3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/lighting-level-table.h"
37 #include "cmd/cmd-visuals.h"
39 #include "core.h" // 暫定。後で消す.
40 #include "core/show-file.h"
41 #include "io/read-pref-file.h"
42 #include "io/interpret-pref-file.h"
47 #include "view/display-player.h" // 暫定。後で消す.
48 #include "player/process-name.h"
49 #include "player-effects.h"
50 #include "player-skill.h"
51 #include "player-personality.h"
58 #include "object-flavor.h"
59 #include "object-hook.h"
60 #include "monster-status.h"
61 #include "dungeon-file.h"
62 #include "objectkind.h"
63 #include "floor-town.h"
64 #include "cmd/feeling-table.h"
65 #include "cmd/monster-group-table.h"
66 #include "cmd/object-group-table.h"
67 #include "market/store-util.h"
68 #include "view-mainwindow.h" // 暫定。後で消す
71 #include "diary-subtitle-table.h"
72 #include "io/write-diary.h"
75 // Clipboard variables for copy&paste in visual mode
76 static TERM_COLOR attr_idx = 0;
77 static SYMBOL_CODE char_idx = 0;
79 static TERM_COLOR attr_idx_feat[F_LIT_MAX];
80 static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
82 // Encode the screen colors
83 static char hack[17] = "dwsorgbuDWvyRGBU";
86 * @brief prefファイルを選択して処理する /
87 * Ask for a "user pref line" and process it
88 * @brief prf出力内容を消去する /
89 * Remove old lines automatically generated before.
90 * @param orig_file 消去を行うファイル名
92 static void remove_auto_dump(concptr orig_file, concptr auto_dump_mark)
94 FILE *tmp_fff, *orig_fff;
97 bool between_mark = FALSE;
100 long header_location = 0;
101 char header_mark_str[80];
102 char footer_mark_str[80];
104 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
105 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
106 size_t mark_len = strlen(footer_mark_str);
107 orig_fff = my_fopen(orig_file, "r");
108 if (!orig_fff) return;
110 tmp_fff = my_fopen_temp(tmp_file, 1024);
113 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
120 if (my_fgets(orig_fff, buf, sizeof(buf)))
124 fseek(orig_fff, header_location, SEEK_SET);
125 between_mark = FALSE;
136 if (!strcmp(buf, header_mark_str))
138 header_location = ftell(orig_fff);
145 fprintf(tmp_fff, "%s\n", buf);
151 if (!strncmp(buf, footer_mark_str, mark_len))
154 if (!sscanf(buf + mark_len, " (%d)", &tmp)
157 fseek(orig_fff, header_location, SEEK_SET);
160 between_mark = FALSE;
172 tmp_fff = my_fopen(tmp_file, "r");
173 orig_fff = my_fopen(orig_file, "w");
174 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
175 fprintf(orig_fff, "%s\n", buf);
188 * @brief Return suffix of ordinal number
190 * @return pointer of suffix string.
192 concptr get_ordinal_number_suffix(int num)
194 num = ABS(num) % 100;
198 return (num == 11) ? "th" : "st";
200 return (num == 12) ? "th" : "nd";
202 return (num == 13) ? "th" : "rd";
211 * @brief 日記のタイトル表記と内容出力
212 * @param creature_ptr プレーヤーへの参照ポインタ
215 static void display_diary(player_type *creature_ptr)
217 char diary_title[256];
218 GAME_TEXT file_name[MAX_NLEN];
221 sprintf(file_name, _("playrecord-%s.txt", "playrec-%s.txt"), savefile_base);
222 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
224 if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_SAMURAI || creature_ptr->pclass == CLASS_BERSERKER)
225 strcpy(tmp, subtitle[randint0(MAX_SUBTITLE - 1)]);
226 else if (IS_WIZARD_CLASS(creature_ptr))
227 strcpy(tmp, subtitle[randint0(MAX_SUBTITLE - 1) + 1]);
228 else strcpy(tmp, subtitle[randint0(MAX_SUBTITLE - 2) + 1]);
231 sprintf(diary_title, "「%s%s%sの伝説 -%s-」", ap_ptr->title, ap_ptr->no ? "の" : "", creature_ptr->name, tmp);
233 sprintf(diary_title, "Legend of %s %s '%s'", ap_ptr->title, creature_ptr->name, tmp);
236 (void)show_file(creature_ptr, FALSE, buf, diary_title, -1, 0);
241 * @brief 日記に任意の内容を表記するコマンドのメインルーチン /
244 static void add_diary_note(player_type *creature_ptr)
247 char bunshou[80] = "\0";
248 if (get_string(_("内容: ", "diary note: "), tmp, 79))
250 strcpy(bunshou, tmp);
251 exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, bunshou);
256 * @brief 最後に取得したアイテムの情報を日記に追加するメインルーチン /
259 static void do_cmd_last_get(player_type *creaute_ptr)
261 if (record_o_name[0] == '\0') return;
264 sprintf(buf, _("%sの入手を記録します。", "Do you really want to record getting %s? "), record_o_name);
265 if (!get_check(buf)) return;
267 GAME_TURN turn_tmp = current_world_ptr->game_turn;
268 current_world_ptr->game_turn = record_turn;
269 sprintf(buf, _("%sを手に入れた。", "discovered %s."), record_o_name);
270 exe_write_diary(creaute_ptr, DIARY_DESCRIPTION, 0, buf);
271 current_world_ptr->game_turn = turn_tmp;
276 * @brief ファイル中の全日記記録を消去する /
279 static void do_cmd_erase_diary(void)
281 GAME_TEXT file_name[MAX_NLEN];
285 if (!get_check(_("本当に記録を消去しますか?", "Do you really want to delete all your record? "))) return;
286 sprintf(file_name, _("playrecord-%s.txt", "playrec-%s.txt"), savefile_base);
287 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
290 fff = my_fopen(buf, "w");
294 msg_format(_("記録を消去しました。", "deleted record."));
298 msg_format(_("%s の消去に失敗しました。", "failed to delete %s."), buf);
306 * @brief 画面を再描画するコマンドのメインルーチン
307 * Hack -- redraw the screen
308 * @param creature_ptr プレーヤーへの参照ポインタ
311 * Allow absolute file names?
313 void do_cmd_pref(player_type *creature_ptr)
317 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
319 (void)interpret_pref_file(creature_ptr, buf);
324 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
325 * @param creature_ptr プレーヤーへの参照ポインタ
328 void do_cmd_reload_autopick(player_type *creature_ptr)
330 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
333 autopick_load_pref(creature_ptr, TRUE);
338 * Interact with "colors"
340 void do_cmd_colors(player_type *creature_ptr)
345 FILE *auto_dump_stream;
346 FILE_TYPE(FILE_TYPE_TEXT);
351 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
352 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
353 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
354 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
355 prt(_("コマンド: ", "Command: "), 8, 0);
357 if (i == ESCAPE) break;
361 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
362 prt(_("ファイル: ", "File: "), 10, 0);
363 sprintf(tmp, "%s.prf", creature_ptr->base_name);
364 if (!askfor(tmp, 70)) continue;
366 (void)process_pref_file(creature_ptr, tmp);
367 Term_xtra(TERM_XTRA_REACT, 0);
372 static concptr mark = "Colors";
373 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
374 prt(_("ファイル: ", "File: "), 10, 0);
375 sprintf(tmp, "%s.prf", creature_ptr->base_name);
376 if (!askfor(tmp, 70)) continue;
378 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
379 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
381 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
382 for (i = 0; i < 256; i++)
384 int kv = angband_color_table[i][0];
385 int rv = angband_color_table[i][1];
386 int gv = angband_color_table[i][2];
387 int bv = angband_color_table[i][3];
389 concptr name = _("未知", "unknown");
390 if (!kv && !rv && !gv && !bv) continue;
392 if (i < 16) name = color_names[i];
394 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
395 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
399 close_auto_dump(&auto_dump_stream, mark);
400 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
405 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
410 for (byte j = 0; j < 16; j++)
412 Term_putstr(j * 4, 20, -1, a, "###");
413 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
416 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
417 Term_putstr(5, 10, -1, TERM_WHITE,
418 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
419 Term_putstr(5, 12, -1, TERM_WHITE,
420 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
421 angband_color_table[a][0],
422 angband_color_table[a][1],
423 angband_color_table[a][2],
424 angband_color_table[a][3]));
425 Term_putstr(0, 14, -1, TERM_WHITE,
426 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
428 if (i == ESCAPE) break;
430 if (i == 'n') a = (byte)(a + 1);
431 if (i == 'N') a = (byte)(a - 1);
432 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
433 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
434 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
435 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
436 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
437 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
438 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
439 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
441 Term_xtra(TERM_XTRA_REACT, 0);
458 * Note something in the message recall
460 void do_cmd_note(void)
464 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
465 if (!buf[0] || (buf[0] == ' ')) return;
467 msg_format(_("メモ: %s", "Note: %s"), buf);
472 * Mention the current version
474 void do_cmd_version(void)
476 #if FAKE_VER_EXTRA > 0
477 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
478 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
480 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
481 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
487 * Note that "feeling" is set to zero unless some time has passed.
