3 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎºîÀ®¤ò¹Ô¤¦ / Create a player character
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
8 * This software may be copied and distributed for educational, research,\n
9 * and not for profit purposes provided that this copyright and statement\n
10 * are included in all such copies. Other copyrights may also apply.\n
11 * 2013 Deskull Doxygen¸þ¤±¤Î¥³¥á¥ó¥ÈÀ°Íý\n
17 * ¥ª¡¼¥È¥í¡¼¥é¡¼¤ÎÆâÍƤòÉÁ²è¤¹¤ë´Ö³Ö /
18 * How often the autoroller will update the display and pause
19 * to check for user interuptions.
20 * Bigger values will make the autoroller faster, but slower
21 * system may have problems because the user can't stop the
22 * autoroller for this number of rolls.
24 #define AUTOROLLER_STEP 5431L
28 * ¥ª¡¼¥È¥í¡¼¥é¤ò1²ó¤Þ¤ï¤¹¤´¤È¤Ë1/10ÉäΥ¦¥§¥¤¥È¤ò¤«¤±¤ë¥Þ¥¯¥íÄêµÁ / Define this to cut down processor use while autorolling
30 #define AUTOROLLER_DELAY
34 * ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤Î¥â¥ó¥¹¥¿¡¼¤ò³ÎÄꤹ¤ë¤¿¤á¤Ë»î¹Ô¤¹¤ë²ó¿ô / Maximum number of tries for selection of a proper quest monster
38 /* ÁªÂò²Äǽ¤Ê¿¦¶È¤ÎºÇÂç¿ô */
39 #define MAX_CLASS_CHOICE MAX_CLASS
42 * À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë / Forward declare
44 typedef struct hist_type hist_type;
47 * À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë¤Î¹½Â¤ÂÎÄêµÁ / Player background information
51 cptr info; /*!> ¥á¥Ã¥»¡¼¥¸ËÜʸ / Textual History */
53 byte roll; /*!> ³ÎΨ¤Î½Å¤ß / Frequency of this entry */
54 byte chart; /*!> À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¤Îή¤ì¤ò¼¨¤¹¥Á¥ã¡¼¥ÈID / Chart index */
55 byte next; /*!> ¼¡¤Î¥Á¥ã¡¼¥ÈID */
56 byte bonus; /*!> ¥á¥Ã¥»¡¼¥¸¤Ëȼ¤¦¼Ò²ñŪÃϰ̤ÎÊѲ½ÎÌ(50¤¬´ð½àÃÍ) / Social Class Bonus + 50 */
61 * À¸¤¤Î©¤Á¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ / Background information (see below)\n
63 * Chart progression by race:\n
64 * Human --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53\n
65 * Half-Elf --> 4 --> 1 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53\n
66 * Elf/High-Elf --> 7 --> 8 --> 9 --> 54 --> 55 --> 56\n
67 * Hobbit --> 10 --> 11 --> 3 --> 50 --> 51 --> 52 --> 53\n
68 * Gnome --> 13 --> 14 --> 3 --> 50 --> 51 --> 52 --> 53\n
69 * Dwarf --> 16 --> 17 --> 18 --> 57 --> 58 --> 59 --> 60 --> 61\n
70 * Half-Orc --> 19 --> 20 --> 2 --> 3 --> 50 --> 51 --> 52 --> 53\n
71 * Half-Troll --> 22 --> 23 --> 62 --> 63 --> 64 --> 65 --> 66\n
73 * XXX XXX XXX This table *must* be correct or drastic errors may occur!\n
75 static hist_type bg[] =
78 {"¾ªÊ¢¤Î»Ò¤ÇǧÃΤ¹¤é¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", 10, 2, 3, 25},
79 {"¾ªÊ¢¤Î»Ò¤Ç¤¹¤¬Ç§ÃΤϤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 2, 3, 35},
80 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 95, 2, 3, 45},
81 {"Ĺ»Ò¤Ç¤¹¡£", 100, 2, 3, 50},
83 {"You are the illegitimate and unacknowledged child ", 10, 1, 2, 25},
84 {"You are the illegitimate but acknowledged child ", 20, 1, 2, 35},
85 {"You are one of several children ", 95, 1, 2, 45},
86 {"You are the first child ", 100, 1, 2, 50},
91 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤Î", 40, 1, 2, 65},
92 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤Î", 65, 1, 2, 80},
93 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤Î", 80, 1, 2, 90},
94 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤Î", 90, 1, 2,105},
95 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤Î", 96, 1, 2,120},
96 {"¤¢¤Ê¤¿¤Ïº®Æ٤εÜÄî¤Î¼ß°Ì¤¢¤ëµ®Â²¤Î", 99, 1, 2,130},
97 {"¤¢¤Ê¤¿¤Ï¥¢¥ó¥Ð¡¼¤Î²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤Î", 100, 1, 2,140},
99 {"of a Serf. ", 40, 2, 3, 65},
100 {"of a Yeoman. ", 65, 2, 3, 80},
101 {"of a Townsman. ", 80, 2, 3, 90},
102 {"of a Guildsman. ", 90, 2, 3, 105},
103 {"of a Landed Knight. ", 96, 2, 3, 120},
104 {"of a Noble Family in the Courts of Chaos. ", 99, 2, 3, 130},
105 {"of the Royal Blood Line of Amber. ", 100, 2, 3, 140},
110 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 20, 3,50, 20},
111 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 80, 3,50, 55},
112 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 3,50, 60},
114 {"You are the black sheep of the family. ", 20, 3, 50, 20},
115 {"You are a credit to the family. ", 80, 3, 50, 55},
116 {"You are a well liked child. ", 100, 3, 50, 60},
121 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 40, 4, 1, 50},
122 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 75, 4, 1, 55},
123 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 90, 4, 1, 55},
124 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 95, 4, 1, 60},
125 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 98, 4, 1, 65},
126 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Ç¤·¤¿¡£", 100, 4, 1, 70},
128 {"Your mother was of the Teleri. ", 40, 4, 1, 50},
129 {"Your father was of the Teleri. ", 75, 4, 1, 55},
130 {"Your mother was of the Noldor. ", 90, 4, 1, 55},
131 {"Your father was of the Noldor. ", 95, 4, 1, 60},
132 {"Your mother was of the Vanyar. ", 98, 4, 1, 65},
133 {"Your father was of the Vanyar. ", 100, 4, 1, 70},
138 {"´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 60, 9, 54, 50},
139 {"°ìγ¼ï¤Ç¤¹¡£", 100, 9, 54, 55},
141 {"You are one of several children ", 60, 7, 8, 50},
142 {"You are the only child ", 100, 7, 8, 55},
147 {"¤¢¤Ê¤¿¤Ï¥Æ¥ì¥ê²¤Î¥¨¥ë¥Õ¤Î", 75, 7, 8, 50},
148 {"¤¢¤Ê¤¿¤Ï¥Î¥ë¥É¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 95, 7, 8, 55},
149 {"¤¢¤Ê¤¿¤Ï¥ô¥¡¥ó¥ä¡¼¥ë²¤Î¥¨¥ë¥Õ¤Î", 100, 7, 8, 60},
151 {"of a Teleri ", 75, 8, 9, 50},
152 {"of a Noldor ", 95, 8, 9, 55},
153 {"of a Vanyar ", 100, 8, 9, 60},
158 {"¥ì¥ó¥¸¥ã¡¼¤Î", 40, 8,9, 80},
159 {"¥¢¡¼¥Á¥ã¡¼¤Î", 70, 8,9, 90},
160 {"Àï»Î¤Î", 87, 8,9,110},
161 {"¥á¥¤¥¸¤Î", 95, 8,9,125},
162 {"²¦»Ò¤Î", 99, 8,9,140},
163 {"²¦¤Î", 100, 8,9,145},
165 {"Ranger. ", 40, 9, 54, 80},
166 {"Archer. ", 70, 9, 54, 90},
167 {"Warrior. ", 87, 9, 54, 110},
168 {"Mage. ", 95, 9, 54, 125},
169 {"Prince. ", 99, 9, 54, 140},
170 {"King. ", 100, 9, 54, 145},
175 {"¥Û¥Ó¥Ã¥È¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,11,3, 45},
176 {"¥Û¥Ó¥Ã¥È¤Î°ìγ¼ï¤Ç¤¹¡£", 100,11,3, 55},
178 {"You are one of several children of a Hobbit ", 85, 10, 11, 45},
179 {"You are the only child of a Hobbit ", 100, 10, 11, 55},
184 {"¤¢¤Ê¤¿¤Ï¸ð¿©¤Î", 20,10,11, 55},
185 {"¤¢¤Ê¤¿¤Ï¼ò¾ì¤ÎŹ¼ç¤Î", 30,10,11, 80},
186 {"¤¢¤Ê¤¿¤ÏÊ´²°¤Î", 40,10,11, 90},
187 {"¤¢¤Ê¤¿¤Ï²È¼ç¤Î", 50,10,11,100},
188 {"¤¢¤Ê¤¿¤ÏǦ¤Ó¤Î¼Ô¤Î", 80,10,11,110},
189 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,10,11,115},
190 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 99,10,11,125},
191 {"¤¢¤Ê¤¿¤Ï°ì²¤ÎŤÎ", 100,10,11,140},
193 {"Bum. ", 20, 11, 3, 55},
194 {"Tavern Owner. ", 30, 11, 3, 80},
195 {"Miller. ", 40, 11, 3, 90},
196 {"Home Owner. ", 50, 11, 3, 100},
197 {"Burglar. ", 80, 11, 3, 110},
198 {"Warrior. ", 95, 11, 3, 115},
199 {"Mage. ", 99, 11, 3, 125},
200 {"Clan Elder. ", 100, 11, 3, 140},
205 {"¥Î¡¼¥à¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85,14,3, 45},
206 {"¥Î¡¼¥à¤Î°ìγ¼ï¤Ç¤¹¡£", 100,14,3, 55},
208 {"You are one of several children of a Gnome ", 85, 13, 14, 45},
209 {"You are the only child of a Gnome ", 100, 13, 14, 55},
214 {"¤¢¤Ê¤¿¤Ïʪ¸ð¤¤¤Î", 20,13,14, 55},
215 {"¤¢¤Ê¤¿¤Ï¥Û¥é¿á¤¤Î", 50,13,14, 70},
216 {"¤¢¤Ê¤¿¤Ï¤ªÄ´»Ò¼Ô¤Î", 75,13,14, 85},
217 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 95,13,14,100},
218 {"¤¢¤Ê¤¿¤Ï¥á¥¤¥¸¤Î", 100,13,14,125},
220 {"Beggar. ", 20, 14, 3, 55},
221 {"Braggart. ", 50, 14, 3, 70},
222 {"Prankster. ", 75, 14, 3, 85},
223 {"Warrior. ", 95, 14, 3, 100},
224 {"Mage. ", 100, 14, 3, 125},
229 {"¥É¥ï¡¼¥Õ¤ÎÆó¿Í¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 25,17,18, 40},
230 {"¥É¥ï¡¼¥Õ¤Î°ìγ¼ï¤Ç¤¹¡£", 100,17,18, 50},
232 {"You are one of two children of a Dwarven ", 25, 16, 17, 40},
233 {"You are the only child of a Dwarven ", 100, 16, 17, 50},
238 {"¤¢¤Ê¤¿¤ÏÅ¥ËÀ¤Î", 10,16,17, 60},
239 {"¤¢¤Ê¤¿¤ÏÏ´ÈÖ¤Î", 25,16,17, 75},
240 {"¤¢¤Ê¤¿¤Ï¹£ÉפÎ", 75,16,17, 90},
241 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 90,16,17,110},
242 {"¤¢¤Ê¤¿¤Ï¥×¥ê¡¼¥¹¥È¤Î", 99,16,17,130},
243 {"¤¢¤Ê¤¿¤Ï²¦¤Î", 100,16,17,150},
245 {"Thief. ", 10, 17, 18, 60},
246 {"Prison Guard. ", 25, 17, 18, 75},
247 {"Miner. ", 75, 17, 18, 90},
248 {"Warrior. ", 90, 17, 18, 110},
249 {"Priest. ", 99, 17, 18, 130},
250 {"King. ", 100, 17, 18, 150},
255 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¤ª²Ùʪ¤Ç¤¹¡£", 15,18,57,10},
256 {"¤¢¤Ê¤¿¤Ï°ì²È¤Î¸Ø¤ê¤Ç¤¹¡£", 85,18,57, 50},
257 {"¤¢¤Ê¤¿¤Ï²È²¤ËÂçÀڤˤµ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,18,57, 55},
259 {"You are the black sheep of the family. ", 15, 18, 57, 10},
260 {"You are a credit to the family. ", 85, 18, 57, 50},
261 {"You are a well liked child. ", 100, 18, 57, 55},
266 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25,19,20, 25},
267 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¥ª¡¼¥¯¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100,19,20, 25},
269 {"Your mother was an Orc, but it is unacknowledged. ", 25, 19, 20, 25},
270 {"Your father was an Orc, but it is unacknowledged. ", 100, 19, 20, 25},
275 {"¤¢¤Ê¤¿¤ÏÇÀÅÛ¤ÎÍܻҤǤ¹¡£", 40,20, 3, 65},
276 {"¤¢¤Ê¤¿¤Ï¼«ºîÇÀ¤ÎÍܻҤǤ¹¡£", 65,20, 3, 80},
277 {"¤¢¤Ê¤¿¤ÏÄ®¿Í¤ÎÍܻҤǤ¹¡£", 80,20, 3, 90},
278 {"¤¢¤Ê¤¿¤Ï¿¦¿Í¤ÎÍܻҤǤ¹¡£", 90,20, 3,105},
279 {"¤¢¤Ê¤¿¤ÏÅÚÃå¤Îµ³»Î¤ÎÍܻҤǤ¹¡£", 96,20, 3,120},
280 {"¤¢¤Ê¤¿¤Ï¼ß°Ì¤¢¤ëµ®Â²¤ÎÍܻҤǤ¹¡£", 99,20, 3,130},
281 {"¤¢¤Ê¤¿¤Ï²¦²È¤Î·ì¤ò°ú¤¯¼Ô¤ÎÍܻҤǤ¹¡£", 100,20, 3,140},
283 {"You are the adopted child ", 100, 20, 2, 50},
288 {"¤¢¤Ê¤¿¤ÎÊì¤Ïƶ·¢¥È¥í¥ë¤Î", 30,22,23, 20},
289 {"¤¢¤Ê¤¿¤ÎÉã¤Ïƶ·¢¥È¥í¥ë¤Î", 60,22,23, 25},
290 {"¤¢¤Ê¤¿¤ÎÊì¤ÏµÖ¥È¥í¥ë¤Î", 75,22,23, 30},
291 {"¤¢¤Ê¤¿¤ÎÉã¤ÏµÖ¥È¥í¥ë¤Î", 90,22,23, 35},
292 {"¤¢¤Ê¤¿¤ÎÊì¤Ï¿å¥È¥í¥ë¤Î", 95,22,23, 40},
293 {"¤¢¤Ê¤¿¤ÎÉã¤Ï¿å¥È¥í¥ë¤Î", 100,22,23, 45},
295 {"Your mother was a Cave-Troll ", 30, 22, 23, 20},
296 {"Your father was a Cave-Troll ", 60, 22, 23, 25},
297 {"Your mother was a Hill-Troll ", 75, 22, 23, 30},
298 {"Your father was a Hill-Troll ", 90, 22, 23, 35},
299 {"Your mother was a Water-Troll ", 95, 22, 23, 40},
300 {"Your father was a Water-Troll ", 100, 22, 23, 45},
305 {"¥³¥Ã¥¯¤Ç¤·¤¿¡£", 5,23,62, 60},
306 {"Àï»Î¤Ç¤·¤¿¡£", 95,23,62, 55},
307 {"¼ö½Ñ»Õ¤Ç¤·¤¿¡£", 99,23,62, 65},
308 {"°ì²¤ÎŤǤ·¤¿¡£", 100,23,62, 80},
310 {"Cook. ", 5, 23, 62, 60},
311 {"Warrior. ", 95, 23, 62, 55},
312 {"Shaman. ", 99, 23, 62, 65},
313 {"Clan Chief. ", 100, 23, 62, 80},
318 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 20,50,51, 50},
319 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60,50,51, 50},
320 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70,50,51, 50},
321 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80,50,51, 50},
322 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90,50,51, 50},
323 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100,50,51, 50},
325 {"You have dark brown eyes, ", 20, 50, 51, 50},
326 {"You have brown eyes, ", 60, 50, 51, 50},
327 {"You have hazel eyes, ", 70, 50, 51, 50},
328 {"You have green eyes, ", 80, 50, 51, 50},
329 {"You have blue eyes, ", 90, 50, 51, 50},
330 {"You have blue-gray eyes, ", 100, 50, 51, 50},
335 {"¤Ê¤á¤é¤«¤Ê", 70,51,52, 50},
336 {"ÇÈÂǤä¿", 90,51,52, 50},
337 {"¥«¡¼¥ë¤·¤¿", 100,51,52, 50},
339 {"straight ", 70, 51, 52, 50},
340 {"wavy ", 90, 51, 52, 50},
341 {"curly ", 100, 51, 52, 50},
346 {"¹õȱ¤ò»ý¤Á¡¢", 30,52,53, 50},
347 {"Ããȱ¤ò»ý¤Á¡¢", 70,52,53, 50},
348 {"¤È¤Ó¿§¤Îȱ¤ò»ý¤Á¡¢", 80,52,53, 50},
349 {"ÀÖ¤¤È±¤ò»ý¤Á¡¢", 90,52,53, 50},
350 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢", 100,52,53, 50},
352 {"black hair, ", 30, 52, 53, 50},
353 {"brown hair, ", 70, 52, 53, 50},
354 {"auburn hair, ", 80, 52, 53, 50},
355 {"red hair, ", 90, 52, 53, 50},
356 {"blond hair, ", 100, 52, 53, 50},
361 {"¼¿¹õ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10,53, 0, 50},
362 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30,53, 0, 50},
363 {"ÉáÄ̤ÎÈ©¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80,53, 0, 50},
364 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90,53, 0, 50},
365 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,53, 0, 50},
367 {"and a very dark complexion.", 10, 53, 0, 50},
368 {"and a dark complexion.", 30, 53, 0, 50},
369 {"and an average complexion.", 80, 53, 0, 50},
370 {"and a fair complexion.", 90, 53, 0, 50},
371 {"and a very fair complexion.", 100, 53, 0, 50},
376 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ì¡¼¤ÎÆ·¤È", 85,54,55, 50},
377 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥Ö¥ë¡¼¤ÎÆ·¤È", 95,54,55, 50},
378 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¤¥°¥ê¡¼¥ó¤ÎÆ·¤È", 100,54,55, 50},
380 {"You have light grey eyes, ", 85, 54, 55, 50},
381 {"You have light blue eyes, ", 95, 54, 55, 50},
382 {"You have light green eyes, ", 100, 54, 55, 50},
387 {"¤Ê¤á¤é¤«¤Ê", 75,55,56, 50},
388 {"ÇÈÂǤä¿", 100,55,56, 50},
390 {"straight ", 75, 55, 56, 50},
391 {"wavy ", 100, 55, 56, 50},
396 {"¹õȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75,56, 0, 50},
397 {"Ããȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85,56, 0, 50},
398 {"¥Ö¥í¥ó¥É¤Îȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 95,56, 0, 50},
399 {"¶äȱ¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,56, 0, 50},
401 {"black hair, and a fair complexion.", 75, 56, 0, 50},
402 {"brown hair, and a fair complexion.", 85, 56, 0, 50},
403 {"blond hair, and a fair complexion.", 95, 56, 0, 50},
404 {"silver hair, and a fair complexion.", 100, 56, 0, 50},
409 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 99,57,58, 50},
410 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,57,58, 60},
412 {"You have dark brown eyes, ", 99, 57, 58, 50},
413 {"You have glowing red eyes, ", 100, 57, 58, 60},
418 {"¤Ê¤á¤é¤«¤Ê", 90,58,59, 50},
419 {"ÇÈÂǤä¿", 100,58,59, 50},
421 {"straight ", 90, 58, 59, 50},
422 {"wavy ", 100, 58, 59, 50},
427 {"¹õȱ¡¢¤½¤·¤Æ", 75,59,60, 50},
428 {"Ããȱ¡¢¤½¤·¤Æ", 100,59,60, 50},
430 {"black hair, ", 75, 59, 60, 50},
431 {"brown hair, ", 100, 59, 60, 50},
436 {" 30cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 25,60,61, 50},
437 {" 60cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 60,60,61, 51},
438 {" 90cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢", 90,60,61, 53},
439 {" 1m20cm ¤Û¤É¤Î¥Ò¥²¤ò»ý¤Á¡¢ ", 100,60,61, 55},
441 {"a one foot beard, ", 25, 60, 61, 50},
442 {"a two foot beard, ", 60, 60, 61, 51},
443 {"a three foot beard, ", 90, 60, 61, 53},
444 {"a four foot beard, ", 100, 60, 61, 55},
449 {"¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,61, 0, 50},
451 {"and a dark complexion.", 100, 61, 0, 50},
456 {"¤¢¤Ê¤¿¤Ï¥Ù¥È¤Ä¤¯¤è¤¦¤ÊÎФÎÆ·¤È", 60,62,63, 50},
457 {"¤¢¤Ê¤¿¤Ï±øʪ¤Î¤è¤¦¤Ê²«¿§¤¤Æ·¤È", 85,62,63, 50},
458 {"¤¢¤Ê¤¿¤ÏÀĤ¯·ìÁö¤Ã¤¿Æ·¤È", 99,62,63, 50},
459 {"¤¢¤Ê¤¿¤Ïµ±¤¯ÀÖ¤¤Æ·¤È", 100,62,63, 55},
461 {"You have slime green eyes, ", 60, 62, 63, 50},
462 {"You have puke yellow eyes, ", 85, 62, 63, 50},
463 {"You have blue-bloodshot eyes, ", 99, 62, 63, 50},
464 {"You have glowing red eyes, ", 100, 62, 63, 55},
469 {"±ø¤é¤·¤¤", 33,63,64, 50},
470 {"ÉÔ·é¤Ê", 66,63,64, 50},
471 {"»é¤®¤Ã¤¿", 100,63,64, 50},
473 {"dirty ", 33, 63, 64, 50},
474 {"mangy ", 66, 63, 64, 50},
475 {"oily ", 100, 63, 64, 50},
480 {"¥ï¥«¥á¤ÎÍͤÊȱ¤ò»ý¤Á¡¢", 33,64,65, 50},
481 {"ÌÀ¤ë¤¤ÀÖ¿§¤Îȱ¤ò»ý¤Á¡¢", 66,64,65, 50},
482 {"°Å¤¤»ç¿§¤Îȱ¤ò»ý¤Á¡¢", 100,64,65, 50},
484 {"sea-weed green hair, ", 33, 64, 65, 50},
485 {"bright red hair, ", 66, 64, 65, 50},
486 {"dark purple hair, ", 100, 64, 65, 50},
491 {"Î理Î", 25,65,66, 50},
492 {"ÀĤ¤", 50,65,66, 50},
493 {"Çò¤¤", 75,65,66, 50},
494 {"¹õ¤¤", 100,65,66, 50},
496 {"and green ", 25, 65, 66, 50},
497 {"and blue ", 50, 65, 66, 50},
498 {"and white ", 75, 65, 66, 50},
499 {"and black ", 100, 65, 66, 50},
504 {"¥Ö¥Ä¥Ö¥Ä¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 33,66, 0, 50},
505 {"¥«¥µ¥Ö¥¿¤À¤é¤±¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 66,66, 0, 50},
506 {"¥¬¥µ¥¬¥µ¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100,66, 0, 50},
508 {"ulcerous skin.", 33, 66, 0, 50},
509 {"scabby skin.", 66, 66, 0, 50},
510 {"leprous skin.", 100, 66, 0, 50},
515 {"ǧÃΤµ¤ì¤Æ¤¤¤Ê¤¤»Ò¶¡¤Ç¤¹¡£", 50, 68, 50, 45},
516 {"´ªÅö¤µ¤ì¤¿»Ò¶¡¤Ç¤¹¡£", 80, 68, 50, 65},
517 {"Á᤯¤·¤ÆÀ¸¤Ê̤줿»Ò¶¡¤Ç¤¹¡£", 100, 68, 50, 55},
519 {"You are an unacknowledged child of ", 50, 67, 68, 45},
520 {"You are a rebel child of ", 80, 67, 68, 65},
521 {"You are a long lost child of ", 100, 67, 68, 55},
526 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î", 50, 67, 68, 80 },
527 {"¤¢¤Ê¤¿¤ÏÂè»°À¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 65, 67, 68, 90 },
528 {"¤¢¤Ê¤¿¤ÏÂèÆóÀ¤Âå¤Î¥¢¥ó¥Ð¡¼²¦Â²¤Î", 79, 67, 68, 100 },
529 {"¤¢¤Ê¤¿¤Ï¥ª¥Ù¥í¥ó¤Î", 80, 67, 68, 130 },
530 {"¤¢¤Ê¤¿¤Ï¥ª¥º¥ê¥Ã¥¯¤Î", 83, 67, 68, 105 },
531 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ó¥É¡¼¤Î", 84, 67, 68, 105 },
532 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥ó¥É¤Î", 85, 67, 68, 90 },
533 {"¤¢¤Ê¤¿¤Ï¥Õ¥í¡¼¥é¤Î", 87, 67, 68, 100 },
534 {"¤¢¤Ê¤¿¤Ï¥¸¥§¥é¡¼¥É¤Î", 88, 67, 68, 125 },
535 {"¤¢¤Ê¤¿¤Ï¥Ç¥£¥¢¥É¥é¤Î", 89, 67, 68, 120 },
536 {"¤¢¤Ê¤¿¤Ï¥é¥ó¥À¥à¤Î", 90, 67, 68, 140 },
537 {"¤¢¤Ê¤¿¤Ï¥Ù¥Í¥Ç¥£¥¯¥È¤Î", 91, 67, 68, 115 },
538 {"¤¢¤Ê¤¿¤Ï¥³¡¼¥¦¥£¥ó¤Î", 92, 67, 68, 110 },
539 {"¤¢¤Ê¤¿¤Ï¥¸¥å¥ê¥¢¥ó¤Î", 93, 67, 68, 105 },
540 {"¤¢¤Ê¤¿¤Ï¥±¥¤¥ó¤Î", 94, 67, 68, 95 },
541 {"¤¢¤Ê¤¿¤Ï¥Ö¥ì¥¤¥º¤Î", 95, 67, 68, 115 },
542 {"¤¢¤Ê¤¿¤Ï¥Õ¥£¥ª¥Ê¤Î", 96, 67, 68, 110 },
543 {"¤¢¤Ê¤¿¤Ï¥¨¥ê¥Ã¥¯¤Î", 97, 67, 68, 135 },
544 {"¤¢¤Ê¤¿¤Ï¥ê¥Ê¥ë¥É¤Î", 98, 67, 68, 90 },
545 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥ê¥ó¤Î", 99, 67, 68, 105 },
546 {"¤¢¤Ê¤¿¤Ï¥Þ¡¼¥Æ¥£¥ó¤Î", 100, 67,68, 80 },
548 {"an unknown Amberite. ", 50, 68, 50, 80 },
549 {"an unknown third generation Amberite. ", 65, 68, 50, 90 },
550 {"an unknown second generation Amberite. ", 79, 68, 50, 100 },
551 {"Oberon. ", 80, 68, 50, 130 },
552 {"Osric. ", 83, 68, 50, 105 },
553 {"Finndo. ", 84, 68, 50, 105 },
554 {"Brand. ", 85, 68, 50, 90 },
555 {"Flora. ", 87, 68, 50, 100 },
556 {"Gerard. ", 88, 68, 50, 125 },
557 {"Deirdre. ", 89, 68, 50, 120 },
558 {"Random. ", 90, 68, 50, 140 },
559 {"Benedict. ", 91, 68, 50, 115 },
560 {"Corwin. ", 92, 68, 50, 110 },
561 {"Julian. ", 93, 68, 50, 105 },
562 {"Caine. ", 94, 68, 50, 95 },
563 {"Bleys. ", 95, 68, 50, 115 },
564 {"Fiona. ", 96, 68, 50, 110 },
565 {"Eric. ", 97, 68, 50, 135 },
566 {"Rinaldo. ", 98, 68, 50, 90 },
567 {"Merlin. ", 99, 68, 50, 105 },
568 {"Martin. ", 100, 68, 50, 80 },
574 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 70, 71, 45},
575 {"°ìγ¼ï¤Ç¤¹¡£", 100, 70, 71, 55},
577 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎÀï»Î¤Î", 50, 69, 70, 60 },
578 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤ÎËâ½Ñ»Î¤Î", 80, 69, 70, 75 },
579 {"¤¢¤Ê¤¿¤Ï¥À¡¼¥¯¥¨¥ë¥Õ¤Îµ®Â²¤Î", 100, 69, 70, 95 },
581 {"You are one of several children of a Dark Elven ", 85, 69, 70, 45},
582 {"You are the only child of a Dark Elven ", 100, 69, 70, 55},
584 {"Warrior. ", 50, 70, 71, 60 },
585 {"Warlock. ", 80, 70, 71, 75 },
586 {"Noble. ", 100, 70, 71, 95 },
591 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 100, 71, 72, 50},
593 {"You have black eyes, ", 100, 71, 72, 50},
598 {"¤Ê¤á¤é¤«¤Ê", 70, 72, 73, 50},
599 {"ÇÈÂǤä¿", 90, 72, 73, 50},
600 {"¥«¡¼¥ë¤·¤¿", 100, 72, 73, 50},
602 {"¹õ¤¤È±¡¢¤½¤·¤Æ¤È¤Æ¤â°Å¤¤¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 73, 0, 50 },
604 {"straight ", 70, 72, 73, 50},
605 {"wavy ", 90, 72, 73, 50},
606 {"curly ", 100, 72, 73, 50},
608 {"black hair and a very dark complexion.", 100, 73, 0, 50 },
613 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 25, 74, 20, 25},
614 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¡¼¥¬¤Ç¤·¤¿¤¬¡¢¤½¤ì¤ÏÈëÌ©¤Ë¤µ¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 74, 20, 25},
616 {"Your mother was an Ogre, but it is unacknowledged. ", 25, 74, 20, 25},
617 {"Your father was an Ogre, but it is unacknowledged. ", 100, 74, 20, 25},
622 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 10, 75, 20, 50},
623 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 12, 75, 20, 55},
624 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 20, 75, 20, 60},
625 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 23, 75, 20, 65},
626 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 25, 75, 20, 70},
627 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤ÏµÖ¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 60, 75, 20, 50},
628 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥¡¥¤¥¢¡¼¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 70, 75, 20, 55},
629 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Õ¥í¥¹¥È¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 80, 75, 20, 60},
630 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥é¥¦¥É¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 90, 75, 20, 65},
631 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¹¥È¡¼¥à¡¦¥¸¥ã¥¤¥¢¥ó¥È¤Ç¤·¤¿¡£", 100, 75, 20, 70},
633 {"Your mother was a Hill Giant. ", 10, 75, 20, 50},
634 {"Your mother was a Fire Giant. ", 12, 75, 20, 55},
635 {"Your mother was a Frost Giant. ", 20, 75, 20, 60},
636 {"Your mother was a Cloud Giant. ", 23, 75, 20, 65},
637 {"Your mother was a Storm Giant. ", 25, 75, 20, 70},
638 {"Your father was a Hill Giant. ", 60, 75, 20, 50},
639 {"Your father was a Fire Giant. ", 70, 75, 20, 55},
640 {"Your father was a Frost Giant. ", 80, 75, 20, 60},
641 {"Your father was a Cloud Giant. ", 90, 75, 20, 65},
642 {"Your father was a Storm Giant. ", 100, 75, 20, 70},
647 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï̾¤ÎÃΤì¤Ì¥¿¥¤¥¿¥ó¤Ç¤·¤¿¡£", 75, 76, 20, 50 },
648 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥Æ¥ß¥¹¤Ç¤·¤¿¡£", 80, 76, 20, 100 },
649 {"¤¢¤Ê¤¿¤ÎÊì¿Æ¤Ï¥á¥Î¥·¥ó¤Ç¤·¤¿¡£", 85, 76, 20, 100 },
650 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥ª¥±¥¢¥Î¥¹¤Ç¤·¤¿¡£", 90, 76, 20, 100 },
651 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥ê¥¦¥¹¤Ç¤·¤¿¡£", 95, 76, 20, 100 },
652 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥Ï¥¤¥Ú¥ê¥ª¥ó¤Ç¤·¤¿¡£", 98, 76, 20, 125 },
653 {"¤¢¤Ê¤¿¤ÎÉã¿Æ¤Ï¥¯¥í¥Î¥¹¤Ç¤·¤¿¡£", 100, 76, 20, 150 },
655 {"Your father was an unknown Titan. ", 75, 76, 20, 50 },
656 {"Your mother was Themis. ", 80, 76, 20, 100 },
657 {"Your mother was Mnemosyne. ", 85, 76, 20, 100 },
658 {"Your father was Okeanoas. ", 90, 76, 20, 100 },
659 {"Your father was Crius. ", 95, 76, 20, 100 },
660 {"Your father was Hyperion. ", 98, 76, 20, 125 },
661 {"Your father was Kronos. ", 100, 76, 20, 150 },
666 {"¤¢¤Ê¤¿¤Ï̾¤ÎÃΤì¤Ì¥µ¥¤¥¯¥í¥×¥¹¤Î»Ò¹¤Ç¤¹¡£", 90, 77, 109, 50 },
667 {"¤¢¤Ê¤¿¤Ï¥Ý¥ê¥Õ¥§¥â¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 98, 77, 109, 80 },
668 {"¤¢¤Ê¤¿¤Ï¥¦¥é¥Î¥¹¤Î»Ò¶¡¤Ç¤¹¡£", 100, 77, 109, 135 },
670 {"You are the offspring of an unknown Cyclops. ", 90, 77, 109, 50 },
671 {"You are Polyphemos's child. ", 98, 77, 109, 80 },
672 {"You are Uranos's child. ", 100, 77, 109, 135 },
677 {"²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 79, 80, 50 },
679 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¡¦¥¤¡¼¥¯¤Î", 50, 78, 79, 50 },
680 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¡¦¥¤¡¼¥¯¤Î", 75, 78, 79, 50 },
681 {"¤¢¤Ê¤¿¤Ï¥Þ¥¹¥¿¡¼¡¦¥¤¡¼¥¯¤Î", 95, 78, 79, 85 },
682 {"¤¢¤Ê¤¿¤Ï¥¤¡¼¥¯¤Î²¦¡Ø¥Ü¥ë¥É¡¼¥ë¡Ù¤Î", 100, 78, 79, 120 },
684 {"You are one of several children of ", 100, 78, 79, 50 },
686 {"a Brown Yeek. ", 50, 79, 80, 50 },
687 {"a Blue Yeek. ", 75, 79, 80, 50 },
688 {"a Master Yeek. ", 95, 79, 80, 85 },
689 {"Boldor, the King of the Yeeks. ", 100, 79, 80, 120 },
694 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 25, 80, 81, 50 },
695 {"¤¢¤Ê¤¿¤Ï¸÷¤ëÆ·¤È", 50, 80, 81, 50 },
696 {"¤¢¤Ê¤¿¤Ï¾®¤µ¤Ê¹õ¤¤Æ·¤È", 75, 80, 81, 50 },
697 {"¤¢¤Ê¤¿¤Ï¹õ¤¯µ±¤¯Æ·¤È", 100, 80, 81, 50 },
699 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 20, 81, 65, 50 },
700 {"¹õ¤¯Ã»¤¤È±¡¢", 40, 81, 65, 50 },
701 {"¹õ¤¯Ä¹¤¤È±¡¢", 60, 81, 65, 50 },
702 {"dz¤¨¤ë¤è¤¦¤ÊÀÖ¤¤È±¡¢", 80, 81, 65, 50 },
