Delete key' */
3462 /* Now on insert mode */
3465 /* No move at end of line */
3466 if ('\0' == buf[pos]) break;
3468 /* Position of next character */
3472 /* Next character is one more byte away */
3473 if (iskanji(buf[pos])) src++;
3478 /* Move characters at src to dst */
3479 while ('\0' != (buf[dst++] = buf[src++]))
3487 /* Insert a character */
3492 /* Ignore special keys */
3493 if (skey & SKEY_MASK) break;
3495 /* Get a character code */
3498 /* Was non insert mode? */
3499 if (color != TERM_WHITE)
3501 /* Was object searching mode */
3502 if (color == TERM_L_GREEN)
3504 /* Cancel the mode */
3507 /* Remove indicating string */
3508 string_free(*search_strp);
3509 *search_strp = NULL;
3512 /* Overwrite default string */
3515 /* Go to insert mode */
3519 /* Save right part of string */
3520 strcpy(tmp, buf + pos);
3526 /* Bypass macro processing */
3544 if (pos < len && (isprint(c) || iskana(c)))
3546 if (pos < len && isprint(c))
3560 /* Write back the left part of string */
3561 my_strcat(buf, tmp, len + 1);
3568 /* Object searching mode was cancelled? */
3569 if (*o_handle && color != TERM_L_GREEN)
3571 /* Cancel the mode */
3574 /* Remove indicating string */
3576 string_free(*search_strp);
3577 *search_strp = NULL;
3582 } /* while (TRUE) */
3587 * Search next line matches for o_ptr
3589 static void search_for_object(text_body_type *tb, object_type *o_ptr, bool forward)
3591 autopick_type an_entry, *entry = &an_entry;
3592 GAME_TEXT o_name[MAX_NLEN];
3593 int bypassed_cy = -1;
3595 /* Start searching from current cursor position */
3598 /* Prepare object name string first */
3599 object_desc(o_name, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NO_PLURAL));
3601 /* Convert the string to lower case */
3602 str_tolower(o_name);
3611 if (!tb->lines_list[++i]) break;
3618 /* Is this line is a correct entry? */
3619 if (!autopick_new_entry(entry, tb->lines_list[i], FALSE)) continue;
3621 /* Does this line match to the object? */
3622 match = is_autopick_aux(o_ptr, entry, o_name);
3623 autopick_free_entry(entry);
3624 if (!match) continue;
3626 /* Found a line but it's inactive */
3627 if (tb->states[i] & LSTAT_BYPASS)
3629 /* If it is first found, remember it */
3630 if (bypassed_cy == -1) bypassed_cy = i;
3633 /* Found an active line! */
3636 /* Move to this line */
3640 if (bypassed_cy != -1)
3642 /* Mark as some lines are skipped */
3643 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3651 if (bypassed_cy != -1)
3653 /* Move to the remembered line */
3655 tb->cy = bypassed_cy;
3657 /* Mark as this line is inactive */
3658 tb->dirty_flags |= DIRTY_INACTIVE;
3663 /* Mark as NOT FOUND */
3664 tb->dirty_flags |= DIRTY_NOT_FOUND;
3672 * Search next line matches to the string
3674 static void search_for_string(text_body_type *tb, cptr search_str, bool forward)
3676 int bypassed_cy = -1;
3677 int bypassed_cx = 0;
3679 /* Start searching from current cursor position */
3689 if (!tb->lines_list[++i]) break;
3696 /* Look for the string pattern */
3697 pos = my_strstr(tb->lines_list[i], search_str);
3702 /* Found a line but it's inactive */
3703 if ((tb->states[i] & LSTAT_BYPASS) &&
3704 !(tb->states[i] & LSTAT_EXPRESSION))
3706 /* If it is first found, remember it */
3707 if (bypassed_cy == -1)
3710 bypassed_cx = (int)(pos - tb->lines_list[i]);
3714 /* Found an active line! */
3717 /* Move to this location */
3718 tb->cx = (int)(pos - tb->lines_list[i]);
3721 if (bypassed_cy != -1)
3723 /* Mark as some lines are skipped */
3724 tb->dirty_flags |= DIRTY_SKIP_INACTIVE;
3732 if (bypassed_cy != -1)
3734 /* Move to the remembered line */
3735 tb->cx = bypassed_cx;
3736 tb->cy = bypassed_cy;
3738 /* Mark as this line is inactive */
3739 tb->dirty_flags |= DIRTY_INACTIVE;
3744 /* Mark as NOT FOUND */
3745 tb->dirty_flags |= DIRTY_NOT_FOUND;
3755 * Editor command id's
3758 #define EC_SAVEQUIT 2
3769 #define EC_PGDOWN 13
3771 #define EC_BOTTOM 15
3776 #define EC_KILL_LINE 20
3777 #define EC_DELETE_CHAR 21
3778 #define EC_BACKSPACE 22
3779 #define EC_SEARCH_STR 23
3780 #define EC_SEARCH_FORW 24
3781 #define EC_SEARCH_BACK 25
3782 #define EC_SEARCH_OBJ 26
3783 #define EC_SEARCH_DESTROYED 27
3784 #define EC_INSERT_OBJECT 28
3785 #define EC_INSERT_DESTROYED 29
3786 #define EC_INSERT_BLOCK 30
3787 #define EC_INSERT_MACRO 31
3788 #define EC_INSERT_KEYMAP 32
3789 #define EC_CL_AUTOPICK 33
3790 #define EC_CL_DESTROY 34
3791 #define EC_CL_LEAVE 35
3792 #define EC_CL_QUERY 36
3793 #define EC_CL_NO_DISP 37
3794 #define EC_OK_COLLECTING 38
3795 #define EC_IK_UNAWARE 39
3796 #define EC_IK_UNIDENTIFIED 40
3797 #define EC_IK_IDENTIFIED 41
3798 #define EC_IK_STAR_IDENTIFIED 42
3799 #define EC_OK_BOOSTED 43
3800 #define EC_OK_MORE_DICE 44
3801 #define EC_OK_MORE_BONUS 45
3802 #define EC_OK_WORTHLESS 46
3803 #define EC_OK_ARTIFACT 47
3804 #define EC_OK_EGO 48
3805 #define EC_OK_GOOD 49
3806 #define EC_OK_NAMELESS 50
3807 #define EC_OK_AVERAGE 51
3808 #define EC_OK_RARE 52
3809 #define EC_OK_COMMON 53
3810 #define EC_OK_WANTED 54
3811 #define EC_OK_UNIQUE 55
3812 #define EC_OK_HUMAN 56
3813 #define EC_OK_UNREADABLE 57
3814 #define EC_OK_REALM1 58
3815 #define EC_OK_REALM2 59
3816 #define EC_OK_FIRST 60
3817 #define EC_OK_SECOND 61
3818 #define EC_OK_THIRD 62
3819 #define EC_OK_FOURTH 63
3820 #define EC_KK_WEAPONS 64
3821 #define EC_KK_FAVORITE_WEAPONS 65
3822 #define EC_KK_ARMORS 66
3823 #define EC_KK_MISSILES 67
3824 #define EC_KK_DEVICES 68
3825 #define EC_KK_LIGHTS 69
