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[hengband/hengband.git] / src / cmd4.c
1 /* File: cmd4.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: Interface commands */
12
13 #include "angband.h"
14
15
16
17 /*
18  * A set of functions to maintain automatic dumps of various kinds.
19  * -Mogami-
20  *
21  * remove_auto_dump(orig_file, mark)
22  *     Remove the old automatic dump of type "mark".
23  * auto_dump_printf(fmt, ...)
24  *     Dump a formatted string using fprintf().
25  * open_auto_dump(buf, mark)
26  *     Open a file, remove old dump, and add new header.
27  * close_auto_dump(void)
28  *     Add a footer, and close the file.
29  *
30  *    The dump commands of original Angband simply add new lines to
31  * existing files; these files will become bigger and bigger unless
32  * an user deletes some or all of these files by hand at some
33  * point.
34  *
35  *     These three functions automatically delete old dumped lines 
36  * before adding new ones.  Since there are various kinds of automatic 
37  * dumps in a single file, we add a header and a footer with a type 
38  * name for every automatic dump, and kill old lines only when the 
39  * lines have the correct type of header and footer.
40  *
41  *     We need to be quite paranoid about correctness; the user might 
42  * (mistakenly) edit the file by hand, and see all their work come
43  * to nothing on the next auto dump otherwise.  The current code only 
44  * detects changes by noting inconsistencies between the actual number 
45  * of lines and the number written in the footer.  Note that this will 
46  * not catch single-line edits.
47  */
48
49 /*
50  *  Mark strings for auto dump
51  */
52 static char auto_dump_header[] = "# vvvvvvv== %s ==vvvvvvv";
53 static char auto_dump_footer[] = "# ^^^^^^^== %s ==^^^^^^^";
54
55 /*
56  * Variables for auto dump
57  */
58 static FILE *auto_dump_stream;
59 static cptr auto_dump_mark;
60 static int auto_dump_line_num;
61
62 /*
63  * Remove old lines automatically generated before.
64  */
65 static void remove_auto_dump(cptr orig_file)
66 {
67         FILE *tmp_fff, *orig_fff;
68
69         char tmp_file[1024];
70         char buf[1024];
71         bool between_mark = FALSE;
72         bool changed = FALSE;
73         int line_num = 0;
74         long header_location = 0;
75         char header_mark_str[80];
76         char footer_mark_str[80];
77         size_t mark_len;
78
79         /* Prepare a header/footer mark string */
80         sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
81         sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
82
83         mark_len = strlen(footer_mark_str);
84
85         /* Open an old dump file in read-only mode */
86         orig_fff = my_fopen(orig_file, "r");
87
88         /* If original file does not exist, nothing to do */
89         if (!orig_fff) return;
90
91         /* Open a new (temporary) file */
92         tmp_fff = my_fopen_temp(tmp_file, 1024);
93
94         if (!tmp_fff)
95         {
96 #ifdef JP
97             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", tmp_file);
98 #else
99             msg_format("Failed to create temporary file %s.", tmp_file);
100 #endif
101             msg_print(NULL);
102             return;
103         }
104
105         /* Loop for every line */
106         while (TRUE)
107         {
108                 /* Read a line */
109                 if (my_fgets(orig_fff, buf, sizeof(buf)))
110                 {
111                         /* Read error: Assume End of File */
112
113                         /*
114                          * Was looking for the footer, but not found.
115                          *
116                          * Since automatic dump might be edited by hand,
117                          * it's dangerous to kill these lines.
118                          * Seek back to the next line of the (pseudo) header,
119                          * and read again.
120                          */
121                         if (between_mark)
122                         {
123                                 fseek(orig_fff, header_location, SEEK_SET);
124                                 between_mark = FALSE;
125                                 continue;
126                         }
127
128                         /* Success -- End the loop */
129                         else
130                         {
131                                 break;
132                         }
133                 }
134
135                 /* We are looking for the header mark of automatic dump */
136                 if (!between_mark)
137                 {
138                         /* Is this line a header? */
139                         if (!strcmp(buf, header_mark_str))
140                         {
141                                 /* Memorise seek point of this line */
142                                 header_location = ftell(orig_fff);
143
144                                 /* Initialize counter for number of lines */
145                                 line_num = 0;
146
147                                 /* Look for the footer from now */
148                                 between_mark = TRUE;
149
150                                 /* There are some changes */
151                                 changed = TRUE;
152                         }
153
154                         /* Not a header */
155                         else
156                         {
157                                 /* Copy orginally lines */
158                                 fprintf(tmp_fff, "%s\n", buf);
159                         }
160                 }
161
162                 /* We are looking for the footer mark of automatic dump */
163                 else
164                 {
165                         /* Is this line a footer? */
166                         if (!strncmp(buf, footer_mark_str, mark_len))
167                         {
168                                 int tmp;
169
170                                 /*
171                                  * Compare the number of lines
172                                  *
173                                  * If there is an inconsistency between
174                                  * actual number of lines and the
175                                  * number here, the automatic dump
176                                  * might be edited by hand.  So it's
177                                  * dangerous to kill these lines.
178                                  * Seek back to the next line of the
179                                  * (pseudo) header, and read again.
180                                  */
181                                 if (!sscanf(buf + mark_len, " (%d)", &tmp)
182                                     || tmp != line_num)
183                                 {
184                                         fseek(orig_fff, header_location, SEEK_SET);
185                                 }
186
187                                 /* Look for another header */
188                                 between_mark = FALSE;
189                         }
190
191                         /* Not a footer */
192                         else
193                         {
194                                 /* Ignore old line, and count number of lines */
195                                 line_num++;
196                         }
197                 }
198         }
199
200         /* Close files */
201         my_fclose(orig_fff);
202         my_fclose(tmp_fff);
203
204         /* If there are some changes, overwrite the original file with new one */
205         if (changed)
206         {
207                 /* Copy contents of temporary file */
208
209                 tmp_fff = my_fopen(tmp_file, "r");
210                 orig_fff = my_fopen(orig_file, "w");
211
212                 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
213                         fprintf(orig_fff, "%s\n", buf);
214
215                 my_fclose(orig_fff);
216                 my_fclose(tmp_fff);
217         }
218
219         /* Kill the temporary file */
220         fd_kill(tmp_file);
221
222         return;
223 }
224
225
226 /*
227  * Dump a formatted line, using "vstrnfmt()".
228  */
229 static void auto_dump_printf(cptr fmt, ...)
230 {
231         cptr p;
232         va_list vp;
233
234         char buf[1024];
235
236         /* Begin the Varargs Stuff */
237         va_start(vp, fmt);
238
239         /* Format the args, save the length */
240         (void)vstrnfmt(buf, sizeof(buf), fmt, vp);
241
242         /* End the Varargs Stuff */
243         va_end(vp);
244
245         /* Count number of lines */
246         for (p = buf; *p; p++)
247         {
248                 if (*p == '\n') auto_dump_line_num++;
249         }
250
251         /* Dump it */
252         fprintf(auto_dump_stream, "%s", buf);
253 }
254
255
256 /*
257  *  Open file to append auto dump.
258  */
259 static bool open_auto_dump(cptr buf, cptr mark)
260 {
261
262         char header_mark_str[80];
263
264         /* Save the mark string */
265         auto_dump_mark = mark;
266
267         /* Prepare a header mark string */
268         sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
269
270         /* Remove old macro dumps */
271         remove_auto_dump(buf);
272
273         /* Append to the file */
274         auto_dump_stream = my_fopen(buf, "a");
275
276         /* Failure */
277         if (!auto_dump_stream) {
278 #ifdef JP
279                 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf);
280 #else
281                 msg_format("Failed to open %s.", buf);
282 #endif
283                 msg_print(NULL);
284
285                 /* Failed */
286                 return FALSE;
287         }
288
289         /* Start dumping */
290         fprintf(auto_dump_stream, "%s\n", header_mark_str);
291
292         /* Initialize counter */
293         auto_dump_line_num = 0;
294
295 #ifdef JP
296         auto_dump_printf("# *·Ù¹ð!!* °Ê¹ß¤Î¹Ô¤Ï¼«Æ°À¸À®¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£\n");
297         auto_dump_printf("# *·Ù¹ð!!* ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤ë¤Î¤ÇÊÔ½¸¤·¤Ê¤¤¤Ç¤¯¤À¤µ¤¤¡£\n");
298 #else
299         auto_dump_printf("# *Warning!*  The lines below are an automatic dump.\n");
300         auto_dump_printf("# Don't edit them; changes will be deleted and replaced automatically.\n");
301 #endif
302
303         /* Success */
304         return TRUE;
305 }
306
307 /*
308  *  Append foot part and close auto dump.
309  */
310 static void close_auto_dump(void)
311 {
312         char footer_mark_str[80];
313
314         /* Prepare a footer mark string */
315         sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
316
317 #ifdef JP
318         auto_dump_printf("# *·Ù¹ð!!* °Ê¾å¤Î¹Ô¤Ï¼«Æ°À¸À®¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£\n");
319         auto_dump_printf("# *·Ù¹ð!!* ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤ë¤Î¤ÇÊÔ½¸¤·¤Ê¤¤¤Ç¤¯¤À¤µ¤¤¡£\n");
320 #else
321         auto_dump_printf("# *Warning!*  The lines above are an automatic dump.\n");
322         auto_dump_printf("# Don't edit them; changes will be deleted and replaced automatically.\n");
323 #endif
324
325         /* End of dump */
326         fprintf(auto_dump_stream, "%s (%d)\n", footer_mark_str, auto_dump_line_num);
327
328         /* Close */
329         my_fclose(auto_dump_stream);
330
331         return;
332 }
333
334
335 #ifndef JP
336 /*
337  * Return suffix of ordinal number
338  */
339 cptr get_ordinal_number_suffix(int num)
340 {
341         num = ABS(num) % 100;
342         switch (num % 10)
343         {
344         case 1:
345                 return (num == 11) ? "th" : "st";
346         case 2:
347                 return (num == 12) ? "th" : "nd";
348         case 3:
349                 return (num == 13) ? "th" : "rd";
350         default:
351                 return "th";
352         }
353 }
354 #endif
355
356
357 /*
358  *   Take note to the diary.
359  */
360 errr do_cmd_write_nikki(int type, int num, cptr note)
361 {
362         int day, hour, min;
363         FILE *fff = NULL;
364         char file_name[80];
365         char buf[1024];
366         cptr note_level = "";
367         bool do_level = TRUE;
368         char note_level_buf[40];
369         int q_idx;
370
371         static bool disable_nikki = FALSE;
372
373         extract_day_hour_min(&day, &hour, &min);
374
375         if (disable_nikki) return(-1);
376
377         if (type == NIKKI_FIX_QUEST_C ||
378             type == NIKKI_FIX_QUEST_F ||
379             type == NIKKI_RAND_QUEST_C ||
380             type == NIKKI_RAND_QUEST_F ||
381             type == NIKKI_TO_QUEST)
382         {
383                 int old_quest;
384
385                 old_quest = p_ptr->inside_quest;
386                 p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
387
388                 /* Get the quest text */
389                 init_flags = INIT_ASSIGN;
390
391                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
392
393                 /* Reset the old quest number */
394                 p_ptr->inside_quest = old_quest;
395         }
396
397 #ifdef JP
398         sprintf(file_name,"playrecord-%s.txt",savefile_base);
399 #else
400         /* different filne name to avoid mixing */
401         sprintf(file_name,"playrec-%s.txt",savefile_base);
402 #endif
403
404         /* Build the filename */
405         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
406
407         /* File type is "TEXT" */
408         FILE_TYPE(FILE_TYPE_TEXT);
409
410         fff = my_fopen(buf, "a");
411
412         /* Failure */
413         if (!fff)
414         {
415 #ifdef JP
416                 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£¥×¥ì¥¤µ­Ï¿¤ò°ì»þÄä»ß¤·¤Þ¤¹¡£", buf);
417 #else
418                 msg_format("Failed to open %s. Play-Record is disabled temporally.", buf);
419 #endif
420                 msg_format(NULL);
421                 disable_nikki=TRUE;
422                 return (-1);
423         }
424
425         q_idx = quest_number(dun_level);
426
427         if (write_level)
428         {
429                 if (p_ptr->inside_arena)
430 #ifdef JP
431                         note_level = "¥¢¥ê¡¼¥Ê:";
432 #else
433                         note_level = "Arane:";
434 #endif
435                 else if (!dun_level)
436 #ifdef JP
437                         note_level = "ÃϾå:";
438 #else
439                         note_level = "Surface:";
440 #endif
441                 else if (q_idx && (is_fixed_quest_idx(q_idx)
442                          && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
443 #ifdef JP
444                         note_level = "¥¯¥¨¥¹¥È:";
445 #else
446                         note_level = "Quest:";
447 #endif
448                 else
449                 {
450 #ifdef JP
451                         sprintf(note_level_buf, "%d³¬(%s):", dun_level, d_name+d_info[dungeon_type].name);
452 #else
453                         sprintf(note_level_buf, "%s L%d:", d_name+d_info[dungeon_type].name, dun_level);
454 #endif
455                         note_level = note_level_buf;
456                 }
457         }
458
459         switch(type)
460         {
461                 case NIKKI_HIGAWARI:
462                 {
463 #ifdef JP
464                         fprintf(fff, "%dÆüÌÜ\n",day);
465 #else
466                         fprintf(fff, "Day %d\n",day);
467 #endif
468                         do_level = FALSE;
469                         break;
470                 }
471                 case NIKKI_BUNSHOU:
472                 {
473                         if (num)
474                         {
475                                 fprintf(fff, "%s\n",note);
476                                 do_level = FALSE;
477                         }
478                         else
479                                 fprintf(fff, " %2d:%02d %20s %s\n",hour, min, note_level, note);
480                         break;
481                 }
482                 case NIKKI_ART:
483                 {
484 #ifdef JP
485                         fprintf(fff, " %2d:%02d %20s %s¤òȯ¸«¤·¤¿¡£\n", hour, min, note_level, note);
486 #else
487                         fprintf(fff, " %2d:%02d %20s discovered %s.\n", hour, min, note_level, note);
488 #endif
489                         break;
490                 }
491                 case NIKKI_UNIQUE:
492                 {
493 #ifdef JP
494                         fprintf(fff, " %2d:%02d %20s %s¤òÅݤ·¤¿¡£\n", hour, min, note_level, note);
495 #else
496                         fprintf(fff, " %2d:%02d %20s defeated %s.\n", hour, min, note_level, note);
497 #endif
498                         break;
499                 }
500                 case NIKKI_FIX_QUEST_C:
501                 {
502                         if (quest[num].flags & QUEST_FLAG_SILENT) break;
503 #ifdef JP
504                         fprintf(fff, " %2d:%02d %20s ¥¯¥¨¥¹¥È¡Ö%s¡×¤òãÀ®¤·¤¿¡£\n", hour, min, note_level, quest[num].name);
505 #else
506                         fprintf(fff, " %2d:%02d %20s completed quest '%s'.\n", hour, min, note_level, quest[num].name);
507 #endif
508                         break;
509                 }
510                 case NIKKI_FIX_QUEST_F:
511                 {
512                         if (quest[num].flags & QUEST_FLAG_SILENT) break;
513 #ifdef JP
514                         fprintf(fff, " %2d:%02d %20s ¥¯¥¨¥¹¥È¡Ö%s¡×¤«¤éÌ¿¤«¤é¤¬¤éƨ¤²µ¢¤Ã¤¿¡£\n", hour, min, note_level, quest[num].name);
515 #else
516                         fprintf(fff, " %2d:%02d %20s run away from quest '%s'.\n", hour, min, note_level, quest[num].name);
517 #endif
518                         break;
519                 }
520                 case NIKKI_RAND_QUEST_C:
521                 {
522                         char name[80];
523                         strcpy(name, r_name+r_info[quest[num].r_idx].name);
524 #ifdef JP
525                         fprintf(fff, " %2d:%02d %20s ¥é¥ó¥À¥à¥¯¥¨¥¹¥È(%s)¤òãÀ®¤·¤¿¡£\n", hour, min, note_level, name);
526 #else
527                         fprintf(fff, " %2d:%02d %20s completed random quest '%s'\n", hour, min, note_level, name);
528 #endif
529                         break;
530                 }
531                 case NIKKI_RAND_QUEST_F:
532                 {
533                         char name[80];
534                         strcpy(name, r_name+r_info[quest[num].r_idx].name);
535 #ifdef JP
536                         fprintf(fff, " %2d:%02d %20s ¥é¥ó¥À¥à¥¯¥¨¥¹¥È(%s)¤«¤éƨ¤²½Ð¤·¤¿¡£\n", hour, min, note_level, name);
537 #else
538                         fprintf(fff, " %2d:%02d %20s ran away from quest '%s'.\n", hour, min, note_level, name);
539 #endif
540                         break;
541                 }
542                 case NIKKI_MAXDEAPTH:
543                 {
544 #ifdef JP
545                         fprintf(fff, " %2d:%02d %20s %s¤ÎºÇ¿¼³¬%d³¬¤ËÅþ㤷¤¿¡£\n", hour, min, note_level, d_name+d_info[dungeon_type].name, num);
546 #else
547                         fprintf(fff, " %2d:%02d %20s reached level %d of %s for the first time.\n", hour, min, note_level, num, d_name+d_info[dungeon_type].name);
548 #endif
549                         break;
550                 }
551                 case NIKKI_TRUMP:
552                 {
553 #ifdef JP
554                         fprintf(fff, " %2d:%02d %20s %s%s¤ÎºÇ¿¼³¬¤ò%d³¬¤Ë¥»¥Ã¥È¤·¤¿¡£\n", hour, min, note_level, note, d_name + d_info[num].name, max_dlv[num]);
555 #else
556                         fprintf(fff, " %2d:%02d %20s reset recall level of %s to %d %s.\n", hour, min, note_level, d_name + d_info[num].name, max_dlv[num], note);
557 #endif
558                         break;
559                 }
560                 case NIKKI_STAIR:
561                 {
562                         cptr to;
563                         if (q_idx && (is_fixed_quest_idx(q_idx)
564                              && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
565                         {
566 #ifdef JP
567                                 to = "ÃϾå";
568 #else
569                                 to = "the surface";
570 #endif
571                         }
572                         else
573                         {
574 #ifdef JP
575                                 if (!(dun_level+num)) to = "ÃϾå";
576                                 else to = format("%d³¬", dun_level+num);
577 #else
578                                 if (!(dun_level+num)) to = "the surface";
579                                 else to = format("level %d", dun_level+num);
580 #endif
581                         }
582
583 #ifdef JP 
584                         fprintf(fff, " %2d:%02d %20s %s¤Ø%s¡£\n", hour, min, note_level, to, note);
585 #else
586                         fprintf(fff, " %2d:%02d %20s %s %s.\n", hour, min, note_level, note, to);
587 #endif
588                         break;
589                 }
590                 case NIKKI_RECALL:
591                 {
592                         if (!num)
593 #ifdef JP
594                                 fprintf(fff, " %2d:%02d %20s µ¢´Ô¤ò»È¤Ã¤Æ%s¤Î%d³¬¤Ø²¼¤ê¤¿¡£\n", hour, min, note_level, d_name+d_info[dungeon_type].name, max_dlv[dungeon_type]);
595 #else
596                                 fprintf(fff, " %2d:%02d %20s recalled to dungeon level %d of %s.\n", hour, min, note_level, max_dlv[dungeon_type], d_name+d_info[dungeon_type].name);
597 #endif
598                         else
599 #ifdef JP
600                                 fprintf(fff, " %2d:%02d %20s µ¢´Ô¤ò»È¤Ã¤ÆÃϾå¤Ø¤ÈÌá¤Ã¤¿¡£\n", hour, min, note_level);
601 #else
602                                 fprintf(fff, " %2d:%02d %20s recalled from dungeon to surface.\n", hour, min, note_level);
603 #endif
604                         break;
605                 }
606                 case NIKKI_TO_QUEST:
607                 {
608                         if (quest[num].flags & QUEST_FLAG_SILENT) break;
609 #ifdef JP
610                         fprintf(fff, " %2d:%02d %20s ¥¯¥¨¥¹¥È¡Ö%s¡×¤Ø¤ÈÆÍÆþ¤·¤¿¡£\n", hour, min, note_level, quest[num].name);
611 #else
612                         fprintf(fff, " %2d:%02d %20s entered the quest '%s'.\n", hour, min, note_level, quest[num].name);
613 #endif
614                         break;
615                 }
616                 case NIKKI_TELE_LEV:
617                 {
618 #ifdef JP
619                         fprintf(fff, " %2d:%02d %20s ¥ì¥Ù¥ë¡¦¥Æ¥ì¥Ý¡¼¥È¤Çæ½Ð¤·¤¿¡£\n", hour, min, note_level);
620 #else
621                         fprintf(fff, " %2d:%02d %20s Got out using teleport level.\n", hour, min, note_level);
622 #endif
623                         break;
624                 }
625                 case NIKKI_BUY:
626                 {
627 #ifdef JP
628                         fprintf(fff, " %2d:%02d %20s %s¤ò¹ØÆþ¤·¤¿¡£\n", hour, min, note_level, note);
629 #else
630                         fprintf(fff, " %2d:%02d %20s bought %s.\n", hour, min, note_level, note);
631 #endif
632                         break;
633                 }
634                 case NIKKI_SELL:
635                 {
636 #ifdef JP
637                         fprintf(fff, " %2d:%02d %20s %s¤òÇäµÑ¤·¤¿¡£\n", hour, min, note_level, note);
638 #else
639                         fprintf(fff, " %2d:%02d %20s sold %s.\n", hour, min, note_level, note);
640 #endif
641                         break;
642                 }
643                 case NIKKI_ARENA:
644                 {
645                         if (num < 0)
646                         {
647 #ifdef JP
648                                 fprintf(fff, " %2d:%02d %20s Æ®µ»¾ì¤Î%d²óÀï¤Ç¡¢%s¤ÎÁ°¤ËÇÔ¤ìµî¤Ã¤¿¡£\n", hour, min, note_level, -num, note);
649 #else
650                                 int n = -num;
651                                 fprintf(fff, " %2d:%02d %20s beaten by %s in the %d%s fight.\n", hour, min, note_level, note, n, get_ordinal_number_suffix(n));
652 #endif
653                                 break;
654                         }
655 #ifdef JP
656                         fprintf(fff, " %2d:%02d %20s Æ®µ»¾ì¤Î%d²óÀï(%s)¤Ë¾¡Íø¤·¤¿¡£\n", hour, min, note_level, num, note);
657 #else
658                         fprintf(fff, " %2d:%02d %20s won the %d%s fight (%s).\n", hour, min, note_level, num, get_ordinal_number_suffix(num), note);
659 #endif
660                         if (num == MAX_ARENA_MONS)
661                         {
662 #ifdef JP
663                                 fprintf(fff, "                 Æ®µ»¾ì¤Î¤¹¤Ù¤Æ¤ÎŨ¤Ë¾¡Íø¤·¡¢¥Á¥ã¥ó¥Ô¥ª¥ó¤È¤Ê¤Ã¤¿¡£\n");
664 #else
665                                 fprintf(fff, "                 won all fight to become a Chanpion.\n");
666 #endif
667                                 do_level = FALSE;
668                         }
669                         break;
670                 }
671                 case NIKKI_HANMEI:
672                 {
673 #ifdef JP
674                         fprintf(fff, " %2d:%02d %20s %s¤ò¼±Ê̤·¤¿¡£\n", hour, min, note_level, note);
675 #else
676                         fprintf(fff, " %2d:%02d %20s identified %s.\n", hour, min, note_level, note);
677 #endif
678                         break;
679                 }
680                 case NIKKI_WIZ_TELE:
681                 {
682                         cptr to;
683                         if (!dun_level)
684 #ifdef JP
685                                 to = "ÃϾå";
686 #else
687                                 to = "the surface";
688 #endif
689                         else
690 #ifdef JP
691                                 to = format("%d³¬(%s)", dun_level, d_name+d_info[dungeon_type].name);
692 #else
693                                 to = format("level %d of %s", dun_level, d_name+d_info[dungeon_type].name);
694 #endif
695
696 #ifdef JP
697                         fprintf(fff, " %2d:%02d %20s %s¤Ø¤È¥¦¥£¥¶¡¼¥É¡¦¥Æ¥ì¥Ý¡¼¥È¤Ç°ÜÆ°¤·¤¿¡£\n", hour, min, note_level, to);
698 #else
699                         fprintf(fff, " %2d:%02d %20s wizard-teleport to %s.\n", hour, min, note_level, to);
700 #endif
701                         break;
702                 }
703                 case NIKKI_PAT_TELE:
704                 {
705                         cptr to;
706                         if (!dun_level)
707 #ifdef JP
708                                 to = "ÃϾå";
709 #else
710                                 to = "the surface";
711 #endif
712                         else
713 #ifdef JP
714                                 to = format("%d³¬(%s)", dun_level, d_name+d_info[dungeon_type].name);
715 #else
716                                 to = format("level %d of %s", dun_level, d_name+d_info[dungeon_type].name);
717 #endif
718
719 #ifdef JP
720                         fprintf(fff, " %2d:%02d %20s %s¤Ø¤È¥Ñ¥¿¡¼¥ó¤ÎÎϤǰÜÆ°¤·¤¿¡£\n", hour, min, note_level, to);
721 #else
722                         fprintf(fff, " %2d:%02d %20s used Pattern to teleport to %s.\n", hour, min, note_level, to);
723 #endif
724                         break;
725                 }
726                 case NIKKI_LEVELUP:
727                 {
728 #ifdef JP
729                         fprintf(fff, " %2d:%02d %20s ¥ì¥Ù¥ë¤¬%d¤Ë¾å¤¬¤Ã¤¿¡£\n", hour, min, note_level, num);
730 #else
731                         fprintf(fff, " %2d:%02d %20s reached player level %d.\n", hour, min, note_level, num);
732 #endif
733                         break;
734                 }
735                 case NIKKI_GAMESTART:
736                 {
737                         time_t ct = time((time_t*)0);
738                         do_level = FALSE;
739                         if (num)
740                         {
741                                 fprintf(fff, "%s %s",note, ctime(&ct));
742                         }
743                         else
744                                 fprintf(fff, " %2d:%02d %20s %s %s",hour, min, note_level, note, ctime(&ct));
745                         break;
746                 }
747                 case NIKKI_NAMED_PET:
748                 {
749                         fprintf(fff, " %2d:%02d %20s ", hour, min, note_level);
750                         switch (num)
751                         {
752                                 case 0:
753 #ifdef JP
754                                         fprintf(fff, "%s¤òι¤Îͧ¤Ë¤¹¤ë¤³¤È¤Ë·è¤á¤¿¡£\n", note);
755 #else
756                                         fprintf(fff, "decided to travel together with %s.\n", note);
757 #endif
758                                         break;
759                                 case 1:
760 #ifdef JP
761                                         fprintf(fff, "%s¤Î̾Á°¤ò¾Ã¤·¤¿¡£\n", note);
762 #else
763                                         fprintf(fff, "unnamed %s.\n", note);
764 #endif
765                                         break;
766                                 case 2:
767 #ifdef JP
768                                         fprintf(fff, "%s¤ò²òÊü¤·¤¿¡£\n", note);
769 #else
770                                         fprintf(fff, "dismissed %s.\n", note);
771 #endif
772                                         break;
773                                 case 3:
774 #ifdef JP
775                                         fprintf(fff, "%s¤¬»à¤ó¤Ç¤·¤Þ¤Ã¤¿¡£\n", note);
776 #else
777                                         fprintf(fff, "%s died.\n", note);
778 #endif
779                                         break;
780                                 case 4:
781 #ifdef JP
782                                         fprintf(fff, "%s¤ò¤ª¤¤¤ÆÊ̤ΥޥåפذÜÆ°¤·¤¿¡£\n", note);
783 #else
784                                         fprintf(fff, "moved to another map leaving %s behind.\n", note);
785 #endif
786                                         break;
787                                 case 5:
788 #ifdef JP
789                                         fprintf(fff, "%s¤È¤Ï¤°¤ì¤Æ¤·¤Þ¤Ã¤¿¡£\n", note);
790 #else
791                                         fprintf(fff, "lost sight of %s.\n", note);
792 #endif
793                                         break;
794                                 case 6:
795 #ifdef JP
796                                         fprintf(fff, "%s¤¬*Ç˲õ*¤Ë¤è¤Ã¤Æ¾Ã¤¨µî¤Ã¤¿¡£\n", note);
797 #else
798                                         fprintf(fff, "%s was made disappeared by *destruction*.\n", note);
799 #endif
800                                         break;
801                                 case 7:
802 #ifdef JP
803                                         fprintf(fff, "%s¤¬´äÀФ˲¡¤·ÄÙ¤µ¤ì¤¿¡£\n", note);
804 #else
805                                         fprintf(fff, "%s was crushed by falling rocks.\n", note);
806 #endif
807                                         break;
808                                 default:
809                                         fprintf(fff, "\n");
810                                         break;
811                         }
812                         break;
813                 }
814                 default:
815                         break;
816         }
817
818         my_fclose(fff);
819
820         if (do_level) write_level = FALSE;
821
822         return (0);
823 }
824
825
826 #define MAX_SUBTITLE (sizeof(subtitle)/sizeof(subtitle[0]))
827
828 static void do_cmd_disp_nikki(void)
829 {
830         char nikki_title[256];
831         char file_name[80];
832         char buf[1024];
833         char tmp[80];
834 #ifdef JP
835         static const char subtitle[][30] = {"ºÇ¶¯¤ÎÆùÂΤòµá¤á¤Æ",
836                                            "¿ÍÀ¸¤½¤ì¤Ï¤Ï¤«¤Ê¤¤",
837                                            "ÌÀÆü¤Ë¸þ¤«¤Ã¤Æ",
838                                            "꤫¤é¤Ü¤¿¤â¤Á",
839                                            "¤¢¤È¤Îº×¤ê",
840                                            "¤½¤ì¤Ï¤¤¤¤¹Í¤¨¤À",
841                                            "²¿¤È¤Ç¤â¸À¤¨",
842                                            "ÅƤˤâ³Ñ¤Ë¤â",
843                                            "¥¦¥½¤À¤±¤É",
844                                            "¤â¤Ï¤ä¤³¤ì¤Þ¤Ç",
845                                            "¤Ê¤ó¤Ç¤³¤¦¤Ê¤ë¤Î",
846                                            "¤½¤ì¤Ï̵Íý¤À",
847                                            "Åݤ¹¤Ù¤­Å¨¤Ï¥²¡û¥Ä",
848                                            "¤ó¡Á¡©Ê¹¤³¤¨¤ó¤Ê¤¡",
849                                            "¥ª¥ì¤Î̾¤ò¸À¤Ã¤Æ¤ß¤í",
850                                            "Ƭ¤¬ÊѤˤʤäÁ¤ã¤Ã¤¿",
851                                            "¸ß´¹¤·¤Þ¤»¤ó",
852                                            "¤»¤Ã¤«¤¯¤À¤«¤é",
853                                            "¤Þ¤À¤Þ¤À´Å¤¤¤Í",
854                                            "¤à¤´¤¤¤à¤´¤¹¤®¤ë",
855                                            "¤³¤ó¤Ê¤â¤ó¤¸¤ã¤Ê¤¤",
856                                            "¤À¤á¤À¤³¤ê¤ã",
857                                            "¼¡¤¤¤Ã¤Æ¤ß¤è¤¦",
858                                            "¤Á¤ç¤Ã¤È¤À¤±¤è",
859                                            "°¥¤·¤­ËÁ¸±¼Ô",
860                                            "Ìî˾¤Î²Ì¤Æ",
861                                            "̵¸ÂÃϹö",
862                                            "¿À¤Ë·ö²Þ¤òÇä¤ë¼Ô",
863                                            "̤ÃΤÎÀ¤³¦¤Ø",
864                                            "ºÇ¹â¤ÎƬǾ¤òµá¤á¤Æ"};
865 #else
866         static const char subtitle[][51] ={"Quest of The World's Toughest Body",
867                                            "Attack is the best form of defence.",
868                                            "Might is right.",
869                                            "An unexpected windfall",
870                                            "A drowning man will catch at a straw",
871                                            "Don't count your chickens before they are hatched.",
872                                            "It is no use crying over spilt milk.",
873                                            "Seeing is believing.",
874                                            "Strike the iron while it is hot.",
875                                            "I don't care what follows.",
876                                            "To dig a well to put out a house on fire.",
877                                            "Tomorrow is another day.",
878                                            "Easy come, easy go.",
879                                            "The more haste, the less speed.",
880                                            "Where there is life, there is hope.",
881                                            "There is no royal road to *WINNER*.",
882                                            "Danger past, God forgotten.",
883                                            "The best thing to do now is to run away.",
884                                            "Life is but an empty dream.",
885                                            "Dead men tell no tales.",
886                                            "A book that remains shut is but a block.",
887                                            "Misfortunes never come singly.",
888                                            "A little knowledge is a dangerous thing.",
889                                            "History repeats itself.",
890                                            "*WINNER* was not built in a day.",
891                                            "Ignorance is bliss.",
892                                            "To lose is to win?",
893                                            "No medicine can cure folly.",
894                                            "All good things come to an end.",
895                                            "M$ Empire strikes back.",
896                                            "To see is to believe",
897                                            "Time is money.",
898                                            "Quest of The World's Greatest Brain"};
899 #endif
900 #ifdef JP
901         sprintf(file_name,"playrecord-%s.txt",savefile_base);
902 #else
903         sprintf(file_name,"playrec-%s.txt",savefile_base);
904 #endif
905
906         /* Build the filename */
907         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
908
909         if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_MONK || p_ptr->pclass == CLASS_SAMURAI || p_ptr->pclass == CLASS_BERSERKER)
910                 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)]);
911         else if (p_ptr->pclass == CLASS_MAGE || p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER)
912                 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)+1]);
913         else strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-2)+1]);
914
915 #ifdef JP
916         sprintf(nikki_title, "¡Ö%s%s%s¤ÎÅÁÀâ -%s-¡×",
917                 ap_ptr->title, ap_ptr->no ? "¤Î" : "", player_name, tmp);
918 #else
919         sprintf(nikki_title, "Legend of %s %s '%s'",
920                 ap_ptr->title, player_name, tmp);
921 #endif
922
923         /* Display the file contents */
924         show_file(FALSE, buf, nikki_title, -1, 0);
925 }
926
927 static void do_cmd_bunshou(void)
928 {
929         char tmp[80] = "\0";
930         char bunshou[80] = "\0";
931
932 #ifdef JP
933         if (get_string("ÆâÍÆ: ", tmp, 79))
934 #else
935         if (get_string("diary note: ", tmp, 79))
936 #endif
937         {
938                 strcpy(bunshou, tmp);
939
940                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, bunshou);
941         }
942 }
943
944 static void do_cmd_last_get(void)
945 {
946         char buf[256];
947         s32b turn_tmp;
948
949         if (record_o_name[0] == '\0') return;
950
951 #ifdef JP
952         sprintf(buf,"%s¤ÎÆþ¼ê¤òµ­Ï¿¤·¤Þ¤¹¡£",record_o_name);
953 #else
954         sprintf(buf,"Do you really want to record getting %s? ",record_o_name);
955 #endif
956         if (!get_check(buf)) return;
957
958         turn_tmp = turn;
959         turn = record_turn;
960 #ifdef JP
961         sprintf(buf,"%s¤ò¼ê¤ËÆþ¤ì¤¿¡£", record_o_name);
962 #else
963         sprintf(buf,"descover %s.", record_o_name);
964 #endif
965         do_cmd_write_nikki(NIKKI_BUNSHOU, 0, buf);
966         turn = turn_tmp;
967 }
968
969 static void do_cmd_erase_nikki(void)
970 {
971         char file_name[80];
972         char buf[256];
973         FILE *fff = NULL;
974
975 #ifdef JP
976         if (!get_check("ËÜÅö¤Ëµ­Ï¿¤ò¾Ãµî¤·¤Þ¤¹¤«¡©")) return;
977 #else
978         if (!get_check("Do you really want to delete all your record? ")) return;
979 #endif
980
981 #ifdef JP
982         sprintf(file_name,"playrecord-%s.txt",savefile_base);
983 #else
984         sprintf(file_name,"playrec-%s.txt",savefile_base);
985 #endif
986
987         /* Build the filename */
988         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
989
990         /* Remove the file */
991         fd_kill(buf);
992
993         fff = my_fopen(buf, "w");
994         if(fff){
995                 my_fclose(fff);
996 #ifdef JP
997                 msg_format("µ­Ï¿¤ò¾Ãµî¤·¤Þ¤·¤¿¡£");
998 #else
999                 msg_format("deleted record.");
1000 #endif
1001         }else{
1002 #ifdef JP
1003                 msg_format("%s ¤Î¾Ãµî¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£", buf);
1004 #else
1005                 msg_format("failed to delete %s.", buf);
1006 #endif
1007         }
1008         msg_print(NULL);
1009 }
1010
1011
1012 void do_cmd_nikki(void)
1013 {
1014         int i;
1015
1016         /* File type is "TEXT" */
1017         FILE_TYPE(FILE_TYPE_TEXT);
1018
1019         /* Save the screen */
1020         screen_save();
1021
1022         /* Interact until done */
1023         while (1)
1024         {
1025                 /* Clear screen */
1026                 Term_clear();
1027
1028                 /* Ask for a choice */
1029 #ifdef JP
1030                 prt("[ µ­Ï¿¤ÎÀßÄê ]", 2, 0);
1031 #else
1032                 prt("[ Play Record ]", 2, 0);
1033 #endif
1034
1035
1036                 /* Give some choices */
1037 #ifdef JP
1038                 prt("(1) µ­Ï¿¤ò¸«¤ë", 4, 5);
1039                 prt("(2) Ê¸¾Ï¤òµ­Ï¿¤¹¤ë", 5, 5);
1040                 prt("(3) Ä¾Á°¤ËÆþ¼êËô¤Ï´ÕÄꤷ¤¿¤â¤Î¤òµ­Ï¿¤¹¤ë", 6, 5);
1041                 prt("(4) µ­Ï¿¤ò¾Ãµî¤¹¤ë", 7, 5);
1042 #else
1043                 prt("(1) Display your record", 4, 5);
1044                 prt("(2) Add record", 5, 5);
1045                 prt("(3) Record item you last get/identify", 6, 5);
1046                 prt("(4) Delete your record", 7, 5);
1047 #endif
1048
1049
1050                 /* Prompt */
1051 #ifdef JP
1052                 prt("¥³¥Þ¥ó¥É:", 18, 0);
1053 #else
1054                 prt("Command: ", 18, 0);
1055 #endif
1056
1057
1058                 /* Prompt */
1059                 i = inkey();
1060
1061                 /* Done */
1062                 if (i == ESCAPE) break;
1063
1064                 switch (i)
1065                 {
1066                 case '1':
1067                         do_cmd_disp_nikki();
1068                         break;
1069                 case '2':
1070                         do_cmd_bunshou();
1071                         break;
1072                 case '3':
1073                         do_cmd_last_get();
1074                         break;
1075                 case '4':
1076                         do_cmd_erase_nikki();
1077                         break;
1078                 default: /* Unknown option */
1079                         bell();
1080                 }
1081
1082                 /* Flush messages */
1083                 msg_print(NULL);
1084         }
1085
1086         /* Restore the screen */
1087         screen_load();
1088 }
1089
1090 /*
1091  * Hack -- redraw the screen
1092  *
1093  * This command performs various low level updates, clears all the "extra"
1094  * windows, does a total redraw of the main window, and requests all of the
1095  * interesting updates and redraws that I can think of.