703 {"¿§¤Î¤Ê¤¤Çò¤¤È±¡¢", 100, 81, 65, 50 },
705 {"You have pale eyes, ", 25, 80, 81, 50 },
706 {"You have glowing eyes, ", 50, 80, 81, 50 },
707 {"You have tiny black eyes, ", 75, 80, 81, 50 },
708 {"You have shining black eyes, ", 100, 80, 81, 50 },
710 {"no hair at all, ", 20, 81, 65, 50 },
711 {"short black hair, ", 40, 81, 65, 50 },
712 {"long black hair, ", 60, 81, 65, 50 },
713 {"bright red hair, ", 80, 81, 65, 50 },
714 {"colourless albino hair, ", 100, 81, 65, 50 },
719 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£ ", 100, 83, 80, 50 },
721 {"¤¢¤Ê¤¿¤Ï¥¹¥â¡¼¥ë¡¦¥³¥Ü¥ë¥É", 40, 82, 83, 50 },
722 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É", 75, 82, 83, 55 },
723 {"¤¢¤Ê¤¿¤Ï¥é¡¼¥¸¡¦¥³¥Ü¥ë¥É", 95, 82, 83, 65 },
724 {"¤¢¤Ê¤¿¤Ï¥³¥Ü¥ë¥É¤Î²¦¡Ø¥à¥¬¥Ã¥·¥å¡Ù", 100, 82, 83, 100 },
726 {"You are one of several children of ", 100, 82, 83, 50 },
728 {"a Small Kobold. ", 40, 83, 80, 50 },
729 {"a Kobold. ", 75, 83, 80, 55 },
730 {"a Large Kobold. ", 95, 83, 80, 65 },
731 {"Mughash, the Kobold Lord. ", 100, 83, 80, 100 },
736 {"¤¢¤Ê¤¿¤Ï½÷²¦¥¯¥é¥Ã¥³¥ó¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£"
739 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 40, 85, 86, 50 },
740 {"¤¢¤Ê¤¿¤Ï¹õ¤¤È©¤È", 90, 85, 86, 50 },
741 {"¤¢¤Ê¤¿¤Ï²«¿§¤¤È©¤È", 100, 85, 86, 50 },
743 {"¹õ¤¤Ìܤò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 86, 0, 50 },
745 {"You are one of several children of a Klackon hive queen. "
748 {"You have red skin, ", 40, 85, 86, 50 },
749 {"You have black skin, ", 90, 85, 86, 50 },
750 {"You have yellow skin, ", 100, 85, 86, 50 },
752 {"and black eyes.", 100, 86, 0, 50 },
757 {"¤Î²¿¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 100, 88, 18, 89 },
759 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅÛÎì", 30, 87, 88, 20 },
760 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÅð±", 50, 87, 88, 40 },
761 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤ÎÃÃÌê²°", 70, 87, 88, 60 },
762 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¹£É×", 90, 87, 88, 75 },
763 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î¥·¥ã¡¼¥Þ¥ó", 95,87, 88, 100 },
764 {"¤¢¤Ê¤¿¤Ï¥Ë¡¼¥Ù¥ë¥ó¥°¤Î²¦¡Ø¥ß¡¼¥á¡Ù", 100,87, 88, 100 },/*nuke me*/
766 {"You are one of several children of ", 100, 87, 88, 89 },
768 {"a Nibelung Slave. ", 30, 88, 18, 20 },
769 {"a Nibelung Thief. ", 50, 88, 18, 40 },
770 {"a Nibelung Smith. ", 70, 88, 18, 60 },
771 {"a Nibelung Miner. ", 90, 88, 18, 75 },
772 {"a Nibelung Shaman. ", 95, 88, 18, 100 },
773 {"Mime, the Nibelung. ", 100, 88, 18, 100 },
777 {"¤¢¤Ê¤¿¤Ï¥É¥é¥³¥Ë¥¢¥ó¤Î", 100, 89, 90, 50 },
779 {"¤ÎĹ»Ò¤Ç¤¹¡£", 30, 135, 91, 55 },
780 {"¤ÎËö»Ò¤Ç¤¹¡£", 50, 135, 91, 50 },
781 {"¤ÎÍܻҤǤ¹¡£", 55, 135, 91, 50 },
782 {"¤Î¸É»ù¤Ç¤¹¡£", 60, 135, 91, 45 },
783 {"¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 85, 135, 91, 50 },
784 {"¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 135, 91, 55 },
786 {"¸ð¿©", 10, 90, 135, 20 },
787 {"Åð±", 21, 90, 135, 30 },
788 {"¿åÉ×", 26, 90, 135, 45 },
789 {"ÍÃʼ", 42, 90, 135, 45 },
790 {"Àï»Î", 73, 90, 135, 50 },
791 {"¾¦¿Í", 78, 90, 135, 50 },
792 {"¿¦¿Í", 85, 90, 135, 55 },
793 {"¼£ÎŲÈ", 89, 90, 135, 60 },
794 {"ÁÎη", 94, 90, 135, 65 },
795 {"Ëâ½Ñ»Õ", 97, 90, 135, 70 },
796 {"³Ø¼Ô", 99, 90, 135, 80 },
797 {"µ®Â²", 100, 90, 135, 100 },
799 {"¤¢¤Ê¤¿¤Ï", 100, 91, 136, 50 },
801 {"¤Ï¹õ³¥¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ³¥¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 11, 136, 0, 50 },
802 {"¥Ö¥í¥ó¥º¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆƼ¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 16, 136, 0, 50 },
803 {"²«¶â¤ÎÍã¤ò»ý¤Á¡¢²«¶â¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 24, 136, 0, 50 },
804 {"Çò¤¤Íã¤ò»ý¤Á¡¢Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 26, 136, 0, 60 },
805 {"ÀĤ¤Íã¤ÈÈ©¡¢¤½¤·¤Æ¿å¿§¤ÎÊ¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 32, 136, 0, 50 },
806 {"Ëü¿§¤ÎÍã¤ò»ý¤Á¡¢È©¤âËü¿§¤Ç¤¹¡£", 33, 136, 0, 70 },
807 {"Ã㿧¤ÎÍã¤ò»ý¤Á¡¢Ã㿧¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 37, 136, 0, 45 },
808 {"¹õ¤¤Íã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 41, 136, 0, 50 },
809 {"Çö»ç¿§¤ÎÍã¤ÈÈ©¡¢¤½¤·¤ÆÇò¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 48, 136, 0, 50 },
810 {"Î理ÎÍã¤ÈÈ©¡¢¤½¤·¤Æ²«¿§¤¤Ê¢¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 65, 136, 0, 50 },
811 {"Î理ÎÍã¤ò»ý¤Á¡¢Î理ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 75, 136, 0, 50 },
812 {"ÀÖ¤¤Íã¤ò»ý¤Á¡¢ÀÖ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 88, 136, 0, 50 },
813 {"¹õ¤¤Íã¤ò»ý¤Á¡¢¹õ¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 94, 136, 0, 50 },
814 {"¤¤é¤á¤¯Íã¤ò»ý¤Á¡¢¶â°Ū¤ÊÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 136, 0, 55},
816 {"You are ", 100, 89, 135, 50 },
818 {"the oldest child of a Draconian ", 30, 135, 90, 55 },
819 {"the youngest child of a Draconian ", 50, 135, 90, 50 },
820 {"the adopted child of a Draconian ", 55, 135, 90, 50 },
821 {"an orphaned child of a Draconian ", 60, 135, 90, 45 },
822 {"one of several children of a Draconian ", 85, 135, 90, 50 },
823 {"the only child of a Draconian ", 100, 135, 90, 55 },
825 {"Beggar. ", 10, 90, 91, 20 },
826 {"Thief. ", 21, 90, 91, 30 },
827 {"Sailor. ", 26, 90, 91, 45 },
828 {"Mercenary. ", 42, 90, 91, 45 },
829 {"Warrior. ", 73, 90, 91, 50 },
830 {"Merchant. ", 78, 90, 91, 50 },
831 {"Artisan. ", 85, 90, 91, 55 },
832 {"Healer. ", 89, 90, 91, 60 },
833 {"Priest. ", 94, 90, 91, 65 },
834 {"Mage. ", 97, 90, 91, 70 },
835 {"Scholar. ", 99, 90, 91, 80 },
836 {"Noble. ", 100, 90, 91, 100 },
838 {"You have ", 100, 91, 136, 50 },
840 {"charcoal wings, charcoal skin and a smoke-gray belly.", 11, 136, 0, 50 },
841 {"bronze wings, bronze skin, and a copper belly.", 16, 136, 0, 50 },
842 {"golden wings, and golden skin.", 24, 136, 0, 50 },
843 {"white wings, and white skin.", 26, 136, 0, 60 },
844 {"blue wings, blue skin, and a cyan belly.", 32, 136, 0, 50 },
845 {"multi-hued wings, and multi-hued skin.", 33, 136, 0, 70 },
846 {"brown wings, and brown skin.", 37, 136, 0, 45 },
847 {"black wings, black skin, and a white belly.", 41, 136, 0, 50 },
848 {"lavender wings, lavender skin, and a white belly.", 48, 136, 0, 50 },
849 {"green wings, green skin and yellow belly.", 65, 136, 0, 50 },
850 {"green wings, and green skin.", 75, 136, 0, 50 },
851 {"red wings, and red skin.", 88, 136, 0, 50 },
852 {"black wings, and black skin.", 94, 136, 0, 50 },
853 {"metallic skin, and shining wings.", 100, 136, 0, 55},
859 {"¤¢¤Ê¤¿¤Ï°ÎÂç¤Ê¤ëĹϷ¤¿¤Á¤ÎǾ̣Á¹¤¬É⤫¤ó¤Ç¤¤¤ëÊì¤Ê¤ëÃӤǥª¥¿¥Þ¥¸¥ã¥¯¥·¤È¤·¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£¤¢¤Ê¤¿¤Ï¥Ì¥ë¥Ì¥ë¤·¤¿È©¤Èµ±¤¯¶õµõ¤ÊÌܤò¤·¤Æ¤¤¤Æ¡¢", 100, 92, 93, 80 },
860 {"¸ý¤Î¼þ¤ê¤Ë»°Ëܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 20, 93, 0, 45 },
861 {"¸ý¤Î¼þ¤ê¤Ë»ÍËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 80, 93, 0, 50 },
862 {"¸ý¤Î¼þ¤ê¤Ë¸ÞËܤο¨¼ê¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 93, 0, 55 },
864 {"You have slimy skin, empty glowing eyes, and ", 100, 92, 93, 80 },
865 {"three tentacles around your mouth.", 20, 93, 0, 45 },
866 {"four tentacles around your mouth.", 80, 93, 0, 50 },
867 {"five tentacles around your mouth.", 100, 93, 0, 55 },
872 {"¤¢¤Ê¤¿¤ÎÁÄÀè¤Ï", 100, 94, 95, 50 },
874 {"¿´¤ò»ý¤¿¤Ê¤¤ÃϹö¤ÎÄãµé¤ÊÀ¸Êª¤Ç¤·¤¿¡£", 30, 95, 96, 20 },
875 {"²¼µé°Ëâ¤Ç¤·¤¿¡£", 60, 95, 96, 50 },
876 {"¾åµé°Ëâ¤Ç¤·¤¿¡£", 90, 95, 96, 75 },
877 {"ËⲦ¤Ç¤·¤¿¡£", 100, 95, 96, 99 },
879 {"¤¢¤Ê¤¿¤ÏÀÖ¤¤È©¤È", 50, 96, 97, 50 },
880 {"¤¢¤Ê¤¿¤ÏÃ㿧¤¤È©¤È", 100, 96, 97, 50},
882 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲç¤È»É¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 40, 97, 0, 50 },
883 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄޤȲ礬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 70, 97, 0, 50 },
884 {"ÀÖ¤¯Ç³¤¨¤ëÆ·¤ò¤·¤Æ¤¤¤Æ¡¢îìÄÞ¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 97, 0, 50 },
886 {"You ancestor was ", 100, 94, 95, 50 },
888 {"a mindless demonic spawn. ", 30, 95, 96, 20 },
889 {"a minor demon. ", 60, 95, 96, 50 },
890 {"a major demon. ", 90, 95, 96, 75 },
891 {"a demon lord. ", 100, 95, 96, 99 },
893 {"You have red skin, ", 50, 96, 97, 50 },
894 {"You have brown skin, ", 100, 96, 97, 50},
896 {"claws, fangs, spikes, and glowing red eyes.", 40, 97, 0, 50 },
897 {"claws, fangs, and glowing red eyes.", 70, 97, 0, 50 },
898 {"claws, and glowing red eyes.", 100, 97, 0, 50 },
903 {"¤¢¤Ê¤¿¤Ï¥«¥Ð¥é¤ÎÈë½Ñ¤Ë¤è¤Ã¤Æ", 40, 98, 99, 50 },
904 {"¤¢¤Ê¤¿¤ÏËâË¡»È¤¤¤Ë¤è¤Ã¤Æ", 65, 98, 99, 50 },
905 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Ë¤è¤Ã¤Æ", 90, 98, 99, 50},
906 {"¤¢¤Ê¤¿¤ÏÁÎη¤Ë¤è¤Ã¤Æ", 100, 98, 99, 60},
908 {"°¤ÈÀ臘¤¿¤á¤Ë", 10, 99, 100, 65 },
909 {"", 100, 99, 100, 50 },
911 {"Ç´ÅÚ¤«¤é", 40, 100, 101, 50 },
912 {"´äÀФ«¤é", 80, 100, 101, 50 },
913 {"ÌÚ¤«¤é", 85, 100, 101, 40 },
914 {"Å´¤«¤é", 99, 100, 101, 50 },
915 {"½ã¶â¤«¤é", 100, 100, 101, 100},
917 {"ºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100,101, 0, 50 },
919 {"You were shaped from ", 100, 98, 99, 50 },
921 {"clay ", 40, 99, 100, 50 },
922 {"stone ", 80, 99, 100, 50 },
923 {"wood ", 85, 99, 100, 40 },
924 {"iron ", 99, 99, 100, 50 },
925 {"pure gold ", 100, 99, 100, 100},
927 {"by a Kabbalist", 40, 100, 101, 50 },
928 {"by a Wizard", 65, 100, 101, 50 },
929 {"by an Alchemist", 90, 100, 101, 50},
930 {"by a Priest", 100, 100, 101, 60},
932 {" to fight evil.", 10, 101, 0, 65 },
933 {".", 100, 101, 0, 50 },
938 {"¤¢¤Ê¤¿¤Ï", 100, 102, 103, 50 },
940 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 103, 104, 50 },
941 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 103, 104, 50 },
942 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 103, 104, 50 },
943 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 103, 104, 50 },
944 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 103, 104, 50 },
945 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 103, 104, 30 },
946 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 103, 104, 50 },
948 {"¤¢¤Ê¤¿¤Ï", 100, 104, 105, 50 },
949 {"¸Å¤¯±ø¤ì¤¿¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 40, 105, 106, 50 },
950 {"Éå¤Ã¤¿¹õ¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 60, 105, 106, 50 },
951 {"¤¦¤¹±ø¤ì¤¿Ã㿧¤¤¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 80, 105, 106, 50 },
952 {"Çò¤¯µ±¤¯¹ü¤Ç½ÐÍè¤Æ¤¤¤Æ¡¢", 100, 105, 106, 50 },
954 {"¸÷¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 106, 0, 50 },
955 {"ÃϹö¤Î¹å²Ð¤¬Ç³¤¨¤µ¤«¤ëÌܤò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 106, 0, 50 },
956 {"´ããݤϤ«¤é¤Ã¤Ý¤Ç¤¹¡£", 100, 106, 0, 50 },
958 {"You were created by ", 100, 102, 103, 50 },
960 {"a Necromancer. ", 30, 103, 104, 50 },
961 {"a magical experiment. ", 50, 103, 104, 50 },
962 {"an Evil Priest. ", 70, 103, 104, 50 },
963 {"a pact with the demons. ", 75, 103, 104, 50 },
964 {"a restless spirit. ", 85, 103, 104, 50 },
965 {"a curse. ", 95, 103, 104, 30 },
966 {"an oath. ", 100, 103, 104, 50 },
968 {"You have ", 100, 104, 105, 50 },
969 {"dirty, dry bones, ", 40, 105, 106, 50 },
970 {"rotten black bones, ", 60, 105, 106, 50 },
971 {"filthy, brown bones, ", 80, 105, 106, 50 },
972 {"shining white bones, ", 100, 105, 106, 50 },
974 {"and glowing eyes.", 30, 106, 0, 50 },
975 {"and eyes which burn with hellfire.", 50, 106, 0, 50 },
976 {"and empty eyesockets.", 100, 106, 0, 50 },
981 {"¤¢¤Ê¤¿¤Ï", 100, 107, 108, 50 },
983 {"»àÎî½Ñ»Î¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 108, 62, 50 },
984 {"ËâË¡»È¤¤¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 108, 62, 50 },
985 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£",60, 108, 62, 50 },
986 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 108, 62, 50 },
987 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 80, 108, 62, 50 },
988 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 108, 62, 30 },
989 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 108, 62, 50 },
991 {"¤¢¤Ê¤¿¤Ï°Å³ì¿§¤ÎÆ·¡¢", 20, 109, 110, 50},
992 {"¤¢¤Ê¤¿¤Ï³ì¿§¤ÎÆ·¡¢", 60, 109, 110, 50},
993 {"¤¢¤Ê¤¿¤ÏÇöÃ㿧¤ÎÆ·¡¢", 70, 109, 110, 50},
994 {"¤¢¤Ê¤¿¤ÏÎ理ÎÆ·¡¢", 80, 109, 110, 50},
995 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¡¢", 90, 109, 110, 50},
996 {"¤¢¤Ê¤¿¤ÏøÀÄ¿§¤ÎÆ·¡¢", 100, 109, 110, 50}, /*tansei.cc.u-tokyo¤ÎͳÍè */
998 {"¤Ê¤á¤é¤«¤Ê", 70, 110, 111, 50},
999 {"ÇÈÂǤä¿", 90, 110, 111, 50},
1000 {"¥«¡¼¥ë¤·¤¿", 100, 110, 111, 50},
1002 {"¹õ¤¤È±¡¢", 30, 111, 112, 50},
1003 {"Ã㿧¤¤È±¡¢", 70, 111, 112, 50},
1004 {"ÀÖÃ㿧¤Îȱ¡¢", 80, 111, 112, 50},
1005 {"ÀÖ¤¤È±¡¢", 90, 111, 112, 50},
1006 {"¶âȱ¡¢", 100, 111, 112, 50},
1008 {"¤½¤·¤Æ¤È¤Æ¤â°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 10, 112, 0, 50},
1009 {"¤½¤·¤Æ°Å¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 30, 112, 0, 50},
1010 {"¤½¤·¤ÆÊ¿¶ÑŪ¤ÊÈ©¤Î¿§¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 80, 112, 0, 50},
1011 {"¤½¤·¤Æ·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 90, 112, 0, 50},
1012 {"¤½¤·¤Æ¤È¤Æ¤â·ì¿§¤Î¤¤¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 112, 0, 50},
1014 {"You were created by ", 100, 107, 108, 50 },
1016 {"a Necromancer. ", 30, 108, 62, 50 },
1017 {"a Wizard. ", 50, 108, 62, 50 },
1018 {"a restless spirit. ",60, 108, 62, 50 },
1019 {"an Evil Priest. ", 70, 108, 62, 50 },
1020 {"a pact with the demons. ", 80, 108, 62, 50 },
1021 {"a curse. ", 95, 108, 62, 30 },
1022 {"an oath. ", 100, 108, 62, 50 },
1024 {"You have a dark brown eye, ", 20, 109, 110, 50},
1025 {"You have a brown eye, ", 60, 109, 110, 50},
1026 {"You have a hazel eye, ", 70, 109, 110, 50},
1027 {"You have a green eye, ", 80, 109, 110, 50},
1028 {"You have a blue eye, ", 90, 109, 110, 50},
1029 {"You have a blue-gray eye, ", 100, 109, 110, 50},
1031 {"straight ", 70, 110, 111, 50},
1032 {"wavy ", 90, 110, 111, 50},
1033 {"curly ", 100, 110, 111, 50},
1035 {"black hair, ", 30, 111, 112, 50},
1036 {"brown hair, ", 70, 111, 112, 50},
1037 {"auburn hair, ", 80, 111, 112, 50},
1038 {"red hair, ", 90, 111, 112, 50},
1039 {"blond hair, ", 100, 111, 112, 50},
1041 {"and a very dark complexion.", 10, 112, 0, 50},
1042 {"and a dark complexion.", 30, 112, 0, 50},
1043 {"and an average complexion.", 80, 112, 0, 50},
1044 {"and a fair complexion.", 90, 112, 0, 50},
1045 {"and a very fair complexion.", 100, 112, 0, 50},
1050 {"¤¢¤Ê¤¿¤ÏÌäΤʤ¤Êè¤ÎÃ椫¤éá´¤ê¤Þ¤·¤¿¡£", 20, 113, 114, 50 },
1051 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤¿¤À¤ÎÉ´À«¤Ç¤·¤¿¤¬¡¢¶¯Âç¤Ê¥Ð¥ó¥Ñ¥¤¥¢¡¦¥í¡¼¥É¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 40, 113, 114, 50 },
1052 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¥Ð¥ó¥Ñ¥¤¥¢¡¦¥Ï¥ó¥¿¡¼¤Ç¤·¤¿¤¬¡¢Èà¤é¤Î±Â¿©¤È¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤·¤¿¡£", 60, 113, 114, 50 },
1053 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï»àÎî½Ñ»Î¤Ç¤·¤¿¡£", 80, 113, 114, 50 },
1054 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Êµ®Â²¤Ç¤·¤¿¡£", 95, 113, 114, 50 },
1055 {"¤¢¤Ê¤¿¤ÏÀ¸Á°¤Ï¶¯Âç¤Ç»ÄǦ¤ÊÀìÀ©·¯¼ç¤Ç¤·¤¿¡£", 100, 113, 114, 50 },
1057 {"You arose from an unmarked grave. ", 20, 113, 114, 50 },
1058 {"In life you were a simple peasant, the victim of a powerful Vampire Lord. ", 40, 113, 114, 50 },
1059 {"In life you were a Vampire Hunter, but they got you. ", 60, 113, 114, 50 },
1060 {"In life you were a Necromancer. ", 80, 113, 114, 50 },
1061 {"In life you were a powerful noble. ", 95, 113, 114, 50 },
1062 {"In life you were a powerful and cruel tyrant. ", 100, 113, 114, 50 },
1067 {"¤¢¤Ê¤¿¤Ï", 100, 114, 115, 50 },
1069 {"¼¿¹õ¤Îȱ¡¢", 25, 115, 116, 50 },
1070 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 115, 116, 50 },
1071 {"Çò¤¤È±¡¢", 75, 115, 116, 50 },
1072 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 115, 116, 50 },
1074 {"You have ", 100, 114, 115, 50 },
1076 {"jet-black hair, ", 25, 115, 116, 50 },
1077 {"matted brown hair, ", 50, 115, 116, 50 },
1078 {"white hair, ", 75, 115, 116, 50 },
1079 {"a hairless head, ", 100, 115, 116, 50 },
1084 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 116, 117, 50 },
1085 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 116, 117, 50 },
1086 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 116, 117, 50 },
1087 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 116, 117, 50 },
1089 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ËÀĤ¶¤á¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 117, 0, 50 },
1091 {"eyes like red coals, ", 25, 116, 117, 50 },
1092 {"blank white eyes, ", 50, 116, 117, 50 },
1093 {"feral yellow eyes, ", 75, 116, 117, 50 },
1094 {"bloodshot red eyes, ", 100, 116, 117, 50 },
1096 {"and a deathly pale complexion.", 100, 117, 0, 50 },
1101 {"¤¢¤Ê¤¿¤Ï", 100, 118, 119, 50 },
1103 {"»àÎî½Ñ»Î¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 119, 134, 50 },
1104 {"ËâË¡¤Î¼Â¸³¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 50, 119, 134, 50 },
1105 {"¼Ù°¤ÊÁÎη¤Ë¤è¤êºî¤ê½Ð¤µ¤ì¤Þ¤·¤¿¡£", 70, 119, 134, 50 },
1106 {"°Ëâ¤È¤Î·ÀÌó¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 75, 119, 134, 50 },
1107 {"±åÎ¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 85, 119, 134, 50 },
1108 {"¼ö¤¤¤«¤éÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 95, 119, 134, 30 },
1109 {"¿À̾ÍôÍѤˤè¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 100, 119, 134, 50 },
1111 {"You were created by ", 100, 118, 119, 50 },
1113 {"a Necromancer. ", 30, 119, 134, 50 },
1114 {"a magical experiment. ", 50, 119, 134, 50 },
1115 {"an Evil Priest. ", 70, 119, 134, 50 },
1116 {"a pact with the demons. ", 75, 119, 134, 50 },
1117 {"a restless spirit. ", 85, 119, 134, 50 },
1118 {"a curse. ", 95, 119, 134, 30 },
1119 {"an oath. ", 100, 119, 134, 50 },
1124 {"¼¿¹õ¤Îȱ¡¢", 25, 120, 121, 50 },
1125 {"¤â¤Ä¤ì¤¿¥Ö¥é¥¦¥ó¤Îȱ¡¢", 50, 120, 121, 50 },
1126 {"Çò¤¤È±¡¢", 75, 120, 121, 50 },
1127 {"ȱ¤Î¤Ê¤¤Æ¬¡¢", 100, 120, 121, 50 },
1129 {"jet-black hair, ", 25, 120, 121, 50 },
1130 {"matted brown hair, ", 50, 120, 121, 50 },
1131 {"white hair, ", 75, 120, 121, 50 },
1132 {"a hairless head, ", 100, 120, 121, 50 },
1137 {"dz¤¨¤ëÀÐú¤Î¤è¤¦¤ÊÆ·¡¢", 25, 121, 122, 50 },
1138 {"Æ·¤Î¤Ê¤¤ÌÜ¡¢", 50, 121, 122, 50 },
1139 {"¶§Ë½¤Ê²«¿§¤¤Æ·¡¢", 75, 121, 122, 50 },
1140 {"·ìÁö¤Ã¤¿ÀÖ¤¤Æ·¡¢", 100, 121, 122, 50 },
1142 {"eyes like red coals, ", 25, 121, 122, 50 },
1143 {"blank white eyes, ", 50, 121, 122, 50 },
1144 {"feral yellow eyes, ", 75, 121, 122, 50 },
1145 {"bloodshot red eyes, ", 100, 121, 122, 50 },
1150 {"¤½¤·¤Æ»à¿Í¤Î¤è¤¦¤ÊÅÚ¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 122, 123, 50 },
1151 {"¤¢¤Ê¤¿¤Î¼þ¤ê¤Ë¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¥ª¡¼¥é¤¬¤¿¤À¤è¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 123, 0, 50 },
1153 {" and a deathly gray complexion. ", 100, 122, 123, 50 },
1154 {"An eerie green aura surrounds you.", 100, 123, 0, 50 },
1159 {"¤¢¤Ê¤¿¤Îξ¿Æ¤Ï", 100, 124, 125, 50 },
1161 {"¥Ô¥¯¥·¡¼¤Ç¤·¤¿¡£", 20, 125, 126, 35 },
1162 {"¥Ë¥¯¥·¡¼¤Ç¤·¤¿¡£", 30, 125, 126, 25 },
1163 {"¿¹¤ÎÍÅÀº¤Ç¤·¤¿¡£", 75, 125, 126, 50 },
1164 {"¿¹¤ÎÀºÎî¤Ç¤·¤¿¡£", 90, 125, 126, 75 },
1165 {"ÍÅÀº¤Îµ®Â²¤Ç¤·¤¿¡£", 100, 125, 126, 85 }, /*nuke me ¥«¥¿¥«¥Ê¤Î¤Û¤¦¤¬¤¤¤¤¤«¤â */
1167 {"Your parents were ", 100, 124, 125, 50 },
1169 {"pixies. ", 20, 125, 126, 35 },
1170 {"nixies. ", 30, 125, 126, 25 },
1171 {"wood sprites. ", 75, 125, 126, 50 },
1172 {"wood spirits. ", 90, 125, 126, 75 },
1173 {"noble faerie folk. ", 100, 125, 126, 85 },
1178 {"¤¢¤Ê¤¿¤ÏÇØÃæ¤Ë¥é¥¤¥È¥Ö¥ë¡¼¤Î±©º¬¤¬À¸¤¨¤Æ¤¤¤Æ¡¢", 100, 126, 127, 50 },
1180 {"¤Ê¤á¤é¤«¤Ê¶âȱ¡¢", 80, 127, 128, 50},
1181 {"ÇÈÂǤ俶âȱ¡¢", 100, 127, 128, 50},
1183 {"ÀĤ¤Æ·¡¢¤½¤·¤ÆÈó¾ï¤ËÀ¸¤À¸¤¤È¤·¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 128, 0, 50},
1185 {"You have light blue wings attached to your back, ", 100, 126, 127, 50 },
1187 {"straight blond hair, ", 80, 127, 128, 50},
1188 {"wavy blond hair, ", 100, 127, 128, 50},
1190 {"blue eyes, and a very fair complexion.", 100, 128, 0, 50},
1195 {"¤¢¤Ê¤¿¤ÏËâË¡¤Î¼Â¸³¤Ë¤è¤êÀ¸¤ß½Ð¤µ¤ì¤Þ¤·¤¿¡£", 30, 129, 130, 40},
1196 {"¤¢¤Ê¤¿¤Ï»Ò¶¡»þÂå¡¢¶ò¤«¤Ë¤â½ã¥í¥°¥ë¥¹¤ËƬ¤òÆͤùþ¤ó¤Ç¤·¤Þ¤¤¤Þ¤·¤¿¡£",
1197 50, 129, 130, 50 }, /*nuke me*/
1198 {"¤¢¤ë¥«¥ª¥¹¤ÎËⲦ¤¬Í·¤Ó¤Ç¤¢¤Ê¤¿¤òºî¤ê¾å¤²¤Þ¤·¤¿¡£",
1200 {"¤¢¤Ê¤¿¤ÏËâË¡¤Ë¤è¤ê³Ý¤±¹ç¤ï¤µ¤ì¤¿Æ°Êª¤È¿Í´Ö¤Î»Ò¶¡¤Ç¤¹¡£", 75, 129, 130, 50},
1201 {"¤¢¤Ê¤¿¤Ï¸À¤¦¤â¤ª¤¾¤Þ¤·¤¤¥«¥ª¥¹¤ÎÀ¸Êª¤ÎËÁÆÂŪ¤Ê³Ý¤±¹ç¤ï¤»¤Ë¤è¤êÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 129, 130, 30},
1203 {"You were produced by a magical experiment. ", 30, 129, 130, 40},
1204 {"In your childhood, you were stupid enough to stick your head in raw Logrus. ",
1206 {"A Demon Lord of Chaos decided to have some fun, and so he created you. ",
1208 {"You are the magical crossbreed of an animal and a man. ", 75, 129, 130, 50},
1209 {"You are the blasphemous crossbreed of unspeakable creatures of chaos. ", 100, 129, 130, 30},
1215 {"¤¢¤Ê¤¿¤ÏÎ理Îà¨ÃîÎà¤ÎÌÜ", 60, 130, 131, 50},
1216 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Ä»¤ÎÌÜ", 85, 130, 131, 50},
1217 {"¤¢¤Ê¤¿¤Ï¥ª¥ì¥ó¥¸¿§¤ÎǤÎÌÜ", 99, 130, 131, 50},
1218 {"¤¢¤Ê¤¿¤Ïdz¤¨¤ë¤è¤¦¤Ê°Ëâ¤ÎÌÜ", 100, 130, 131, 55},
1220 {"You have green reptilian eyes, ", 60, 130, 131, 50},
1221 {"You have the black eyes of a bird, ", 85, 130, 131, 50},
1222 {"You have the orange eyes of a cat, ", 99, 130, 131, 50},
1223 {"You have the fiery eyes of a demon, ", 100, 130, 131, 55},
1229 {"¤Èȱ¤Î¤Ê¤¤Æ¬¤ò»ý¤Á¡¢", 10, 131, 133, 50},
1230 {"¤ò¤·¤Æ¤¤¤Æ¡¢±ø¤¤", 33, 131, 132, 50},
1231 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤ß¤¹¤Ü¤é¤·¤¤", 66, 131, 132, 50},
1232 {"¤ò¤·¤Æ¤¤¤Æ¡¢¤Æ¤«¤Ã¤¿", 100, 131, 132, 50},
1234 {"no hair at all, ", 10, 131, 133, 50 },
1235 {"dirty ", 33, 131, 132, 50},
1236 {"mangy ", 66, 131, 132, 50},
1237 {"oily ", 100, 131, 132, 50},
1243 {"Ã㿧¤ÎÌÓÈé¤È", 33, 132, 133, 50},
1244 {"³¥¿§¤ÎÌÓÈé¤È", 66, 132, 133, 50},
1245 {"Çò¤¤ÌÓÈé¤È", 100, 132, 133, 50},
1247 {"brown fur, ", 33, 132, 133, 50},
1248 {"gray fur, ", 66, 132, 133, 50},
1249 {"albino fur, ", 100, 132, 133, 50},
1254 {"»³ÍÓ¤ÎÄý¤¬¤¢¤ê¤Þ¤¹¡£", 50, 133, 0, 50 },
1255 {"¿Í´Ö¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 75, 133, 0, 50 },
1256 {"Ä»¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 85, 133, 0, 50 },
1257 {"à¨ÃîÎà¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£",90, 133, 0, 50 },
1258 {"µí¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 95, 133, 0, 50 },
1259 {"ǤΤ¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 97, 133, 0, 50 },
1260 {"¸¤¤Î¤¬À¸¤¨¤Æ¤¤¤Þ¤¹¡£", 100, 133, 0, 50 },
1262 {"¤¢¤Ê¤¿¤Ï", 100, 134, 120, 50 },
1264 {"and the hooves of a goat.", 50, 133, 0, 50 },
1265 {"and human feet.", 75, 133, 0, 50 },
1266 {"and bird's feet.", 85, 133, 0, 50 },
1267 {"and reptilian feet.", 90, 133, 0, 50 },
1268 {"and bovine feet.", 95, 133, 0, 50 },
1269 {"and feline feet.", 97, 133, 0, 50 },
1270 {"and canine feet.", 100, 133, 0, 50 },
1272 {"You have ", 100, 134, 120, 50 },
1277 {"¹ÔÊýÉÔÌÀ¤Î»Ò¤Ç¤¹¡£", 25, 138, 139, 40},
1278 {"¤µ¤Þ¤è¤¦»Ò¤Ç¤¹¡£", 50, 138, 139, 50},
1279 {"Í£°ì¤Î»Ò¤Ç¤¹¡£", 75, 138, 139, 60},
1280 {"°¦¤µ¤ì¤Æ¤¤¤ë»Ò¤Ç¤¹¡£", 100, 138, 139, 70},
1282 {"You are the lost offspring of ", 25, 137, 138, 40},
1283 {"You are the wandering offspring of ", 50, 137, 138, 50},
1284 {"You are the only offspring of ", 75, 137, 138, 60},
1285 {"You are the beloved offspring of ", 100, 137, 138, 70},
1290 {"¤¢¤Ê¤¿¤Ï̾¤âÃΤì¤Ì¥¨¥ó¥È¤Î", 10, 137, 138, 35},
1291 {"¤¢¤Ê¤¿¤Ï¸ÉÆȤʥ¨¥ó¥È¤Î", 35, 137, 138, 50},
1292 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î°ìÃĤΰì°÷¤Î", 55, 137, 138, 60},
1293 {"¤¢¤Ê¤¿¤ÏÈ˱ɤ·¤Æ¤¤¤ë¥¨¥ó¥È¤Î¼Ò²ñ¤Î¥ê¡¼¥À¡¼¤Î", 70, 137, 138, 70},
1294 {"¤¢¤Ê¤¿¤Ï¥¨¥ó¥È¤Î¿¹¤ÎŤÎ", 81, 137, 138, 80},
1295 {"¤¢¤Ê¤¿¤Ïº·É¤µ¤ì¤Æ¤¤¤ë¥¨¥ó¥È¤Î¸¼Ô¤Î", 91, 137, 138, 90},
1296 {"¤¢¤Ê¤¿¤Ïº£¤Ç¤ÏÄɲ±¤ÎÃæ¤Ë¤·¤«¤¤¤Ê¤¤¥¨¥ó¥È½÷¤Î", 96, 137, 138, 100},
1297 {"¤¢¤Ê¤¿¤Ï¥Õ¥¡¥ó¥´¥ë¥ó¤½¤Î¿Í¤Î", 100, 137, 138, 110},
1299 {"an Ent whose name you have no recollection of. ", 10, 138, 139, 35},
1300 {"a solitary Ent. ", 35, 138, 139, 50},
1301 {"a member of a farflung Entish band. ", 55, 138, 139, 60},