488 * Note that this is done when the level is GENERATED, not entered.
490 void do_cmd_feeling(player_type *creature_ptr)
492 if (creature_ptr->wild_mode) return;
494 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
496 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
500 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
502 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
504 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
508 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
512 if (!creature_ptr->current_floor_ptr->dun_level)
514 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
518 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
519 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
520 else if (IS_ECHIZEN(creature_ptr))
521 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
523 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
528 * todo 引数と戻り値について追記求む
529 * Build a list of monster indexes in the given group.
531 * mode & 0x01 : check for non-empty group
532 * mode & 0x02 : visual operation only
534 * @param creature_ptr プレーヤーへの参照ポインタ
536 * @param mon_idx[] ???
538 * @return The number of monsters in the group
540 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
542 concptr group_char = monster_group_char[grp_cur];
543 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
544 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
545 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
546 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
549 for (IDX i = 0; i < max_r_idx; i++)
551 monster_race *r_ptr = &r_info[i];
552 if (!r_ptr->name) continue;
553 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
557 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
561 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
566 for (int j = 0; j < MAX_BOUNTY; j++)
568 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
569 (creature_ptr->today_mon && creature_ptr->today_mon == i))
576 if (!wanted) continue;
578 else if (grp_amberite)
580 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
584 if (!my_strchr(group_char, r_ptr->d_char)) continue;
587 mon_idx[mon_cnt++] = i;
588 if (mode & 0x01) break;
591 mon_idx[mon_cnt] = -1;
593 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
599 * Build a list of object indexes in the given group. Return the number
600 * of objects in the group.
602 * mode & 0x01 : check for non-empty group
603 * mode & 0x02 : visual operation only
605 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
607 KIND_OBJECT_IDX object_cnt = 0;
608 byte group_tval = object_group_tval[grp_cur];
609 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
611 object_kind *k_ptr = &k_info[i];
612 if (!k_ptr->name) continue;
616 if (!current_world_ptr->wizard)
618 if (!k_ptr->flavor) continue;
619 if (!k_ptr->aware) continue;
623 for (int j = 0; j < 4; j++)
624 k += k_ptr->chance[j];
628 if (TV_LIFE_BOOK == group_tval)
630 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
632 object_idx[object_cnt++] = i;
637 else if (k_ptr->tval == group_tval)
639 object_idx[object_cnt++] = i;
644 if (mode & 0x01) break;
647 object_idx[object_cnt] = -1;
653 * Description of each feature group.
655 static concptr feature_group_text[] =
663 * Build a list of feature indexes in the given group. Return the number
664 * of features in the group.
666 * mode & 0x01 : check for non-empty group
668 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
670 FEAT_IDX feat_cnt = 0;
671 for (FEAT_IDX i = 0; i < max_f_idx; i++)
673 feature_type *f_ptr = &f_info[i];
674 if (!f_ptr->name) continue;
675 if (f_ptr->mimic != i) continue;
677 feat_idx[feat_cnt++] = i;
678 if (mode & 0x01) break;
681 feat_idx[feat_cnt] = -1;
687 * Hack -- load a screen dump from a file
689 void do_cmd_load_screen(void)
697 Term_get_size(&wid, &hgt);
698 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
699 fff = my_fopen(buf, "r");
702 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
709 for (TERM_LEN y = 0; okay; y++)
711 if (!fgets(buf, 1024, fff)) okay = FALSE;
713 if (buf[0] == '\n' || buf[0] == '\0') break;
714 if (y >= hgt) continue;
716 for (TERM_LEN x = 0; x < wid - 1; x++)
718 if (buf[x] == '\n' || buf[x] == '\0') break;
720 Term_draw(x, y, TERM_WHITE, buf[x]);
724 for (TERM_LEN y = 0; okay; y++)
726 if (!fgets(buf, 1024, fff)) okay = FALSE;
728 if (buf[0] == '\n' || buf[0] == '\0') break;
729 if (y >= hgt) continue;
731 for (TERM_LEN x = 0; x < wid - 1; x++)
733 if (buf[x] == '\n' || buf[x] == '\0') break;
735 (void)(Term_what(x, y, &a, &c));
736 for (int i = 0; i < 16; i++)
738 if (hack[i] == buf[x]) a = (byte)i;
741 Term_draw(x, y, a, c);
746 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
752 // todo なぜこんな中途半端なところに? defineも…
753 concptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
754 " AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
756 #define IM_FLAG_STR _("*", "* ")
757 #define HAS_FLAG_STR _("+", "+ ")
758 #define NO_FLAG_STR _("・", ". ")
760 #define print_im_or_res_flag(IM, RES) \
762 fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
763 (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
766 #define print_flag(TR) \
768 fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
772 static void do_cmd_knowledge_inven_aux(player_type *creature_ptr, FILE *fff, object_type *o_ptr, int *j, OBJECT_TYPE_VALUE tval, char *where)
774 GAME_TEXT o_name[MAX_NLEN];
775 BIT_FLAGS flgs[TR_FLAG_SIZE];
776 if (!o_ptr->k_idx) return;
777 if (o_ptr->tval != tval) return;
778 if (!object_is_known(o_ptr)) return;
780 bool is_special_item_type = (object_is_wearable(o_ptr) && object_is_ego(o_ptr))
781 || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
782 || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
783 || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
784 || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
785 || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
786 || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
787 || object_is_artifact(o_ptr);
788 if (!is_special_item_type)
794 object_desc(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
795 while (o_name[i] && (i < 26))
798 if (iskanji(o_name[i])) i++;
807 o_name[i] = ' '; i++;
813 fprintf(fff, "%s %s", where, o_name);
815 if (!OBJECT_IS_FULL_KNOWN(o_ptr))
817 fputs(_("-------不明--------------- -------不明---------\n",
818 "-------unknown------------ -------unknown------\n"), fff);
822 object_flags_known(o_ptr, flgs);
824 print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
825 print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
826 print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
827 print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
828 print_flag(TR_RES_POIS);
829 print_flag(TR_RES_LITE);
830 print_flag(TR_RES_DARK);
831 print_flag(TR_RES_SHARDS);
832 print_flag(TR_RES_SOUND);
833 print_flag(TR_RES_NETHER);
834 print_flag(TR_RES_NEXUS);
835 print_flag(TR_RES_CHAOS);
836 print_flag(TR_RES_DISEN);
840 print_flag(TR_RES_BLIND);
841 print_flag(TR_RES_FEAR);
842 print_flag(TR_RES_CONF);
843 print_flag(TR_FREE_ACT);
844 print_flag(TR_SEE_INVIS);
845 print_flag(TR_HOLD_EXP);
846 print_flag(TR_TELEPATHY);
847 print_flag(TR_SLOW_DIGEST);
848 print_flag(TR_REGEN);
849 print_flag(TR_LEVITATION);
858 fprintf(fff, "%s\n", inven_res_label);
863 * Display *ID* ed weapons/armors's resistances
865 static void do_cmd_knowledge_inven(player_type *creature_ptr)
868 GAME_TEXT file_name[1024];
869 store_type *store_ptr;
870 OBJECT_TYPE_VALUE tval;
874 fff = my_fopen_temp(file_name, 1024);