3826 #define EC_KK_JUNKS 70
3827 #define EC_KK_CORPSES 71
3828 #define EC_KK_SPELLBOOKS 72
3829 #define EC_KK_SHIELDS 73
3830 #define EC_KK_BOWS 74
3831 #define EC_KK_RINGS 75
3832 #define EC_KK_AMULETS 76
3833 #define EC_KK_SUITS 77
3834 #define EC_KK_CLOAKS 78
3835 #define EC_KK_HELMS 79
3836 #define EC_KK_GLOVES 80
3837 #define EC_KK_BOOTS 81
3843 static GAME_TEXT MN_QUIT[] = "セーブ無しで終了";
3844 static GAME_TEXT MN_SAVEQUIT[] = "セーブして終了";
3845 static GAME_TEXT MN_REVERT[] = "全ての変更を破棄";
3846 static GAME_TEXT MN_HELP[] = "ヘルプ";
3848 static GAME_TEXT MN_MOVE[] = "カーソル移動";
3849 static GAME_TEXT MN_LEFT[] = "左 (←矢印キー)";
3850 static GAME_TEXT MN_DOWN[] = "下 (↓矢印キー)";
3851 static GAME_TEXT MN_UP[] = "上 (↑矢印キー)";
3852 static GAME_TEXT MN_RIGHT[] = "右 (→矢印キー)";
3853 static GAME_TEXT MN_BOL[] = "行の先頭";
3854 static GAME_TEXT MN_EOL[] = "行の終端";
3855 static GAME_TEXT MN_PGUP[] = "上のページ (PageUpキー)";
3856 static GAME_TEXT MN_PGDOWN[] = "下のページ (PageDownキー)";
3857 static GAME_TEXT MN_TOP[] = "1行目へ移動 (Homeキー)";
3858 static GAME_TEXT MN_BOTTOM[] = "最下行へ移動(Endキー)";
3860 static GAME_TEXT MN_EDIT[] = "編集";
3861 static GAME_TEXT MN_CUT[] = "カット";
3862 static GAME_TEXT MN_COPY[] = "コピー";
3863 static GAME_TEXT MN_PASTE[] = "ペースト";
3864 static GAME_TEXT MN_BLOCK[] = "選択範囲の指定";
3865 static GAME_TEXT MN_KILL_LINE[] = "行の残りを削除";
3866 static GAME_TEXT MN_DELETE_CHAR[] = "1文字削除";
3867 static GAME_TEXT MN_BACKSPACE[] = "バックスペース";
3868 static GAME_TEXT MN_RETURN[] = "改行";
3870 static GAME_TEXT MN_SEARCH[] = "検索";
3871 static GAME_TEXT MN_SEARCH_STR[] = "文字列で検索";
3872 static GAME_TEXT MN_SEARCH_FORW[] = "前方へ再検索";
3873 static GAME_TEXT MN_SEARCH_BACK[] = "後方へ再検索";
3874 static GAME_TEXT MN_SEARCH_OBJ[] = "アイテムを選択して検索";
3875 static GAME_TEXT MN_SEARCH_DESTROYED[] = "自動破壊されたアイテムで検索";
3877 static GAME_TEXT MN_INSERT[] = "色々挿入";
3878 static GAME_TEXT MN_INSERT_OBJECT[] = "選択したアイテムの名前を挿入";
3879 static GAME_TEXT MN_INSERT_DESTROYED[] = "自動破壊されたアイテムの名前を挿入";
3880 static GAME_TEXT MN_INSERT_BLOCK[] = "条件分岐ブロックの例を挿入";
3881 static GAME_TEXT MN_INSERT_MACRO[] = "マクロ定義を挿入";
3882 static GAME_TEXT MN_INSERT_KEYMAP[] = "キーマップ定義を挿入";
3884 static GAME_TEXT MN_COMMAND_LETTER[] = "拾い/破壊/放置の選択";
3885 static GAME_TEXT MN_CL_AUTOPICK[] = "「 」 (自動拾い)";
3886 static GAME_TEXT MN_CL_DESTROY[] = "「!」 (自動破壊)";
3887 static GAME_TEXT MN_CL_LEAVE[] = "「~」 (放置)";
3888 static GAME_TEXT MN_CL_QUERY[] = "「;」 (確認して拾う)";
3889 static GAME_TEXT MN_CL_NO_DISP[] = "「(」 (マップコマンドで表示しない)";
3891 static GAME_TEXT MN_ADJECTIVE_GEN[] = "形容詞(一般)の選択";
3892 static GAME_TEXT MN_RARE[] = "レアな (装備)";
3893 static GAME_TEXT MN_COMMON[] = "ありふれた (装備)";
3895 static GAME_TEXT MN_ADJECTIVE_SPECIAL[] = "形容詞(特殊)の選択";
3896 static GAME_TEXT MN_BOOSTED[] = "ダイス目の違う (武器)";
3897 static GAME_TEXT MN_MORE_DICE[] = "ダイス目 # 以上の (武器)";
3898 static GAME_TEXT MN_MORE_BONUS[] = "修正値 # 以上の (指輪等)";
3899 static GAME_TEXT MN_WANTED[] = "賞金首の (死体)";
3900 static GAME_TEXT MN_UNIQUE[] = "ユニーク・モンスターの (死体)";
3901 static GAME_TEXT MN_HUMAN[] = "人間の (死体)";
3902 static GAME_TEXT MN_UNREADABLE[] = "読めない (魔法書)";
3903 static GAME_TEXT MN_REALM1[] = "第一領域の (魔法書)";
3904 static GAME_TEXT MN_REALM2[] = "第二領域の (魔法書)";
3905 static GAME_TEXT MN_FIRST[] = "1冊目の (魔法書)";
3906 static GAME_TEXT MN_SECOND[] = "2冊目の (魔法書)";
3907 static GAME_TEXT MN_THIRD[] = "3冊目の (魔法書)";
3908 static GAME_TEXT MN_FOURTH[] = "4冊目の (魔法書)";
3910 static GAME_TEXT MN_NOUN[] = "名詞の選択";
3914 static GAME_TEXT MN_QUIT[] = "Quit without save";
3915 static GAME_TEXT MN_SAVEQUIT[] = "Save & Quit";
3916 static GAME_TEXT MN_REVERT[] = "Revert all changes";
3917 static GAME_TEXT MN_HELP[] = "Help";
3919 static GAME_TEXT MN_MOVE[] = "Move cursor";
3920 static GAME_TEXT MN_LEFT[] = "Left (Left Arrow key)";
3921 static GAME_TEXT MN_DOWN[] = "Down (Down Arrow key)";
3922 static GAME_TEXT MN_UP[] = "Up (Up Arrow key)";
3923 static GAME_TEXT MN_RIGHT[] = "Right (Right Arrow key)";
3924 static GAME_TEXT MN_BOL[] = "Beggining of line";
3925 static GAME_TEXT MN_EOL[] = "End of line";
3926 static GAME_TEXT MN_PGUP[] = "Page up (PageUp key)";
3927 static GAME_TEXT MN_PGDOWN[] = "Page down(PageDown key)";
3928 static GAME_TEXT MN_TOP[] = "Top (Home key)";
3929 static GAME_TEXT MN_BOTTOM[] = "Bottom (End key)";
3931 static GAME_TEXT MN_EDIT[] = "Edit";
3932 static GAME_TEXT MN_CUT[] = "Cut";
3933 static GAME_TEXT MN_COPY[] = "Copy";
3934 static GAME_TEXT MN_PASTE[] = "Paste";
3935 static GAME_TEXT MN_BLOCK[] = "Select block";
3936 static GAME_TEXT MN_KILL_LINE[] = "Kill rest of line";
3937 static GAME_TEXT MN_DELETE_CHAR[] = "Delete character";
3938 static GAME_TEXT MN_BACKSPACE[] = "Backspace";
3939 static GAME_TEXT MN_RETURN[] = "Return";
3941 static GAME_TEXT MN_SEARCH[] = "Search";
3942 static GAME_TEXT MN_SEARCH_STR[] = "Search by string";
3943 static GAME_TEXT MN_SEARCH_FORW[] = "Search forward";
3944 static GAME_TEXT MN_SEARCH_BACK[] = "Search backward";
3945 static GAME_TEXT MN_SEARCH_OBJ[] = "Search by inventory object";
3946 static GAME_TEXT MN_SEARCH_DESTROYED[] = "Search by destroyed object";
3948 static GAME_TEXT MN_INSERT[] = "Insert...";
3949 static GAME_TEXT MN_INSERT_OBJECT[] = "Insert name of choosen object";
3950 static GAME_TEXT MN_INSERT_DESTROYED[] = "Insert name of destroyed object";
3951 static GAME_TEXT MN_INSERT_BLOCK[] = "Insert conditional block";
3952 static GAME_TEXT MN_INSERT_MACRO[] = "Insert a macro definition";
3953 static GAME_TEXT MN_INSERT_KEYMAP[] = "Insert a keymap definition";