1302 {"a leader of a prosperous community of Ents. ", 70, 138, 139, 70},
1303 {"an Entish Forestwarden. ", 81, 138, 139, 80},
1304 {"a respected Entish sage. ", 91, 138, 139, 90},
1305 {"an Entwife whose memory men cherish. ", 96, 138, 139, 100},
1306 {"Fangorn himself. ", 100, 138, 139, 110},
1310 {"¤¢¤Ê¤¿¤Ï", 100, 139, 140, 50},
1312 {"You have ", 100, 139, 140, 50},
1316 {"»°Ëܤλؤò»ý¤Á¡¢", 5, 140, 141, 50},
1317 {"»ÍËܤλؤò»ý¤Á¡¢", 20, 140, 141, 50},
1318 {"¸ÞËܤλؤò»ý¤Á¡¢", 40, 140, 141, 50},
1319 {"Ï»Ëܤλؤò»ý¤Á¡¢", 60, 140, 141, 50},
1320 {"¼·Ëܤλؤò»ý¤Á¡¢", 80, 140, 141, 50},
1321 {"ȬËܤλؤò»ý¤Á¡¢", 95, 140, 141, 50},
1322 {"¶åËܤλؤò»ý¤Á¡¢", 100, 140, 141, 50},
1324 {"three fingers and toes, and are covered in ", 5, 140, 141, 50},
1325 {"four fingers and toes, and are covered in ", 20, 140, 141, 50},
1326 {"five fingers and toes, and are covered in ", 40, 140, 141, 50},
1327 {"six fingers and toes, and are covered in ", 60, 140, 141, 50},
1328 {"seven fingers and toes, and are covered in ", 80, 140, 141, 50},
1329 {"eight fingers and toes, and are covered in ", 95, 140, 141, 50},
1330 {"nine fingers and toes, and are covered in ", 100, 140, 141, 50},
1333 {"Ã㿧¤¤ÎÚ¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 10, 141, 0, 50},
1334 {"Ã㿧¤Î¹Ó¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 20, 141, 0, 50},
1335 {"³¥¿§¤Î¤Ê¤á¤é¤«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 30, 141, 0, 50},
1336 {"¿¼¤¤¥°¥ê¡¼¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 40, 141, 0, 50},
1337 {"ÂݤÇʤ¤ï¤ì¤¿È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 141, 0, 50},
1338 {"¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 60, 141, 0, 50},
1339 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Î¥Ñ¥µ¥Ñ¥µ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 70, 141, 0, 50},
1340 {"¥Á¥ç¥³¥ì¡¼¥È¿§¤Îˤ«¤ÊÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 80, 141, 0, 50},
1341 {"¹õ¤¤¶Ú¾õ¤ÎÈ©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 90, 141, 0, 50},
1342 {"¤Û¤È¤ó¤É¤Ò¤«¤é¤Ó¤¿¡¢¸ü¤¤È©¤Ëʤ¤ï¤ì¤Æ¤¤¤Þ¤¹¡£", 100, 141, 0, 50},
1344 {"scaly brown skin.", 10, 141, 0, 50},
1345 {"rough brown skin.", 20, 141, 0, 50},
1346 {"smooth grey skin.", 30, 141, 0, 50},
1347 {"dark green skin.", 40, 141, 0, 50},
1348 {"mossy skin.", 50, 141, 0, 50},
1349 {"deep brown skin.", 60, 141, 0, 50},
1350 {"pale brown, flaky skin.", 70, 141, 0, 50},
1351 {"rich chocolate-colored skin.", 80, 141, 0, 50},
1352 {"ridged black skin.", 90, 141, 0, 50},
1353 {"thick, almost corky skin.", 100, 141, 0, 50},
1357 {"¤¢¤Ê¤¿¤ÏÅ·³¦¤Î¼ç¿Í¤Ç¤¹¡£", 100, 142, 143, 80},
1358 {"¤¢¤Ê¤¿¤Ï°¤òÌǤܤ¹¤¿¤á¤Ë¤³¤ÎÃϤËÁ÷¤é¤ì¤Æ¤¤Þ¤·¤¿¡£", 100, 143, 144, 80},
1359 {"¤³¤ÎÌÜŪ¤òÀ®¤·¿ë¤²¤ë¤Þ¤Ç¤ÏµÙ¤à¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡£", 100, 144, 0, 80},
1361 {"You are of the blessed host of heaven. ", 100, 142, 143, 80},
1362 {"You have been sent to earth to eradicate the wicked, ", 100, 143, 144, 80},
1363 {"and shall not rest until you have succeeded.", 100, 144, 0, 80},
1367 {"¤¢¤Ê¤¿¤ÏÃϹö¤Î¼ö¤ï¤ì¤¿»Ò¤Ç¤¹¡£", 100, 145, 146, 20},
1368 {"¤¢¤Ê¤¿¤Ï¥°¥ì¡¼¥¿¡¼¡¦¥Ç¡¼¥â¥ó¤Îµ¤¤Þ¤°¤ì¤Ë¤è¤Ã¤ÆÀ¸¤Þ¤ì¤Þ¤·¤¿¡£", 100, 146, 147, 20},
1369 {"¤¢¤Ê¤¿¤ÏÉü½²¤Îµ¡²ñ¤ò¤¦¤«¤¬¤Ã¤Æ¤¤¤Þ¤¹¡£", 100, 147, 0, 20},
1371 {"You are of the cursed spawn of hell. ", 100, 145, 146, 20},
1372 {"You have been cast out by the whim of the greater demons, ", 100, 146, 147, 20},
1373 {"and now seek revenge.", 100, 147, 0, 20},
1379 {"¤¢¤Ê¤¿¤ÏÁÇÀ¤ÎÃΤì¤Ê¤¤", 5, 148, 149, 25},
1380 {"¤¢¤Ê¤¿¤ÏÊáκ¤Î", 20, 148, 149, 35},
1381 {"¤¢¤Ê¤¿¤ÏÀï»Î¤Î", 40, 148, 149, 45},
1382 {"¤¢¤Ê¤¿¤Ï¥ì¥ó¥¸¥ã¡¼¤Î", 50, 148, 149, 50},
1383 {"¤¢¤Ê¤¿¤Ï½ñµ¤Î", 70, 148, 149, 65},
1384 {"¤¢¤Ê¤¿¤ÏËâ½÷¤Î", 83, 148, 149, 75},
1385 {"¤¢¤Ê¤¿¤ÏÏ£¶â½Ñ»Õ¤Î", 93, 148, 149, 90},
1386 {"¤¢¤Ê¤¿¤Ïµ®Â²¤Î½÷À¤Î", 98, 148, 149, 110},
1387 {"¤¢¤Ê¤¿¤Ï½÷²¦¤Î", 100, 148, 149, 140},
1389 {"whose identity you are uncertain of.", 5, 149, 8, 25},
1390 {"Captive. ", 20, 149, 150, 35},
1391 {"Fighter. ", 40, 149, 150, 45},
1392 {"Ranger. ", 50, 149, 150, 50},
1393 {"Scribe. ", 70, 149, 150, 65},
1394 {"Witch. ", 83, 149, 150, 75},
1395 {"Alchemist. ", 93, 149, 150, 90},
1396 {"Lady. ", 98, 149, 150, 110},
1397 {"Queen. ", 100, 149, 150, 140},
1400 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î»äÀ¸»ù¤Ç¤¹¡£", 10, 149, 150, 35},
1401 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î´ö¿Í¤«¤Î»Ò¶¡¤Î¤¦¤Á¤Î°ì¿Í¤Ç¤¹¡£", 30, 149, 150, 45},
1402 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎÂèÆó»Ò¤Ç¤¹¡£", 55, 149, 150, 50},
1403 {"±Æ¥Õ¥§¥¢¥ê¡¼¤ÎĹ»Ò¤Ç¤¹¡£", 80, 149, 150, 55},
1404 {"±Æ¥Õ¥§¥¢¥ê¡¼¤Î°ìγ¼ï¤Ç¤¹¡£", 100, 149, 150, 60},
1406 {"You are the bastard child of a Shadow-Fairy ", 10, 148, 149, 35},
1407 {"You are one of several children of a Shadow-Fairy ", 30, 148, 149, 45},
1408 {"You are the second child of a Shadow-Fairy ", 55, 148, 149, 50},
1409 {"You are the first child of a Shadow-Fairy ", 80, 148, 149, 55},
1410 {"You are the only child of a Shadow-Fairy ", 100, 148, 149, 60},
1415 {"¤¢¤Ê¤¿¤Ï¹õ¤¤Æ·¤È", 10, 150, 151, 50},
1416 {"¤¢¤Ê¤¿¤Ï¿¼¤¤¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 25, 50, 151, 50},
1417 {"¤¢¤Ê¤¿¤Ï¥Ö¥é¥¦¥ó¤ÎÆ·¤È", 60, 150, 151, 50},
1418 {"¤¢¤Ê¤¿¤Ïø¤¤¿§¤ÎÆ·¤È", 70, 150, 151, 50},
1419 {"¤¢¤Ê¤¿¤Ï¥°¥ê¡¼¥ó¤ÎÆ·¤È", 80, 150, 151, 50},
1420 {"¤¢¤Ê¤¿¤ÏÀĤ¤Æ·¤È", 90, 150, 151, 50},
1421 {"¤¢¤Ê¤¿¤Ï¥Ö¥ë¡¼¥°¥ì¥¤¤ÎÆ·¤È", 100, 150, 151, 50},
1423 {"You have black eyes, straight ", 10, 150, 151, 50},
1424 {"You have dark brown eyes, straight ", 25, 50, 151, 50},
1425 {"You have brown eyes, straight ", 60, 150, 151, 50},
1426 {"You have hazel eyes, straight ", 70, 150, 151, 50},
1427 {"You have green eyes, straight ", 80, 150, 151, 50},
1428 {"You have blue eyes, straight ", 90, 150, 151, 50},
1429 {"You have blue-gray eyes, straight ", 100, 150, 151, 50},
1433 {"¥°¥ì¡¼¤Îȱ¤ò»ý¤Á¡¢", 30, 152, 153, 50},
1434 {"½ãÇò¤Îȱ¤ò»ý¤Á¡¢", 70, 152, 153, 50},
1435 {"¥Ñ¡¼¥ë¥¤¥¨¥í¡¼¤Îȱ¤ò»ý¤Á¡¢", 80, 152, 153, 50},
1436 {"Çò¤¬¤«¤Ã¤¿³¥¿§¤Îȱ¤ò»ý¤Á¡¢", 90, 152, 153, 50},
1437 {"¥Ñ¡¼¥ë¥Ö¥é¥¦¥ó¤Îȱ¤ò»ý¤Á¡¢", 100, 152, 153, 50},
1439 {"grey hair ", 30, 151, 152, 50},
1440 {"pure white hair ", 70, 151, 152, 50},
1441 {"pale yellow hair ", 80, 151, 152, 50},
1442 {"grey-white hair ", 90, 151, 152, 50},
1443 {"pale brown hair ", 100, 151, 152, 50},
1447 {"¤ï¤º¤«¤Ë¸ª¤Ë¤«¤«¤ë¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 30, 151, 152, 50},
1448 {"ÏÓ¤Þ¤ÇÆϤ¯¤¯¤é¤¤¤Î¤Ê¤á¤é¤«¤Ê", 60, 151, 152, 55},
1449 {"¹ø¤Þ¤Ç¤¢¤ë¤Ê¤á¤é¤«¤Ê", 90, 151, 152, 60},
1450 {"Ƭ¤«¤é¤ޤǵ±¤¯Âì¤Î¤è¤¦¤Ë¤Ê¤á¤é¤«¤Ê", 100, 151, 152, 75},
1452 {"that barely covers your shoulders, ", 30, 152, 153, 50},
1453 {"that reaches to your arms, ", 60, 152, 153, 55},
1454 {"that flows down to your waist, ", 90, 152, 153, 60},
1455 {"that forms a shining waterfall from head to foot, ", 100, 152, 153, 75},
1459 {"Æ©¤Ä̤ë¤è¤¦¤ÊÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 20, 153, 0, 50},
1460 {"¥ß¥ë¥¯¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 35, 153, 0, 50},
1461 {"¿¿¼î¿§¤ÎÈ©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 50, 153, 0, 50},
1462 {"ÀÄÇò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 85, 153, 0, 50},
1463 {"Çò¤¤È©¤ò¤·¤Æ¤¤¤Þ¤¹¡£", 100, 153, 0, 50},
1465 {"and an extremely fair complexion.", 20, 153, 0, 50},
1466 {"and a milky complexion.", 35, 153, 0, 50},
1467 {"and a pearly complexion.", 50, 153, 0, 50},
1468 {"and a pale complexion.", 85, 153, 0, 50},
1469 {"and an utterly white complexion.", 100, 153, 0, 50},
1473 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¶¥¯¥¶¥¯¥Ç¥¶¡¼¥È¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 4, 154, 159, 50},
1474 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥°¥é¥°¥é¥¿¥ï¡¼¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 8, 154, 159, 50},
1475 {"¤¢¤Ê¤¿¤ÏÉáÃʥۥإۥض®Ã«¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 12, 154, 159, 50},
1476 {"¤¢¤Ê¤¿¤ÏÉáÃʥɥץɥ×ÃÓ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 16, 154, 159, 50},
1477 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Æ¥¯»¨µ»¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 20, 154, 159, 50},
1478 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Õ¥à¥Õ¥àȪ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 24, 154, 159, 50},
1479 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥Î¥¯¥ÎÂì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 28, 154, 159, 50},
1480 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥ê¥¯¥êÀî¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 32, 154, 159, 50},
1481 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥê¥Æ¥ê¥¥ã¥ó¥×¾ì¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 36, 154, 159, 50},
1482 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¯¥¿¡¼ÁüÁ°¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 40, 154, 159, 50},
1483 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÅò¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 44, 154, 159, 50},
1484 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥¢¥¤¥é¥ó¥É¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 48, 154, 159, 50},
1485 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Þ¥ê¥ó¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 52, 154, 159, 50},
1486 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥É¡¼¥à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 56, 154, 159, 50},
1487 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥Û¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 60, 154, 159, 50},
1488 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¹â¸¶¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 64, 154, 159, 50},
1489 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î»Ô̱²ñ´Û¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 68, 154, 159, 50},
1490 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¸ø±à¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 72, 154, 159, 50},
1491 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥¤¥¹¥¤¥¢¥ë¥×¥¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 76, 154, 159, 65},
1492 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Ò¥½¥Ò¥½¿¹¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 80, 154, 159, 65},
1493 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥ÎÀ¸ÂÖ¸¦µæ½ê¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 84, 154, 159, 65},
1494 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥í¥±¥Ã¥Èȯ¼ÍÂæ¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 88, 154, 159, 65},
1495 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥Á¥ã¥¤¥Ê¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 92, 154, 159, 65},
1496 {"¤¢¤Ê¤¿¤ÏÉáÃÊ¥¹¥Ú¡¼¥¹¥¦¥©¡¼¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 96, 154, 159, 70},
1497 {"¤¢¤Ê¤¿¤ÏÉáÃʥƥ¯¥Î¥ê¥¾¡¼¥È¥Û¥Æ¥ë¤ÇÍ·¤ó¤Ç¤¤¤ë¡¢", 100, 154, 159, 75},
1499 {"ÉáÄ̤Υ¯¥¿¡¼¤Ç¤¹¡£", 70, 159, 160, 50},
1500 {"¤ß¤ó¤Ê¤¬Íê¤ê¤Ë¤·¤Æ¤¤¤ë¿Æ¥¯¥¿¡¼¤Ç¤¹¡£", 85, 159, 160, 65},
1501 {"ºû¤¬Â繥ʪ¤Ê¥Ñ¥ó¥À¥¯¥¿¡¼¤Ç¤¹¡£", 92, 159, 161, 75},
1502 {"¤È¤Æ¤âÄÁ¤·¤¤¥È¥é¥¯¥¿¡¼¤Ç¤¹¡£", 96, 159, 162, 80},
1503 {"¤È¤Æ¤âÄÁ¤·¤¤¥Ô¥«¥¯¥¿¡¼¤Ç¤¹¡£", 100, 159, 163, 90},
1505 {"¤¢¤Ê¤¿¤ÏÀÖ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 6, 160, 164, 50},
1506 {"¤¢¤Ê¤¿¤Ï¥¯¥ê¡¼¥à¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 12, 160, 164, 50},
1507 {"¤¢¤Ê¤¿¤Ï²«ÅÚ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 18, 160, 164, 50},
1508 {"¤¢¤Ê¤¿¤Ï²«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 24, 160, 164, 50},
1509 {"¤¢¤Ê¤¿¤Ï²«Î理ÎÌÓ¤ò¤â¤Á¡¢", 30, 160, 164, 50},
1510 {"¤¢¤Ê¤¿¤ÏËõÃ㿧¤ÎÌÓ¤ò¤â¤Á¡¢", 36, 160, 164, 50},
1511 {"¤¢¤Ê¤¿¤ÏÇ»¤¤Î理ÎÌÓ¤ò¤â¤Á¡¢", 42, 160, 164, 50},
1512 {"¤¢¤Ê¤¿¤ÏÀÄÎ理ÎÌÓ¤ò¤â¤Á¡¢", 48, 160, 164, 50},
1513 {"¤¢¤Ê¤¿¤Ï¿å¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 54, 160, 164, 50},
1514 {"¤¢¤Ê¤¿¤ÏÇö¤¤»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 60, 160, 164, 50},
1515 {"¤¢¤Ê¤¿¤Ï»ç¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 65, 160, 164, 50},
1516 {"¤¢¤Ê¤¿¤Ï°«¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 70, 160, 164, 60},
1517 {"¤¢¤Ê¤¿¤Ï¥Ô¥ó¥¯¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 75, 160, 164, 60},
1518 {"¤¢¤Ê¤¿¤ÏÇò¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 80, 160, 164, 60},
1519 {"¤¢¤Ê¤¿¤ÏÀÄ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 85, 160, 164, 65},
1520 {"¤¢¤Ê¤¿¤Ï¹õ¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 90, 160, 164, 65},
1521 {"¤¢¤Ê¤¿¤ÏÎ理ÎÌÓ¤ò¤â¤Á¡¢", 95, 160, 164, 65},
1522 {"¤¢¤Ê¤¿¤ÏÜô¿§¤ÎÌÓ¤ò¤â¤Á¡¢", 100, 160, 164, 70},
1523 {"¤¢¤Ê¤¿¤Ï¥Ñ¥ó¥À¤Î¤è¤¦¤ÊÇò¤È¹õ¤ÎÈÃÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 161, 164, 70},
1524 {"¤¢¤Ê¤¿¤Ï¥È¥é¤Î¤è¤¦¤Ê²«¤È¹õ¤Î¼ÊÌÏÍͤÎÌÓ¤ò¤â¤Á¡¢", 100, 162, 164, 70},
1525 {"¤¢¤Ê¤¿¤ÏÌÀ¤ë¤¯µ±¤¤¤Æ¤¤¤Æ¡¢", 100, 163, 164, 70},
1527 {"¥Þ¥Õ¥é¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 4, 164, 0, 50},
1528 {"¥é¥¤¥¿¡¼¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 8, 164, 0, 50},
1529 {"¥ê¥â¥³¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 12, 164, 0, 50},
1530 {"¼ê¤Ì¤°¤¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 16, 164, 0, 50},
1531 {"µíÆý¥Ó¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 20, 164, 0, 50},
1532 {"¥Ó¥ó¤Î¤Õ¤¿¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 24, 164, 0, 50},
1533 {"Ìîµå˹¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 28, 164, 0, 50},
1534 {"Éâ¤ÎؤòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 32, 164, 0, 50},
1535 {"¥Ð¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 36, 164, 0, 50},
1536 {"Â纬¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 40, 164, 0, 50},
1537 {"¥ê¥å¥Ã¥¯¥µ¥Ã¥¯¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 44, 164, 0, 50},
1538 {"¾´ýÈפòÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 48, 164, 0, 50},
1539 {"¾´ý¤Î¶ð¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 52, 164, 0, 50},
1540 {"»±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 56, 164, 0, 50},
1541 {"¤ä¤«¤ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 60, 164, 0, 50},
1542 {"¤Û¤¦¤¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 64, 164, 0, 50},
1543 {"¥Æ¥£¥Ã¥·¥åÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 68, 164, 0, 50},
1544 {"¥À¥ë¥Þ¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 71, 164, 0, 50},
1545 {"¥Ë¥ó¥¸¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 75, 164, 0, 60},
1546 {"¥Û¥ë¥ó¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 79, 164, 0, 60},
1547 {"¤ß¤«¤óÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 83, 164, 0, 60},
1548 {"ÊõÈ¢¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 86, 164, 0, 60},
1549 {"¥Æ¥ó¥¬¥í¥ó¥Ï¥Ã¥È¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 90, 164, 0, 60},
1550 {"¥¢¥Õ¥í¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 94, 164, 0, 65},
1551 {"¤·¤ã¤±¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 97, 164, 0, 65},
1552 {"39¥Ü¥¦¥ä¤òÊõʪ¤Ë¤·¤Æ¤¤¤Þ¤¹¡£", 100, 164, 0, 70},
1555 {"You are a normal Kutar. You have orange colored fur.", 65, 154, 0, 55},
1556 {"You are a father Kutar, the patriarch of many normal Kutars. You have green colored fur.", 95, 154, 0, 65},
1557 {"You are a very rare type of Kutar, famed for the yellow and black stripes on your body.", 100, 154, 0, 80},
1561 {"¤¢¤Ê¤¿¤Ï¤¢¤ë¥×¥í¥¸¥§¥¯¥È¤Î»îºîÉʤȤ·¤Æ", 10, 155, 156, 50},
1562 {"¤¢¤Ê¤¿¤Ï»Ò¶¡¤ò¶µ°é¤¹¤ë¤¿¤á¤Ë", 30, 155, 156, 60},
1563 {"¤¢¤Ê¤¿¤Ï¿È¤Î²ó¤ê¤ÎÀ¤Ïäò¤¹¤ë¤¿¤á¤Ë", 50, 155, 156, 70},
1564 {"¤¢¤Ê¤¿¤ÏË´¤¯¤Ê¤Ã¤¿»Ò¶¡¤Î¿ÈÂå¤ï¤ê¤È¤·¤Æ", 60, 155, 156, 10},
1565 {"¤¢¤Ê¤¿¤ÏÀïÆ®ÍÑ¥¢¥ó¥É¥í¥¤¥É¤È¤·¤Æ", 90, 155, 156, 20},
1566 {"¤¢¤Ê¤¿¤ÏÀ¤³¦À¬Éþ¤Î¤¿¤á¤ÎÆ»¶ñ¤È¤·¤Æ", 100, 155, 156, 10},
1568 {"µ¤¤Î¶¸¤Ã¤¿²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 20, 156, 157, 10},
1569 {"´ë¶È¤Î¸¦µæ½ê¤Çºî¤é¤ì¤Þ¤·¤¿¡£", 50, 156, 157, 80},
1570 {"ʿϤò´ê¤¦²Ê³Ø¼Ô¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 85, 156, 157, 50},
1571 {"°ì¿Í¤ÎÅ·ºÍ¾¯Ç¯¤Ë¤è¤Ã¤Æºî¤é¤ì¤Þ¤·¤¿¡£", 90, 156, 157, 30},
1572 {"22À¤µª¤«¤é¤ä¤Ã¤ÆÍè¤Þ¤·¤¿¡£", 100, 156, 157, 100},
1574 {"¥Í¥³¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 15, 157, 158, 40},
1575 {"¥¤¥Ì¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 30, 157, 158, 30},
1576 {"¥¯¥¿¡¼¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 45, 157, 158, 20},
1577 {"¿Í´Ö¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 70, 157, 158, 60},
1578 {"¥É¥ï¡¼¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 80, 157, 158, 70},
1579 {"¥Û¥Ó¥Ã¥È¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 90, 157, 158, 70},
1580 {"¥¨¥ë¥Õ¤Î¤è¤¦¤Ê·Á¤ò¤·¤Æ", 100, 157, 158, 80},
1582 {"¤¤¤Þ¤¹¤¬¡¢¼ª¤Ï¥Í¥º¥ß¤Ë¤«¤¸¤é¤ì¤Æ¤Ê¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£", 5, 158, 0, 20},
1583 {"¤¤¤ë¤Èºî¼Ô¤Ï¼çÄ¥¤·¤Æ¤¤¤Þ¤¹¤¬¡¢¤È¤Æ¤â¤½¤¦¤Ï¸«¤¨¤Þ¤»¤ó¡£", 20, 158, 0, 30},
1584 {"¤¤¤Þ¤¹¡£", 85, 158, 0, 50},
1585 {"¤¤¤Æ¡¢Ëܿͤϼ«Ê¬¤Î¤³¤È¤òËÜʪ¤À¤È¿®¤¸¤Æ¤¤¤Þ¤¹¡£", 95, 158, 0, 50},
1586 {"¤¤¤Æ¡¢Èó¾ï¤Ë¤è¤¯¤Ç¤¤Æ¤¤¤ë¤Î¤ÇËÜʪ¤È¸«Ê¬¤±¤¬¤Ä¤¤Þ¤»¤ó¡£", 100, 158, 0, 100},
1588 {"You were created by a mad scientist ", 20, 155, 156, 10},
1589 {"You were created in a corporate laboratory ", 50, 155, 156, 80},
1590 {"You were created by a peace-loving scientist ", 85, 155, 156, 50},
1591 {"You were created by a boy genius ", 90, 155, 156, 30},
1592 {"You have come from the twenty-second century ", 100, 155, 156, 100},
1594 {"as a project prototype. ", 10, 156, 157, 50},
1595 {"to educate children. ", 30, 156, 157, 60},
1596 {"to look after someone. ", 50, 156, 157, 70},
1597 {"as a substitute for a dead child. ", 60, 156, 157, 10},
1598 {"as a combat trooper. ", 90, 156, 157, 20},
1599 {"as a tool for conquest of the world. ", 100, 156, 157, 10},
1602 {"You have a cat-like appearance", 15, 157, 158, 40},
1603 {"You have a dog-like appearance", 30, 157, 158, 30},
1604 {"You have a Kutar-like appearance", 45, 157, 158, 20},
1605 {"You have a human-like appearance", 70, 157, 158, 60},
1606 {"You have a dwarf-like appearance", 80, 157, 158, 70},
1607 {"You have a hobbit-like appearance", 90, 157, 158, 70},
1608 {"You have a elf-like appearance", 100, 157, 158, 80},
1610 {", but your ears have been eaten by mice, and no trace of them remains.", 5, 158, 0, 20},
1611 {"... at least your creator thinks so. Most people disagree.", 20, 158, 0, 30},
1612 {".", 85, 158, 0, 50},
1613 {", and you firmly believe that you are a real one.", 95, 158, 0, 50},
1614 {", and you are almost indistinguishable from a real one.", 100, 158, 0, 100},
1618 /*! ¼ï²¤Î²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1619 static cptr race_jouhou[MAX_RACES] =
1622 "¿Í´Ö¤Ï´ðËܤȤʤ륥ã¥é¥¯¥¿¤Ç¤¹¡£Â¾¤ÎÁ´¤Æ¤Î¼ï²¤Ï¿Í´Ö¤ÈÈæ³Ó¤µ¤ì¤Þ¤¹¡£¿Í´Ö¤Ï¤É¤ó¤Ê¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢¤É¤Î¿¦¶È¤Ç¤âÊ¿¶ÑŪ¤Ë¤³¤Ê¤»¤Þ¤¹¡£¿Í´Ö¤Ï¼÷Ì¿¤¬Ã»¤¤¤¿¤á¡¢¥ì¥Ù¥ë¾å¾º¤¬Â¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤âÁ᤯¤Ê¤ë·¹¸þ¤¬¤¢¤ê¤Þ¤¹¡£¤Þ¤¿¡¢ÆÃÊ̤ʽ¤Àµ¤äÆÃÀ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1624 "¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤ê¸¤¤¤Ç¤¹¤¬¡¢¶¯¤¯¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ïõº÷, ²ò½ü, ËâË¡Ëɸæ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤǤ鷺¤«¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·Éð´ï¤Î¼è¤ê°·¤¤¤Ï¤½¤¦ÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ï¡¼¥Õ¥¨¥ë¥Õ¤Ï¤É¤Î¿¦¶È¤Ë½¢¤¯¤³¤È¤â¤Ç¤¡¢À¸¤Þ¤ì¤Ä¤¤ÎÆÃÀ¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1626 "¥¨¥ë¥Õ¤Ï¿Í´Ö¤è¤êÎɤ¤ËâË¡»È¤¤¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤ä¥Ï¡¼¥Õ¥¨¥ë¥Õ¤è¤ê¤âƬ¤¬Îɤ¯¡¢¹â¤¤¸¤µ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥¨¥ë¥Õ¤Ïõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°, ¼Í·â, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢Éð´ï¤Î°·¤¤¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1628 "¥Û¥Ó¥Ã¥È¡¢¤Þ¤¿¤Ï¥Ï¡¼¥Õ¥ê¥ó¥°¤ÏµÝ¤äÅêÚ³¤ËŤ±¡¢ËâË¡Ëɸæ¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Ãµº÷, ²ò½ü, ÃγÐ, ¤½¤·¤Æ±£Ì©¹ÔÆ°¤Ç¤â¤È¤Æ¤âÎɤ¤Ç½ÎϤò¼¨¤·¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢Èà¤é¤ÏÍ¥¤ì¤¿Åð±¤È¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡Ê¤·¤«¤·¡¢¡ÖǦ¤Ó¤Î¼Ô¡×¤È¸Æ¤Ð¤ì¤ë¤³¤È¤ò¹¥¤ß¤Þ¤¹¡Ë¡£¥Û¥Ó¥Ã¥È¤Ï¿Í´Ö¤è¤êÍÚ¤«¤ËÉϼå¤Ç¡¢Àï»Î¤È¤·¤Æ¤Ï¤Æ¤ó¤Ç¥À¥á¤Ç¤¹¡£Èà¤é¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÀ¸Ì¿ÎϤòÊÝ»ý¤¹¤ëÎϤ¬¶¯¤¯¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂФ·¤ÆÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1630 "¥Î¡¼¥à¤Ï¥É¥ï¡¼¥Õ¤è¤ê¾®¤µ¤¤¤Ç¤¹¤¬¡¢¥Û¥Ó¥Ã¥È¤è¤ê¤ÏÂ礤¤¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥Û¥Ó¥Ã¥ÈƱÍÍÃÏɽ¤Îƶ·ê¤Î¤è¤¦¤Ê²È¤Ë½»¤ó¤Ç¤¤¤Þ¤¹¡£¥Î¡¼¥à¤Ï¤È¤Æ¤âÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ç¤âÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿Í´Ö¤è¤êÄ㤤ÏÓÎϤò»ý¤Á¡¢Éð´ï¤ò»ý¤Ã¤Æ¤ÎÀïÆ®¤Ï¶ì¼ê¤Ç¤¹¡£¥Î¡¼¥à¤Ï¤«¤Ê¤êÎɤ¤ÀÖ³°Àþ»ëÎϤò»ý¤Ã¤Æ¤ª¤ê¡¢²¹·ìưʪ¤òÎ¥¤ì¤¿¾ì½ê¤«¤é¸«¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥Î¡¼¥à¤ÏÀ¸¤Þ¤ì¤Ä¤Ëãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1632 "¥É¥ï¡¼¥Õ¤Ï´è¸Ç¤Ê¹£ÉפǤ¢¤ê¡¢ÅÁÀâ¤ÎÀï»Î¤Ç¤¹¡£Èà¤é¤Ï¿Í´Ö¤Ë¤¯¤é¤Ù¶¯¤¯¥¿¥Õ¤Ç¤¹¤¬¡¢ÃÎǽ¤ÏÎô¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Ä¹Ì¿¤æ¤¨¤ËÈà¤é¤ÏÈó¾ï¤Ë¸¤¤¤Ç¤¹¡£Èà¤é¤ÏÎɤ¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢Ãµº÷, ÃγÐ, ÀïÆ®, ¼Í·â¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï°ì¤ÄÂ礤ʷçÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥É¥ï¡¼¥Õ¤Î±£Ì©¹ÔÆ°¤ÏÀä˾Ū¤Ë°¤¤¤Ç¤¹¡£Èà¤é¤Ï·è¤·¤ÆÌÕÌܤˤϤʤê¤Þ¤»¤ó¡£",
1634 "¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï¤è¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢ËâË¡¤Ï´üÂԤǤ¤Þ¤»¤ó¡£Èà¤é¤Ï¥É¥ï¡¼¥Õ¤ÈƱ¤¸¤¯¤é¤¤±£Ì©¹ÔÆ°¤¬°¤¯¡¢¤Þ¤¿Ãµº÷¤ä²ò½ü, ÃγФâ¤Ò¤É¤¤¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï½¹¤¯¡¢Å¹¤Ç¤ÎÇ㤤ʪ¤Ç¤Ï¤è¤ê¹â¤¤¶â³Û¤òÍ׵ᤵ¤ì¤¬¤Á¤Ç¤¹¡£Èà¤é¤ÏÃϲ¼¤Ë½»¤à¤³¤È¤ò¹¥¤à¤¿¤á¡¢¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£",
1636 "¥Ï¡¼¥Õ¥È¥í¥ë¤Ï¿®¤¸¤é¤ì¤Ê¤¤¤Û¤É¶¯¤¯¡¢Â¾¤ÎÂçÉôʬ¤Î¼ï²¤è¤êÂ礤ʣȣФò»ý¤Á¤Þ¤¹¡£Èà¤é¤ÏÉÔ±¿¤Ë¤â¤È¤Æ¤â¶ò¤«¤Ç¤¹¡£Èà¤é¤Îõº÷, ²ò½ü, ÃγÐ, ±£Ì©¹ÔÆ°¤Ï°¤¯¡¢¤½¤Î³°¸«¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤¬¤·¤«¤á¤ÃÌ̤ò¤¹¤ë¤Û¤É½¹°¤Ç¤¹¡£¥Ï¡¼¥Õ¥È¥í¥ë¤ÏÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤ÏºÆÀ¸Ç½ÎϤò¼ê¤Ë¤¤¤ì¡¢Àï»Î¤Ê¤é¤Ð¤µ¤é¤ËÃپò½Ç½ÎϤâ³ÍÆÀ¤·¤Þ¤¹¡£",
1638 "¥¢¥ó¥Ð¥é¥¤¥È¤Ï¿¤¯¤Î¥¢¥É¥Ð¥ó¥Æ¡¼¥¸¤ò¼ø¤±¤é¤ì¤¿¡¢¤¦¤ï¤µ¤Ë¤è¤ì¤ÐÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÃγÐ, ÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤ª¤ê¡¢Â¾¤ÎÌ̤Ǥ⤫¤Ê¤ê½ÏÎý¤·¤Æ¤¤¤Þ¤¹¡£»ö¼Â¾å¤¢¤é¤æ¤ë¤â¤Î¤ò¸«¤Æ¤¤Æ¤ª¤ê¡¢¿·Á¯¤Ê¤â¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¤¤¿¤á¡¢Èà¤é¤ÎÀ®Ä¹¤Ï¾¤Î¤É¤Î¼ï²¤è¤êÃÙ¤¤¤â¤Î¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢²ø²æ¤ò¤¹¤°¤Ë¼£¤¹ºÆÀ¸Ç½ÎϤ¬¤¢¤ê¤Þ¤¹¡£",
1640 "¥Ï¥¤¥¨¥ë¥Õ¤ÏÀ¤³¦¤Î»Ï¤Þ¤ê¤«¤é¸ºß¤¹¤ëÉÔ»à¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÁ´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¡¢ÃÎŪ¤ÇÈó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹ - ï¤â¤¬Èà¤é¤Î¤³¤È¤ò¹¥¤¤¤Æ¤¤¤Þ¤¹¡£¥Ï¥¤¥¨¥ë¥Õ¤Ï¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÉáÄ̤Υ¨¥ë¥ÕƱÍ͸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ë¤È¤Ã¤Æ̤ÃΤΤâ¤Î¤Ï¤Û¤È¤ó¤É¤Ê¤¯¡¢·Ð¸³¤òÆÀ¤ë¤³¤È¤ÏÂçÊѤ˺¤Æñ¤Ç¤¹¡£",
1642 "ÌîÈڿͤÏËÌÊý¤«¤éÍ褿´è¶¯¤Ê¼ï²¤Ç¤¹¡£Èà¤é¤Ï·ã¤·¤¯À襤¡¢Èà¤é¤Î·ãÅܤÏÀ¤³¦Ãæ¤Ç¶²¤ì¤é¤ì¤Æ¤¤¤Þ¤¹¡£ÀïÆ®¤¬Èà¤é¤Î¿ÍÀ¸¤Ç¤¹¡£Èà¤é¤Ï¶²¤ì¤òÃΤ餺¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤è¤ê¤â¤¹¤°¤Ë¶¸Ë½¤ËÀïÆ®¤ËÆþ¤Ã¤Æ¤·¤Þ¤¦¤³¤È¤ò³Ø¤Ó¤Þ¤¹¡£¤·¤«¤·¡¢ÌîÈڿͤÏËâË¡¤òµ¿¤Ã¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áËâË¡¤ÎÆ»¶ñ¤ò»È¤¦¤³¤È¤Ï¤«¤Ê¤êÂçÊѤʤ³¤È¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£",
1644 "¥Ï¡¼¥Õ¥ª¡¼¥¬¤Ï¥Ï¡¼¥Õ¥ª¡¼¥¯¤Ë»÷¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ì¤À¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏÂ礤¯¡¢¼Ù°¤Ç¶ò¤«¤Ç¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÈà¤é¤ÏɬÍפʻñ¼Á¤òÁ´¤Æ»ý¤Ã¤Æ¤ª¤ê¡¢¤Þ¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤µ¤¨¤Ç¤¤Þ¤¹¡£·ë¶É¡¢Èà¤é¤Ï¥ª¡¼¥¬¡¦¥á¥¤¥¸¤Ë´Ø·¸¤¬¤¢¤ê¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤Ã¤¿¤éÈà¤é¤«¤é櫤Υ롼¥ó¤ò¥»¥Ã¥È¤¹¤ë¥¹¥¥ë¤ò³Ø¤Ö¤Î¤Ç¤¹¡£¥Ï¡¼¥Õ¥ª¡¼¥¯¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥Ï¡¼¥Õ¥È¥í¥ëƱÍͤËÏÓÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