877 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
882 fprintf(fff, "%s\n", inven_res_label);
883 for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
887 for (; j < 9; j++) fputc('\n', fff);
889 fprintf(fff, "%s\n", inven_res_label);
892 strcpy(where, _("装", "E "));
893 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
895 do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
898 strcpy(where, _("持", "I "));
899 for (int i = 0; i < INVEN_PACK; i++)
901 do_cmd_knowledge_inven_aux(creature_ptr, fff, &creature_ptr->inventory_list[i], &j, tval, where);
904 store_ptr = &town_info[1].store[STORE_HOME];
905 strcpy(where, _("家", "H "));
906 for (int i = 0; i < store_ptr->stock_num; i++)
908 do_cmd_knowledge_inven_aux(creature_ptr, fff, &store_ptr->stock[i], &j, tval, where);
913 (void)show_file(creature_ptr, TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
918 void do_cmd_save_screen_html_aux(char *filename, int message)
926 concptr html_head[] = {
927 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
931 concptr html_foot[] = {
933 "</body>\n</html>\n",
938 Term_get_size(&wid, &hgt);
939 FILE_TYPE(FILE_TYPE_TEXT);
941 fff = my_fopen(filename, "w");
946 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
953 if (message) screen_save();
956 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
958 tmpfff = my_fopen(buf, "r");
961 for (int i = 0; html_head[i]; i++)
962 fputs(html_head[i], fff);
966 bool is_first_line = TRUE;
967 while (!my_fgets(tmpfff, buf, sizeof(buf)))
971 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
972 is_first_line = FALSE;
976 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
978 fprintf(fff, "%s\n", buf);
983 for (TERM_LEN y = 0; y < hgt; y++)
985 if (y != 0) fprintf(fff, "\n");
987 TERM_COLOR a = 0, old_a = 0;
989 for (TERM_LEN x = 0; x < wid - 1; x++)
992 (void)(Term_what(x, y, &a, &c));
995 case '&': cc = "&"; break;
996 case '<': cc = "<"; break;
997 case '>': cc = ">"; break;
999 case 0x1f: c = '.'; break;
1000 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
1005 if ((y == 0 && x == 0) || a != old_a)
1007 int rv = angband_color_table[a][1];
1008 int gv = angband_color_table[a][2];
1009 int bv = angband_color_table[a][3];
1010 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
1011 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
1016 fprintf(fff, "%s", cc);
1018 fprintf(fff, "%c", c);
1022 fprintf(fff, "</font>");
1025 for (int i = 0; html_foot[i]; i++)
1026 fputs(html_foot[i], fff);
1031 bool is_first_line = TRUE;
1032 while (!my_fgets(tmpfff, buf, sizeof(buf)))
1036 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
1037 is_first_line = FALSE;
1041 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
1043 fprintf(fff, "%s\n", buf);
1054 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
1064 * Hack -- save a screen dump to a file
1066 static void do_cmd_save_screen_html(void)
1068 char buf[1024], tmp[256] = "screen.html";
1070 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
1072 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
1076 do_cmd_save_screen_html_aux(buf, 1);
1081 * Redefinable "save_screen" action
1083 void(*screendump_aux)(void) = NULL;
1087 * Save a screen dump to a file
1088 * @param creature_ptr プレーヤーへの参照ポインタ
1091 void do_cmd_save_screen(player_type *creature_ptr)
1093 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
1094 bool html_dump = FALSE;
1098 if (c == 'Y' || c == 'y')
1100 else if (c == 'H' || c == 'h')
1113 Term_get_size(&wid, &hgt);
1115 bool old_use_graphics = use_graphics;
1116 if (old_use_graphics)
1118 use_graphics = FALSE;
1119 reset_visuals(creature_ptr);
1120 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1121 handle_stuff(creature_ptr);
1126 do_cmd_save_screen_html();
1127 do_cmd_redraw(creature_ptr);
1129 else if (screendump_aux)
1131 (*screendump_aux)();
1137 SYMBOL_CODE c = ' ';
1140 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
1141 FILE_TYPE(FILE_TYPE_TEXT);
1142 fff = my_fopen(buf, "w");
1145 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
1151 for (y = 0; y < hgt; y++)
1153 for (x = 0; x < wid - 1; x++)
1155 (void)(Term_what(x, y, &a, &c));
1160 fprintf(fff, "%s\n", buf);
1164 for (y = 0; y < hgt; y++)
1166 for (x = 0; x < wid - 1; x++)
1168 (void)(Term_what(x, y, &a, &c));
1169 buf[x] = hack[a & 0x0F];
1173 fprintf(fff, "%s\n", buf);
1178 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
1183 if (!old_use_graphics) return;
1185 use_graphics = TRUE;
1186 reset_visuals(creature_ptr);
1187 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1188 handle_stuff(creature_ptr);
1193 * todo okay = 既知のアーティファクト? と思われるが確証がない
1194 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
1195 * Check the status of "artifacts"
1196 * @param player_ptr プレーヤーへの参照ポインタ
1199 static void do_cmd_knowledge_artifacts(player_type *player_ptr)
1202 GAME_TEXT file_name[1024];
1203 fff = my_fopen_temp(file_name, 1024);
1206 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1212 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
1214 C_MAKE(okay, max_a_idx, bool);
1216 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
1218 artifact_type *a_ptr = &a_info[k];
1220 if (!a_ptr->name) continue;
1221 if (!a_ptr->cur_num) continue;
1226 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
1228 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
1230 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
1231 OBJECT_IDX this_o_idx, next_o_idx = 0;
1232 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1235 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
1236 next_o_idx = o_ptr->next_o_idx;
1237 if (!object_is_fixed_artifact(o_ptr)) continue;
1238 if (object_is_known(o_ptr)) continue;
1240 okay[o_ptr->name1] = FALSE;
1245 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
1247 object_type *o_ptr = &player_ptr->inventory_list[i];
1248 if (!o_ptr->k_idx) continue;
1249 if (!object_is_fixed_artifact(o_ptr)) continue;
1250 if (object_is_known(o_ptr)) continue;
1252 okay[o_ptr->name1] = FALSE;
1256 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
1258 if (okay[k]) who[n++] = k;
1262 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
1263 for (ARTIFACT_IDX k = 0; k < n; k++)
1265 artifact_type *a_ptr = &a_info[who[k]];
1266 GAME_TEXT base_name[MAX_NLEN];
1267 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
1268 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
1274 object_prep(q_ptr, z);
1275 q_ptr->name1 = (byte)who[k];
1276 q_ptr->ident |= IDENT_STORE;
1277 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1280 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
1283 C_KILL(who, max_a_idx, ARTIFACT_IDX);
1284 C_KILL(okay, max_a_idx, bool);
1286 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
1292 * Display known uniques
1293 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
1295 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
1299 GAME_TEXT file_name[1024];
1301 int n_alive_surface = 0;
1302 int n_alive_over100 = 0;
1303 int n_alive_total = 0;
1305 for (IDX i = 0; i < 10; i++)
1309 fff = my_fopen_temp(file_name, 1024);
1312 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1317 C_MAKE(who, max_r_idx, MONRACE_IDX);
1319 for (IDX i = 1; i < max_r_idx; i++)
1321 monster_race *r_ptr = &r_info[i];
1322 if (!r_ptr->name) continue;
1323 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1324 if (!cheat_know && !r_ptr->r_sights) continue;
1325 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
1326 if (r_ptr->max_num == 0) continue;
1330 int lev = (r_ptr->level - 1) / 10;