1096  *
1097  * This command is also used to "instantiate" the results of the user
1098  * selecting various things, such as graphics mode, so it must call
1099  * the "TERM_XTRA_REACT" hook before redrawing the windows.
1100  */
1101 void do_cmd_redraw(void)
1102 {
1103         int j;
1104
1105         term *old = Term;
1106
1107
1108         /* Hack -- react to changes */
1109         Term_xtra(TERM_XTRA_REACT, 0);
1110
1111
1112         /* Combine and Reorder the pack (later) */
1113         p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1114
1115
1116         /* Update torch */
1117         p_ptr->update |= (PU_TORCH);
1118
1119         /* Update stuff */
1120         p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
1121
1122         /* Forget lite/view */
1123         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
1124
1125         /* Update lite/view */
1126         p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1127
1128         /* Update monsters */
1129         p_ptr->update |= (PU_MONSTERS);
1130
1131         /* Redraw everything */
1132         p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1133
1134         /* Window stuff */
1135         p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1136
1137         /* Window stuff */
1138         p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
1139
1140         update_playtime();
1141
1142         /* Hack -- update */
1143         handle_stuff();
1144
1145         if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
1146
1147
1148         /* Redraw every window */
1149         for (j = 0; j < 8; j++)
1150         {
1151                 /* Dead window */
1152                 if (!angband_term[j]) continue;
1153
1154                 /* Activate */
1155                 Term_activate(angband_term[j]);
1156
1157                 /* Redraw */
1158                 Term_redraw();
1159
1160                 /* Refresh */
1161                 Term_fresh();
1162
1163                 /* Restore */
1164                 Term_activate(old);
1165         }
1166 }
1167
1168
1169 /*
1170  * Hack -- change name
1171  */
1172 void do_cmd_change_name(void)
1173 {
1174         char    c;
1175
1176         int             mode = 0;
1177
1178         char    tmp[160];
1179
1180
1181         /* Save the screen */
1182         screen_save();
1183
1184         /* Forever */
1185         while (1)
1186         {
1187                 update_playtime();
1188
1189                 /* Display the player */
1190                 display_player(mode);
1191
1192                 if (mode == 4)
1193                 {
1194                         mode = 0;
1195                         display_player(mode);
1196                 }
1197
1198                 /* Prompt */
1199 #ifdef JP
1200                 Term_putstr(2, 23, -1, TERM_WHITE,
1201                             "['c'¤Ç̾Á°Êѹ¹, 'f'¤Ç¥Õ¥¡¥¤¥ë¤Ø½ñ½Ð, 'h'¤Ç¥â¡¼¥ÉÊѹ¹, ESC¤Ç½ªÎ»]");
1202 #else
1203                 Term_putstr(2, 23, -1, TERM_WHITE,
1204                         "['c' to change name, 'f' to file, 'h' to change mode, or ESC]");
1205 #endif
1206
1207
1208                 /* Query */
1209                 c = inkey();
1210
1211                 /* Exit */
1212                 if (c == ESCAPE) break;
1213
1214                 /* Change name */
1215                 if (c == 'c')
1216                 {
1217                         get_name();
1218
1219                         /* Process the player name */
1220                         process_player_name(FALSE);
1221                 }
1222
1223                 /* File dump */
1224                 else if (c == 'f')
1225                 {
1226                         sprintf(tmp, "%s.txt", player_base);
1227 #ifdef JP
1228                         if (get_string("¥Õ¥¡¥¤¥ë̾: ", tmp, 80))
1229 #else
1230                         if (get_string("File name: ", tmp, 80))
1231 #endif
1232
1233                         {
1234                                 if (tmp[0] && (tmp[0] != ' '))
1235                                 {
1236                                         file_character(tmp);
1237                                 }
1238                         }
1239                 }
1240
1241                 /* Toggle mode */
1242                 else if (c == 'h')
1243                 {
1244                         mode++;
1245                 }
1246
1247                 /* Oops */
1248                 else
1249                 {
1250                         bell();
1251                 }
1252
1253                 /* Flush messages */
1254                 msg_print(NULL);
1255         }
1256
1257         /* Restore the screen */
1258         screen_load();
1259
1260         /* Redraw everything */
1261         p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1262
1263         handle_stuff();
1264 }
1265
1266
1267 /*
1268  * Recall the most recent message
1269  */
1270 void do_cmd_message_one(void)
1271 {
1272         /* Recall one message XXX XXX XXX */
1273         prt(format("> %s", message_str(0)), 0, 0);
1274 }
1275
1276
1277 /*
1278  * Show previous messages to the user   -BEN-
1279  *
1280  * The screen format uses line 0 and 23 for headers and prompts,
1281  * skips line 1 and 22, and uses line 2 thru 21 for old messages.
1282  *
1283  * This command shows you which commands you are viewing, and allows
1284  * you to "search" for strings in the recall.
1285  *
1286  * Note that messages may be longer than 80 characters, but they are
1287  * displayed using "infinite" length, with a special sub-command to
1288  * "slide" the virtual display to the left or right.
1289  *
1290  * Attempt to only hilite the matching portions of the string.
1291  */
1292 void do_cmd_messages(int num_now)
1293 {
1294         int i, n;
1295
1296         char shower[80];
1297         char finder[80];
1298         int wid, hgt;
1299         int num_lines;
1300
1301         /* Get size */
1302         Term_get_size(&wid, &hgt);
1303
1304         /* Number of message lines in a screen */
1305         num_lines = hgt - 4;
1306
1307         /* Wipe finder */
1308         strcpy(finder, "");
1309
1310         /* Wipe shower */
1311         strcpy(shower, "");
1312
1313
1314         /* Total messages */
1315         n = message_num();
1316
1317         /* Start on first message */
1318         i = 0;
1319
1320         /* Save the screen */
1321         screen_save();
1322
1323         /* Clear screen */
1324         Term_clear();
1325
1326         /* Process requests until done */
1327         while (1)
1328         {
1329                 int j;
1330                 int skey;
1331
1332                 /* Dump up to 20 lines of messages */
1333                 for (j = 0; (j < num_lines) && (i + j < n); j++)
1334                 {
1335                         cptr msg = message_str(i+j);
1336
1337                         /* Dump the messages, bottom to top */
1338                         c_prt((i+j < num_now ? TERM_WHITE : TERM_SLATE), msg, num_lines + 1 - j, 0);
1339
1340                         /* Hilite "shower" */
1341                         if (shower[0])
1342                         {
1343                                 cptr str = msg;
1344
1345                                 /* Display matches */
1346                                 while ((str = my_strstr(str, shower)) != NULL)
1347                                 {
1348                                         int len = strlen(shower);
1349
1350                                         /* Display the match */
1351                                         Term_putstr(str-msg, num_lines + 1 - j, len, TERM_YELLOW, shower);
1352
1353                                         /* Advance */
1354                                         str += len;
1355                                 }
1356                         }
1357                 }
1358
1359                 /* Erase remaining lines */
1360                 for (; j < num_lines; j++)
1361                 {
1362                         Term_erase(0, num_lines + 1 - j, 255);
1363                 }
1364
1365                 /* Display header XXX XXX XXX */
1366 #ifdef JP
1367                 /* translation */
1368                 prt(format("°ÊÁ°¤Î¥á¥Ã¥»¡¼¥¸ %d-%d Á´Éô¤Ç(%d)",
1369                            i, i+j-1, n), 0, 0);
1370 #else
1371                 prt(format("Message Recall (%d-%d of %d)",
1372                            i, i+j-1, n), 0, 0);
1373 #endif
1374
1375
1376                 /* Display prompt (not very informative) */
1377 #ifdef JP
1378                 prt("[ 'p' ¤Ç¹¹¤Ë¸Å¤¤¤â¤Î, 'n' ¤Ç¹¹¤Ë¿·¤·¤¤¤â¤Î, '/' ¤Ç¸¡º÷, ESC ¤ÇÃæÃÇ ]", hgt - 1, 0);
1379 #else
1380                 prt("[Press 'p' for older, 'n' for newer, ..., or ESCAPE]", hgt - 1, 0);
1381 #endif
1382
1383
1384                 /* Get a command */
1385                 skey = inkey_special(TRUE);
1386
1387                 /* Exit on Escape */
1388                 if (skey == ESCAPE) break;
1389
1390                 /* Hack -- Save the old index */
1391                 j = i;
1392
1393                 /* Hack -- handle show */
1394                 if (skey == '=')
1395                 {
1396                         /* Prompt */
1397 #ifdef JP
1398                         prt("¶¯Ä´: ", hgt - 1, 0);
1399 #else
1400                         prt("Show: ", hgt - 1, 0);
1401 #endif
1402
1403
1404                         /* Get a "shower" string, or continue */
1405                         if (!askfor(shower, 80)) continue;
1406
1407                         /* Okay */
1408                         continue;
1409                 }
1410
1411                 /* Hack -- handle find */
1412                 if (skey == '/' || skey == KTRL('s'))
1413                 {
1414                         int z;
1415
1416                         /* Prompt */
1417 #ifdef JP
1418                         prt("¸¡º÷: ", hgt - 1, 0);
1419 #else
1420                         prt("Find: ", hgt - 1, 0);
1421 #endif
1422
1423
1424                         /* Get a "finder" string, or continue */
1425                         if (!askfor(finder, 80)) continue;
1426
1427                         /* Show it */
1428                         strcpy(shower, finder);
1429
1430                         /* Scan messages */
1431                         for (z = i + 1; z < n; z++)
1432                         {
1433                                 cptr msg = message_str(z);
1434
1435                                 /* Search for it */
1436                                 if (my_strstr(msg, finder))
1437                                 {
1438                                         /* New location */
1439                                         i = z;
1440
1441                                         /* Done */
1442                                         break;
1443                                 }
1444                         }
1445                 }
1446
1447                 /* Recall 1 older message */
1448                 if (skey == SKEY_TOP)
1449                 {
1450                         /* Go to the oldest line */
1451                         i = n - num_lines;
1452                 }
1453
1454                 /* Recall 1 newer message */
1455                 if (skey == SKEY_BOTTOM)
1456                 {
1457                         /* Go to the newest line */
1458                         i = 0;
1459                 }
1460
1461                 /* Recall 1 older message */
1462                 if (skey == '8' || skey == SKEY_UP || skey == '\n' || skey == '\r')
1463                 {
1464                         /* Go older if legal */
1465                         i = MIN(i + 1, n - num_lines);
1466                 }
1467
1468                 /* Recall 10 older messages */
1469                 if (skey == '+')
1470                 {
1471                         /* Go older if legal */
1472                         i = MIN(i + 10, n - num_lines);
1473                 }
1474
1475                 /* Recall 20 older messages */
1476                 if (skey == 'p' || skey == KTRL('P') || skey == ' ' || skey == SKEY_PGUP)
1477                 {
1478                         /* Go older if legal */
1479                         i = MIN(i + num_lines, n - num_lines);
1480                 }
1481
1482                 /* Recall 20 newer messages */
1483                 if (skey == 'n' || skey == KTRL('N') || skey == SKEY_PGDOWN)
1484                 {
1485                         /* Go newer (if able) */
1486                         i = MAX(0, i - num_lines);
1487                 }
1488
1489                 /* Recall 10 newer messages */
1490                 if (skey == '-')
1491                 {
1492                         /* Go newer (if able) */
1493                         i = MAX(0, i - 10);
1494                 }
1495
1496                 /* Recall 1 newer messages */
1497                 if (skey == '2' || skey == SKEY_DOWN)
1498                 {
1499                         /* Go newer (if able) */
1500                         i = MAX(0, i - 1);
1501                 }
1502
1503                 /* Hack -- Error of some kind */
1504                 if (i == j) bell();
1505         }
1506
1507         /* Restore the screen */
1508         screen_load();
1509 }
1510
1511
1512
1513 /*
1514  * Number of cheating options
1515  */
1516 #define CHEAT_MAX 7
1517
1518 /*
1519  * Cheating options
1520  */
1521 static option_type cheat_info[CHEAT_MAX] =
1522 {
1523         { &cheat_peek,          FALSE,  255,    0x01, 0x00,
1524 #ifdef JP
1525         "cheat_peek",           "¥¢¥¤¥Æ¥à¤ÎÀ¸À®¤ò¤Î¤¾¤­¸«¤ë"
1526 #else
1527         "cheat_peek",           "Peek into object creation"
1528 #endif
1529         },
1530
1531         { &cheat_hear,          FALSE,  255,    0x02, 0x00,
1532 #ifdef JP
1533         "cheat_hear",           "¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¤ò¤Î¤¾¤­¸«¤ë"
1534 #else
1535         "cheat_hear",           "Peek into monster creation"
1536 #endif
1537         },
1538
1539         { &cheat_room,          FALSE,  255,    0x04, 0x00,
1540 #ifdef JP
1541         "cheat_room",           "¥À¥ó¥¸¥ç¥ó¤ÎÀ¸À®¤ò¤Î¤¾¤­¸«¤ë"
1542 #else
1543         "cheat_room",           "Peek into dungeon creation"
1544 #endif
1545         },
1546
1547         { &cheat_xtra,          FALSE,  255,    0x08, 0x00,
1548 #ifdef JP
1549         "cheat_xtra",           "¤½¤Î¾¤Î»ö¤ò¤Î¤¾¤­¸«¤ë"
1550 #else
1551         "cheat_xtra",           "Peek into something else"
1552 #endif
1553         },
1554
1555         { &cheat_know,          FALSE,  255,    0x10, 0x00,
1556 #ifdef JP
1557         "cheat_know",           "´°Á´¤Ê¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤òÃΤë"
1558 #else
1559         "cheat_know",           "Know complete monster info"
1560 #endif
1561         },
1562
1563         { &cheat_live,          FALSE,  255,    0x20, 0x00,
1564 #ifdef JP
1565         "cheat_live",           "»à¤ò²óÈò¤¹¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë"
1566 #else
1567         "cheat_live",           "Allow player to avoid death"
1568 #endif
1569         },
1570
1571         { &cheat_save,          FALSE,  255,    0x40, 0x00,
1572 #ifdef JP
1573         "cheat_save",           "»à¤ó¤À»þ¥»¡¼¥Ö¤¹¤ë¤«³Îǧ¤¹¤ë"
1574 #else
1575         "cheat_save",           "Ask for saving death"
1576 #endif
1577         }
1578 };
1579
1580 /*
1581  * Interact with some options for cheating
1582  */
1583 static void do_cmd_options_cheat(cptr info)
1584 {
1585         char    ch;
1586
1587         int             i, k = 0, n = CHEAT_MAX;
1588
1589         char    buf[80];
1590
1591
1592         /* Clear screen */
1593         Term_clear();
1594
1595         /* Interact with the player */
1596         while (TRUE)
1597         {
1598                 int dir;
1599
1600                 /* Prompt XXX XXX XXX */
1601 #ifdef JP
1602                 sprintf(buf, "%s ( ¥ê¥¿¡¼¥ó¤Ç¼¡¤Ø, y/n ¤Ç¥»¥Ã¥È, ESC ¤Ç·èÄê )", info);
1603 #else
1604                 sprintf(buf, "%s (RET to advance, y/n to set, ESC to accept) ", info);
1605 #endif
1606
1607                 prt(buf, 0, 0);
1608
1609 #ifdef JP
1610                 /* º¾µ½¥ª¥×¥·¥ç¥ó¤ò¤¦¤Ã¤«¤ê¤¤¤¸¤Ã¤Æ¤·¤Þ¤¦¿Í¤¬¤¤¤ë¤è¤¦¤Ê¤Î¤ÇÃí°Õ */
1611                 prt("                                 <<  Ãí°Õ  >>", 11, 0);
1612                 prt("      º¾µ½¥ª¥×¥·¥ç¥ó¤ò°ìÅ٤ǤâÀßÄꤹ¤ë¤È¡¢¥¹¥³¥¢µ­Ï¿¤¬»Ä¤é¤Ê¤¯¤Ê¤ê¤Þ¤¹¡ª", 12, 0);
1613                 prt("      ¸å¤Ë²ò½ü¤·¤Æ¤â¥À¥á¤Ç¤¹¤Î¤Ç¡¢¾¡Íø¼Ô¤òÌܻؤ¹Êý¤Ï¤³¤³¤Î¥ª¥×¥·¥ç¥ó¤Ï¤¤", 13, 0);
1614                 prt("      ¤¸¤é¤Ê¤¤¤è¤¦¤Ë¤·¤Æ²¼¤µ¤¤¡£", 14, 0);
1615 #endif
1616                 /* Display the options */
1617                 for (i = 0; i < n; i++)
1618                 {
1619                         byte a = TERM_WHITE;
1620
1621                         /* Color current option */
1622                         if (i == k) a = TERM_L_BLUE;
1623
1624                         /* Display the option text */
1625                         sprintf(buf, "%-48s: %s (%s)",
1626                             cheat_info[i].o_desc,
1627 #ifdef JP
1628                             (*cheat_info[i].o_var ? "¤Ï¤¤  " : "¤¤¤¤¤¨"),
1629 #else
1630                             (*cheat_info[i].o_var ? "yes" : "no "),
1631 #endif
1632
1633                             cheat_info[i].o_text);
1634                         c_prt(a, buf, i + 2, 0);
1635                 }
1636
1637                 /* Hilite current option */
1638                 move_cursor(k + 2, 50);
1639
1640                 /* Get a key */
1641                 ch = inkey();
1642
1643                 /*
1644                  * HACK - Try to translate the key into a direction
1645                  * to allow using the roguelike keys for navigation.
1646                  */
1647                 dir = get_keymap_dir(ch);
1648                 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1649                         ch = I2D(dir);
1650
1651                 /* Analyze */
1652                 switch (ch)
1653                 {
1654                         case ESCAPE:
1655                         {
1656                                 return;
1657                         }
1658
1659                         case '-':
1660                         case '8':
1661                         {
1662                                 k = (n + k - 1) % n;
1663                                 break;
1664                         }
1665
1666                         case ' ':
1667                         case '\n':
1668                         case '\r':
1669                         case '2':
1670                         {
1671                                 k = (k + 1) % n;
1672                                 break;
1673                         }
1674
1675                         case 'y':
1676                         case 'Y':
1677                         case '6':
1678                         {
1679                                 if(!p_ptr->noscore)
1680 #ifdef JP
1681                                         do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "º¾µ½¥ª¥×¥·¥ç¥ó¤òON¤Ë¤·¤Æ¡¢¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
1682 #else
1683                                         do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use cheating options.");
1684 #endif
1685                                 p_ptr->noscore |= (cheat_info[k].o_set * 256 + cheat_info[k].o_bit);
1686                                 (*cheat_info[k].o_var) = TRUE;
1687                                 k = (k + 1) % n;
1688                                 break;
1689                         }
1690
1691                         case 'n':
1692                         case 'N':
1693                         case '4':
1694                         {
1695                                 (*cheat_info[k].o_var) = FALSE;
1696                                 k = (k + 1) % n;
1697                                 break;
1698                         }
1699
1700                         case '?':
1701                         {
1702 #ifdef JP
1703                                 strnfmt(buf, sizeof(buf), "joption.txt#%s", cheat_info[k].o_text);
1704 #else
1705                                 strnfmt(buf, sizeof(buf), "option.txt#%s", cheat_info[k].o_text);
1706 #endif
1707                                 /* Peruse the help file */
1708                                 (void)show_file(TRUE, buf, NULL, 0, 0);
1709
1710                                 Term_clear(); 
1711                                 break;
1712                         }
1713
1714                         default:
1715                         {
1716                                 bell();
1717                                 break;
1718                         }
1719                 }
1720         }
1721 }
1722
1723
1724 static option_type autosave_info[2] =
1725 {
1726         { &autosave_l,      FALSE, 255, 0x01, 0x00,
1727 #ifdef JP
1728             "autosave_l",    "¿·¤·¤¤³¬¤ËÆþ¤ëÅ٤˼«Æ°¥»¡¼¥Ö¤¹¤ë" },
1729 #else
1730             "autosave_l",    "Autosave when entering new levels" },
1731 #endif
1732
1733
1734         { &autosave_t,      FALSE, 255, 0x02, 0x00,
1735 #ifdef JP
1736             "autosave_t",   "°ìÄ꥿¡¼¥óËè¤Ë¼«Æ°¥»¡¼¥Ö¤¹¤ë" },
1737 #else
1738             "autosave_t",   "Timed autosave" },
1739 #endif
1740
1741 };
1742
1743
1744 static s16b toggle_frequency(s16b current)
1745 {
1746         switch (current)
1747         {
1748         case 0: return 50;
1749         case 50: return 100;
1750         case 100: return 250;
1751         case 250: return 500;
1752         case 500: return 1000;
1753         case 1000: return 2500;
1754         case 2500: return 5000;
1755         case 5000: return 10000;
1756         case 10000: return 25000;
1757         default: return 0;
1758         }
1759 }
1760
1761
1762 /*
1763  * Interact with some options for cheating
1764  */
1765 static void do_cmd_options_autosave(cptr info)
1766 {
1767         char    ch;
1768
1769         int     i, k = 0, n = 2;
1770
1771         char    buf[80];
1772
1773
1774         /* Clear screen */
1775         Term_clear();
1776
1777         /* Interact with the player */
1778         while (TRUE)
1779         {
1780                 /* Prompt XXX XXX XXX */
1781 #ifdef JP
1782                 sprintf(buf, "%s ( ¥ê¥¿¡¼¥ó¤Ç¼¡¤Ø, y/n ¤Ç¥»¥Ã¥È, F ¤ÇÉÑÅÙ¤òÆþÎÏ, ESC ¤Ç·èÄê ) ", info);
1783 #else
1784                 sprintf(buf, "%s (RET to advance, y/n to set, 'F' for frequency, ESC to accept) ", info);
1785 #endif
1786
1787                 prt(buf, 0, 0);
1788
1789                 /* Display the options */
1790                 for (i = 0; i < n; i++)
1791                 {
1792                         byte a = TERM_WHITE;
1793
1794                         /* Color current option */
1795                         if (i == k) a = TERM_L_BLUE;
1796
1797                         /* Display the option text */
1798                         sprintf(buf, "%-48s: %s (%s)",
1799                             autosave_info[i].o_desc,
1800 #ifdef JP
1801                             (*autosave_info[i].o_var ? "¤Ï¤¤  " : "¤¤¤¤¤¨"),
1802 #else
1803                             (*autosave_info[i].o_var ? "yes" : "no "),
1804 #endif
1805
1806                             autosave_info[i].o_text);
1807                         c_prt(a, buf, i + 2, 0);
1808                 }
1809
1810 #ifdef JP
1811                 prt(format("¼«Æ°¥»¡¼¥Ö¤ÎÉÑÅÙ¡§ %d ¥¿¡¼¥óËè",  autosave_freq), 5, 0);
1812 #else
1813                 prt(format("Timed autosave frequency: every %d turns",  autosave_freq), 5, 0);
1814 #endif
1815
1816
1817
1818                 /* Hilite current option */
1819                 move_cursor(k + 2, 50);
1820
1821                 /* Get a key */
1822                 ch = inkey();
1823
1824                 /* Analyze */
1825                 switch (ch)
1826                 {
1827                         case ESCAPE:
1828                         {
1829                                 return;
1830                         }
1831
1832                         case '-':
1833                         case '8':
1834                         {
1835                                 k = (n + k - 1) % n;
1836                                 break;
1837                         }
1838
1839                         case ' ':
1840                         case '\n':
1841                         case '\r':
1842                         case '2':
1843                         {
1844                                 k = (k + 1) % n;
1845                                 break;
1846                         }
1847
1848                         case 'y':
1849                         case 'Y':
1850                         case '6':
1851                         {
1852
1853                                 (*autosave_info[k].o_var) = TRUE;
1854                                 k = (k + 1) % n;
1855                                 break;
1856                         }
1857
1858                         case 'n':
1859                         case 'N':
1860                         case '4':
1861                         {
1862                                 (*autosave_info[k].o_var) = FALSE;
1863                                 k = (k + 1) % n;
1864                                 break;
1865                         }
1866
1867                         case 'f':
1868                         case 'F':
1869                         {
1870                                 autosave_freq = toggle_frequency(autosave_freq);
1871 #ifdef JP
1872                                 prt(format("¼«Æ°¥»¡¼¥Ö¤ÎÉÑÅÙ¡§ %d ¥¿¡¼¥óËè", 
1873                                            autosave_freq), 5, 0);
1874 #else
1875                                 prt(format("Timed autosave frequency: every %d turns",
1876                                            autosave_freq), 5, 0);
1877 #endif
1878                                 break;
1879                         }
1880
1881                         case '?':
1882                         {
1883 #ifdef JP
1884                                 (void)show_file(TRUE, "joption.txt#Autosave", NULL, 0, 0);
1885 #else
1886                                 (void)show_file(TRUE, "option.txt#Autosave", NULL, 0, 0);
1887 #endif
1888
1889
1890                                 Term_clear(); 
1891                                 break;
1892                         }
1893
1894                         default:
1895                         {
1896                                 bell();
1897                                 break;
1898                         }
1899                 }
1900         }
1901 }
1902
1903
1904 /*
1905  * Interact with some options
1906  */
1907 void do_cmd_options_aux(int page, cptr info)
1908 {
1909         char    ch;
1910         int     i, k = 0, n = 0, l;
1911         int     opt[24];
1912         char    buf[80];
1913         bool    browse_only = (page == OPT_PAGE_BIRTH) && character_generated &&
1914                               (!p_ptr->wizard || !allow_debug_opts);
1915
1916
1917         /* Lookup the options */
1918         for (i = 0; i < 24; i++) opt[i] = 0;
1919
1920         /* Scan the options */
1921         for (i = 0; option_info[i].o_desc; i++)
1922         {
1923                 /* Notice options on this "page" */
1924                 if (option_info[i].o_page == page) opt[n++] = i;
1925         }
1926
1927
1928         /* Clear screen */
1929         Term_clear();
1930
1931         /* Interact with the player */
1932         while (TRUE)
1933         {
1934                 int dir;
1935
1936                 /* Prompt XXX XXX XXX */
1937 #ifdef JP
1938                 sprintf(buf, "%s (¥ê¥¿¡¼¥ó:¼¡, %sESC:½ªÎ», ?:¥Ø¥ë¥×) ", info, browse_only ? "" : "y/n:Êѹ¹, ");
1939 #else
1940                 sprintf(buf, "%s (RET:next, %s, ?:help) ", info, browse_only ? "ESC:exit" : "y/n:change, ESC:accept");
1941 #endif
1942
1943                 prt(buf, 0, 0);
1944
1945
1946                 /* HACK -- description for easy-auto-destroy options */
1947 #ifdef JP
1948                 if (page == OPT_PAGE_AUTODESTROY) c_prt(TERM_YELLOW, "°Ê²¼¤Î¥ª¥×¥·¥ç¥ó¤Ï¡¢´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë¤È¤­¤Î¤ßÍ­¸ú", 6, 6);
1949 #else
1950                 if (page == OPT_PAGE_AUTODESTROY) c_prt(TERM_YELLOW, "Following options will protect items from easy auto-destroyer.", 6, 3);
1951 #endif
1952
1953                 /* Display the options */
1954                 for (i = 0; i < n; i++)
1955                 {
1956                         byte a = TERM_WHITE;
1957
1958                         /* Color current option */
1959                         if (i == k) a = TERM_L_BLUE;
1960
1961                         /* Display the option text */
1962                         sprintf(buf, "%-48s: %s (%.19s)",
1963                                 option_info[opt[i]].o_desc,
1964 #ifdef JP
1965                                 (*option_info[opt[i]].o_var ? "¤Ï¤¤  " : "¤¤¤¤¤¨"),
1966 #else
1967                                 (*option_info[opt[i]].o_var ? "yes" : "no "),
1968 #endif
1969
1970                                 option_info[opt[i]].o_text);
1971                         if ((page == OPT_PAGE_AUTODESTROY) && i > 2) c_prt(a, buf, i + 5, 0);
1972                         else c_prt(a, buf, i + 2, 0);
1973                 }
1974
1975                 if ((page == OPT_PAGE_AUTODESTROY) && (k > 2)) l = 3;
1976                 else l = 0;
1977
1978                 /* Hilite current option */
1979                 move_cursor(k + 2 + l, 50);
1980
1981                 /* Get a key */
1982                 ch = inkey();
1983
1984                 /*
1985                  * HACK - Try to translate the key into a direction
1986                  * to allow using the roguelike keys for navigation.