1646 "Ⱦµð¿Í¤ÏÂçÊÑÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤Û¤ÉÍø¸ý¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Èà¤é¤Ï¤è¤¤ÀïƮǽÎϤò»ý¤Á¤Þ¤¹¤¬¡¢¤½¤ì°Ê³°¤Î¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Î¸ü¤¤ÈéÉæ¤ÏÇËÊÒ¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¤Þ¤¹¡£¤Þ¤¿¡¢¥Ï¡¼¥Õ¥ª¡¼¥¬¤ä¥Ï¡¼¥Õ¥È¥í¥ëƱÍÍÏÓÎϤò²¼¤²¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1648 "µðÂç¤Ê¥¿¥¤¥¿¥ó¤È¿Í´Ö¤Î»Ò¹¤Ç¤¢¤ê¡¢¤³¤Î¶¯Âç¤ÊÀ¸Êª¤Ï¾¤Î¤Û¤ÜÁ´¤Æ¤Î¼ï²¤è¤ê¤Ï¤ë¤«¤Ë¾¡¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿¼ï²¤Ë¤ß¤é¤ì¤ë¤è¤¦¤ÊÌ¥ÎÏŪ¤ÊÆüìǽÎϤϻý¤Ã¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¤½¤ÎÂçÊÑÂ礤ʣȣФϤ½¤ì¤òÊä¤Ã¤Æ¤¢¤Þ¤ê¤¢¤ê¤Þ¤¹¡£È¾¥¿¥¤¥¿¥ó¤Ï¤½¤³¤½¤³¤Î¥¹¥¥ë¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤êÊ⤯¤³¤È¤Ïº¤Æñ¤Ç¤¹¡£Ë¡¤ÈÃá½ø¤ò°¦¤¹¤ëÈà¤é¤Ï¡¢¥«¥ª¥¹¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1650 "°ì¤ÄÌܤǤϤ¢¤ê¤Þ¤¹¤¬¡¢¥µ¥¤¥¯¥í¥×¥¹¤Ï¿¤¯¤ÎÆó¤Ä¤ÎÌܤò»ý¤ÄÀ¸Êª°Ê¾å¤Ë¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÈó¾ï¤ËÎ϶¯¤¤¤Î¤Ç¤¹¤¬¡¢ÃÎŪ¤Ç¤¢¤ë¤È¤Ï¤Á¤ç¤Ã¤È¸À¤¨¤Þ¤»¤ó¡£Èà¤é¤ËÈæ¤Ù¤ì¤Ð¡¢¥Ï¡¼¥Õ¥È¥í¥ë¤ÎÊý¤¬¥Ï¥ó¥µ¥à¤Ë¸«¤¨¤ë¤È¤¤¤¦¤³¤È¤Ï¸À¤¦¤Þ¤Ç¤â¤¢¤ê¤Þ¤»¤ó¡£¥µ¥¤¥¯¥í¥×¥¹¤ÏÀïÆ®, ¼Í·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¤½¤Î¾¤ÎÂçÉôʬ¤Î¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¡£¥µ¥¤¥¯¥í¥×¥¹¤Ï²»¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1652 "¥¤¡¼¥¯¤ÏºÇ¤â°¥¤ì¤ÊÀ¸Êª¤Î°ì¤Ä¤Ç¤¢¤ê¡¢Ê¤Υâ¥ó¥¹¥¿¡¼¤Ç¤¢¤Ã¤Æ¤âÉÔÃí°Õ¤Ê¥¤¡¼¥¯¤Ê¤é¤ÐÅ°ÄìŪ¤ËÂǤÁ¤Î¤á¤»¤ë¤Û¤ÉÆùÂÎŪ¤Ë¤Ï¶¯¤¯¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤Ï¤«¤Ê¤êÃÎŪ¤Ç¤¤¤¯¤é¤«¸¤¤À¸Êª¤Ç¤¹¡£¥¤¡¼¥¯¤ÏÀïÆ®¥¹¥¥ë¤Ï¶ì¼ê¤Ç¤¹¤¬¡¢Â¾¤ÎʬÌî¤Ç¤ÏÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤ÎÈéÉæ¤Ï¡¢»þ´Ö¤È¤È¤â¤Ë»À¤Ø¤ÎÂÑÀ¤òÁý¤·¤Æ¤¤¤¡¢¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ì¤Ð´°Á´¤ËÌȱ֤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1654 "¥¯¥é¥Ã¥³¥ó¤Ï´ñ²ø¤ÊȾÃÎŪ¤Îº«Ãî·¿À¸Êª¤Ç¤¹¡£Èà¤é¤Ï¤¹¤Ð¤é¤·¤¤Àï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢Àº¿ÀŪ¤ÊǽÎϤϤҤɤ¯À©¸Â¤µ¤ì¤Æ¤¤¤Þ¤¹¡£Èà¤é¤Ïõº÷¤ò½ü¤±¤ÐÂçÉôʬ¤Î¥¹¥¥ë¤ò¤½¤³¤½¤³¤Ë¤³¤Ê¤·¤Þ¤¹¡£¥¯¥é¥Ã¥³¥ó¤Ï·è¤·¤Æº®Í𤵤»¤é¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë®¤¯¤Ê¤ê¤Þ¤¹¡£",
1656 "¥³¥Ü¥ë¥É¤Ï¼å¤¤¥´¥Ö¥ê¥ó¤Î¼ï²¤Ç¤¹¡£Èà¤é¤ÏÆǤò»ý¤Ã¤¿Éð´ï¤ò¹¥¤ß¡¢ÆÇÌð¡Ê̵À©¸Â¤Ë¶¡µë¤µ¤ì¤Þ¤¹¡Ë¤òÅꤲ¤ëǽÎϤò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥³¥Ü¥ë¥É¤Ï¤½¤³¤½¤³¤ÎÀï»Î¤Ë¤Ê¤ì¤Þ¤¹¤¬¡¢¤½¤Î¾¤Î¥¹¥¥ë¤Ï¸®Ê¤߰¤¤¤Ç¤¹¡£Èà¤é¤ÏÀ¸¤Þ¤ì¤Ä¤ÆǤËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1658 "·ù¤ï¤ì¡¢Ç÷³²¤µ¤ì¤Æ¤¤¿¾®¿Í²¤Ç¤¹¡£Èà¤é¤ÏÂçÄñ¤Î¥¹¥¥ë¤ò¤½¤Ä¤Ê¤¯¤³¤Ê¤·¤Þ¤¹¡£Æ¶·êµï½»¼Ô¤Ç¤¢¤ëÈà¤é¤Ï¡¢°Å°Ç¤ËǺ¤Þ¤µ¤ì¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¤·¡¢À¸¤Þ¤ì¤Ä¤»ý¤Ã¤Æ¤¤¤ëËâË¡¤Î¥¢¥¤¥Æ¥à¤ËÂФ¹¤ëÓϹ¥¤Î¤¿¤á¡¢Èà¤é¤ÏÁõÈ÷¤Ë¤è¤ëËâË¡¤Î¥Ü¡¼¥Ê¥¹¤òÃ¥¤¦¸ú²Ì¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1660 "°Ç¤Î¡¢Æ¶·ê¤Ë½»¤à¼ï²¤Ç¤¢¤ë¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÃ챤ËÂФ¹¤ëŤ¤ÅÁÅý¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤ÏËâË¡¤ÎÆ»¶ñ¤ò¤¦¤Þ¤¯»È¤¦¤³¤È¤¬¤Ç¤¡¢Â¾¤Î¿¤¯¤Î¼ï²¤è¤ê´Êñ¤Ë¼öʸ¤ò¾§¤¨¤é¤ì¤ë¤À¤±¤ÎÃÎǽ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤½¤Î±Ô¤¤»ë³Ð¤Ë¤è¤Ã¤Æ¡¢Èà¤é¤Ï¥Ï¥¤¥¨¥ë¥ÕƱÍ͸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎϤò³Ø¤Ó¤Þ¤¹¤¬¡¢¤½¤ì¤Ï¤¢¤ëÄøÅÙ¥ì¥Ù¥ë¤¬¾å¤¬¤Ã¤¿¤È¤¤Ç¤¹¡£¥À¡¼¥¯¥¨¥ë¥Õ¤Ï°Å°Ç¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£",
1662 "¥É¥é¥´¥ó¤Î¤è¤¦¤ÊÆÃÀ¤ò»ý¤Ã¤¿¿Í´Ö·¿¼ï²¤Ç¤¹¡£Èà¤é¤Ï¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤Ë¤Ä¤ì¡¢¿·¤·¤¤¸µÁǤؤÎÂÑÀ¤ò¼ê¤Ë¤¤¤ì¤Þ¤¹¡£¥É¥é¥³¥Ë¥¢¥ó¤ÏÍ¥¤ì¤¿Ç½ÎÏÃͤò»ý¤Ã¤Æ¥²¡¼¥à¤ò³«»Ï¤Ç¤¡¢ÂçÄñ¤Î¥¹¥¥ë¤ò¤¦¤Þ¤¯¤³¤Ê¤»¤Þ¤¹¡£¤½¤ÎÍã¤Ç¡¢Èà¤é¤Ï´Êñ¤ËÍî¤È¤··ê¤äÍÏ´ä¡¢¿å¤ò̵½ý¤ÇÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1664 "ÈëÌ©¼çµÁ¤Î¿ÀÈëŪ¤Ê¸ÅÂå¼ï²¤Ç¤¹¡£Èà¤é¤ÎʸÌÀ¤Ï¤³¤ÎÏÇÀ±¾å¤Î²¿¤è¤ê¤â¸Å¤¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£¤½¤ÎÆùÂÎŪ»ñ¼Á¤Ï·è¤·¤ÆÍÀ¤á¤é¤ì¤¿¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¤¬¡¢Èà¤é¤ÎÃÎǽ¤È¸¤µ¤Ï¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ò¾¤Î¤É¤ó¤Ê¼ï²¤è¤ê¤â¶¯ÎϤÊËâË¡»È¤¤¤Ë¤·¤Þ¤¹¡£¥Þ¥¤¥ó¥É¥Õ¥ì¥¢¤ÎÃÎǽ¤È¸¤µ¤Ï²¼¤¬¤ë¤³¤È¤¬¤Ê¤¯¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¤ß¤ëǽÎÏ¡¢¥Æ¥ì¥Ñ¥·¡¼Ç½ÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1666 "ÃϹö¤«¤é¤ä¤Ã¤Æ¤¤¿°ËâŪ¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¼ï²¤«¤éÌÓ·ù¤¤¤µ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÂçÄñ¤Î¿¦¶È¤ò¤«¤Ê¤ê¤¦¤Þ¤¯¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¥¤¥ó¥×¤ÏÀ¸¤Þ¤ì¤Ä¤²Ð¤ËÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£",
1668 "¥´¡¼¥ì¥à¤ÏÅ¥¤Î¤è¤¦¤ÊÀ¸Ì¿¤Î¤Ê¤¤ºàÎÁ¤«¤é¤Ä¤¯¤é¤ì¡¢À¸Ì¿¤ò¿á¤¹þ¤Þ¤ì¤¿¿Í¹©Åª¤ÊÀ¸Êª¤Ç¤¹¡£Èà¤é¤Ë¤Ï»×¹Í¤È¤¤¤¦¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¤½¤Î¤¿¤áËâË¡¤Ë°Í¸¤¹¤ë¿¦¶È¤Ç¤ÏÌòΩ¤¿¤º¤Ç¤¹¡£¤·¤«¤·Àï»Î¤È¤·¤Æ¤ÏÂçÊѤ˥¿¥Õ¤Ç¤¹¡£Èà¤é¤ÏÆǤËÂÑÀ¤ò»ý¤Á¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤ËËãáãÃΤ餺¤Ç¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢Èà¤é¤ÏÀ¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Ä¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¥´¡¼¥ì¥à¤ÏÄ̾ï¤Î¿©Êª¤«¤é¤Ï¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤ÆÆ°Îϸ»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢¤½¤Î´è¾æ¤Ê¿ÈÂΤΤ¿¤á¡¢AC¤Ë¥Ü¡¼¥Ê¥¹¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¡¢¤µ¤é¤Ë·è¤·¤Æµ¤À䤵¤»¤é¤ì¤ë¤³¤È¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1670 "¥¹¥±¥ë¥È¥ó¤Ë¤Ï2¤Ä¤Î¥¿¥¤¥×¤¬Â¸ºß¤·¤Þ¤¹¡£ÉáÄ̤ÎÀï»Î¥¿¥¤¥×¤È¡¢¥ê¥Ã¥Á¤È¸Æ¤Ð¤ì¤ë¼öʸ¤ò»È¤¦¥¹¥±¥ë¥È¥ó¤Ç¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÆǤäÀ¸Ì¿Îϵۼý¹¶·â¤ò¿´ÇÛ¤¹¤ëɬÍפϤ¢¤ê¤Þ¤»¤ó¡£Èà¤é¤ÏʪÂΤòÃγФ¹¤ë¤Î¤Ë´ã¤òÍøÍѤ·¤Æ¤¤¤Ê¤¤¤¿¤á¡¢¸«¤¨¤Ê¤¤Êª¤ËñÙ¤µ¤ì¤Þ¤»¤ó¡£Èà¤é¤Î¹ü¤Ï¤È¤¬¤Ã¤¿ÇËÊҤΤ褦¤Ê¤â¤Î¤ËÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ËÂФ¹¤ëÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£Ìô¤ä¿©Êª¤Î»ý¤Ä¸ú²Ì¤Ï¥¹¥±¥ë¥È¥ó¤Î°ß¡Ê¸ºß¤·¤Þ¤»¤ó¤¬¡Ë¤òÄ̲᤹¤ë¤³¤È¤Ê¤¯¤½¤ÎÎϤòȯ´ø¤·¤Þ¤¹¤¬¡¢Ìô¤ä¿©Êª¼«ÂΤÏÈà¤Î³Ü¤òÄ̤êÈ´¤±¤ÆÍî¤Á¤Æ¤·¤Þ¤¤¡¢±ÉÍܤòµÛ¼ý¤¹¤ë¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£¤½¤ÎÂå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1672 "¥¾¥ó¥Ó¤Ï¥¢¥ó¥Ç¥Ã¥É¤Ç¤¢¤ê¡¢À¸Ì¿Îϵۼý¹¶·â¤ËÂÑÀ¤ò»ý¤Á¡¢¥¹¥±¥ë¥È¥ó¤Î¤è¤¦¤Ë¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤ÐÎ䵤¤ÎÂÑÀ¤ò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÆǤËÂÑÀ¤ò»ý¤Á¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¡Ê¥¹¥±¥ë¥È¥ó¤È¤Ï°ã¤¤¡ËÀڤ빶·â¤Ë¤Ï¼å¤¤¤Ç¤¹¤¬¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥´¡¼¥ì¥à¤Î¤è¤¦¤Ë¡¢Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1674 "¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¢¤ëµÛ·ìµ´¤Ï¡¢°Ú·É¤ÎÇ°¤ò¸Æ¤Óµ¯¤³¤¹³°¸«¤ò¤·¤Æ¤¤¤Þ¤¹¡£¥¢¥ó¥Ç¥Ã¥É¤ÎÎã¤Ë¤â¤ì¤º¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢ÃϹö¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢Î䵤¤ÈÆǤËÂФ¹¤ëÂÑÀ¤âÈ÷¤¨¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¿·Á¯¤Ê·ì±Õ¤Ë¾ï¤Ëµ²¤¨¤Æ¤ª¤ê¡¢¤½¤ì¤Ï¶á¤¯¤Ë¤¤¤ëÀ¸Êª¤«¤é·ì±Õ¤òµÛ¤¦¤³¤È¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤Þ¤¹¡£¤³¤Î¶¯ÎϤÊÀ¸Êª¤Ï¿¼¹ï¤Ê¼åÅÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£ÂÀÍÛ¸÷Àþ¡Ê¤ä¸÷¸»¡Ë¤ÏÈà¤é¤ÎÇËÌǤò°ÕÌ£¤·¤Þ¤¹¡£¹¬±¿¤Ë¤â¡¢µÛ·ìµ´¤Ï¤½¤Î¿ÈÂΤ«¤é¡Ö°Å¹õ¤Î¸÷¡×¤Î¥ª¡¼¥é¤òÊü½Ð¤·¤Æ¤¤¤Þ¤¹¡£°ìÊý¡¢°Å°Ç¤ÏÈà¤é¤ò¤è¤ê¶¯ÎϤˤ¹¤ë¤â¤Î¤Ç¤¹¡£",
1676 "Í©Îî¤Ï¶¯ÎϤʥ¢¥ó¥Ç¥Ã¥É¤Î°ì¼ï¤Ç¤¹¡£Èà¤é¤ÏÉÔµ¤Ì£¤ÊÎп§¤Î¸÷¤ËÊñ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£È¾Êª¼ÁŪ¤Ê¸ºß¤Ç¤¢¤ëÈà¤é¤Ï¡¢ÊɤòÄ̤êÈ´¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¤È¤¤Ë¤ÏÊɤÎÌ©Å٤ˤè¤Ã¤Æ½ý¤Ä¤±¤é¤ì¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Â¾¤Î¥¢¥ó¥Ç¥Ã¥ÉƱÍÍ¡¢Èà¤é¤âÀ¸Ì¿ÎϤòµÛ¼ý¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¯¡¢¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢ÆǤÈÎ䵤¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¡¢¤µ¤é¤ËÃϹö¤ËÂФ¹¤ëÂÑÀ¤â»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬½½Ê¬¤Ë¾å¤¬¤ë¤ÈÈà¤é¤Ï¥Æ¥ì¥Ñ¥·¡¼¤ò³ÍÆÀ¤·¤Þ¤¹¡£Í©Îî¤ÏÂî±Û¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢¤½¤Î¿ÈÂÎŪÆÃÀ¤ÏÈó¾ï¤ËÉϼå¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËËâË¡ËÀ¤ä¾ó¤«¤éËâÎϤòµÛ¼ý¤·¤Æ¥¨¥Í¥ë¥®¡¼¸»¤Ë¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1678 "ÍÅÀº¤ÏÈó¾ï¤Ë¾®¤µ¤¤¤Ç¤¹¡£Èà¤é¤Ï¾®¤µ¤ÊÍã¤ò»ý¤Á¡¢æ«¤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÏÆü¸÷¤òÂçÊѹ¥¤ß¡¢¸÷¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£¿ÈÂÎŪ¤Ë¤Ï¤â¤Ã¤È¤âÉϼå¤Ê¼ï²¤Î°ì¤Ä¤Ç¤¹¤¬¡¢ÍÅÀº¤ÏËâË¡¤ÎÌ̤ÇÂçÊѤʺÍǽ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢Èó¾ï¤Ë½ÏÎý¤·¤¿ËâË¡»È¤¤¤Ë¤Ê¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¤è¤ê®¤¯Èô¤Ö¤³¤È¤¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£",
1680 "¤³¤Î¼ï²¤Ï¥«¥ª¥¹¤Ë¤è¤Ã¤Æ¤Ä¤¯¤é¤ì¤¿ËÁÆÂŪ¤Ç·ù°¤µ¤ì¤ë¸ºß¤Ç¤¹¡£Èà¤é¤ÏÆÈΩ¤·¤¿¼ï²¤Ç¤Ï¤Ê¤¯¡¢¿Í´Ö·¿¼ï²¡¢ÂçÄñ¤Ï¿Í´Ö¤¬¥«¥ª¥¹¤Ë¤è¤Ã¤ÆÏĤá¤é¤ì¤¿Â¸ºß¡¢¤â¤·¤¯¤Ï¿Í´Ö¤È½Ã¤Î°Ì´¤Î¤è¤¦¤Ê¸òÇÛ¼ï¤Ç¤¹¡£Á´¤Æ¤Î½Ã¿Í¤Ï¥«¥ª¥¹¤ËÌÕ½¾¤·¤Æ¤ª¤ê¡¢¤½¤Î¤¿¤áº®Íð¤È²»¤ËÂФ·¤ÆÂÑÀ¤òÈ÷¤¨¤Æ¤¤¤Þ¤¹¤¬¡¢½ã¿è¤Ê¥í¥°¥ë¥¹¤Ï¤Þ¤ÀÈà¤é¤ËÂФ·¸ú²Ì¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£½Ã¿Í¤Ïº®ÆÙ¤ò¹¥¤ß¡¢¤½¤ì¤ÏÈà¤é¤ò¤µ¤é¤ËÏĤá¤Þ¤¹¡£½Ã¿Í¤ÏÆÍÁ³ÊÑ°Û¤òµ¯¤³¤·¤ä¤¹¤¤À¼Á¤ò»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Èà¤é¤¬¤Ä¤¯¤é¤ì¤¿¤È¤¡¢¥é¥ó¥À¥à¤ÊÊÑ°Û¤ò¼õ¤±¤Þ¤¹¡£¤½¤Î¸å¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤´¤È¤Ë°ã¤¦ÊÑ°Û¤ò¼õ¤±¤ë²ÄǽÀ¤¬¤¢¤ê¤Þ¤¹¡£",
1682 "¥¨¥ó¥È¤ÏÈó¾ï¤Ë¶¯¤¯¡¢¸¤¤¤Ç¤¹¤¬¡¢¤½¤ÎµðÂ礵¤æ¤¨¤Ë櫤βò½ü¤ä¤³¤Ã¤½¤ê¤ÈÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£À®Ä¹¤¹¤ë¤Ë¤Ä¤ì¤ÆÏÓÎϤäÂѵ×ÎϤ¬¾å¤¬¤ê¤Þ¤¹¤¬¡¢´ïÍѤµ¤Ï²¼¤¬¤Ã¤Æ¤¤¤¤Þ¤¹¡£Èà¤é¤Ë¤ÏÂ礤ʷçÅÀ¤¬¤¢¤ê¡¢±ê¤Ë¤è¤Ã¤ÆÄ̾ï¤è¤ê¤âÂ礤ʥÀ¥á¡¼¥¸¤ò¼õ¤±¤Æ¤·¤Þ¤¤¤Þ¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢Âå¤ï¤ê¤ËÌôÅù¤«¤é¿åʬ¤òÀݼ褹¤ë»ö¤Ç³èÆ°¤Ç¤¤Þ¤¹¡£",
1684 "Å·»È¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥¢¥ë¥³¥ó¤Ï¡¢Á´¤Æ¤Î¥¹¥¥ë¤Ë½Ï㤷¤Æ¤ª¤ê¡¢¶¯¤¯¤Æ¸¤¯¡¢Èó¾ï¤Ë¿Íµ¤¤¬¤¢¤ê¤Þ¤¹¡£Èà¤é¤ÏÌܤ˸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ë¤³¤È¤¬¤Ç¤¡¢¤½¤ÎÍã¤Ç櫤ä´í¸±¤ÊÃÏ·Á¤òÈô¤Ó±Û¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Èó¾ï¤ËÀ®Ä¹¤¬ÃÙ¤¤¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£",
1686 "°Ëâ¤Î¾å°Ì¼ï¤Ç¤¢¤ë¥Ð¥ë¥í¥°¤Ï¡¢¶¯¤¯¡¢ÃÎŪ¤Ç¡¢¤Þ¤¿¥¿¥Õ¤Ç¤â¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Èà¤é¤Ï¿À¤ò¿®¤¸¤è¤¦¤È¤Ï¤»¤º¡¢¥×¥ê¡¼¥¹¥È¤Ë¤ÏÁ´¤¯¸þ¤¤¤Æ¤¤¤Þ¤»¤ó¡£±ê¤ÈÃϹö¡¢À¸Ì¿Îϵۼý¤Ø¤ÎÂÑÀ¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¸«¤¨¤Ê¤¤¤â¤Î¤ò¸«¤ëǽÎϤò³ÍÆÀ¤·¤Þ¤¹¡£¤Þ¤¿¡¢ÃϹö¤ä²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¯¤³¤È¤â¤Ç¤¤Þ¤¹¡£ÈàÅù¤Ï¤Û¤È¤ó¤É¤Îµ»Ç½¤ÇÍ¥¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢ÀŤ«¤ËÊ⤯¤³¤È¤Ï¶ì¼ê¤Ç¤¹¡£Èà¤é¤Ï¿©Êª¤«¤é¤Û¤È¤ó¤É±ÉÍܤòÀݼè¤Ç¤¤Þ¤»¤ó¤¬¡¢¿Í´Ö¥¿¥¤¥×¤òÀ¸ìӤˤ¹¤ë»ö¤ÇÀºÎϤò²óÉü¤¹¤ë»ö¤¬¤Ç¤¤Þ¤¹¡£",
1688 "¥É¥¥¥Ê¥À¥ó¤ÏÀ¾Êý¤«¤éÍ褿¶þ¶¯¤Ê¼ï²¤Ç¤¹¡£¤³¤Î¤¤¤Ë¤·¤¨¤Î¼ï²¤ÏÁ´¤Æ¤ÎÎΰè¤Ë¤ª¤¤¤Æ¿Í´Ö¤ÎǽÎϤòο²ï¤·¡¢ÆäËÂѵ×ÎϤ˴ؤ·¤Æ¤Ï¤½¤ì¤¬¸²Ãø¤Ç¤¹¡£¤·¤«¤·¤Ê¤¬¤é¤³¤Î¼ï²¤ÏÁ´¤Æ¤ËÂî±Û¤·¤Æ¤¤¤ë¤³¤È¤¬ºÒ¤¤¤·¤Æ¡¢¤³¤ÎÀ¤³¦¤Ë¤Ï¿·¤·¤¤·Ð¸³¤È¤¤¤Ã¤¿¤â¤Î¤¬¤Û¤È¤ó¤É¤Ê¤¯¡¢¥ì¥Ù¥ë¤ò¾å¤²¤ë¤³¤È¤¬Èó¾ï¤Ëº¤Æñ¤Ç¤¹¡£Èà¤é¤Ï¤È¤Æ¤â¥¿¥Õ¤Ç´è¶¯¤Ç¤¢¤ê¡¢Èà¤é¤ÎÂѵ×ÎϤ¬²¼¤¬¤ë¤³¤È¤Ï¤¢¤ê¤Þ¤»¤ó¡£",
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1698 "The human is the base character. All other races are compared to them. Humans can choose any class and are average at everything. Humans tend to go up levels faster than most other races because of their shorter life spans. No racial adjustments or intrinsics occur to characters choosing human.",
1700 "Half-elves tend to be smarter and faster than humans, but not as strong. Half-elves are slightly better at searching, disarming, saving throws, stealth, bows, and magic, but they are not as good at hand weapons. Half-elves may choose any class and do not receive any intrinsic abilities.",
1702 "Elves are better magicians then humans, but not as good at fighting. They tend to be smarter and faster than either humans or half-elves and also have better wisdom. Elves are better at searching, disarming, perception, stealth, bows, and magic, but they are not as good at hand weapons. They resist light effects intrinsically.",
1704 "Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have a strong hold on their life force, and are thus intrinsically resistant to life draining.",
1706 "Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infra-vision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
1708 "Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
1710 "Half-orcs make excellent warriors, but are terrible at magic. They are as bad as dwarves at stealth, and horrible at searching, disarming, and perception. Half-orcs are quite ugly, and tend to pay more for goods in town. Because of their preference to living underground to on the surface, half-orcs resist darkness attacks.",
1712 "Half-Trolls are incredibly strong, and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds automatically, and if he or her is warrior slowly.",
1714 "The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very tough and their constitution cannot be reduced, and their ability to heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races.",
1716 "High-elves are a race of immortal beings dating from the beginning of time. They are masters of all skills, and are strong and intelligent, although their wisdom is sometimes suspect. High-elves begin their lives able to see the unseen, and resist light effects just like regular elves. However, there are few things that they have not seen already, and experience is very hard for them to gain.",
1718 "Barbarians are hardy men of the north. They are fierce in combat, and their wrath is feared throughout the world. Combat is their life: they feel no fear, and they learn to enter battle frenzy at will even sooner than half-trolls. Barbarians are, however, suspicious of magic, which makes magic devices fairly hard for them to use. ",
1720 "Half-Ogres are like Half-Orcs, only more so. They are big, bad, and stupid. For warriors, they have all the necessary attributes, and they can even become wizards: after all, they are related to Ogre Magi, from whom they have learned the skill of setting trapped runes once their level is high enough. Like Half-Orcs, they resist darkness, and like Half-Trolls, they have their strength sustained.",
1722 "Half-Giants limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained.",
1724 "Half-mortal descendants of the mighty titans, these immensely powerful creatures put almost any other race to shame. They may lack the fascinating special powers of certain other races, but their enhanced attributes more than make up for that. They learn to estimate the strengths of their foes, and their love for law and order makes them resistant to the effects of Chaos.",
1726 "With but one eye, a Cyclops can see more than many with two eyes. They are headstrong, and loud noises bother them very little. They are not quite qualified for the magic using professions, but as a certain Mr. Ulysses can testify, their accuracy with thrown rocks can be deadly...",
1728 "Yeeks are among the most pathetic creatures. Fortunately, their horrible screams can scare away less confident foes, and their skin becomes more and more resistant to acid, as they gain experience. But having said that, even a mediocre monster can wipe the proverbial floor with an unwary Yeek.",
1730 "Klackons are bizarre semi-intelligent ant-like insectoid creatures. They make great fighters, but their mental abilities are severely limited. Obedient and well-ordered, they can never be confused. They are also very nimble, and become faster as they advance levels. They are also very acidic, inherently resisting acid, and capable of spitting acid at higher levels. ",
1732 "Kobolds are a weak goblin race. They love poisoned weapons, and can learn to throw poisoned darts (of which they carry an unlimited supply). They are also inherently resistant to poison, although they are not one of the more powerful races.",
1734 "The hated and persecuted race of nocturnal dwarves, these cave-dwellers are not much bothered by darkness. Their natural inclination to magical items has made them immune to effects which could drain away magical energy.",
1736 "Another dark, cave-dwelling race, likewise unhampered by darkness attacks, the Dark Elves have a long tradition and knowledge of magic. They have an inherent magic missile attack available to them at a low level. With their keen sight, they also learn to see invisible things as their relatives High-Elves do, but at a higher level.",
1738 "A humanoid race with dragon-like attributes. As they advance levels, they gain new elemental resistances (up to Poison Resistance), and they also have a breath weapon, which becomes more powerful with experience. The exact type of the breath weapon depends on the Draconian's class and level. With their wings, they can easily escape any pit trap unharmed.",
1740 "A secretive and mysterious ancient race. Their civilization may well be older than any other on our planet, and their intelligence and wisdom are naturally sustained, and are so great that they enable Mind Flayers to become more powerful spellcasters than any other race, even if their physical attributes are a good deal less admirable. As they advance levels, they gain the powers of See Invisible and Telepathy.",
1742 "A demon-creature from the nether-world, naturally resistant to fire attacks, and capable of learning fire bolt and fire ball attacks. They are little loved by other races, but can perform fairly well in most professions. As they advance levels, they gain the powers of See Invisible.",
1744 "A Golem is an artificial creature, built from a lifeless raw material like clay, and awakened to life. They are nearly mindless, making them useless for professions which rely on magic, but as warriors they are very tough. They are resistant to poison, they can see invisible things, and move freely. At higher levels, they also become resistant to attacks which threaten to drain away their life force. Golems gain very little nutrition from ordinary food, but can absorb mana from staves and wands as their power source. Golems also gain a natural armor class bonus from their tough body.",
1746 "There are two types of skeletons: the ordinary, warrior-like skeletons, and the spell-using skeletons, which are also called liches. As undead beings, skeletons need to worry very little about poison or attacks that can drain life. They do not really use eyes for perceiving things, and are thus not fooled by invisibility. Their bones are resistant to sharp shrapnel, and they will quickly become resistant to cold. Although the magical effects of these will affect the skeleton even without entering the skeleton's (non-existent) belly, the potion or food itself will fall through the skeleton's jaws, giving no nutritional benefit. They can absorb mana from staves and wands as their energy source.",
1748 "Much like Skeletons, Zombies too are undead horrors: they are resistant to life-draining attacks, and can learn to restore their life-force. Like skeletons, they become resistant to cold-based attacks (actually earlier than skeletons), resist poison and can see invisible. While still vulnerable to cuts (unlike skeletons), Zombies are resistant to Nether. Like Golems, they gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1750 "One of the mightier undead creatures, the Vampire is an awe-inspiring sight. Yet this dread creature has a serious weakness: the bright rays of sun are its bane, and it will need to flee the surface to the deep recesses of earth until the sun finally sets. Darkness, on the other hand, only makes the Vampire stronger. As undead, the Vampire has a firm hold on its life force, and resists nether attacks. The Vampire also resists cold and poison based attacks. It is, however, susceptible to its perpetual hunger for fresh blood, which can only be satiated by sucking the blood from a nearby monster.",
1752 "Another powerful undead creature: the Spectre is a ghastly apparition, surrounded by an unearthly green glow. They exist only partially on our plane of existence: half-corporeal, they can pass through walls, although the density of the wall will hurt them in the process of doing this. As undead, they have a firm hold on their life force, see invisible, and resist poison and cold. They also resist nether. At higher levels they develop telepathic abilities. Spectres make superb spellcasters, but their physical form is very weak. They gain very little nutrition from the food of mortals, but can absorb mana from staves and wands as their energy source.",
1754 "One of the several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, Sprites are very talented in magic, and can become highly skilled wizards. Sprites have the special power of spraying Sleeping Dust, and at higher levels they learn to fly faster.",
1756 "This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much that they are untroubled by confusion and sound, although raw logrus can still have effects on them. Beastmen revel in chaos, as it twists them more and more. Beastmen are subject to mutations: when they have been created, they receive a random mutation. After that, every time they advance a level they have a small chance of gaining yet another mutation.",
1758 "The Ents are a powerful race dating from the beginning of the world, oldest of all animals or plants who inhabit Arda. Spirits of the land, they were summoned to guard the forests of Middle-earth. Being much like trees they are very clumsy but strong, and very susceptible to fire. They gain very little nutrition from the food of mortals, but they can absorb water from potions as their nutrition.",
1760 "Archons are a higher class of angels. They are good at all skills, and are strong, wise, and are a favorite with any people. They are able to see the unseen, and their wings allow them to safely fly over traps and other dangerous places. However, belonging to a higher plane as they do, the experiences of this world do not leave a strong impression on them and they gain levels slowly.",
1762 "Balrogs are a higher class of demons. They are strong, intelligent and tough. They do not believe in gods, and are not suitable for priest at all. Balrog are resistant to fire and nether, and have a firm hold on their life force. They also eventually learn to see invisible things. They are good at almost all skills except stealth. They gain very little nutrition from the food of mortals, and need human corpses as sacrifices to regain their vitality.",
1764 "Dunedain are a race of hardy men from the West. This elder race surpasses human abilities in every field, especially constitution. However, being men of the world, very little is new to them, and levels are very hard for them to gain. Their constitution cannot be reduced. ",
1766 "Shadow Fairies are one of the several fairy races. They have wings, and can fly over traps that may open up beneath them. Shadow Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If their equipment normally aggravates monsters, they only suffer a penalty to stealth, but if they aggravate by their personality itself, the advantage will be lost).",
1768 "A Kutar is an expressionless animal-like living creature. The word 'kuta' means 'absentmindedly' or 'vacantly'. Their absentmindedness hurts their searching and perception skills, but renders them incapable of being confused. Their unearthly calmness and serenity make them among the most stealthy of any race. Kutars, although expressionless, are beautiful and so have a high charisma. Members of this race can learn to expand their body horizontally. This increases armour class, but renders them vulnerable to magical attacks.",
1770 "An android is a artificial creation with a body of machinery. They are poor at spell casting, but they make excellent warriors. They don't acquire experience like other races, but rather gain in power as they attach new equipment to their frame. Rings, amulets, and lights do not influence growth. Androids are resistant to poison, can move freely, and are immune to life-draining attacks. Moreover, because of their hard metallic bodies, they get a bonus to AC. Androids have electronic circuits throughout their body and must beware of electric shocks. They gain very little nutrition from the food of mortals, but they can use flasks of oil as their energy source."