1334 if (max_lev < lev) max_lev = lev;
1345 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1346 if (n_alive_surface)
1348 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
1349 n_alive_total += n_alive_surface;
1352 for (IDX i = 0; i <= max_lev; i++)
1354 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
1355 n_alive_total += n_alive[i];
1358 if (n_alive_over100)
1360 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
1361 n_alive_total += n_alive_over100;
1366 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
1367 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
1371 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
1374 for (int k = 0; k < n; k++)
1376 monster_race *r_ptr = &r_info[who[k]];
1377 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
1380 C_KILL(who, max_r_idx, s16b);
1382 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
1388 * Display weapon-exp
1390 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
1393 GAME_TEXT file_name[1024];
1394 fff = my_fopen_temp(file_name, 1024);
1397 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1402 for (int i = 0; i < 5; i++)
1404 for (int num = 0; num < 64; num++)
1408 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
1410 object_kind *k_ptr = &k_info[j];
1412 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
1413 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
1415 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
1417 fprintf(fff, "%-25s ", tmp);
1418 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
1419 else fprintf(fff, " ");
1420 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
1421 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
1429 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
1435 * @brief 魔法の経験値を表示するコマンドのメインルーチン
1439 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
1442 GAME_TEXT file_name[1024];
1443 fff = my_fopen_temp(file_name, 1024);
1446 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1451 if (creature_ptr->realm1 != REALM_NONE)
1453 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
1454 for (SPELL_IDX i = 0; i < 32; i++)
1456 const magic_type *s_ptr;
1457 if (!is_magic(creature_ptr->realm1))
1459 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
1463 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
1466 if (s_ptr->slevel >= 99) continue;
1467 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
1468 int exp_level = spell_exp_level(spell_exp);
1469 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
1470 if (creature_ptr->realm1 == REALM_HISSATSU)
1471 fprintf(fff, "[--]");
1474 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
1475 else fprintf(fff, " ");
1476 fprintf(fff, "%s", exp_level_str[exp_level]);
1479 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1484 if (creature_ptr->realm2 != REALM_NONE)
1486 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
1487 for (SPELL_IDX i = 0; i < 32; i++)
1489 const magic_type *s_ptr;
1490 if (!is_magic(creature_ptr->realm1))
1492 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
1496 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
1499 if (s_ptr->slevel >= 99) continue;
1501 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
1502 int exp_level = spell_exp_level(spell_exp);
1503 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
1504 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
1505 else fprintf(fff, " ");
1506 fprintf(fff, "%s", exp_level_str[exp_level]);
1507 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1513 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
1519 * @brief スキル情報を表示するコマンドのメインルーチン /
1523 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
1525 char skill_name[GINOU_TEMPMAX][20] =
1527 _("マーシャルアーツ", "Martial Arts "),
1528 _("二刀流 ", "Dual Wielding "),
1529 _("乗馬 ", "Riding "),
1534 char file_name[1024];
1535 fff = my_fopen_temp(file_name, 1024);
1538 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1543 for (int i = 0; i < GINOU_TEMPMAX; i++)
1545 int skill_exp = creature_ptr->skill_exp[i];
1546 fprintf(fff, "%-20s ", skill_name[i]);
1547 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
1548 else fprintf(fff, " ");
1549 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
1550 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
1555 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
1561 * @brief 現在のペットを表示するコマンドのメインルーチン /
1562 * Display current pets
1563 * @param creature_ptr プレーヤーへの参照ポインタ
1566 static void do_cmd_knowledge_pets(player_type *creature_ptr)
1568 GAME_TEXT file_name[1024];
1570 fff = my_fopen_temp(file_name, 1024);
1573 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1578 monster_type *m_ptr;
1579 GAME_TEXT pet_name[MAX_NLEN];
1581 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
1583 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
1584 if (!monster_is_valid(m_ptr)) continue;
1585 if (!is_pet(m_ptr)) continue;
1588 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
1589 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
1592 int show_upkeep = calculate_upkeep(creature_ptr);
1594 fprintf(fff, "----------------------------------------------\n");
1596 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
1598 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
1600 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
1603 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
1609 * @brief 現在のペットを表示するコマンドのメインルーチン /
1610 * @param creature_ptr プレーヤーへの参照ポインタ
1613 * @note the player ghosts are ignored.
1615 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
1618 GAME_TEXT file_name[1024];
1619 fff = my_fopen_temp(file_name, 1024);
1622 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1628 C_MAKE(who, max_r_idx, MONRACE_IDX);
1630 for (int kk = 1; kk < max_r_idx; kk++)
1632 monster_race *r_ptr = &r_info[kk];
1634 if (r_ptr->flags1 & (RF1_UNIQUE))
1636 bool dead = (r_ptr->max_num == 0);
1645 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1647 if (this_monster > 0)
1649 total += this_monster;
1655 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
1658 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
1660 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
1665 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
1667 monster_race *r_ptr = &r_info[i];
1668 if (r_ptr->name) who[n++] = i;
1672 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1673 for (int k = 0; k < n; k++)
1675 monster_race *r_ptr = &r_info[who[k]];
1676 if (r_ptr->flags1 & (RF1_UNIQUE))
1678 bool dead = (r_ptr->max_num == 0);
1681 fprintf(fff, " %s\n", (r_name + r_ptr->name));
1688 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1689 if (this_monster <= 0) continue;
1692 if (my_strchr("pt", r_ptr->d_char))
1693 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
1695 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
1697 if (this_monster < 2)
1699 if (my_strstr(r_name + r_ptr->name, "coins"))
1701 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
1705 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
1711 strcpy(ToPlural, (r_name + r_ptr->name));
1712 plural_aux(ToPlural);
1713 fprintf(fff, " %d %s\n", this_monster, ToPlural);
1716 total += this_monster;
1719 fprintf(fff, "----------------------------------------------\n");
1721 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
1723 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
1726 C_KILL(who, max_r_idx, s16b);
1728 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
1734 * @brief モンスター情報リスト中のグループを表示する /
1735 * Display the object groups.