1987                  */
1988                 dir = get_keymap_dir(ch);
1989                 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1990                         ch = I2D(dir);
1991
1992                 /* Analyze */
1993                 switch (ch)
1994                 {
1995                         case ESCAPE:
1996                         {
1997                                 return;
1998                         }
1999
2000                         case '-':
2001                         case '8':
2002                         {
2003                                 k = (n + k - 1) % n;
2004                                 break;
2005                         }
2006
2007                         case ' ':
2008                         case '\n':
2009                         case '\r':
2010                         case '2':
2011                         {
2012                                 k = (k + 1) % n;
2013                                 break;
2014                         }
2015
2016                         case 'y':
2017                         case 'Y':
2018                         case '6':
2019                         {
2020                                 if (browse_only) break;
2021                                 (*option_info[opt[k]].o_var) = TRUE;
2022                                 k = (k + 1) % n;
2023                                 break;
2024                         }
2025
2026                         case 'n':
2027                         case 'N':
2028                         case '4':
2029                         {
2030                                 if (browse_only) break;
2031                                 (*option_info[opt[k]].o_var) = FALSE;
2032                                 k = (k + 1) % n;
2033                                 break;
2034                         }
2035
2036                         case 't':
2037                         case 'T':
2038                         {
2039                                 if (!browse_only) (*option_info[opt[k]].o_var) = !(*option_info[opt[k]].o_var);
2040                                 break;
2041                         }
2042
2043                         case '?':
2044                         {
2045 #ifdef JP
2046                                 strnfmt(buf, sizeof(buf), "joption.txt#%s", option_info[opt[k]].o_text);
2047 #else
2048                                 strnfmt(buf, sizeof(buf), "option.txt#%s", option_info[opt[k]].o_text);
2049 #endif
2050                                 /* Peruse the help file */
2051                                 (void)show_file(TRUE, buf, NULL, 0, 0);
2052
2053                                 Term_clear();
2054                                 break;
2055                         }
2056
2057                         default:
2058                         {
2059                                 bell();
2060                                 break;
2061                         }
2062                 }
2063         }
2064 }
2065
2066
2067 /*
2068  * Modify the "window" options
2069  */
2070 static void do_cmd_options_win(void)
2071 {
2072         int i, j, d;
2073
2074         int y = 0;
2075         int x = 0;
2076
2077         char ch;
2078
2079         bool go = TRUE;
2080
2081         u32b old_flag[8];
2082
2083
2084         /* Memorize old flags */
2085         for (j = 0; j < 8; j++)
2086         {
2087                 /* Acquire current flags */
2088                 old_flag[j] = window_flag[j];
2089         }
2090
2091
2092         /* Clear screen */
2093         Term_clear();
2094
2095         /* Interact */
2096         while (go)
2097         {
2098                 /* Prompt XXX XXX XXX */
2099 #ifdef JP
2100                 prt("¥¦¥£¥ó¥É¥¦¡¦¥Õ¥é¥° (<Êý¸þ>¤Ç°ÜÆ°, t¤Ç¥Á¥§¥ó¥¸, y/n ¤Ç¥»¥Ã¥È, ESC)", 0, 0);
2101 #else
2102                 prt("Window Flags (<dir>, t, y, n, ESC) ", 0, 0);
2103 #endif
2104
2105
2106                 /* Display the windows */
2107                 for (j = 0; j < 8; j++)
2108                 {
2109                         byte a = TERM_WHITE;
2110
2111                         cptr s = angband_term_name[j];
2112
2113                         /* Use color */
2114                         if (j == x) a = TERM_L_BLUE;
2115
2116                         /* Window name, staggered, centered */
2117                         Term_putstr(35 + j * 5 - strlen(s) / 2, 2 + j % 2, -1, a, s);
2118                 }
2119
2120                 /* Display the options */
2121                 for (i = 0; i < 16; i++)
2122                 {
2123                         byte a = TERM_WHITE;
2124
2125                         cptr str = window_flag_desc[i];
2126
2127                         /* Use color */
2128                         if (i == y) a = TERM_L_BLUE;
2129
2130                         /* Unused option */
2131 #ifdef JP
2132                         if (!str) str = "(̤»ÈÍÑ)";
2133 #else
2134                         if (!str) str = "(Unused option)";
2135 #endif
2136
2137
2138                         /* Flag name */
2139                         Term_putstr(0, i + 5, -1, a, str);
2140
2141                         /* Display the windows */
2142                         for (j = 0; j < 8; j++)
2143                         {
2144                                 byte a = TERM_WHITE;
2145
2146                                 char c = '.';
2147
2148                                 /* Use color */
2149                                 if ((i == y) && (j == x)) a = TERM_L_BLUE;
2150
2151                                 /* Active flag */
2152                                 if (window_flag[j] & (1L << i)) c = 'X';
2153
2154                                 /* Flag value */
2155                                 Term_putch(35 + j * 5, i + 5, a, c);
2156                         }
2157                 }
2158
2159                 /* Place Cursor */
2160                 Term_gotoxy(35 + x * 5, y + 5);
2161
2162                 /* Get key */
2163                 ch = inkey();
2164
2165                 /* Analyze */
2166                 switch (ch)
2167                 {
2168                         case ESCAPE:
2169                         {
2170                                 go = FALSE;
2171                                 break;
2172                         }
2173
2174                         case 'T':
2175                         case 't':
2176                         {
2177                                 /* Clear windows */
2178                                 for (j = 0; j < 8; j++)
2179                                 {
2180                                         window_flag[j] &= ~(1L << y);
2181                                 }
2182
2183                                 /* Clear flags */
2184                                 for (i = 0; i < 16; i++)
2185                                 {
2186                                         window_flag[x] &= ~(1L << i);
2187                                 }
2188
2189                                 /* Fall through */
2190                         }
2191
2192                         case 'y':
2193                         case 'Y':
2194                         {
2195                                 /* Ignore screen */
2196                                 if (x == 0) break;
2197
2198                                 /* Set flag */
2199                                 window_flag[x] |= (1L << y);
2200                                 break;
2201                         }
2202
2203                         case 'n':
2204                         case 'N':
2205                         {
2206                                 /* Clear flag */
2207                                 window_flag[x] &= ~(1L << y);
2208                                 break;
2209                         }
2210
2211                         case '?':
2212                         {
2213 #ifdef JP
2214                                 (void)show_file(TRUE, "joption.txt#Window", NULL, 0, 0);
2215 #else
2216                                 (void)show_file(TRUE, "option.txt#Window", NULL, 0, 0);
2217 #endif
2218
2219
2220                                 Term_clear(); 
2221                                 break;
2222                         }
2223
2224                         default:
2225                         {
2226                                 d = get_keymap_dir(ch);
2227
2228                                 x = (x + ddx[d] + 8) % 8;
2229                                 y = (y + ddy[d] + 16) % 16;
2230
2231                                 if (!d) bell();
2232                         }
2233                 }
2234         }
2235
2236         /* Notice changes */
2237         for (j = 0; j < 8; j++)
2238         {
2239                 term *old = Term;
2240
2241                 /* Dead window */
2242                 if (!angband_term[j]) continue;
2243
2244                 /* Ignore non-changes */
2245                 if (window_flag[j] == old_flag[j]) continue;
2246
2247                 /* Activate */
2248                 Term_activate(angband_term[j]);
2249
2250                 /* Erase */
2251                 Term_clear();
2252
2253                 /* Refresh */
2254                 Term_fresh();
2255
2256                 /* Restore */
2257                 Term_activate(old);
2258         }
2259 }
2260
2261
2262
2263
2264 /*
2265  * Set or unset various options.
2266  *
2267  * The user must use the "Ctrl-R" command to "adapt" to changes
2268  * in any options which control "visual" aspects of the game.
2269  */
2270 void do_cmd_options(void)
2271 {
2272         int k;
2273
2274
2275         /* Save the screen */
2276         screen_save();
2277
2278         /* Interact */
2279         while (1)
2280         {
2281                 /* Clear screen */
2282                 Term_clear();
2283
2284                 /* Why are we here */
2285 #ifdef JP
2286                 prt("[ ¥ª¥×¥·¥ç¥ó¤ÎÀßÄê ]", 1, 0);
2287 #else
2288                 prt("Options", 1, 0);
2289 #endif
2290
2291
2292                 /* Give some choices */
2293 #ifdef JP
2294                 prt("(1)      ¥­¡¼ÆþÎÏ        ¥ª¥×¥·¥ç¥ó", 2, 5);
2295                 prt("(2)     ¥Þ¥Ã¥×²èÌÌ       ¥ª¥×¥·¥ç¥ó", 3, 5);
2296                 prt("(3)    ¥Æ¥­¥¹¥Èɽ¼¨      ¥ª¥×¥·¥ç¥ó", 4, 5);
2297                 prt("(4)    ¥²¡¼¥à¥×¥ì¥¤      ¥ª¥×¥·¥ç¥ó", 5, 5);
2298                 prt("(5)    ¹ÔÆ°Ãæ»ß´Ø·¸      ¥ª¥×¥·¥ç¥ó", 6, 5);
2299                 prt("(6)    ´Ê°×¼«Æ°Ç˲õ      ¥ª¥×¥·¥ç¥ó", 7, 5);
2300                 prt("(R)     ¥×¥ì¥¤µ­Ï¿       ¥ª¥×¥·¥ç¥ó", 8, 5);
2301
2302                 /* Special choices */
2303                 prt("(P)  ¼«Æ°½¦¤¤¥¨¥Ç¥£¥¿", 10, 5);
2304                 prt("(D)   ´ðËÜ¥¦¥§¥¤¥ÈÎÌ", 11, 5);
2305                 prt("(H) Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È·Ù¹ð", 12, 5);
2306                 prt("(M)    ÄãËâÎÏ¿§ïçÃÍ", 13, 5);
2307                 prt("(A)     ¼«Æ°¥»¡¼¥Ö       ¥ª¥×¥·¥ç¥ó", 14, 5);
2308                 /* Window flags */
2309                 prt("(W)  ¥¦¥¤¥ó¥É¥¦¥Õ¥é¥°", 15, 5);
2310 #else
2311                 prt("(1) Input Options", 2, 5);
2312                 prt("(2) Map Screen Options", 3, 5);
2313                 prt("(3) Text Display Options", 4, 5);
2314                 prt("(4) Game-Play Options", 5, 5);
2315                 prt("(5) Disturbance Options", 6, 5);
2316                 prt("(6) Easy Auto-Destroyer Options", 7, 5);
2317                 prt("(R) Play-record Options", 8, 5);
2318                 /* Special choices */
2319                 prt("(P) Auto-picker/destroyer editor", 10, 5);
2320                 prt("(D) Base Delay Factor", 11, 5);
2321                 prt("(H) Hitpoint Warning", 12, 5);
2322                 prt("(M) Mana Color Threshold", 13, 5);
2323                 prt("(A) Autosave Options", 14, 5);
2324                 /* Window flags */
2325                 prt("(W) Window Flags", 15, 5);
2326 #endif
2327
2328                 if (!p_ptr->wizard || !allow_debug_opts)
2329                 {
2330                         /* Birth */
2331 #ifdef JP
2332                         prt("(B)        ½é´ü          ¥ª¥×¥·¥ç¥ó (»²¾È¤Î¤ß)", 16, 5);
2333 #else
2334                         prt("(B) Birth Options (Browse Only)", 16, 5);
2335 #endif
2336                 }
2337                 else
2338                 {
2339                         /* Birth */
2340 #ifdef JP
2341                         prt("(B)        ½é´ü          ¥ª¥×¥·¥ç¥ó", 16, 5);
2342 #else
2343                         prt("(B) Birth Options", 16, 5);
2344 #endif
2345                 }
2346
2347
2348                 if (p_ptr->noscore || allow_debug_opts)
2349                 {
2350                         /* Cheating */
2351 #ifdef JP
2352                         prt("(C)        º¾µ½          ¥ª¥×¥·¥ç¥ó", 17, 5);
2353 #else
2354                         prt("(C) Cheating Options", 17, 5);
2355 #endif
2356                 }
2357
2358
2359                 /* Prompt */
2360 #ifdef JP
2361                 prt("¥³¥Þ¥ó¥É:", 19, 0);
2362 #else
2363                 prt("Command: ", 19, 0);
2364 #endif
2365
2366
2367                 /* Get command */
2368                 k = inkey();
2369
2370                 /* Exit */
2371                 if (k == ESCAPE) break;
2372
2373                 /* Analyze */
2374                 switch (k)
2375                 {
2376                         case '1':
2377                         {
2378                                 /* Process the general options */
2379 #ifdef JP
2380                                 do_cmd_options_aux(OPT_PAGE_INPUT, "¥­¡¼ÆþÎÏ¥ª¥×¥·¥ç¥ó");
2381 #else
2382                                 do_cmd_options_aux(OPT_PAGE_INPUT, "Input Options");
2383 #endif
2384
2385                                 break;
2386                         }
2387
2388                         case '2':
2389                         {
2390                                 /* Process the general options */
2391 #ifdef JP
2392                                 do_cmd_options_aux(OPT_PAGE_MAPSCREEN, "¥Þ¥Ã¥×²èÌÌ¥ª¥×¥·¥ç¥ó");
2393 #else
2394                                 do_cmd_options_aux(OPT_PAGE_MAPSCREEN, "Map Screen Options");
2395 #endif
2396
2397                                 break;
2398                         }
2399
2400                         case '3':
2401                         {
2402                                 /* Spawn */
2403 #ifdef JP
2404                                 do_cmd_options_aux(OPT_PAGE_TEXT, "¥Æ¥­¥¹¥Èɽ¼¨¥ª¥×¥·¥ç¥ó");
2405 #else
2406                                 do_cmd_options_aux(OPT_PAGE_TEXT, "Text Display Options");
2407 #endif
2408
2409                                 break;
2410                         }
2411
2412                         case '4':
2413                         {
2414                                 /* Spawn */
2415 #ifdef JP
2416                                 do_cmd_options_aux(OPT_PAGE_GAMEPLAY, "¥²¡¼¥à¥×¥ì¥¤¡¦¥ª¥×¥·¥ç¥ó");
2417 #else
2418                                 do_cmd_options_aux(OPT_PAGE_GAMEPLAY, "Game-Play Options");
2419 #endif
2420
2421                                 break;
2422                         }
2423
2424                         case '5':
2425                         {
2426                                 /* Spawn */
2427 #ifdef JP
2428                                 do_cmd_options_aux(OPT_PAGE_DISTURBANCE, "¹ÔÆ°Ãæ»ß´Ø·¸¤Î¥ª¥×¥·¥ç¥ó");
2429 #else
2430                                 do_cmd_options_aux(OPT_PAGE_DISTURBANCE, "Disturbance Options");
2431 #endif
2432
2433                                 break;
2434                         }
2435
2436                         case '6':
2437                         {
2438                                 /* Spawn */
2439 #ifdef JP
2440                                 do_cmd_options_aux(OPT_PAGE_AUTODESTROY, "´Ê°×¼«Æ°Ç˲õ¥ª¥×¥·¥ç¥ó");
2441 #else
2442                                 do_cmd_options_aux(OPT_PAGE_AUTODESTROY, "Easy Auto-Destroyer Options");
2443 #endif
2444                                 break;
2445                         }
2446
2447                         /* Play-record Options */
2448                         case 'R':
2449                         case 'r':
2450                         {
2451                                 /* Spawn */
2452 #ifdef JP
2453                                 do_cmd_options_aux(OPT_PAGE_PLAYRECORD, "¥×¥ì¥¤µ­Ï¿¥ª¥×¥·¥ç¥ó");
2454 #else
2455                                 do_cmd_options_aux(OPT_PAGE_PLAYRECORD, "Play-record Options");
2456 #endif
2457                                 break;
2458                         }
2459
2460                         /* Birth Options */
2461                         case 'B':
2462                         case 'b':
2463                         {
2464                                 /* Spawn */
2465 #ifdef JP
2466                                 do_cmd_options_aux(OPT_PAGE_BIRTH, (!p_ptr->wizard || !allow_debug_opts) ? "½é´ü¥ª¥×¥·¥ç¥ó(»²¾È¤Î¤ß)" : "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2467 #else
2468                                 do_cmd_options_aux(OPT_PAGE_BIRTH, (!p_ptr->wizard || !allow_debug_opts) ? "Birth Options(browse only)" : "Birth Options((*)s effect score)");
2469 #endif
2470
2471                                 break;
2472                         }
2473
2474                         /* Cheating Options */
2475                         case 'C':
2476                         {
2477                                 if (!p_ptr->noscore && !allow_debug_opts)
2478                                 {
2479                                         /* Cheat options are not permitted */
2480                                         bell();
2481                                         break;
2482                                 }
2483
2484                                 /* Spawn */
2485 #ifdef JP
2486                                 do_cmd_options_cheat("º¾µ½»Õ¤Ï·è¤·¤Æ¾¡Íø¤Ç¤­¤Ê¤¤¡ª");
2487 #else
2488                                 do_cmd_options_cheat("Cheaters never win");
2489 #endif
2490
2491                                 break;
2492                         }
2493
2494                         case 'a':
2495                         case 'A':
2496                         {
2497 #ifdef JP
2498                                 do_cmd_options_autosave("¼«Æ°¥»¡¼¥Ö");
2499 #else
2500                                 do_cmd_options_autosave("Autosave");
2501 #endif
2502
2503                                 break;
2504                         }
2505
2506                         /* Window flags */
2507                         case 'W':
2508                         case 'w':
2509                         {
2510                                 /* Spawn */
2511                                 do_cmd_options_win();
2512                                 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL |
2513                                                   PW_PLAYER | PW_MESSAGE | PW_OVERHEAD |
2514                                                   PW_MONSTER | PW_OBJECT | PW_SNAPSHOT |
2515                                                   PW_BORG_1 | PW_BORG_2 | PW_DUNGEON);
2516                                 break;
2517                         }
2518
2519                         /* Auto-picker/destroyer editor */
2520                         case 'P':
2521                         case 'p':
2522                         {
2523                                 do_cmd_edit_autopick();
2524                                 break;
2525                         }
2526
2527                         /* Hack -- Delay Speed */
2528                         case 'D':
2529                         case 'd':
2530                         {
2531                                 /* Prompt */
2532 #ifdef JP
2533                                 prt("¥³¥Þ¥ó¥É: ´ðËÜ¥¦¥§¥¤¥ÈÎÌ", 19, 0);
2534 #else
2535                                 prt("Command: Base Delay Factor", 19, 0);
2536 #endif
2537
2538
2539                                 /* Get a new value */
2540                                 while (1)
2541                                 {
2542                                         int msec = delay_factor * delay_factor * delay_factor;
2543 #ifdef JP
2544                                         prt(format("¸½ºß¤Î¥¦¥§¥¤¥È: %d (%d¥ß¥êÉÃ)",
2545                                                    delay_factor, msec), 22, 0);
2546 #else
2547                                         prt(format("Current base delay factor: %d (%d msec)",
2548                                                    delay_factor, msec), 22, 0);
2549 #endif
2550
2551 #ifdef JP
2552                                         prt("¥¦¥§¥¤¥È (0-9) ESC¤Ç·èÄê: ", 20, 0);
2553 #else
2554                                         prt("Delay Factor (0-9 or ESC to accept): ", 20, 0);
2555 #endif
2556
2557                                         k = inkey();
2558                                         if (k == ESCAPE) break;
2559                                         else if (k == '?')
2560                                         {
2561 #ifdef JP
2562                                                 (void)show_file(TRUE, "joption.txt#BaseDelay", NULL, 0, 0);
2563 #else
2564                                                 (void)show_file(TRUE, "option.txt#BaseDelay", NULL, 0, 0);
2565 #endif
2566                                                 Term_clear(); 
2567                                         }
2568                                         else if (isdigit(k)) delay_factor = D2I(k);
2569                                         else bell();
2570                                 }
2571
2572                                 break;
2573                         }
2574
2575                         /* Hack -- hitpoint warning factor */
2576                         case 'H':
2577                         case 'h':
2578                         {
2579                                 /* Prompt */
2580 #ifdef JP
2581                                 prt("¥³¥Þ¥ó¥É: Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È·Ù¹ð", 19, 0);
2582 #else
2583                                 prt("Command: Hitpoint Warning", 19, 0);
2584 #endif
2585
2586
2587                                 /* Get a new value */
2588                                 while (1)
2589                                 {
2590 #ifdef JP
2591                                         prt(format("¸½ºß¤ÎÄã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È·Ù¹ð: %d0%%",
2592                                                    hitpoint_warn), 22, 0);
2593 #else
2594                                         prt(format("Current hitpoint warning: %d0%%",
2595                                                    hitpoint_warn), 22, 0);
2596 #endif
2597
2598 #ifdef JP
2599                                         prt("Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È·Ù¹ð (0-9) ESC¤Ç·èÄê: ", 20, 0);
2600 #else
2601                                         prt("Hitpoint Warning (0-9 or ESC to accept): ", 20, 0);
2602 #endif
2603
2604                                         k = inkey();
2605                                         if (k == ESCAPE) break;
2606                                         else if (k == '?')
2607                                         {
2608 #ifdef JP
2609                                                 (void)show_file(TRUE, "joption.txt#Hitpoint", NULL, 0, 0);
2610 #else
2611                                                 (void)show_file(TRUE, "option.txt#Hitpoint", NULL, 0, 0);
2612 #endif
2613                                                 Term_clear(); 
2614                                         }
2615                                         else if (isdigit(k)) hitpoint_warn = D2I(k);
2616                                         else bell();
2617                                 }
2618
2619                                 break;
2620                         }
2621
2622                         /* Hack -- mana color factor */
2623                         case 'M':
2624                         case 'm':
2625                         {
2626                                 /* Prompt */
2627 #ifdef JP
2628                                 prt("¥³¥Þ¥ó¥É: ÄãËâÎÏ¿§ïçÃÍ", 19, 0);
2629 #else
2630                                 prt("Command: Mana Color Threshold", 19, 0);
2631 #endif
2632
2633
2634                                 /* Get a new value */
2635                                 while (1)
2636                                 {
2637 #ifdef JP
2638                                         prt(format("¸½ºß¤ÎÄãËâÎÏ¿§ïçÃÍ: %d0%%",
2639                                                    mana_warn), 22, 0);
2640 #else
2641                                         prt(format("Current mana color threshold: %d0%%",
2642                                                    mana_warn), 22, 0);
2643 #endif
2644
2645 #ifdef JP
2646                                         prt("ÄãËâÎÏïçÃÍ (0-9) ESC¤Ç·èÄê: ", 20, 0);
2647 #else
2648                                         prt("Mana color Threshold (0-9 or ESC to accept): ", 20, 0);
2649 #endif
2650
2651                                         k = inkey();
2652                                         if (k == ESCAPE) break;
2653                                         else if (k == '?')
2654                                         {
2655 #ifdef JP
2656                                                 (void)show_file(TRUE, "joption.txt#Manapoint", NULL, 0, 0);
2657 #else
2658                                                 (void)show_file(TRUE, "option.txt#Manapoint", NULL, 0, 0);
2659 #endif
2660                                                 Term_clear(); 
2661                                         }
2662                                         else if (isdigit(k)) mana_warn = D2I(k);
2663                                         else bell();
2664                                 }
2665
2666                                 break;
2667                         }
2668
2669                         case '?':
2670 #ifdef JP
2671                                 (void)show_file(TRUE, "joption.txt", NULL, 0, 0);
2672 #else
2673                                 (void)show_file(TRUE, "option.txt", NULL, 0, 0);
2674 #endif
2675                                 Term_clear(); 
2676                                 break;
2677
2678                         /* Unknown option */
2679                         default:
2680                         {
2681                                 /* Oops */
2682                                 bell();
2683                                 break;
2684                         }
2685                 }
2686
2687                 /* Flush messages */
2688                 msg_print(NULL);
2689         }
2690
2691
2692         /* Restore the screen */
2693         screen_load();
2694
2695         /* Hack - Redraw equippy chars */
2696         p_ptr->redraw |= (PR_EQUIPPY);
2697 }
2698
2699
2700
2701 /*
2702  * Ask for a "user pref line" and process it
2703  *
2704  * XXX XXX XXX Allow absolute file names?
2705  */
2706 void do_cmd_pref(void)
2707 {
2708         char buf[80];
2709
2710         /* Default */
2711         strcpy(buf, "");
2712
2713         /* Ask for a "user pref command" */
2714 #ifdef JP
2715         if (!get_string("ÀßÄêÊѹ¹¥³¥Þ¥ó¥É: ", buf, 80)) return;
2716 #else
2717         if (!get_string("Pref: ", buf, 80)) return;
2718 #endif
2719
2720
2721         /* Process that pref command */
2722         (void)process_pref_file_command(buf);
2723 }
2724
2725 void do_cmd_reload_autopick(void)
2726 {
2727 #ifdef JP
2728         if (!get_check("¼«Æ°½¦¤¤ÀßÄê¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤·¤Þ¤¹¤«? ")) return;
2729 #else
2730         if (!get_check("Reload auto-pick preference file? ")) return;
2731 #endif
2732
2733         /* Load the file with messages */
2734         autopick_load_pref(TRUE);
2735 }
2736
2737 #ifdef ALLOW_MACROS
2738
2739 /*
2740  * Hack -- append all current macros to the given file
2741  */
2742 static errr macro_dump(cptr fname)
2743 {
2744         static cptr mark = "Macro Dump";
2745
2746         int i;
2747
2748         char buf[1024];
2749
2750         /* Build the filename */
2751         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2752
2753         /* File type is "TEXT" */
2754         FILE_TYPE(FILE_TYPE_TEXT);
2755
2756         /* Append to the file */
2757         if (!open_auto_dump(buf, mark)) return (-1);
2758
2759         /* Start dumping */
2760 #ifdef JP
2761         auto_dump_printf("\n# ¼«Æ°¥Þ¥¯¥í¥»¡¼¥Ö\n\n");
2762 #else
2763         auto_dump_printf("\n# Automatic macro dump\n\n");
2764 #endif
2765
2766         /* Dump them */
2767         for (i = 0; i < macro__num; i++)
2768         {
2769                 /* Extract the action */
2770                 ascii_to_text(buf, macro__act[i]);
2771
2772                 /* Dump the macro */
2773                 auto_dump_printf("A:%s\n", buf);
2774
2775                 /* Extract the action */
2776                 ascii_to_text(buf, macro__pat[i]);
2777
2778                 /* Dump normal macros */
2779                 auto_dump_printf("P:%s\n", buf);
2780
2781                 /* End the macro */
2782                 auto_dump_printf("\n");
2783         }
2784
2785         /* Close */
2786         close_auto_dump();
2787
2788         /* Success */
2789         return (0);
2790 }
2791
2792
2793 /*
2794  * Hack -- ask for a "trigger" (see below)
2795  *
2796  * Note the complex use of the "inkey()" function from "util.c".
2797  *
2798  * Note that both "flush()" calls are extremely important.
