<ClCompile Include="..\..\src\dungeon\dungeon.c" />\r
<ClCompile Include="..\..\src\english.c" />\r
<ClCompile Include="..\..\src\feature.c" />\r
- <ClCompile Include="..\..\src\floor-events.c" />\r
- <ClCompile Include="..\..\src\floor-generate.c" />\r
- <ClCompile Include="..\..\src\floor-save.c" />\r
- <ClCompile Include="..\..\src\floor-town.c" />\r
- <ClCompile Include="..\..\src\floor.c" />\r
+ <ClCompile Include="..\..\src\floor\floor-events.c" />\r
+ <ClCompile Include="..\..\src\floor\floor-generate.c" />\r
+ <ClCompile Include="..\..\src\floor\floor-save.c" />\r
+ <ClCompile Include="..\..\src\floor\floor-town.c" />\r
+ <ClCompile Include="..\..\src\floor\floor.c" />\r
<ClCompile Include="..\..\src\geometry.c" />\r
<ClCompile Include="..\..\src\history.c" />\r
<ClCompile Include="..\..\src\horror-descriptions.c" />\r
<ClCompile Include="..\..\src\view\display-player-misc-info.c" />\r
<ClCompile Include="..\..\src\view\status-first-page.c" />\r
<ClCompile Include="..\..\src\market\store.c" />\r
- <ClCompile Include="..\..\src\floor-streams.c" />\r
+ <ClCompile Include="..\..\src\floor\floor-streams.c" />\r
<ClCompile Include="..\..\src\targeting.c" />\r
<ClCompile Include="..\..\src\gameterm.c" />\r
<ClCompile Include="..\..\src\trap.c" />\r
<ClInclude Include="..\..\src\dungeon\dungeon.h" />\r
<ClInclude Include="..\..\src\feature.h" />\r
<ClInclude Include="..\..\src\files.h" />\r
- <ClInclude Include="..\..\src\floor-events.h" />\r
- <ClInclude Include="..\..\src\floor-generate.h" />\r
- <ClInclude Include="..\..\src\floor-save.h" />\r
- <ClInclude Include="..\..\src\floor-town.h" />\r
- <ClInclude Include="..\..\src\floor.h" />\r
+ <ClInclude Include="..\..\src\floor\floor-events.h" />\r
+ <ClInclude Include="..\..\src\floor\floor-generate.h" />\r
+ <ClInclude Include="..\..\src\floor\floor-save.h" />\r
+ <ClInclude Include="..\..\src\floor\floor-town.h" />\r
+ <ClInclude Include="..\..\src\floor\floor.h" />\r
<ClInclude Include="..\..\src\gamevalue.h" />\r
<ClInclude Include="..\..\src\geometry.h" />\r
<ClInclude Include="..\..\src\grid.h" />\r
<ClInclude Include="..\..\src\spells-object.h" />\r
<ClInclude Include="..\..\src\spells-status.h" />\r
<ClInclude Include="..\..\src\spells-summon.h" />\r
- <ClInclude Include="..\..\src\floor-streams.h" />\r
+ <ClInclude Include="..\..\src\floor\floor-streams.h" />\r
<ClInclude Include="..\..\src\spells-world.h" />\r
<ClInclude Include="..\..\src\spell\spells1.h" />\r
<ClInclude Include="..\..\src\market\store.h" />\r
<ClCompile Include="..\..\src\spells-world.c">
<Filter>spell</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\floor-events.c">
- <Filter>floor</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\floor-generate.c">
- <Filter>floor</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\floor-save.c">
- <Filter>floor</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\floor-streams.c">
- <Filter>floor</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\rooms.c">
<Filter>floor</Filter>
</ClCompile>
<ClCompile Include="..\..\src\player-skill.c">
<Filter>player</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\floor.c">
- <Filter>floor</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\player-class.c">
<Filter>player</Filter>
</ClCompile>
<ClCompile Include="..\..\src\object-ego.c">
<Filter>object</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\floor-town.c">
- <Filter>floor</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\player-race.c">
<Filter>player</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\system-variables.c">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\floor\floor.c">
+ <Filter>floor</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\floor\floor-events.c">
+ <Filter>floor</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\floor\floor-generate.c">
+ <Filter>floor</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\floor\floor-save.c">
+ <Filter>floor</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\floor\floor-streams.c">
+ <Filter>floor</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\floor\floor-town.c">
+ <Filter>floor</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\spells-world.h">
<Filter>spell</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\floor.h">
- <Filter>floor</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\floor-events.h">
- <Filter>floor</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\floor-streams.h">
- <Filter>floor</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\rooms.h">
<Filter>floor</Filter>
</ClInclude>
<ClInclude Include="..\..\src\object-boost.h">
<Filter>object</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\floor-save.h">
- <Filter>floor</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\floor-generate.h">
- <Filter>floor</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\monster-process.h">
<Filter>monster</Filter>
</ClInclude>
<ClInclude Include="..\..\src\object-ego.h">
<Filter>object</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\floor-town.h">
- <Filter>floor</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\player-race.h">
<Filter>player</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\system-variables.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\floor\floor.h">
+ <Filter>floor</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\floor\floor-events.h">