3955 static GAME_TEXT MN_COMMAND_LETTER[] = "Command letter";
3956 static GAME_TEXT MN_CL_AUTOPICK[] = "' ' (Auto pick)";
3957 static GAME_TEXT MN_CL_DESTROY[] = "'!' (Auto destroy)";
3958 static GAME_TEXT MN_CL_LEAVE[] = "'~' (Leave it on the floor)";
3959 static GAME_TEXT MN_CL_QUERY[] = "';' (Query to pick up)";
3960 static GAME_TEXT MN_CL_NO_DISP[] = "'(' (No display on the large map)";
3962 static GAME_TEXT MN_ADJECTIVE_GEN[] = "Adjective (general)";
3963 static GAME_TEXT MN_RARE[] = "rare (equipments)";
3964 static GAME_TEXT MN_COMMON[] = "common (equipments)";
3966 static GAME_TEXT MN_ADJECTIVE_SPECIAL[] = "Adjective (special)";
3967 static GAME_TEXT MN_BOOSTED[] = "dice boosted (weapons)";
3968 static GAME_TEXT MN_MORE_DICE[] = "more than # dice (weapons)";
3969 static GAME_TEXT MN_MORE_BONUS[] = "more bonus than # (rings etc.)";
3970 static GAME_TEXT MN_WANTED[] = "wanted (corpse)";
3971 static GAME_TEXT MN_UNIQUE[] = "unique (corpse)";
3972 static GAME_TEXT MN_HUMAN[] = "human (corpse)";
3973 static GAME_TEXT MN_UNREADABLE[] = "unreadable (spellbooks)";
3974 static GAME_TEXT MN_REALM1[] = "realm1 (spellbooks)";
3975 static GAME_TEXT MN_REALM2[] = "realm2 (spellbooks)";
3976 static GAME_TEXT MN_FIRST[] = "first (spellbooks)";
3977 static GAME_TEXT MN_SECOND[] = "second (spellbooks)";
3978 static GAME_TEXT MN_THIRD[] = "third (spellbooks)";
3979 static GAME_TEXT MN_FOURTH[] = "fourth (spellbooks)";
3981 static GAME_TEXT MN_NOUN[] = "Keywords (noun)";
3991 } command_menu_type;
3994 command_menu_type menu_data[] =
3996 {MN_HELP, 0, -1, EC_HELP},
3997 {MN_QUIT, 0, KTRL('q'), EC_QUIT},
3998 {MN_SAVEQUIT, 0, KTRL('w'), EC_SAVEQUIT},
3999 {MN_REVERT, 0, KTRL('z'), EC_REVERT},
4001 {MN_EDIT, 0, -1, -1},
4002 {MN_CUT, 1, KTRL('x'), EC_CUT},
4003 {MN_COPY, 1, KTRL('c'), EC_COPY},
4004 {MN_PASTE, 1, KTRL('v'), EC_PASTE},
4005 {MN_BLOCK, 1, KTRL('g'), EC_BLOCK},
4006 {MN_KILL_LINE, 1, KTRL('k'), EC_KILL_LINE},
4007 {MN_DELETE_CHAR, 1, KTRL('d'), EC_DELETE_CHAR},
4008 {MN_BACKSPACE, 1, KTRL('h'), EC_BACKSPACE},
4009 {MN_RETURN, 1, KTRL('j'), EC_RETURN},
4010 {MN_RETURN, 1, KTRL('m'), EC_RETURN},
4012 {MN_SEARCH, 0, -1, -1},
4013 {MN_SEARCH_STR, 1, KTRL('s'), EC_SEARCH_STR},
4014 {MN_SEARCH_FORW, 1, -1, EC_SEARCH_FORW},
4015 {MN_SEARCH_BACK, 1, KTRL('r'), EC_SEARCH_BACK},
4016 {MN_SEARCH_OBJ, 1, KTRL('y'), EC_SEARCH_OBJ},
4017 {MN_SEARCH_DESTROYED, 1, -1, EC_SEARCH_DESTROYED},
4019 {MN_MOVE, 0, -1, -1},
4020 {MN_LEFT, 1, KTRL('b'), EC_LEFT},
4021 {MN_DOWN, 1, KTRL('n'), EC_DOWN},
4022 {MN_UP, 1, KTRL('p'), EC_UP},
4023 {MN_RIGHT, 1, KTRL('f'), EC_RIGHT},
4024 {MN_BOL, 1, KTRL('a'), EC_BOL},
4025 {MN_EOL, 1, KTRL('e'), EC_EOL},
4026 {MN_PGUP, 1, KTRL('o'), EC_PGUP},
4027 {MN_PGDOWN, 1, KTRL('l'), EC_PGDOWN},
4028 {MN_TOP, 1, KTRL('t'), EC_TOP},
4029 {MN_BOTTOM, 1, KTRL('u'), EC_BOTTOM},
4031 {MN_INSERT, 0, -1, -1},
4032 {MN_INSERT_OBJECT, 1, KTRL('i'), EC_INSERT_OBJECT},
4033 {MN_INSERT_DESTROYED, 1, -1, EC_INSERT_DESTROYED},
4034 {MN_INSERT_BLOCK, 1, -1, EC_INSERT_BLOCK},
4035 {MN_INSERT_MACRO, 1, -1, EC_INSERT_MACRO},
4036 {MN_INSERT_KEYMAP, 1, -1, EC_INSERT_KEYMAP},
4038 {MN_ADJECTIVE_GEN, 0, -1, -1},
4039 {KEY_UNAWARE, 1, -1, EC_IK_UNAWARE},
4040 {KEY_UNIDENTIFIED, 1, -1, EC_IK_UNIDENTIFIED},
4041 {KEY_IDENTIFIED, 1, -1, EC_IK_IDENTIFIED},
4042 {KEY_STAR_IDENTIFIED, 1, -1, EC_IK_STAR_IDENTIFIED},
4043 {KEY_COLLECTING, 1, -1, EC_OK_COLLECTING},
4044 {KEY_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
4045 {KEY_EGO, 1, -1, EC_OK_EGO},
4046 {KEY_GOOD, 1, -1, EC_OK_GOOD},
4047 {KEY_NAMELESS, 1, -1, EC_OK_NAMELESS},
4048 {KEY_AVERAGE, 1, -1, EC_OK_AVERAGE},
4049 {KEY_WORTHLESS, 1, -1, EC_OK_WORTHLESS},
4050 {MN_RARE, 1, -1, EC_OK_RARE},
4051 {MN_COMMON, 1, -1, EC_OK_COMMON},
4053 {MN_ADJECTIVE_SPECIAL, 0, -1, -1},
4054 {MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
4055 {MN_MORE_DICE, 1, -1, EC_OK_MORE_DICE},
4056 {MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
4057 {MN_WANTED, 1, -1, EC_OK_WANTED},
4058 {MN_UNIQUE, 1, -1, EC_OK_UNIQUE},
4059 {MN_HUMAN, 1, -1, EC_OK_HUMAN},
4060 {MN_UNREADABLE, 1, -1, EC_OK_UNREADABLE},
4061 {MN_REALM1, 1, -1, EC_OK_REALM1},
4062 {MN_REALM2, 1, -1, EC_OK_REALM2},
4063 {MN_FIRST, 1, -1, EC_OK_FIRST},
4064 {MN_SECOND, 1, -1, EC_OK_SECOND},
4065 {MN_THIRD, 1, -1, EC_OK_THIRD},
4066 {MN_FOURTH, 1, -1, EC_OK_FOURTH},
4068 {MN_NOUN, 0, -1, -1},
4069 {KEY_WEAPONS, 1, -1, EC_KK_WEAPONS},
4070 {KEY_FAVORITE_WEAPONS, 1, -1, EC_KK_FAVORITE_WEAPONS},
4071 {KEY_ARMORS, 1, -1, EC_KK_ARMORS},
4072 {KEY_MISSILES, 1, -1, EC_KK_MISSILES},
4073 {KEY_DEVICES, 1, -1, EC_KK_DEVICES},
4074 {KEY_LIGHTS, 1, -1, EC_KK_LIGHTS},
4075 {KEY_JUNKS, 1, -1, EC_KK_JUNKS},
4076 {KEY_CORPSES, 1, -1, EC_KK_CORPSES},
4077 {KEY_SPELLBOOKS, 1, -1, EC_KK_SPELLBOOKS},
4078 {KEY_SHIELDS, 1, -1, EC_KK_SHIELDS},
4079 {KEY_BOWS, 1, -1, EC_KK_BOWS},
4080 {KEY_RINGS, 1, -1, EC_KK_RINGS},
4081 {KEY_AMULETS, 1, -1, EC_KK_AMULETS},
4082 {KEY_SUITS, 1, -1, EC_KK_SUITS},
4083 {KEY_CLOAKS, 1, -1, EC_KK_CLOAKS},
4084 {KEY_HELMS, 1, -1, EC_KK_HELMS},
4085 {KEY_GLOVES, 1, -1, EC_KK_GLOVES},
4086 {KEY_BOOTS, 1, -1, EC_KK_BOOTS},
4088 {MN_COMMAND_LETTER, 0, -1, -1},
4089 {MN_CL_AUTOPICK, 1, -1, EC_CL_AUTOPICK},
4090 {MN_CL_DESTROY, 1, -1, EC_CL_DESTROY},
4091 {MN_CL_LEAVE, 1, -1, EC_CL_LEAVE},
4092 {MN_CL_QUERY, 1, -1, EC_CL_QUERY},
4093 {MN_CL_NO_DISP, 1, -1, EC_CL_NO_DISP},
4095 {MN_DELETE_CHAR, -1, 0x7F, EC_DELETE_CHAR},
4102 * Find a command by 'key'.