2799  */
2800 static void do_cmd_macro_aux(char *buf)
2801 {
2802         int i, n = 0;
2803
2804         char tmp[1024];
2805
2806
2807         /* Flush */
2808         flush();
2809
2810         /* Do not process macros */
2811         inkey_base = TRUE;
2812
2813         /* First key */
2814         i = inkey();
2815
2816         /* Read the pattern */
2817         while (i)
2818         {
2819                 /* Save the key */
2820                 buf[n++] = i;
2821
2822                 /* Do not process macros */
2823                 inkey_base = TRUE;
2824
2825                 /* Do not wait for keys */
2826                 inkey_scan = TRUE;
2827
2828                 /* Attempt to read a key */
2829                 i = inkey();
2830         }
2831
2832         /* Terminate */
2833         buf[n] = '\0';
2834
2835         /* Flush */
2836         flush();
2837
2838
2839         /* Convert the trigger */
2840         ascii_to_text(tmp, buf);
2841
2842         /* Hack -- display the trigger */
2843         Term_addstr(-1, TERM_WHITE, tmp);
2844 }
2845
2846 #endif
2847
2848
2849 /*
2850  * Hack -- ask for a keymap "trigger" (see below)
2851  *
2852  * Note that both "flush()" calls are extremely important.  This may
2853  * no longer be true, since "util.c" is much simpler now.  XXX XXX XXX
2854  */
2855 static void do_cmd_macro_aux_keymap(char *buf)
2856 {
2857         char tmp[1024];
2858
2859
2860         /* Flush */
2861         flush();
2862
2863
2864         /* Get a key */
2865         buf[0] = inkey();
2866         buf[1] = '\0';
2867
2868
2869         /* Convert to ascii */
2870         ascii_to_text(tmp, buf);
2871
2872         /* Hack -- display the trigger */
2873         Term_addstr(-1, TERM_WHITE, tmp);
2874
2875
2876         /* Flush */
2877         flush();
2878 }
2879
2880
2881 /*
2882  * Hack -- append all keymaps to the given file
2883  */
2884 static errr keymap_dump(cptr fname)
2885 {
2886         static cptr mark = "Keymap Dump";
2887         int i;
2888
2889         char key[1024];
2890         char buf[1024];
2891
2892         int mode;
2893
2894         /* Roguelike */
2895         if (rogue_like_commands)
2896         {
2897                 mode = KEYMAP_MODE_ROGUE;
2898         }
2899
2900         /* Original */
2901         else
2902         {
2903                 mode = KEYMAP_MODE_ORIG;
2904         }
2905
2906
2907         /* Build the filename */
2908         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2909
2910         /* File type is "TEXT" */
2911         FILE_TYPE(FILE_TYPE_TEXT);
2912
2913         /* Append to the file */
2914         if (!open_auto_dump(buf, mark)) return -1;
2915
2916         /* Start dumping */
2917 #ifdef JP
2918         auto_dump_printf("\n# ¼«Æ°¥­¡¼ÇÛÃÖ¥»¡¼¥Ö\n\n");
2919 #else
2920         auto_dump_printf("\n# Automatic keymap dump\n\n");
2921 #endif
2922
2923         /* Dump them */
2924         for (i = 0; i < 256; i++)
2925         {
2926                 cptr act;
2927
2928                 /* Loop up the keymap */
2929                 act = keymap_act[mode][i];
2930
2931                 /* Skip empty keymaps */
2932                 if (!act) continue;
2933
2934                 /* Encode the key */
2935                 buf[0] = i;
2936                 buf[1] = '\0';
2937                 ascii_to_text(key, buf);
2938
2939                 /* Encode the action */
2940                 ascii_to_text(buf, act);
2941
2942                 /* Dump the macro */
2943                 auto_dump_printf("A:%s\n", buf);
2944                 auto_dump_printf("C:%d:%s\n", mode, key);
2945         }
2946
2947         /* Close */
2948         close_auto_dump();
2949
2950         /* Success */
2951         return (0);
2952 }
2953
2954
2955
2956 /*
2957  * Interact with "macros"
2958  *
2959  * Note that the macro "action" must be defined before the trigger.
2960  *
2961  * Could use some helpful instructions on this page.  XXX XXX XXX
2962  */
2963 void do_cmd_macros(void)
2964 {
2965         int i;
2966
2967         char tmp[1024];
2968
2969         char buf[1024];
2970
2971         int mode;
2972
2973
2974         /* Roguelike */
2975         if (rogue_like_commands)
2976         {
2977                 mode = KEYMAP_MODE_ROGUE;
2978         }
2979
2980         /* Original */
2981         else
2982         {
2983                 mode = KEYMAP_MODE_ORIG;
2984         }
2985
2986         /* File type is "TEXT" */
2987         FILE_TYPE(FILE_TYPE_TEXT);
2988
2989
2990         /* Save screen */
2991         screen_save();
2992
2993
2994         /* Process requests until done */
2995         while (1)
2996         {
2997                 /* Clear screen */
2998                 Term_clear();
2999
3000                 /* Describe */
3001 #ifdef JP
3002                 prt("[ ¥Þ¥¯¥í¤ÎÀßÄê ]", 2, 0);
3003 #else
3004                 prt("Interact with Macros", 2, 0);
3005 #endif
3006
3007
3008
3009                 /* Describe that action */
3010 #ifdef JP
3011                 prt("¥Þ¥¯¥í¹ÔÆ°¤¬(¤â¤·¤¢¤ì¤Ð)²¼¤Ëɽ¼¨¤µ¤ì¤Þ¤¹:", 20, 0);
3012 #else
3013                 prt("Current action (if any) shown below:", 20, 0);
3014 #endif
3015
3016
3017                 /* Analyze the current action */
3018                 ascii_to_text(buf, macro__buf);
3019
3020                 /* Display the current action */
3021                 prt(buf, 22, 0);
3022
3023
3024                 /* Selections */
3025 #ifdef JP
3026                 prt("(1) ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 4, 5);
3027 #else
3028                 prt("(1) Load a user pref file", 4, 5);
3029 #endif
3030
3031 #ifdef ALLOW_MACROS
3032 #ifdef JP
3033                 prt("(2) ¥Õ¥¡¥¤¥ë¤Ë¥Þ¥¯¥í¤òÄɲÃ", 5, 5);
3034                 prt("(3) ¥Þ¥¯¥í¤Î³Îǧ", 6, 5);
3035                 prt("(4) ¥Þ¥¯¥í¤ÎºîÀ®", 7, 5);
3036                 prt("(5) ¥Þ¥¯¥í¤Îºï½ü", 8, 5);
3037                 prt("(6) ¥Õ¥¡¥¤¥ë¤Ë¥­¡¼ÇÛÃÖ¤òÄɲÃ", 9, 5);
3038                 prt("(7) ¥­¡¼ÇÛÃ֤γÎǧ", 10, 5);
3039                 prt("(8) ¥­¡¼ÇÛÃ֤κîÀ®", 11, 5);
3040                 prt("(9) ¥­¡¼ÇÛÃ֤κï½ü", 12, 5);
3041                 prt("(0) ¥Þ¥¯¥í¹ÔÆ°¤ÎÆþÎÏ", 13, 5);
3042 #else
3043                 prt("(2) Append macros to a file", 5, 5);
3044                 prt("(3) Query a macro", 6, 5);
3045                 prt("(4) Create a macro", 7, 5);
3046                 prt("(5) Remove a macro", 8, 5);
3047                 prt("(6) Append keymaps to a file", 9, 5);
3048                 prt("(7) Query a keymap", 10, 5);
3049                 prt("(8) Create a keymap", 11, 5);
3050                 prt("(9) Remove a keymap", 12, 5);
3051                 prt("(0) Enter a new action", 13, 5);
3052 #endif
3053
3054 #endif /* ALLOW_MACROS */
3055
3056                 /* Prompt */
3057 #ifdef JP
3058                 prt("¥³¥Þ¥ó¥É: ", 16, 0);
3059 #else
3060                 prt("Command: ", 16, 0);
3061 #endif
3062
3063
3064                 /* Get a command */
3065                 i = inkey();
3066
3067                 /* Leave */
3068                 if (i == ESCAPE) break;
3069
3070                 /* Load a 'macro' file */
3071                 else if (i == '1')
3072                 {
3073                         errr err;
3074
3075                         /* Prompt */
3076 #ifdef JP
3077                         prt("¥³¥Þ¥ó¥É: ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 16, 0);
3078 #else
3079                         prt("Command: Load a user pref file", 16, 0);
3080 #endif
3081
3082
3083                         /* Prompt */
3084 #ifdef JP
3085                         prt("¥Õ¥¡¥¤¥ë: ", 18, 0);
3086 #else
3087                         prt("File: ", 18, 0);
3088 #endif
3089
3090
3091                         /* Default filename */
3092                         sprintf(tmp, "%s.prf", player_name);
3093
3094                         /* Ask for a file */
3095                         if (!askfor(tmp, 80)) continue;
3096
3097                         /* Process the given filename */
3098                         err = process_pref_file(tmp);
3099                         if (-2 == err)
3100                         {
3101 #ifdef JP
3102                                 msg_format("ɸ½à¤ÎÀßÄê¥Õ¥¡¥¤¥ë'%s'¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", tmp);
3103 #else
3104                                 msg_format("Loaded default '%s'.", tmp);
3105 #endif
3106                         }
3107                         else if (err)
3108                         {
3109                                 /* Prompt */
3110 #ifdef JP
3111                                 msg_format("'%s'¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", tmp);
3112 #else
3113                                 msg_format("Failed to load '%s'!");
3114 #endif
3115                         }
3116                         else
3117                         {
3118 #ifdef JP
3119                                 msg_format("'%s'¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", tmp);
3120 #else
3121                                 msg_format("Loaded '%s'.", tmp);
3122 #endif
3123                         }
3124                 }
3125
3126 #ifdef ALLOW_MACROS
3127
3128                 /* Save macros */
3129                 else if (i == '2')
3130                 {
3131                         /* Prompt */
3132 #ifdef JP
3133                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¤ò¥Õ¥¡¥¤¥ë¤ËÄɲ乤ë", 16, 0);
3134 #else
3135                         prt("Command: Append macros to a file", 16, 0);
3136 #endif
3137
3138
3139                         /* Prompt */
3140 #ifdef JP
3141                         prt("¥Õ¥¡¥¤¥ë: ", 18, 0);
3142 #else
3143                         prt("File: ", 18, 0);
3144 #endif
3145
3146
3147                         /* Default filename */
3148                         sprintf(tmp, "%s.prf", player_name);
3149
3150                         /* Ask for a file */
3151                         if (!askfor(tmp, 80)) continue;
3152
3153                         /* Dump the macros */
3154                         (void)macro_dump(tmp);
3155
3156                         /* Prompt */
3157 #ifdef JP
3158                         msg_print("¥Þ¥¯¥í¤òÄɲä·¤Þ¤·¤¿¡£");
3159 #else
3160                         msg_print("Appended macros.");
3161 #endif
3162
3163                 }
3164
3165                 /* Query a macro */
3166                 else if (i == '3')
3167                 {
3168                         int k;
3169
3170                         /* Prompt */
3171 #ifdef JP
3172                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¤Î³Îǧ", 16, 0);
3173 #else
3174                         prt("Command: Query a macro", 16, 0);
3175 #endif
3176
3177
3178                         /* Prompt */
3179 #ifdef JP
3180                         prt("¥È¥ê¥¬¡¼¥­¡¼: ", 18, 0);
3181 #else
3182                         prt("Trigger: ", 18, 0);
3183 #endif
3184
3185
3186                         /* Get a macro trigger */
3187                         do_cmd_macro_aux(buf);
3188
3189                         /* Acquire action */
3190                         k = macro_find_exact(buf);
3191
3192                         /* Nothing found */
3193                         if (k < 0)
3194                         {
3195                                 /* Prompt */
3196 #ifdef JP
3197                                 msg_print("¤½¤Î¥­¡¼¤Ë¤Ï¥Þ¥¯¥í¤ÏÄêµÁ¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£");
3198 #else
3199                                 msg_print("Found no macro.");
3200 #endif
3201
3202                         }
3203
3204                         /* Found one */
3205                         else
3206                         {
3207                                 /* Obtain the action */
3208                                 strcpy(macro__buf, macro__act[k]);
3209
3210                                 /* Analyze the current action */
3211                                 ascii_to_text(buf, macro__buf);
3212
3213                                 /* Display the current action */
3214                                 prt(buf, 22, 0);
3215
3216                                 /* Prompt */
3217 #ifdef JP
3218                                 msg_print("¥Þ¥¯¥í¤ò³Îǧ¤·¤Þ¤·¤¿¡£");
3219 #else
3220                                 msg_print("Found a macro.");
3221 #endif
3222
3223                         }
3224                 }
3225
3226                 /* Create a macro */
3227                 else if (i == '4')
3228                 {
3229                         /* Prompt */
3230 #ifdef JP
3231                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¤ÎºîÀ®", 16, 0);
3232 #else
3233                         prt("Command: Create a macro", 16, 0);
3234 #endif
3235
3236
3237                         /* Prompt */
3238 #ifdef JP
3239                         prt("¥È¥ê¥¬¡¼¥­¡¼: ", 18, 0);
3240 #else
3241                         prt("Trigger: ", 18, 0);
3242 #endif
3243
3244
3245                         /* Get a macro trigger */
3246                         do_cmd_macro_aux(buf);
3247
3248                         /* Clear */
3249                         clear_from(20);
3250
3251                         /* Help message */
3252 #ifdef JP
3253                         c_prt(TERM_L_RED, "¥«¡¼¥½¥ë¥­¡¼¤Îº¸±¦¤Ç¥«¡¼¥½¥ë°ÌÃÖ¤ò°ÜÆ°¡£Backspace¤«Delete¤Ç°ìʸ»úºï½ü¡£", 22, 0);
3254 #else
3255                         c_prt(TERM_L_RED, "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char.", 22, 0);
3256 #endif
3257
3258                         /* Prompt */
3259 #ifdef JP
3260                         prt("¥Þ¥¯¥í¹ÔÆ°: ", 20, 0);
3261 #else
3262                         prt("Action: ", 20, 0);
3263 #endif
3264
3265
3266                         /* Convert to text */
3267                         ascii_to_text(tmp, macro__buf);
3268
3269                         /* Get an encoded action */
3270                         if (askfor(tmp, 80))
3271                         {
3272                                 /* Convert to ascii */
3273                                 text_to_ascii(macro__buf, tmp);
3274
3275                                 /* Link the macro */
3276                                 macro_add(buf, macro__buf);
3277
3278                                 /* Prompt */
3279 #ifdef JP
3280                                 msg_print("¥Þ¥¯¥í¤òÄɲä·¤Þ¤·¤¿¡£");
3281 #else
3282                                 msg_print("Added a macro.");
3283 #endif
3284
3285                         }
3286                 }
3287
3288                 /* Remove a macro */
3289                 else if (i == '5')
3290                 {
3291                         /* Prompt */
3292 #ifdef JP
3293                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¤Îºï½ü", 16, 0);
3294 #else
3295                         prt("Command: Remove a macro", 16, 0);
3296 #endif
3297
3298
3299                         /* Prompt */
3300 #ifdef JP
3301                         prt("¥È¥ê¥¬¡¼¥­¡¼: ", 18, 0);
3302 #else
3303                         prt("Trigger: ", 18, 0);
3304 #endif
3305
3306
3307                         /* Get a macro trigger */
3308                         do_cmd_macro_aux(buf);
3309
3310                         /* Link the macro */
3311                         macro_add(buf, buf);
3312
3313                         /* Prompt */
3314 #ifdef JP
3315                         msg_print("¥Þ¥¯¥í¤òºï½ü¤·¤Þ¤·¤¿¡£");
3316 #else
3317                         msg_print("Removed a macro.");
3318 #endif
3319
3320                 }
3321
3322                 /* Save keymaps */
3323                 else if (i == '6')
3324                 {
3325                         /* Prompt */
3326 #ifdef JP
3327                         prt("¥³¥Þ¥ó¥É: ¥­¡¼ÇÛÃÖ¤ò¥Õ¥¡¥¤¥ë¤ËÄɲ乤ë", 16, 0);
3328 #else
3329                         prt("Command: Append keymaps to a file", 16, 0);
3330 #endif
3331
3332
3333                         /* Prompt */
3334 #ifdef JP
3335                         prt("¥Õ¥¡¥¤¥ë: ", 18, 0);
3336 #else
3337                         prt("File: ", 18, 0);
3338 #endif
3339
3340
3341                         /* Default filename */
3342                         sprintf(tmp, "%s.prf", player_name);
3343
3344                         /* Ask for a file */
3345                         if (!askfor(tmp, 80)) continue;
3346
3347                         /* Dump the macros */
3348                         (void)keymap_dump(tmp);
3349
3350                         /* Prompt */
3351 #ifdef JP
3352                         msg_print("¥­¡¼ÇÛÃÖ¤òÄɲä·¤Þ¤·¤¿¡£");
3353 #else
3354                         msg_print("Appended keymaps.");
3355 #endif
3356
3357                 }
3358
3359                 /* Query a keymap */
3360                 else if (i == '7')
3361                 {
3362                         cptr act;
3363
3364                         /* Prompt */
3365 #ifdef JP
3366                         prt("¥³¥Þ¥ó¥É: ¥­¡¼ÇÛÃ֤γÎǧ", 16, 0);
3367 #else
3368                         prt("Command: Query a keymap", 16, 0);
3369 #endif
3370
3371
3372                         /* Prompt */
3373 #ifdef JP
3374                         prt("²¡¤¹¥­¡¼: ", 18, 0);
3375 #else
3376                         prt("Keypress: ", 18, 0);
3377 #endif
3378
3379
3380                         /* Get a keymap trigger */
3381                         do_cmd_macro_aux_keymap(buf);
3382
3383                         /* Look up the keymap */
3384                         act = keymap_act[mode][(byte)(buf[0])];
3385
3386                         /* Nothing found */
3387                         if (!act)
3388                         {
3389                                 /* Prompt */
3390 #ifdef JP
3391                                 msg_print("¥­¡¼ÇÛÃÖ¤ÏÄêµÁ¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£");
3392 #else
3393                                 msg_print("Found no keymap.");
3394 #endif
3395
3396                         }
3397
3398                         /* Found one */
3399                         else
3400                         {
3401                                 /* Obtain the action */
3402                                 strcpy(macro__buf, act);
3403
3404                                 /* Analyze the current action */
3405                                 ascii_to_text(buf, macro__buf);
3406
3407                                 /* Display the current action */
3408                                 prt(buf, 22, 0);
3409
3410                                 /* Prompt */
3411 #ifdef JP
3412                                 msg_print("¥­¡¼ÇÛÃÖ¤ò³Îǧ¤·¤Þ¤·¤¿¡£");
3413 #else
3414                                 msg_print("Found a keymap.");
3415 #endif
3416
3417                         }
3418                 }
3419
3420                 /* Create a keymap */
3421                 else if (i == '8')
3422                 {
3423                         /* Prompt */
3424 #ifdef JP
3425                         prt("¥³¥Þ¥ó¥É: ¥­¡¼ÇÛÃ֤κîÀ®", 16, 0);
3426 #else
3427                         prt("Command: Create a keymap", 16, 0);
3428 #endif
3429
3430
3431                         /* Prompt */
3432 #ifdef JP
3433                         prt("²¡¤¹¥­¡¼: ", 18, 0);
3434 #else
3435                         prt("Keypress: ", 18, 0);
3436 #endif
3437
3438
3439                         /* Get a keymap trigger */
3440                         do_cmd_macro_aux_keymap(buf);
3441
3442                         /* Clear */
3443                         clear_from(20);
3444
3445                         /* Help message */
3446 #ifdef JP
3447                         c_prt(TERM_L_RED, "¥«¡¼¥½¥ë¥­¡¼¤Îº¸±¦¤Ç¥«¡¼¥½¥ë°ÌÃÖ¤ò°ÜÆ°¡£Backspace¤«Delete¤Ç°ìʸ»úºï½ü¡£", 22, 0);
3448 #else
3449                         c_prt(TERM_L_RED, "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char.", 22, 0);
3450 #endif
3451
3452                         /* Prompt */
3453 #ifdef JP
3454                         prt("¹ÔÆ°: ", 20, 0);
3455 #else
3456                         prt("Action: ", 20, 0);
3457 #endif
3458
3459
3460                         /* Convert to text */
3461                         ascii_to_text(tmp, macro__buf);
3462
3463                         /* Get an encoded action */
3464                         if (askfor(tmp, 80))
3465                         {
3466                                 /* Convert to ascii */
3467                                 text_to_ascii(macro__buf, tmp);
3468
3469                                 /* Free old keymap */
3470                                 string_free(keymap_act[mode][(byte)(buf[0])]);
3471
3472                                 /* Make new keymap */
3473                                 keymap_act[mode][(byte)(buf[0])] = string_make(macro__buf);
3474
3475                                 /* Prompt */
3476 #ifdef JP
3477                                 msg_print("¥­¡¼ÇÛÃÖ¤òÄɲä·¤Þ¤·¤¿¡£");
3478 #else
3479                                 msg_print("Added a keymap.");
3480 #endif
3481
3482                         }
3483                 }
3484
3485                 /* Remove a keymap */
3486                 else if (i == '9')
3487                 {
3488                         /* Prompt */
3489 #ifdef JP
3490                         prt("¥³¥Þ¥ó¥É: ¥­¡¼ÇÛÃ֤κï½ü", 16, 0);
3491 #else
3492                         prt("Command: Remove a keymap", 16, 0);
3493 #endif
3494
3495
3496                         /* Prompt */
3497 #ifdef JP
3498                         prt("²¡¤¹¥­¡¼: ", 18, 0);
3499 #else
3500                         prt("Keypress: ", 18, 0);
3501 #endif
3502
3503
3504                         /* Get a keymap trigger */
3505                         do_cmd_macro_aux_keymap(buf);
3506
3507                         /* Free old keymap */
3508                         string_free(keymap_act[mode][(byte)(buf[0])]);
3509
3510                         /* Make new keymap */
3511                         keymap_act[mode][(byte)(buf[0])] = NULL;
3512
3513                         /* Prompt */
3514 #ifdef JP
3515                         msg_print("¥­¡¼ÇÛÃÖ¤òºï½ü¤·¤Þ¤·¤¿¡£");
3516 #else
3517                         msg_print("Removed a keymap.");
3518 #endif
3519
3520                 }
3521
3522                 /* Enter a new action */
3523                 else if (i == '0')
3524                 {
3525                         /* Prompt */
3526 #ifdef JP
3527                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¹ÔÆ°¤ÎÆþÎÏ", 16, 0);
3528 #else
3529                         prt("Command: Enter a new action", 16, 0);
3530 #endif
3531
3532                         /* Clear */
3533                         clear_from(20);
3534
3535                         /* Help message */
3536 #ifdef JP
3537                         c_prt(TERM_L_RED, "¥«¡¼¥½¥ë¥­¡¼¤Îº¸±¦¤Ç¥«¡¼¥½¥ë°ÌÃÖ¤ò°ÜÆ°¡£Backspace¤«Delete¤Ç°ìʸ»úºï½ü¡£", 22, 0);
3538 #else
3539                         c_prt(TERM_L_RED, "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char.", 22, 0);
3540 #endif
3541
3542                         /* Prompt */
3543 #ifdef JP
3544                         prt("¥Þ¥¯¥í¹ÔÆ°: ", 20, 0);
3545 #else
3546                         prt("Action: ", 20, 0);
3547 #endif
3548
3549                         /* Hack -- limit the value */
3550                         tmp[80] = '\0';
3551
3552                         /* Get an encoded action */
3553                         if (!askfor(buf, 80)) continue;
3554
3555                         /* Extract an action */
3556                         text_to_ascii(macro__buf, buf);
3557                 }
3558
3559 #endif /* ALLOW_MACROS */
3560
3561                 /* Oops */
3562                 else
3563                 {
3564                         /* Oops */
3565                         bell();
3566                 }
3567
3568                 /* Flush messages */
3569                 msg_print(NULL);
3570         }
3571
3572         /* Load screen */
3573         screen_load();
3574 }
3575
3576
3577 static cptr lighting_level_str[F_LIT_MAX] =
3578 {
3579 #ifdef JP
3580         "ɸ½à¿§",
3581         "ÌÀ¿§",
3582         "°Å¿§",
3583 #else
3584         "standard",
3585         "brightly lit",
3586         "darkened",
3587 #endif
3588 };
3589
3590
3591 static bool cmd_visuals_aux(int i, int *num, int max)
3592 {
3593         if (iscntrl(i))
3594         {
3595                 char str[10] = "";
3596                 int tmp;
3597
3598                 sprintf(str, "%d", *num);
3599
3600                 if (!get_string(format("Input new number(0-%d): ", max-1), str, 4))
3601                         return FALSE;
3602
3603                 tmp = strtol(str, NULL, 0);
3604                 if (tmp >= 0 && tmp < max)
3605                         *num = tmp;
3606         }
3607         else if (isupper(i))
3608                 *num = (*num + max - 1) % max;
3609         else
3610                 *num = (*num + 1) % max;
3611
3612         return TRUE;
3613 }
3614
3615 static void print_visuals_menu(cptr choice_msg)
3616 {
3617 #ifdef JP
3618         prt("²èÌÌɽ¼¨¤ÎÀßÄê", 1, 0);
3619 #else
3620         prt("Interact with Visuals", 1, 0);
3621 #endif
3622
3623         /* Give some choices */
3624 #ifdef JP
3625         prt("(0) ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 3, 5);
3626 #else
3627         prt("(0) Load a user pref file", 3, 5);
3628 #endif
3629
3630 #ifdef ALLOW_VISUALS
3631 #ifdef JP
3632         prt("(1) ¥â¥ó¥¹¥¿¡¼¤Î ¿§/ʸ»ú ¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹", 4, 5);
3633         prt("(2) ¥¢¥¤¥Æ¥à¤Î   ¿§/ʸ»ú ¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹", 5, 5);
3634         prt("(3) ÃÏ·Á¤Î       ¿§/ʸ»ú ¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹", 6, 5);
3635         prt("(4) ¥â¥ó¥¹¥¿¡¼¤Î ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¿ôÃÍÁàºî)", 7, 5);
3636         prt("(5) ¥¢¥¤¥Æ¥à¤Î   ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¿ôÃÍÁàºî)", 8, 5);
3637         prt("(6) ÃÏ·Á¤Î       ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¿ôÃÍÁàºî)", 9, 5);
3638         prt("(7) ¥â¥ó¥¹¥¿¡¼¤Î ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¥·¥ó¥Ü¥ë¥¨¥Ç¥£¥¿)", 10, 5);
3639         prt("(8) ¥¢¥¤¥Æ¥à¤Î   ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¥·¥ó¥Ü¥ë¥¨¥Ç¥£¥¿)", 11, 5);
3640         prt("(9) ÃÏ·Á¤Î       ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¥·¥ó¥Ü¥ë¥¨¥Ç¥£¥¿)", 12, 5);
3641 #else
3642         prt("(1) Dump monster attr/chars", 4, 5);
3643         prt("(2) Dump object attr/chars", 5, 5);
3644         prt("(3) Dump feature attr/chars", 6, 5);
3645         prt("(4) Change monster attr/chars (numeric operation)", 7, 5);
3646         prt("(5) Change object attr/chars (numeric operation)", 8, 5);
3647         prt("(6) Change feature attr/chars (numeric operation)", 9, 5);
3648         prt("(7) Change monster attr/chars (visual mode)", 10, 5);
3649         prt("(8) Change object attr/chars (visual mode)", 11, 5);
3650         prt("(9) Change feature attr/chars (visual mode)", 12, 5);
3651 #endif
3652
3653 #endif /* ALLOW_VISUALS */
3654
3655 #ifdef JP
3656         prt("(R) ²èÌÌɽ¼¨ÊýË¡¤Î½é´ü²½", 13, 5);
3657 #else
3658         prt("(R) Reset visuals", 13, 5);
3659 #endif
3660
3661         /* Prompt */
3662 #ifdef JP
3663         prt(format("¥³¥Þ¥ó¥É: %s", choice_msg ? choice_msg : ""), 15, 0);
3664 #else
3665         prt(format("Command: %s", choice_msg ? choice_msg : ""), 15, 0);
3666 #endif
3667 }
3668
3669 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, int direct_r_idx);
3670 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, int direct_k_idx);
3671 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, int direct_f_idx, int *lighting_level);
3672
3673 /*
3674  * Interact with "visuals"
3675  */
3676 void do_cmd_visuals(void)
3677 {
3678         int i;
3679         char tmp[160];
3680         char buf[1024];
3681         bool need_redraw = FALSE;
3682         const char *empty_symbol = "<< ? >>";
3683
3684         if (use_bigtile) empty_symbol = "<< ?? >>";
3685
3686         /* File type is "TEXT" */
3687         FILE_TYPE(FILE_TYPE_TEXT);
3688
3689         /* Save the screen */
3690         screen_save();
3691
3692         /* Interact until done */
3693         while (1)
3694         {
3695                 /* Clear screen */
3696                 Term_clear();
3697
3698                 /* Ask for a choice */
3699                 print_visuals_menu(NULL);
3700
3701                 /* Prompt */
3702                 i = inkey();
3703
3704                 /* Done */
3705                 if (i == ESCAPE) break;
3706
3707                 switch (i)
3708                 {
3709                 /* Load a 'pref' file */
3710                 case '0':
3711                         /* Prompt */
3712 #ifdef JP
3713                         prt("¥³¥Þ¥ó¥É: ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 15, 0);
3714 #else
3715                         prt("Command: Load a user pref file", 15, 0);
3716 #endif
3717
3718                         /* Prompt */
3719 #ifdef JP
3720                         prt("¥Õ¥¡¥¤¥ë: ", 17, 0);
3721 #else
3722                         prt("File: ", 17, 0);
3723 #endif
3724
3725                         /* Default filename */
3726                         sprintf(tmp, "%s.prf", player_name);
3727
3728                         /* Query */
3729                         if (!askfor(tmp, 70)) continue;
3730
3731                         /* Process the given filename */
3732                         (void)process_pref_file(tmp);
3733
3734                         need_redraw = TRUE;
3735                         break;
3736
3737 #ifdef ALLOW_VISUALS
3738
3739                 /* Dump monster attr/chars */
3740                 case '1':
3741                 {
3742                         static cptr mark = "Monster attr/chars";
3743
3744                         /* Prompt */
3745 #ifdef JP
3746                         prt("¥³¥Þ¥ó¥É: ¥â¥ó¥¹¥¿¡¼¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤¹", 15, 0);
3747 #else
3748                         prt("Command: Dump monster attr/chars", 15, 0);
3749 #endif
3750
3751                         /* Prompt */
3752 #ifdef JP
3753                         prt("¥Õ¥¡¥¤¥ë: ", 17, 0);
3754 #else
3755                         prt("File: ", 17, 0);
3756 #endif
3757
3758                         /* Default filename */
3759                         sprintf(tmp, "%s.prf", player_name);
3760
3761                         /* Get a filename */
3762                         if (!askfor(tmp, 70)) continue;
3763
3764                         /* Build the filename */
3765                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3766
3767                         /* Append to the file */
3768                         if (!open_auto_dump(buf, mark)) continue;
3769
3770                         /* Start dumping */
3771 #ifdef JP
3772                         auto_dump_printf("\n# ¥â¥ó¥¹¥¿¡¼¤Î[¿§/ʸ»ú]¤ÎÀßÄê\n\n");
3773 #else
3774                         auto_dump_printf("\n# Monster attr/char definitions\n\n");
3775 #endif
3776
3777                         /* Dump monsters */
3778                         for (i = 1; i < max_r_idx; i++)
3779                         {
3780                                 monster_race *r_ptr = &r_info[i];
3781
3782                                 /* Skip non-entries */
3783                                 if (!r_ptr->name) continue;
3784
3785                                 /* Dump a comment */
3786                                 auto_dump_printf("# %s\n", (r_name + r_ptr->name));
3787
3788                                 /* Dump the monster attr/char info */
3789                                 auto_dump_printf("R:%d:0x%02X/0x%02X\n\n", i,
3790                                         (byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
3791                         }
3792
3793                         /* Close */
3794                         close_auto_dump();
3795
3796                         /* Message */
3797 #ifdef JP
3798                         msg_print("¥â¥ó¥¹¥¿¡¼¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
3799 #else
3800                         msg_print("Dumped monster attr/chars.");
3801 #endif
3802
3803                         break;
3804                 }
3805
3806                 /* Dump object attr/chars */
3807                 case '2':
3808                 {
3809                         static cptr mark = "Object attr/chars";
3810
3811                         /* Prompt */
3812 #ifdef JP
3813                         prt("¥³¥Þ¥ó¥É: ¥¢¥¤¥Æ¥à¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤¹", 15, 0);
3814 #else
3815                         prt("Command: Dump object attr/chars", 15, 0);
3816 #endif
3817
3818                         /* Prompt */
3819 #ifdef JP
3820                         prt("¥Õ¥¡¥¤¥ë: ", 17, 0);
3821 #else
3822                         prt("File: ", 17, 0);
3823 #endif
3824
3825                         /* Default filename */
3826                         sprintf(tmp, "%s.prf", player_name);
3827
3828                         /* Get a filename */
3829                         if (!askfor(tmp, 70)) continue;
3830
3831                         /* Build the filename */
3832                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3833
3834                         /* Append to the file */
3835                         if (!open_auto_dump(buf, mark)) continue;
3836
3837                         /* Start dumping */
3838 #ifdef JP
3839                         auto_dump_printf("\n# ¥¢¥¤¥Æ¥à¤Î[¿§/ʸ»ú]¤ÎÀßÄê\n\n");
3840 #else
3841                         auto_dump_printf("\n# Object attr/char definitions\n\n");
3842 #endif
3843
3844                         /* Dump objects */
3845                         for (i = 1; i < max_k_idx; i++)
3846                         {
3847                                 char o_name[80];
3848                                 object_kind *k_ptr = &k_info[i];
3849
3850                                 /* Skip non-entries */
3851                                 if (!k_ptr->name) continue;
3852
3853                                 if (!k_ptr->flavor)
3854                                 {
3855                                         /* Tidy name */
3856                                         strip_name(o_name, i);
3857                                 }
3858                                 else
3859                                 {
3860                                         object_type forge;
3861
3862                                         /* Prepare dummy object */
3863                                         object_prep(&forge, i);
3864
3865                                         /* Get un-shuffled flavor name */
3866                                         object_desc(o_name, &forge, OD_FORCE_FLAVOR);
3867                                 }
3868
3869                                 /* Dump a comment */
3870                                 auto_dump_printf("# %s\n", o_name);
3871
3872                                 /* Dump the object attr/char info */
3873                                 auto_dump_printf("K:%d:0x%02X/0x%02X\n\n", i,
3874                                         (byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
3875                         }
3876
3877                         /* Close */
3878                         close_auto_dump();
3879
3880                         /* Message */
3881 #ifdef JP
3882                         msg_print("¥¢¥¤¥Æ¥à¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
3883 #else
3884                         msg_print("Dumped object attr/chars.");
3885 #endif
3886
3887                         break;
3888                 }
3889
3890                 /* Dump feature attr/chars */
3891                 case '3':
3892                 {
3893                         static cptr mark = "Feature attr/chars";
3894
3895                         /* Prompt */
3896 #ifdef JP
3897                         prt("¥³¥Þ¥ó¥É: ÃÏ·Á¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤¹", 15, 0);
3898 #else
3899                         prt("Command: Dump feature attr/chars", 15, 0);
3900 #endif
3901
3902                         /* Prompt */
3903 #ifdef JP
3904                         prt("¥Õ¥¡¥¤¥ë: ", 17, 0);
3905 #else
3906                         prt("File: ", 17, 0);
3907 #endif
3908
3909                         /* Default filename */
3910                         sprintf(tmp, "%s.prf", player_name);
3911
3912                         /* Get a filename */
3913                         if (!askfor(tmp, 70)) continue;
3914
3915                         /* Build the filename */
3916                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3917
3918                         /* Append to the file */