+ <Filter>floor</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\floor\floor-generate.h">
+ <Filter>floor</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\floor\floor-save.h">
+ <Filter>floor</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\floor\floor-streams.h">
+ <Filter>floor</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\floor\floor-town.h">
+ <Filter>floor</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
dungeon/dungeon-processor.c dungeon/dungeon-processor.h \
dungeon/dungeon-file.c dungeon/dungeon-file.h \
\
- floor.c floor.h floor-events.c floor-events.h \
- floor-generate.c floor-generate.h \
- floor-save.h floor-save.c floor-town.h floor-town.c \
- floor-streams.c floor-streams.h \
+ floor/floor.c floor/floor.h floor/floor-events.c floor/floor-events.h \
+ floor/floor-generate.c floor/floor-generate.h \
+ floor/floor-save.h floor/floor-save.c floor/floor-town.h floor/floor-town.c \
+ floor/floor-streams.c floor/floor-streams.h \
floor/pattern-walk.c floor/pattern-walk.h \
\
feature.c feature.h \
#include "cmd-smith.h"
#include "avatar.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "cmd-activate.h"
#include "object.h"
#include "object/object-kind.h"
#include "cmd/cmd-help.h"
#include "dungeon/dungeon-file.h"
#include "dungeon/dungeon.h"
-#include "floor-town.h"
-#include "floor.h"
+#include "floor/floor-town.h"
+#include "floor/floor.h"
#include "history.h"
#include "io/write-diary.h"
#include "japanese.h"
#include "character-dump.h"
#include "core/angband-version.h"
#include "world/world.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "dungeon/dungeon.h"
#include "market/store.h"
#include "cmd/cmd-pet.h"
#include "spell/spells-type.h"
#include "spells-summon.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "trap.h"
#include "player-status.h"
#include "player-damage.h"
#include "player-personality.h"
#include "quest.h"
#include "artifact.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "cmd/feeling-table.h"
#include "english.h"
#include "player/mimic-info-table.h"
#include "player-class.h"
#include "player-inventory.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "object/object-kind.h"
#include "view/display-main-window.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "grid.h"
#include "spells-summon.h"
#include "spells-status.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "grid.h"
#include "melee.h"
#include "sort.h"
#include "spells-floor.h"
#include "object-broken.h"
#include "cmd-basic.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "object/object-kind.h"
#include "view/display-main-window.h"
#include "player-class.h"
#include "cmd/cmd-basic.h"
#include "core/show-file.h"
#include "files.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "object/object-kind.h"
#include "view/display-main-window.h"
#include "spell/spells-type.h"
#include "object-hook.h"
#include "cmd-basic.h"
#include "view/display-main-window.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "autopick/autopick-reader-writer.h"
#include "japanese.h"
#include "spell/spells-util.h"
#include "spells-floor.h"
#include "object-hook.h"
#include "cmd-basic.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "object/object-kind.h"
#include "view/display-main-window.h"
#include "spells-status.h"
#include "spells-floor.h"
#include "cmd-basic.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "targeting.h"
#include "view/display-main-window.h"
#include "spell/spells2.h"
#include "object/object-kind.h"
#include "object-hook.h"
#include "cmd-basic.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "targeting.h"
#include "view/display-main-window.h"
#include "spell/spells2.h"
#include "birth/birth.h"
#include "creature.h"
#include "feature.h"
-#include "floor-events.h"
-#include "floor-save.h"
-#include "floor.h"
+#include "floor/floor-events.h"
+#include "floor/floor-save.h"
+#include "floor/floor.h"
#include "grid.h"
#include "io/write-diary.h"
#include "market/arena-info-table.h"
#include "angband.h"
#include "core/turn-compensator.h"
#include "world/world.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "market/store-owners.h"
#include "market/store-util.h"
#include "market/store.h"
#include "player-skill.h"
#include "player-race.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "market/building.h"
#include "world/world.h"
#include "rooms-vault.h"
#include "object/object-kind.h"
#include "object-ego.h"
#include "monsterrace.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "realm/realm.h"
#include "trap.h"
#include "util.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
-#include "floor-events.h"
+#include "floor/floor.h"
+#include "floor/floor-events.h"
#include "grid.h"
#include "monster.h"
#include "monster-status.h"
#include "market/arena-info-table.h"
#include "rooms.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
-#include "floor-save.h"
-#include "floor-streams.h"
-#include "floor-generate.h"
-#include "floor-events.h"
-#include "floor-generate.h"
+#include "floor/floor.h"
+#include "floor/floor-save.h"
+#include "floor/floor-streams.h"
+#include "floor/floor-generate.h"
+#include "floor/floor-events.h"
+#include "floor/floor-generate.h"
#include "feature.h"
#include "trap.h"
#include "monster.h"
#pragma once
-#include "floor.h"
+#include "floor/floor.h"
/*!