1739 * @param per_page リストの表示行
1740 * @param grp_idx グループのID配列
1741 * @param group_text グループ名の文字列配列
1742 * @param grp_cur 現在の選択ID
1743 * @param grp_top 現在の選択リスト最上部ID
1746 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
1748 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
1750 int grp = grp_idx[grp_top + i];
1751 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
1752 Term_erase(col, row + i, wid);
1753 c_put_str(attr, group_text[grp], row + i, col);
1759 * Move the cursor in a browser window
1761 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
1766 IDX list = *list_cur;
1772 d = get_keymap_dir(ch);
1776 if ((ddx[d] > 0) && ddy[d])
1780 Term_get_size(&wid, &hgt);
1781 browser_rows = hgt - 8;
1785 grp += ddy[d] * (browser_rows - 1);
1786 if (grp >= grp_cnt) grp = grp_cnt - 1;
1787 if (grp < 0) grp = 0;
1788 if (grp != old_grp) list = 0;
1792 list += ddy[d] * browser_rows;
1793 if (list >= list_cnt) list = list_cnt - 1;
1794 if (list < 0) list = 0;
1805 if (col < 0) col = 0;
1806 if (col > 1) col = 1;
1816 if (grp >= grp_cnt) grp = grp_cnt - 1;
1817 if (grp < 0) grp = 0;
1818 if (grp != old_grp) list = 0;
1822 list += (IDX)ddy[d];
1823 if (list >= list_cnt) list = list_cnt - 1;
1824 if (list < 0) list = 0;
1835 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
1837 for (int i = 0; i < height; i++)
1839 Term_erase(col, row + i, width);
1842 if (use_bigtile) width /= 2;
1844 for (int i = 0; i < height; i++)
1846 for (int j = 0; j < width; j++)
1848 TERM_LEN x = col + j;
1849 TERM_LEN y = row + i;
1850 if (use_bigtile) x += j;
1852 TERM_COLOR ia = attr_top + i;
1853 SYMBOL_CODE ic = char_left + j;
1854 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
1855 (!use_graphics && ic > 0x7f))
1860 if (c & 0x80) a |= 0x80;
1862 Term_queue_bigchar(x, y, a, c, 0, 0);
1869 * Place the cursor at the collect position for visual mode
1871 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
1873 int i = (a & 0x7f) - attr_top;
1874 int j = c - char_left;
1876 TERM_LEN x = col + j;
1877 TERM_LEN y = row + i;
1878 if (use_bigtile) x += j;
1885 * Do visual mode command -- Change symbols
1887 static bool visual_mode_command(char ch, bool *visual_list_ptr,
1888 int height, int width,
1889 TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
1890 TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
1892 static TERM_COLOR attr_old = 0;
1893 static SYMBOL_CODE char_old = 0;
1898 if (*visual_list_ptr)
1900 *cur_attr_ptr = attr_old;
1901 *cur_char_ptr = char_old;
1902 *visual_list_ptr = FALSE;
1911 if (*visual_list_ptr)
1913 *visual_list_ptr = FALSE;
1914 *need_redraw = TRUE;
1923 if (!*visual_list_ptr)
1925 *visual_list_ptr = TRUE;
1927 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1928 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1930 attr_old = *cur_attr_ptr;
1931 char_old = *cur_char_ptr;
1941 attr_idx = *cur_attr_ptr;
1942 char_idx = *cur_char_ptr;
1943 for (int i = 0; i < F_LIT_MAX; i++)
1945 attr_idx_feat[i] = 0;
1946 char_idx_feat[i] = 0;
1954 if (attr_idx || (!(char_idx & 0x80) && char_idx))
1956 *cur_attr_ptr = attr_idx;
1957 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1958 if (!*visual_list_ptr) *need_redraw = TRUE;
1964 *cur_char_ptr = char_idx;
1965 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1966 if (!*visual_list_ptr) *need_redraw = TRUE;
1972 if (*visual_list_ptr)
1975 int d = get_keymap_dir(ch);
1976 TERM_COLOR a = (*cur_attr_ptr & 0x7f);
1977 SYMBOL_CODE c = *cur_char_ptr;
1979 if (use_bigtile) eff_width = width / 2;
1980 else eff_width = width;
1982 if ((a == 0) && (ddy[d] < 0)) d = 0;
1983 if ((c == 0) && (ddx[d] < 0)) d = 0;
1984 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
1985 if ((c == 0xff) && (ddx[d] > 0)) d = 0;
1987 a += (TERM_COLOR)ddy[d];
1988 c += (SYMBOL_CODE)ddx[d];
1989 if (c & 0x80) a |= 0x80;
1993 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
1994 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
1995 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
1996 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
2008 * Display the monsters in a group.
2010 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
2013 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
2016 MONRACE_IDX r_idx = mon_idx[mon_top + i];
2017 monster_race *r_ptr = &r_info[r_idx];
2018 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
2019 c_prt(attr, (r_name + r_ptr->name), row + i, col);
2022 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
2025 if (current_world_ptr->wizard || visual_only)
2027 c_prt(attr, format("%d", r_idx), row + i, 62);
2030 Term_erase(69, row + i, 255);
2031 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
2034 if (!(r_ptr->flags1 & RF1_UNIQUE))
2035 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
2037 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
2038 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
2042 for (; i < per_page; i++)
2044 Term_erase(col, row + i, 255);
2050 * todo 引数の詳細について加筆求む
2051 * Display known monsters.
2052 * @param creature_ptr プレーヤーへの参照ポインタ
2053 * @param need_redraw 画面の再描画が必要な時TRUE
2054 * @param visual_only ???
2055 * @param direct_r_idx モンスターID
2058 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
2061 Term_get_size(&wid, &hgt);
2063 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
2069 bool visual_list = FALSE;
2070 TERM_COLOR attr_top = 0;
2073 int browser_rows = hgt - 8;
2074 if (direct_r_idx < 0)
2076 mode = visual_only ? 0x03 : 0x01;
2078 for (IDX i = 0; monster_group_text[i] != NULL; i++)
2080 len = strlen(monster_group_text[i]);
2081 if (len > max) max = len;
2083 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
2085 grp_idx[grp_cnt++] = i;
2093 mon_idx[0] = direct_r_idx;
2097 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2098 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
2101 grp_idx[grp_cnt] = -1;
2102 mode = visual_only ? 0x02 : 0x00;
2103 IDX old_grp_cur = -1;
2116 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
2117 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
2118 prt(_("名前", "Name"), 4, max + 3);
2119 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2120 prt(_("文字", "Sym"), 4, 67);
2121 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
2123 for (IDX i = 0; i < 78; i++)
2125 Term_putch(i, 5, TERM_WHITE, '=');
2128 if (direct_r_idx < 0)
2130 for (IDX i = 0; i < browser_rows; i++)
2132 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2139 if (direct_r_idx < 0)
2141 if (grp_cur < grp_top) grp_top = grp_cur;
2142 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2144 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
2145 if (old_grp_cur != grp_cur)
2147 old_grp_cur = grp_cur;
2148 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
2151 while (mon_cur < mon_top)
2152 mon_top = MAX(0, mon_top - browser_rows / 2);
2153 while (mon_cur >= mon_top + browser_rows)
2154 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
2159 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
2164 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
2165 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2168 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
2169 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
2170 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2171 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2174 monster_race *r_ptr;
2175 r_ptr = &r_info[mon_idx[mon_cur]];
2179 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
2180 handle_stuff(creature_ptr);
2185 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
2189 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2193 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
2197 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
2199 if (direct_r_idx >= 0)
2225 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
2227 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
2239 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
2246 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
2251 * Display the objects in a group.