4104 static int get_com_id(char key)
4108 for (i = 0; menu_data[i].name; i++)
4110 if (menu_data[i].key == key)
4112 return menu_data[i].com_id;
4121 * Display the menu, and get a command
4123 static int do_command_menu(int level, int start)
4128 int col0 = 5 + level*7;
4129 int row0 = 1 + level*3;
4131 int menu_id_list[26];
4133 char linestr[MAX_LINELEN];
4135 /* Get max length */
4137 for (i = start; menu_data[i].level >= level; i++)
4141 /* Ignore lower level sub menus */
4142 if (menu_data[i].level > level) continue;
4144 len = strlen(menu_data[i].name);
4145 if (len > max_len) max_len = len;
4147 menu_id_list[menu_key] = i;
4151 while (menu_key < 26)
4153 menu_id_list[menu_key] = -1;
4157 /* Extra space for displaying menu key and command key */
4158 max_menu_wid = max_len + 3 + 3;
4160 /* Prepare box line */
4162 strcat(linestr, "+");
4163 for (i = 0; i < max_menu_wid + 2; i++)
4165 strcat(linestr, "-");
4167 strcat(linestr, "+");
4177 int row1 = row0 + 1;
4180 Term_putstr(col0, row0, -1, TERM_WHITE, linestr);
4182 /* Draw menu items */
4184 for (i = start; menu_data[i].level >= level; i++)
4186 char com_key_str[3];
4189 /* Ignore lower level sub menus */
4190 if (menu_data[i].level > level) continue;
4192 if (menu_data[i].com_id == -1)
4194 strcpy(com_key_str, _("▼", ">"));
4196 else if (menu_data[i].key != -1)
4198 com_key_str[0] = '^';
4199 com_key_str[1] = menu_data[i].key + '@';
4200 com_key_str[2] = '\0';
4204 com_key_str[0] = '\0';
4207 str = format("| %c) %-*s %2s | ", menu_key + 'a', max_len, menu_data[i].name, com_key_str);
4209 Term_putstr(col0, row1++, -1, TERM_WHITE, str);
4214 /* Draw bottom line */
4215 Term_putstr(col0, row1, -1, TERM_WHITE, linestr);
4217 /* The menu was shown */
4220 prt(format(_("(a-%c) コマンド:", "(a-%c) Command:"), menu_key + 'a' - 1), 0, 0);
4223 if (key == ESCAPE) return 0;
4225 if ('a' <= key && key <= 'z')
4227 menu_id = menu_id_list[key - 'a'];
4231 com_id = menu_data[menu_id].com_id;
4235 com_id = do_command_menu(level + 1, menu_id + 1);
4237 if (com_id) return com_id;
4249 com_id = get_com_id(key);
4250 if (com_id) return com_id;
4257 static chain_str_type *new_chain_str(cptr str)
4259 chain_str_type *chain;
4261 size_t len = strlen(str);
4263 chain = (chain_str_type *)ralloc(sizeof(chain_str_type) + len * sizeof(char));
4265 strcpy(chain->s, str);
4272 static void kill_yank_chain(text_body_type *tb)
4274 chain_str_type *chain = tb->yank;
4276 tb->yank_eol = TRUE;
4280 chain_str_type *next = chain->next;
4281 size_t len = strlen(chain->s);
4283 rnfree(chain, sizeof(chain_str_type) + len * sizeof(char));
4290 static void add_str_to_yank(text_body_type *tb, cptr str)
4292 chain_str_type *chain;
4294 tb->yank_eol = FALSE;
4296 if (NULL == tb->yank)
4298 tb->yank = new_chain_str(str);
4308 chain->next = new_chain_str(str);
4313 chain = chain->next;
4319 * Do work for the copy editor-command
4321 static void copy_text_to_yank(text_body_type *tb)
4323 int len = strlen(tb->lines_list[tb->cy]);
4325 /* Correct cursor location */
4326 if (tb->cx > len) tb->cx = len;
4328 /* Use single line? */
4331 /* Select a single line */
4337 /* Kill old yank buffer */
4338 kill_yank_chain(tb);
4341 /* Single line case */
4342 if (tb->my == tb->cy)
4345 char buf[MAX_LINELEN];
4346 int bx1 = MIN(tb->mx, tb->cx);
4347 int bx2 = MAX(tb->mx, tb->cx);
4349 /* Correct fake cursor position */
4350 if (bx2 > len) bx2 = len;
4352 /* Whole part of this line is selected */
4353 if (bx1 == 0 && bx2 == len)
4355 /* Copy this line */
4356 add_str_to_yank(tb, tb->lines_list[tb->cy]);
4358 /* Add end of line to the buffer */
4359 add_str_to_yank(tb, "");
4362 /* Segment of this line is selected */
4365 for (i = 0; i < bx2 - bx1; i++)
4367 buf[i] = tb->lines_list[tb->cy][bx1 + i];
4371 /* Copy this segment of line */
4372 add_str_to_yank(tb, buf);
4376 /* Multiple lines case */
4377 else /* if (tb->my != tb->cy) */
4381 int by1 = MIN(tb->my, tb->cy);
4382 int by2 = MAX(tb->my, tb->cy);
4385 for (y = by1; y <= by2; y++)
4387 /* Copy this line */
4388 add_str_to_yank(tb, tb->lines_list[y]);
4391 /* Add final end of line to the buffer */
4392 add_str_to_yank(tb, "");
4395 /* Disable selection */
4399 tb->dirty_flags |= DIRTY_ALL;
4403 #define DESCRIPT_HGT 3
4408 static void draw_text_editor(text_body_type *tb)
4411 int by1 = 0, by2 = 0;
4413 Term_get_size(&tb->wid, &tb->hgt);
4416 * Top line (-1), description line (-3), separator (-1)
4419 tb->hgt -= 2 + DESCRIPT_HGT;
4422 /* Don't let cursor at second byte of kanji */
4423 for (i = 0; tb->lines_list[tb->cy][i]; i++)
4424 if (iskanji(tb->lines_list[tb->cy][i]))
4430 * Move to a correct position in the
4433 if (i & 1) tb->cx--;
4440 /* Scroll if necessary */
4441 if (tb->cy < tb->upper || tb->upper + tb->hgt <= tb->cy)
4442 tb->upper = tb->cy - (tb->hgt)/2;
4445 if ((tb->cx < tb->left + 10 && tb->left > 0) || tb->left + tb->wid - 5 <= tb->cx)
4446 tb->left = tb->cx - (tb->wid)*2/3;
4450 /* Redraw whole window after resize */
4451 if (tb->old_wid != tb->wid || tb->old_hgt != tb->hgt)
4452 tb->dirty_flags |= DIRTY_SCREEN;
4454 /* Redraw all text after scroll */
4455 else if (tb->old_upper != tb->upper || tb->old_left != tb->left)
4456 tb->dirty_flags |= DIRTY_ALL;
4459 if (tb->dirty_flags & DIRTY_SCREEN)
4461 tb->dirty_flags |= (DIRTY_ALL | DIRTY_MODE);
4465 /* Redraw mode line */
4466 if (tb->dirty_flags & DIRTY_MODE)
4468 char buf[MAX_LINELEN];
4470 int sepa_length = tb->wid;
4473 for (i = 0; i < sepa_length; i++)
4477 Term_putstr(0, tb->hgt + 1, sepa_length, TERM_WHITE, buf);
4480 if (tb->dirty_flags & DIRTY_EXPRESSION)
4485 for (y = 0; tb->lines_list[y]; y++)
4489 cptr s = tb->lines_list[y];
4493 /* Update this line's state */
4494 tb->states[y] = state;
4496 if (*s++ != '?') continue;
4497 if (*s++ != ':') continue;
4499 /* Lines below this line are auto-registered */
4500 if (streq(s, "$AUTOREGISTER"))
4501 state |= LSTAT_AUTOREGISTER;
4504 ss = (char *)string_make(s);
4507 /* Parse the expr */
4508 v = process_pref_file_expr(&ss, &f);
4511 if (streq(v, "0")) state |= LSTAT_BYPASS;
4512 else state &= ~LSTAT_BYPASS;
4514 /* Cannot use string_free() because the string was "destroyed" */
4515 C_KILL(s_keep, s_len + 1, char);
4517 /* Re-update this line's state */
4518 tb->states[y] = state | LSTAT_EXPRESSION;
4521 tb->dirty_flags |= DIRTY_ALL;
4526 tb->dirty_flags |= DIRTY_ALL;
4528 by1 = MIN(tb->my, tb->cy);
4529 by2 = MAX(tb->my, tb->cy);
4532 /* Dump up to tb->hgt lines of messages */
4533 for (i = 0; i < tb->hgt; i++)
4539 int y = tb->upper+i;
4541 /* clean or dirty? */
4542 if (!(tb->dirty_flags & DIRTY_ALL) && (tb->dirty_line != y))
4545 msg = tb->lines_list[y];
4548 /* Apply horizontal scroll */
4549 for (j = 0; *msg; msg++, j++)
4551 if (j == tb->left) break;
4567 Term_erase(0, i + 1, tb->wid);
4569 if (tb->states[y] & LSTAT_AUTOREGISTER)
4571 /* Warning color -- These lines will be deleted later */
4576 /* Bypassed line will be displayed by darker color */
4577 if (tb->states[y] & LSTAT_BYPASS) color = TERM_SLATE;
4578 else color = TERM_WHITE;
4581 /* No mark or Out of mark */
4582 if (!tb->mark || (y < by1 || by2 < y))