3919                         if (!open_auto_dump(buf, mark)) continue;
3920
3921                         /* Start dumping */
3922 #ifdef JP
3923                         auto_dump_printf("\n# ÃÏ·Á¤Î[¿§/ʸ»ú]¤ÎÀßÄê\n\n");
3924 #else
3925                         auto_dump_printf("\n# Feature attr/char definitions\n\n");
3926 #endif
3927
3928                         /* Dump features */
3929                         for (i = 1; i < max_f_idx; i++)
3930                         {
3931                                 feature_type *f_ptr = &f_info[i];
3932
3933                                 /* Skip non-entries */
3934                                 if (!f_ptr->name) continue;
3935
3936                                 /* Skip mimiccing features */
3937                                 if (f_ptr->mimic != i) continue;
3938
3939                                 /* Dump a comment */
3940                                 auto_dump_printf("# %s\n", (f_name + f_ptr->name));
3941
3942                                 /* Dump the feature attr/char info */
3943                                 auto_dump_printf("F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", i,
3944                                         (byte)(f_ptr->x_attr[F_LIT_STANDARD]), (byte)(f_ptr->x_char[F_LIT_STANDARD]),
3945                                         (byte)(f_ptr->x_attr[F_LIT_LITE]), (byte)(f_ptr->x_char[F_LIT_LITE]),
3946                                         (byte)(f_ptr->x_attr[F_LIT_DARK]), (byte)(f_ptr->x_char[F_LIT_DARK]));
3947                         }
3948
3949                         /* Close */
3950                         close_auto_dump();
3951
3952                         /* Message */
3953 #ifdef JP
3954                         msg_print("ÃÏ·Á¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
3955 #else
3956                         msg_print("Dumped feature attr/chars.");
3957 #endif
3958
3959                         break;
3960                 }
3961
3962                 /* Modify monster attr/chars (numeric operation) */
3963                 case '4':
3964                 {
3965 #ifdef JP
3966                         static cptr choice_msg = "¥â¥ó¥¹¥¿¡¼¤Î[¿§/ʸ»ú]¤òÊѹ¹¤·¤Þ¤¹";
3967 #else
3968                         static cptr choice_msg = "Change monster attr/chars";
3969 #endif
3970                         static int r = 0;
3971
3972 #ifdef JP
3973                         prt(format("¥³¥Þ¥ó¥É: %s", choice_msg), 15, 0);
3974 #else
3975                         prt(format("Command: %s", choice_msg), 15, 0);
3976 #endif
3977
3978                         /* Hack -- query until done */
3979                         while (1)
3980                         {
3981                                 monster_race *r_ptr = &r_info[r];
3982                                 char c;
3983                                 int t;
3984
3985                                 byte da = r_ptr->d_attr;
3986                                 byte dc = r_ptr->d_char;
3987                                 byte ca = r_ptr->x_attr;
3988                                 byte cc = r_ptr->x_char;
3989
3990                                 /* Label the object */
3991 #ifdef JP
3992                                 Term_putstr(5, 17, -1, TERM_WHITE,
3993                                             format("¥â¥ó¥¹¥¿¡¼ = %d, Ì¾Á° = %-40.40s",
3994                                                    r, (r_name + r_ptr->name)));
3995 #else
3996                                 Term_putstr(5, 17, -1, TERM_WHITE,
3997                                             format("Monster = %d, Name = %-40.40s",
3998                                                    r, (r_name + r_ptr->name)));
3999 #endif
4000
4001                                 /* Label the Default values */
4002 #ifdef JP
4003                                 Term_putstr(10, 19, -1, TERM_WHITE,
4004                                             format("½é´üÃÍ  ¿§ / Ê¸»ú = %3u / %3u", da, dc));
4005 #else
4006                                 Term_putstr(10, 19, -1, TERM_WHITE,
4007                                             format("Default attr/char = %3u / %3u", da, dc));
4008 #endif
4009
4010                                 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
4011                                 Term_queue_bigchar(43, 19, da, dc, 0, 0);
4012
4013                                 /* Label the Current values */
4014 #ifdef JP
4015                                 Term_putstr(10, 20, -1, TERM_WHITE,
4016                                             format("¸½ºßÃÍ  ¿§ / Ê¸»ú = %3u / %3u", ca, cc));
4017 #else
4018                                 Term_putstr(10, 20, -1, TERM_WHITE,
4019                                             format("Current attr/char = %3u / %3u", ca, cc));
4020 #endif
4021
4022                                 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
4023                                 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
4024
4025                                 /* Prompt */
4026 #ifdef JP
4027                                 Term_putstr(0, 22, -1, TERM_WHITE,
4028                                             "¥³¥Þ¥ó¥É (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ");
4029 #else
4030                                 Term_putstr(0, 22, -1, TERM_WHITE,
4031                                             "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ");
4032 #endif
4033
4034                                 /* Get a command */
4035                                 i = inkey();
4036
4037                                 /* All done */
4038                                 if (i == ESCAPE) break;
4039
4040                                 if (iscntrl(i)) c = 'a' + i - KTRL('A');
4041                                 else if (isupper(i)) c = 'a' + i - 'A';
4042                                 else c = i;
4043
4044                                 switch (c)
4045                                 {
4046                                 case 'n':
4047                                         {
4048                                                 int prev_r = r;
4049                                                 do
4050                                                 {
4051                                                         if (!cmd_visuals_aux(i, &r, max_r_idx))
4052                                                         {
4053                                                                 r = prev_r;
4054                                                                 break;
4055                                                         }
4056                                                 }
4057                                                 while (!r_info[r].name);
4058                                         }
4059                                         break;
4060                                 case 'a':
4061                                         t = (int)r_ptr->x_attr;
4062                                         (void)cmd_visuals_aux(i, &t, 256);
4063                                         r_ptr->x_attr = (byte)t;
4064                                         need_redraw = TRUE;
4065                                         break;
4066                                 case 'c':
4067                                         t = (int)r_ptr->x_char;
4068                                         (void)cmd_visuals_aux(i, &t, 256);
4069                                         r_ptr->x_char = (byte)t;
4070                                         need_redraw = TRUE;
4071                                         break;
4072                                 case 'v':
4073                                         do_cmd_knowledge_monsters(&need_redraw, TRUE, r);
4074
4075                                         /* Clear screen */
4076                                         Term_clear();
4077                                         print_visuals_menu(choice_msg);
4078                                         break;
4079                                 }
4080                         }
4081
4082                         break;
4083                 }
4084
4085                 /* Modify object attr/chars (numeric operation) */
4086                 case '5':
4087                 {
4088 #ifdef JP
4089                         static cptr choice_msg = "¥¢¥¤¥Æ¥à¤Î[¿§/ʸ»ú]¤òÊѹ¹¤·¤Þ¤¹";
4090 #else
4091                         static cptr choice_msg = "Change object attr/chars";
4092 #endif
4093                         static int k = 0;
4094
4095 #ifdef JP
4096                         prt(format("¥³¥Þ¥ó¥É: %s", choice_msg), 15, 0);
4097 #else
4098                         prt(format("Command: %s", choice_msg), 15, 0);
4099 #endif
4100
4101                         /* Hack -- query until done */
4102                         while (1)
4103                         {
4104                                 object_kind *k_ptr = &k_info[k];
4105                                 char c;
4106                                 int t;
4107
4108                                 byte da = k_ptr->d_attr;
4109                                 byte dc = k_ptr->d_char;
4110                                 byte ca = k_ptr->x_attr;
4111                                 byte cc = k_ptr->x_char;
4112
4113                                 /* Label the object */
4114 #ifdef JP
4115                                 Term_putstr(5, 17, -1, TERM_WHITE,
4116                                             format("¥¢¥¤¥Æ¥à = %d, Ì¾Á° = %-40.40s",
4117                                                    k, (k_name + k_ptr->name)));
4118 #else
4119                                 Term_putstr(5, 17, -1, TERM_WHITE,
4120                                             format("Object = %d, Name = %-40.40s",
4121                                                    k, (k_name + k_ptr->name)));
4122 #endif
4123
4124                                 /* Label the Default values */
4125 #ifdef JP
4126                                 Term_putstr(10, 19, -1, TERM_WHITE,
4127                                             format("½é´üÃÍ  ¿§ / Ê¸»ú = %3d / %3d", da, dc));
4128 #else
4129                                 Term_putstr(10, 19, -1, TERM_WHITE,
4130                                             format("Default attr/char = %3d / %3d", da, dc));
4131 #endif
4132
4133                                 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
4134                                 Term_queue_bigchar(43, 19, da, dc, 0, 0);
4135
4136                                 /* Label the Current values */
4137 #ifdef JP
4138                                 Term_putstr(10, 20, -1, TERM_WHITE,
4139                                             format("¸½ºßÃÍ  ¿§ / Ê¸»ú = %3d / %3d", ca, cc));
4140 #else
4141                                 Term_putstr(10, 20, -1, TERM_WHITE,
4142                                             format("Current attr/char = %3d / %3d", ca, cc));
4143 #endif
4144
4145                                 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
4146                                 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
4147
4148                                 /* Prompt */
4149 #ifdef JP
4150                                 Term_putstr(0, 22, -1, TERM_WHITE,
4151                                             "¥³¥Þ¥ó¥É (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ");
4152 #else
4153                                 Term_putstr(0, 22, -1, TERM_WHITE,
4154                                             "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ");
4155 #endif
4156
4157                                 /* Get a command */
4158                                 i = inkey();
4159
4160                                 /* All done */
4161                                 if (i == ESCAPE) break;
4162
4163                                 if (iscntrl(i)) c = 'a' + i - KTRL('A');
4164                                 else if (isupper(i)) c = 'a' + i - 'A';
4165                                 else c = i;
4166
4167                                 switch (c)
4168                                 {
4169                                 case 'n':
4170                                         {
4171                                                 int prev_k = k;
4172                                                 do
4173                                                 {
4174                                                         if (!cmd_visuals_aux(i, &k, max_k_idx))
4175                                                         {
4176                                                                 k = prev_k;
4177                                                                 break;
4178                                                         }
4179                                                 }
4180                                                 while (!k_info[k].name || k_info[k].flavor);
4181                                         }
4182                                         break;
4183                                 case 'a':
4184                                         t = (int)k_ptr->x_attr;
4185                                         (void)cmd_visuals_aux(i, &t, 256);
4186                                         k_ptr->x_attr = (byte)t;
4187                                         need_redraw = TRUE;
4188                                         break;
4189                                 case 'c':
4190                                         t = (int)k_ptr->x_char;
4191                                         (void)cmd_visuals_aux(i, &t, 256);
4192                                         k_ptr->x_char = (byte)t;
4193                                         need_redraw = TRUE;
4194                                         break;
4195                                 case 'v':
4196                                         do_cmd_knowledge_objects(&need_redraw, TRUE, k);
4197
4198                                         /* Clear screen */
4199                                         Term_clear();
4200                                         print_visuals_menu(choice_msg);
4201                                         break;
4202                                 }
4203                         }
4204
4205                         break;
4206                 }
4207
4208                 /* Modify feature attr/chars (numeric operation) */
4209                 case '6':
4210                 {
4211 #ifdef JP
4212                         static cptr choice_msg = "ÃÏ·Á¤Î[¿§/ʸ»ú]¤òÊѹ¹¤·¤Þ¤¹";
4213 #else
4214                         static cptr choice_msg = "Change feature attr/chars";
4215 #endif
4216                         static int f = 0;
4217                         static int lighting_level = F_LIT_STANDARD;
4218
4219 #ifdef JP
4220                         prt(format("¥³¥Þ¥ó¥É: %s", choice_msg), 15, 0);
4221 #else
4222                         prt(format("Command: %s", choice_msg), 15, 0);
4223 #endif
4224
4225                         /* Hack -- query until done */
4226                         while (1)
4227                         {
4228                                 feature_type *f_ptr = &f_info[f];
4229                                 char c;
4230                                 int t;
4231
4232                                 byte da = f_ptr->d_attr[lighting_level];
4233                                 byte dc = f_ptr->d_char[lighting_level];
4234                                 byte ca = f_ptr->x_attr[lighting_level];
4235                                 byte cc = f_ptr->x_char[lighting_level];
4236
4237                                 /* Label the object */
4238                                 prt("", 17, 5);
4239 #ifdef JP
4240                                 Term_putstr(5, 17, -1, TERM_WHITE,
4241                                             format("ÃÏ·Á = %d, Ì¾Á° = %s, ÌÀÅÙ = %s",
4242                                                    f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
4243 #else
4244                                 Term_putstr(5, 17, -1, TERM_WHITE,
4245                                             format("Terrain = %d, Name = %s, Lighting = %s",
4246                                                    f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
4247 #endif
4248
4249                                 /* Label the Default values */
4250 #ifdef JP
4251                                 Term_putstr(10, 19, -1, TERM_WHITE,
4252                                             format("½é´üÃÍ  ¿§ / Ê¸»ú = %3d / %3d", da, dc));
4253 #else
4254                                 Term_putstr(10, 19, -1, TERM_WHITE,
4255                                             format("Default attr/char = %3d / %3d", da, dc));
4256 #endif
4257
4258                                 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
4259
4260                                 Term_queue_bigchar(43, 19, da, dc, 0, 0);
4261
4262                                 /* Label the Current values */
4263 #ifdef JP
4264                                 Term_putstr(10, 20, -1, TERM_WHITE,
4265                                             format("¸½ºßÃÍ  ¿§ / Ê¸»ú = %3d / %3d", ca, cc));
4266 #else
4267                                 Term_putstr(10, 20, -1, TERM_WHITE,
4268                                             format("Current attr/char = %3d / %3d", ca, cc));
4269 #endif
4270
4271                                 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
4272                                 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
4273
4274                                 /* Prompt */
4275 #ifdef JP
4276                                 Term_putstr(0, 22, -1, TERM_WHITE,
4277                                             "¥³¥Þ¥ó¥É (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
4278 #else
4279                                 Term_putstr(0, 22, -1, TERM_WHITE,
4280                                             "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
4281 #endif
4282
4283                                 /* Get a command */
4284                                 i = inkey();
4285
4286                                 /* All done */
4287                                 if (i == ESCAPE) break;
4288
4289                                 if (iscntrl(i)) c = 'a' + i - KTRL('A');
4290                                 else if (isupper(i)) c = 'a' + i - 'A';
4291                                 else c = i;
4292
4293                                 switch (c)
4294                                 {
4295                                 case 'n':
4296                                         {
4297                                                 int prev_f = f;
4298                                                 do
4299                                                 {
4300                                                         if (!cmd_visuals_aux(i, &f, max_f_idx))
4301                                                         {
4302                                                                 f = prev_f;
4303                                                                 break;
4304                                                         }
4305                                                 }
4306                                                 while (!f_info[f].name || (f_info[f].mimic != f));
4307                                         }
4308                                         break;
4309                                 case 'a':
4310                                         t = (int)f_ptr->x_attr[lighting_level];
4311                                         (void)cmd_visuals_aux(i, &t, 256);
4312                                         f_ptr->x_attr[lighting_level] = (byte)t;
4313                                         need_redraw = TRUE;
4314                                         break;
4315                                 case 'c':
4316                                         t = (int)f_ptr->x_char[lighting_level];
4317                                         (void)cmd_visuals_aux(i, &t, 256);
4318                                         f_ptr->x_char[lighting_level] = (byte)t;
4319                                         need_redraw = TRUE;
4320                                         break;
4321                                 case 'l':
4322                                         (void)cmd_visuals_aux(i, &lighting_level, F_LIT_MAX);
4323                                         break;
4324                                 case 'd':
4325                                         apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
4326                                         need_redraw = TRUE;
4327                                         break;
4328                                 case 'v':
4329                                         do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
4330
4331                                         /* Clear screen */
4332                                         Term_clear();
4333                                         print_visuals_menu(choice_msg);
4334                                         break;
4335                                 }
4336                         }
4337
4338                         break;
4339                 }
4340
4341                 /* Modify monster attr/chars (visual mode) */
4342                 case '7':
4343                         do_cmd_knowledge_monsters(&need_redraw, TRUE, -1);
4344                         break;
4345
4346                 /* Modify object attr/chars (visual mode) */
4347                 case '8':
4348                         do_cmd_knowledge_objects(&need_redraw, TRUE, -1);
4349                         break;
4350
4351                 /* Modify feature attr/chars (visual mode) */
4352                 case '9':
4353                 {
4354                         int lighting_level = F_LIT_STANDARD;
4355                         do_cmd_knowledge_features(&need_redraw, TRUE, -1, &lighting_level);
4356                         break;
4357                 }
4358
4359 #endif /* ALLOW_VISUALS */
4360
4361                 /* Reset visuals */
4362                 case 'R':
4363                 case 'r':
4364                         /* Reset */
4365                         reset_visuals();
4366
4367                         /* Message */
4368 #ifdef JP
4369                         msg_print("²èÌ̾å¤Î[¿§/ʸ»ú]¤ò½é´üÃͤ˥ꥻ¥Ã¥È¤·¤Þ¤·¤¿¡£");
4370 #else
4371                         msg_print("Visual attr/char tables reset.");
4372 #endif
4373
4374                         need_redraw = TRUE;
4375                         break;
4376
4377                 /* Unknown option */
4378                 default:
4379                         bell();
4380                         break;
4381                 }
4382
4383                 /* Flush messages */
4384                 msg_print(NULL);
4385         }
4386
4387         /* Restore the screen */
4388         screen_load();
4389
4390         if (need_redraw) do_cmd_redraw();
4391 }
4392
4393
4394 /*
4395  * Interact with "colors"
4396  */
4397 void do_cmd_colors(void)
4398 {
4399         int i;
4400
4401         char tmp[160];
4402
4403         char buf[1024];
4404
4405
4406         /* File type is "TEXT" */
4407         FILE_TYPE(FILE_TYPE_TEXT);
4408
4409
4410         /* Save the screen */
4411         screen_save();
4412
4413
4414         /* Interact until done */
4415         while (1)
4416         {
4417                 /* Clear screen */
4418                 Term_clear();
4419
4420                 /* Ask for a choice */
4421 #ifdef JP
4422                 prt("[ ¥«¥é¡¼¤ÎÀßÄê ]", 2, 0);
4423 #else
4424                 prt("Interact with Colors", 2, 0);
4425 #endif
4426
4427
4428                 /* Give some choices */
4429 #ifdef JP
4430                 prt("(1) ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 4, 5);
4431 #else
4432                 prt("(1) Load a user pref file", 4, 5);
4433 #endif
4434
4435 #ifdef ALLOW_COLORS
4436 #ifdef JP
4437                 prt("(2) ¥«¥é¡¼¤ÎÀßÄê¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹", 5, 5);
4438                 prt("(3) ¥«¥é¡¼¤ÎÀßÄê¤òÊѹ¹¤¹¤ë", 6, 5);
4439 #else
4440                 prt("(2) Dump colors", 5, 5);
4441                 prt("(3) Modify colors", 6, 5);
4442 #endif
4443
4444 #endif
4445
4446                 /* Prompt */
4447 #ifdef JP
4448                 prt("¥³¥Þ¥ó¥É: ", 8, 0);
4449 #else
4450                 prt("Command: ", 8, 0);
4451 #endif
4452
4453
4454                 /* Prompt */
4455                 i = inkey();
4456
4457                 /* Done */
4458                 if (i == ESCAPE) break;
4459
4460                 /* Load a 'pref' file */
4461                 if (i == '1')
4462                 {
4463                         /* Prompt */
4464 #ifdef JP
4465                         prt("¥³¥Þ¥ó¥É: ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤·¤Þ¤¹", 8, 0);
4466 #else
4467                         prt("Command: Load a user pref file", 8, 0);
4468 #endif
4469
4470
4471                         /* Prompt */
4472 #ifdef JP
4473                         prt("¥Õ¥¡¥¤¥ë: ", 10, 0);
4474 #else
4475                         prt("File: ", 10, 0);
4476 #endif
4477
4478
4479                         /* Default file */
4480                         sprintf(tmp, "%s.prf", player_name);
4481
4482                         /* Query */
4483                         if (!askfor(tmp, 70)) continue;
4484
4485                         /* Process the given filename */
4486                         (void)process_pref_file(tmp);
4487
4488                         /* Mega-Hack -- react to changes */
4489                         Term_xtra(TERM_XTRA_REACT, 0);
4490
4491                         /* Mega-Hack -- redraw */
4492                         Term_redraw();
4493                 }
4494
4495 #ifdef ALLOW_COLORS
4496
4497                 /* Dump colors */
4498                 else if (i == '2')
4499                 {
4500                         static cptr mark = "Colors";
4501
4502                         /* Prompt */
4503 #ifdef JP
4504                         prt("¥³¥Þ¥ó¥É: ¥«¥é¡¼¤ÎÀßÄê¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤¹", 8, 0);
4505 #else
4506                         prt("Command: Dump colors", 8, 0);
4507 #endif
4508
4509
4510                         /* Prompt */
4511 #ifdef JP
4512                         prt("¥Õ¥¡¥¤¥ë: ", 10, 0);
4513 #else
4514                         prt("File: ", 10, 0);
4515 #endif
4516
4517
4518                         /* Default filename */
4519                         sprintf(tmp, "%s.prf", player_name);
4520
4521                         /* Get a filename */
4522                         if (!askfor(tmp, 70)) continue;
4523
4524                         /* Build the filename */
4525                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
4526
4527                         /* Append to the file */
4528                         if (!open_auto_dump(buf, mark)) continue;
4529
4530                         /* Start dumping */
4531 #ifdef JP
4532                         auto_dump_printf("\n# ¥«¥é¡¼¤ÎÀßÄê\n\n");
4533 #else
4534                         auto_dump_printf("\n# Color redefinitions\n\n");
4535 #endif
4536
4537                         /* Dump colors */
4538                         for (i = 0; i < 256; i++)
4539                         {
4540                                 int kv = angband_color_table[i][0];
4541                                 int rv = angband_color_table[i][1];
4542                                 int gv = angband_color_table[i][2];
4543                                 int bv = angband_color_table[i][3];
4544
4545 #ifdef JP
4546                                 cptr name = "̤ÃÎ";
4547 #else
4548                                 cptr name = "unknown";
4549 #endif
4550
4551
4552                                 /* Skip non-entries */
4553                                 if (!kv && !rv && !gv && !bv) continue;
4554
4555                                 /* Extract the color name */
4556                                 if (i < 16) name = color_names[i];
4557
4558                                 /* Dump a comment */
4559 #ifdef JP
4560                                 auto_dump_printf("# ¥«¥é¡¼ '%s'\n", name);
4561 #else
4562                                 auto_dump_printf("# Color '%s'\n", name);
4563 #endif
4564
4565                                 /* Dump the monster attr/char info */
4566                                 auto_dump_printf("V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
4567                                         i, kv, rv, gv, bv);
4568                         }
4569
4570                         /* Close */
4571                         close_auto_dump();
4572
4573                         /* Message */
4574 #ifdef JP
4575                         msg_print("¥«¥é¡¼¤ÎÀßÄê¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
4576 #else
4577                         msg_print("Dumped color redefinitions.");
4578 #endif
4579
4580                 }
4581
4582                 /* Edit colors */
4583                 else if (i == '3')
4584                 {
4585                         static byte a = 0;
4586
4587                         /* Prompt */
4588 #ifdef JP
4589                         prt("¥³¥Þ¥ó¥É: ¥«¥é¡¼¤ÎÀßÄê¤òÊѹ¹¤·¤Þ¤¹", 8, 0);
4590 #else
4591                         prt("Command: Modify colors", 8, 0);
4592 #endif
4593
4594
4595                         /* Hack -- query until done */
4596                         while (1)
4597                         {
4598                                 cptr name;
4599                                 byte j;
4600
4601                                 /* Clear */
4602                                 clear_from(10);
4603
4604                                 /* Exhibit the normal colors */
4605                                 for (j = 0; j < 16; j++)
4606                                 {
4607                                         /* Exhibit this color */
4608                                         Term_putstr(j*4, 20, -1, a, "###");
4609
4610                                         /* Exhibit all colors */
4611                                         Term_putstr(j*4, 22, -1, j, format("%3d", j));
4612                                 }
4613
4614                                 /* Describe the color */
4615 #ifdef JP
4616                                 name = ((a < 16) ? color_names[a] : "̤ÄêµÁ");
4617 #else
4618                                 name = ((a < 16) ? color_names[a] : "undefined");
4619 #endif
4620
4621
4622                                 /* Describe the color */
4623 #ifdef JP
4624                                 Term_putstr(5, 10, -1, TERM_WHITE,
4625                                             format("¥«¥é¡¼ = %d, Ì¾Á° = %s", a, name));
4626 #else
4627                                 Term_putstr(5, 10, -1, TERM_WHITE,
4628                                             format("Color = %d, Name = %s", a, name));
4629 #endif
4630
4631
4632                                 /* Label the Current values */
4633                                 Term_putstr(5, 12, -1, TERM_WHITE,
4634                                             format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
4635                                                    angband_color_table[a][0],
4636                                                    angband_color_table[a][1],
4637                                                    angband_color_table[a][2],
4638                                                    angband_color_table[a][3]));
4639
4640                                 /* Prompt */
4641 #ifdef JP
4642                                 Term_putstr(0, 14, -1, TERM_WHITE,
4643                                             "¥³¥Þ¥ó¥É (n/N/k/K/r/R/g/G/b/B): ");
4644 #else
4645                                 Term_putstr(0, 14, -1, TERM_WHITE,
4646                                             "Command (n/N/k/K/r/R/g/G/b/B): ");
4647 #endif
4648
4649
4650                                 /* Get a command */
4651                                 i = inkey();
4652
4653                                 /* All done */
4654                                 if (i == ESCAPE) break;
4655
4656                                 /* Analyze */
4657                                 if (i == 'n') a = (byte)(a + 1);
4658                                 if (i == 'N') a = (byte)(a - 1);
4659                                 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
4660                                 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
4661                                 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
4662                                 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
4663                                 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
4664                                 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
4665                                 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
4666                                 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
4667
4668                                 /* Hack -- react to changes */
4669                                 Term_xtra(TERM_XTRA_REACT, 0);
4670
4671                                 /* Hack -- redraw */
4672                                 Term_redraw();
4673                         }
4674                 }
4675
4676 #endif
4677
4678                 /* Unknown option */
4679                 else
4680                 {
4681                         bell();
4682                 }
4683
4684                 /* Flush messages */
4685                 msg_print(NULL);
4686         }
4687
4688
4689         /* Restore the screen */
4690         screen_load();
4691 }
4692
4693
4694 /*
4695  * Note something in the message recall
4696  */
4697 void do_cmd_note(void)
4698 {
4699         char buf[80];
4700
4701         /* Default */
4702         strcpy(buf, "");
4703
4704         /* Input */
4705 #ifdef JP
4706         if (!get_string("¥á¥â: ", buf, 60)) return;
4707 #else
4708         if (!get_string("Note: ", buf, 60)) return;
4709 #endif
4710
4711
4712         /* Ignore empty notes */
4713         if (!buf[0] || (buf[0] == ' ')) return;
4714
4715         /* Add the note to the message recall */
4716 #ifdef JP
4717         msg_format("¥á¥â: %s", buf);
4718 #else
4719         msg_format("Note: %s", buf);
4720 #endif
4721
4722 }
4723
4724
4725 /*
4726  * Mention the current version
4727  */
4728 void do_cmd_version(void)
4729 {
4730
4731         /* Silly message */
4732 #ifdef JP
4733         msg_format("ÊѶòÈÚÅÜ(Hengband) %d.%d.%d",
4734                     FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4735 #else
4736         msg_format("You are playing Hengband %d.%d.%d.",
4737                     FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4738 #endif
4739 }
4740
4741
4742
4743 /*
4744  * Array of feeling strings
4745  */
4746 static cptr do_cmd_feeling_text[11] =
4747 {
4748 #ifdef JP
4749         "¤³¤Î³¬¤ÎÊ·°Ïµ¤¤ò´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿...",
4750 #else
4751         "Looks like any other level.",
4752 #endif
4753
4754 #ifdef JP
4755         "¤³¤Î³¬¤Ë¤Ï²¿¤«ÆÃÊ̤ʤâ¤Î¤¬¤¢¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£",
4756 #else
4757         "You feel there is something special about this level.",
4758 #endif
4759
4760 #ifdef JP
4761         "¶²¤í¤·¤¤»à¤Î¸¸¤¬ÌܤËÉ⤫¤Ó¡¢µ¤À䤷¤½¤¦¤Ë¤Ê¤Ã¤¿¡ª",
4762 #else
4763         "You nearly faint as horrible visions of death fill your mind!",
4764 #endif
4765
4766 #ifdef JP
4767         "¤³¤Î³¬¤Ï¤È¤Æ¤â´í¸±¤Ê¤è¤¦¤À¡£",
4768 #else
4769         "This level looks very dangerous.",
4770 #endif
4771
4772 #ifdef JP
4773         "¤È¤Æ¤â°­¤¤Í½´¶¤¬¤¹¤ë...",
4774 #else
4775         "You have a very bad feeling...",
4776 #endif
4777
4778 #ifdef JP
4779         "°­¤¤Í½´¶¤¬¤¹¤ë...",
4780 #else
4781         "You have a bad feeling...",
4782 #endif
4783
4784 #ifdef JP
4785         "²¿¤«¶ÛÄ¥¤¹¤ë¡£",
4786 #else
4787         "You feel nervous.",
4788 #endif
4789
4790 #ifdef JP
4791         "¾¯¤·ÉÔ±¿¤Êµ¤¤¬¤¹¤ë...",
4792 #else
4793         "You feel your luck is turning...",
4794 #endif
4795
4796 #ifdef JP
4797         "¤³¤Î¾ì½ê¤Ï¹¥¤­¤Ë¤Ê¤ì¤Ê¤¤¡£",
4798 #else
4799         "You don't like the look of this place.",
4800 #endif
4801
4802 #ifdef JP
4803         "¤³¤Î³¬¤Ï¤½¤ì¤Ê¤ê¤Ë°ÂÁ´¤Ê¤è¤¦¤À¡£",
4804 #else
4805         "This level looks reasonably safe.",
4806 #endif
4807
4808 #ifdef JP
4809         "¤Ê¤ó¤ÆÂà¶þ¤Ê¤È¤³¤í¤À..."