2253 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
2254 int object_cur, int object_top, bool visual_only)
2257 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
2259 GAME_TEXT o_name[MAX_NLEN];
2262 object_kind *flavor_k_ptr;
2263 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
2264 object_kind *k_ptr = &k_info[k_idx];
2265 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
2266 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
2267 if (!visual_only && k_ptr->flavor)
2269 flavor_k_ptr = &k_info[k_ptr->flavor];
2273 flavor_k_ptr = k_ptr;
2276 attr = ((i + object_top == object_cur) ? cursor : attr);
2277 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
2279 strip_name(o_name, k_idx);
2283 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
2286 c_prt(attr, o_name, row + i, col);
2289 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
2292 if (current_world_ptr->wizard || visual_only)
2294 c_prt(attr, format("%d", k_idx), row + i, 70);
2297 a = flavor_k_ptr->x_attr;
2298 c = flavor_k_ptr->x_char;
2300 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
2303 for (; i < per_page; i++)
2305 Term_erase(col, row + i, 255);
2311 * Describe fake object
2313 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
2316 object_type object_type_body;
2317 o_ptr = &object_type_body;
2319 object_prep(o_ptr, k_idx);
2321 o_ptr->ident |= IDENT_KNOWN;
2322 handle_stuff(creature_ptr);
2324 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
2326 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
2332 * Display known objects
2334 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
2336 IDX object_old, object_top;
2339 OBJECT_IDX *object_idx;
2341 bool visual_list = FALSE;
2342 TERM_COLOR attr_top = 0;
2347 Term_get_size(&wid, &hgt);
2349 int browser_rows = hgt - 8;
2350 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
2355 if (direct_k_idx < 0)
2357 mode = visual_only ? 0x03 : 0x01;
2358 for (IDX i = 0; object_group_text[i] != NULL; i++)
2360 len = strlen(object_group_text[i]);
2361 if (len > max) max = len;
2363 if (collect_objects(i, object_idx, mode))
2365 grp_idx[grp_cnt++] = i;
2374 object_kind *k_ptr = &k_info[direct_k_idx];
2375 object_kind *flavor_k_ptr;
2377 if (!visual_only && k_ptr->flavor)
2379 flavor_k_ptr = &k_info[k_ptr->flavor];
2383 flavor_k_ptr = k_ptr;
2386 object_idx[0] = direct_k_idx;
2387 object_old = direct_k_idx;
2390 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2391 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
2394 grp_idx[grp_cnt] = -1;
2395 mode = visual_only ? 0x02 : 0x00;
2396 IDX old_grp_cur = -1;
2399 IDX object_cur = object_top = 0;
2405 object_kind *k_ptr, *flavor_k_ptr;
2412 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
2413 if (direct_k_idx < 0) prt("グループ", 4, 0);
2414 prt("名前", 4, max + 3);
2415 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2418 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
2419 if (direct_k_idx < 0) prt("Group", 4, 0);
2420 prt("Name", 4, max + 3);
2421 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2425 for (IDX i = 0; i < 78; i++)
2427 Term_putch(i, 5, TERM_WHITE, '=');
2430 if (direct_k_idx < 0)
2432 for (IDX i = 0; i < browser_rows; i++)
2434 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2441 if (direct_k_idx < 0)
2443 if (grp_cur < grp_top) grp_top = grp_cur;
2444 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2446 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
2447 if (old_grp_cur != grp_cur)
2449 old_grp_cur = grp_cur;
2450 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
2453 while (object_cur < object_top)
2454 object_top = MAX(0, object_top - browser_rows / 2);
2455 while (object_cur >= object_top + browser_rows)
2456 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
2461 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
2465 object_top = object_cur;
2466 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
2467 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2470 k_ptr = &k_info[object_idx[object_cur]];
2472 if (!visual_only && k_ptr->flavor)
2474 flavor_k_ptr = &k_info[k_ptr->flavor];
2478 flavor_k_ptr = k_ptr;
2482 prt(format("<方向>%s%s%s, ESC",
2483 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
2484 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
2485 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
2488 prt(format("<dir>%s%s%s, ESC",
2489 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
2490 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
2491 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
2497 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
2499 if (object_old != object_idx[object_cur])
2501 handle_stuff(creature_ptr);
2502 object_old = object_idx[object_cur];
2508 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
2512 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2516 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
2520 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
2522 if (direct_k_idx >= 0)
2547 if (!visual_list && !visual_only && (grp_cnt > 0))
2549 desc_obj_fake(creature_ptr, object_idx[object_cur]);
2558 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
2564 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
2569 * Display the features in a group.
2571 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
2572 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
2574 int lit_col[F_LIT_MAX], i;
2575 int f_idx_col = use_bigtile ? 62 : 64;
2577 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
2578 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2579 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
2581 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
2584 FEAT_IDX f_idx = feat_idx[feat_top + i];
2585 feature_type *f_ptr = &f_info[f_idx];
2586 int row_i = row + i;
2587 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
2588 c_prt(attr, f_name + f_ptr->name, row_i, col);
2591 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
2592 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
2594 if (current_world_ptr->wizard || visual_only)
2596 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
2599 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
2600 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
2601 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
2603 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
2606 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
2607 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
2609 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
2613 for (; i < per_page; i++)
2615 Term_erase(col, row + i, 255);
2621 * Interact with feature visuals.
2623 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
2625 TERM_COLOR attr_old[F_LIT_MAX];
2626 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
2627 SYMBOL_CODE char_old[F_LIT_MAX];
2628 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
2631 Term_get_size(&wid, &hgt);
2634 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
2640 FEAT_IDX grp_idx[100];
2641 TERM_COLOR attr_top = 0;
2642 bool visual_list = FALSE;
2644 TERM_LEN browser_rows = hgt - 8;
2645 if (direct_f_idx < 0)
2647 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
2649 len = strlen(feature_group_text[i]);
2650 if (len > max) max = len;
2652 if (collect_features(feat_idx, 0x01))
2654 grp_idx[grp_cnt++] = i;
2662 feature_type *f_ptr = &f_info[direct_f_idx];
2664 feat_idx[0] = direct_f_idx;
2668 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2669 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
2671 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2673 attr_old[i] = f_ptr->x_attr[i];
2674 char_old[i] = f_ptr->x_char[i];
2678 grp_idx[grp_cnt] = -1;
2680 FEAT_IDX old_grp_cur = -1;
2681 FEAT_IDX grp_cur = 0;
2682 FEAT_IDX grp_top = 0;
2683 FEAT_IDX feat_cur = 0;
2684 FEAT_IDX feat_top = 0;
2685 TERM_LEN column = 0;
2688 TERM_COLOR *cur_attr_ptr;
2689 SYMBOL_CODE *cur_char_ptr;
2693 feature_type *f_ptr;
2699 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
2700 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
2701 prt(_("名前", "Name"), 4, max + 3);
2704 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2705 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
2709 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
2710 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
2713 for (FEAT_IDX i = 0; i < 78; i++)
2715 Term_putch(i, 5, TERM_WHITE, '=');
2718 if (direct_f_idx < 0)
2720 for (FEAT_IDX i = 0; i < browser_rows; i++)
2722 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2729 if (direct_f_idx < 0)
2731 if (grp_cur < grp_top) grp_top = grp_cur;
2732 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2734 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
2735 if (old_grp_cur != grp_cur)
2737 old_grp_cur = grp_cur;
2738 feat_cnt = collect_features(feat_idx, 0x00);
2741 while (feat_cur < feat_top)
2742 feat_top = MAX(0, feat_top - browser_rows / 2);
2743 while (feat_cur >= feat_top + browser_rows)
2744 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
2749 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
2753 feat_top = feat_cur;
2754 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
2755 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2758 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
2759 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2760 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2763 f_ptr = &f_info[feat_idx[feat_cur]];
2764 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
2765 cur_char_ptr = &f_ptr->x_char[*lighting_level];
2769 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
2773 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2777 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
2781 if (visual_list && ((ch == 'A') || (ch == 'a')))
2783 int prev_lighting_level = *lighting_level;
2787 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