* @file generate.h
#include "artifact.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
-#include "floor-save.h"
-#include "floor-events.h"
-#include "floor-generate.h"
+#include "floor/floor.h"
+#include "floor/floor-save.h"
+#include "floor/floor-events.h"
+#include "floor/floor-generate.h"
#include "feature.h"
#include "geometry.h"
#include "grid.h"
#include "util.h"
#include "artifact.h"
-#include "floor-generate.h"
+#include "floor/floor-generate.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
-#include "floor-streams.h"
+#include "floor/floor.h"
+#include "floor/floor-streams.h"
#include "grid.h"
#include "monster.h"
#include "feature.h"
#include "angband.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
/*
* Maximum number of towns
#include "angband.h"
-#include "floor.h"
-#include "floor-save.h"
-#include "floor-generate.h"
+#include "floor/floor.h"
+#include "floor/floor-save.h"
+#include "floor/floor-generate.h"
#include "grid.h"
#include "dungeon/dungeon.h"
#include "rooms.h"
#include "feature.h"
#include "grid.h"
#include "object.h"
-#include "floor-save.h"
+#include "floor/floor-save.h"
/*!
#include "angband.h"
-#include "floor.h"
+#include "floor/floor.h"
/*!
* キーパッドの方向を南から反時計回り順に列挙 / Global array for looping through the "keypad directions"
#include "object-flavor.h"
#include "object-hook.h"
#include "dungeon/dungeon.h"
-#include "floor-generate.h"
+#include "floor/floor-generate.h"
#include "grid.h"
#include "trap.h"
#include "rooms.h"
#include "dungeon/dungeon-file.h"
#include "files.h"
#include "feature.h"
-#include "floor.h"
-#include "floor-town.h"
+#include "floor/floor.h"
+#include "floor/floor-town.h"
#include "dungeon/dungeon.h"
#include "rooms-vault.h"
#include "player-skill.h"
#include "gameterm.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
-#include "floor-events.h"
+#include "floor/floor-events.h"
s16b signal_count; /* Hack -- Count interupts */
#include "core/show-file.h"
#include "object-flavor.h"
#include "market/store-util.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "object-hook.h"
#include "object/object-kind.h"
#include "dungeon/dungeon-file.h"
#include "world/world.h"
#include "market/store-util.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "object-flavor.h"
/*
#include "dungeon/dungeon.h"
#include "feature.h"
-#include "floor-generate.h"
+#include "floor/floor-generate.h"
#include "trap.h"
#include "mutation/mutation.h"
#include "monster.h"
#include "wild.h"
#include "patron.h"
-#include "floor.h"
-#include "floor-save.h"
-#include "floor-town.h"
+#include "floor/floor.h"
+#include "floor/floor-save.h"
+#include "floor/floor-town.h"
#include "grid.h"
#include "cmd-pet.h"
#include "cmd/cmd-process-screen.h"
#include "cmd/cmd-save.h"
#include "view/display-main-window.h"
-#include "floor.h"
-#include "floor-events.h"
+#include "floor/floor.h"
+#include "floor/floor-events.h"
#include "init.h"
#include "files.h"
#include "scores.h"
#include "angband.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "object-hook.h"
#include "market/black-market.h"
#include "market/store-owners.h"
#include "core/special-internal-keys.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-inn.h"
-#include "floor.h"
-#include "floor-events.h"
-#include "floor-save.h"
+#include "floor/floor.h"
+#include "floor/floor-events.h"
+#include "floor/floor-save.h"
#include "autopick/autopick.h"
#include "object/object-kind.h"
#include "object-boost.h"
#include "main/sound-definitions-table.h"
#include "gameterm.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "io/write-diary.h"
#include "cmd/cmd-basic.h"
#include "cmd/cmd-diary.h"
#include "player-inventory.h"
#include "object-flavor.h"
#include "object-hook.h"
-#include "floor-events.h"
+#include "floor/floor-events.h"
#include "snipe.h"
#include "files.h"
#include "player-effects.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
#include "autopick/autopick-pref-processor.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "japanese.h"
#include "view/display-main-window.h"
#include "wild.h"
#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "grid.h"
#include "monster.h"
#include "monster-status.h"
#include "monsterrace-hook.h"
#include "monster.h"
#include "monster-spell.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "dungeon/dungeon.h"
#include "monsterrace.h"
#include "melee.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "grid.h"
#include "spells-summon.h"
#include "avatar.h"
#include "object-hook.h"
#include "cmd-basic.h"
#include "files.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "targeting.h"
#include "player-race.h"
#include "effect/spells-effect-util.h"
#include "angband.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "object-boost.h"
#include "object-boost.h"
#include "cmd-activate.h"
/*!