4584 /* Dump the messages, bottom to top */
4585 Term_putstr(leftcol, i + 1, tb->wid - 1, color, msg);
4588 /* Multiple lines selected */
4589 else if (by1 != by2)
4591 /* Dump the messages, bottom to top */
4592 Term_putstr(leftcol, i + 1, tb->wid - 1, TERM_YELLOW, msg);
4595 /* Single line selected */
4598 int x0 = leftcol + tb->left;
4599 int len = strlen(tb->lines_list[tb->cy]);
4600 int bx1 = MIN(tb->mx, tb->cx);
4601 int bx2 = MAX(tb->mx, tb->cx);
4603 /* Correct cursor location */
4604 if (bx2 > len) bx2 = len;
4606 Term_gotoxy(leftcol, i + 1);
4607 if (x0 < bx1) Term_addstr(bx1 - x0, color, msg);
4608 if (x0 < bx2) Term_addstr(bx2 - bx1, TERM_YELLOW, msg + (bx1 - x0));
4609 Term_addstr(-1, color, msg + (bx2 - x0));
4613 for (; i < tb->hgt; i++)
4616 Term_erase(0, i + 1, tb->wid);
4619 /* Display information when updated */
4620 if (tb->old_cy != tb->cy || (tb->dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || tb->dirty_line == tb->cy)
4622 autopick_type an_entry, *entry = &an_entry;
4623 cptr str1 = NULL, str2 = NULL;
4626 /* Clear information line */
4627 for (i = 0; i < DESCRIPT_HGT; i++)
4630 Term_erase(0, tb->hgt + 2 + i, tb->wid);
4633 /* Display information */
4634 if (tb->dirty_flags & DIRTY_NOT_FOUND)
4636 str1 = format(_("パターンが見つかりません: %s", "Pattern not found: %s"), tb->search_str);
4638 else if (tb->dirty_flags & DIRTY_SKIP_INACTIVE)
4640 str1 = format(_("無効状態の行をスキップしました。(%sを検索中)",
4641 "Some inactive lines are skipped. (Searching %s)"), tb->search_str);
4643 else if (tb->dirty_flags & DIRTY_INACTIVE)
4645 str1 = format(_("無効状態の行だけが見付かりました。(%sを検索中)",
4646 "Found only an inactive line. (Searching %s)"), tb->search_str);
4648 else if (tb->dirty_flags & DIRTY_NO_SEARCH)
4650 str1 = _("検索するパターンがありません(^S で検索)。", "No pattern to search. (Press ^S to search.)");
4652 else if (tb->lines_list[tb->cy][0] == '#')
4654 str1 = _("この行はコメントです。", "This line is a comment.");
4656 else if (tb->lines_list[tb->cy][0] && tb->lines_list[tb->cy][1] == ':')
4658 switch(tb->lines_list[tb->cy][0])
4661 str1 = _("この行は条件分岐式です。", "This line is a Conditional Expression.");
4664 str1 = _("この行はマクロの実行内容を定義します。", "This line defines a Macro action.");
4667 str1 = _("この行はマクロのトリガー・キーを定義します。", "This line defines a Macro trigger key.");
4670 str1 = _("この行はキー配置を定義します。", "This line defines a Keymap.");
4674 switch(tb->lines_list[tb->cy][0])
4677 if (tb->states[tb->cy] & LSTAT_BYPASS)
4679 str2 = _("現在の式の値は「偽(=0)」です。", "The expression is 'False'(=0) currently.");
4683 str2 = _("現在の式の値は「真(=1)」です。", "The expression is 'True'(=1) currently.");
4688 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4690 str2 = _("この行は後で削除されます。", "This line will be delete later.");
4693 else if (tb->states[tb->cy] & LSTAT_BYPASS)
4695 str2 = _("この行は現在は無効な状態です。", "This line is bypassed currently.");
4701 /* Get description of an autopicker preference line */
4702 else if (autopick_new_entry(entry, tb->lines_list[tb->cy], FALSE))
4704 char buf[MAX_LINELEN];
4705 char temp[MAX_LINELEN];
4708 describe_autopick(buf, entry);
4710 if (tb->states[tb->cy] & LSTAT_AUTOREGISTER)
4712 strcat(buf, _("この行は後で削除されます。", " This line will be delete later."));
4715 if (tb->states[tb->cy] & LSTAT_BYPASS)
4717 strcat(buf, _("この行は現在は無効な状態です。", " This line is bypassed currently."));
4720 roff_to_buf(buf, 81, temp, sizeof(temp));
4722 for (i = 0; i < 3; i++)
4728 prt(t, tb->hgt +1 + 1 + i, 0);
4732 autopick_free_entry(entry);
4735 /* Draw the first line */
4736 if (str1) prt(str1, tb->hgt +1 + 1, 0);
4738 /* Draw the second line */
4739 if (str2) prt(str2, tb->hgt +1 + 2, 0);
4745 * Kill segment of a line
4747 static void kill_line_segment(text_body_type *tb, int y, int x0, int x1, bool whole)
4749 char buf[MAX_LINELEN];
4750 cptr s = tb->lines_list[y];
4754 /* Kill whole line? */
4755 if (whole && x0 == 0 && s[x1] == '\0' && tb->lines_list[y+1])
4759 string_free(tb->lines_list[y]);
4761 /* Shift lines up */
4762 for (i = y; tb->lines_list[i+1]; i++)
4763 tb->lines_list[i] = tb->lines_list[i+1];
4764 tb->lines_list[i] = NULL;
4766 /* Expressions need re-evaluation */
4767 tb->dirty_flags |= DIRTY_EXPRESSION;
4773 if (x0 == x1) return;
4775 /* Before the segment */
4776 for (x = 0; x < x0; x++)
4779 /* After the segment */
4780 for (x = x1; s[x]; x++)
4786 string_free(tb->lines_list[y]);
4787 tb->lines_list[y] = string_make(buf);
4789 /* Expressions may need re-evaluation */
4790 check_expression_line(tb, y);
4792 /* Text is changed */
4798 * Get a trigger key and insert ASCII string for the trigger
4800 static bool insert_macro_line(text_body_type *tb)
4809 /* Do not process macros */
4815 /* Read the pattern */
4821 /* Do not process macros */
4824 /* Do not wait for keys */
4827 /* Attempt to read a key */
4836 /* Convert the trigger */
4837 ascii_to_text(tmp, buf);
4840 if(!tmp[0]) return FALSE;
4844 /* Insert preference string */
4845 insert_return_code(tb);
4846 string_free(tb->lines_list[tb->cy]);
4847 tb->lines_list[tb->cy] = string_make(format("P:%s", tmp));
4849 /* Acquire action */
4850 i = macro_find_exact(buf);
4854 /* Nothing defined */
4859 /* Analyze the current action */
4860 ascii_to_text(tmp, macro__act[i]);
4863 /* Insert blank action preference line */
4864 insert_return_code(tb);
4865 string_free(tb->lines_list[tb->cy]);
4866 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4873 * Get a command key and insert ASCII string for the key
4875 static bool insert_keymap_line(text_body_type *tb)
4883 if (rogue_like_commands)
4885 mode = KEYMAP_MODE_ROGUE;
4891 mode = KEYMAP_MODE_ORIG;
4902 /* Convert the trigger */
4903 ascii_to_text(tmp, buf);
4906 if(!tmp[0]) return FALSE;
4910 /* Insert preference string */
4911 insert_return_code(tb);
4912 string_free(tb->lines_list[tb->cy]);
4913 tb->lines_list[tb->cy] = string_make(format("C:%d:%s", mode, tmp));
4915 /* Look up the keymap */
4916 act = keymap_act[mode][(byte)(buf[0])];
4920 /* Analyze the current action */
4921 ascii_to_text(tmp, act);
4925 /* No keymap defined -- Use trigger key itself as a default */
4927 /* Nothing to do (use tmp) */
4930 /* Insert blank action preference line */
4931 insert_return_code(tb);
4932 string_free(tb->lines_list[tb->cy]);
4933 tb->lines_list[tb->cy] = string_make(format("A:%s", tmp));
4940 * Execute a single editor command
4942 static bool do_editor_command(text_body_type *tb, int com_id)
4949 if (!get_check(_("全ての変更を破棄してから終了します。よろしいですか? ",
4950 "Discard all changes and quit. Are you sure? "))) break;
4952 return QUIT_WITHOUT_SAVE;
4955 return QUIT_AND_SAVE;
4958 /* Revert to original */
4959 if (!get_check(_("全ての変更を破棄して元の状態に戻します。よろしいですか? ",
4960 "Discard all changes and revert to original file. Are you sure? "))) break;
4962 free_text_lines(tb->lines_list);
4963 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
4964 tb->dirty_flags |= DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
4965 tb->cx = tb->cy = 0;
4968 /* Text is not changed */
4969 tb->changed = FALSE;
4973 /* Peruse the main help file */
4974 (void)show_file(TRUE, _("jeditor.txt", "editor.txt"), NULL, 0, 0);
4976 tb->dirty_flags |= DIRTY_SCREEN;
4981 /* Split a line or insert end of line */
