3 #include "main/sound-definitions-table.h"
5 #include "player-race.h"
6 #include "spells-summon.h"
8 #include "player-status.h"
9 #include "player-effects.h"
10 #include "player-class.h"
11 #include "player-inventory.h"
12 #include "spell/spells2.h"
13 #include "spell/spells3.h"
14 #include "spells-status.h"
15 #include "spells-floor.h"
16 #include "object-hook.h"
17 #include "cmd-basic.h"
18 #include "floor/floor.h"
19 #include "object/object-kind.h"
20 #include "view/display-main-window.h"
25 * @param creature_ptr プレーヤーへの参照ポインタ
26 * @param sval オブジェクトのsval
27 * @param use_charge 使用回数を消費したかどうかを返す参照ポインタ
28 * @param powerful 強力発動上の処理ならばTRUE
29 * @param magic 魔道具術上の処理ならばTRUE
30 * @param known 判明済ならばTRUE
31 * @return 発動により効果内容が確定したならばTRUEを返す
33 int staff_effect(player_type *creature_ptr, OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, bool magic, bool known)
37 PLAYER_LEVEL lev = powerful ? creature_ptr->lev * 2 : creature_ptr->lev;
38 POSITION detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
40 /* Analyze the staff */
43 case SV_STAFF_DARKNESS:
45 if (!(creature_ptr->resist_blind) && !(creature_ptr->resist_dark))
47 if (set_blind(creature_ptr, creature_ptr->blind + 3 + randint1(5))) ident = TRUE;
49 if (unlite_area(creature_ptr, 10, (powerful ? 6 : 3))) ident = TRUE;
53 case SV_STAFF_SLOWNESS:
55 if (set_slow(creature_ptr, creature_ptr->slow + randint1(30) + 15, FALSE)) ident = TRUE;
59 case SV_STAFF_HASTE_MONSTERS:
61 if (speed_monsters(creature_ptr)) ident = TRUE;
65 case SV_STAFF_SUMMONING:
67 const int times = randint1(powerful ? 8 : 4);
68 for (k = 0; k < times; k++)
70 if (summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
78 case SV_STAFF_TELEPORTATION:
80 teleport_player(creature_ptr, (powerful ? 150 : 100), 0L);
85 case SV_STAFF_IDENTIFY:
88 if (!identify_fully(creature_ptr, FALSE, 0)) *use_charge = FALSE;
91 if (!ident_spell(creature_ptr, FALSE, 0)) *use_charge = FALSE;
97 case SV_STAFF_REMOVE_CURSE:
99 bool result = powerful ? remove_all_curse(creature_ptr) : remove_curse(creature_ptr);
107 case SV_STAFF_STARLITE:
108 ident = starlight(creature_ptr, magic);
113 if (lite_area(creature_ptr, damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
117 case SV_STAFF_MAPPING:
119 map_area(creature_ptr, powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
124 case SV_STAFF_DETECT_GOLD:
126 if (detect_treasure(creature_ptr, detect_rad)) ident = TRUE;
127 if (detect_objects_gold(creature_ptr, detect_rad)) ident = TRUE;
131 case SV_STAFF_DETECT_ITEM:
133 if (detect_objects_normal(creature_ptr, detect_rad)) ident = TRUE;
137 case SV_STAFF_DETECT_TRAP:
139 if (detect_traps(creature_ptr, detect_rad, known)) ident = TRUE;
143 case SV_STAFF_DETECT_DOOR:
145 if (detect_doors(creature_ptr, detect_rad)) ident = TRUE;
146 if (detect_stairs(creature_ptr, detect_rad)) ident = TRUE;
150 case SV_STAFF_DETECT_INVIS:
152 if (detect_monsters_invis(creature_ptr, detect_rad)) ident = TRUE;
156 case SV_STAFF_DETECT_EVIL:
158 if (detect_monsters_evil(creature_ptr, detect_rad)) ident = TRUE;
162 case SV_STAFF_CURE_LIGHT:
164 ident = cure_light_wounds(creature_ptr, (powerful ? 4 : 2), 8);
168 case SV_STAFF_CURING:
170 ident = true_healing(creature_ptr, 0);
171 if (set_shero(creature_ptr, 0, TRUE)) ident = TRUE;
175 case SV_STAFF_HEALING:
177 if (cure_critical_wounds(creature_ptr, powerful ? 500 : 300)) ident = TRUE;
181 case SV_STAFF_THE_MAGI:
183 if (do_res_stat(creature_ptr, A_INT)) ident = TRUE;
184 ident |= restore_mana(creature_ptr, FALSE);
185 if (set_shero(creature_ptr, 0, TRUE)) ident = TRUE;
189 case SV_STAFF_SLEEP_MONSTERS:
191 if (sleep_monsters(creature_ptr, lev)) ident = TRUE;
195 case SV_STAFF_SLOW_MONSTERS:
197 if (slow_monsters(creature_ptr, lev)) ident = TRUE;
203 if (set_fast(creature_ptr, randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
207 case SV_STAFF_PROBING:
209 ident = probing(creature_ptr);
213 case SV_STAFF_DISPEL_EVIL:
215 ident = dispel_evil(creature_ptr, powerful ? 120 : 80);
221 ident = dispel_monsters(creature_ptr, powerful ? 225 : 150) ;
225 case SV_STAFF_HOLINESS:
227 ident = cleansing_nova(creature_ptr, magic, powerful);
231 case SV_STAFF_GENOCIDE:
233 ident = symbol_genocide(creature_ptr, (magic ? lev + 50 : 200), TRUE);
237 case SV_STAFF_EARTHQUAKES:
239 if (earthquake(creature_ptr, creature_ptr->y, creature_ptr->x, (powerful ? 15 : 10), 0))