1775 /*! ¿¦¶È¤Î²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1776 static cptr class_jouhou[MAX_CLASS] =
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1785 "Åð±¤Ï¤½¤ÎàÄàѤµ¤ÇÀ¸¤È´¤¯¤³¤È¤ò¹¥¤à¥¥ã¥é¥¯¥¿¤Ç¤¹¤¬¡¢´Î¿´¤Ê¤È¤¤Ë¤ÏÀïÆ®¤ÇÆ»¤òÀڤ곫¤¯¤³¤È¤¬¤Ç¤¤Þ¤¹¡¢Åð±¤Ï櫤ä¥É¥¢¤ò¸«¤Ä¤±¤ëǽÎϤËÍ¥¤ì¡¢æ«¤Î²ò½ü¤ä¸°³«¤±¤Ë½Ï㤷¤Æ¤¤¤Þ¤¹¡£Åð±¤Ï¹â¤¤±£Ì©¹ÔÆ°¤ò»ý¤Á¡¢¤¿¤¯¤µ¤ó¤Î¥â¥ó¥¹¥¿¡¼¤Î·²¤ì¤Î¤½¤Ð¤òµ¯¤³¤¹¤³¤È¤Ê¤¯Ä̤êÈ´¤±¤¿¤ê¡¢Ç¦¤Ó´ó¤Ã¤ÆÀèÀ©¹¶·â¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1787 "¥ì¥ó¥¸¥ã¡¼¤ÏÀï»Î¤È¥á¥¤¥¸¤ò¹ç¤ï¤»¤¿¤è¤¦¤Ê¿¦¶È¤Ç¡¢¿È¤Î²ó¤ê¤Î¼«Á³¤ÈÆÃÊ̤ʴط¸¤òºî¤ê¾å¤²¤Æ¤¤¤Þ¤¹¡£Èà¤Ï¤è¤êÀï»Î¤Ç¤¢¤ê¡¢µÝ¤Î¤è¤¦¤Ê±óµ÷Î¥Éð´ï¤ò¹ª¤¯»È¤¨¤ë¿¦¶È¤Ç¤¹¡£¥ì¥ó¥¸¥ã¡¼¤Ï¤è¤¤±£Ì©¹ÔÆ°¡¢¤è¤¤ÃγС¢¤è¤¤Ãµº÷¡¢¤è¤¤ËâË¡Ëɸæ¤ò»ý¤Á¡¢ËâË¡¤ÎÆ»¶ñ¤Î»ÈÍѤˤ⍱¤Æ¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1789 "¥Ñ¥é¥Ç¥£¥ó¤ÏÀï»Î¤È¥×¥ê¡¼¥¹¥È¤ò¹ç¤ï¤»¤¿¿¦¶È¤Ç¤¹¡£¥Ñ¥é¥Ç¥£¥ó¤Ï¤È¤Æ¤â¤è¤¤Àï»Î¤Ç¤¹¤¬¡¢±óµ÷Î¥Éð´ï¤ò°·¤¦¤Î¤ÏÆÀ°Õ¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥Ñ¥é¥Ç¥£¥ó¤Ë¤Ï¿¤¯¤ÎǽÎϤ¬·ç¤±¤Æ¤¤¤Þ¤¹¡£±£Ì©¹ÔÆ°, ÃγÐ, õº÷, ¤½¤·¤ÆËâË¡Æ»¶ñ»ÈÍѤ¬¶ì¼ê¤Ç¤¹¤¬¡¢¤½¤Î¿À¤È¤ÎÄó·È¤Ë¤è¤Ã¤ÆËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1791 "ËâË¡Àï»Î¤Ï¤½¤Î̾¾Î¤¬°ÕÌ£¤¹¤ëÄ̤ê¤Î¿¦¶È¤Ç¤¢¤ê¡¢Àï»Î¤È¥á¥¤¥¸¤Î»ñ¼Á¤ò¤¢¤ï¤»»ý¤Á¤Þ¤¹¡£Èà¤é¤ÎƱ¶È¼Ô¤Ç¤¢¤ë¥ì¥ó¥¸¥ã¡¼¤¬¼«Á³¤ÎËâË¡¤ÈÀ¸¤È´¤¯¤¿¤á¤Î¥¹¥¥ë¤ËÆò½¤·¤Æ¤¤¤ë°ìÊý¡¢ËÜÅö¤ÎËâË¡·õ»Î¤Ï¤É¤Á¤é¤ÎÀ¤³¦¤Ç¤â°ìÈÖ¤Ë¤Ê¤í¤¦¤È¤·¤Æ¤¤¤Þ¤¹¡£Àï»Î¤È¤·¤Æ¤ÏÉáÄ̤Υᥤ¥¸¤È¤ÏÈæ¤Ùʪ¤Ë¤Ê¤é¤Ê¤¤¤Û¤ÉÍ¥¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¼ÂºÝ¤Ë¤ÏËâË¡¤Ç¤âÀïÆ®¤Ç¤âÀìÌç¤Î¿¦¶È¤Ë¤ÏµÚ¤Ð¤º¡¢Àï»Î¤È¥á¥¤¥¸¤ÎÃæ´Ö¤Ë°ÌÃÖ¤¹¤ë¤è¤¦¤Ê¿¦¶È¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1793 "º®ÆÙ¤ÎÀï»Î¤Ï¶²¤ë¤Ù¤¥«¥ª¥¹¤ÎËⲦ¤Î»È¤¤¤È¤·¤Æ¶²¤ì¤é¤ì¤ë¸ºß¤Ç¤¹¡£º®ÆÙ¤ÎÀï»Î¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ëÅÙ¤ËÊó½·¤òÆÀ¤ë¤³¤È¤¬¤¢¤ê¤Þ¤¹¡£Èà¤Ï¼£ÎŤ·¤Æ¤¯¤ì¤¿¤ê¡¢¤³¤Á¤é¤òÊѲ½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤò¾å¤²¤Æ¤¯¤ì¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¤·¡¢²ó¤ê¤Ë²øʪã¤ò½Ð¸½¤µ¤»¤¿¤ê¡¢Ç½ÎÏÃͤäÁõÈ÷¤òÃ¥¤¦¤«¤âÃΤì¤Þ¤»¤ó¡£¤â¤·¤¯¤Ïñ¤Ë¤³¤Á¤é¤ò̵»ë¤¹¤ë¤À¤±¤«¤â¤·¤ì¤Þ¤»¤ó¡£¥«¥ª¥¹¤ÎËⲦ¤Ï̵Ãá½ø¤Çͽ¬¤Î¤Ä¤«¤Ê¤¤Â¸ºß¤Ç¤¹¡£Ê󽷤μïÎà¤Ï¥Ñ¥È¥í¥ó¤È¤Ê¤ë°Ëâ¤È¶öÁ³¤Ë°Í¸¤·¤Þ¤¹¡Ê°ã¤¦°Ëâ¤Ï°Û¤Ê¤ëÊó½·¤òÍ¿¤¨¤Þ¤¹¡Ë¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1795 "½¤¹ÔÁΤϾ¤Î¿¦¶È¤È¤ÏÃø¤·¤¯°Û¤Ê¤ë¿¦¶È¤Ç¤¹¡£Èà¤é¤Ï¾¤Î¿¦¶ÈƱÍÍÉð´ï¤ÈËɶñ¤ò»È¤¨¤Þ¤¹¤¬¡¢¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä¤Î·±Îý¤òÀѤó¤Ç¤¤¤ë¤¿¤á¡¢Éð´ï¡¢Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Ç¤Ï¡¢É¬ÍפÊÂÑÀ¤ò¿È¤Ë¤Ä¤±¤ë¤¿¤á¤¢¤ë¼ï¤ÎËɶñ¤òÁõÈ÷¤¹¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢¤â¤·¤¢¤Þ¤ê¤Ë½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤·¤Æ¤·¤Þ¤¦¤È¡¢¤½¤ÎÂνѤ˿¼¹ï¤Ê˸¤²¤È¤Ê¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¡¢Èà¤é¤Ï¿·¤·¤¤¶¯ÎϤʹ¶·âË¡¤ò³Ø¤Ó¡¢ËɸæǽÎϤâ¾å¾º¤·¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1797 "ĶǽÎϼԤÏËâË¡¤Î¤«¤ï¤ê¤Ë¤½¤ÎÀº¿À¤ÎÎϤò»È¤¦Í£°ì¤Î¿¦¶È¤Ç¤¹¡£¤³¤ÎÎϤÏĶǽÎϼÔÆÈÆäΤâ¤Î¤Ç¡¢Ã±¤ËĶ´¶³ÐŪ¤Ê¤â¤Î¤«¤é¾¿Í¤ÎÀº¿À¤ò»ÙÇÛ¤¹¤ë¤â¤Î¤Þ¤ÇÍÍ¡¹¤Ç¤¹¡£Èà¤é¤ÎÎϤϤ¢¤ë¼ï¤Î·±Îý¤Ë¤è¤Ã¤Æ³«È¯¤µ¤ì¤ë¤â¤Î¤Ê¤Î¤Ç¡¢Ä¶Ç½ÎϼԤÏÎϤò»È¤¦¤Î¤Ë¼öʸ½ñ¤òɬÍפȤ·¤Þ¤»¤ó¡£»È¤¨¤ëÎϤÏñ½ã¤Ë¥¥ã¥é¥¯¥¿¤Î¥ì¥Ù¥ë¤Ë¤è¤Ã¤Æ·è¤Þ¤ê¤Þ¤¹¡£Ä¶Ç½ÎϤËɬÍפÊǽÎÏÃͤϸ¤µ¤Ç¤¹¡£",
1799 "¥Ï¥¤¥á¥¤¥¸¤Ï°ì¤Ä¤ÎÎΰè¤ËÆò½¤·¡¢¤½¤ÎÎΰè¤òÄ̾ï¤Î¥á¥¤¥¸¤è¤ê¤Ï¤ë¤«¤Ë¿¼¤¯³Ø¤ó¤À¥á¥¤¥¸¤Ç¤¹¡££±¤Ä¤ÎÎΰè¤ËÆò½¤·¤¿¤ª¤«¤²¤Ç¡¢Èà¤é¤Ï¼«¤é¤¬ÁªÂò¤·¤¿Îΰè¤Î¼öʸ¤ò¾§¤¨¤ëºÝ¤Î¾ÃÈñ£Í£Ð¡¢ºÇÄã¥ì¥Ù¥ë¡¢¼ºÇÔΨ¤ÇÁêÅö¤Ê²¸·Ã¤ò¼õ¤±¤Þ¤¹¡£¤·¤«¤·¡¢À¸Ì¿¤ÎÎΰè¤Ç¤Ï¥×¥ê¡¼¥¹¥È¤Û¤É¤¦¤Þ¤¯¤Ï¤Ê¤ì¤Ê¤¤¤³¤È¤Ë¤ÏÃí°Õ¤¹¤Ù¤¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1801 "´Ñ¸÷µÒ¤Ï´Ñ¸÷¤Î¤¿¤á¤Ë¤³¤ÎÀ¤³¦¤Ë¤ä¤Ã¤Æ¤¤Þ¤·¤¿¡£ÀïÆ®ÎϤ¬Ä㤯¡¢¶¯ÎϤʼöʸ¤ò»È¤¦¤³¤È¤â¤Ç¤¤Ê¤¤¤¿¤á¡¢ºÇ¤âÀ¸¤¤Ì¤¤¤Æ¤¤¤¯¤Î¤¬¸·¤·¤¤¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎÏÃͤÏÃÎǽ¤Ç¤¹¡£",
1803 "¤â¤Î¤Þ¤Í»Õ¤ÏÀïÆ®ÎϤϤ½¤³¤½¤³¤¢¤ê¤Þ¤¹¤¬¡¢¼«Ê¬¤«¤éÆüì¤ÊǽÎϤò»È¤¦¤³¤È¤ÏÁ´¤¯¤Ç¤¤Þ¤»¤ó¡£¤·¤«¤·¡¢¼«Ê¬¤ÎÌܤÎÁ°¤Ë¤¤¤ëÁê¼ê¤¬ÆüìǽÎϤò»È¤Ã¤¿¾ì¹ç¡¢¤½¤ÎǽÎϤÈÁ´¤¯Æ±¤¸Ç½ÎϤò¤½¤Ã¤¯¤ê¤½¤Î¤Þ¤Þ»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤â¤Î¤Þ¤Í¤ËɬÍפÊǽÎϤϴðËÜŪ¤Ë´ïÍѤµ¤Ç¤¹¤¬¡¢¤Þ¤Í¤ëÆüìǽÎϤ˴ط¸¤¢¤ë¾¤ÎǽÎϤâɬÍפǤ¹¡£",
1805 "Ëâ½Ã»È¤¤¤ÏÊѶòÈÚÅÜÀ¤³¦¤Î¥À¥ó¥¸¥ç¥ó¤Ë½»¤àÀ¸Êª¤È¿´¤òÄ̤¤¹ç¤ï¤»¤é¤ì¤Þ¤¹¡£Èà¤é¤ÏºÇ¤â¤¦¤Þ¤¯¥â¥ó¥¹¥¿¡¼¤ò¾è¤ê¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¡¢¾¤´¤·¤¿¤ê¼ê¤Ê¤Å¤±¤¿¤ê¤·¤¿¥â¥ó¥¹¥¿¡¼¤ò¼«Ê¬¤Î¼ê¤Τ褦¤Ë»È¤¤¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1807 "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¤ÏÁ´¤Æ¤ÎËâË¡¤ò¶Ë¤á¤ë¼Ô¤Ç¤¹¡£Èà¤é¤ÏÁ´Ê¬Ìî¤Ë¤ª¤¤¤ÆÈó¾ï¤ËÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤¢¤é¤æ¤ëËâË¡½ñ¤Î¤¹¤Ù¤Æ¤Î¼öʸ¤ò³Ø½¬¤Î¼ê´Ö¤Ê¤¯»È¤¤¤³¤Ê¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤½¤ÎÈ¿ÌÌ¡¢Èà¤é¤ÏÀï»Î¤È¤·¤Æ¤ÏºÇÄã¤Ç¡¢¤É¤ó¤ÊÉð´ï¤âËþ¤˰·¤¨¤Þ¤»¤ó¡£Ëâ½Ñ»Õ¤Î¾ó¤À¤±¤ÏÎã³°¤Ç¤¹¤¬¡¢Éð´ï¤È¤·¤Æ¤Ï»È¤¤Êª¤Ë¤Ê¤é¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤¹¤Ù¤Æ¤ÎËâË¡¤ò¤¦¤Þ¤¯À¸¤«¤µ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¤¿¤á¡¢Èó¾ï¤Ë¾åµé¼Ô¸þ¤±¤Ê¿¦¶È¤È¸À¤¨¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1809 "¥¢¡¼¥Á¥ã¡¼¤ÏËâË¡¤ò»È¤¦¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¤¬¡¢¤É¤ó¤Ê¿¦¶È¤è¤ê¤â¹ª¤ß¤ËµÝ¤ä¥¹¥ê¥ó¥°¤ò»È¤¤¤³¤Ê¤·¤Þ¤¹¡£ÂçÎ̤ÎÌð¤äÃƤòɬÍפȤ¹¤ë¤Î¤Ï³Î¤«¤Ç¤¹¤¬¡¢´äÀФ«¤é¥¹¥ê¥ó¥°ÍѤÎÃƤòºî¤Ã¤¿¤ê¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¥â¥ó¥¹¥¿¡¼¤Î¹ü¤ä¤¬¤é¤¯¤¿¤«¤éÌð¤òºî¤Ã¤¿¤ê¤¹¤ëµ»½Ñ¤ò¿È¤Ë¤Ä¤±¤Þ¤¹¡£¤Þ¤¿¡¢Àï»Î¤ÈÈæ¤Ù¤Æ±£Ì©¹ÔÆ°¡¢ÃγС¢Ãµº÷¡¢ËâË¡Æ»¶ñ¤Î»ÈÍѤʤɤˤâÍ¥¤ì¤Æ¤ª¤ê¡¢¤¤¤¶¤È¤¤¤¦¤È¤¤Ë¤ÏËâË¡¤ÎÆ»¶ñ¤ËÍê¤ë¤³¤È¤â¤Ç¤¤Þ¤¹¡£",
1811 "ËâÆ»¶ñ½Ñ»Õ¤Ï¾ó¡¢ËâË¡ËÀ¡¢¥í¥Ã¥É¤È¤¤¤Ã¤¿ËâË¡¤Î¥¢¥¤¥Æ¥à¤«¤éËâÎϤò¼è¤ê¹þ¤à¤³¤È¤Ë¤è¤Ã¤ÆËâË¡¤ò»È¤¤¤Þ¤¹¡£ËâË¡¤Î¥¢¥¤¥Æ¥à¤òȯ¸«¤¹¤ë¤³¤È¤¬Â¾¤Î¿¦¶È¤è¤ê¤â¤Ï¤ë¤«¤Ë½ÅÍפˤʤê¤Þ¤¹¡£ÀïÆ®ÎϤϹ⤯¤Ï¤Ê¤¤¤Ç¤¹¤¬¡¢¤½¤³¤½¤³¤Î¶¯¤µ¤¬¤¢¤ê¤Þ¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1813 "¶ãÍ·»í¿Í¤ÏËâÎϤòÂÓ¤Ó¤¿²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Â¿¤¯¤Î²Î¤ÏÉáÄ̤ÎËâË¡¤È°Û¤Ê¤ê¡¢²Î¤ò²Î¤Ã¤Æ¤¤¤ë´Ö·Ñ³¤·¤Æ¸ú²Ì¤òȯ´ø¤·¤Þ¤¹¡£¤·¤«¤·¡¢Æ±»þ¤Ë2¤Ä¤Î²Î¤ò²Î¤¦¤³¤È¤¬¤Ç¤¤Ê¤¤¡¢¤È¤¤¤¦·çÅÀ¤â¤¢¤ê¤Þ¤¹¡£»ë³¦ÆâÁ´ÂΤ˱ƶÁ¤òµÚ¤Ü¤¹²Î¤¬Â¿¤¤¡¢¤È¤¤¤¦ÆÃħ¤â¤¢¤ê¤Þ¤¹¡£ÆùÂÎŪ¤ÊǽÎϤÏÉϼå¤Ç¡¢Ã±½ã¤ËÀÚ¤ê¤Þ¤¯¤ë¤³¤È¤ÇÆ»¤ò³«¤¯¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÌ¥ÎϤǤ¹¡£",
1815 "ÀÖËâÆ»»Õ¤Ï²¼µéËâË¡¤Î¤Û¤È¤ó¤É¤ò»È¤¦¤³¤È¤¬¤Ç¤¡¢ÀïÆ®ÎϤ⽽ʬ¤Ë¤¢¤ê¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ë¤È¶¯ÎϤÊǽÎÏ¡ÖϢ³Ëâ¡×¤ò¿È¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢ËâË¡¤ò³Ð¤¨¤ë¥¹¥Ô¡¼¥É¤ÏÃÙ¤¯¡¢¾åµéËâË¡¤ò»È¤¨¤Ê¤¤¤Î¤Ç¡¢¥á¥¤¥¸¤Û¤É¤Ë¤ÏËâË¡¤òÍê¤ê¤Ë¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡£ËâË¡Æ»¶ñ»ÈÍѤÈËâË¡Ëɸæ¤Ï¤½¤³¤½¤³¤Ç¤¹¤¬¡¢¤½¤ì°Ê³°¤Îµ»Ç½¤Ï¶ì¼ê¤Ç¤¹¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1817 "·õ½Ñ²È¤ÏÀï»Î¤Ë¼¡¤°ÀïÆ®ÎϤ¬¤¢¤ê¡¢ÍÍ¡¹¤Êµ»¤ò»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤ÎMP¤Ï¥ì¥Ù¥ë¤Ë°Í¸¤»¤º¡¢¸¤µ¤À¤±¤Ç·è¤Þ¤ê¡¢µ¤¹ç¤¤¤ò¤¿¤á¤ë¤³¤È¤Ë¤è¤ê¡¢ºÇÂçÃͤò±Û¤¨¤ÆMP¤òÁý¤ä¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢Àï»Î¤ÈƱÍÍ¡¢¹â¥ì¥Ù¥ë¤ÎËâË¡¤Î¥¢¥¤¥Æ¥à¤ÏÈà¤é¤Î°·¤¨¤ëÈϰϤò±Û¤¨¤Æ¤ª¤ê¡¢æ«¤Î²ò½ü¤äõº÷¤ÎǽÎϤâ¹â¤¤¤È¤Ï¤¤¤¨¤Þ¤»¤ó¡£É¬»¦µ»¤Î»ÈÍѤËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1819 "Îýµ¤½Ñ»Õ¤Ï¡Öµ¤¡×¤ò»È¤¦Ã£¿Í¤Ç¤¹¡£½¤¹ÔÁΤÈƱÍÍ¡¢Éð´ï¤äËɶñ¤ò»ý¤¿¤º¤ËÀ臘¤³¤È¤ò¹¥¤ß¡¢Éð´ï¡¦Ëɶñ¤Ê¤·¤Ç¤è¤ê¶¯ÎϤʸºß¤È¤Ê¤ê¤Þ¤¹¡£½¤¹ÔÁΤۤɤÎÀïƮǽÎϤϤ¢¤ê¤Þ¤»¤ó¤¬¡¢½¤¹ÔÁΤÈƱÍͤÎËâË¡¤¬»È¤¨¡¢¤µ¤é¤Ë¡Öµ¤¡×¤ÎÎϤòÁà¤ê¤Þ¤¹¡£Éð´ï¤ò»ý¤Ä¤³¤È¤ä¡¢½Å¤¹¤®¤ëËɶñ¤òÁõÈ÷¤¹¤ë¤³¤È¤Ï¡¢¡Öµ¤¡×¤ÎÎϤλÈÍѤò˸¤²¤Þ¤¹¡£ËâË¡¤ÈÎýµ¤½Ñ¤ËɬÍפÊǽÎϤϸ¤µ¤Ç¤¹¡£",
1821 "ÀÄËâÆ»»Õ¤ÏÍ¥¤ì¤¿ËâË¡»È¤¤¤Ç¤¢¤ê¡¢¤½¤Îµ¡ÃΤˤè¤Ã¤ÆÀ¸¤±ä¤Ó¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥á¥¤¥¸Åù¤Î¾¤ÎËâË¡»È¤¤¤È¤Î°ã¤¤¤ÏËâË¡¤Î³Ð¤¨Êý¤Ç¡¢ÀÄËâÆ»»Õ¤Ï¥â¥ó¥¹¥¿¡¼¤ÎËâË¡¤Î¸ú²Ì¤ò¼õ¤±¤ë¤³¤È¤Ç¤½¤ÎËâË¡¤ò³Ð¤¨¤Þ¤¹¡£³Ð¤¨¤ë¤¿¤á¤Ë¤Ï¡Ö¥é¡¼¥Ë¥ó¥°¡×¤Î¾õÂ֤ˤʤäƤ¤¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£ËâË¡¤ËɬÍפÊǽÎϤÏÃÎǽ¤Ç¤¹¡£",
1823 "µ³Ê¼¤ÏÇϤ˾è¤êÀï¾ì¤ò¶î¤±È´¤±¤ë¥¨¥ê¡¼¥ÈÀï»Î¤Ç¤¹¡£ËâË¡¤Ï»È¤¨¤Þ¤»¤ó¤¬¡¢ÇϾ夫¤é¤Î°µÅÝŪ¤Ê¹¶·âÎϤò¸Ø¤ë¾å¤Ë¡¢¹â¤¤µ¡Æ°ÎϤòÀ¸¤«¤·¤¿¼Í·â¤ò¤âÆÀ°Õ¤È¤·¤Æ¤¤¤Þ¤¹¡£¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¡¢ÌîÀ¸¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Þ¤¿¤¬¤ê̵ÍýÌðÍý¼ê¤Ê¤º¤±¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£Èà¤é¤Ï¸Ê¤ÎÆùÂΤÈÀº¿À¤Ë¸Ø¤ê¤ò»ý¤Á¡¢ËâË¡Æ»¶ñ¤Ë¤Ï¤¢¤Þ¤êÍê¤í¤¦¤È¤Ï¤·¤Þ¤»¤ó¡£",
1825 "¶¸Àï»Î¤ÏÅܤ궸¤Ã¤ÆÉð´ï¤ò¿¶¤ë¤¦¶²¤ë¤Ù¤Àï»Î¤Ç¤¹¡£Á´¿¦¶ÈÃæºÇ¹â¤ÎÆùÂÎǽÎϤò¸Ø¤ê¡¢¶²ÉݤÈËãáã¤ËÂФ¹¤ëÂÑÀ¤ò»ý¤Á¡¢¥ì¥Ù¥ë¤¬¾å¤¬¤ì¤Ð¤½¤Î¶¯¿Ù¤ÊÆùÂΤÇÌð¤Î¼öʸ¤òÄ·¤ÍÊÖ¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤µ¤é¤ËÉð´ï¤Ê¤·¤ÇÀ臘¤³¤È¤ä¡¢¼ö¤¤¤Î¤«¤±¤é¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤¹¤³¤È¤¬¤Ç¤¡¢¤¤¤¯¤Ä¤«¤Îµ»¤ò(È¿ËâË¡¾õÂ֤Ǥâ)»È¤¦¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢´¬Êª¤äËâË¡Æ»¶ñ¤ÏÁ´¤¯»È¤¦¤³¤È¤¬¤Ç¤¤º¡¢æ«¤Î²ò½ü¤ä±£Ì©¹ÔÆ°¡¢Ãµº÷¡¢ËâË¡Ëɸ桢Èô¤ÓÆ»¶ñ¤Îµ»Ç½¤Ë´Ø¤·¤Æ¤ÏÀä˾Ū¤Ç¤¹¡£¤Ò¤¿¤¹¤é²¥¤Ã¤ÆÆ»¤ò³«¤¯¤·¤«¤¢¤ê¤Þ¤»¤ó¡£Í©Îî¤ÏÈó¾ï¤Ë¾¡Íø¤·¤ä¤¹¤¤¤Ç¤¹¤¬¥¹¥³¥¢¤¬¤«¤Ê¤êÄ㤯½¤Àµ¤µ¤ì¤Þ¤¹¡£",
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1837 "A Warrior is a hack-and-slash character, who solves most of his problems by cutting them to pieces, but will occasionally fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use.",
1839 "A Mage is a spell caster that must live by his wits as he cannot hope to simply hack his way through the dungeon like a warrior. In addition to his spellbooks, a mage should carry a range of magical devices to help him in his endeavors which he can master far more easily than anyone else. A mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1841 "A Priest is a character devoted to serving a higher power. They explore the dungeon in the service of their God. Since Priests receive new prayers as gifts from their patron deity, they cannot choose which ones they will learn. Priests are familiar with magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting ability. A Priest's primary stat is Wisdom since this determine his success at praying to his deity. ",
1843 "A Rogue is a character that prefers to live by his cunning, but is capable of fighting his way out of a tight spot. Rogues are good at locating hidden traps and doors and are the masters of disarming traps and picking locks. A rogue has a high stealth allowing him to sneak around many creatures without having to fight, or to get in a telling first blow. A rogue may also backstab a fleeing monster. Intelligence determines a Rogue's spell casting ability.",
1845 "A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. He is a good fighter and also good about a missile weapon such as a bow. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability.",
1847 "A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A paladin lacks much in the way of abilities. He is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity.",
1849 "A Warrior-Mage is precisely what the name suggests: a cross between the warrior and mage classes. While their brothers, the rangers, specialize in Nature magic and survival skills, true Warrior-Mages attempt to reach the best of both worlds. As warriors they are much superior to the usual Mage class. Intelligence determines a Warrior-Mage's spell casting ability.",
1851 "Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when gaining a level, may receive a reward from his Patron. He might be healed or polymorphed, his stats could be increased, or he might be rewarded with an awesome weapon. On the other hand, the Patrons might surround him with monsters, drain his stats or wreck his equipment or they might simply ignore him. The Demon Lords of Chaos are chaotic and unpredictable indeed. The exact type of reward depends on both the Patron Demon (different Demons give different rewards) and chance.",
1853 "The Monk character class is very different from all other classes. Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the armor he wears is too heavy, it will severely disturb his martial arts maneuvers. As the monk advances levels, new, powerful forms of attack become available. Their defensive capabilities increase likewise, but if armour is being worn, this effect decreases. Wisdom determines a Monk's spell casting ability.",
1855 "The Mindcrafter is a unique class that uses the powers of the mind instead of magic. These powers are unique to Mindcrafters, and vary from simple extrasensory powers to mental domination of others. Since these powers are developed by the practice of certain disciplines, a Mindcrafter requires no spellbooks to use them. The available powers are simply determined by the character's level. Wisdom determines a Mindcrafter's ability to use mind powers.",
1857 "High-mages are mages who specialize in one particular field of magic and learn it very well - much better than the ordinary mage. For the price of giving up a second realm of magic, they gain substantial benefits in the mana costs, minimum levels, and failure rates in the spells of the realm of their specialty. A high mage's prime statistic is intelligence as this determines his spell casting ability. ",
1859 "Tourists have visited this world for the purpose of sightseeing. Their fighting skills is bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability.",
1861 "Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
1863 "Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, and very good at summoning spell, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
1865 "Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",
1867 "Archers are to bows what warriors are to melee. They are the best class around with any bow, crossbow, or sling. They need a lot of ammunition, but will learn how to make it from junk found in the dungeon. An archer is better than a warrior at stealth, perception, searching and magical devices.",
1869 "Magic-Eaters can absorb the energy of wands, staffs, and rods, and can then use these magics as if they were carrying all of these absorbed devices. They are middling-poor at fighting. A Magic-Eater's prime statistic is intelligence.",
1871 "Bards are something like traditional musicians. Their magical attacks are sound-based, and last as long as the Bard has mana. Although a bard cannot sing two or more songs at the same time, he or she does have the advantage that many songs affect all areas in sight. A bard's prime statistic is charisma.",
1873 "Red-Mages can use almost all spells from lower rank spellbooks of most realms without having to learn it. At higher level, they develop the powerful ability \"Double Magic\". However, they have large penalties in the mana costs, minimum levels, and failure rates of spells, and they cannot use any spells from higher rank spellbooks. They are not bad at using magical devices and magic resistance, and are decent fighter, but are bad at other skills. A red-mage's prime statistic is intelligence.",
1875 "Samurai, masters of the art of the blade, are the next strongest fighters after Warriors. Their spellpoints do not depend on level, but depend solely on wisdom, and they can use the technique Concentration to temporarily increase SP beyond its usual maximum value. Samurai are not good at most other skills, and many magical devices may be too difficult for them to use. Wisdom determines a Samurai's ability to use the special combat techniques available to him.",
1877 "A ForceTrainer is a master of the spiritual Force. They prefer fighting with neither weapon nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat.",
1879 "A Blue-Mage is a spell caster that must live by his wits, as he cannot hope to simply hack his way through the dungeon like a warrior. A major difference between the Mage and the Blue-Mage is the method of learning spells: Blue-Mages may learn spells from monsters by activating his Learning ability. A Blue-Mage's prime statistic is Intelligence as this determines his spell casting ability. ",
1881 "Cavalry ride on horses into battle. Although they cannot cast spells, they are proud of their overwhelming offensive strength on horseback. They are good at shooting. At high levels, they learn to forcibly saddle and tame wild monsters. Since they take pride in the body and the soul, they don't use magical devices well.",
1883 "A Berserker is a fearful fighter indeed, immune to fear and paralysis. At high levels, Berserkers can reflect bolt spells with their tough flesh. Furthermore, they can fight without weapons, can remove cursed equipment by force, and can even use their special combat techniques when surrounded by an anti-magic barrier. Berserkers, however, cannot use any magical devices or read any scrolls, and are hopeless at all non-combat skills. Since Berserker Spectres are quite easy to *win* with, their scores are lowered.",
1885 "A Weaponsmith can improve weapons and armors for him or herself. They can extract the essences of special effects from weapons or armors which have various special abilities, and can add these essences to another weapon or armor. They are good at fighting, but cannot cast spells, and are poor at skills such as stealth or magic defense.",
1887 "Mirror-Masters are spell casters; like other mages, they must live by their wits. They can create magical mirrors, and employ them in the casting of Mirror-Magic spells. A Mirror-Master standing on a mirror has greater ability and, for example, can perform quick teleports. The maximum number of Magical Mirrors which can be controlled simultaneously depends on the level. Intelligence determines a Mirror-Master's spell casting ability.",
1889 "A Ninja is a fearful assassin lurking in darkness. He or she can navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and picking locks. Since heavy armors, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison and able to see invisible things. Dexterity determines a Ninja's ability to use Ninjutsu.",
1891 "Snipers are good at shooting, and they can kill targets by a few shots. After they concentrate deeply, they can demonstrate their shooting talents. You can see incredibly firepower of their shots."
