<ClCompile Include="..\..\src\store.c" />\r
<ClCompile Include="..\..\src\floor-streams.c" />\r
<ClCompile Include="..\..\src\targeting.c" />\r
- <ClCompile Include="..\..\src\term.c" />\r
+ <ClCompile Include="..\..\src\gameterm.c" />\r
<ClCompile Include="..\..\src\trap.c" />\r
<ClCompile Include="..\..\src\util.c" />\r
<ClCompile Include="..\..\src\view-mainwindow.c" />\r
<ClInclude Include="..\..\src\spells.h" />\r
<ClInclude Include="..\..\src\store.h" />\r
<ClInclude Include="..\..\src\targeting.h" />\r
- <ClInclude Include="..\..\src\term.h" />\r
+ <ClInclude Include="..\..\src\gameterm.h" />\r
<ClInclude Include="..\..\src\trap.h" />\r
<ClInclude Include="..\..\src\util.h" />\r
<ClInclude Include="..\..\src\view-mainwindow.h" />\r
<ClCompile Include="..\..\src\view-mainwindow.c">
<Filter>io</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\term.c">
+ <ClCompile Include="..\..\src\gameterm.c">
<Filter>io</Filter>
</ClCompile>
<ClCompile Include="..\..\src\wild.c">
<ClInclude Include="..\..\src\view-mainwindow.h">
<Filter>io</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\term.h">
+ <ClInclude Include="..\..\src\gameterm.h">
<Filter>io</Filter>
</ClInclude>
<ClInclude Include="..\..\src\wild.h">
spells-summon.c spells-summon.h \
spells-world.c spells-world.h \
\
- sort.c sort.h term.c term.h trap.c trap.h util.c util.h \
+ sort.c sort.h gameterm.c gameterm.h trap.c trap.h util.c util.h \
wild.h wild.c wizard1.c wizard2.c \
warning.c warning.h world.c world.h \
\
#include "angband.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "autopick.h"
#include "core.h"
#include "core/show-file.h"
#include "core.h"
#include "core/show-file.h"
#include "io/read-pref-file.h"
-#include "term.h"
+#include "gameterm.h"
#include "object-ego.h"
#include "artifact.h"
#include "angband.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "core.h"
#include "core/show-file.h"
#include "signal-handlers.h"
#include "files.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-draw.h"
#include "inet.h"
#include "japanese.h"
-#include "term.h"
#include "chuukei.h"
#include <stdio.h>
#include "angband.h"
#include "core.h"
-#include "term.h"
+#include "gameterm.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "core.h" // 暫定。後で消す.
#include "cmd/cmd-draw.h"
#include "files.h"
-#include "term.h"
+#include "gameterm.h"
#include "view-mainwindow.h" // 暫定。後で消す.
#include "player-effects.h"
#include "view/display-player.h" // 暫定。後で消す.
#include "cmd/cmd-dump.h"
#include "cmd/lighting-level-table.h"
#include "cmd/cmd-visuals.h"
-#include "term.h"
+#include "gameterm.h"
#include "core.h" // 暫定。後で消す.
#include "core/show-file.h"
#include "io/read-pref-file.h"
#include "autopick.h"
#include "io/write-diary.h"
#include "cmd/cmd-gameoption.h"
-#include "term.h"
+#include "gameterm.h"
#include "view-mainwindow.h"
#include "cmd/cmd-dump.h"
#include "core/show-file.h"
#include "core.h"
#include "util.h"
#include "autopick.h"
-#include "term.h"
+#include "gameterm.h"
#include "selfinfo.h"
#include "cmd-activate.h"
#include "cmd-gameoption.h"
#include "files.h"
#include "io/read-pref-file.h"
-#include "term.h"
+#include "gameterm.h"
/*!
* @brief マクロ情報をprefファイルに保存する /
#include "angband.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "cmd-basic.h"
#include "cmd-usestaff.h"
#include "save.h"
#include "world.h"
#include "monster-status.h" // 違和感。要調査.
-#include "term.h"
+#include "gameterm.h"
/*!
* @brief セーブするコマンドのメインルーチン
#include "angband.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "files.h"
#include "objectkind.h"
#include "object-flavor.h"
-#include "term.h"
+#include "gameterm.h"
#include "cmd/lighting-level-table.h"
#include "io/read-pref-file.h"
#include "view-mainwindow.h" // 暫定。後で消す.
#include "angband.h"
#include "core.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "monster.h"
#include "monster-status.h"
#include "util.h"
#include "core.h"
#include "inet.h"
-#include "term.h"
+#include "gameterm.h"
#include "chuukei.h"
#include "creature.h"
#include "core/show-file.h"
#include "files.h"
#include "core.h" // 暫定。後で消す.
-#include "term.h"
+#include "gameterm.h"
/*!
* @param 表示とそれ以外を分割する
#include "trap.h"
#include "artifact.h"
#include "cmd-activate.h"
-#include "term.h"
+#include "gameterm.h"
#include "wild.h"
#include "view-mainwindow.h"
#include "player-class.h"
#include "angband.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "spells.h"
#include "core.h"
#include "angband.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "world.h"
#include "object-flavor.h"
#include "files.h"
#include "core.h"
#include "io/read-pref-file.h"
-#include "term.h"
+#include "gameterm.h"
#include "artifact.h"
#include "bldg.h"
#include "objectkind.h"
#include "birth.h"
#include "world.h"
-#include "term.h"
+#include "gameterm.h"
#include "view-mainwindow.h" // 暫定。apply_default_feat_lighting()。後で消す.