4810 #else
4811         "What a boring place..."
4812 #endif
4813
4814 };
4815
4816 static cptr do_cmd_feeling_text_combat[11] =
4817 {
4818 #ifdef JP
4819         "¤³¤Î³¬¤ÎÊ·°Ïµ¤¤ò´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿...",
4820 #else
4821         "Looks like any other level.",
4822 #endif
4823
4824 #ifdef JP
4825         "¤³¤Î³¬¤Ë¤Ï²¿¤«ÆÃÊ̤ʤâ¤Î¤¬¤¢¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£",
4826 #else
4827         "You feel there is something special about this level.",
4828 #endif
4829
4830 #ifdef JP
4831         "º£Ìë¤â¤Þ¤¿¡¢Ã¯¤«¤¬Ì¿¤òÍî¤È¤¹...",
4832 #else
4833         "You nearly faint as horrible visions of death fill your mind!",
4834 #endif
4835
4836 #ifdef JP
4837         "¤³¤Î³¬¤Ï¤È¤Æ¤â´í¸±¤Ê¤è¤¦¤À¡£",
4838 #else
4839         "This level looks very dangerous.",
4840 #endif
4841
4842 #ifdef JP
4843         "¤È¤Æ¤â°­¤¤Í½´¶¤¬¤¹¤ë...",
4844 #else
4845         "You have a very bad feeling...",
4846 #endif
4847
4848 #ifdef JP
4849         "°­¤¤Í½´¶¤¬¤¹¤ë...",
4850 #else
4851         "You have a bad feeling...",
4852 #endif
4853
4854 #ifdef JP
4855         "²¿¤«¶ÛÄ¥¤¹¤ë¡£",
4856 #else
4857         "You feel nervous.",
4858 #endif
4859
4860 #ifdef JP
4861         "¾¯¤·ÉÔ±¿¤Êµ¤¤¬¤¹¤ë...",
4862 #else
4863         "You feel your luck is turning...",
4864 #endif
4865
4866 #ifdef JP
4867         "¤³¤Î¾ì½ê¤Ï¹¥¤­¤Ë¤Ê¤ì¤Ê¤¤¡£",
4868 #else
4869         "You don't like the look of this place.",
4870 #endif
4871
4872 #ifdef JP
4873         "¤³¤Î³¬¤Ï¤½¤ì¤Ê¤ê¤Ë°ÂÁ´¤Ê¤è¤¦¤À¡£",
4874 #else
4875         "This level looks reasonably safe.",
4876 #endif
4877
4878 #ifdef JP
4879         "¤Ê¤ó¤ÆÂà¶þ¤Ê¤È¤³¤í¤À..."
4880 #else
4881         "What a boring place..."
4882 #endif
4883
4884 };
4885
4886 static cptr do_cmd_feeling_text_lucky[11] =
4887 {
4888 #ifdef JP
4889         "¤³¤Î³¬¤ÎÊ·°Ïµ¤¤ò´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿...",
4890         "¤³¤Î³¬¤Ë¤Ï²¿¤«ÆÃÊ̤ʤâ¤Î¤¬¤¢¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£",
4891         "¤³¤Î³¬¤Ï¤³¤Î¾å¤Ê¤¯ÁÇÀ²¤é¤·¤¤´¶¤¸¤¬¤¹¤ë¡£",
4892         "ÁÇÀ²¤é¤·¤¤´¶¤¸¤¬¤¹¤ë...",
4893         "¤È¤Æ¤âÎɤ¤´¶¤¸¤¬¤¹¤ë...",
4894         "Îɤ¤´¶¤¸¤¬¤¹¤ë...",
4895         "¤Á¤ç¤Ã¤È¹¬±¿¤Ê´¶¤¸¤¬¤¹¤ë...",
4896         "¿¾¯¤Ï±¿¤¬¸þ¤¤¤Æ¤­¤¿¤«...",
4897         "¸«¤¿´¶¤¸°­¤¯¤Ï¤Ê¤¤...",
4898         "Á´Á³ÂÌÌܤȤ¤¤¦¤³¤È¤Ï¤Ê¤¤¤¬...",
4899         "¤Ê¤ó¤ÆÂà¶þ¤Ê¤È¤³¤í¤À..."
4900 #else
4901         "Looks like any other level.",
4902         "You feel there is something special about this level.",
4903         "You have a superb feeling about this level.",
4904         "You have an excellent feeling...",
4905         "You have a very good feeling...",
4906         "You have a good feeling...",
4907         "You feel strangely lucky...",
4908         "You feel your luck is turning...",
4909         "You like the look of this place...",
4910         "This level can't be all bad...",
4911         "What a boring place..."
4912 #endif
4913 };
4914
4915
4916 /*
4917  * Note that "feeling" is set to zero unless some time has passed.
4918  * Note that this is done when the level is GENERATED, not entered.
4919  */
4920 void do_cmd_feeling(void)
4921 {
4922         /* No useful feeling in quests */
4923         if (p_ptr->inside_quest && !random_quest_number(dun_level))
4924         {
4925 #ifdef JP
4926                 msg_print("ŵ·¿Åª¤Ê¥¯¥¨¥¹¥È¤Î¥À¥ó¥¸¥ç¥ó¤Î¤è¤¦¤À¡£");
4927 #else
4928                 msg_print("Looks like a typical quest level.");
4929 #endif
4930
4931                 return;
4932         }
4933
4934         /* No useful feeling in town */
4935         else if (p_ptr->town_num && !dun_level)
4936         {
4937 #ifdef JP
4938                 if (!strcmp(town[p_ptr->town_num].name, "¹ÓÌî"))
4939 #else
4940                 if (!strcmp(town[p_ptr->town_num].name, "wilderness"))
4941 #endif
4942                 {
4943 #ifdef JP
4944                         msg_print("²¿¤«¤¢¤ê¤½¤¦¤Ê¹ÓÌî¤Î¤è¤¦¤À¡£");
4945 #else
4946                         msg_print("Looks like a strange wilderness.");
4947 #endif
4948
4949                         return;
4950                 }
4951                 else
4952                 {
4953 #ifdef JP
4954                         msg_print("ŵ·¿Åª¤ÊÄ®¤Î¤è¤¦¤À¡£");
4955 #else
4956                         msg_print("Looks like a typical town.");
4957 #endif
4958
4959                         return;
4960                 }
4961         }
4962
4963         /* No useful feeling in the wilderness */
4964         else if (!dun_level)
4965         {
4966 #ifdef JP
4967                 msg_print("ŵ·¿Åª¤Ê¹ÓÌî¤Î¤è¤¦¤À¡£");
4968 #else
4969                 msg_print("Looks like a typical wilderness.");
4970 #endif
4971
4972                 return;
4973         }
4974
4975         /* Display the feeling */
4976         if (p_ptr->muta3 & MUT3_GOOD_LUCK)
4977                 msg_print(do_cmd_feeling_text_lucky[p_ptr->feeling]);
4978         else if (p_ptr->pseikaku == SEIKAKU_COMBAT ||
4979                  inventory[INVEN_BOW].name1 == ART_CRIMSON)
4980                 msg_print(do_cmd_feeling_text_combat[p_ptr->feeling]);
4981         else
4982                 msg_print(do_cmd_feeling_text[p_ptr->feeling]);
4983 }
4984
4985
4986
4987 /*
4988  * Description of each monster group.
4989  */
4990 static cptr monster_group_text[] = 
4991 {
4992 #ifdef JP
4993         "¥æ¥Ë¡¼¥¯",     /* "Uniques" */
4994         "¾èÇϲÄǽ¤Ê¥â¥ó¥¹¥¿¡¼", /* "Riding" */
4995         "¥¢¥ê",
4996         "¥³¥¦¥â¥ê",
4997         "¥à¥«¥Ç",
4998         "¥É¥é¥´¥ó",
4999         "ÌܶÌ",
5000         "¥Í¥³",
5001         "¥´¡¼¥ì¥à",
5002         "ɸ½à¿Í´Ö·¿À¸Êª",
5003         "¥Ù¥È¥Ù¥È",
5004         "¥¼¥ê¡¼",
5005         "¥³¥Ü¥ë¥É",
5006         "¿åÀ³À¸Êª",
5007         "¥â¥ë¥É",
5008         "¥Ê¡¼¥¬",
5009         "¥ª¡¼¥¯",
5010         "¿Í´Ö",
5011         "»Í­½Ã",
5012         "¥Í¥º¥ß",
5013         "¥¹¥±¥ë¥È¥ó",
5014         "¥Ç¡¼¥â¥ó",
5015         "¥Ü¥ë¥Æ¥Ã¥¯¥¹",
5016         "¥¤¥â¥à¥·/Âç·²",
5017         /* "unused", */
5018         "¥¤¡¼¥¯",
5019         "¥¾¥ó¥Ó/¥ß¥¤¥é",
5020         "Å·»È",
5021         "Ļ",
5022         "¸¤",
5023         /* "¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à", */
5024         "¥¨¥ì¥á¥ó¥¿¥ë",
5025         "¥È¥ó¥Ü",
5026         "¥´¡¼¥¹¥È",
5027         "»¨¼ï",
5028         "º«Ãî",
5029         "¥Ø¥Ó",
5030         "¥­¥é¡¼¡¦¥Ó¡¼¥È¥ë",
5031         "¥ê¥Ã¥Á",
5032         "¿¼ó¤Îà¨ÃîÎà",
5033         "Ææ¤ÎÀ¸Êª",
5034         "¥ª¡¼¥¬",
5035         "µðÂç¿Í´Ö·¿À¸Êª",
5036         "¥¯¥¤¥ë¥¹¥ë¥°",
5037         "à¨ÃîÎà/ξÀ¸Îà",
5038         "ÃØéá/¥µ¥½¥ê/¥À¥Ë",
5039         "¥È¥í¥ë",
5040         /* "¾åµé¥Ç¡¼¥â¥ó", */
5041         "¥Ð¥ó¥Ñ¥¤¥¢",
5042         "¥ï¥¤¥È/¥ì¥¤¥¹/Åù",
5043         "¥¾¡¼¥ó/¥¶¥ì¥ó/Åù",
5044         "¥¤¥¨¥Æ¥£",
5045         "¥Ï¥¦¥ó¥É",
5046         "¥ß¥ß¥Ã¥¯",
5047         "ÊÉ/¿¢Êª/µ¤ÂÎ",
5048         "¤ª¤Ð¤±¥­¥Î¥³",
5049         "µåÂÎ",
5050         "¥×¥ì¥¤¥ä¡¼",
5051 #else
5052         "Uniques",
5053         "Ridable monsters",
5054         "Ant",
5055         "Bat",
5056         "Centipede",
5057         "Dragon",
5058         "Floating Eye",
5059         "Feline",
5060         "Golem",
5061         "Hobbit/Elf/Dwarf",
5062         "Icky Thing",
5063         "Jelly",
5064         "Kobold",
5065         "Aquatic monster",
5066         "Mold",
5067         "Naga",
5068         "Orc",
5069         "Person/Human",
5070         "Quadruped",
5071         "Rodent",
5072         "Skeleton",
5073         "Demon",
5074         "Vortex",
5075         "Worm/Worm-Mass",
5076         /* "unused", */
5077         "Yeek",
5078         "Zombie/Mummy",
5079         "Angel",
5080         "Bird",
5081         "Canine",
5082         /* "Ancient Dragon/Wyrm", */
5083         "Elemental",
5084         "Dragon Fly",
5085         "Ghost",
5086         "Hybrid",
5087         "Insect",
5088         "Snake",
5089         "Killer Beetle",
5090         "Lich",
5091         "Multi-Headed Reptile",
5092         "Mystery Living",
5093         "Ogre",
5094         "Giant Humanoid",
5095         "Quylthulg",
5096         "Reptile/Amphibian",
5097         "Spider/Scorpion/Tick",
5098         "Troll",
5099         /* "Major Demon", */
5100         "Vampire",
5101         "Wight/Wraith/etc",
5102         "Xorn/Xaren/etc",
5103         "Yeti",
5104         "Zephyr Hound",
5105         "Mimic",
5106         "Wall/Plant/Gas",
5107         "Mushroom patch",
5108         "Ball",
5109         "Player",
5110 #endif
5111         NULL
5112 };
5113
5114
5115 /*
5116  * Symbols of monsters in each group. Note the "Uniques" group
5117  * is handled differently.
5118  */
5119 static cptr monster_group_char[] =
5120 {
5121         (char *) -1L,
5122         (char *) -2L,
5123         "a",
5124         "b",
5125         "c",
5126         "dD",
5127         "e",
5128         "f",
5129         "g",
5130         "h",
5131         "i",
5132         "j",
5133         "k",
5134         "l",
5135         "m",
5136         "n",
5137         "o",
5138         "pt",
5139         "q",
5140         "r",
5141         "s",
5142         "uU",
5143         "v",
5144         "w",
5145         /* "x", */
5146         "y",
5147         "z",
5148         "A",
5149         "B",
5150         "C",
5151         /* "D", */
5152         "E",
5153         "F",
5154         "G",
5155         "H",
5156         "I",
5157         "J",
5158         "K",
5159         "L",
5160         "M",
5161         "N",
5162         "O",
5163         "P",
5164         "Q",
5165         "R",
5166         "S",
5167         "T",
5168         /* "U", */
5169         "V",
5170         "W",
5171         "X",
5172         "Y",
5173         "Z",
5174         "!$&()+./=>?[\\]`{|~",
5175         "#%",
5176         ",",
5177         "*",
5178         "@",
5179         NULL
5180 };
5181
5182
5183 /*
5184  * hook function to sort monsters by level
5185  */
5186 static bool ang_sort_comp_monster_level(vptr u, vptr v, int a, int b)
5187 {
5188         u16b *who = (u16b*)(u);
5189
5190         int w1 = who[a];
5191         int w2 = who[b];
5192
5193         monster_race *r_ptr1 = &r_info[w1];
5194         monster_race *r_ptr2 = &r_info[w2];
5195
5196         /* Unused */
5197         (void)v;
5198
5199         if (r_ptr2->level > r_ptr1->level) return TRUE;
5200         if (r_ptr1->level > r_ptr2->level) return FALSE;
5201
5202         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return TRUE;
5203         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return FALSE;
5204         return w1 <= w2;
5205 }
5206
5207 /*
5208  * Build a list of monster indexes in the given group. Return the number
5209  * of monsters in the group.
5210  *
5211  * mode & 0x01 : check for non-empty group
5212  * mode & 0x02 : visual operation only
5213  */
5214 static int collect_monsters(int grp_cur, s16b mon_idx[], byte mode)
5215 {
5216         int i, mon_cnt = 0;
5217         int dummy_why;
5218
5219         /* Get a list of x_char in this group */
5220         cptr group_char = monster_group_char[grp_cur];
5221
5222         /* XXX Hack -- Check if this is the "Uniques" group */
5223         bool grp_unique = (monster_group_char[grp_cur] == (char *) -1L);
5224
5225         /* XXX Hack -- Check if this is the "Riding" group */
5226         bool grp_riding = (monster_group_char[grp_cur] == (char *) -2L);
5227
5228         /* Check every race */
5229         for (i = 0; i < max_r_idx; i++)
5230         {
5231                 /* Access the race */
5232                 monster_race *r_ptr = &r_info[i];
5233
5234                 /* Skip empty race */
5235                 if (!r_ptr->name) continue ;
5236
5237                 /* Require known monsters */
5238                 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
5239
5240                 if (grp_unique)
5241                 {
5242                         if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
5243                 }
5244
5245                 else if (grp_riding)
5246                 {
5247                         if (!(r_ptr->flags7 & RF7_RIDING)) continue;
5248                 }
5249
5250                 else
5251                 {
5252                         /* Check for race in the group */
5253                         if (!my_strchr(group_char, r_ptr->d_char)) continue;
5254                 }
5255
5256                 /* Add the race */
5257                 mon_idx[mon_cnt++] = i;
5258
5259                 /* XXX Hack -- Just checking for non-empty group */
5260                 if (mode & 0x01) break;
5261         }
5262
5263         /* Terminate the list */
5264         mon_idx[mon_cnt] = -1;
5265
5266         /* Select the sort method */
5267         ang_sort_comp = ang_sort_comp_monster_level;
5268         ang_sort_swap = ang_sort_swap_hook;
5269
5270         /* Sort by monster level */
5271         ang_sort(mon_idx, &dummy_why, mon_cnt);
5272
5273         /* Return the number of races */
5274         return mon_cnt;
5275 }
5276
5277
5278 /*
5279  * Description of each monster group.
5280  */
5281 static cptr object_group_text[] = 
5282 {
5283 #ifdef JP
5284         "¥­¥Î¥³",       /* "Mushrooms" */
5285         "Ìô",           /* "Potions" */
5286         "Ìý¤Ä¤Ü",       /* "Flasks" */
5287         "´¬Êª",         /* "Scrolls" */
5288         "»ØÎØ",         /* "Rings" */
5289         "¥¢¥ß¥å¥ì¥Ã¥È", /* "Amulets" */
5290         "ū",           /* "Whistle" */
5291         "¸÷¸»",         /* "Lanterns" */
5292         "ËâË¡ËÀ",       /* "Wands" */
5293         "¾ó",           /* "Staffs" */
5294         "¥í¥Ã¥É",       /* "Rods" */
5295         "¥«¡¼¥É",       /* "Cards" */
5296         "¥­¥ã¥×¥Á¥ã¡¼¡¦¥Ü¡¼¥ë",
5297         "ÍÓÈé»æ",       
5298         "¤¯¤µ¤Ó",
5299         "Ȣ",
5300         "¿Í·Á",
5301         "Áü",
5302         "¥´¥ß",
5303         "¶õ¤Î¥Ó¥ó",
5304         "¹ü",
5305         "Åá·õÎà",       /* "Swords" */
5306         "Æß´ï",         /* "Blunt Weapons" */
5307         "ĹÊÁÉð´ï",     /* "Polearms" */
5308         "ºÎ·¡Æ»¶ñ",     /* "Diggers" */
5309         "Èô¤ÓÆ»¶ñ",     /* "Bows" */
5310         "ÃÆ",
5311         "Ìð",
5312         "¥Ü¥ë¥È",
5313         "·ÚÁõ³»",       /* "Soft Armor" */
5314         "½ÅÁõ³»",       /* "Hard Armor" */
5315         "¥É¥é¥´¥ó³»",   /* "Dragon Armor" */
5316         "½â",   /* "Shields" */
5317         "¥¯¥í¡¼¥¯",     /* "Cloaks" */
5318         "äƼê", /* "Gloves" */
5319         "¥Ø¥ë¥á¥Ã¥È",   /* "Helms" */
5320         "´§",   /* "Crowns" */
5321         "¥Ö¡¼¥Ä",       /* "Boots" */
5322         "ËâË¡½ñ",
5323         "²¿¤«",
5324 #else
5325         "Mushrooms",
5326         "Potions",
5327         "Flasks",
5328         "Scrolls",
5329         "Rings",
5330         "Amulets",
5331         "Whistle",
5332         "Lanterns",
5333         "Wands",
5334         "Staves",
5335         "Rods",
5336         "Cards",
5337         "Capture Balls",
5338         "Parchments",
5339         "Spikes",
5340         "Boxs",
5341         "Figurines",
5342         "Statues",
5343         "Junks",
5344         "Bottles",
5345         "Skeletons",
5346         "Swords",
5347         "Blunt Weapons",
5348         "Polearms",
5349         "Diggers",
5350         "Bows",
5351         "Shots",
5352         "Arrows",
5353         "Bolts",
5354         "Soft Armor",
5355         "Hard Armor",
5356         "Dragon Armor",
5357         "Shields",
5358         "Cloaks",
5359         "Gloves",
5360         "Helms",
5361         "Crowns",
5362         "Boots",
5363         "Spellbooks",
5364         "Something",
5365 #endif
5366         NULL
5367 };
5368
5369
5370 /*
5371  * TVALs of items in each group
5372  */
5373 static byte object_group_tval[] = 
5374 {
5375         TV_FOOD,
5376         TV_POTION,
5377         TV_FLASK,
5378         TV_SCROLL,
5379         TV_RING,
5380         TV_AMULET,
5381         TV_WHISTLE,
5382         TV_LITE,
5383         TV_WAND,
5384         TV_STAFF,
5385         TV_ROD,
5386         TV_CARD,
5387         TV_CAPTURE,
5388         TV_PARCHMENT,
5389         TV_SPIKE,
5390         TV_CHEST,
5391         TV_FIGURINE,
5392         TV_STATUE,
5393         TV_JUNK,
5394         TV_BOTTLE,
5395         TV_SKELETON,
5396         TV_SWORD,
5397         TV_HAFTED,
5398         TV_POLEARM,
5399         TV_DIGGING,
5400         TV_BOW,
5401         TV_SHOT,
5402         TV_ARROW,
5403         TV_BOLT,
5404         TV_SOFT_ARMOR,
5405         TV_HARD_ARMOR,
5406         TV_DRAG_ARMOR,
5407         TV_SHIELD,
5408         TV_CLOAK,
5409         TV_GLOVES,
5410         TV_HELM,
5411         TV_CROWN,
5412         TV_BOOTS,
5413         TV_LIFE_BOOK, /* Hack -- all spellbooks */
5414         0,
5415         0,
5416 };
5417
5418
5419 /*
5420  * Build a list of object indexes in the given group. Return the number
5421  * of objects in the group.
5422  *
5423  * mode & 0x01 : check for non-empty group
5424  * mode & 0x02 : visual operation only
5425  */
5426 static int collect_objects(int grp_cur, int object_idx[], byte mode)
5427 {
5428         int i, j, k, object_cnt = 0;
5429
5430         /* Get a list of x_char in this group */
5431         byte group_tval = object_group_tval[grp_cur];
5432
5433         /* Check every object */
5434         for (i = 0; i < max_k_idx; i++)
5435         {
5436                 /* Access the object */
5437                 object_kind *k_ptr = &k_info[i];
5438
5439                 /* Skip empty objects */
5440                 if (!k_ptr->name) continue;
5441
5442                 if (mode & 0x02)
5443                 {
5444                         /* Any objects will be displayed */
5445                 }
5446                 else
5447                 {
5448                         if (!p_ptr->wizard)
5449                         {
5450                                 /* Skip non-flavoured objects */
5451                                 if (!k_ptr->flavor) continue;
5452
5453                                 /* Require objects ever seen */
5454                                 if (!k_ptr->aware) continue;
5455                         }
5456
5457                         /* Skip items with no distribution (special artifacts) */
5458                         for (j = 0, k = 0; j < 4; j++) k += k_ptr->chance[j];
5459                         if (!k) continue;
5460                 }
5461
5462                 /* Check for objects in the group */
5463                 if (TV_LIFE_BOOK == group_tval)
5464                 {
5465                         /* Hack -- All spell books */
5466                         if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HISSATSU_BOOK)
5467                         {
5468                                 /* Add the object */
5469                                 object_idx[object_cnt++] = i;
5470                         }
5471                         else continue;
5472                 }
5473                 else if (k_ptr->tval == group_tval)
5474                 {
5475                         /* Add the object */
5476                         object_idx[object_cnt++] = i;
5477                 }
5478                 else continue;
5479
5480                 /* XXX Hack -- Just checking for non-empty group */
5481                 if (mode & 0x01) break;
5482         }
5483
5484         /* Terminate the list */
5485         object_idx[object_cnt] = -1;
5486
5487         /* Return the number of objects */
5488         return object_cnt;
5489 }
5490
5491
5492 /*
5493  * Description of each feature group.
5494  */
5495 static cptr feature_group_text[] = 
5496 {
5497         "terrains",
5498         NULL
5499 };
5500
5501
5502 /*
5503  * Build a list of feature indexes in the given group. Return the number
5504  * of features in the group.
5505  *
5506  * mode & 0x01 : check for non-empty group
5507  */
5508 static int collect_features(int grp_cur, int *feat_idx, byte mode)
5509 {
5510         int i, feat_cnt = 0;
5511
5512         /* Unused;  There is a single group. */
5513         (void)grp_cur;
5514
5515         /* Check every feature */
5516         for (i = 0; i < max_f_idx; i++)
5517         {
5518                 /* Access the index */
5519                 feature_type *f_ptr = &f_info[i];
5520
5521                 /* Skip empty index */
5522                 if (!f_ptr->name) continue;
5523
5524                 /* Skip mimiccing features */
5525                 if (f_ptr->mimic != i) continue;
5526
5527                 /* Add the index */
5528                 feat_idx[feat_cnt++] = i;
5529
5530                 /* XXX Hack -- Just checking for non-empty group */
5531                 if (mode & 0x01) break;
5532         }
5533
5534         /* Terminate the list */
5535         feat_idx[feat_cnt] = -1;
5536
5537         /* Return the number of races */
5538         return feat_cnt;
5539 }
5540
5541
5542 #if 0
5543 /*
5544  * Build a list of monster indexes in the given group. Return the number
5545  * of monsters in the group.
5546  */
5547 static int collect_artifacts(int grp_cur, int object_idx[])
5548 {
5549         int i, object_cnt = 0;
5550
5551         /* Get a list of x_char in this group */
5552         byte group_tval = object_group_tval[grp_cur];
5553
5554         /* Check every object */
5555         for (i = 0; i < max_a_idx; i++)
5556         {
5557                 /* Access the artifact */
5558                 artifact_type *a_ptr = &a_info[i];
5559
5560                 /* Skip empty artifacts */
5561                 if (!a_ptr->name) continue;
5562
5563                 /* Skip "uncreated" artifacts */
5564                 if (!a_ptr->cur_num) continue;
5565
5566                 /* Check for race in the group */
5567                 if (a_ptr->tval == group_tval)
5568                 {
5569                         /* Add the race */
5570                         object_idx[object_cnt++] = i;
5571                 }
5572         }
5573
5574         /* Terminate the list */
5575         object_idx[object_cnt] = 0;
5576
5577         /* Return the number of races */
5578         return object_cnt;
5579 }
5580 #endif /* 0 */
5581
5582
5583 /*
5584  * Encode the screen colors
5585  */
5586 static char hack[17] = "dwsorgbuDWvyRGBU";
5587
5588
5589 /*
5590  * Hack -- load a screen dump from a file
5591  */
5592 void do_cmd_load_screen(void)
5593 {
5594         int i, y, x;
5595
5596         byte a = 0;
5597         char c = ' ';
5598
5599         bool okay = TRUE;
5600
5601         FILE *fff;
5602
5603         char buf[1024];
5604
5605         int wid, hgt;
5606
5607         Term_get_size(&wid, &hgt);
5608
5609         /* Build the filename */
5610         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
5611
5612         /* Append to the file */
5613         fff = my_fopen(buf, "r");
5614
5615         /* Oops */
5616         if (!fff) {
5617 #ifdef JP
5618                 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf);
5619 #else
5620                 msg_format("Failed to open %s.", buf);
5621 #endif
5622                 msg_print(NULL);
5623                 return;
5624         }
5625
5626
5627         /* Save the screen */
5628         screen_save();
5629
5630         /* Clear the screen */
5631         Term_clear();
5632
5633
5634         /* Load the screen */
5635         for (y = 0; okay; y++)
5636         {
5637                 /* Get a line of data including control code */
5638                 if (!fgets(buf, 1024, fff)) okay = FALSE;
5639
5640                 /* Get the blank line */
5641                 if (buf[0] == '\n' || buf[0] == '\0') break;
5642
5643                 /* Ignore too large screen image */
5644                 if (y >= hgt) continue;
5645
5646                 /* Show each row */
5647                 for (x = 0; x < wid - 1; x++)
5648                 {
5649                         /* End of line */
5650                         if (buf[x] == '\n' || buf[x] == '\0') break;
5651
5652                         /* Put the attr/char */
5653                         Term_draw(x, y, TERM_WHITE, buf[x]);
5654                 }
5655         }
5656
5657         /* Dump the screen */
5658         for (y = 0; okay; y++)
5659         {
5660                 /* Get a line of data including control code */
5661                 if (!fgets(buf, 1024, fff)) okay = FALSE;
5662
5663                 /* Get the blank line */
5664                 if (buf[0] == '\n' || buf[0] == '\0') break;
5665
5666                 /* Ignore too large screen image */
5667                 if (y >= hgt) continue;
5668
5669                 /* Dump each row */
5670                 for (x = 0; x < wid - 1; x++)
5671                 {
5672                         /* End of line */
5673                         if (buf[x] == '\n' || buf[x] == '\0') break;
5674
5675                         /* Get the attr/char */
5676                         (void)(Term_what(x, y, &a, &c));
5677
5678                         /* Look up the attr */
5679                         for (i = 0; i < 16; i++)
5680                         {
5681                                 /* Use attr matches */
5682                                 if (hack[i] == buf[x]) a = i;
5683                         }
5684
5685                         /* Put the attr/char */
5686                         Term_draw(x, y, a, c);
5687                 }
5688         }
5689
5690
5691         /* Close it */
5692         my_fclose(fff);
5693
5694
5695         /* Message */
5696 #ifdef JP
5697         prt("¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤µ¤ì¤¿²èÌÌ(µ­Ç°»£±Æ)¤ò¥í¡¼¥É¤·¤Þ¤·¤¿¡£", 0, 0);
5698 #else
5699         msg_print("Screen dump loaded.");
5700 #endif
5701
5702         flush();
5703         inkey();
5704
5705
5706         /* Restore the screen */
5707         screen_load();
5708 }
5709
5710
5711
5712
5713 cptr inven_res_label = 
5714 #ifdef JP
5715  "                               »ÀÅŲÐÎäÆǸ÷°ÇÇ˹ì¹ö°øÆÙÎô ÌÕÉÝÍðáãÆ©Ì¿´¶¾ÃÉüÉâ";
5716 #else
5717  "                               AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv";
5718 #endif
5719
5720
5721 #ifdef JP
5722 #define IM_FLAG_STR  "¡ö"
5723 #define HAS_FLAG_STR "¡Ü"
5724 #define NO_FLAG_STR  "¡¦"
5725 #else
5726 #define IM_FLAG_STR  "* "
5727 #define HAS_FLAG_STR "+ "
5728 #define NO_FLAG_STR  ". "
5729 #endif
5730
5731 #define print_im_or_res_flag(IM, RES) \
5732 { \
5733         fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
5734               (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
5735 }
5736
5737 #define print_flag(TR) \
5738 { \
5739         fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
5740 }
5741
5742
5743 /* XTRA HACK RESLIST */
5744 static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, byte tval, char *where)
5745 {
5746         char o_name[MAX_NLEN];
5747         u32b flgs[TR_FLAG_SIZE];
5748
5749         if (!o_ptr->k_idx) return;
5750         if (o_ptr->tval != tval) return;
5751
5752         /* Identified items only */
5753         if (!object_is_known(o_ptr)) return;
5754
5755         /*
5756          * HACK:Ring of Lordly protection and Dragon equipment
5757          * have random resistances.