4983 /* Ignore selection */
4989 tb->dirty_flags |= DIRTY_ALL;
4992 insert_return_code(tb);
4997 tb->dirty_flags |= DIRTY_ALL;
5010 len = strlen(tb->lines_list[tb->cy]);
5011 if (len < tb->cx) tb->cx = len;
5014 /* Don't let cursor at second byte of kanji */
5015 for (i = 0; tb->lines_list[tb->cy][i]; i++)
5017 if (iskanji(tb->lines_list[tb->cy][i]))
5022 /* Move to the left */
5030 else if (tb->cy > 0)
5033 tb->cx = strlen(tb->lines_list[tb->cy]);
5040 /* Is this the last line? */
5041 if (!tb->lines_list[tb->cy + 1])
5043 /* Add one more empty line if possible */
5044 if (!add_empty_line(tb)) break;
5054 if (tb->cy > 0) tb->cy--;
5063 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
5066 len = strlen(tb->lines_list[tb->cy]);
5069 /* Correct the cursor position */
5072 /* Is this the last line? */
5073 if (!tb->lines_list[tb->cy + 1])
5075 /* Add one more empty line if possible */
5076 if (!add_empty_line(tb)) break;
5079 /* Move to the beginning of next line */
5087 /* Beginning of line */
5093 tb->cx = strlen(tb->lines_list[tb->cy]);
5097 while (0 < tb->cy && tb->upper <= tb->cy)
5099 while (0 < tb->upper && tb->cy + 1 < tb->upper + tb->hgt)
5105 while (tb->cy < tb->upper + tb->hgt)
5107 /* Is this the last line? */
5108 if (!tb->lines_list[tb->cy + 1])
5110 /* Add one more empty line if possible */
5111 if (!add_empty_line(tb)) break;
5127 /* Is this the last line? */
5128 if (!tb->lines_list[tb->cy + 1])
5130 /* Add one more empty line if possible */
5131 if (!add_empty_line(tb)) break;
5137 /* Always at the biginning of the last line */
5144 /* Copy the text first */
5145 copy_text_to_yank(tb);
5147 /* Single line case */
5148 if (tb->my == tb->cy)
5150 int bx1 = MIN(tb->mx, tb->cx);
5151 int bx2 = MAX(tb->mx, tb->cx);
5152 int len = strlen(tb->lines_list[tb->cy]);
5154 /* Correct fake cursor position */
5155 if (bx2 > len) bx2 = len;
5157 kill_line_segment(tb, tb->cy, bx1, bx2, TRUE);
5159 /* New cursor position */
5163 /* Multiple lines case */
5164 else /* if (tb->my != tb->cy) */
5168 int by1 = MIN(tb->my, tb->cy);
5169 int by2 = MAX(tb->my, tb->cy);
5171 /* Kill lines in reverse order */
5172 for (y = by2; y >= by1; y--)
5174 int len = strlen(tb->lines_list[y]);
5176 kill_line_segment(tb, y, 0, len, TRUE);
5179 /* New cursor position */
5185 /* Disable selection */
5189 tb->dirty_flags |= DIRTY_ALL;
5191 /* Text is changed */
5198 copy_text_to_yank(tb);
5201 * Move cursor position to the end of the selection
5203 * Pressing ^C ^V correctly duplicates the selection.
5205 if (tb->my == tb->cy)
5207 tb->cx = MAX(tb->cx, tb->mx);
5210 * When whole line is selected, the end of
5211 * line code is also copyed.
5213 if (!tb->lines_list[tb->cy][tb->cx])
5215 /* Is this the last line? */
5216 if (!tb->lines_list[tb->cy + 1])
5218 /* Add one more empty line if possible */
5219 if (!add_empty_line(tb)) break;
5222 /* Go to the beginning of next line */
5229 tb->cy = MAX(tb->cy, tb->my);
5231 /* Is this the last line? */
5232 if (!tb->lines_list[tb->cy + 1])
5234 /* Add one more empty line if possible */
5235 if (!add_empty_line(tb)) break;
5246 /* Paste killed text */
5248 chain_str_type *chain = tb->yank;
5249 int len = strlen(tb->lines_list[tb->cy]);
5251 /* Nothing to do? */
5254 /* Correct cursor location */
5255 if (tb->cx > len) tb->cx = len;
5257 /* Ignore selection */
5263 tb->dirty_flags |= DIRTY_ALL;
5269 cptr yank_str = chain->s;
5271 char buf[MAX_LINELEN];
5273 char rest[MAX_LINELEN], *rest_ptr = rest;
5275 /* Save preceding string */
5276 for(i = 0; i < tb->cx; i++)
5277 buf[i] = tb->lines_list[tb->cy][i];
5279 strcpy(rest, &(tb->lines_list[tb->cy][i]));
5281 /* Paste yank buffer */
5282 while (*yank_str && i < MAX_LINELEN-1)
5284 buf[i++] = *yank_str++;
5290 chain = chain->next;
5292 if (chain || tb->yank_eol)
5294 /* There is an end of line between chain nodes */
5296 insert_return_code(tb);
5298 /* Replace this line with new one */
5299 string_free(tb->lines_list[tb->cy]);
5300 tb->lines_list[tb->cy] = string_make(buf);
5302 /* Move to next line */
5309 /* Final line doesn't have end of line */
5311 tb->cx = strlen(buf);
5313 /* Rest of original line */
5314 while (*rest_ptr && i < MAX_LINELEN-1)
5316 buf[i++] = *rest_ptr++;
5322 /* Replace this line with new one */
5323 string_free(tb->lines_list[tb->cy]);
5324 tb->lines_list[tb->cy] = string_make(buf);
5331 tb->dirty_flags |= DIRTY_ALL;
5333 /* Expressions need re-evaluation */
5334 tb->dirty_flags |= DIRTY_EXPRESSION;
5336 /* Text is changed */
5345 /* Disable the selection */
5349 tb->dirty_flags |= DIRTY_ALL;
5353 tb->mark = MARK_MARK;
5355 /* Repeating this command swaps cursor position */
5356 if (com_id == tb->old_com_id)
5368 tb->dirty_flags |= DIRTY_ALL;
5372 int len = strlen(tb->lines_list[tb->cy]);
5374 /* Mark the point 1 */
5378 /* Correct cursor location */
5379 if (tb->cx > len) tb->mx = len;
5386 /* Kill rest of line */
5388 int len = strlen(tb->lines_list[tb->cy]);
5390 /* Correct cursor location */
5391 if (tb->cx > len) tb->cx = len;
5393 /* Ignore selection */
5399 tb->dirty_flags |= DIRTY_ALL;
5402 /* Append only if this command is repeated. */
5403 if (tb->old_com_id != com_id)
5405 kill_yank_chain(tb);
5409 /* Really deleted some text */
5412 /* Add deleted string to yank buffer */
5413 add_str_to_yank(tb, &(tb->lines_list[tb->cy][tb->cx]));
5415 kill_line_segment(tb, tb->cy, tb->cx, len, FALSE);
5418 tb->dirty_line = tb->cy;
5420 /* Leave end of line character */
5424 /* Cut the end of line character only */
5425 if (tb->yank_eol) add_str_to_yank(tb, "");
5427 /* Cut end of line */
5428 tb->yank_eol = TRUE;
5430 do_editor_command(tb, EC_DELETE_CHAR);
5434 case EC_DELETE_CHAR:
5436 /* DELETE == go forward + BACK SPACE */
5440 /* Ignore selection */
5446 tb->dirty_flags |= DIRTY_ALL;
5450 if (iskanji(tb->lines_list[tb->cy][tb->cx])) tb->cx++;
5454 /* Pass through the end of line to next line */
5455 len = strlen(tb->lines_list[tb->cy]);
5458 if (tb->lines_list[tb->cy + 1])
5470 do_editor_command(tb, EC_BACKSPACE);
5479 char buf[MAX_LINELEN];
5481 /* Ignore selection */
5487 tb->dirty_flags |= DIRTY_ALL;
5490 /* Move to correct collumn */
5491 len = strlen(tb->lines_list[tb->cy]);
5492 if (len < tb->cx) tb->cx = len;
5496 /* delete a return code and union two lines */
5497 if (tb->cy == 0) break;
5498 tb->cx = strlen(tb->lines_list[tb->cy-1]);
5499 strcpy(buf, tb->lines_list[tb->cy-1]);
5500 strcat(buf, tb->lines_list[tb->cy]);
5501 string_free(tb->lines_list[tb->cy-1]);
5502 string_free(tb->lines_list[tb->cy]);
5503 tb->lines_list[tb->cy-1] = string_make(buf);
5505 for (i = tb->cy; tb->lines_list[i+1]; i++)
5506 tb->lines_list[i] = tb->lines_list[i+1];
5508 tb->lines_list[i] = NULL;
5512 tb->dirty_flags |= DIRTY_ALL;
5514 /* Expressions need re-evaluation */
5515 tb->dirty_flags |= DIRTY_EXPRESSION;
5517 /* Text is changed */
5523 for (i = j = k = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5527 if (iskanji(tb->lines_list[tb->cy][i]))
5528 buf[j++] = tb->lines_list[tb->cy][i++];
5530 buf[j++] = tb->lines_list[tb->cy][i];
5537 for (; tb->lines_list[tb->cy][i]; i++)
5538 buf[j++] = tb->lines_list[tb->cy][i];