1895 /*! Àµ³Î¤Î²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1896 static cptr seikaku_jouhou[MAX_SEIKAKU] =
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1919 "¤¬¤Þ¤ó¤Å¤è¤¤¤Ï¡¢¤¸¤Ã¤¯¤ê¤Èʪ»ö¤Ë¤È¤ê¤¯¤à¿µ½Å¤ÊÀ³Ê¤Ç¡¢Â¾¤ÎÀ³Ê¤ËÈæ¤Ù¤Æ¹â¤¤Âѵ×ÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤·¤«¤·¡¢¼«Ê¬¤«¤é¹ÔÆ°¤¹¤ë¤Î¤Ï¶ì¼ê¤Ç¡¢Â¿¤¯¤Îµ»Ç½¤ÏÄ㤯¤Ê¤Ã¤Æ¤·¤Þ¤¤¤Þ¤¹¡£",
1921 "¤¤¤«¤µ¤Þ¤Ï¡¢½é¿´¼Ô¤ÎÎý½¬ÍѤÎÀ³Ê¤Ç¤¹¡£¤¢¤é¤æ¤ëǽÎϤ¬¹â¤¯¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÀ³Ê¤ò»È¤¨¤Ð¾¡Íø¼Ô¤Ë¤Ê¤ë¤³¤È¤ÏÍưפǤ¹¤¬¡¢¾¡Íø¤·¤Æ¤âÁ´¤¯¼«Ëý¤Ë¤Ê¤ê¤Þ¤»¤ó¡£",
1925 "\"Ordinary\" is a personality with no special skills or talents, with unmodified stats and skills.",
1927 "\"Mighty\" raises your physical stats and skills, but reduces stats and skills which influence magic. It makes your stats suitable for a warrior. Also it directly influences your hit-points and spell fail rate.",
1929 "\"Shrewd\" reduces your physical stats, and raises your intelligence and magical skills. It makes your stats suitable for a mage. Also it directly influences your hit-points and spell fail rate.",
1931 "\"Pious\" deepens your faith in your God. It makes your physical ability average, and your stats suitable for priest. ",
1933 "\"Nimble\" renders you highly skilled comparatively well, but reduces your physical ability. ",
1935 "\"Fearless\" raises both your melee and magical ability. Stats such as magic defense and constitution are reduced. Also it has a direct bad influence on your hit-points.",
1937 "\"Combat\" gives you comparatively high melee and shooting abilities, and average constitution. Other skills such as stealth, magic defence, and magical devices are weakened. All \"Combat\" people have great respect for the legendary \"Combat Echizen\".\n\
1938 (See \"Death Crimson\" / Ecole Software Corp.)",
1940 "A \"Lazy\" person has no good stats and can do no action well. Also it has a direct bad influence on your spell fail rate.",
1942 "\"Sexy\" rises all of your abilities, but your haughty attitude will aggravate all monsters. Only females can choose this personality.",
1944 "A \"Lucky\" man has poor stats, equivalent to a \"Lazy\" person. Mysteriously, however, he can do all things well. Only males can choose this personality.",
1946 "A \"Patient\" person does things carefully. Patient people have high constitution, and high resilience, but poor abilities in most other skills. Also it directly influences your hit-points.",
1948 "\"munchkin\" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so."
1952 /*! ËâË¡Îΰè¤Î¾ÜºÙ²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
1953 static cptr realm_jouhou[VALID_REALM] =
1956 "À¸Ì¿¤Ï²óÉüǽÎϤËÍ¥¤ì¤¿ËâË¡¤Ç¤¹¡£¼£ÎŤäËɸ桢´¶ÃÎËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¤¬¡¢¹¶·â¼öʸ¤â¤ï¤º¤«¤Ë»ý¤Ã¤Æ¤¤¤Þ¤¹¡£Æä˹â¥ì¥Ù¥ë¤Î¼öʸ¤Ë¤Ï¥¢¥ó¥Ç¥Ã¥É¤ò¿Ð¤Ëµ¢¤¹ÎϤò¤¢¤ë¤È¸À¤ï¤ì¤Æ¤¤¤Þ¤¹¡£",
1958 "Àç½Ñ¤Ï¡Ömeta¡×Îΰè¤Ç¤¢¤ê¡¢´¶ÃΤä´ÕÄê¡¢¤µ¤é¤ËÂàµÑÍѤμöʸ¤ä¼«¿È¤ÎǽÎϤò¹â¤á¤ë¼öʸ¤Ê¤É¤ÎÊØÍø¤Ê¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢Ä¾Àܹ¶·âÍѤμöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£",
1960 "¼«Á³¤ÎËâË¡¤Ï»ÈÍѼԤò¸µÁǤΥޥ¹¥¿¡¼¤Ë¤·¤Þ¤¹¡£¤³¤ì¤Ë¤ÏËɸ桢õÃΡ¢¼£ÎŤȹ¶·â¼öʸ¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£¤Þ¤¿¡¢À¸Ì¿°Ê³°¤ÎÎΰè¤ÇºÇ¹â¤Î¼£Îżöʸ¤â¤³¤ÎÎΰè¤Ë¤¢¤ê¤Þ¤¹¡£",
1962 "¥«¥ª¥¹¤ÎËâË¡¤ÏÀ©¸æ¤¬º¤Æñ¤Ç¡¢Í½Â¬¤Î¤Ç¤¤Ê¤¤ËâË¡¤â¤¢¤ê¤Þ¤¹¡£¥«¥ª¥¹¤ÏÈó¾ï¤ËÈó¸µÁÇŪ¤Ç¤¢¤ê¡¢¥«¥ª¥¹¤Î¼öʸ¤ÏÁÛÁü¤Ç¤¤ëºÇ¤â¶²¤ë¤Ù¤Ç˲õʼ´ï¤Ç¤¹¡£¤³¤Î¼öʸ¤ò¾§¤¨¤ë¤â¤Î¤Ï¥«¥ª¥¹¤ÎÀíʼ¤ËÂФ·¡¢Å¨¤ä¼«Ê¬¼«¿È¤µ¤¨¤âÊÑ°Û¤µ¤»¤ë¤è¤¦Í׵ᤷ¤Þ¤¹¡£",
1964 "¹õËâ½Ñ¤Ç¤¢¤ë°Å¹õ¤ÎËâË¡¤Û¤É¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ï¤¢¤ê¤Þ¤»¤ó¡£¤³¤ì¤é¤Î¼öʸ¤ÏÈæ³ÓŪ³Ø¤Ö¤Î¤¬º¤Æñ¤Ç¤¹¤¬¡¢¹â¥ì¥Ù¥ë¤Ë¤Ê¤ë¤È½Ñ¼Ô¤ËÀ¸Êª¤È¥¢¥ó¥Ç¥Ã¥É¤ò¼«Í³¤ËÁà¤ëǽÎϤòÍ¿¤¨¤Þ¤¹¡£»ÄÇ°¤Ê¤³¤È¤Ë¡¢¤â¤Ã¤È¤â¶¯ÎϤʼöʸ¤Ï¤½¤Î¿¨ÇޤȤ·¤Æ½Ñ¼Ô¼«¿È¤Î·ì¤òɬÍפȤ·¡¢±Ó¾§Ãæ¤Ë¤·¤Ð¤·¤Ð½Ñ¼Ô¤ò½ý¤Ä¤±¤Þ¤¹¡£",
1966 "¥È¥é¥ó¥×¤ÎËâË¡¤Ï¥Æ¥ì¥Ý¡¼¥È·Ï¤Î¼öʸ¤ÇÀºÁª¤µ¤ì¤¿¤â¤Î¤ò»ý¤Ã¤Æ¤ª¤ê¡¢¤½¤Î½ÐÆþ¤ê¸ý¤Ï¾¤ÎÀ¸Êª¤ò¾¤´¤¹¤ë¤¿¤á¤Ë¤â»È¤¨¤ë¤¿¤á¡¢¾¤´¼öʸ¤«¤éÁª¤ê¤¹¤°¤é¤ì¤¿¤â¤Î¤âƱÍͤ˻ý¤Ã¤Æ¤¤¤Þ¤¹¡£¤·¤«¤·¡¢¤³¤ÎËâË¡¤Ë¤è¤Ã¤ÆÁ´¤Æ¤Î²øʪ¤¬Ê̤ξì½ê¤Ø¸Æ¤Ð¤ì¤ë¤Î¤òÍý²ò¤¹¤ë¤ï¤±¤Ç¤Ï¤Ê¤¯¡¢¤â¤·¾¤´¼öʸ¤Ë¼ºÇÔ¤¹¤ë¤È¤½¤ÎÀ¸Êª¤ÏŨ¤È¤Ê¤ê¤Þ¤¹¡£",
1968 "Èë½Ñ¤ÎËâË¡¤Ï¡¢Á´¤Æ¤ÎÎΰ褫¤éÍÍѤʼöʸ¤À¤±¤ò¼è¤êÆþ¤ì¤è¤¦¤È¤·¤¿Â¿ÍÑÅÓÎΰè¤Ç¤¹¡£É¬ÍפʡÖÆ»¶ñ¡×Ū¼öʸ¤ò»ý¤Ã¤Æ¤¤¤Æ¤â¹â¥ì¥Ù¥ë¤Î¶¯ÎϤʼöʸ¤Ï»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£·ë²Ì¤È¤·¤Æ¡¢Á´¤Æ¤Î¼öʸ½ñ¤Ï³¹¤ÇÇ㤤µá¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¤Þ¤¿¡¢Â¾¤ÎÎΰè¤Ë¸ºß¤¹¤ëƱÍͤʼöʸ¤ÎÊý¤¬¤è¤êÄã¥ì¥Ù¥ë¡¢Ä㥳¥¹¥È¤Ç¾§¤¨¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1970 "¾¢¤ÎËâË¡¤Ï¡¢¼«Ê¬¤äÆ»¶ñ¤ò¶¯²½¤¹¤ë¤¿¤á¤ÎËâË¡¤¬´Þ¤Þ¤ì¤Æ¤¤¤Þ¤¹¡£ËâË¡¤Ë¤è¤Ã¤Æ¼«Ê¬¼«¿È¤ÎÀïÆ®ÎϤòÈó¾ï¤Ë¹â¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Áê¼ê¤òľÀܹ¶·â¤¹¤ë¤è¤¦¤Ê¼öʸ¤Ï´Þ¤Þ¤ì¤Æ¤¤¤Þ¤»¤ó¡£",
1972 "°Ëâ¤ÎËâË¡¤Ï°Å¹õ¤ÈƱÍÍÈó¾ï¤Ë¼Ù°¤Ê¥«¥Æ¥´¥ê¡¼¤Ç¤¹¡£ÍÍ¡¹¤Ê¹¶·âËâË¡¤ËÍ¥¤ì¡¢¤Þ¤¿°Ëâ¤Î¤´¤È¤ÃγÐǽÎϤòÆÀ¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£¹â¥ì¥Ù¥ë¤Î¼öʸ¤Ï°Ëâ¤ò¼«ºß¤ËÁà¤ê¡¢¼«Ê¬¼«¿È¤ÎÆùÂΤò¤â°Ëâ²½¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¡£",
1974 "Ç˼٤ϡÖÀµµÁ¡×¤ÎËâË¡¤Ç¤¹¡£Ä¾ÀÜŨ¤ò½ý¤Ä¤±¤ëËâË¡¤¬Â¿¤¯´Þ¤Þ¤ì¡¢Æä˼ٰ¤ÊŨ¤ËÂФ¹¤ëÎϤ϶²¤ë¤Ù¤¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¤·¤«¤·¡¢Á±ÎɤÊŨ¤Ë¤Ï¤¢¤Þ¤ê¸ú²Ì¤¬¤¢¤ê¤Þ¤»¤ó¡£",
1976 "²Î½¸¤Ï¡¢²Î¤Ë¤è¤Ã¤Æ¸ú²Ì¤òȯ´ø¤¹¤ëËâË¡¤Ç¤¹¡£ËâË¡¤ÈƱÍÍ¡¢»È¤Ã¤¿»þ¤Ë¸ú²Ì¤Î¤¢¤ë¤â¤Î¤È¡¢²Î¤¤Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ»ý³¤·¤Æ¸ú²Ì¤òȯ´ø¤¹¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤¹¡£¸å¼Ô¤Î¾ì¹ç¤Ï¡¢MP¤Î³¤¯¸Â¤ê¸ú²Ì¤òȯ´ø¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤¹¤¬¡¢Æ±»þ¤Ë²Î¤¨¤ë²Î¤Ï1¤Ä¤À¤±¤È¤¤¤¦À©¸Â¤â¤¢¤ê¤Þ¤¹¡£",
1978 "Éð·Ý¤Î½ñ¤Ï¡¢ÍÍ¡¹¤ÊÀïÆ®¤Îµ»¤Ë¤Ä¤¤¤Æ½ñ¤«¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎËܤϵ»¤ò³Ð¤¨¤ë¤È¤¤ËÆɤàɬÍפ¬¤¢¤ê¤Þ¤¹¤¬¡¢°ìÅٳФ¨¤¿µ»¤Ï»È¤¦¤Î¤ËËܤò»ý¤ÄɬÍפϤ¢¤ê¤Þ¤»¤ó¡£µ»¤ò»È¤¦¤È¤¤Ë¤Ïɬ¤ºÉð´ï¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤±¤ì¤Ð¤¤¤±¤Þ¤»¤ó¡£",
1980 "¼ö½Ñ¤Ï´÷¤à¤Ù¤Îΰè¤Ç¤¹¡£Ê£¿ô¤Î¼ö¤¤¤Î¸ÀÍÕ¤ò²Î¤Î¤è¤¦¤Ëˤ®¤Ê¤¬¤é±Ó¾§¤·¤Þ¤¹¡£Â¿¤¯¤Î¼öʸ¤Ï±Ó¾§¤·Â³¤±¤ë¤³¤È¤Ë¤è¤Ã¤Æ¸ú²Ì¤¬»ý³¤µ¤ì¤Þ¤¹¡£¼öʸ¤Ë¤ÏÁê¼ê¤Î¹ÔÆ°¤ò«Çû¤¹¤ë¤â¤Î¡¢¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤â¤Î¡¢¹¶·â¤ËÂФ·¤ÆÈ¿·â¤¹¤ë¤â¤Î¤¬Â¿¤¯¤¢¤ê¤Þ¤¹¡£"
1983 "Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic have a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash.",
1985 "Sorcery is a `meta` realm, including enchantment and general spells. It provides superb protection spells, spells to enhance your odds in combat and, most importantly, a vast selection of spells for gathering information. However, Sorcery has one weakness: it has no spells to deal direct damage to your enemies.",
1987 "Nature magic makes you master of elements; it provides protection, detection, curing and attack spells. Nature also has a spell of Herbal Healing, which is the only powerful healing spell outside the realm of Life magic.",
1989 "There are few types of magic more unpredictable and difficult to control than Chaos magic. Chaos is the very element of unmaking, and the Chaos spells are the most terrible weapons of destruction imaginable. The caster can also call on the primal forces of Chaos to induce mutations in his/her opponents and even him/herself.",
1991 "There is no fouler nor more evil category of spells than the necromantic spells of Death Magic. These spells are relatively hard to learn, but at higher levels the spells give the caster power over living and the (un)dead, but the most powerful spells need his / her own blood as the focus, often hurting the caster in the process of casting.",
1993 "Trump magic has, indeed, an admirable selection of teleportation spells. Since the Trump gateways can also be used to summon other creatures, Trump magic has an equally impressive selection of summoning spells. However, not all monsters appreciate being drawn to another place by Trump user.",
1995 "Arcane magic is a general purpose realm of magic. It attempts to encompass all 'useful' spells from all realms. This is the downside of Arcane magic: while Arcane does have all the necessary 'tool' spells for a dungeon delver, it has no ultra-powerful high level spells. As a consequence, all Arcane spellbooks can be bought in town. It should also be noted that the 'specialized' realms usually offer the same spell at a lower level and cost. ",
1997 "Craft magic can strengthen the caster or the equipments. These spells can greatly improve the caster's fighting ability. Using them against opponents directly is not possible.",
1999 "Demon is a very evil realm, same as Death. It provides various attack spells and devilish detection spells. at higher levels, Demon magic provides ability to dominate demons, and to polymorph yourself into a demon.",
2001 "Crusade is a magic of 'Justice'. It includes damage spells, which are greatly effective against foul and evil monsters, but have poor effects against good monsters.",
2003 "Music magic shows various effects as sing song. There is two type of song; the one which shows effects instantly and the other one shows effect continuously until SP runs out. But the latter type has a limit; only one song can be sing at the same time.",
2005 "The books of Kendo describe about various combat techniques. When learning new techniques, you are required to carry the books, but once you memorizes them, you don't have to carry them. When using a technique, wielding a weapon is required.",
2007 "Hex is a very terrible realm. Spells gives continual effects when they are spelled continually like songs. Spells may obstract monsters' actions, may deal damages in sight, may revenge against enemies."
2011 /*! ËâË¡Îΰè¤Î´Ê°×²òÀâ¥á¥Ã¥»¡¼¥¸¥Æ¡¼¥Ö¥ë */
2012 static cptr realm_subinfo[VALID_REALM] =
2015 "´¶ÃΤÈËɸæ¤È²óÉü¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2016 "¹¶·â¤Ï¤Ç¤¤Þ¤»¤ó¤¬Èó¾ï¤ËÊØÍø¤Ç¤¹",
2017 "´¶ÃΤÈËɸæ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2018 "Ç˲õŪ¤Ê¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2019 "À¸Ì¿¤Î¤¢¤ëŨ¤Ø¤Î¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2020 "¾¤´¤È¥Æ¥ì¥Ý¡¼¥È¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2021 "¤ä¤ä¼å¤¤¤Ê¤¬¤é¤âÈó¾ï¤ËÊØÍø¤Ç¤¹",
2022 "ľÀÜÀïÆ®¤ÎÊä½õ¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2023 "¹¶·â¤ÈËɸæ¤ÎξÌ̤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2024 "¼Ù°¤Ê²øʪ¤ËÂФ¹¤ë¹¶·â¤ËÍ¥¤ì¤Æ¤¤¤Þ¤¹",
2025 "ÍÍ¡¹¤ÊËâË¡¸ú²Ì¤ò»ý¤Ã¤¿²Î¤ò²Î¤¤¤Þ¤¹",
2026 "ÂǷ⹶·â¤ËÆüìǽÎϤòÉղä·¤Þ¤¹",
2027 "Ũ¤ò¼ÙË⤷¤Ä¤ÄÉü½²¤òÁÀ¤¤¤Þ¤¹"
2029 "Good at detection and healing.",
2030 "Utility and protective spells.",
2031 "Good at detection and defence.",
2032 "Offensive and destructive.",
2033 "Ruins living creatures.",
2034 "Good at summoning, teleportation.",
2035 "Very useful but poor a bit.",
2036 "Support for melee fighting.",
2037 "Good at both offence and defence.",
2038 "Destroys evil creatures.",
2039 "Song with magical effects.",
2040 "Special attacks on melee.",
2041 "Good at obstacle and revenge."
2046 /*! ¥ª¡¼¥È¥í¡¼¥é¤ÎǽÎÏÃÍŪÍ×µá¿å½à / Autoroll limit */
2047 static s16b stat_limit[6];
2049 /*! ¥ª¡¼¥È¥í¡¼¥é¤ÎǯÎ𡢿ÈĹ¡¢Âνš¢¼Ò²ñŪÃϰ̤ÎÍ×µá¿å½à */
2051 s16b agemin, agemax;
2057 /*! ¥ª¡¼¥È¥í¡¼¥éÃæ¡¢³ÆǽÎÏÃͤ¬¿å½à¤òĶ¤¨¤¿²ó¿ô / Autoroll matches */
2058 static s32b stat_match[6];
2060 /*! ¥ª¡¼¥È¥í¡¼¥é¤Î»î¹Ô²ó¿ô / Autoroll round */
2061 static s32b auto_round;
2064 * @brief ¥×¥ì¥¤¥ä¡¼ºîÀ®¤òÃæÃǤ·¤ÆÊѶòÈÚÅܤò½ªÎ»¤¹¤ë
2067 static void birth_quit(void)
2074 * @brief »ØÄꤵ¤ì¤¿¥Ø¥ë¥×¥Õ¥¡¥¤¥ë¤òɽ¼¨¤¹¤ë / Show specific help file
2075 * @param helpfile ¥Õ¥¡¥¤¥ë̾
2078 static void show_help(cptr helpfile)
2083 /* Peruse the help file */
2084 (void)show_file(TRUE, helpfile, NULL, 0, 0);
2092 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎËâË¡Îΰè¤òÁªÂò¤¹¤ë / Choose from one of the available magical realms
2093 * @param choices ÁªÂò²Äǽ¤ÊËâË¡Îΰè¤Î¥Ó¥Ã¥ÈÇÛÎó
2094 * @param count ÁªÂò²Äǽ¤ÊËâË¡Îΰè¤òÊÖ¤¹¥Ý¥¤¥ó¥¿·²¡£
2095 * @return ÁªÂò¤·¤¿ËâË¡Îΰè¤ÎID
2097 static byte choose_realm(s32b choices, int *count)
2099 int picks[VALID_REALM] = {0};
2101 byte auto_select = REALM_NONE;
2104 char sym[VALID_REALM];
2106 char buf[80], cur[80];
2108 /* Count the choices */
2109 if (choices & CH_LIFE)
2112 auto_select = REALM_LIFE;
2114 if (choices & CH_SORCERY)
2117 auto_select = REALM_SORCERY;
2119 if (choices & CH_NATURE)
2122 auto_select = REALM_NATURE;
2124 if (choices & CH_CHAOS)
2127 auto_select = REALM_CHAOS;
2129 if (choices & CH_DEATH)
2132 auto_select = REALM_DEATH;
2134 if (choices & CH_TRUMP)
2137 auto_select = REALM_TRUMP;
2139 if (choices & CH_ARCANE)
2142 auto_select = REALM_ARCANE;
2144 if (choices & CH_ENCHANT)
2147 auto_select = REALM_CRAFT;
2149 if (choices & CH_DAEMON)
2152 auto_select = REALM_DAEMON;
2154 if (choices & CH_CRUSADE)
2157 auto_select = REALM_CRUSADE;
2159 if (choices & CH_MUSIC)
2162 auto_select = REALM_MUSIC;
2164 if (choices & CH_HISSATSU)
2167 auto_select = REALM_HISSATSU;
2169 if (choices & CH_HEX)
2172 auto_select = REALM_HEX;
2177 /* Auto-select the realm */
2178 if ((*count) < 2) return auto_select;
2180 /* Constraint to the 1st realm */
2181 if (p_ptr->realm2 != 255)
2183 if (p_ptr->pclass == CLASS_PRIEST)
2185 if (is_good_realm(p_ptr->realm1))
2187 choices &= ~(CH_DEATH | CH_DAEMON);
2191 choices &= ~(CH_LIFE | CH_CRUSADE);
2198 put_str ("Ãí°Õ¡§ËâË¡¤ÎÎΰè¤ÎÁªÂò¤Ë¤è¤ê¤¢¤Ê¤¿¤¬½¬ÆÀ¤¹¤ë¼öʸ¤Î¥¿¥¤¥×¤¬·è¤Þ¤ê¤Þ¤¹¡£", 23, 5);
2200 put_str ("Note: The realm of magic will determine which spells you can learn.", 23, 5);
2204 for (i = 0; i<32; i++)
2206 /* Analize realms */
2207 if (choices & (1L << i))
2209 if (p_ptr->realm1 == i+1)
2211 if (p_ptr->realm2 == 255)
2216 if (p_ptr->realm2 == i+1)
2221 sprintf(buf, "%c%c %s", sym[n], p2, realm_names[i+1]);
2222 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
2227 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2229 sprintf(cur, "%c%c %s", '*', p2, "Random");
2239 c_put_str(TERM_WHITE, cur, 12 + (os/5), 2 + 15 * (os%5));
2240 put_str(" ", 3, 40);
2241 put_str(" ", 4, 40);
2246 sprintf(cur, "%c%c %s", '*', p2, "¥é¥ó¥À¥à");
2248 sprintf(cur, "%c%c %s", '*', p2, "Random");
2253 sprintf(cur, "%c%c %s", sym[cs], p2, realm_names[picks[cs]]);
2254 sprintf(buf, "%s", realm_names[picks[cs]]);
2256 c_put_str(TERM_L_BLUE, buf, 3, 40);
2257 put_str("¤ÎÆÃħ", 3, 40+strlen(buf));
2259 c_put_str(TERM_L_BLUE, realm_names[picks[cs]], 3, 40);
2260 put_str(": Characteristic", 3, 40+strlen(realm_names[picks[cs]]));
2262 put_str(realm_subinfo[technic2magic(picks[cs])-1], 4, 40);
2264 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
2271 sprintf(buf, "Îΰè¤òÁª¤ó¤Ç²¼¤µ¤¤(%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[n-1]);
2273 sprintf(buf, "Choose a realm (%c-%c) ('=' for options): ", sym[0], sym[n-1]);
2276 put_str(buf, 10, 10);
2278 if (c == 'Q') birth_quit();
2279 if (c == 'S') return 255;
2280 if (c == ' ' || c == '\r' || c == '\n')
2300 if (cs >= 5) cs -= 5;
2312 if ((cs + 5) <= n) cs += 5;
2314 k = (islower(c) ? A2I(c) : -1);
2315 if ((k >= 0) && (k < n))
2320 k = (isupper(c) ? (26 + c - 'A') : -1);
2321 if ((k >= 26) && (k < n))
2330 show_help("jmagic.txt#MagicRealms");
2332 show_help("magic.txt#MagicRealms");
2339 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2341 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth option((*)s effect score)");
2346 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
2357 * @brief ÁªÂò¤·¤¿ËâË¡Îΰè¤Î²òÀâ¤òɽ¼¨¤¹¤ë / Choose the magical realms
2358 * @return ¥æ¡¼¥¶¤¬ËâË¡Îΰè¤Î³ÎÄê¤òÁª¤ó¤À¤éTRUE¤òÊÖ¤¹¡£
2360 static bool get_player_realms(void)
2364 /* Clean up infomation of modifications */
2365 put_str(" ", 3, 40);
2366 put_str(" ", 4, 40);
2367 put_str(" ", 5, 40);
2369 /* Select the first realm */
2370 p_ptr->realm1 = REALM_NONE;
2371 p_ptr->realm2 = 255;
2377 p_ptr->realm1 = choose_realm(realm_choices1[p_ptr->pclass], &count);
2379 if (255 == p_ptr->realm1) return FALSE;
2380 if (!p_ptr->realm1) break;
2384 put_str(" ", 3, 40);
2385 put_str(" ", 4, 40);
2386 put_str(" ", 5, 40);
2388 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp, sizeof(temp));
2390 for (i = 0; i < 10; i++)
2404 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2406 prt("Hit any key.", 0, 0);
2414 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2416 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2420 /* Select the second realm */
2421 p_ptr->realm2 = REALM_NONE;
2424 /* Print the realm */
2426 put_str("ËâË¡ :", 6, 1);
2428 put_str("Magic :", 6, 1);
2431 c_put_str(TERM_L_BLUE, realm_names[p_ptr->realm1], 6, 15);
2433 /* Select the second realm */
2440 p_ptr->realm2 = choose_realm(realm_choices2[p_ptr->pclass], &count);
2442 if (255 == p_ptr->realm2) return FALSE;
2443 if (!p_ptr->realm2) break;
2447 put_str(" ", 3, 40);
2448 put_str(" ", 4, 40);
2449 put_str(" ", 5, 40);
2451 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp, sizeof(temp));
2453 for (i = 0; i< 6; i++)
2467 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤", 0, 0);
2469 prt("Hit any key.", 0, 0);
2476 else if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
2478 else if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
2483 /* Print the realm */
2484 c_put_str(TERM_L_BLUE, format("%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]), 6, 15);
2493 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È¾ðÊó¤ò¥×¥ì¥¤¥ä¡¼¹½Â¤ÂΤ«¤éÊݸ¤¹¤ë / Save the current data for later
2494 * @param birther_ptr ¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
2497 static void save_prev_data(birther *birther_ptr)
2502 birther_ptr->psex = p_ptr->psex;
2503 birther_ptr->prace = p_ptr->prace;
2504 birther_ptr->pclass = p_ptr->pclass;
2505 birther_ptr->pseikaku = p_ptr->pseikaku;
2506 birther_ptr->realm1 = p_ptr->realm1;
2507 birther_ptr->realm2 = p_ptr->realm2;
2508 birther_ptr->age = p_ptr->age;
2509 birther_ptr->ht = p_ptr->ht;
2510 birther_ptr->wt = p_ptr->wt;
2511 birther_ptr->sc = p_ptr->sc;
2512 birther_ptr->au = p_ptr->au;
2514 /* Save the stats */
2515 for (i = 0; i < 6; i++)
2517 birther_ptr->stat_max[i] = p_ptr->stat_max[i];
2518 birther_ptr->stat_max_max[i] = p_ptr->stat_max_max[i];
2522 for (i = 0; i < PY_MAX_LEVEL; i++)
2524 birther_ptr->player_hp[i] = p_ptr->player_hp[i];
2527 birther_ptr->chaos_patron = p_ptr->chaos_patron;
2529 /* Save the virtues */
2530 for (i = 0; i < 8; i++)
2532 birther_ptr->vir_types[i] = p_ptr->vir_types[i];
2535 /* Save the history */
2536 for (i = 0; i < 4; i++)
2538 strcpy(birther_ptr->history[i], p_ptr->history[i]);
2544 * @brief ¥×¥ì¥¤¥ä¡¼¤Î¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È¾ðÊó¤ò¥×¥ì¥¤¥ä¡¼¹½Â¤ÂΤØÆɤ߹þ¤à / Load the previous data
2545 * @param swap TRUE¤Ê¤é¤Ð¸½ºß¤Î¥×¥ì¥¤¥ä¡¼¹½Â¤Âξå¤È¤ÎÆâÍƤò¥¹¥ï¥Ã¥×¤¹¤ë·Á¤ÇÆɤ߹þ¤à¡£
2548 static void load_prev_data(bool swap)
2554 /*** Save the current data ***/
2555 if (swap) save_prev_data(&temp);
2558 /*** Load the previous data ***/
2561 p_ptr->psex = previous_char.psex;
2562 p_ptr->prace = previous_char.prace;
2563 p_ptr->pclass = previous_char.pclass;
2564 p_ptr->pseikaku = previous_char.pseikaku;
2565 p_ptr->realm1 = previous_char.realm1;
2566 p_ptr->realm2 = previous_char.realm2;
2567 p_ptr->age = previous_char.age;
2568 p_ptr->ht = previous_char.ht;
2569 p_ptr->wt = previous_char.wt;
2570 p_ptr->sc = previous_char.sc;
2571 p_ptr->au = previous_char.au;
2573 /* Load the stats */
2574 for (i = 0; i < 6; i++)
2576 p_ptr->stat_cur[i] = p_ptr->stat_max[i] = previous_char.stat_max[i];
2577 p_ptr->stat_max_max[i] = previous_char.stat_max_max[i];
2581 for (i = 0; i < PY_MAX_LEVEL; i++)
2583 p_ptr->player_hp[i] = previous_char.player_hp[i];
2585 p_ptr->mhp = p_ptr->player_hp[0];
2586 p_ptr->chp = p_ptr->player_hp[0];
2588 p_ptr->chaos_patron = previous_char.chaos_patron;
2590 for (i = 0; i < 8; i++)
2592 p_ptr->vir_types[i] = previous_char.vir_types[i];
2595 /* Load the history */
2596 for (i = 0; i < 4; i++)
2598 strcpy(p_ptr->history[i], previous_char.history[i]);
2601 /*** Save the previous data ***/
2604 (void)COPY(&previous_char, &temp, birther);
2612 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎǽÎÏÃÍɽ¸½¤Ë´ð¤Å¤¤¤Æ²Ã¸º»»¤ò¹Ô¤¦¡£
2613 * @param value ¸½ºß¤ÎǽÎÏÃÍ
2614 * @param amount ²Ã¸º»»¤¹¤ëÃÍ
2615 * @return ²Ã¸º»»¤Î·ë²Ì
2617 static int adjust_stat(int value, int amount)
2621 /* Negative amounts */
2625 for (i = 0; i < (0 - amount); i++)
2631 else if (value > 18)
2642 /* Positive amounts */
2643 else if (amount > 0)
2646 for (i = 0; i < amount; i++)
2659 /* Return the result */
2667 * Roll for a characters stats
2669 * For efficiency, we include a chunk of "calc_bonuses()".
2671 static void get_stats(void)
2673 /* Roll and verify some stats */
2679 /* Roll some dice */
2680 for (i = 0; i < 2; i++)
2682 s32b tmp = randint0(60*60*60);
2685 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2687 val += tmp % 3; tmp /= 3;
2688 val += tmp % 4; tmp /= 4;
2689 val += tmp % 5; tmp /= 5;
2691 /* Save that value */
2693 p_ptr->stat_cur[3*i] = p_ptr->stat_max[3*i] = val;
2695 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2697 val += tmp % 3; tmp /= 3;
2698 val += tmp % 4; tmp /= 4;
2699 val += tmp % 5; tmp /= 5;
2701 /* Save that value */
2703 p_ptr->stat_cur[3*i+1] = p_ptr->stat_max[3*i+1] = val;
2705 /* Extract 5 + 1d3 + 1d4 + 1d5 */
2707 val += tmp % 3; tmp /= 3;
2708 val += tmp % 4; tmp /= 4;
2711 /* Save that value */
2713 p_ptr->stat_cur[3*i+2] = p_ptr->stat_max[3*i+2] = val;
2717 if ((sum > 42+5*6) && (sum < 57+5*6)) break;
2718 /* 57 was 54... I hate 'magic numbers' :< TY */
2722 void get_max_stats(void)
2728 /* Roll and verify some stats */
2731 /* Roll some dice */
2732 for (j = i = 0; i < 6; i++)
2735 dice[i] = randint1(7);
2737 /* Collect the maximum */
2745 /* Acquire the stats */
2746 for (i = 0; i < 6; i++)
2748 j = 18 + 60 + dice[i]*10;
2750 /* Save that value */
2751 p_ptr->stat_max_max[i] = j;
2752 if (p_ptr->stat_max[i] > j)
2753 p_ptr->stat_max[i] = j;
2754 if (p_ptr->stat_cur[i] > j)
2755 p_ptr->stat_cur[i] = j;
2757 p_ptr->knowledge &= ~(KNOW_STAT);
2759 /* Redisplay the stats later */
2760 p_ptr->redraw |= (PR_STATS);
2765 * Roll for some info that the auto-roller ignores
2767 static void get_extra(bool roll_hitdie)
2771 /* Experience factor */
2772 if (p_ptr->prace == RACE_ANDROID) p_ptr->expfact = rp_ptr->r_exp;
2773 else p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
2775 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_NINJA)) && ((p_ptr->prace == RACE_KLACKON) || (p_ptr->prace == RACE_SPRITE)))
2776 p_ptr->expfact -= 15;
2778 /* Reset record of race/realm changes */
2779 p_ptr->start_race = p_ptr->prace;
2780 p_ptr->old_race1 = 0L;
2781 p_ptr->old_race2 = 0L;
2782 p_ptr->old_realm = 0;
2784 for (i = 0; i < 64; i++)
2786 if (p_ptr->pclass == CLASS_SORCERER) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
2787 else if (p_ptr->pclass == CLASS_RED_MAGE) p_ptr->spell_exp[i] = SPELL_EXP_SKILLED;
2788 else p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
2791 for (i = 0; i < 5; i++)
2792 for (j = 0; j < 64; j++)
2793 p_ptr->weapon_exp[i][j] = s_info[p_ptr->pclass].w_start[i][j];
2794 if ((p_ptr->pseikaku == SEIKAKU_SEXY) && (p_ptr->weapon_exp[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] < WEAPON_EXP_BEGINNER))
2796 p_ptr->weapon_exp[TV_HAFTED-TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_BEGINNER;
2799 for (i = 0; i < 10; i++)
2800 p_ptr->skill_exp[i] = s_info[p_ptr->pclass].s_start[i];
2803 if (p_ptr->pclass == CLASS_SORCERER)
2804 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
2806 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
2808 /* Roll for hit point unless quick-start */
2809 if (roll_hitdie) do_cmd_rerate_aux();
2811 /* Initial hitpoints */
2812 p_ptr->mhp = p_ptr->player_hp[0];
2817 * Get the racial history, and social class, using the "history charts".