5758          */
5759         if ((object_is_wearable(o_ptr) && object_is_ego(o_ptr))
5760             || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
5761             || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
5762             || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
5763             || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
5764             || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
5765             || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
5766             || object_is_artifact(o_ptr))
5767         {
5768                 int i = 0;
5769                 object_desc(o_name, o_ptr, OD_NAME_ONLY);
5770
5771                 while (o_name[i] && (i < 26))
5772                 {
5773 #ifdef JP
5774                         if (iskanji(o_name[i])) i++;
5775 #endif
5776                         i++;
5777                 }
5778
5779                 if (i < 28)
5780                 {
5781                         while (i < 28)
5782                         {
5783                                 o_name[i] = ' '; i++;
5784                         }
5785                 }
5786                 o_name[i] = '\0';
5787
5788                 fprintf(fff, "%s %s", where, o_name);
5789
5790                 if (!(o_ptr->ident & (IDENT_MENTAL)))
5791                 {
5792 #ifdef JP
5793                         fputs("-------ÉÔÌÀ--------------- -------ÉÔÌÀ---------\n", fff);
5794 #else
5795                         fputs("-------unknown------------ -------unknown------\n", fff);
5796 #endif
5797                 }
5798                 else
5799                 {
5800                         object_flags_known(o_ptr, flgs);
5801
5802                         print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
5803                         print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
5804                         print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
5805                         print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
5806                         print_flag(TR_RES_POIS);
5807                         print_flag(TR_RES_LITE);
5808                         print_flag(TR_RES_DARK);
5809                         print_flag(TR_RES_SHARDS);
5810                         print_flag(TR_RES_SOUND);
5811                         print_flag(TR_RES_NETHER);
5812                         print_flag(TR_RES_NEXUS);
5813                         print_flag(TR_RES_CHAOS);
5814                         print_flag(TR_RES_DISEN);
5815
5816                         fputs(" ", fff);
5817
5818                         print_flag(TR_RES_BLIND);
5819                         print_flag(TR_RES_FEAR);
5820                         print_flag(TR_RES_CONF);
5821                         print_flag(TR_FREE_ACT);
5822                         print_flag(TR_SEE_INVIS);
5823                         print_flag(TR_HOLD_LIFE);
5824                         print_flag(TR_TELEPATHY);
5825                         print_flag(TR_SLOW_DIGEST);
5826                         print_flag(TR_REGEN);
5827                         print_flag(TR_LEVITATION);
5828
5829                         fputc('\n', fff);
5830                 }
5831                 (*j)++;
5832                 if (*j == 9)
5833                 {
5834                         *j = 0;
5835                         fprintf(fff, "%s\n", inven_res_label);
5836                 }
5837         }
5838 }
5839
5840 /*
5841  * Display *ID* ed weapons/armors's resistances
5842  */
5843 static void do_cmd_knowledge_inven(void)
5844 {
5845         FILE *fff;
5846
5847         char file_name[1024];
5848
5849         store_type  *st_ptr;
5850
5851         byte tval;
5852         int i = 0;
5853         int j = 0;
5854
5855         char  where[32];
5856
5857         /* Open a new file */
5858         fff = my_fopen_temp(file_name, 1024);
5859         if (!fff)
5860         {
5861 #ifdef JP
5862             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
5863 #else
5864             msg_format("Failed to create temporary file %s.", file_name);
5865 #endif
5866             msg_print(NULL);
5867             return;
5868         }
5869         fprintf(fff, "%s\n", inven_res_label);
5870
5871         for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
5872         {
5873                 if (j != 0)
5874                 {
5875                         for (; j < 9; j++) fputc('\n', fff);
5876                         j = 0;
5877                         fprintf(fff, "%s\n", inven_res_label);
5878                 }
5879
5880 #ifdef JP
5881                 strcpy(where, "Áõ");
5882 #else
5883                 strcpy(where, "E ");
5884 #endif
5885                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5886                 {
5887                         do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
5888                 }
5889
5890 #ifdef JP
5891                 strcpy(where, "»ý");
5892 #else
5893                 strcpy(where, "I ");
5894 #endif
5895                 for (i = 0; i < INVEN_PACK; i++)
5896                 {
5897                         do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
5898                 }
5899
5900                 st_ptr = &town[1].store[STORE_HOME];
5901 #ifdef JP
5902                 strcpy(where, "²È");
5903 #else
5904                 strcpy(where, "H ");
5905 #endif
5906
5907                 for (i = 0; i < st_ptr->stock_num; i++)
5908                 {
5909                         do_cmd_knowledge_inven_aux(fff, &st_ptr->stock[i], &j, tval, where);
5910                 }
5911         }
5912
5913         /* Close the file */
5914         my_fclose(fff);
5915
5916         /* Display the file contents */
5917 #ifdef JP
5918         show_file(TRUE, file_name, "*´ÕÄê*ºÑ¤ßÉð´ï/Ëɶñ¤ÎÂÑÀ­¥ê¥¹¥È", 0, 0);
5919 #else
5920         show_file(TRUE, file_name, "Resistances of *identified* equipment", 0, 0);
5921 #endif
5922
5923         /* Remove the file */
5924         fd_kill(file_name);
5925 }
5926
5927
5928 void do_cmd_save_screen_html_aux(char *filename, int message)
5929 {
5930         int y, x, i;
5931
5932         byte a = 0, old_a = 0;
5933         char c = ' ';
5934
5935         FILE *fff, *tmpfff;
5936         char buf[2048];
5937
5938         int yomikomu = 0;
5939         cptr tags[4] = {
5940                 "HEADER_START:",
5941                 "HEADER_END:",
5942                 "FOOTER_START:",
5943                 "FOOTER_END:",
5944         };
5945
5946         cptr html_head[] = {
5947                 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
5948                 "<pre>",
5949                 0,
5950         };
5951         cptr html_foot[] = {
5952                 "</pre>\n",
5953                 "</body>\n</html>\n",
5954                 0,
5955         };
5956
5957         int wid, hgt;
5958
5959         Term_get_size(&wid, &hgt);
5960
5961         /* File type is "TEXT" */
5962         FILE_TYPE(FILE_TYPE_TEXT);
5963
5964         /* Append to the file */
5965         fff = my_fopen(filename, "w");
5966
5967         /* Oops */
5968         if (!fff) {
5969                 if (message) {
5970 #ifdef JP
5971                     msg_format("¥Õ¥¡¥¤¥ë %s ¤ò³«¤±¤Þ¤»¤ó¤Ç¤·¤¿¡£", filename);
5972 #else
5973                     msg_format("Failed to open file %s.", filename);
5974 #endif
5975                     msg_print(NULL);
5976                 }
5977                 
5978                 return;
5979         }
5980
5981         /* Save the screen */
5982         if (message)
5983                 screen_save();
5984
5985         /* Build the filename */
5986         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
5987         tmpfff = my_fopen(buf, "r");
5988         if (!tmpfff) {
5989                 for (i = 0; html_head[i]; i++)
5990                         fprintf(fff, html_head[i]);
5991         }
5992         else {
5993                 yomikomu = 0;
5994                 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5995                         if (!yomikomu) {
5996                                 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
5997                                         yomikomu = 1;
5998                         }
5999                         else {
6000                                 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
6001                                         break;
6002                                 fprintf(fff, "%s\n", buf);
6003                         }
6004                 }
6005         }
6006
6007         /* Dump the screen */
6008         for (y = 0; y < hgt; y++)
6009         {
6010                 /* Start the row */
6011                 if (y != 0)
6012                         fprintf(fff, "\n");
6013
6014                 /* Dump each row */
6015                 for (x = 0; x < wid - 1; x++)
6016                 {
6017                         int rv, gv, bv;
6018                         cptr cc = NULL;
6019                         /* Get the attr/char */
6020                         (void)(Term_what(x, y, &a, &c));
6021
6022                         switch (c)
6023                         {
6024                         case '&': cc = "&amp;"; break;
6025                         case '<': cc = "&lt;"; break;
6026                         case '>': cc = "&gt;"; break;
6027 #ifdef WINDOWS
6028                         case 0x1f: c = '.'; break;
6029                         case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
6030 #endif
6031                         }
6032
6033                         a = a & 0x0F;
6034                         if ((y == 0 && x == 0) || a != old_a) {
6035                                 rv = angband_color_table[a][1];
6036                                 gv = angband_color_table[a][2];
6037                                 bv = angband_color_table[a][3];
6038                                 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">", 
6039                                         ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
6040                                 old_a = a;
6041                         }
6042                         if (cc)
6043                                 fprintf(fff, "%s", cc);
6044                         else
6045                                 fprintf(fff, "%c", c);
6046                 }
6047         }
6048         fprintf(fff, "</font>");
6049
6050         if (!tmpfff) {
6051                 for (i = 0; html_foot[i]; i++)
6052                         fprintf(fff, html_foot[i]);
6053         }
6054         else {
6055                 rewind(tmpfff);
6056                 yomikomu = 0;
6057                 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
6058                         if (!yomikomu) {
6059                                 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
6060                                         yomikomu = 1;
6061                         }
6062                         else {
6063                                 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
6064                                         break;
6065                                 fprintf(fff, "%s\n", buf);
6066                         }
6067                 }
6068                 my_fclose(tmpfff);
6069         }
6070
6071         /* Skip a line */
6072         fprintf(fff, "\n");
6073
6074         /* Close it */
6075         my_fclose(fff);
6076
6077         /* Message */
6078         if (message) {
6079 #ifdef JP
6080         msg_print("²èÌÌ(µ­Ç°»£±Æ)¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
6081 #else
6082                 msg_print("Screen dump saved.");
6083 #endif
6084                 msg_print(NULL);
6085         }
6086
6087         /* Restore the screen */
6088         if (message)
6089                 screen_load();
6090 }
6091
6092 /*
6093  * Hack -- save a screen dump to a file
6094  */
6095 static void do_cmd_save_screen_html(void)
6096 {
6097         char buf[1024], tmp[256] = "screen.html";
6098
6099 #ifdef JP
6100         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", tmp, 80))
6101 #else
6102         if (!get_string("File name: ", tmp, 80))
6103 #endif
6104                 return;
6105
6106         /* Build the filename */
6107         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
6108
6109         msg_print(NULL);
6110
6111         do_cmd_save_screen_html_aux(buf, 1);
6112 }
6113
6114
6115 /*
6116  * Redefinable "save_screen" action
6117  */
6118 void (*screendump_aux)(void) = NULL;
6119
6120
6121 /*
6122  * Hack -- save a screen dump to a file
6123  */
6124 void do_cmd_save_screen(void)
6125 {
6126         bool old_use_graphics = use_graphics;
6127         bool html_dump = FALSE;
6128
6129         int wid, hgt;
6130
6131 #ifdef JP
6132         prt("µ­Ç°»£±Æ¤·¤Þ¤¹¤«¡© [(y)es/(h)tml/(n)o] ", 0, 0);
6133 #else
6134         prt("Save screen dump? [(y)es/(h)tml/(n)o] ", 0, 0);
6135 #endif
6136         while(TRUE)
6137         {
6138                 char c = inkey();
6139                 if (c == 'Y' || c == 'y')
6140                         break;
6141                 else if (c == 'H' || c == 'h')
6142                 {
6143                         html_dump = TRUE;
6144                         break;
6145                 }
6146                 else
6147                 {
6148                         prt("", 0, 0);
6149                         return;
6150                 }
6151         }
6152
6153         Term_get_size(&wid, &hgt);
6154
6155         if (old_use_graphics)
6156         {
6157                 use_graphics = FALSE;
6158                 reset_visuals();
6159
6160                 /* Redraw everything */
6161                 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
6162
6163                 /* Hack -- update */
6164                 handle_stuff();
6165         }
6166
6167         if (html_dump)
6168         {
6169                 do_cmd_save_screen_html();
6170                 do_cmd_redraw();
6171         }
6172
6173         /* Do we use a special screendump function ? */
6174         else if (screendump_aux)
6175         {
6176                 /* Dump the screen to a graphics file */
6177                 (*screendump_aux)();
6178         }
6179         else /* Dump the screen as text */
6180         {
6181                 int y, x;
6182
6183                 byte a = 0;
6184                 char c = ' ';
6185
6186                 FILE *fff;
6187
6188                 char buf[1024];
6189
6190                 /* Build the filename */
6191                 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
6192
6193                 /* File type is "TEXT" */
6194                 FILE_TYPE(FILE_TYPE_TEXT);
6195
6196                 /* Append to the file */
6197                 fff = my_fopen(buf, "w");
6198
6199                 /* Oops */
6200                 if (!fff)
6201                 {
6202 #ifdef JP
6203                         msg_format("¥Õ¥¡¥¤¥ë %s ¤ò³«¤±¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf);
6204 #else
6205                         msg_format("Failed to open file %s.", buf);
6206 #endif
6207                         msg_print(NULL);
6208                         return;
6209                 }
6210
6211
6212                 /* Save the screen */
6213                 screen_save();
6214
6215
6216                 /* Dump the screen */
6217                 for (y = 0; y < hgt; y++)
6218                 {
6219                         /* Dump each row */
6220                         for (x = 0; x < wid - 1; x++)
6221                         {
6222                                 /* Get the attr/char */
6223                                 (void)(Term_what(x, y, &a, &c));
6224
6225                                 /* Dump it */
6226                                 buf[x] = c;
6227                         }
6228
6229                         /* Terminate */
6230                         buf[x] = '\0';
6231
6232                         /* End the row */
6233                         fprintf(fff, "%s\n", buf);
6234                 }
6235
6236                 /* Skip a line */
6237                 fprintf(fff, "\n");
6238
6239
6240                 /* Dump the screen */
6241                 for (y = 0; y < hgt; y++)
6242                 {
6243                         /* Dump each row */
6244                         for (x = 0; x < wid - 1; x++)
6245                         {
6246                                 /* Get the attr/char */
6247                                 (void)(Term_what(x, y, &a, &c));
6248
6249                                 /* Dump it */
6250                                 buf[x] = hack[a&0x0F];
6251                         }
6252
6253                         /* Terminate */
6254                         buf[x] = '\0';
6255
6256                         /* End the row */
6257                         fprintf(fff, "%s\n", buf);
6258                 }
6259
6260                 /* Skip a line */
6261                 fprintf(fff, "\n");
6262
6263
6264                 /* Close it */
6265                 my_fclose(fff);
6266
6267                 /* Message */
6268 #ifdef JP
6269         msg_print("²èÌÌ(µ­Ç°»£±Æ)¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
6270 #else
6271                 msg_print("Screen dump saved.");
6272 #endif
6273
6274                 msg_print(NULL);
6275
6276
6277                 /* Restore the screen */
6278                 screen_load();
6279         }
6280
6281         if (old_use_graphics)
6282         {
6283                 use_graphics = TRUE;
6284                 reset_visuals();
6285
6286                 /* Redraw everything */
6287                 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
6288
6289                 /* Hack -- update */
6290                 handle_stuff();
6291         }
6292 }
6293
6294
6295 /*
6296  * Sorting hook -- Comp function -- see below
6297  *
6298  * We use "u" to point to array of monster indexes,
6299  * and "v" to select the type of sorting to perform on "u".
6300  */
6301 static bool ang_sort_art_comp(vptr u, vptr v, int a, int b)
6302 {
6303         u16b *who = (u16b*)(u);
6304
6305         u16b *why = (u16b*)(v);
6306
6307         int w1 = who[a];
6308         int w2 = who[b];
6309
6310         int z1, z2;
6311
6312         /* Sort by total kills */
6313         if (*why >= 3)
6314         {
6315                 /* Extract total kills */
6316                 z1 = a_info[w1].tval;
6317                 z2 = a_info[w2].tval;
6318
6319                 /* Compare total kills */
6320                 if (z1 < z2) return (TRUE);
6321                 if (z1 > z2) return (FALSE);
6322         }
6323
6324
6325         /* Sort by monster level */
6326         if (*why >= 2)
6327         {
6328                 /* Extract levels */
6329                 z1 = a_info[w1].sval;
6330                 z2 = a_info[w2].sval;
6331
6332                 /* Compare levels */
6333                 if (z1 < z2) return (TRUE);
6334                 if (z1 > z2) return (FALSE);
6335         }
6336
6337
6338         /* Sort by monster experience */
6339         if (*why >= 1)
6340         {
6341                 /* Extract experience */
6342                 z1 = a_info[w1].level;
6343                 z2 = a_info[w2].level;
6344
6345                 /* Compare experience */
6346                 if (z1 < z2) return (TRUE);
6347                 if (z1 > z2) return (FALSE);
6348         }
6349
6350
6351         /* Compare indexes */
6352         return (w1 <= w2);
6353 }
6354
6355
6356 /*
6357  * Sorting hook -- Swap function -- see below
6358  *
6359  * We use "u" to point to array of monster indexes,
6360  * and "v" to select the type of sorting to perform.
6361  */
6362 static void ang_sort_art_swap(vptr u, vptr v, int a, int b)
6363 {
6364         u16b *who = (u16b*)(u);
6365
6366         u16b holder;
6367
6368         /* Unused */
6369         (void)v;
6370
6371         /* Swap */
6372         holder = who[a];
6373         who[a] = who[b];
6374         who[b] = holder;
6375 }
6376
6377
6378 /*
6379  * Check the status of "artifacts"
6380  */
6381 static void do_cmd_knowledge_artifacts(void)
6382 {
6383         int i, k, z, x, y, n = 0;
6384         u16b why = 3;
6385         s16b *who;
6386
6387         FILE *fff;
6388
6389         char file_name[1024];
6390
6391         char base_name[MAX_NLEN];
6392
6393         bool *okay;
6394
6395         /* Open a new file */
6396         fff = my_fopen_temp(file_name, 1024);
6397
6398         if (!fff) {
6399 #ifdef JP
6400             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6401 #else
6402             msg_format("Failed to create temporary file %s.", file_name);
6403 #endif
6404             msg_print(NULL);
6405             return;
6406         }
6407
6408         /* Allocate the "who" array */
6409         C_MAKE(who, max_a_idx, s16b);
6410
6411         /* Allocate the "okay" array */
6412         C_MAKE(okay, max_a_idx, bool);
6413
6414         /* Scan the artifacts */
6415         for (k = 0; k < max_a_idx; k++)
6416         {
6417                 artifact_type *a_ptr = &a_info[k];
6418
6419                 /* Default */
6420                 okay[k] = FALSE;
6421
6422                 /* Skip "empty" artifacts */
6423                 if (!a_ptr->name) continue;
6424
6425                 /* Skip "uncreated" artifacts */
6426                 if (!a_ptr->cur_num) continue;
6427
6428                 /* Assume okay */
6429                 okay[k] = TRUE;
6430         }
6431
6432         /* Check the dungeon */
6433         for (y = 0; y < cur_hgt; y++)
6434         {
6435                 for (x = 0; x < cur_wid; x++)
6436                 {
6437                         cave_type *c_ptr = &cave[y][x];
6438
6439                         s16b this_o_idx, next_o_idx = 0;
6440
6441                         /* Scan all objects in the grid */
6442                         for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
6443                         {
6444                                 object_type *o_ptr;
6445
6446                                 /* Acquire object */
6447                                 o_ptr = &o_list[this_o_idx];
6448
6449                                 /* Acquire next object */
6450                                 next_o_idx = o_ptr->next_o_idx;
6451
6452                                 /* Ignore non-artifacts */
6453                                 if (!object_is_fixed_artifact(o_ptr)) continue;
6454
6455                                 /* Ignore known items */
6456                                 if (object_is_known(o_ptr)) continue;
6457
6458                                 /* Note the artifact */
6459                                 okay[o_ptr->name1] = FALSE;
6460                         }
6461                 }
6462         }
6463
6464         /* Check the inventory and equipment */
6465         for (i = 0; i < INVEN_TOTAL; i++)
6466         {
6467                 object_type *o_ptr = &inventory[i];
6468
6469                 /* Ignore non-objects */
6470                 if (!o_ptr->k_idx) continue;
6471
6472                 /* Ignore non-artifacts */
6473                 if (!object_is_fixed_artifact(o_ptr)) continue;
6474
6475                 /* Ignore known items */
6476                 if (object_is_known(o_ptr)) continue;
6477
6478                 /* Note the artifact */
6479                 okay[o_ptr->name1] = FALSE;
6480         }
6481
6482         for (k = 0; k < max_a_idx; k++)
6483         {
6484                 if (okay[k]) who[n++] = k;
6485         }
6486
6487         /* Select the sort method */
6488         ang_sort_comp = ang_sort_art_comp;
6489         ang_sort_swap = ang_sort_art_swap;
6490
6491         /* Sort the array by dungeon depth of monsters */
6492         ang_sort(who, &why, n);
6493
6494         /* Scan the artifacts */
6495         for (k = 0; k < n; k++)
6496         {
6497                 artifact_type *a_ptr = &a_info[who[k]];
6498
6499                 /* Paranoia */
6500 #ifdef JP
6501                 strcpy(base_name, "̤ÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à");
6502 #else
6503                 strcpy(base_name, "Unknown Artifact");
6504 #endif
6505
6506
6507                 /* Obtain the base object type */
6508                 z = lookup_kind(a_ptr->tval, a_ptr->sval);
6509
6510                 /* Real object */
6511                 if (z)
6512                 {
6513                         object_type forge;
6514                         object_type *q_ptr;
6515
6516                         /* Get local object */
6517                         q_ptr = &forge;
6518
6519                         /* Create fake object */
6520                         object_prep(q_ptr, z);
6521
6522                         /* Make it an artifact */
6523                         q_ptr->name1 = (byte)who[k];
6524
6525                         /* Display as if known */
6526                         q_ptr->ident |= IDENT_STORE;
6527
6528                         /* Describe the artifact */
6529                         object_desc(base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
6530                 }
6531
6532                 /* Hack -- Build the artifact name */
6533 #ifdef JP
6534                 fprintf(fff, "     %s\n", base_name);
6535 #else
6536                 fprintf(fff, "     The %s\n", base_name);
6537 #endif
6538
6539         }
6540
6541         /* Free the "who" array */
6542         C_KILL(who, max_a_idx, s16b);
6543
6544         /* Free the "okay" array */
6545         C_KILL(okay, max_a_idx, bool);
6546
6547         /* Close the file */
6548         my_fclose(fff);
6549
6550         /* Display the file contents */
6551 #ifdef JP
6552         show_file(TRUE, file_name, "´ûÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à", 0, 0);
6553 #else
6554         show_file(TRUE, file_name, "Artifacts Seen", 0, 0);
6555 #endif
6556
6557
6558         /* Remove the file */
6559         fd_kill(file_name);
6560 }
6561
6562
6563 /*
6564  * Display known uniques
6565  * With "XTRA HACK UNIQHIST" (Originally from XAngband)
6566  */
6567 static void do_cmd_knowledge_uniques(void)
6568 {
6569         int i, k, n = 0;
6570         u16b why = 2;
6571         s16b *who;
6572
6573         FILE *fff;
6574
6575         char file_name[1024];
6576
6577         int n_alive[10];
6578         int n_alive_surface = 0;
6579         int n_alive_over100 = 0;
6580         int n_alive_total = 0;
6581         int max_lev = -1;
6582
6583         for (i = 0; i < 10; i++) n_alive[i] = 0;
6584
6585         /* Open a new file */
6586         fff = my_fopen_temp(file_name, 1024);
6587
6588         if (!fff)
6589         {
6590 #ifdef JP
6591             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6592 #else
6593             msg_format("Failed to create temporary file %s.", file_name);
6594 #endif
6595             msg_print(NULL);
6596             return;
6597         }
6598
6599         /* Allocate the "who" array */
6600         C_MAKE(who, max_r_idx, s16b);
6601
6602         /* Scan the monsters */
6603         for (i = 1; i < max_r_idx; i++)
6604         {
6605                 monster_race *r_ptr = &r_info[i];
6606                 int          lev;
6607
6608                 if (!r_ptr->name) continue;
6609
6610                 /* Require unique monsters */
6611                 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
6612
6613                 /* Only display "known" uniques */
6614                 if (!cheat_know && !r_ptr->r_sights) continue;
6615
6616                 /* Only print rarity <= 100 uniques */
6617                 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
6618
6619                 /* Only "alive" uniques */
6620                 if (r_ptr->max_num == 0) continue;
6621
6622                 if (r_ptr->level)
6623                 {
6624                         lev = (r_ptr->level - 1) / 10;
6625                         if (lev < 10)
6626                         {
6627                                 n_alive[lev]++;
6628                                 if (max_lev < lev) max_lev = lev;
6629                         }
6630                         else n_alive_over100++;
6631                 }
6632                 else n_alive_surface++;
6633
6634                 /* Collect "appropriate" monsters */
6635                 who[n++] = i;
6636         }
6637
6638         /* Select the sort method */
6639         ang_sort_comp = ang_sort_comp_hook;
6640         ang_sort_swap = ang_sort_swap_hook;
6641
6642         /* Sort the array by dungeon depth of monsters */
6643         ang_sort(who, &why, n);
6644
6645         if (n_alive_surface)
6646         {
6647 #ifdef JP
6648                 fprintf(fff, "     ÃϾ堠À¸Â¸: %3dÂÎ\n", n_alive_surface);
6649 #else
6650                 fprintf(fff, "      Surface  alive: %3d\n", n_alive_surface);
6651 #endif
6652                 n_alive_total += n_alive_surface;
6653         }
6654         for (i = 0; i <= max_lev; i++)
6655         {
6656 #ifdef JP
6657                 fprintf(fff, "%3d-%3d³¬  À¸Â¸: %3dÂÎ\n", 1 + i * 10, 10 + i * 10, n_alive[i]);
6658 #else
6659                 fprintf(fff, "Level %3d-%3d  alive: %3d\n", 1 + i * 10, 10 + i * 10, n_alive[i]);
6660 #endif
6661                 n_alive_total += n_alive[i];
6662         }
6663         if (n_alive_over100)
6664         {
6665 #ifdef JP
6666                 fprintf(fff, "101-   ³¬  À¸Â¸: %3dÂÎ\n", n_alive_over100);
6667 #else
6668                 fprintf(fff, "Level 101-     alive: %3d\n", n_alive_over100);
6669 #endif
6670                 n_alive_total += n_alive_over100;
6671         }
6672
6673         if (n_alive_total)
6674         {
6675 #ifdef JP
6676                 fputs("---------  -----------\n", fff);
6677                 fprintf(fff, "     ¹ç·×  À¸Â¸: %3dÂÎ\n\n", n_alive_total);
6678 #else
6679                 fputs("-------------  ----------\n", fff);
6680                 fprintf(fff, "        Total  alive: %3d\n\n", n_alive_total);
6681 #endif
6682         }
6683         else
6684         {
6685 #ifdef JP
6686                 fputs("¸½ºß¤Ï´ûÃΤÎÀ¸Â¸¥æ¥Ë¡¼¥¯¤Ï¤¤¤Þ¤»¤ó¡£\n", fff);
6687 #else
6688                 fputs("No known uniques alive.\n", fff);
6689 #endif
6690         }
6691
6692         /* Scan the monster races */
6693         for (k = 0; k < n; k++)
6694         {
6695                 monster_race *r_ptr = &r_info[who[k]];
6696
6697                 /* Print a message */
6698 #ifdef JP
6699                 fprintf(fff, "     %s (¥ì¥Ù¥ë%d)\n", r_name + r_ptr->name, r_ptr->level);
6700 #else
6701                 fprintf(fff, "     %s (level %d)\n", r_name + r_ptr->name, r_ptr->level);
6702 #endif
6703         }
6704
6705         /* Free the "who" array */
6706         C_KILL(who, max_r_idx, s16b);
6707
6708         /* Close the file */
6709         my_fclose(fff);
6710
6711         /* Display the file contents */
6712 #ifdef JP
6713         show_file(TRUE, file_name, "¤Þ¤ÀÀ¸¤­¤Æ¤¤¤ë¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼", 0, 0);
6714 #else
6715         show_file(TRUE, file_name, "Alive Uniques", 0, 0);
6716 #endif
6717
6718
6719         /* Remove the file */
6720         fd_kill(file_name);
6721 }
6722
6723
6724 /*
6725  * Display weapon-exp
6726  */
6727 static void do_cmd_knowledge_weapon_exp(void)
6728 {
6729         int i, j, num, weapon_exp;
6730
6731         FILE *fff;
6732
6733         char file_name[1024];
6734         char tmp[30];
6735
6736         /* Open a new file */
6737         fff = my_fopen_temp(file_name, 1024);
6738         if (!fff) {
6739 #ifdef JP
6740             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6741 #else
6742             msg_format("Failed to create temporary file %s.", file_name);
6743 #endif
6744             msg_print(NULL);
6745             return;
6746         }
6747
6748         for (i = 0; i < 5; i++)
6749         {
6750                 for (num = 0; num < 64; num++)
6751                 {
6752                         for (j = 0; j < max_k_idx; j++)
6753                         {
6754                                 object_kind *k_ptr = &k_info[j];
6755
6756                                 if ((k_ptr->tval == TV_SWORD - i) && (k_ptr->sval == num))
6757                                 {
6758                                         if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON)) continue;
6759
6760                                         weapon_exp = p_ptr->weapon_exp[4 - i][num];
6761                                         strip_name(tmp, j);
6762                                         fprintf(fff, "%-25s ", tmp);
6763                                         if (weapon_exp >= s_info[p_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
6764                                         else fprintf(fff, " ");
6765                                         fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
6766                                         if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
6767                                         fprintf(fff, "\n");
6768                                         break;
6769                                 }
6770                         }
6771                 }
6772         }
6773
6774         /* Close the file */
6775         my_fclose(fff);
6776
6777         /* Display the file contents */
6778 #ifdef JP
6779         show_file(TRUE, file_name, "Éð´ï¤Î·Ð¸³ÃÍ", 0, 0);
6780 #else
6781         show_file(TRUE, file_name, "Weapon Proficiency", 0, 0);
6782 #endif
6783
6784
6785         /* Remove the file */
6786         fd_kill(file_name);
6787 }
6788
6789
6790 /*
6791  * Display spell-exp
6792  */
6793 static void do_cmd_knowledge_spell_exp(void)
6794 {
6795         int i = 0, spell_exp, exp_level;
6796
6797         FILE *fff;
6798         magic_type *s_ptr;
6799
6800         char file_name[1024];
6801
6802         /* Open a new file */
6803         fff = my_fopen_temp(file_name, 1024);
6804         if (!fff) {
6805 #ifdef JP
6806             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6807 #else
6808             msg_format("Failed to create temporary file %s.", file_name);
6809 #endif
6810             msg_print(NULL);
6811             return;
6812         }
6813
6814         if (p_ptr->realm1 != REALM_NONE)
6815         {
6816 #ifdef JP
6817                 fprintf(fff, "%s¤ÎËâË¡½ñ\n", realm_names[p_ptr->realm1]);
6818 #else
6819                 fprintf(fff, "%s Spellbook\n", realm_names[p_ptr->realm1]);
6820 #endif
6821                 for (i = 0; i < 32; i++)
6822                 {
6823                         if (!is_magic(p_ptr->realm1))
6824                         {
6825                                 s_ptr = &technic_info[p_ptr->realm1 - MIN_TECHNIC][i];
6826                         }
6827                         else
6828                         {
6829                                 s_ptr = &mp_ptr->info[p_ptr->realm1 - 1][i];
6830                         }
6831                         if (s_ptr->slevel >= 99) continue;
6832                         spell_exp = p_ptr->spell_exp[i];
6833                         exp_level = spell_exp_level(spell_exp);
6834                         fprintf(fff, "%-25s ", do_spell(p_ptr->realm1, i, SPELL_NAME));
6835                         if (p_ptr->realm1 == REALM_HISSATSU)
6836                                 fprintf(fff, "[--]");
6837                         else
6838                         {
6839                                 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
6840                                 else fprintf(fff, " ");
6841                                 fprintf(fff, "%s", exp_level_str[exp_level]);
6842                         }
6843                         if (cheat_xtra) fprintf(fff, " %d", spell_exp);
6844                         fprintf(fff, "\n");
6845                 }
6846         }
6847
6848         if (p_ptr->realm2 != REALM_NONE)
6849         {
6850 #ifdef JP
6851                 fprintf(fff, "%s¤ÎËâË¡½ñ\n", realm_names[p_ptr->realm2]);
6852 #else
6853                 fprintf(fff, "\n%s Spellbook\n", realm_names[p_ptr->realm2]);
6854 #endif
6855                 for (i = 0; i < 32; i++)
6856                 {
6857                         if (!is_magic(p_ptr->realm1))
6858                         {