5540 string_free(tb->lines_list[tb->cy]);
5541 tb->lines_list[tb->cy] = string_make(buf);
5544 tb->dirty_line = tb->cy;
5546 /* Expressions may need re-evaluation */
5547 check_expression_line(tb, tb->cy);
5549 /* Text is changed */
5559 /* Become dirty because of item/equip menu */
5560 tb->dirty_flags |= DIRTY_SCREEN;
5562 search_dir = get_string_for_search(&tb->search_o_ptr, &tb->search_str);
5564 if (!search_dir) break;
5566 if (search_dir == 1) do_editor_command(tb, EC_SEARCH_FORW);
5567 else do_editor_command(tb, EC_SEARCH_BACK);
5571 case EC_SEARCH_FORW:
5572 if (tb->search_o_ptr)
5574 search_for_object(tb, tb->search_o_ptr, TRUE);
5576 else if (tb->search_str && tb->search_str[0])
5578 search_for_string(tb, tb->search_str, TRUE);
5582 tb->dirty_flags |= DIRTY_NO_SEARCH;
5586 case EC_SEARCH_BACK:
5587 if (tb->search_o_ptr)
5589 search_for_object(tb, tb->search_o_ptr, FALSE);
5591 else if (tb->search_str && tb->search_str[0])
5593 search_for_string(tb, tb->search_str, FALSE);
5597 tb->dirty_flags |= DIRTY_NO_SEARCH;
5602 /* Become dirty because of item/equip menu */
5603 tb->dirty_flags |= DIRTY_SCREEN;
5605 if (!get_object_for_search(&tb->search_o_ptr, &tb->search_str)) break;
5607 do_editor_command(tb, EC_SEARCH_FORW);
5610 case EC_SEARCH_DESTROYED:
5611 if (!get_destroyed_object_for_search(&tb->search_o_ptr, &tb->search_str))
5613 /* There is no object to search */
5614 tb->dirty_flags |= DIRTY_NO_SEARCH;
5619 do_editor_command(tb, EC_SEARCH_FORW);
5622 case EC_INSERT_OBJECT:
5624 /* Insert choosen item name */
5626 autopick_type an_entry, *entry = &an_entry;
5628 if (!entry_from_choosed_object(entry))
5630 /* Now dirty because of item/equip menu */
5631 tb->dirty_flags |= DIRTY_SCREEN;
5636 insert_return_code(tb);
5637 string_free(tb->lines_list[tb->cy]);
5638 tb->lines_list[tb->cy] = autopick_line_from_entry_kill(entry);
5640 /* Now dirty because of item/equip menu */
5641 tb->dirty_flags |= DIRTY_SCREEN;
5646 case EC_INSERT_DESTROYED:
5647 /* Insert a name of last destroyed item */
5648 if (tb->last_destroyed)
5651 insert_return_code(tb);
5652 string_free(tb->lines_list[tb->cy]);
5653 tb->lines_list[tb->cy] = string_make(tb->last_destroyed);
5656 tb->dirty_flags |= DIRTY_ALL;
5658 /* Text is changed */
5663 case EC_INSERT_BLOCK:
5665 /* Insert a conditinal expression line */
5666 char expression[80];
5668 /* Conditional Expression for Class and Race */
5669 sprintf(expression, "?:[AND [EQU $RACE %s] [EQU $CLASS %s] [GEQ $LEVEL %02d]]",
5671 rp_ptr->E_title, cp_ptr->E_title,
5673 rp_ptr->title, cp_ptr->title,
5679 insert_return_code(tb);
5680 string_free(tb->lines_list[tb->cy]);
5681 tb->lines_list[tb->cy] = string_make(expression);
5683 insert_return_code(tb);
5684 string_free(tb->lines_list[tb->cy]);
5685 tb->lines_list[tb->cy] = string_make("?:1");
5688 tb->dirty_flags |= DIRTY_ALL;
5690 /* Text is changed */
5696 case EC_INSERT_MACRO:
5697 /* Draw_everythig (delete menu) */
5698 draw_text_editor(tb);
5701 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5704 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW, _("P:<トリガーキー>: ", "P:<Trigger key>: "));
5705 if (insert_macro_line(tb))
5707 /* Prepare to input action */
5711 tb->dirty_flags |= DIRTY_ALL;
5713 /* Text is changed */
5719 case EC_INSERT_KEYMAP:
5720 /* Draw_everythig (delete menu) */
5721 draw_text_editor(tb);
5724 Term_erase(0, tb->cy - tb->upper + 1, tb->wid);
5727 Term_putstr(0, tb->cy - tb->upper + 1, tb->wid - 1, TERM_YELLOW,
5728 format(_("C:%d:<コマンドキー>: ", "C:%d:<Keypress>: "), (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
5730 if (insert_keymap_line(tb))
5732 /* Prepare to input action */
5736 tb->dirty_flags |= DIRTY_ALL;
5738 /* Text is changed */
5743 case EC_CL_AUTOPICK: toggle_command_letter(tb, DO_AUTOPICK); break;
5744 case EC_CL_DESTROY: toggle_command_letter(tb, DO_AUTODESTROY); break;
5745 case EC_CL_LEAVE: toggle_command_letter(tb, DONT_AUTOPICK); break;
5746 case EC_CL_QUERY: toggle_command_letter(tb, DO_QUERY_AUTOPICK); break;
5747 case EC_CL_NO_DISP: toggle_command_letter(tb, DO_DISPLAY); break;
5749 case EC_IK_UNAWARE: toggle_keyword(tb, FLG_UNAWARE); break;
5750 case EC_IK_UNIDENTIFIED: toggle_keyword(tb, FLG_UNIDENTIFIED); break;
5751 case EC_IK_IDENTIFIED: toggle_keyword(tb, FLG_IDENTIFIED); break;
5752 case EC_IK_STAR_IDENTIFIED: toggle_keyword(tb, FLG_STAR_IDENTIFIED); break;
5753 case EC_KK_WEAPONS: toggle_keyword(tb, FLG_WEAPONS); break;
5754 case EC_KK_FAVORITE_WEAPONS: toggle_keyword(tb, FLG_FAVORITE_WEAPONS); break;
5755 case EC_KK_ARMORS: toggle_keyword(tb, FLG_ARMORS); break;
5756 case EC_KK_MISSILES: toggle_keyword(tb, FLG_MISSILES); break;
5757 case EC_KK_DEVICES: toggle_keyword(tb, FLG_DEVICES); break;
5758 case EC_KK_LIGHTS: toggle_keyword(tb, FLG_LIGHTS); break;
5759 case EC_KK_JUNKS: toggle_keyword(tb, FLG_JUNKS); break;
5760 case EC_KK_CORPSES: toggle_keyword(tb, FLG_CORPSES); break;
5761 case EC_KK_SPELLBOOKS: toggle_keyword(tb, FLG_SPELLBOOKS); break;
5762 case EC_KK_SHIELDS: toggle_keyword(tb, FLG_SHIELDS); break;
5763 case EC_KK_BOWS: toggle_keyword(tb, FLG_BOWS); break;
5764 case EC_KK_RINGS: toggle_keyword(tb, FLG_RINGS); break;
5765 case EC_KK_AMULETS: toggle_keyword(tb, FLG_AMULETS); break;
5766 case EC_KK_SUITS: toggle_keyword(tb, FLG_SUITS); break;
5767 case EC_KK_CLOAKS: toggle_keyword(tb, FLG_CLOAKS); break;
5768 case EC_KK_HELMS: toggle_keyword(tb, FLG_HELMS); break;
5769 case EC_KK_GLOVES: toggle_keyword(tb, FLG_GLOVES); break;
5770 case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
5771 case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
5772 case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
5773 case EC_OK_MORE_DICE: toggle_keyword(tb, FLG_MORE_DICE); break;
5774 case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
5775 case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
5776 case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;
5777 case EC_OK_EGO: toggle_keyword(tb, FLG_EGO); break;
5778 case EC_OK_GOOD: toggle_keyword(tb, FLG_GOOD); break;
5779 case EC_OK_NAMELESS: toggle_keyword(tb, FLG_NAMELESS); break;
5780 case EC_OK_AVERAGE: toggle_keyword(tb, FLG_AVERAGE); break;
5781 case EC_OK_RARE: toggle_keyword(tb, FLG_RARE); break;
5782 case EC_OK_COMMON: toggle_keyword(tb, FLG_COMMON); break;
5783 case EC_OK_WANTED: toggle_keyword(tb, FLG_WANTED); break;
5784 case EC_OK_UNIQUE: toggle_keyword(tb, FLG_UNIQUE); break;
5785 case EC_OK_HUMAN: toggle_keyword(tb, FLG_HUMAN); break;
5786 case EC_OK_UNREADABLE:
5787 toggle_keyword(tb, FLG_UNREADABLE);
5788 add_keyword(tb, FLG_SPELLBOOKS);
5791 toggle_keyword(tb, FLG_REALM1);
5792 add_keyword(tb, FLG_SPELLBOOKS);
5795 toggle_keyword(tb, FLG_REALM2);
5796 add_keyword(tb, FLG_SPELLBOOKS);
5799 toggle_keyword(tb, FLG_FIRST);
5800 add_keyword(tb, FLG_SPELLBOOKS);
5803 toggle_keyword(tb, FLG_SECOND);
5804 add_keyword(tb, FLG_SPELLBOOKS);
5807 toggle_keyword(tb, FLG_THIRD);
5808 add_keyword(tb, FLG_SPELLBOOKS);
5811 toggle_keyword(tb, FLG_FOURTH);
5812 add_keyword(tb, FLG_SPELLBOOKS);
5816 /* Save old command */
5817 tb->old_com_id = com_id;
5824 * Insert single letter at cursor position.