2788 else (*lighting_level)--;
2792 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
2793 else (*lighting_level)++;
2796 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
2797 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2799 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
2800 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2804 else if ((ch == 'D') || (ch == 'd'))
2806 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
2807 byte prev_x_char = f_ptr->x_char[*lighting_level];
2809 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
2813 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
2814 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2816 if (prev_x_char != f_ptr->x_char[*lighting_level])
2817 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2819 else *need_redraw = TRUE;
2823 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
2828 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2830 f_ptr->x_attr[i] = attr_old[i];
2831 f_ptr->x_char[i] = char_old[i];
2837 if (direct_f_idx >= 0) flag = TRUE;
2838 else *lighting_level = F_LIT_STANDARD;
2842 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2844 attr_old[i] = f_ptr->x_attr[i];
2845 char_old[i] = f_ptr->x_char[i];
2847 *lighting_level = F_LIT_STANDARD;
2854 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2856 attr_idx_feat[i] = f_ptr->x_attr[i];
2857 char_idx_feat[i] = f_ptr->x_char[i];
2866 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2868 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
2869 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
2887 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
2893 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
2898 * List wanted monsters
2899 * @param creature_ptr プレーヤーへの参照ポインタ
2902 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
2905 GAME_TEXT file_name[1024];
2906 fff = my_fopen_temp(file_name, 1024);
2909 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2914 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
2915 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
2917 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
2918 fprintf(fff, "----------------------------------------------\n");
2920 bool listed = FALSE;
2921 for (int i = 0; i < MAX_BOUNTY; i++)
2923 if (current_world_ptr->bounty_r_idx[i] <= 10000)
2925 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
2932 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
2936 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
2941 * List virtues & status
2943 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
2946 GAME_TEXT file_name[1024];
2947 fff = my_fopen_temp(file_name, 1024);
2950 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2955 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
2956 dump_virtues(creature_ptr, fff);
2958 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
2965 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
2968 GAME_TEXT file_name[1024];
2969 fff = my_fopen_temp(file_name, 1024);
2972 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2977 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
2981 if (!d_info[i].maxdepth) continue;
2982 if (!max_dlv[i]) continue;
2983 if (d_info[i].final_guardian)
2985 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
2987 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
2989 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
2993 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
2999 * List virtues & status
3002 static void do_cmd_knowledge_stat(player_type *creature_ptr)
3005 GAME_TEXT file_name[1024];
3006 fff = my_fopen_temp(file_name, 1024);
3009 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3014 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
3015 (2 * creature_ptr->hitdie +
3016 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
3018 if (creature_ptr->knowledge & KNOW_HPRATE)
3019 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
3020 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
3022 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
3023 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
3025 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
3026 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
3029 dump_yourself(creature_ptr, fff);
3031 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
3037 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
3038 * Print all active quests
3039 * @param creature_ptr プレーヤーへの参照ポインタ
3042 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
3045 char rand_tmp_str[120] = "\0";
3046 GAME_TEXT name[MAX_NLEN];
3047 monster_race *r_ptr;
3048 int rand_level = 100;
3051 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
3053 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3055 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
3056 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
3057 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
3061 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
3062 for (int j = 0; j < 10; j++)
3063 quest_text[j][0] = '\0';
3065 quest_text_line = 0;
3066 creature_ptr->current_floor_ptr->inside_quest = i;
3067 init_flags = INIT_SHOW_TEXT;
3068 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3069 creature_ptr->current_floor_ptr->inside_quest = old_quest;
3070 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3073 if (quest[i].type != QUEST_TYPE_RANDOM)
3075 char note[80] = "\0";
3077 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
3079 switch (quest[i].type)
3081 case QUEST_TYPE_KILL_LEVEL:
3082 case QUEST_TYPE_KILL_ANY_LEVEL:
3083 r_ptr = &r_info[quest[i].r_idx];
3084 strcpy(name, r_name + r_ptr->name);
3085 if (quest[i].max_num > 1)
3088 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
3089 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
3092 sprintf(note, " - kill %d %s, have killed %d.",
3093 (int)quest[i].max_num, name, (int)quest[i].cur_num);
3097 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
3100 case QUEST_TYPE_FIND_ARTIFACT:
3103 artifact_type *a_ptr = &a_info[quest[i].k_idx];
3105 object_type *q_ptr = &forge;
3106 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
3107 object_prep(q_ptr, k_idx);
3108 q_ptr->name1 = quest[i].k_idx;
3109 q_ptr->ident = IDENT_STORE;
3110 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
3112 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
3114 case QUEST_TYPE_FIND_EXIT:
3115 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
3118 case QUEST_TYPE_KILL_NUMBER:
3120 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
3121 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
3123 sprintf(note, " - Kill %d monsters, have killed %d.",
3124 (int)quest[i].max_num, (int)quest[i].cur_num);
3128 case QUEST_TYPE_KILL_ALL:
3129 case QUEST_TYPE_TOWER:
3130 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
3135 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
3136 quest[i].name, (int)quest[i].level, note);
3137 fputs(tmp_str, fff);
3138 if (quest[i].status == QUEST_STATUS_COMPLETED)
3140 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
3141 fputs(tmp_str, fff);
3146 while (quest_text[k][0] && k < 10)
3148 fprintf(fff, " %s\n", quest_text[k]);
3155 if (quest[i].level >= rand_level)
3158 rand_level = quest[i].level;
3159 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
3161 r_ptr = &r_info[quest[i].r_idx];
3162 strcpy(name, r_name + r_ptr->name);
3163 if (quest[i].max_num <= 1)
3165 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
3166 quest[i].name, (int)quest[i].level, name);
3171 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
3172 quest[i].name, (int)quest[i].level,
3173 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
3177 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
3178 quest[i].name, (int)quest[i].level,
3179 (int)quest[i].max_num, name, (int)quest[i].cur_num);
3183 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
3185 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3189 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
3192 char playtime_str[16];
3193 quest_type* const q_ptr = &quest[q_idx];
3195 floor_type *floor_ptr = player_ptr->current_floor_ptr;
3196 if (is_fixed_quest_idx(q_idx))
3198 IDX old_quest = floor_ptr->inside_quest;
3199 floor_ptr->inside_quest = q_idx;
3200 init_flags = INIT_NAME_ONLY;
3201 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
3202 floor_ptr->inside_quest = old_quest;
3203 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
3206 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
3207 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
3209 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
3212 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
3213 " %-35s (Danger level: %3d) - level %2d - %s\n"),
3214 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
3215 fputs(tmp_str, fff);
3219 if (q_ptr->complev == 0)
3222 _(" %-35s (%3d階) - 不戦勝 - %s\n",
3223 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
3224 r_name + r_info[q_ptr->r_idx].name,
3225 (int)q_ptr->level, playtime_str);
3226 fputs(tmp_str, fff);
3231 _(" %-35s (%3d階) - レベル%2d - %s\n",
3232 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
3233 r_name + r_info[q_ptr->r_idx].name,
3237 fputs(tmp_str, fff);
3243 * Print all finished quests
3244 * @param creature_ptr プレーヤーへの参照ポインタ
3245 * @param fff セーブファイル (展開済?)
3246 * @param quest_num[] 受注したことのあるクエスト群
3249 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3251 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
3252 QUEST_IDX total = 0;
3253 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3255 QUEST_IDX q_idx = quest_num[i];
3256 quest_type* const q_ptr = &quest[q_idx];
3258 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3264 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3269 * Print all failed quests
3270 * @param creature_ptr プレーヤーへの参照ポインタ
3271 * @param fff セーブファイル (展開済?)