#define MAX_MACRO_CHARS 65536 // 1つのマクロキー押下で実行可能なコマンド最大数 (エスケープシーケンス含む).
#include "angband.h"
#include "io/exit-panic.h"
#include "files.h"
-#include "term.h"
+#include "gameterm.h"
#ifdef USE_GCU
#include "files.h"
#include "core.h"
#include "world.h"
-#include "term.h"
+#include "gameterm.h"
#ifdef WINDOWS
#include <windows.h>
#include "angband.h"
#include "core.h"
#include "files.h"
-#include "term.h"
+#include "gameterm.h"
/*
#include "inet.h"
#include "init.h"
#include "scores.h"
-#include "term.h"
+#include "gameterm.h"
#include "chuukei.h"
/*
#include "angband.h"
#include "poker.h"
-#include "term.h"
+#include "gameterm.h"
/*!
* ポーカーの現在の手札ID
#include "angband.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "player-inventory.h"
#include "monster.h"
#include "files.h"
-#include "term.h"
+#include "gameterm.h"
#include "cmd-smith.h"
#include "snipe.h"
#include "view-mainwindow.h"
-/*!
+/*!
* @file object2.c
* @brief オブジェクトの実装 / Object code, part 2
* @date 2014/01/11
#include "angband.h"
#include "util.h"
#include "world.h"
-#include "term.h"
+#include "gameterm.h"
#include "object.h"
#include "angband.h"
#include "core.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "avatar.h"
#include "bldg.h"
*/
#include "angband.h"
-#include "term.h"
+#include "gameterm.h"
#include "core.h"
#include "util.h"
#include "util.h"
#include "player-inventory.h"
-#include "term.h"
+#include "gameterm.h"
#include "object.h"
#include "objectkind.h"
#include "object-flavor.h"
#include "object-flavor.h"
#include "market/store-util.h"
#include "store.h"
-#include "term.h"
+#include "gameterm.h"
#define GRAVE_LINE_WIDTH 31
#include "player-personality.h"
#include "files.h"
#include "world.h"
-#include "term.h"
+#include "gameterm.h"
/*!
* @brief プレイヤーの名前をチェックして修正する
#include "player-personality.h"
#include "character-dump.h"
#include "world.h"
-#include "term.h"
+#include "gameterm.h"
#ifdef WORLD_SCORE
#include "angband.h"
#include "signal-handlers.h"
-#include "term.h"
+#include "gameterm.h"
#include "util.h"
#include "core.h"
#include "core.h"
#include "save.h"
#include "world.h"
-#include "term.h"
+#include "gameterm.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "floor-events.h"
#include "angband.h"
#include "core.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "player-status.h"
#include "cmd-basic.h"
#include "object-broken.h"
#include "object-flavor.h"
#include "quest.h"
-#include "term.h"
+#include "gameterm.h"
#include "grid.h"
#include "feature.h"
#include "view-mainwindow.h"
#include "angband.h"
#include "bldg.h"
#include "core.h"
-#include "term.h"
+#include "gameterm.h"
#include "util.h"
#include "object-ego.h"
#include "market/black-market.h"
#include "core.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "floor.h"
#include "io/write-diary.h"
#include "angband.h"
#include "util.h"
#include "core.h"
-#include "term.h"
+#include "gameterm.h"
#include "targeting.h"
#include "bldg.h"
#include "angband.h"
#include "signal-handlers.h"
#include "core.h"
-#include "term.h"
+#include "gameterm.h"
#include "util.h"
#include "files.h"
#include "monsterrace-hook.h"
#include "angband.h"
#include "util.h"
#include "autopick.h"
-#include "term.h"
+#include "gameterm.h"
#include "bldg.h"
#include "core.h"
*/
#include "display-characteristic.h"
-#include "term.h"
+#include "gameterm.h"
#include "player/permanent-resistances.h"
#include "player/temporary-resistances.h"
#include "player/race-resistances.h"
#include "objectkind.h"
#include "object-hook.h"
#include "shoot.h"
-#include "term.h"
+#include "gameterm.h"
/*!
* @brief プレイヤーの打撃能力修正を表示する
#include "view/display-player-stat-info.h"
#include "player-personality.h"
#include "player-sex.h"
-#include "term.h"
+#include "gameterm.h"
/*!
* @brief プレイヤーの特性フラグ一覧表示2a /
*/
#include "display-player-stat-info.h"
-#include "term.h"
+#include "gameterm.h"
#include "player-personality.h"
#include "player/permanent-resistances.h"
#include "display-player.h"
#include "player-personality.h"
-#include "term.h"
+#include "gameterm.h"
#include "status-first-page.h"
#include "player-sex.h"
#include "patron.h"
#include "display-util.h"
-#include "term.h"
+#include "gameterm.h"
static struct
{
*/
#include "angband.h"
-#include "term.h"
+#include "gameterm.h"
#include "status-first-page.h"
#include "display-util.h"
#include "artifact.h"
#include "angband.h"
#include "util.h"
-#include "term.h"
+#include "gameterm.h"
#include "core.h"
#include "artifact.h"
#include "angband.h"
#include "core.h"
-#include "term.h"
+#include "gameterm.h"
#include "dungeon.h"
#include "io/write-diary.h"
/* Purpose: a generic, efficient, terminal window package -BEN- */
#include "angband.h"
-#include "term.h"
+#include "gameterm.h"
#include "z-term.h"
#include "z-virt.h"