5826 static void insert_single_letter(text_body_type *tb, int key)
5829 char buf[MAX_LINELEN];
5831 /* Save preceding string */
5832 for (i = j = 0; tb->lines_list[tb->cy][i] && i < tb->cx; i++)
5833 buf[j++] = tb->lines_list[tb->cy][i];
5835 /* Add a character */
5843 if (j+2 < MAX_LINELEN)
5845 buf[j++] = (char)key;
5846 buf[j++] = (char)next;
5855 if (j+1 < MAX_LINELEN)
5856 buf[j++] = (char)key;
5861 for (; tb->lines_list[tb->cy][i] && j + 1 < MAX_LINELEN; i++)
5862 buf[j++] = tb->lines_list[tb->cy][i];
5865 /* Replace current line with new line */
5866 string_free(tb->lines_list[tb->cy]);
5867 tb->lines_list[tb->cy] = string_make(buf);
5869 /* Move to correct collumn */
5870 len = strlen(tb->lines_list[tb->cy]);
5871 if (len < tb->cx) tb->cx = len;
5874 tb->dirty_line = tb->cy;
5876 /* Expressions may need re-evaluation */
5877 check_expression_line(tb, tb->cy);
5879 /* Text is changed */
5885 * Check special key code and get a movement command id
5887 static int analyze_move_key(text_body_type *tb, int skey)
5891 /* Not a special key */
5892 if (!(skey & SKEY_MASK)) return 0;
5894 /* Convert from a special key code to an editor command */
5895 switch(skey & ~SKEY_MOD_MASK)
5897 case SKEY_DOWN: com_id = EC_DOWN; break;
5898 case SKEY_LEFT: com_id = EC_LEFT; break;
5899 case SKEY_RIGHT: com_id = EC_RIGHT; break;
5900 case SKEY_UP: com_id = EC_UP; break;
5901 case SKEY_PGUP: com_id = EC_PGUP; break;
5902 case SKEY_PGDOWN: com_id = EC_PGDOWN; break;
5903 case SKEY_TOP: com_id = EC_TOP; break;
5904 case SKEY_BOTTOM: com_id = EC_BOTTOM; break;
5907 /* Not a special movement key */
5911 /* Without shift modifier */
5912 if (!(skey & SKEY_MOD_SHIFT))
5915 * Un-shifted cursor keys cancells
5916 * selection created by shift+cursor.
5918 if (tb->mark & MARK_BY_SHIFT)
5923 tb->dirty_flags |= DIRTY_ALL;
5927 /* With shift modifier */
5930 /* Start selection by shift + cursor keys */
5933 int len = strlen(tb->lines_list[tb->cy]);
5935 tb->mark = MARK_MARK | MARK_BY_SHIFT;
5939 /* Correct cursor location */
5940 if (tb->cx > len) tb->mx = len;
5942 /* Need to redraw text */
5943 if (com_id == EC_UP || com_id == EC_DOWN)
5945 /* Redraw all text */
5946 tb->dirty_flags |= DIRTY_ALL;
5950 tb->dirty_line = tb->cy;
5959 * In-game editor of Object Auto-picker/Destoryer
5961 void do_cmd_edit_autopick(void)
5963 static int cx_save = 0;
5964 static int cy_save = 0;
5966 text_body_type text_body, *tb = &text_body;
5968 autopick_type an_entry, *entry = &an_entry;
5969 char buf[MAX_LINELEN];
5974 static s32b old_autosave_turn = 0L;
5977 tb->changed = FALSE;
5980 tb->upper = tb->left = 0;
5982 tb->mx = tb->my = 0;
5983 tb->old_cy = tb->old_upper = tb->old_left = -1;
5984 tb->old_wid = tb->old_hgt = -1;
5988 tb->search_o_ptr = NULL;
5989 tb->search_str = NULL;
5990 tb->last_destroyed = NULL;
5991 tb->dirty_flags = DIRTY_ALL | DIRTY_MODE | DIRTY_EXPRESSION;
5992 tb->dirty_line = -1;
5993 tb->filename_mode = PT_DEFAULT;
5995 if (turn < old_autosave_turn)
5997 while (old_autosave_turn > turn) old_autosave_turn -= TURNS_PER_TICK * TOWN_DAWN;
6001 if (turn > old_autosave_turn + 100L)
6003 do_cmd_save_game(TRUE);
6004 old_autosave_turn = turn;
6007 /* HACK -- Reset start_time to stop counting playtime while edit */
6010 /* Free old entries */
6013 /* Command Description of the 'Last Destroyed Item' */
6014 if (autopick_last_destroyed_object.k_idx)
6016 autopick_entry_from_object(entry, &autopick_last_destroyed_object);
6017 tb->last_destroyed = autopick_line_from_entry_kill(entry);
6020 /* Read or initialize whole text */
6021 tb->lines_list = read_pickpref_text_lines(&tb->filename_mode);
6023 /* Reset cursor position if needed */
6024 for (i = 0; i < tb->cy; i++)
6026 if (!tb->lines_list[i])
6028 tb->cy = tb->cx = 0;
6034 /* Process requests until done */
6039 /* Draw_everythig */
6040 draw_text_editor(tb);
6042 /* Display header line */
6043 prt(_("(^Q:終了 ^W:セーブして終了, ESC:メニュー, その他:入力)",
6044 "(^Q:Quit, ^W:Save&Quit, ESC:Menu, Other:Input text)"), 0, 0);
6047 /* Display current position */
6048 prt (format("(%d,%d)", tb->cx, tb->cy), 0, 60);
6052 /* Display current position and mark position */
6053 prt (format("(%d,%d)-(%d,%d)", tb->mx, tb->my, tb->cx, tb->cy), 0, 60);
6057 Term_gotoxy(tb->cx - tb->left, tb->cy - tb->upper + 1);
6060 tb->dirty_flags = 0;
6061 tb->dirty_line = -1;
6063 /* Save old key and location */
6064 tb->old_cy = tb->cy;
6065 tb->old_upper = tb->upper;
6066 tb->old_left = tb->left;
6067 tb->old_wid = tb->wid;
6068 tb->old_hgt = tb->hgt;
6070 key = inkey_special(TRUE);
6073 if (key & SKEY_MASK)
6075 /* Get a movement command */
6076 com_id = analyze_move_key(tb, key);
6080 else if (key == ESCAPE)
6082 com_id = do_command_menu(0, 0);
6084 /* Redraw all text later */
6085 tb->dirty_flags |= DIRTY_SCREEN;
6088 /* Insert a character */
6089 else if (!iscntrl((unsigned char)key))
6091 /* Ignore selection */
6097 tb->dirty_flags |= DIRTY_ALL;
6100 insert_single_letter(tb, key);
6106 /* Other commands */
6109 com_id = get_com_id((char)key);
6112 if (com_id) quit = do_editor_command(tb, com_id);
6113 } /* while (TRUE) */
6116 /* Get the filename of preference */
6117 strcpy(buf, pickpref_filename(tb->filename_mode));
6119 if (quit == QUIT_AND_SAVE)
6120 write_text_lines(buf, tb->lines_list);
6122 free_text_lines(tb->lines_list);
6124 string_free(tb->search_str);
6125 string_free(tb->last_destroyed);
6127 /* Destroy string chain */
6128 kill_yank_chain(tb);
6130 /* Reload autopick pref */
6131 process_autopick_file(buf);
6133 /* HACK -- reset start_time so that playtime is not increase while edit */
6134 start_time = (u32b)time(NULL);
6136 /* Save cursor location */