3272 * @param quest_num[] 受注したことのあるクエスト群
3275 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3277 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
3278 QUEST_IDX total = 0;
3279 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3281 QUEST_IDX q_idx = quest_num[i];
3282 quest_type* const q_ptr = &quest[q_idx];
3284 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
3285 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3291 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3296 * Print all random quests
3298 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
3300 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
3301 GAME_TEXT tmp_str[120];
3302 QUEST_IDX total = 0;
3303 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3305 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3307 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
3310 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
3311 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
3312 fputs(tmp_str, fff);
3316 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3320 * Print quest status of all active quests
3321 * @param creature_ptr プレーヤーへの参照ポインタ
3324 static void do_cmd_knowledge_quests(player_type *creature_ptr)
3327 GAME_TEXT file_name[1024];
3328 fff = my_fopen_temp(file_name, 1024);
3331 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3337 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
3339 for (IDX i = 1; i < max_q_idx; i++)
3343 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
3345 do_cmd_knowledge_quests_current(creature_ptr, fff);
3347 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
3349 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
3350 if (current_world_ptr->wizard)
3353 do_cmd_knowledge_quests_wiz_random(fff);
3357 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
3359 C_KILL(quest_num, max_q_idx, QUEST_IDX);
3365 * @param player_ptr プレーヤーへの参照ポインタ
3368 static void do_cmd_knowledge_home(player_type *player_ptr)
3370 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
3372 /* Open a new file */
3374 GAME_TEXT file_name[1024];
3375 fff = my_fopen_temp(file_name, 1024);
3378 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3383 store_type *store_ptr;
3384 store_ptr = &town_info[1].store[STORE_HOME];
3386 if (store_ptr->stock_num)
3391 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
3392 concptr paren = ")";
3393 GAME_TEXT o_name[MAX_NLEN];
3394 for (int i = 0; i < store_ptr->stock_num; i++)
3397 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
3398 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3399 if (strlen(o_name) <= 80 - 3)
3401 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3407 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
3408 if (iskanji(*t)) { t++; n++; }
3409 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
3411 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
3412 fprintf(fff, " %.77s\n", o_name + n);
3415 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3416 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3420 fprintf(fff, "\n\n");
3424 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
3430 * Check the status of "autopick"
3432 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
3434 /* Open a new file */
3436 GAME_TEXT file_name[1024];
3437 fff = my_fopen_temp(file_name, 1024);
3440 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3447 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
3451 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
3452 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
3455 for (int k = 0; k < max_autopick; k++)
3458 byte act = autopick_list[k].action;
3459 if (act & DONT_AUTOPICK)
3461 tmp = _("放置", "Leave");
3463 else if (act & DO_AUTODESTROY)
3465 tmp = _("破壊", "Destroy");
3467 else if (act & DO_AUTOPICK)
3469 tmp = _("拾う", "Pickup");
3473 tmp = _("確認", "Query");
3476 if (act & DO_DISPLAY)
3477 fprintf(fff, "%11s", format("[%s]", tmp));
3479 fprintf(fff, "%11s", format("(%s)", tmp));
3481 tmp = autopick_line_from_entry(&autopick_list[k]);
3482 fprintf(fff, " %s", tmp);
3489 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
3495 * Interact with "knowledge"
3497 void do_cmd_knowledge(player_type *creature_ptr)
3500 bool need_redraw = FALSE;
3501 FILE_TYPE(FILE_TYPE_TEXT);
3506 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
3507 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
3512 prt("(1) 既知の伝説のアイテム の一覧", 6, 5);
3513 prt("(2) 既知のアイテム の一覧", 7, 5);
3514 prt("(3) 既知の生きているユニーク・モンスター の一覧", 8, 5);
3515 prt("(4) 既知のモンスター の一覧", 9, 5);
3516 prt("(5) 倒した敵の数 の一覧", 10, 5);
3517 if (!vanilla_town) prt("(6) 賞金首 の一覧", 11, 5);
3518 prt("(7) 現在のペット の一覧", 12, 5);
3519 prt("(8) 我が家のアイテム の一覧", 13, 5);
3520 prt("(9) *鑑定*済み装備の耐性 の一覧", 14, 5);
3521 prt("(0) 地形の表示文字/タイル の一覧", 15, 5);
3525 prt("(a) 自分に関する情報 の一覧", 6, 5);
3526 prt("(b) 突然変異 の一覧", 7, 5);
3527 prt("(c) 武器の経験値 の一覧", 8, 5);
3528 prt("(d) 魔法の経験値 の一覧", 9, 5);
3529 prt("(e) 技能の経験値 の一覧", 10, 5);
3530 prt("(f) プレイヤーの徳 の一覧", 11, 5);
3531 prt("(g) 入ったダンジョン の一覧", 12, 5);
3532 prt("(h) 実行中のクエスト の一覧", 13, 5);
3533 prt("(i) 現在の自動拾い/破壊設定 の一覧", 14, 5);
3538 prt("(1) Display known artifacts", 6, 5);
3539 prt("(2) Display known objects", 7, 5);
3540 prt("(3) Display remaining uniques", 8, 5);
3541 prt("(4) Display known monster", 9, 5);
3542 prt("(5) Display kill count", 10, 5);
3543 if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
3544 prt("(7) Display current pets", 12, 5);
3545 prt("(8) Display home inventory", 13, 5);
3546 prt("(9) Display *identified* equip.", 14, 5);
3547 prt("(0) Display terrain symbols.", 15, 5);
3551 prt("(a) Display about yourself", 6, 5);
3552 prt("(b) Display mutations", 7, 5);
3553 prt("(c) Display weapon proficiency", 8, 5);
3554 prt("(d) Display spell proficiency", 9, 5);
3555 prt("(e) Display misc. proficiency", 10, 5);
3556 prt("(f) Display virtues", 11, 5);
3557 prt("(g) Display dungeons", 12, 5);
3558 prt("(h) Display current quests", 13, 5);
3559 prt("(i) Display auto pick/destroy", 14, 5);
3562 prt(_("-続く-", "-more-"), 17, 8);
3563 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
3564 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
3565 prt(_("コマンド:", "Command: "), 20, 0);
3568 if (i == ESCAPE) break;
3571 case ' ': /* Page change */
3575 case '1': /* Artifacts */
3576 do_cmd_knowledge_artifacts(creature_ptr);
3578 case '2': /* Objects */
3579 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
3581 case '3': /* Uniques */
3582 do_cmd_knowledge_uniques(creature_ptr);
3584 case '4': /* Monsters */
3585 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
3587 case '5': /* Kill count */
3588 do_cmd_knowledge_kill_count(creature_ptr);
3590 case '6': /* wanted */
3591 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
3593 case '7': /* Pets */
3594 do_cmd_knowledge_pets(creature_ptr);
3596 case '8': /* Home */
3597 do_cmd_knowledge_home(creature_ptr);
3599 case '9': /* Resist list */
3600 do_cmd_knowledge_inven(creature_ptr);
3602 case '0': /* Feature list */
3604 IDX lighting_level = F_LIT_STANDARD;
3605 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
3609 case 'a': /* Max stat */
3610 do_cmd_knowledge_stat(creature_ptr);
3612 case 'b': /* Mutations */
3613 do_cmd_knowledge_mutations(creature_ptr);
3615 case 'c': /* weapon-exp */
3616 do_cmd_knowledge_weapon_exp(creature_ptr);
3618 case 'd': /* spell-exp */
3619 do_cmd_knowledge_spell_exp(creature_ptr);
3621 case 'e': /* skill-exp */
3622 do_cmd_knowledge_skill_exp(creature_ptr);
3624 case 'f': /* Virtues */
3625 do_cmd_knowledge_virtues(creature_ptr);
3627 case 'g': /* Dungeon */
3628 do_cmd_knowledge_dungeon(creature_ptr);
3630 case 'h': /* Quests */
3631 do_cmd_knowledge_quests(creature_ptr);
3633 case 'i': /* Autopick */
3634 do_cmd_knowledge_autopick(creature_ptr);
3636 default: /* Unknown option */
3644 if (need_redraw) do_cmd_redraw(creature_ptr);
3649 * Check on the status of an active quest
3650 * @param creature_ptr プレーヤーへの参照ポインタ
3653 void do_cmd_checkquest(player_type *creature_ptr)
3655 FILE_TYPE(FILE_TYPE_TEXT);
3657 do_cmd_knowledge_quests(creature_ptr);
3663 * Display the time and date
3664 * @param creature_ptr プレーヤーへの参照ポインタ
3667 void do_cmd_time(player_type *creature_ptr)
3670 extract_day_hour_min(creature_ptr, &day, &hour, &min);
3673 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
3676 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
3677 else strcpy(day_buf, "*****");
3679 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
3680 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
3683 if (!randint0(10) || creature_ptr->image)
3685 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
3689 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
3693 fff = my_fopen(buf, "rt");
3697 int full = hour * 100 + min;
3701 while (!my_fgets(fff, buf, sizeof(buf)))
3703 if (!buf[0] || (buf[0] == '#')) continue;
3704 if (buf[1] != ':') continue;
3708 start = atoi(buf + 2);
3715 end = atoi(buf + 2);
3719 if ((start > full) || (full > end)) continue;
3724 if (!randint0(num)) strcpy(desc, buf + 2);