* todo ここに置くとコンパイルは通る (このファイルの冒頭やobject2.cでincludeするとコンパイルエラー)、しかし圧倒的にダメなので要調整
*/
-#include "floor.h"
+#include "floor/floor.h"
/* object2.c */
extern void excise_object_idx(floor_type *floor_ptr, OBJECT_IDX o_idx);
#include "util.h"
#include "artifact.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "cmd-activate.h"
#include "object/object-kind.h"
#include "object-ego.h"
#include "cmd/cmd-spell.h"
#include "spell/spells3.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "grid.h"
#include "object/object-kind.h"
#include "object-boost.h"
#include "spells-object.h"
#include "spells-status.h"
#include "spells-floor.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "spell/spells2.h"
#ifdef JP
#include "cmd/cmd-process-screen.h"
#include "market/arena-info-table.h"
#include "realm/realm-song.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "artifact.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "artifact.h"
#include "cmd-dump.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "market/building.h"
#include "birth/birth.h"
#include "grid.h"
#include "object/object-kind.h"
#include "object-flavor.h"
#include "object-hook.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "player-move.h"
#include "view/display-main-window.h"
#include "player-class.h"
#include "player-personality.h"
#include "player-damage.h"
-#include "floor.h"
-#include "floor-events.h"
+#include "floor/floor.h"
+#include "floor/floor-events.h"
#include "feature.h"
#include "artifact.h"
#include "avatar.h"
#include "process-death.h"
#include "world/world.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "player-inventory.h"
#include "object-flavor.h"
#include "market/store-util.h"
#include "core/system-variables.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
-#include "floor-save.h"
-#include "floor-events.h"
+#include "floor/floor.h"
+#include "floor/floor-save.h"
+#include "floor/floor-events.h"
#include "grid.h"
#include "quest.h"
#include "monsterrace-hook.h"
#include "spell/spells3.h"
#include "player-status.h"
#include "player-effects.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "targeting.h"
#include "realm/realm-life.h"
#include "spell/spells-type.h"
#include "util.h"
#include "grid.h"
-#include "floor-generate.h"
+#include "floor/floor-generate.h"
#include "rooms.h"
#include "room/rooms-pit-nest.h"
#include "monster.h"
#include "monsterrace-hook.h"
#include "sort.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "feature.h"
#include "dungeon/dungeon.h"
#include "room/pit-nest-kinds-table.h"
#include "util.h"
#include "grid.h"
-#include "floor.h"
-#include "floor-generate.h"
+#include "floor/floor.h"
+#include "floor/floor-generate.h"
#include "rooms.h"
#include "rooms-city.h"
#include "market/store.h"
#include "angband.h"
#include "grid.h"
-#include "floor-generate.h"
+#include "floor/floor-generate.h"
#include "rooms.h"
#include "rooms-normal.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "dungeon/dungeon.h"
/*!