242 msg_print(_("ダンジョンが揺れた。", "The dungeon trembles."));
247 case SV_STAFF_DESTRUCTION:
249 ident = destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, (powerful ? 18 : 13) + randint0(5), FALSE);
253 case SV_STAFF_ANIMATE_DEAD:
255 ident = animate_dead(creature_ptr, 0, creature_ptr->y, creature_ptr->x);
259 case SV_STAFF_MSTORM:
261 ident = unleash_mana_storm(creature_ptr, powerful);
265 case SV_STAFF_NOTHING:
267 msg_print(_("何も起らなかった。", "Nothing happen."));
268 if (PRACE_IS_(creature_ptr, RACE_SKELETON) || PRACE_IS_(creature_ptr, RACE_GOLEM) ||
269 PRACE_IS_(creature_ptr, RACE_ZOMBIE) || PRACE_IS_(creature_ptr, RACE_SPECTRE))
270 msg_print(_("もったいない事をしたような気がする。食べ物は大切にしなくては。", "What a waste. It's your food!"));
279 * @brief 杖を使うコマンドのサブルーチン /
281 * @param item 使うオブジェクトの所持品ID
284 * One charge of one staff disappears.
285 * Hack -- staffs of identify can be "cancelled".
287 void exe_use_staff(player_type *creature_ptr, INVENTORY_IDX item)
289 int ident, chance, lev;
292 /* Hack -- let staffs of identify get aborted */
293 bool use_charge = TRUE;
295 o_ptr = REF_ITEM(creature_ptr, creature_ptr->current_floor_ptr, item);
297 /* Mega-Hack -- refuse to use a pile from the ground */
298 if ((item < 0) && (o_ptr->number > 1))
300 msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
304 take_turn(creature_ptr, 100);
306 lev = k_info[o_ptr->k_idx].level;
307 if (lev > 50) lev = 50 + (lev - 50) / 2;
309 /* Base chance of success */
310 chance = creature_ptr->skill_dev;
312 /* Confusion hurts skill */
313 if (creature_ptr->confused) chance = chance / 2;
315 /* Hight level objects are harder */
316 chance = chance - lev;
318 /* Give everyone a (slight) chance */
319 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
324 if (cmd_limit_time_walk(creature_ptr)) return;
327 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (creature_ptr->pclass == CLASS_BERSERKER))
329 if (flush_failure) flush();
330 msg_print(_("杖をうまく使えなかった。", "You failed to use the staff properly."));
335 /* Notice empty staffs */
336 if (o_ptr->pval <= 0)
338 if (flush_failure) flush();
339 msg_print(_("この杖にはもう魔力が残っていない。", "The staff has no charges left."));
340 o_ptr->ident |= (IDENT_EMPTY);
341 creature_ptr->update |= (PU_COMBINE | PU_REORDER);
342 creature_ptr->window |= (PW_INVEN);
349 ident = staff_effect(creature_ptr, o_ptr->sval, &use_charge, FALSE, FALSE, object_is_aware(o_ptr));
351 if (!(object_is_aware(o_ptr)))
353 chg_virtue(creature_ptr, V_PATIENCE, -1);
354 chg_virtue(creature_ptr, V_CHANCE, 1);
355 chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
359 * Temporarily remove the flags for updating the inventory so
360 * gain_exp() does not reorder the inventory before the charge
361 * is deducted from the staff.
363 BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
364 creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
369 /* An identification was made */
370 if (ident && !object_is_aware(o_ptr))
372 object_aware(creature_ptr, o_ptr);
373 gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
376 creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
377 creature_ptr->update |= inventory_flags;
379 /* Hack -- some uses are "free" */
380 if (!use_charge) return;
383 /* Use a single charge */
386 /* XXX Hack -- unstack if necessary */
387 if ((item >= 0) && (o_ptr->number > 1))
392 object_copy(q_ptr, o_ptr);
394 /* Modify quantity */
397 /* Restore the charges */
400 /* Unstack the used item */
402 creature_ptr->total_weight -= q_ptr->weight;
403 item = inven_carry(creature_ptr, q_ptr);
405 msg_print(_("杖をまとめなおした。", "You unstack your staff."));
408 /* Describe charges in the pack */
411 inven_item_charges(creature_ptr, item);
414 /* Describe charges on the floor */
417 floor_item_charges(creature_ptr->current_floor_ptr, 0 - item);
423 * @brief 杖を使うコマンドのメインルーチン /
426 void do_cmd_use_staff(player_type *creature_ptr)
431 if (creature_ptr->wild_mode)
436 if (cmd_limit_arena(creature_ptr)) return;
438 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
440 set_action(creature_ptr, ACTION_NONE);
443 q = _("どの杖を使いますか? ", "Use which staff? ");
444 s = _("使える杖がない。", "You have no staff to use.");
445 if (!choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), TV_STAFF)) return;
447 exe_use_staff(creature_ptr, item);