2819 static void get_history(void)
2821 int i, n, chart, roll, social_class;
2827 /* Clear the previous history strings */
2828 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
2830 /* Clear the history text */
2833 /* Initial social class */
2834 social_class = randint1(4);
2836 /* Starting place */
2837 switch (p_ptr->prace)
2845 case RACE_BARBARIAN:
2882 case RACE_HALF_TROLL:
2892 case RACE_HALF_OGRE:
2897 case RACE_HALF_GIANT:
2902 case RACE_HALF_TITAN:
2932 case RACE_DRACONIAN:
2937 case RACE_MIND_FLAYER:
3020 /* Process the history */
3026 /* Roll for nobility */
3027 roll = randint1(100);
3030 /* Access the proper entry in the table */
3031 while ((chart != bg[i].chart) || (roll > bg[i].roll)) i++;
3033 /* Acquire the textual history */
3034 (void)strcat(buf, bg[i].info);
3036 /* Add in the social class */
3037 social_class += (int)(bg[i].bonus) - 50;
3039 /* Enter the next chart */
3044 /* Verify social class */
3045 if (social_class > 100) social_class = 100;
3046 else if (social_class < 1) social_class = 1;
3048 /* Save the social class */
3049 p_ptr->sc = social_class;
3052 /* Skip leading spaces */
3053 for (s = buf; *s == ' '; s++) /* loop */;
3055 /* Get apparent length */
3058 /* Kill trailing spaces */
3060 while ((n > 0) && (s[n-1] == ' ')) s[--n] = '\0';
3064 roff_to_buf(s, 60, temp, sizeof(temp));
3066 for(i=0 ; i<4 ; i++){
3068 else {strcpy(p_ptr->history[i], t);t += strlen(t)+1;}
3075 * Get character's height and weight
3077 void get_height_weight(void)
3079 int h_percent; /* ¿ÈŤ¬Ê¿¶Ñ¤Ë¤¯¤é¤Ù¤Æ¤É¤Î¤¯¤é¤¤°ã¤¦¤«. */
3081 /* Calculate the height/weight for males */
3082 if (p_ptr->psex == SEX_MALE)
3084 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
3085 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
3086 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
3087 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
3090 /* Calculate the height/weight for females */
3091 else if (p_ptr->psex == SEX_FEMALE)
3093 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
3094 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
3095 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
3096 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
3102 * Computes character's age, height, and weight
3105 static void get_ahw(void)
3107 /* Get character's age */
3108 p_ptr->age = rp_ptr->b_age + randint1(rp_ptr->m_age);
3110 /* Get character's height and weight */
3111 get_height_weight();
3116 * Get the player's starting money
3118 static void get_money(void)
3122 /* Social Class determines starting gold */
3123 gold = (p_ptr->sc * 6) + randint1(100) + 300;
3124 if (p_ptr->pclass == CLASS_TOURIST)
3127 /* Process the stats */
3128 for (i = 0; i < 6; i++)
3130 /* Mega-Hack -- reduce gold for high stats */
3131 if (p_ptr->stat_max[i] >= 18 + 50) gold -= 300;
3132 else if (p_ptr->stat_max[i] >= 18 + 20) gold -= 200;
3133 else if (p_ptr->stat_max[i] > 18) gold -= 150;
3134 else gold -= (p_ptr->stat_max[i] - 8) * 10;
3137 /* Minimum 100 gold */
3138 if (gold < 100) gold = 100;
3140 if (p_ptr->pseikaku == SEIKAKU_NAMAKE)
3142 else if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
3144 if (p_ptr->prace == RACE_ANDROID) gold /= 5;
3153 * Display stat values, subset of "put_stats()"
3155 * See 'display_player()' for screen layout constraints.
3157 static void birth_put_stats(void)
3168 /* Put the stats (and percents) */
3169 for (i = 0; i < 6; i++)
3171 /* Race/Class bonus */
3172 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
3174 /* Obtain the current stat */
3175 m = adjust_stat(p_ptr->stat_max[i], j);
3179 c_put_str(TERM_L_GREEN, buf, 3+i, col+24);
3181 /* Put the percent */
3184 if (stat_match[i] > 1000000L)
3186 /* Prevent overflow */
3187 p = stat_match[i] / (auto_round / 1000L);
3191 p = 1000L * stat_match[i] / auto_round;
3194 attr = (p < 100) ? TERM_YELLOW : TERM_L_GREEN;
3195 sprintf(buf, "%3d.%d%%", p/10, p%10);
3196 c_put_str(attr, buf, 3+i, col+13);
3199 /* Never happened */
3203 c_put_str(TERM_RED, "(¤Ê¤·)", 3+i, col+13);
3205 c_put_str(TERM_RED, "(NONE)", 3+i, col+13);
3214 static void k_info_reset(void)
3218 /* Reset the "objects" */
3219 for (i = 1; i < max_k_idx; i++)
3221 object_kind *k_ptr = &k_info[i];
3224 k_ptr->tried = FALSE;
3227 k_ptr->aware = FALSE;
3233 * Clear all the global "character" data
3235 static void player_wipe(void)
3239 /* Hack -- free the "last message" string */
3240 if (p_ptr->last_message) string_free(p_ptr->last_message);
3242 /* Hack -- zero the struct */
3243 (void)WIPE(p_ptr, player_type);
3245 /* Wipe the history */
3246 for (i = 0; i < 4; i++)
3248 strcpy(p_ptr->history[i], "");
3251 /* Wipe the quests */
3252 for (i = 0; i < max_quests; i++)
3254 quest_type* const q_ptr = &quest[i];
3256 q_ptr->status = QUEST_STATUS_UNTAKEN;
3264 q_ptr->comptime = 0;
3268 p_ptr->total_weight = 0;
3274 /* Clear the inventory */
3275 for (i = 0; i < INVEN_TOTAL; i++)
3277 object_wipe(&inventory[i]);
3281 /* Start with no artifacts made yet */
3282 for (i = 0; i < max_a_idx; i++)
3284 artifact_type *a_ptr = &a_info[i];
3288 /* Reset the objects */
3291 /* Reset the "monsters" */
3292 for (i = 1; i < max_r_idx; i++)
3294 monster_race *r_ptr = &r_info[i];
3296 /* Hack -- Reset the counter */
3299 /* Hack -- Reset the max counter */
3300 r_ptr->max_num = 100;
3302 /* Hack -- Reset the max counter */
3303 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3305 /* Hack -- Non-unique Nazguls are semi-unique */
3306 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3308 /* Clear visible kills in this life */
3309 r_ptr->r_pkills = 0;
3311 /* Clear all kills in this life */
3312 r_ptr->r_akills = 0;
3316 /* Hack -- Well fed player */
3317 p_ptr->food = PY_FOOD_FULL - 1;
3320 /* Wipe the spells */
3321 if (p_ptr->pclass == CLASS_SORCERER)
3323 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0xffffffffL;
3324 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0xffffffffL;
3328 p_ptr->spell_learned1 = p_ptr->spell_learned2 = 0L;
3329 p_ptr->spell_worked1 = p_ptr->spell_worked2 = 0L;
3331 p_ptr->spell_forgotten1 = p_ptr->spell_forgotten2 = 0L;
3332 for (i = 0; i < 64; i++) p_ptr->spell_order[i] = 99;
3333 p_ptr->learned_spells = 0;
3334 p_ptr->add_spells = 0;
3335 p_ptr->knowledge = 0;
3337 /* Clean the mutation count */
3338 mutant_regenerate_mod = 100;
3340 /* Clear "cheat" options */
3349 /* Assume no winning game */
3350 p_ptr->total_winner = FALSE;
3352 world_player = FALSE;
3354 /* Assume no panic save */
3355 p_ptr->panic_save = 0;
3357 /* Assume no cheating */
3359 p_ptr->wizard = FALSE;
3361 /* Not waiting to report score */
3362 p_ptr->wait_report_score = FALSE;
3364 /* Default pet command settings */
3365 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
3366 p_ptr->pet_extra_flags = (PF_TELEPORT | PF_ATTACK_SPELL | PF_SUMMON_SPELL);
3368 /* Wipe the recall depths */
3369 for (i = 0; i < max_d_idx; i++)
3376 /* Reset wild_mode to FALSE */
3377 p_ptr->wild_mode = FALSE;
3379 for (i = 0; i < 108; i++)
3381 p_ptr->magic_num1[i] = 0;
3382 p_ptr->magic_num2[i] = 0;
3386 p_ptr->max_plv = p_ptr->lev = 1;
3388 /* Initialize arena and rewards information -KMW- */
3389 p_ptr->arena_number = 0;
3390 p_ptr->inside_arena = FALSE;
3391 p_ptr->inside_quest = 0;
3392 for (i = 0; i < MAX_MANE; i++)
3394 p_ptr->mane_spell[i] = -1;
3395 p_ptr->mane_dam[i] = 0;
3397 p_ptr->mane_num = 0;
3398 p_ptr->exit_bldg = TRUE; /* only used for arena now -KMW- */
3401 p_ptr->today_mon = 0;
3403 /* Reset monster arena */
3406 /* Reset mutations */
3412 for (i = 0; i < 8; i++) p_ptr->virtues[i]=0;
3414 /* Set the recall dungeon accordingly */
3418 p_ptr->recall_dungeon = DUNGEON_ANGBAND;
3423 p_ptr->recall_dungeon = DUNGEON_GALGALS;
3429 * Hook function for quest monsters
3431 static bool mon_hook_quest(int r_idx)
3433 monster_race *r_ptr = &r_info[r_idx];
3435 /* Random quests are in the dungeon */
3436 if (r_ptr->flags8 & RF8_WILD_ONLY) return FALSE;
3438 /* No random quests for aquatic monsters */
3439 if (r_ptr->flags7 & RF7_AQUATIC) return FALSE;
3441 /* No random quests for multiplying monsters */
3442 if (r_ptr->flags2 & RF2_MULTIPLY) return FALSE;
3444 /* No quests to kill friendly monsters */
3445 if (r_ptr->flags7 & RF7_FRIENDLY) return FALSE;
3452 * Determine the random quest uniques
3454 void determine_random_questor(quest_type *q_ptr)
3457 monster_race *r_ptr;
3459 /* Prepare allocation table */
3460 get_mon_num_prep(mon_hook_quest, NULL);
3465 * Random monster 5 - 10 levels out of depth
3466 * (depending on level)
3468 r_idx = get_mon_num(q_ptr->level + 5 + randint1(q_ptr->level / 10));
3469 r_ptr = &r_info[r_idx];
3471 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
3473 if (r_ptr->flags1 & RF1_QUESTOR) continue;
3475 if (r_ptr->rarity > 100) continue;
3477 if (r_ptr->flags7 & RF7_FRIENDLY) continue;
3479 if (r_ptr->flags7 & RF7_AQUATIC) continue;
3481 if (r_ptr->flags8 & RF8_WILD_ONLY) continue;
3483 if (no_questor_or_bounty_uniques(r_idx)) continue;
3486 * Accept monsters that are 2 - 6 levels
3487 * out of depth depending on the quest level
3489 if (r_ptr->level > (q_ptr->level + (q_ptr->level / 20))) break;
3492 q_ptr->r_idx = r_idx;
3497 * Initialize random quests and final quests
3499 static void init_dungeon_quests(void)
3501 int number_of_quests = MAX_RANDOM_QUEST - MIN_RANDOM_QUEST + 1;
3504 /* Init the random quests */
3505 init_flags = INIT_ASSIGN;
3506 p_ptr->inside_quest = MIN_RANDOM_QUEST;
3508 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3510 p_ptr->inside_quest = 0;
3512 /* Generate quests */
3513 for (i = MIN_RANDOM_QUEST + number_of_quests - 1; i >= MIN_RANDOM_QUEST; i--)
3515 quest_type *q_ptr = &quest[i];
3516 monster_race *quest_r_ptr;
3518 q_ptr->status = QUEST_STATUS_TAKEN;
3519 determine_random_questor(q_ptr);
3522 quest_r_ptr = &r_info[q_ptr->r_idx];
3523 quest_r_ptr->flags1 |= RF1_QUESTOR;
3528 /* Init the two main quests (Oberon + Serpent) */
3529 init_flags = INIT_ASSIGN;
3530 p_ptr->inside_quest = QUEST_OBERON;
3532 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3534 quest[QUEST_OBERON].status = QUEST_STATUS_TAKEN;
3536 p_ptr->inside_quest = QUEST_SERPENT;
3538 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3540 quest[QUEST_SERPENT].status = QUEST_STATUS_TAKEN;
3541 p_ptr->inside_quest = 0;
3547 static void init_turn(void)
3549 if ((p_ptr->prace == RACE_VAMPIRE) ||
3550 (p_ptr->prace == RACE_SKELETON) ||
3551 (p_ptr->prace == RACE_ZOMBIE) ||
3552 (p_ptr->prace == RACE_SPECTRE))
3554 /* Undead start just after midnight */
3555 turn = (TURNS_PER_TICK*3 * TOWN_DAWN) / 4 + 1;
3556 turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3561 turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3565 dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
3570 * Try to wield everything wieldable in the inventory.
3571 * Code taken from Angband 3.1.0 under Angband license
3573 static void wield_all(void)
3577 object_type object_type_body;
3582 /* Scan through the slots backwards */
3583 for (item = INVEN_PACK - 1; item >= 0; item--)
3585 o_ptr = &inventory[item];
3587 /* Skip non-objects */
3588 if (!o_ptr->k_idx) continue;
3590 /* Make sure we can wield it and that there's nothing else in that slot */
3591 slot = wield_slot(o_ptr);
3592 if (slot < INVEN_RARM) continue;
3593 if (slot == INVEN_LITE) continue; /* Does not wield toaches because buys a lantern soon */
3594 if (inventory[slot].k_idx) continue;
3596 /* Get local object */
3597 i_ptr = &object_type_body;
3598 object_copy(i_ptr, o_ptr);
3600 /* Modify quantity */
3603 /* Decrease the item (from the pack) */
3606 inven_item_increase(item, -1);
3607 inven_item_optimize(item);
3610 /* Decrease the item (from the floor) */
3613 floor_item_increase(0 - item, -1);
3614 floor_item_optimize(0 - item);
3617 /* Get the wield slot */
3618 o_ptr = &inventory[slot];
3620 /* Wear the new stuff */
3621 object_copy(o_ptr, i_ptr);
3623 /* Increase the weight */
3624 p_ptr->total_weight += i_ptr->weight;
3626 /* Increment the equip counter by hand */
3635 * Each player starts out with a few items, given as tval/sval pairs.
3636 * In addition, he always has some food and a few torches.
3638 static byte player_init[MAX_CLASS][3][2] =
3642 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3643 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3644 { TV_SWORD, SV_BROAD_SWORD }
3649 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3650 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3651 { TV_SWORD, SV_DAGGER }
3656 { TV_SORCERY_BOOK, 0 }, /* Hack: for Life / Death book */
3657 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3658 { TV_HAFTED, SV_MACE }
3663 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3664 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3665 { TV_SWORD, SV_DAGGER }
3670 { TV_NATURE_BOOK, 0 },
3671 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3672 { TV_SWORD, SV_DAGGER }
3677 { TV_SORCERY_BOOK, 0 },
3678 { TV_SCROLL, SV_SCROLL_PROTECTION_FROM_EVIL },
3679 { TV_SWORD, SV_BROAD_SWORD }
3684 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3685 { TV_DEATH_BOOK, 0 }, /* Hack: for realm2 book */
3686 { TV_SWORD, SV_SHORT_SWORD }
3691 { TV_SORCERY_BOOK, 0 }, /* Hack: For realm1 book */
3692 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
3693 { TV_SWORD, SV_BROAD_SWORD }
3698 { TV_SORCERY_BOOK, 0 },
3699 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3700 { TV_POTION, SV_POTION_HEROISM }
3705 { TV_POTION, SV_POTION_SPEED },
3706 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3707 { TV_SWORD, SV_SMALL_SWORD }
3712 { TV_SORCERY_BOOK, 0 }, /* Hack: for realm1 book */
3713 { TV_RING, SV_RING_SUSTAIN_INT},
3714 { TV_SWORD, SV_DAGGER }
3719 { TV_FOOD, SV_FOOD_JERKY},
3720 { TV_SCROLL, SV_SCROLL_MAPPING },
3726 { TV_POTION, SV_POTION_SPEED },
3727 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3728 { TV_SWORD, SV_SHORT_SWORD}
3733 { TV_TRUMP_BOOK, 0 },
3734 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3735 { TV_POLEARM, SV_SPEAR}
3740 { TV_HAFTED, SV_WIZSTAFF }, /* Hack: for realm1 book */
3741 { TV_RING, SV_RING_SUSTAIN_INT},
3742 { TV_WAND, SV_WAND_MAGIC_MISSILE }
3747 { TV_BOW, SV_SHORT_BOW },
3748 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3749 { TV_SWORD, SV_SHORT_SWORD },
3754 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3755 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3756 { TV_SWORD, SV_SHORT_SWORD },
3761 { TV_MUSIC_BOOK, 0 },
3762 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR},
3763 { TV_SWORD, SV_SHORT_SWORD },
3768 { TV_ARCANE_BOOK, 0 },
3769 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR},
3770 { TV_SWORD, SV_SHORT_SWORD },
3775 { TV_HISSATSU_BOOK, 0 },
3776 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3777 { TV_SWORD, SV_BROAD_SWORD }
3782 { TV_SORCERY_BOOK, 0 },
3783 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3784 { TV_POTION, SV_POTION_RESTORE_MANA }
3789 { TV_SOFT_ARMOR, SV_ROBE },
3790 { TV_WAND, SV_WAND_MAGIC_MISSILE },
3791 { TV_SWORD, SV_DAGGER }
3796 { TV_BOW, SV_SHORT_BOW },
3797 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL},
3798 { TV_POLEARM, SV_BROAD_SPEAR}
3803 { TV_POTION, SV_POTION_HEALING },
3804 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
3805 { TV_POLEARM, SV_BROAD_AXE }
3810 { TV_RING, SV_RING_RES_FEAR }, /* Warriors need it! */
3811 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
3812 { TV_POLEARM, SV_BROAD_AXE }
3816 { TV_POTION, SV_POTION_SPEED },
3817 { TV_RING, SV_RING_SUSTAIN_INT},
3818 { TV_SWORD, SV_DAGGER }
3822 { TV_POTION, SV_POTION_SPEED },
3823 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3824 { TV_SWORD, SV_DAGGER }
3828 { TV_BOW, SV_LIGHT_XBOW },
3829 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
3830 { TV_SWORD, SV_DAGGER }
3836 * Hook function for human corpses
3838 static bool monster_hook_human(int r_idx)
3840 monster_race *r_ptr = &r_info[r_idx];
3842 if (r_ptr->flags1 & (RF1_UNIQUE)) return FALSE;
3844 if (my_strchr("pht", r_ptr->d_char)) return TRUE;
3851 * Add an outfit object
3853 static void add_outfit(object_type *o_ptr)
3857 object_aware(o_ptr);
3858 object_known(o_ptr);
3859 slot = inven_carry(o_ptr);
3861 /* Auto-inscription */
3862 autopick_alter_item(slot, FALSE);
3864 /* Now try wielding everything */
3870 * Init players with some belongings
3872 * Having an item makes the player "aware" of its purpose.
3874 void player_outfit(void)
3882 /* Get local object */
3885 /* Give the player some food */
3886 switch (p_ptr->prace)
3890 /* Vampires can drain blood of creatures */
3894 /* Demon can drain vitality from humanoid corpse */
3896 /* Prepare allocation table */
3897 get_mon_num_prep(monster_hook_human, NULL);
3899 for (i = rand_range(3,4); i > 0; i--)
3901 object_prep(q_ptr, lookup_kind(TV_CORPSE, SV_CORPSE));
3902 q_ptr->pval = get_mon_num(2);
3910 /* Some Skeletons */
3911 object_prep(q_ptr, lookup_kind(TV_SKELETON, SV_ANY));
3912 q_ptr->number = (byte)rand_range(7, 12);
3920 /* Staff (of Nothing) */
3921 object_prep(q_ptr, lookup_kind(TV_STAFF, SV_STAFF_NOTHING));
3928 /* Potions of Water */
3929 object_prep(q_ptr, lookup_kind(TV_POTION, SV_POTION_WATER));
3930 q_ptr->number = (byte)rand_range(15, 23);
3937 object_prep(q_ptr, lookup_kind(TV_FLASK, SV_ANY));
3939 /* Fuel with oil (move pval to xtra4) */
3940 apply_magic(q_ptr, 1, AM_NO_FIXED_ART);
3942 q_ptr->number = (byte)rand_range(7, 12);
3949 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
3950 q_ptr->number = (byte)rand_range(3, 7);
3955 /* Get local object */
3958 if ((p_ptr->prace == RACE_VAMPIRE) && (p_ptr->pclass != CLASS_NINJA))
3960 /* Hack -- Give the player scrolls of DARKNESS! */
3961 object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
3963 q_ptr->number = (byte)rand_range(2, 5);
3967 else if (p_ptr->pclass != CLASS_NINJA)
3969 /* Hack -- Give the player some torches */
3970 object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
3971 q_ptr->number = (byte)rand_range(3, 7);
3972 q_ptr->xtra4 = rand_range(3, 7) * 500;
3977 /* Get local object */
3980 if ((p_ptr->pclass == CLASS_RANGER) || (p_ptr->pclass == CLASS_CAVALRY))
3982 /* Hack -- Give the player some arrows */
3983 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3984 q_ptr->number = (byte)rand_range(15, 20);
3988 if (p_ptr->pclass == CLASS_RANGER)
3990 /* Hack -- Give the player some arrows */
3991 object_prep(q_ptr, lookup_kind(TV_BOW, SV_SHORT_BOW));
3995 else if (p_ptr->pclass == CLASS_ARCHER)
3997 /* Hack -- Give the player some arrows */
3998 object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
3999 q_ptr->number = (byte)rand_range(15, 20);
4003 else if (p_ptr->pclass == CLASS_HIGH_MAGE)
4005 /* Hack -- Give the player some arrows */
4006 object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
4008 q_ptr->pval = (byte)rand_range(25, 30);
4012 else if (p_ptr->pclass == CLASS_SORCERER)
4014 for (i = TV_LIFE_BOOK; i <= TV_LIFE_BOOK+MAX_MAGIC-1; i++)
4016 /* Hack -- Give the player some arrows */
4017 object_prep(q_ptr, lookup_kind(i, 0));
4023 else if (p_ptr->pclass == CLASS_TOURIST)
4025 if (p_ptr->pseikaku != SEIKAKU_SEXY)
4027 /* Hack -- Give the player some arrows */
4028 object_prep(q_ptr, lookup_kind(TV_SHOT, SV_AMMO_LIGHT));
4029 q_ptr->number = (byte)rand_range(15, 20);
4034 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_BISCUIT));
4035 q_ptr->number = (byte)rand_range(2, 4);
4039 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_WAYBREAD));
4040 q_ptr->number = (byte)rand_range(2, 4);
4044 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_JERKY));
4045 q_ptr->number = (byte)rand_range(1, 3);
4049 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_ALE));
4050 q_ptr->number = (byte)rand_range(2, 4);
4054 object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_PINT_OF_WINE));
4055 q_ptr->number = (byte)rand_range(2, 4);
4059 else if (p_ptr->pclass == CLASS_NINJA)
4061 /* Hack -- Give the player some arrows */
4062 object_prep(q_ptr, lookup_kind(TV_SPIKE, 0));
4063 q_ptr->number = (byte)rand_range(15, 20);
4067 else if (p_ptr->pclass == CLASS_SNIPER)
4069 /* Hack -- Give the player some bolts */
4070 object_prep(q_ptr, lookup_kind(TV_BOLT, SV_AMMO_NORMAL));
4071 q_ptr->number = (byte)rand_range(15, 20);
4076 if(p_ptr->pseikaku == SEIKAKU_SEXY)
4078 player_init[p_ptr->pclass][2][0] = TV_HAFTED;
4079 player_init[p_ptr->pclass][2][1] = SV_WHIP;
4082 /* Hack -- Give the player three useful objects */
4083 for (i = 0; i < 3; i++)
4085 /* Look up standard equipment */
4086 tv = player_init[p_ptr->pclass][i][0];
4087 sv = player_init[p_ptr->pclass][i][1];
4089 if ((p_ptr->prace == RACE_ANDROID) && ((tv == TV_SOFT_ARMOR) || (tv == TV_HARD_ARMOR))) continue;
4090 /* Hack to initialize spellbooks */
4091 if (tv == TV_SORCERY_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm1 - 1;
4092 else if (tv == TV_DEATH_BOOK) tv = TV_LIFE_BOOK + p_ptr->realm2 - 1;
4094 else if (tv == TV_RING && sv == SV_RING_RES_FEAR &&
4095 p_ptr->prace == RACE_BARBARIAN)
4096 /* Barbarians do not need a ring of resist fear */
4097 sv = SV_RING_SUSTAIN_STR;
4099 else if (tv == TV_RING && sv == SV_RING_SUSTAIN_INT &&
4100 p_ptr->prace == RACE_MIND_FLAYER)
4103 sv = SV_POTION_RESTORE_MANA;
4106 /* Get local object */
4109 /* Hack -- Give the player an object */
4110 object_prep(q_ptr, lookup_kind(tv, sv));
4112 /* Assassins begin the game with a poisoned dagger */
4113 if ((tv == TV_SWORD || tv == TV_HAFTED) && (p_ptr->pclass == CLASS_ROGUE &&
4114 p_ptr->realm1 == REALM_DEATH)) /* Only assassins get a poisoned weapon */
4116 q_ptr->name2 = EGO_BRAND_POIS;
4122 /* Hack -- make aware of the water */
4123 k_info[lookup_kind(TV_POTION, SV_POTION_WATER)].aware = TRUE;
4130 static bool get_player_race(void)
4135 char sym[MAX_RACES];
4137 char buf[80], cur[80];
4143 put_str("Ãí°Õ¡§¡Ô¼ï²¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤Ê»ñ¼Á¤ä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4145 put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
4149 for (n = 0; n < MAX_RACES; n++)
4152 rp_ptr = &race_info[n];
4153 str = rp_ptr->title;
4159 sym[n] = ('A' + n - 26);
4161 sprintf(buf, "%c%c%s", sym[n], p2, str);
4163 sprintf(buf, "%c%c %s", sym[n], p2, str);
4165 put_str(buf, 12 + (n/5), 1 + 16 * (n%5));
4170 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4172 sprintf(cur, "%c%c %s", '*', p2, "Random");
4184 c_put_str(TERM_WHITE, cur, 12 + (os/5), 1 + 16 * (os%5));
4185 put_str(" ", 3, 40);
4189 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4191 sprintf(cur, "%c%c %s", '*', p2, "Random");
4193 put_str(" ", 4, 40);
4194 put_str(" ", 5, 40);
4198 rp_ptr = &race_info[cs];
4199 str = rp_ptr->title;
4201 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4202 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4203 put_str("¤Î¼ï²½¤Àµ", 3, 40+strlen(rp_ptr->title));
4204 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4206 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4207 c_put_str(TERM_L_BLUE, rp_ptr->title, 3, 40);
4208 put_str(": Race modification", 3, 40+strlen(rp_ptr->title));
4209 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4211 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4212 rp_ptr->r_adj[0], rp_ptr->r_adj[1], rp_ptr->r_adj[2], rp_ptr->r_adj[3],
4213 rp_ptr->r_adj[4], rp_ptr->r_adj[5], (rp_ptr->r_exp - 100));
4214 c_put_str(TERM_L_BLUE, buf, 5, 40);
4216 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 1 + 16 * (cs%5));
4223 sprintf(buf, "¼ï²¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_RACES-1]);
4225 sprintf(buf, "Choose a race (%c-%c) ('=' for options): ", sym[0], sym[MAX_RACES-1]);
4228 put_str(buf, 10, 10);
4230 if (c == 'Q') birth_quit();
4231 if (c == 'S') return (FALSE);
4232 if (c == ' ' || c == '\r' || c == '\n')
4236 k = randint0(MAX_RACES);
4248 k = randint0(MAX_RACES);
4254 if (cs >= 5) cs -= 5;
4262 if (cs < MAX_RACES) cs++;
4266 if ((cs + 5) <= MAX_RACES) cs += 5;
4268 k = (islower(c) ? A2I(c) : -1);
4269 if ((k >= 0) && (k < MAX_RACES))
4274 k = (isupper(c) ? (26 + c - 'A') : -1);
4275 if ((k >= 26) && (k < MAX_RACES))
4284 show_help("jraceclas.txt#TheRaces");
4286 show_help("raceclas.txt#TheRaces");
4293 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4295 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4299 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4305 rp_ptr = &race_info[p_ptr->prace];
4308 c_put_str(TERM_L_BLUE, rp_ptr->title, 4, 15);
4318 static bool get_player_class(void)
4322 char sym[MAX_CLASS_CHOICE];
4324 char buf[80], cur[80];
4331 put_str("Ãí°Õ¡§¡Ô¿¦¶È¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎÀèŷŪ¤ÊǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4333 put_str("Note: Your 'class' determines various intrinsic abilities and bonuses.", 23, 5);
4337 put_str("()¤Ç°Ï¤Þ¤ì¤¿ÁªÂò»è¤Ï¤³¤Î¼ï²¤Ë¤Ï»÷¹ç¤ï¤Ê¤¤¿¦¶È¤Ç¤¹¡£", 11, 10);
4339 put_str("Any entries in parentheses should only be used by advanced players.", 11, 5);
4344 for (n = 0; n < MAX_CLASS_CHOICE; n++)
4347 cp_ptr = &class_info[n];
4348 mp_ptr = &m_info[n];
4349 str = cp_ptr->title;
4353 sym[n] = ('A' + n - 26);
4356 if (!(rp_ptr->choice & (1L << n)))
4358 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
4360 sprintf(buf, "%c%c (%s)", sym[n], p2, str);
4364 sprintf(buf, "%c%c%s", sym[n], p2, str);
4366 sprintf(buf, "%c%c %s", sym[n], p2, str);
4369 put_str(buf, 13+ (n/4), 2 + 19 * (n%4));
4373 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4375 sprintf(cur, "%c%c %s", '*', p2, "Random");
4381 os = MAX_CLASS_CHOICE;
4387 c_put_str(TERM_WHITE, cur, 13 + (os/4), 2 + 19 * (os%4));
4388 put_str(" ", 3, 40);
4389 if(cs == MAX_CLASS_CHOICE)
4392 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4394 sprintf(cur, "%c%c %s", '*', p2, "Random");
4396 put_str(" ", 4, 40);
4397 put_str(" ", 5, 40);
4401 cp_ptr = &class_info[cs];
4402 mp_ptr = &m_info[cs];
4403 str = cp_ptr->title;
4404 if (!(rp_ptr->choice & (1L << cs)))
4406 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
4408 sprintf(cur, "%c%c (%s)", sym[cs], p2, str);
4412 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4414 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4417 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4418 put_str("¤Î¿¦¶È½¤Àµ", 3, 40+strlen(cp_ptr->title));
4419 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ·Ð¸³ ", 4, 40);
4421 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
4422 put_str(": Class modification", 3, 40+strlen(cp_ptr->title));
4423 put_str("Str Int Wis Dex Con Chr EXP ", 4, 40);
4425 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ",
4426 cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3],
4427 cp_ptr->c_adj[4], cp_ptr->c_adj[5], cp_ptr->c_exp);
4428 c_put_str(TERM_L_BLUE, buf, 5, 40);
4430 c_put_str(TERM_YELLOW, cur, 13 + (cs/4), 2 + 19 * (cs%4));
4437 sprintf(buf, "¿¦¶È¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4439 sprintf(buf, "Choose a class (%c-%c) ('=' for options): ", sym[0], sym[MAX_CLASS_CHOICE-1]);
4442 put_str(buf, 10, 10);
4444 if (c == 'Q') birth_quit();
4445 if (c == 'S') return (FALSE);
4446 if (c == ' ' || c == '\r' || c == '\n')
4448 if(cs == MAX_CLASS_CHOICE)
4450 k = randint0(MAX_CLASS_CHOICE);
4462 k = randint0(MAX_CLASS_CHOICE);
4468 if (cs >= 4) cs -= 4;
4476 if (cs < MAX_CLASS_CHOICE) cs++;
4480 if ((cs + 4) <= MAX_CLASS_CHOICE) cs += 4;
4482 k = (islower(c) ? A2I(c) : -1);
4483 if ((k >= 0) && (k < MAX_CLASS_CHOICE))
4488 k = (isupper(c) ? (26 + c - 'A') : -1);
4489 if ((k >= 26) && (k < MAX_CLASS_CHOICE))
4498 show_help("jraceclas.txt#TheClasses");
4500 show_help("raceclas.txt#TheClasses");
4507 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4509 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4514 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4519 cp_ptr = &class_info[p_ptr->pclass];
4520 mp_ptr = &m_info[p_ptr->pclass];
4524 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);
4533 static bool get_player_seikaku(void)
4537 char sym[MAX_SEIKAKU];
4539 char buf[80], cur[80];
4547 put_str("Ãí°Õ¡§¡ÔÀ³Ê¡Õ¤Ë¤è¤Ã¤Æ¥¥ã¥é¥¯¥¿¡¼¤ÎǽÎϤä¥Ü¡¼¥Ê¥¹¤¬ÊѲ½¤·¤Þ¤¹¡£", 23, 5);
4549 put_str("Note: Your personality determines various intrinsic abilities and bonuses.", 23, 5);
4553 for (n = 0; n < MAX_SEIKAKU; n++)
4555 if(seikaku_info[n].sex && (seikaku_info[n].sex != (p_ptr->psex+1))) continue;
4558 ap_ptr = &seikaku_info[n];
4559 str = ap_ptr->title;
4563 sym[n] = ('A' + n - 26);
4568 sprintf(buf, "%c%c%s", I2A(n), p2, str);
4570 sprintf(buf, "%c%c %s", I2A(n), p2, str);
4572 put_str(buf, 12 + (n/4), 2 + 18 * (n%4));
4576 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4578 sprintf(cur, "%c%c %s", '*', p2, "Random");
4583 cs = p_ptr->pseikaku;
4590 c_put_str(TERM_WHITE, cur, 12 + (os/4), 2 + 18 * (os%4));
4591 put_str(" ", 3, 40);