#include "grid.h"
#include "trap.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "dungeon/dungeon.h"
#include "rooms.h"
#include "util.h"
#include "grid.h"
-#include "floor-generate.h"
+#include "floor/floor-generate.h"
#include "rooms.h"
#include "monster.h"
#include "monsterrace-hook.h"
#include "object/object-kind-hook.h"
#include "feature.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "dungeon/dungeon.h"
#include "util.h"
#include "grid.h"
-#include "floor-generate.h"
+#include "floor/floor-generate.h"
#include "rooms.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "feature.h"
#include "dungeon/dungeon.h"
#include "util.h"
#include "rooms-vault.h"
-#include "floor-generate.h"
+#include "floor/floor-generate.h"
#include "grid.h"
#include "rooms.h"
#include "market/store.h"
#include "trap.h"
#include "monster.h"
#include "feature.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "dungeon/dungeon.h"
#include "geometry.h"
#include "wild.h"
#include "util.h"
#include "feature.h"
-#include "floor.h"
-#include "floor-generate.h"
+#include "floor/floor.h"
+#include "floor/floor-generate.h"
#include "dungeon/dungeon.h"
#include "grid.h"
#include "rooms.h"
#include "artifact.h"
#include "dungeon/dungeon.h"
#include "monsterrace.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "wild.h"
#include "world/world.h"
#include "market/store.h"
#include "market/store-util.h"
#include "wild.h"
-#include "floor.h"
-#include "floor-events.h"
-#include "floor-save.h"
-#include "floor-town.h"
+#include "floor/floor.h"
+#include "floor/floor-events.h"
+#include "floor/floor-save.h"
+#include "floor/floor-town.h"
#include "io/uid-checker.h"
#include "files.h"
#include "world/world.h"
#include "io/uid-checker.h"
#include "files.h"
#include "scores.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "world/world.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "angband.h"
#include "sort.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "quest.h"
#include "artifact.h"
#include "monsterrace.h"
#include "player-inventory.h"
#include "dungeon/dungeon.h"
-#include "floor-events.h"
+#include "floor/floor-events.h"
#include "feature.h"
#include "view/display-main-window.h"
#include "object/object-kind.h"
#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "object-boost.h"
#include "object-flavor.h"
#include "object-hook.h"
#include "cmd/cmd-spell.h"
#include "cmd/cmd-dump.h"
#include "snipe.h"
-#include "floor-save.h"
+#include "floor/floor-save.h"
#include "files.h"
#include "player-effects.h"
#include "player-skill.h"
#include "util.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "grid.h"
#include "quest.h"
#include "artifact.h"
#include "cmd/cmd-basic.h"
#include "cmd/cmd-dump.h"
-#include "floor-events.h"
-#include "floor-save.h"
+#include "floor/floor-events.h"
+#include "floor/floor-save.h"
#include "player-damage.h"
#include "player-effects.h"
#include "player-move.h"
#include "cmd-basic.h"
#include "artifact.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "grid.h"
#include "spell/spells3.h"
#include "spells-object.h"
#include "spells-summon.h"
#include "player-inventory.h"
#include "monster-status.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "effect/spells-effect-util.h"
#include "spell/spells2.h"
#include "sort.h"
#include "spells-summon.h"
#include "grid.h"
-#include "floor.h"
-#include "floor-events.h"
-#include "floor-town.h"
+#include "floor/floor.h"
+#include "floor/floor-events.h"
+#include "floor/floor-town.h"
#include "player-inventory.h"
#include "player-move.h"
#include "player-status.h"
#include "grid.h"
#include "spell/spells-type.h"
#include "effect/effect-characteristics.h"
-#include "floor-save.h"
+#include "floor/floor-save.h"
#include "init.h"
#include "files.h"
#include "dungeon/dungeon.h"
#include "monsterrace-hook.h"
#include "view/display-main-window.h"
#include "quest.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "world/world.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "grid.h"
#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "feature.h"
#include "object/object-kind.h"
#include "targeting.h"
#include "artifact.h"
#include "player-move.h"
#include "feature.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "warning.h"
#include "player-status.h"
#include "monster.h"
#include "core/system-variables.h"
#include "dungeon/dungeon.h"
-#include "floor.h"
+#include "floor/floor.h"
#include "wild.h"
#include "world/world.h"
#include "monster.h"
#include "io/tokenizer.h"
#include "files.h"
#include "feature.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "realm/realm.h"
#include "view/display-main-window.h"
#include "object-hook.h"
#include "monster-status.h"
-#include "floor.h"
-#include "floor-save.h"
+#include "floor/floor.h"
+#include "floor/floor-save.h"
#include "grid.h"
#include "dungeon/dungeon-file.h"
#include "files.h"
#include "object-hook.h"
#include "object-ego.h"
#include "object/object-kind.h"
-#include "floor-town.h"
+#include "floor/floor-town.h"
#include "files.h"
/*
#include "market/store.h"
#include "market/store-util.h"
#include "io/write-diary.h"
-#include "floor-events.h"
+#include "floor/floor-events.h"
#include "core/hp-mp-regenerator.h"
#include "cmd/cmd-save.h"
#include "monster-status.h"