4592 if(cs == MAX_SEIKAKU)
4595 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
4597 sprintf(cur, "%c%c %s", '*', p2, "Random");
4599 put_str(" ", 4, 40);
4600 put_str(" ", 5, 40);
4604 ap_ptr = &seikaku_info[cs];
4605 str = ap_ptr->title;
4607 sprintf(cur, "%c%c%s", sym[cs], p2, str);
4609 sprintf(cur, "%c%c %s", sym[cs], p2, str);
4612 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4613 put_str("¤ÎÀ³Ê½¤Àµ", 3, 40+strlen(ap_ptr->title));
4614 put_str("ÏÓÎÏ ÃÎǽ ¸¤µ ´ïÍÑ ÂÑµ× Ì¥ÎÏ ", 4, 40);
4616 c_put_str(TERM_L_BLUE, ap_ptr->title, 3, 40);
4617 put_str(": Personality modification", 3, 40+strlen(ap_ptr->title));
4618 put_str("Str Int Wis Dex Con Chr ", 4, 40);
4620 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d ",
4621 ap_ptr->a_adj[0], ap_ptr->a_adj[1], ap_ptr->a_adj[2], ap_ptr->a_adj[3],
4622 ap_ptr->a_adj[4], ap_ptr->a_adj[5]);
4623 c_put_str(TERM_L_BLUE, buf, 5, 40);
4625 c_put_str(TERM_YELLOW, cur, 12 + (cs/4), 2 + 18 * (cs%4));
4632 sprintf(buf, "À³Ê¤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", sym[0], sym[MAX_SEIKAKU-1]);
4634 sprintf(buf, "Choose a personality (%c-%c) ('=' for options): ", sym[0], sym[MAX_SEIKAKU-1]);
4637 put_str(buf, 10, 10);
4639 if (c == 'Q') birth_quit();
4640 if (c == 'S') return (FALSE);
4641 if (c == ' ' || c == '\r' || c == '\n')
4643 if(cs == MAX_SEIKAKU)
4647 k = randint0(MAX_SEIKAKU);
4649 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4665 while(seikaku_info[k].sex && (seikaku_info[k].sex != (p_ptr->psex+1)));
4671 if (cs >= 4) cs -= 4;
4672 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4683 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4693 if (cs < MAX_SEIKAKU) cs++;
4694 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4696 if((cs + 1) <= MAX_SEIKAKU)
4704 if ((cs + 4) <= MAX_SEIKAKU) cs += 4;
4705 if (cs != MAX_SEIKAKU && seikaku_info[cs].sex && (seikaku_info[cs].sex != (p_ptr->psex+1)))
4707 if((cs + 4) <= MAX_SEIKAKU)
4713 k = (islower(c) ? A2I(c) : -1);
4714 if ((k >= 0) && (k < MAX_SEIKAKU))
4716 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4722 k = (isupper(c) ? (26 + c - 'A') : -1);
4723 if ((k >= 26) && (k < MAX_SEIKAKU))
4725 if((seikaku_info[k].sex == 0) || (seikaku_info[k].sex == (p_ptr->psex+1)))
4735 show_help("jraceclas.txt#ThePersonalities");
4737 show_help("raceclas.txt#ThePersonalities");
4744 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
4746 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
4751 else if (c !='2' && c !='4' && c !='6' && c !='8') bell();
4755 p_ptr->pseikaku = k;
4756 ap_ptr = &seikaku_info[p_ptr->pseikaku];
4758 strcpy(tmp, ap_ptr->title);
4762 strcpy(tmp, ap_ptr->title);
4765 strcat(tmp,player_name);
4769 c_put_str(TERM_L_BLUE, tmp, 1, 34);
4774 #ifdef ALLOW_AUTOROLLER
4775 static bool get_stat_limits(void)
4777 int i, j, m, cs, os;
4780 char buf[80], cur[80];
4786 /* Extra infomation */
4788 put_str("ºÇÄã¸ÂÆÀ¤¿¤¤Ç½ÎÏÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
4789 put_str("2/8¤Ç¹àÌÜÁªÂò¡¢4/6¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
4791 put_str("Set minimum stats.", 10, 10);
4792 put_str("2/8 for Select, 4/6 for Change value, Enter for Goto next", 11, 10);
4796 put_str(" ´ðËÜÃÍ ¼ï² ¿¦¶È À³Ê ¹ç·×ÃÍ ºÇÂçÃÍ", 13, 10);
4798 put_str(" Base Rac Cla Per Total Maximum", 13, 10);
4801 /* Output the maximum stats */
4802 for (i = 0; i < 6; i++)
4804 /* Reset the "success" counter */
4808 /* Race/Class bonus */
4809 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
4811 /* Obtain the "maximal" stat */
4812 m = adjust_stat(17, j);
4818 sprintf(cur, "18/%02d", (m - 18));
4820 sprintf(cur, "18/%02d", (m - 18));
4828 sprintf(cur, "%2d", m);
4830 sprintf(cur, "%2d", m);
4834 /* Obtain the current stat */
4835 m = adjust_stat(cval[i], j);
4841 sprintf(inp, "18/%02d", (m - 18));
4843 sprintf(inp, "18/%02d", (m - 18));
4851 sprintf(inp, "%2d", m);
4853 sprintf(inp, "%2d", m);
4857 /* Prepare a prompt */
4858 sprintf(buf, "%6s %2d %+3d %+3d %+3d = %6s %6s",
4859 stat_names[i], cval[i], rp_ptr->r_adj[i], cp_ptr->c_adj[i],
4860 ap_ptr->a_adj[i], inp, cur);
4862 /* Dump the prompt */
4863 put_str(buf, 14 + i, 10);
4866 /* Get a minimum stat */
4877 c_put_str(TERM_WHITE, "·èÄꤹ¤ë", 21, 35);
4879 c_put_str(TERM_WHITE, "Accept", 21, 35);
4883 c_put_str(TERM_WHITE, cur, 14 + os, 10);
4888 c_put_str(TERM_YELLOW, "·èÄꤹ¤ë", 21, 35);
4890 c_put_str(TERM_YELLOW, "Accept", 21, 35);
4895 /* Race/Class bonus */
4896 j = rp_ptr->r_adj[cs] + cp_ptr->c_adj[cs] + ap_ptr->a_adj[cs];
4898 /* Obtain the current stat */
4899 m = adjust_stat(cval[cs], j);
4905 sprintf(inp, "18/%02d", (m - 18));
4907 sprintf(inp, "18/%02d", (m - 18));
4915 sprintf(inp, "%2d", m);
4917 sprintf(inp, "%2d", m);
4921 /* Prepare a prompt */
4922 sprintf(cur, "%6s %2d %+3d %+3d %+3d = %6s",
4923 stat_names[cs], cval[cs], rp_ptr->r_adj[cs],
4924 cp_ptr->c_adj[cs], ap_ptr->a_adj[cs], inp);
4925 c_put_str(TERM_YELLOW, cur, 14 + cs, 10);
4930 /* Prompt for the minimum stats */
4963 else if (cval[cs] > 3)
4980 else if (cval[cs] < 17)
5004 show_help("jbirth.txt#AutoRoller");
5006 show_help("birth.txt#AutoRoller");
5012 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5014 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5023 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == 6))break;
5026 for (i = 0; i < 6; i++)
5028 /* Save the minimum stat */
5029 stat_limit[i] = cval[i];
5036 #ifdef ALLOW_AUTOROLLER
5037 static bool get_chara_limits(void)
5041 int i, j, m, cs, os;
5042 int mval[MAXITEMS], cval[MAXITEMS];
5043 int max_percent, min_percent;
5045 char buf[80], cur[80];
5063 /* Prompt for the minimum stats */
5065 put_str("2/4/6/8¤Ç¹àÌÜÁªÂò¡¢+/-¤ÇÃͤÎÁý¸º¡¢Enter¤Ç¼¡¤Ø", 11, 10);
5066 put_str("Ãí°Õ¡§¿ÈŤÈÂνŤκÇÂçÃÍ/ºÇ¾®Ãͤ®¤ê¤®¤ê¤ÎÃͤÏÈó¾ï¤Ë½Ð¸½³ÎΨ¤¬Ä㤯¤Ê¤ê¤Þ¤¹¡£", 23, 2);
5068 put_str("2/4/6/8 for Select, +/- for Change value, Enter for Goto next", 11, 10);
5069 put_str("Caution: Values near minimum or maximum is extremery rare.", 23, 5);
5072 if (p_ptr->psex == SEX_MALE)
5074 max_percent = (int)(rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1) * 100 / (int)(rp_ptr->m_b_ht);
5075 min_percent = (int)(rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1) * 100 / (int)(rp_ptr->m_b_ht);
5079 max_percent = (int)(rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1) * 100 / (int)(rp_ptr->f_b_ht);
5080 min_percent = (int)(rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1) * 100 / (int)(rp_ptr->f_b_ht);
5084 put_str("ÂγÊ/Ãϰ̤κǾ®ÃÍ/ºÇÂçÃͤòÀßÄꤷ¤Æ²¼¤µ¤¤¡£", 10, 10);
5085 put_str(" ¹à ÌÜ ºÇ¾®ÃÍ ºÇÂçÃÍ", 13,20);
5087 put_str(" Parameter Min Max", 13,20);
5088 put_str("Set minimum/maximum attribute.", 10, 10);
5091 /* Output the maximum stats */
5092 for (i = 0; i < MAXITEMS; i++)
5094 /* Obtain the "maximal" stat */
5097 case 0: /* Minimum age */
5098 m = rp_ptr->b_age + 1;
5100 case 1: /* Maximum age */
5101 m = rp_ptr->b_age + rp_ptr->m_age;
5104 case 2: /* Minimum height */
5105 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht-rp_ptr->m_m_ht*4+1;
5106 else m = rp_ptr->f_b_ht-rp_ptr->f_m_ht*4+1;
5108 case 3: /* Maximum height */
5109 if (p_ptr->psex == SEX_MALE) m = rp_ptr->m_b_ht+rp_ptr->m_m_ht*4-1;
5110 else m = rp_ptr->f_b_ht+rp_ptr->f_m_ht*4-1;
5112 case 4: /* Minimum weight */
5113 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * min_percent / 100) - (rp_ptr->m_m_wt * min_percent / 75) +1;
5114 else m = (rp_ptr->f_b_wt * min_percent / 100) - (rp_ptr->f_m_wt * min_percent / 75) +1;
5116 case 5: /* Maximum weight */
5117 if (p_ptr->psex == SEX_MALE) m = (rp_ptr->m_b_wt * max_percent / 100) + (rp_ptr->m_m_wt * max_percent / 75) -1;
5118 else m = (rp_ptr->f_b_wt * max_percent / 100) + (rp_ptr->f_m_wt * max_percent / 75) -1;
5120 case 6: /* Minimum social class */
5123 case 7: /* Maximum social class */
5131 /* Save the maximum or minimum */
5136 for (i = 0; i < 4; i++)
5138 /* Prepare a prompt */
5139 sprintf(buf, "%-12s (%3d - %3d)", itemname[i], mval[i*2], mval[i*2+1]);
5141 /* Dump the prompt */
5142 put_str(buf, 14 + i, 20);
5144 for (j = 0; j < 2; j++)
5146 sprintf(buf, " %3d", cval[i*2+j]);
5147 put_str(buf, 14 + i, 45 + 8 * j);
5151 /* Get a minimum stat */
5160 const char accept[] = "·èÄꤹ¤ë";
5162 const char accept[] = "Accept";
5166 c_put_str(TERM_WHITE, accept, 19, 35);
5170 c_put_str(TERM_WHITE, cur, 14 + os/2, 45 + 8 * (os%2));
5175 c_put_str(TERM_YELLOW, accept, 19, 35);
5179 /* Prepare a prompt */
5180 sprintf(cur, " %3d", cval[cs]);
5181 c_put_str(TERM_YELLOW, cur, 14 + cs/2, 45 + 8 * (cs%2));
5186 /* Prompt for the minimum stats */
5194 break; /*¸å¤Ç¤â¤¦°ì²óbreak¤»¤ó¤È*/
5198 if(cs == MAXITEMS) break;
5204 if (cs-2 >= 0) cs -= 2;
5208 if (cs < MAXITEMS) cs += 2;
5209 if (cs > MAXITEMS) cs = MAXITEMS;
5217 if (cs < MAXITEMS) cs++;
5225 if(cval[cs] > cval[cs-1])
5233 if(cval[cs] > mval[cs])
5247 if(cval[cs] < mval[cs])
5255 if(cval[cs] < cval[cs+1])
5268 if(cval[cs] < mval[cs])
5270 cval[cs] = mval[cs];
5276 if(cval[cs] < cval[cs+1])
5278 cval[cs] = cval[cs+1];
5289 if(cval[cs] > cval[cs-1])
5291 cval[cs] = cval[cs-1];
5297 if(cval[cs] > mval[cs])
5299 cval[cs] = mval[cs];
5307 show_help("jbirth.txt#AutoRoller");
5309 show_help("birth.txt#AutoRoller");
5315 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5317 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5326 if(c == ESCAPE || ((c == ' ' || c == '\r' || c == '\n') && cs == MAXITEMS))break;
5329 /* Input the minimum stats */
5330 chara_limit.agemin = cval[0];
5331 chara_limit.agemax = cval[1];
5332 chara_limit.htmin = cval[2];
5333 chara_limit.htmax = cval[3];
5334 chara_limit.wtmin = cval[4];
5335 chara_limit.wtmax = cval[5];
5336 chara_limit.scmin = cval[6];
5337 chara_limit.scmax = cval[7];
5343 #define HISTPREF_LIMIT 1024
5344 static char *histpref_buf = NULL;
5347 * Hook function for reading the histpref.prf file.
5349 void add_history_from_pref_line(cptr t)
5351 /* Do nothing if the buffer is not ready */
5352 if (!histpref_buf) return;
5354 my_strcat(histpref_buf, t, HISTPREF_LIMIT);
5358 static bool do_cmd_histpref(void)
5365 char histbuf[HISTPREF_LIMIT];
5368 if (!get_check("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤·¤Þ¤¹¤«? ")) return FALSE;
5370 if (!get_check("Load background history preference file? ")) return FALSE;
5373 /* Prepare the buffer */
5375 histpref_buf = histbuf;
5378 sprintf(buf, "histedit-%s.prf", player_base);
5380 sprintf(buf, "histpref-%s.prf", player_base);
5382 err = process_histpref_file(buf);
5384 /* Process 'hist????.prf' if 'hist????-<name>.prf' doesn't exist */
5388 strcpy(buf, "histedit.prf");
5390 strcpy(buf, "histpref.prf");
5392 err = process_histpref_file(buf);
5398 msg_print("À¸¤¤Î©¤ÁÀßÄê¥Õ¥¡¥¤¥ë¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£");
5400 msg_print("Failed to load background history preference.");
5404 /* Kill the buffer */
5405 histpref_buf = NULL;
5409 else if (!histpref_buf[0])
5412 msg_print("͸ú¤ÊÀ¸¤¤Î©¤ÁÀßÄê¤Ï¤³¤Î¥Õ¥¡¥¤¥ë¤Ë¤¢¤ê¤Þ¤»¤ó¡£");
5414 msg_print("There does not exist valid background history preference.");
5418 /* Kill the buffer */
5419 histpref_buf = NULL;
5424 /* Clear the previous history strings */
5425 for (i = 0; i < 4; i++) p_ptr->history[i][0] = '\0';
5427 /* Skip leading spaces */
5428 for (s = histpref_buf; *s == ' '; s++) /* loop */;
5430 /* Get apparent length */
5433 /* Kill trailing spaces */
5434 while ((n > 0) && (s[n - 1] == ' ')) s[--n] = '\0';
5436 roff_to_buf(s, 60, temp, sizeof(temp));
5438 for (i = 0; i < 4; i++)
5440 if (t[0] == 0) break;
5443 strcpy(p_ptr->history[i], t);
5448 /* Fill the remaining spaces */
5449 for (i = 0; i < 4; i++)
5451 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5453 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5454 p_ptr->history[i][59] = '\0';
5457 /* Kill the buffer */
5458 histpref_buf = NULL;
5464 * Character background edit-mode
5466 static void edit_history(void)
5468 char old_history[4][60];
5472 /* Edit character background */
5473 for (i = 0; i < 4; i++)
5475 sprintf(old_history[i], "%s", p_ptr->history[i]);
5477 /* Turn 0 to space */
5478 for (i = 0; i < 4; i++)
5480 for (j = 0; p_ptr->history[i][j]; j++) /* loop */;
5482 for (; j < 59; j++) p_ptr->history[i][j] = ' ';
5483 p_ptr->history[i][59] = '\0';
5487 c_put_str(TERM_L_GREEN, "(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸¥â¡¼¥É)", 11, 20);
5488 put_str("[ ¥«¡¼¥½¥ë¥¡¼¤Ç°ÜÆ°¡¢Enter¤Ç½ªÎ»¡¢Ctrl-A¤Ç¥Õ¥¡¥¤¥ëÆɤ߹þ¤ß ]", 17, 10);
5490 c_put_str(TERM_L_GREEN, "(Character Background - Edit Mode)", 11, 20);
5491 put_str("[ Cursor key for Move, Enter for End, Ctrl-A for Read pref ]", 17, 10);
5499 for (i = 0; i < 4; i++)
5501 put_str(p_ptr->history[i], i + 12, 10);
5504 if (iskanji2(p_ptr->history[y], x))
5505 c_put_str(TERM_L_BLUE, format("%c%c", p_ptr->history[y][x],p_ptr->history[y][x+1]), y + 12, x + 10);
5508 c_put_str(TERM_L_BLUE, format("%c", p_ptr->history[y][x]), y + 12, x + 10);
5510 /* Place cursor just after cost of current stat */
5511 Term_gotoxy(x + 10, y + 12);
5513 /* Get special key code */
5514 skey = inkey_special(TRUE);
5516 /* Get a character code */
5517 if (!(skey & SKEY_MASK)) c = (char)skey;
5520 if (skey == SKEY_UP || c == KTRL('p'))
5525 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5528 else if (skey == SKEY_DOWN || c == KTRL('n'))
5533 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5536 else if (skey == SKEY_RIGHT || c == KTRL('f'))
5539 if (iskanji2(p_ptr->history[y], x)) x++;
5548 else if (skey == SKEY_LEFT || c == KTRL('b'))
5562 if ((x > 0) && (iskanji2(p_ptr->history[y], x-1))) x--;
5565 else if (c == '\r' || c == '\n')
5567 Term_erase(0, 11, 255);
5568 Term_erase(0, 17, 255);
5570 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á - ÊÔ½¸ºÑ¤ß)", 11, 20);
5572 put_str("(Character Background - Edited)", 11, 20);
5576 else if (c == ESCAPE)
5580 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
5582 put_str("(Character Background)", 11, 25);
5585 for (i = 0; i < 4; i++)
5587 sprintf(p_ptr->history[i], "%s", old_history[i]);
5588 put_str(p_ptr->history[i], i + 12, 10);
5592 else if (c == KTRL('A'))
5594 if (do_cmd_histpref())
5597 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1))) x--;
5601 else if (c == '\010')
5614 p_ptr->history[y][x] = ' ';
5616 if ((x > 0) && (iskanji2(p_ptr->history[y], x - 1)))
5619 p_ptr->history[y][x] = ' ';
5624 else if (iskanji(c) || isprint(c))
5626 else if (isprint(c)) /* BUGFIX */
5630 if (iskanji2(p_ptr->history[y], x))
5632 p_ptr->history[y][x+1] = ' ';
5644 if (iskanji2(p_ptr->history[y], x+1))
5646 p_ptr->history[y][x+2] = ' ';
5649 p_ptr->history[y][x++] = c;
5654 p_ptr->history[y][x++] = c;
5662 } /* while (TRUE) */
5668 * Helper function for 'player_birth()'
5670 * The delay may be reduced, but is recommended to keep players
5671 * from continuously rolling up characters, which can be VERY
5672 * expensive CPU wise. And it cuts down on player stupidity.
5674 static bool player_birth_aux(void)
5676 int i, k, n, cs, os;
5695 char buf[80], cur[80];
5703 /* Title everything */
5705 put_str("̾Á° :", 1,26);
5707 put_str("Name :", 1,26);
5711 put_str("ÀÊÌ :", 3, 1);
5713 put_str("Sex :", 3, 1);
5717 put_str("¼ï² :", 4, 1);
5719 put_str("Race :", 4, 1);
5723 put_str("¿¦¶È :", 5, 1);
5725 put_str("Class :", 5, 1);
5729 /* Dump the default name */
5730 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5733 /*** Instructions ***/
5735 /* Display some helpful information */
5737 put_str("¥¥ã¥é¥¯¥¿¡¼¤òºîÀ®¤·¤Þ¤¹¡£('S'¤ä¤êľ¤¹, 'Q'½ªÎ», '?'¥Ø¥ë¥×)", 8, 10);
5739 put_str("Make your charactor. ('S' Restart, 'Q' Quit, '?' Help)", 8, 10);
5743 /*** Player sex ***/
5747 put_str("Ãí°Õ¡§¡ÔÀÊ̡դΰ㤤¤Ï¥²¡¼¥à¾å¤Û¤È¤ó¤É±Æ¶Á¤òµÚ¤Ü¤·¤Þ¤»¤ó¡£", 23, 5);
5749 put_str("Note: Your 'sex' does not have any significant gameplay effects.", 23, 5);
5753 /* Prompt for "Sex" */
5754 for (n = 0; n < MAX_SEXES; n++)
5757 sp_ptr = &sex_info[n];
5761 sprintf(buf, "%c%c%s", I2A(n), p2, sp_ptr->title);
5763 sprintf(buf, "%c%c %s", I2A(n), p2, sp_ptr->title);
5765 put_str(buf, 12 + (n/5), 2 + 15 * (n%5));
5769 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5771 sprintf(cur, "%c%c %s", '*', p2, "Random");
5782 put_str(cur, 12 + (os/5), 2 + 15 * (os%5));
5785 sprintf(cur, "%c%c%s", '*', p2, "¥é¥ó¥À¥à");
5787 sprintf(cur, "%c%c %s", '*', p2, "Random");
5791 sp_ptr = &sex_info[cs];
5792 str = sp_ptr->title;
5794 sprintf(cur, "%c%c%s", I2A(cs), p2, str);
5796 sprintf(cur, "%c%c %s", I2A(cs), p2, str);
5799 c_put_str(TERM_YELLOW, cur, 12 + (cs/5), 2 + 15 * (cs%5));
5806 sprintf(buf, "ÀÊ̤òÁª¤ó¤Ç²¼¤µ¤¤ (%c-%c) ('='½é´ü¥ª¥×¥·¥ç¥óÀßÄê): ", I2A(0), I2A(n-1));
5808 sprintf(buf, "Choose a sex (%c-%c) ('=' for options): ", I2A(0), I2A(n-1));
5811 put_str(buf, 10, 10);
5813 if (c == 'Q') birth_quit();
5814 if (c == 'S') return (FALSE);
5815 if (c == ' ' || c == '\r' || c == '\n')
5818 k = randint0(MAX_SEXES);
5825 k = randint0(MAX_SEXES);
5834 if (cs < MAX_SEXES) cs++;
5836 k = (islower(c) ? A2I(c) : -1);
5837 if ((k >= 0) && (k < MAX_SEXES))
5843 if (c == '?') do_cmd_help();
5848 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5850 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5855 else if(c != '4' && c != '6')bell();
5860 sp_ptr = &sex_info[p_ptr->psex];
5863 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 15);
5868 /* Choose the players race */
5875 if (!get_player_race()) return FALSE;
5879 roff_to_buf(race_jouhou[p_ptr->prace], 74, temp, sizeof(temp));
5882 for (i = 0; i< 10; i++)
5893 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5895 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5898 c_put_str(TERM_WHITE, " ", 4, 15);
5904 /* Choose the players class */
5911 if (!get_player_class()) return FALSE;
5914 roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp, sizeof(temp));
5917 for (i = 0; i< 9; i++)
5929 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5931 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5933 c_put_str(TERM_WHITE, " ", 5, 15);
5936 /* Choose the magic realms */
5937 if (!get_player_realms()) return FALSE;
5939 /* Choose the players seikaku */
5940 p_ptr->pseikaku = 0;
5946 if (!get_player_seikaku()) return FALSE;
5949 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp, sizeof(temp));
5952 for (i = 0; i< 6; i++)
5963 if (get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_DEFAULT_Y)) break;
5965 if (get_check_strict("Are you sure? ", CHECK_DEFAULT_Y)) break;
5967 c_put_str(TERM_L_BLUE, player_name, 1, 34);
5968 prt("", 1, 34+strlen(player_name));
5973 put_str(" ", 3, 40);
5974 put_str(" ", 4, 40);
5975 put_str(" ", 5, 40);
5979 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
5981 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
5986 #ifdef ALLOW_AUTOROLLER
5990 if (autoroller || autochara)
5999 if (!get_stat_limits()) return FALSE;
6004 if (!get_chara_limits()) return FALSE;
6007 #endif /* ALLOW_AUTOROLLER */
6012 /* Reset turn; before auto-roll and after choosing race */
6024 if (autoroller || autochara)
6030 put_str("²ó¿ô :", 10, col+13);
6032 put_str("Round:", 10, col+13);
6036 /* Indicate the state */
6038 put_str("(ESC¤ÇÄä»ß)", 12, col+13);
6040 put_str("(Hit ESC to stop)", 12, col+13);
6044 /* Otherwise just get a character */
6047 /* Get a new character */
6050 /* Roll for age/height/weight */
6053 /* Roll for social class */
6062 put_str("ºÇ¾®ÃÍ", 2, col+5);
6064 put_str(" Limit", 2, col+5);
6070 put_str("À®¸ùΨ", 2, col+13);
6072 put_str(" Freq", 2, col+13);
6078 put_str("¸½ºßÃÍ", 2, col+24);
6080 put_str(" Roll", 2, col+24);
6084 /* Put the minimal stats */
6085 for (i = 0; i < 6; i++)
6090 put_str(stat_names[i], 3+i, col);
6092 /* Race/Class bonus */
6093 j = rp_ptr->r_adj[i] + cp_ptr->c_adj[i] + ap_ptr->a_adj[i];
6095 /* Obtain the current stat */
6096 m = adjust_stat(stat_limit[i], j);
6100 c_put_str(TERM_L_BLUE, buf, 3+i, col+5);
6105 while (autoroller || autochara)
6109 /* Get a new character */
6112 /* Advance the round */
6115 /* Hack -- Prevent overflow */
6116 if (auto_round >= 1000000000L)
6122 for (i = 0; i < 6; i++)
6131 /* Check and count acceptable stats */
6132 for (i = 0; i < 6; i++)
6134 /* This stat is okay */
6135 if (p_ptr->stat_max[i] >= stat_limit[i])
6140 /* This stat is not okay */
6148 /* Break if "happy" */
6151 /* Roll for age/height/weight */
6154 /* Roll for social class */
6159 if ((p_ptr->age < chara_limit.agemin) || (p_ptr->age > chara_limit.agemax)) accept = FALSE;
6160 if ((p_ptr->ht < chara_limit.htmin) || (p_ptr->ht > chara_limit.htmax)) accept = FALSE;
6161 if ((p_ptr->wt < chara_limit.wtmin) || (p_ptr->wt > chara_limit.wtmax)) accept = FALSE;
6162 if ((p_ptr->sc < chara_limit.scmin) || (p_ptr->sc > chara_limit.scmax)) accept = FALSE;
6167 /* Take note every x rolls */
6168 flag = (!(auto_round % AUTOROLLER_STEP));
6170 /* Update display occasionally */
6177 put_str(format("%10ld", auto_round), 10, col+20);
6179 #ifdef AUTOROLLER_DELAY
6180 /* Delay 1/10 second */
6181 if (flag) Term_xtra(TERM_XTRA_DELAY, 10);
6184 /* Make sure they see everything */
6187 /* Do not wait for a key */
6190 /* Check for a keypress */
6193 /* Roll for age/height/weight */
6196 /* Roll for social class */
6204 if (autoroller || autochara) sound(SOUND_LEVEL);
6215 /* Roll for base hitpoints */
6221 /* Hack -- get a chaos patron even if you are not a chaos warrior */
6222 p_ptr->chaos_patron = (s16b)randint0(MAX_PATRON);
6227 /* Calculate the bonuses and hitpoints */
6228 p_ptr->update |= (PU_BONUS | PU_HP);
6234 p_ptr->chp = p_ptr->mhp;
6237 p_ptr->csp = p_ptr->msp;
6239 /* Display the player */
6240 display_player(mode);
6242 /* Prepare a prompt (must squeeze everything in) */
6244 Term_addch(TERM_WHITE, b1);
6246 Term_addstr(-1, TERM_WHITE, "'r' ¼¡¤Î¿ôÃÍ");
6248 Term_addstr(-1, TERM_WHITE, "'r'eroll");
6252 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p' Á°¤Î¿ôÃÍ");
6254 if (prev) Term_addstr(-1, TERM_WHITE, ", 'p'previous");
6258 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' ¤½¤Î¾¤Î¾ðÊó");
6260 if (mode) Term_addstr(-1, TERM_WHITE, ", 'h' Misc.");
6264 else Term_addstr(-1, TERM_WHITE, ", 'h' À¸¤¤Î©¤Á¤òɽ¼¨");
6266 else Term_addstr(-1, TERM_WHITE, ", 'h'istory");
6270 Term_addstr(-1, TERM_WHITE, ", Enter ¤³¤Î¿ôÃͤ˷èÄê");
6272 Term_addstr(-1, TERM_WHITE, ", or Enter to accept");
6275 Term_addch(TERM_WHITE, b2);
6277 /* Prompt and get a command */
6281 if (c == 'Q') birth_quit();
6284 if (c == 'S') return (FALSE);
6286 /* Escape accepts the roll */
6287 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6289 /* Reroll this character */
6290 if ((c == ' ') || (c == 'r')) break;
6292 /* Previous character */
6293 if (prev && (c == 'p'))
6295 load_prev_data(TRUE);
6299 /* Toggle the display */
6300 if ((c == 'H') || (c == 'h'))
6302 mode = ((mode != 0) ? 0 : 1);
6310 show_help("jbirth.txt#AutoRoller");
6312 show_help("birth.txt#AutoRoller");
6320 do_cmd_options_aux(OPT_PAGE_BIRTH, "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
6322 do_cmd_options_aux(OPT_PAGE_BIRTH, "Birth Option((*)s effect score)");
6339 if (c == '\r' || c == '\n' || c == ESCAPE) break;
6341 /* Save this for the "previous" character */
6342 save_prev_data(&previous_char);
6343 previous_char.quick_ok = FALSE;
6345 /* Note that a previous roll exists */
6352 /* Get a name, recolor it, prepare savefile */
6355 /* Process the player name */
6356 process_player_name(creating_savefile);
6358 /*** Edit character background ***/
6369 prt("[ 'Q' ÃæÃÇ, 'S' ½é¤á¤«¤é, Enter ¥²¡¼¥à³«»Ï ]", 23, 14);
6371 prt("['Q'uit, 'S'tart over, or Enter to continue]", 23, 10);
6379 if (c == 'Q') birth_quit();
6382 if (c == 'S') return (FALSE);
6385 /* Initialize random quests */
6386 init_dungeon_quests();
6388 /* Save character data for quick start */
6389 save_prev_data(&previous_char);
6390 previous_char.quick_ok = TRUE;
6398 * Ask whether the player use Quick Start or not.
6400 static bool ask_quick_start(void)
6402 /* Doesn't have previous data */
6403 if (!previous_char.quick_ok) return FALSE;
6411 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¦¤È°ÊÁ°¤ÈÁ´¤¯Æ±¤¸¥¥ã¥é¥¯¥¿¡¼¤Ç»Ï¤á¤é¤ì¤Þ¤¹¡£", 11, 5);
6413 put_str("Do you want to use the quick start function(same character as your last one).", 11, 2);
6422 put_str("¥¯¥¤¥Ã¥¯¡¦¥¹¥¿¡¼¥È¤ò»È¤¤¤Þ¤¹¤«¡©[y/N]", 14, 10);
6424 put_str("Use quick start? [y/N]", 14, 10);
6428 if (c == 'Q') quit(NULL);
6429 else if (c == 'S') return (FALSE);
6433 show_help("jbirth.txt#QuickStart");
6435 show_help("birth.txt#QuickStart");
6438 else if ((c == 'y') || (c == 'Y'))
6450 load_prev_data(FALSE);
6451 init_dungeon_quests();
6454 sp_ptr = &sex_info[p_ptr->psex];
6455 rp_ptr = &race_info[p_ptr->prace];
6456 cp_ptr = &class_info[p_ptr->pclass];
6457 mp_ptr = &m_info[p_ptr->pclass];
6458 ap_ptr = &seikaku_info[p_ptr->pseikaku];
6460 /* Calc hitdie, but don't roll */
6463 /* Calculate the bonuses and hitpoints */
6464 p_ptr->update |= (PU_BONUS | PU_HP);
6470 p_ptr->chp = p_ptr->mhp;
6473 p_ptr->csp = p_ptr->msp;
6475 /* Process the player name */
6476 process_player_name(FALSE);
6483 * Create a new character.
6485 * Note that we may be called with "junk" leftover in the various
6486 * fields, so we must be sure to clear them first.
6488 void player_birth(void)
6496 * Wipe monsters in old dungeon
6497 * This wipe destroys value of m_list[].cur_num .
6501 /* Wipe the player */
6504 /* Create a new character */
6507 if (!ask_quick_start())
6509 /* No, normal start */
6512 /* Roll up a new character */
6513 if (player_birth_aux()) break;
6515 /* Wipe the player */
6520 /* Note player birth in the message recall */
6523 message_add("====================");
6528 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¿·µ¬¥²¡¼¥à³«»Ï --------");
6530 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Start New Game --------");
6532 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
6535 sprintf(buf," ÀÊ̤Ë%s¤òÁªÂò¤·¤¿¡£", sex_info[p_ptr->psex].title);
6537 sprintf(buf," choose %s personality.", sex_info[p_ptr->psex].title);
6539 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6542 sprintf(buf," ¼ï²¤Ë%s¤òÁªÂò¤·¤¿¡£", race_info[p_ptr->prace].title);
6544 sprintf(buf," choose %s race.", race_info[p_ptr->prace].title);
6546 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6549 sprintf(buf," ¿¦¶È¤Ë%s¤òÁªÂò¤·¤¿¡£", class_info[p_ptr->pclass].title);
6551 sprintf(buf," choose %s class.", class_info[p_ptr->pclass].title);
6553 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6558 sprintf(buf," ËâË¡¤ÎÎΰè¤Ë%s%s¤òÁªÂò¤·¤¿¡£",realm_names[p_ptr->realm1], p_ptr->realm2 ? format("¤È%s",realm_names[p_ptr->realm2]) : "");
6560 sprintf(buf," choose %s%s realm.",realm_names[p_ptr->realm1], p_ptr->realm2 ? format(" realm and %s",realm_names[p_ptr->realm2]) : "");
6562 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6566 sprintf(buf," À³Ê¤Ë%s¤òÁªÂò¤·¤¿¡£", seikaku_info[p_ptr->pseikaku].title);
6568 sprintf(buf," choose %s.", seikaku_info[p_ptr->pseikaku].title);
6570 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, buf);
6572 /* Init the shops */
6573 for (i = 1; i < max_towns; i++)
6575 for (j = 0; j < MAX_STORES; j++)
6582 /* Generate the random seeds for the wilderness */
6585 /* Give beastman a mutation at character birth */
6586 if (p_ptr->prace == RACE_BEASTMAN) hack_mutation = TRUE;
6587 else hack_mutation = FALSE;
6589 /* Set the message window flag as default */
6590 if (!window_flag[1])
6591 window_flag[1] |= PW_MESSAGE;
6593 /* Set the inv/equip window flag as default */
6594 if (!window_flag[2])
6595 window_flag[2] |= PW_INVEN;
6599 void dump_yourself(FILE *fff)
6607 roff_to_buf(race_jouhou[p_ptr->prace], 78, temp, sizeof(temp));
6608 fprintf(fff, "\n\n");
6610 fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
6612 fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
6615 for (i = 0; i < 10; i++)
6619 fprintf(fff, "%s\n",t);
6622 roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp, sizeof(temp));
6625 fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
6627 fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
6630 for (i = 0; i < 10; i++)
6634 fprintf(fff, "%s\n",t);
6637 roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp, sizeof(temp));
6640 fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
6642 fprintf(fff, "Pesonality: %s\n", seikaku_info[p_ptr->pseikaku].title);
6645 for (i = 0; i < 6; i++)
6649 fprintf(fff, "%s\n",t);
6655 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp, sizeof(temp));
6657 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
6659 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm1]);
6662 for (i = 0; i < 6; i++)
6666 fprintf(fff, "%s\n",t);
6673 roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp, sizeof(temp));
6675 fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
6677 fprintf(fff, "Realm: %s\n", realm_names[p_ptr->realm2]);
6680 for (i = 0; i < 6; i++)
6684 fprintf(fff, "%s\n",t);