6859                                 s_ptr = &technic_info[p_ptr->realm2 - MIN_TECHNIC][i];
6860                         }
6861                         else
6862                         {
6863                                 s_ptr = &mp_ptr->info[p_ptr->realm2 - 1][i];
6864                         }
6865                         if (s_ptr->slevel >= 99) continue;
6866
6867                         spell_exp = p_ptr->spell_exp[i + 32];
6868                         exp_level = spell_exp_level(spell_exp);
6869                         fprintf(fff, "%-25s ", do_spell(p_ptr->realm2, i, SPELL_NAME));
6870                         if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
6871                         else fprintf(fff, " ");
6872                         fprintf(fff, "%s", exp_level_str[exp_level]);
6873                         if (cheat_xtra) fprintf(fff, " %d", spell_exp);
6874                         fprintf(fff, "\n");
6875                 }
6876         }
6877
6878         /* Close the file */
6879         my_fclose(fff);
6880
6881         /* Display the file contents */
6882 #ifdef JP
6883         show_file(TRUE, file_name, "ËâË¡¤Î·Ð¸³ÃÍ", 0, 0);
6884 #else
6885         show_file(TRUE, file_name, "Spell Proficiency", 0, 0);
6886 #endif
6887
6888
6889         /* Remove the file */
6890         fd_kill(file_name);
6891 }
6892
6893
6894 /*
6895  * Display skill-exp
6896  */
6897 static void do_cmd_knowledge_skill_exp(void)
6898 {
6899         int i = 0, skill_exp;
6900
6901         FILE *fff;
6902
6903         char file_name[1024];
6904 #ifdef JP
6905         char skill_name[3][17]={"¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä", "ÆóÅáή          ", "¾èÇÏ            "};
6906 #else
6907         char skill_name[3][20]={"Martial Arts    ", "Dual Wielding   ", "Riding          "};
6908 #endif
6909
6910         /* Open a new file */
6911         fff = my_fopen_temp(file_name, 1024);
6912         if (!fff) {
6913 #ifdef JP
6914             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6915 #else
6916             msg_format("Failed to create temporary file %s.", file_name);
6917 #endif
6918             msg_print(NULL);
6919             return;
6920         }
6921
6922         for (i = 0; i < 3; i++)
6923         {
6924                 skill_exp = p_ptr->skill_exp[i];
6925                 fprintf(fff, "%-20s ", skill_name[i]);
6926                 if (skill_exp >= s_info[p_ptr->pclass].s_max[i]) fprintf(fff, "!");
6927                 else fprintf(fff, " ");
6928                 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
6929                 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
6930                 fprintf(fff, "\n");
6931         }
6932
6933         /* Close the file */
6934         my_fclose(fff);
6935
6936         /* Display the file contents */
6937 #ifdef JP
6938         show_file(TRUE, file_name, "µ»Ç½¤Î·Ð¸³ÃÍ", 0, 0);
6939 #else
6940         show_file(TRUE, file_name, "Miscellaneous Proficiency", 0, 0);
6941 #endif
6942
6943
6944         /* Remove the file */
6945         fd_kill(file_name);
6946 }
6947
6948
6949 /*
6950  * Pluralize a monster name
6951  */
6952 void plural_aux(char *Name)
6953 {
6954         int NameLen = strlen(Name);
6955
6956         if (my_strstr(Name, "Disembodied hand"))
6957         {
6958                 strcpy(Name, "Disembodied hands that strangled people");
6959         }
6960         else if (my_strstr(Name, "Colour out of space"))
6961         {
6962                 strcpy(Name, "Colours out of space");
6963         }
6964         else if (my_strstr(Name, "stairway to hell"))
6965         {
6966                 strcpy(Name, "stairways to hell");
6967         }
6968         else if (my_strstr(Name, "Dweller on the threshold"))
6969         {
6970                 strcpy(Name, "Dwellers on the threshold");
6971         }
6972         else if (my_strstr(Name, " of "))
6973         {
6974                 cptr aider = my_strstr(Name, " of ");
6975                 char dummy[80];
6976                 int i = 0;
6977                 cptr ctr = Name;
6978
6979                 while (ctr < aider)
6980                 {
6981                         dummy[i] = *ctr;
6982                         ctr++; i++;
6983                 }
6984
6985                 if (dummy[i-1] == 's')
6986                 {
6987                         strcpy(&(dummy[i]), "es");
6988                         i++;
6989                 }
6990                 else
6991                 {
6992                         strcpy(&(dummy[i]), "s");
6993                 }
6994
6995                 strcpy(&(dummy[i+1]), aider);
6996                 strcpy(Name, dummy);
6997         }
6998         else if (my_strstr(Name, "coins"))
6999         {
7000                 char dummy[80];
7001                 strcpy(dummy, "piles of ");
7002                 strcat(dummy, Name);
7003                 strcpy(Name, dummy);
7004                 return;
7005         }
7006         else if (my_strstr(Name, "Manes"))
7007         {
7008                 return;
7009         }
7010         else if (streq(&(Name[NameLen - 2]), "ey"))
7011         {
7012                 strcpy(&(Name[NameLen - 2]), "eys");
7013         }
7014         else if (Name[NameLen - 1] == 'y')
7015         {
7016                 strcpy(&(Name[NameLen - 1]), "ies");
7017         }
7018         else if (streq(&(Name[NameLen - 4]), "ouse"))
7019         {
7020                 strcpy(&(Name[NameLen - 4]), "ice");
7021         }
7022         else if (streq(&(Name[NameLen - 2]), "us"))
7023         {
7024                 strcpy(&(Name[NameLen - 2]), "i");
7025         }
7026         else if (streq(&(Name[NameLen - 6]), "kelman"))
7027         {
7028                 strcpy(&(Name[NameLen - 6]), "kelmen");
7029         }
7030         else if (streq(&(Name[NameLen - 8]), "wordsman"))
7031         {
7032                 strcpy(&(Name[NameLen - 8]), "wordsmen");
7033         }
7034         else if (streq(&(Name[NameLen - 7]), "oodsman"))
7035         {
7036                 strcpy(&(Name[NameLen - 7]), "oodsmen");
7037         }
7038         else if (streq(&(Name[NameLen - 7]), "eastman"))
7039         {
7040                 strcpy(&(Name[NameLen - 7]), "eastmen");
7041         }
7042         else if (streq(&(Name[NameLen - 8]), "izardman"))
7043         {
7044                 strcpy(&(Name[NameLen - 8]), "izardmen");
7045         }
7046         else if (streq(&(Name[NameLen - 5]), "geist"))
7047         {
7048                 strcpy(&(Name[NameLen - 5]), "geister");
7049         }
7050         else if (streq(&(Name[NameLen - 2]), "ex"))
7051         {
7052                 strcpy(&(Name[NameLen - 2]), "ices");
7053         }
7054         else if (streq(&(Name[NameLen - 2]), "lf"))
7055         {
7056                 strcpy(&(Name[NameLen - 2]), "lves");
7057         }
7058         else if (suffix(Name, "ch") ||
7059                  suffix(Name, "sh") ||
7060                          suffix(Name, "nx") ||
7061                          suffix(Name, "s") ||
7062                          suffix(Name, "o"))
7063         {
7064                 strcpy(&(Name[NameLen]), "es");
7065         }
7066         else
7067         {
7068                 strcpy(&(Name[NameLen]), "s");
7069         }
7070 }
7071
7072 /*
7073  * Display current pets
7074  */
7075 static void do_cmd_knowledge_pets(void)
7076 {
7077         int             i;
7078         FILE            *fff;
7079         monster_type    *m_ptr;
7080         char            pet_name[80];
7081         int             t_friends = 0;
7082         int             show_upkeep = 0;
7083         char            file_name[1024];
7084
7085
7086         /* Open a new file */
7087         fff = my_fopen_temp(file_name, 1024);
7088         if (!fff) {
7089 #ifdef JP
7090             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
7091 #else
7092             msg_format("Failed to create temporary file %s.", file_name);
7093 #endif
7094             msg_print(NULL);
7095             return;
7096         }
7097
7098         /* Process the monsters (backwards) */
7099         for (i = m_max - 1; i >= 1; i--)
7100         {
7101                 /* Access the monster */
7102                 m_ptr = &m_list[i];
7103
7104                 /* Ignore "dead" monsters */
7105                 if (!m_ptr->r_idx) continue;
7106
7107                 /* Calculate "upkeep" for pets */
7108                 if (is_pet(m_ptr))
7109                 {
7110                         t_friends++;
7111                         monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
7112                         fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
7113                 }
7114         }
7115
7116         show_upkeep = calculate_upkeep();
7117
7118         fprintf(fff, "----------------------------------------------\n");
7119 #ifdef JP
7120         fprintf(fff, "    ¹ç·×: %d ÂΤΥڥåÈ\n", t_friends);
7121         fprintf(fff, " °Ý»ý¥³¥¹¥È: %d%% MP\n", show_upkeep);
7122 #else
7123         fprintf(fff, "   Total: %d pet%s.\n",
7124                 t_friends, (t_friends == 1 ? "" : "s"));
7125         fprintf(fff, "   Upkeep: %d%% mana.\n", show_upkeep);
7126 #endif
7127
7128
7129
7130         /* Close the file */
7131         my_fclose(fff);
7132
7133         /* Display the file contents */
7134 #ifdef JP
7135         show_file(TRUE, file_name, "¸½ºß¤Î¥Ú¥Ã¥È", 0, 0);
7136 #else
7137         show_file(TRUE, file_name, "Current Pets", 0, 0);
7138 #endif
7139
7140
7141         /* Remove the file */
7142         fd_kill(file_name);
7143 }
7144
7145
7146 /*
7147  * Total kill count
7148  *
7149  * Note that the player ghosts are ignored.  XXX XXX XXX
7150  */
7151 static void do_cmd_knowledge_kill_count(void)
7152 {
7153         int i, k, n = 0;
7154         u16b why = 2;
7155         s16b *who;
7156
7157         FILE *fff;
7158
7159         char file_name[1024];
7160
7161         s32b Total = 0;
7162
7163
7164         /* Open a new file */
7165         fff = my_fopen_temp(file_name, 1024);
7166
7167         if (!fff) {
7168 #ifdef JP
7169             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
7170 #else
7171             msg_format("Failed to create temporary file %s.", file_name);
7172 #endif
7173             msg_print(NULL);
7174             return;
7175         }
7176
7177         /* Allocate the "who" array */
7178         C_MAKE(who, max_r_idx, s16b);
7179
7180         {
7181                 /* Monsters slain */
7182                 int kk;
7183
7184                 for (kk = 1; kk < max_r_idx; kk++)
7185                 {
7186                         monster_race *r_ptr = &r_info[kk];
7187
7188                         if (r_ptr->flags1 & (RF1_UNIQUE))
7189                         {
7190                                 bool dead = (r_ptr->max_num == 0);
7191
7192                                 if (dead)
7193                                 {
7194                                         Total++;
7195                                 }
7196                         }
7197                         else
7198                         {
7199                                 s16b This = r_ptr->r_pkills;
7200
7201                                 if (This > 0)
7202                                 {
7203                                         Total += This;
7204                                 }
7205                         }
7206                 }
7207
7208                 if (Total < 1)
7209 #ifdef JP
7210                         fprintf(fff,"¤¢¤Ê¤¿¤Ï¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Ê¤¤¡£\n\n");
7211 #else
7212                         fprintf(fff,"You have defeated no enemies yet.\n\n");
7213 #endif
7214                 else
7215 #ifdef JP
7216                         fprintf(fff,"¤¢¤Ê¤¿¤Ï%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤ë¡£\n\n", Total);
7217 #else
7218                         fprintf(fff,"You have defeated %ld %s.\n\n", Total, (Total == 1) ? "enemy" : "enemies");
7219 #endif
7220         }
7221
7222         Total = 0;
7223
7224         /* Scan the monsters */
7225         for (i = 1; i < max_r_idx; i++)
7226         {
7227                 monster_race *r_ptr = &r_info[i];
7228
7229                 /* Use that monster */
7230                 if (r_ptr->name) who[n++] = i;
7231         }
7232
7233         /* Select the sort method */
7234         ang_sort_comp = ang_sort_comp_hook;
7235         ang_sort_swap = ang_sort_swap_hook;
7236
7237         /* Sort the array by dungeon depth of monsters */
7238         ang_sort(who, &why, n);
7239
7240         /* Scan the monster races */
7241         for (k = 0; k < n; k++)
7242         {
7243                 monster_race *r_ptr = &r_info[who[k]];
7244
7245                 if (r_ptr->flags1 & (RF1_UNIQUE))
7246                 {
7247                         bool dead = (r_ptr->max_num == 0);
7248
7249                         if (dead)
7250                         {
7251                                 /* Print a message */
7252                                 fprintf(fff, "     %s\n",
7253                                     (r_name + r_ptr->name));
7254                                 Total++;
7255                         }
7256                 }
7257                 else
7258                 {
7259                         s16b This = r_ptr->r_pkills;
7260
7261                         if (This > 0)
7262                         {
7263 #ifdef JP
7264                                 /* p,t¤Ï¿Í¤È¿ô¤¨¤ë by ita */
7265                                 if (my_strchr("pt", r_ptr->d_char))
7266                                         fprintf(fff, "     %3d ¿Í¤Î %s\n", This, r_name + r_ptr->name);
7267                                 else
7268                                         fprintf(fff, "     %3d ÂΤΠ%s\n", This, r_name + r_ptr->name);
7269 #else
7270                                 if (This < 2)
7271                                 {
7272                                         if (my_strstr(r_name + r_ptr->name, "coins"))
7273                                         {
7274                                                 fprintf(fff, "     1 pile of %s\n", (r_name + r_ptr->name));
7275                                         }
7276                                         else
7277                                         {
7278                                                 fprintf(fff, "     1 %s\n", (r_name + r_ptr->name));
7279                                         }
7280                                 }
7281                                 else
7282                                 {
7283                                         char ToPlural[80];
7284                                         strcpy(ToPlural, (r_name + r_ptr->name));
7285                                         plural_aux(ToPlural);
7286                                         fprintf(fff, "     %d %s\n", This, ToPlural);
7287                                 }
7288 #endif
7289
7290
7291                                 Total += This;
7292                         }
7293                 }
7294         }
7295
7296         fprintf(fff,"----------------------------------------------\n");
7297 #ifdef JP
7298         fprintf(fff,"    ¹ç·×: %lu ÂΤòÅݤ·¤¿¡£\n", Total);
7299 #else
7300         fprintf(fff,"   Total: %lu creature%s killed.\n",
7301                 Total, (Total == 1 ? "" : "s"));
7302 #endif
7303
7304
7305         /* Free the "who" array */
7306         C_KILL(who, max_r_idx, s16b);
7307
7308         /* Close the file */
7309         my_fclose(fff);
7310
7311         /* Display the file contents */
7312 #ifdef JP
7313         show_file(TRUE, file_name, "Åݤ·¤¿Å¨¤Î¿ô", 0, 0);
7314 #else
7315         show_file(TRUE, file_name, "Kill Count", 0, 0);
7316 #endif
7317
7318
7319         /* Remove the file */
7320         fd_kill(file_name);
7321 }
7322
7323
7324 /*
7325  * Display the object groups.
7326  */
7327 static void display_group_list(int col, int row, int wid, int per_page,
7328         int grp_idx[], cptr group_text[], int grp_cur, int grp_top)
7329 {
7330         int i;
7331
7332         /* Display lines until done */
7333         for (i = 0; i < per_page && (grp_idx[i] >= 0); i++)
7334         {
7335                 /* Get the group index */
7336                 int grp = grp_idx[grp_top + i];
7337
7338                 /* Choose a color */
7339                 byte attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
7340
7341                 /* Erase the entire line */
7342                 Term_erase(col, row + i, wid);
7343
7344                 /* Display the group label */
7345                 c_put_str(attr, group_text[grp], row + i, col);
7346         }
7347 }
7348
7349
7350 /* 
7351  * Move the cursor in a browser window 
7352  */
7353 static void browser_cursor(char ch, int *column, int *grp_cur, int grp_cnt, 
7354                                                    int *list_cur, int list_cnt)
7355 {
7356         int d;
7357         int col = *column;
7358         int grp = *grp_cur;
7359         int list = *list_cur;
7360
7361         /* Extract direction */
7362         if (ch == ' ')
7363         {
7364                 /* Hack -- scroll up full screen */
7365                 d = 3;
7366         }
7367         else if (ch == '-')
7368         {
7369                 /* Hack -- scroll down full screen */
7370                 d = 9;
7371         }
7372         else
7373         {
7374                 d = get_keymap_dir(ch);
7375         }
7376
7377         if (!d) return;
7378
7379         /* Diagonals - hack */
7380         if ((ddx[d] > 0) && ddy[d])
7381         {
7382                 int browser_rows;
7383                 int wid, hgt;
7384
7385                 /* Get size */
7386                 Term_get_size(&wid, &hgt);
7387
7388                 browser_rows = hgt - 8;
7389
7390                 /* Browse group list */
7391                 if (!col)
7392                 {
7393                         int old_grp = grp;
7394
7395                         /* Move up or down */
7396                         grp += ddy[d] * (browser_rows - 1);
7397
7398                         /* Verify */
7399                         if (grp >= grp_cnt)     grp = grp_cnt - 1;
7400                         if (grp < 0) grp = 0;
7401                         if (grp != old_grp)     list = 0;
7402                 }
7403
7404                 /* Browse sub-list list */
7405                 else
7406                 {
7407                         /* Move up or down */
7408                         list += ddy[d] * browser_rows;
7409
7410                         /* Verify */
7411                         if (list >= list_cnt) list = list_cnt - 1;
7412                         if (list < 0) list = 0;
7413                 }
7414
7415                 (*grp_cur) = grp;
7416                 (*list_cur) = list;
7417
7418                 return;
7419         }
7420
7421         if (ddx[d])
7422         {
7423                 col += ddx[d];
7424                 if (col < 0) col = 0;
7425                 if (col > 1) col = 1;
7426
7427                 (*column) = col;
7428
7429                 return;
7430         }
7431
7432         /* Browse group list */
7433         if (!col)
7434         {
7435                 int old_grp = grp;
7436
7437                 /* Move up or down */
7438                 grp += ddy[d];
7439
7440                 /* Verify */
7441                 if (grp >= grp_cnt)     grp = grp_cnt - 1;
7442                 if (grp < 0) grp = 0;
7443                 if (grp != old_grp)     list = 0;
7444         }
7445
7446         /* Browse sub-list list */
7447         else
7448         {
7449                 /* Move up or down */
7450                 list += ddy[d];
7451
7452                 /* Verify */
7453                 if (list >= list_cnt) list = list_cnt - 1;
7454                 if (list < 0) list = 0;
7455         }
7456
7457         (*grp_cur) = grp;
7458         (*list_cur) = list;
7459 }
7460
7461
7462 /*
7463  * Display visuals.
7464  */
7465 static void display_visual_list(int col, int row, int height, int width, byte attr_top, byte char_left)
7466 {
7467         int i, j;
7468
7469         /* Clear the display lines */
7470         for (i = 0; i < height; i++)
7471         {
7472                 Term_erase(col, row + i, width);
7473         }
7474
7475         /* Bigtile mode uses double width */
7476         if (use_bigtile) width /= 2;
7477
7478         /* Display lines until done */
7479         for (i = 0; i < height; i++)
7480         {
7481                 /* Display columns until done */
7482                 for (j = 0; j < width; j++)
7483                 {
7484                         byte a;
7485                         char c;
7486                         int x = col + j;
7487                         int y = row + i;
7488                         int ia, ic;
7489
7490                         /* Bigtile mode uses double width */
7491                         if (use_bigtile) x += j;
7492
7493                         ia = attr_top + i;
7494                         ic = char_left + j;
7495
7496                         /* Ignore illegal characters */
7497                         if (ia > 0x7f || ic > 0xff || ic < ' ' ||
7498                             (!use_graphics && ic > 0x7f))
7499                                 continue;
7500
7501                         a = (byte)ia;
7502                         c = (char)ic;
7503
7504                         /* Force correct code for both ASCII character and tile */
7505                         if (c & 0x80) a |= 0x80;
7506
7507                         /* Display symbol */
7508                         Term_queue_bigchar(x, y, a, c, 0, 0);
7509                 }
7510         }
7511 }
7512
7513
7514 /*
7515  * Place the cursor at the collect position for visual mode
7516  */
7517 static void place_visual_list_cursor(int col, int row, byte a, byte c, byte attr_top, byte char_left)
7518 {
7519         int i = (a & 0x7f) - attr_top;
7520         int j = c - char_left;
7521
7522         int x = col + j;
7523         int y = row + i;
7524
7525         /* Bigtile mode uses double width */
7526         if (use_bigtile) x += j;
7527
7528         /* Place the cursor */
7529         Term_gotoxy(x, y);
7530 }
7531
7532
7533 /*
7534  *  Clipboard variables for copy&paste in visual mode
7535  */
7536 static byte attr_idx = 0;
7537 static byte char_idx = 0;
7538
7539 /* Hack -- for feature lighting */
7540 static byte attr_idx_feat[F_LIT_MAX];
7541 static byte char_idx_feat[F_LIT_MAX];
7542
7543 /*
7544  *  Do visual mode command -- Change symbols
7545  */
7546 static bool visual_mode_command(char ch, bool *visual_list_ptr,
7547                                 int height, int width,
7548                                 byte *attr_top_ptr, byte *char_left_ptr,
7549                                 byte *cur_attr_ptr, byte *cur_char_ptr, bool *need_redraw)
7550 {
7551         static byte attr_old = 0, char_old = 0;
7552
7553         switch (ch)
7554         {
7555         case ESCAPE:
7556                 if (*visual_list_ptr)
7557                 {
7558                         /* Cancel change */
7559                         *cur_attr_ptr = attr_old;
7560                         *cur_char_ptr = char_old;
7561                         *visual_list_ptr = FALSE;
7562
7563                         return TRUE;
7564                 }
7565                 break;
7566
7567         case '\n':
7568         case '\r':
7569                 if (*visual_list_ptr)
7570                 {
7571                         /* Accept change */
7572                         *visual_list_ptr = FALSE;
7573                         *need_redraw = TRUE;
7574
7575                         return TRUE;
7576                 }
7577                 break;
7578
7579         case 'V':
7580         case 'v':
7581                 if (!*visual_list_ptr)
7582                 {
7583                         *visual_list_ptr = TRUE;
7584
7585                         *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
7586                         *char_left_ptr = MAX(0, *cur_char_ptr - 10);
7587
7588                         attr_old = *cur_attr_ptr;
7589                         char_old = *cur_char_ptr;
7590
7591                         return TRUE;
7592                 }
7593                 break;
7594
7595         case 'C':
7596         case 'c':
7597                 {
7598                         int i;
7599
7600                         /* Set the visual */
7601                         attr_idx = *cur_attr_ptr;
7602                         char_idx = *cur_char_ptr;
7603
7604                         /* Hack -- for feature lighting */
7605                         for (i = 0; i < F_LIT_MAX; i++)
7606                         {
7607                                 attr_idx_feat[i] = 0;
7608                                 char_idx_feat[i] = 0;
7609                         }
7610                 }
7611                 return TRUE;
7612
7613         case 'P':
7614         case 'p':
7615                 if (attr_idx || (!(char_idx & 0x80) && char_idx)) /* Allow TERM_DARK text */
7616                 {
7617                         /* Set the char */
7618                         *cur_attr_ptr = attr_idx;
7619                         *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
7620                         if (!*visual_list_ptr) *need_redraw = TRUE;
7621                 }
7622
7623                 if (char_idx)
7624                 {
7625                         /* Set the char */
7626                         *cur_char_ptr = char_idx;
7627                         *char_left_ptr = MAX(0, *cur_char_ptr - 10);
7628                         if (!*visual_list_ptr) *need_redraw = TRUE;
7629                 }
7630
7631                 return TRUE;
7632
7633         default:
7634                 if (*visual_list_ptr)
7635                 {
7636                         int eff_width;
7637                         int d = get_keymap_dir(ch);
7638                         byte a = (*cur_attr_ptr & 0x7f);
7639                         byte c = *cur_char_ptr;
7640
7641                         if (use_bigtile) eff_width = width / 2;
7642                         else eff_width = width;
7643
7644                         /* Restrict direction */
7645                         if ((a == 0) && (ddy[d] < 0)) d = 0;
7646                         if ((c == 0) && (ddx[d] < 0)) d = 0;
7647                         if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
7648                         if ((c == 0xff) && (ddx[d] > 0)) d = 0;
7649
7650                         a += ddy[d];
7651                         c += ddx[d];
7652
7653                         /* Force correct code for both ASCII character and tile */
7654                         if (c & 0x80) a |= 0x80;
7655
7656                         /* Set the visual */
7657                         *cur_attr_ptr = a;
7658                         *cur_char_ptr = c;
7659
7660
7661                         /* Move the frame */
7662                         if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
7663                         if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
7664                         if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
7665                         if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
7666                         return TRUE;
7667                 }
7668                 break;
7669         }
7670
7671         /* Visual mode command is not used */
7672         return FALSE;
7673 }
7674
7675
7676 /*
7677  * Display the monsters in a group.
7678  */
7679 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[],
7680         int mon_cur, int mon_top, bool visual_only)
7681 {
7682         int i;
7683
7684         /* Display lines until done */
7685         for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
7686         {
7687                 byte attr;
7688
7689                 /* Get the race index */
7690                 int r_idx = mon_idx[mon_top + i] ;
7691
7692                 /* Access the race */
7693                 monster_race *r_ptr = &r_info[r_idx];
7694
7695                 /* Choose a color */
7696                 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
7697
7698                 /* Display the name */
7699                 c_prt(attr, (r_name + r_ptr->name), row + i, col);
7700
7701                 /* Hack -- visual_list mode */
7702                 if (per_page == 1)
7703                 {
7704                         c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 56 : 61);
7705                 }
7706                 if (p_ptr->wizard || visual_only)
7707                 {
7708                         c_prt(attr, format("%d", r_idx), row + i, 62);
7709                 }
7710
7711                 /* Erase chars before overwritten by the race letter */
7712                 Term_erase(69, row + i, 255);
7713
7714                 /* Display symbol */
7715                 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
7716
7717                 if (!visual_only)
7718                 {
7719                         /* Display kills */
7720                         if (!(r_ptr->flags1 & RF1_UNIQUE)) put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
7721 #ifdef JP
7722                         else c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE), (r_ptr->max_num == 0 ? "»àË´" : "À¸Â¸"), row + i, 74);
7723 #else
7724                         else c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE), (r_ptr->max_num == 0 ? " dead" : "alive"), row + i, 73);
7725 #endif
7726                 }
7727         }
7728
7729         /* Clear remaining lines */
7730         for (; i < per_page; i++)
7731         {
7732                 Term_erase(col, row + i, 255);
7733         }
7734 }
7735
7736
7737 /*
7738  * Display known monsters.
7739  */
7740 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, int direct_r_idx)
7741 {
7742         int i, len, max;
7743         int grp_cur, grp_top, old_grp_cur;
7744         int mon_cur, mon_top;
7745         int grp_cnt, grp_idx[100];
7746         int mon_cnt;
7747         s16b *mon_idx;
7748
7749         int column = 0;
7750         bool flag;
7751         bool redraw;
7752
7753         bool visual_list = FALSE;
7754         byte attr_top = 0, char_left = 0;
7755
7756         int browser_rows;
7757         int wid, hgt;
7758
7759         byte mode;
7760
7761         /* Get size */
7762         Term_get_size(&wid, &hgt);
7763
7764         browser_rows = hgt - 8;
7765
7766         /* Allocate the "mon_idx" array */
7767         C_MAKE(mon_idx, max_r_idx, s16b);
7768
7769         max = 0;
7770         grp_cnt = 0;
7771
7772         if (direct_r_idx < 0)
7773         {
7774                 mode = visual_only ? 0x03 : 0x01;
7775
7776                 /* Check every group */
7777                 for (i = 0; monster_group_text[i] != NULL; i++)
7778                 {
7779                         /* Measure the label */
7780                         len = strlen(monster_group_text[i]);
7781
7782                         /* Save the maximum length */
7783                         if (len > max) max = len;
7784
7785                         /* See if any monsters are known */
7786                         if ((monster_group_char[i] == ((char *) -1L)) || collect_monsters(i, mon_idx, mode))
7787                         {
7788                                 /* Build a list of groups with known monsters */
7789                                 grp_idx[grp_cnt++] = i;
7790                         }
7791                 }
7792
7793                 mon_cnt = 0;
7794         }
7795         else
7796         {
7797                 mon_idx[0] = direct_r_idx;
7798                 mon_cnt = 1;
7799
7800                 /* Terminate the list */
7801                 mon_idx[1] = -1;
7802
7803                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7804                         &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
7805         }
7806
7807         /* Terminate the list */
7808         grp_idx[grp_cnt] = -1;
7809
7810         old_grp_cur = -1;
7811         grp_cur = grp_top = 0;
7812         mon_cur = mon_top = 0;
7813
7814         flag = FALSE;
7815         redraw = TRUE;
7816
7817         mode = visual_only ? 0x02 : 0x00;
7818
7819         while (!flag)
7820         {
7821                 char ch;
7822                 monster_race *r_ptr;
7823
7824                 if (redraw)
7825                 {
7826                         clear_from(0);
7827
7828 #ifdef JP
7829                         prt(format("%s - ¥â¥ó¥¹¥¿¡¼", !visual_only ? "Ãμ±" : "ɽ¼¨"), 2, 0);
7830                         if (direct_r_idx < 0) prt("¥°¥ë¡¼¥×", 4, 0);
7831                         prt("̾Á°", 4, max + 3);
7832                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7833                         prt("ʸ»ú", 4, 67);
7834                         if (!visual_only) prt("»¦³²¿ô", 4, 72);
7835 #else
7836                         prt(format("%s - monsters", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
7837                         if (direct_r_idx < 0) prt("Group", 4, 0);
7838                         prt("Name", 4, max + 3);
7839                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7840                         prt("Sym", 4, 68);
7841                         if (!visual_only) prt("Kills", 4, 73);
7842 #endif
7843
7844                         for (i = 0; i < 78; i++)
7845                         {
7846                                 Term_putch(i, 5, TERM_WHITE, '=');
7847                         }
7848
7849                         if (direct_r_idx < 0)
7850                         {
7851                                 for (i = 0; i < browser_rows; i++)
7852                                 {
7853                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7854                                 }
7855                         }
7856
7857                         redraw = FALSE;
7858                 }
7859
7860                 if (direct_r_idx < 0)
7861                 {
7862                         /* Scroll group list */
7863                         if (grp_cur < grp_top) grp_top = grp_cur;
7864                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7865
7866                         /* Display a list of monster groups */
7867                         display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
7868
7869                         if (old_grp_cur != grp_cur)
7870                         {
7871                                 old_grp_cur = grp_cur;
7872
7873                                 /* Get a list of monsters in the current group */
7874                                 mon_cnt = collect_monsters(grp_idx[grp_cur], mon_idx, mode);
7875                         }
7876
7877                         /* Scroll monster list */
7878                         while (mon_cur < mon_top)
7879                                 mon_top = MAX(0, mon_top - browser_rows/2);
7880                         while (mon_cur >= mon_top + browser_rows)
7881                                 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows/2);
7882                 }
7883
7884                 if (!visual_list)
7885                 {
7886                         /* Display a list of monsters in the current group */
7887                         display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
7888                 }
7889                 else
7890                 {
7891                         mon_top = mon_cur;
7892
7893                         /* Display a monster name */
7894                         display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
7895
7896                         /* Display visual list below first monster */
7897                         display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7898                 }
7899
7900                 /* Prompt */
7901 #ifdef JP
7902                 prt(format("<Êý¸þ>%s%s%s, ESC",
7903                         (!visual_list && !visual_only) ? ", 'r'¤Ç»×¤¤½Ð¤ò¸«¤ë" : "",
7904                         visual_list ? ", ENTER¤Ç·èÄê" : ", 'v'¤Ç¥·¥ó¥Ü¥ëÊѹ¹",
7905                         (attr_idx || char_idx) ? ", 'c', 'p'¤Ç¥Ú¡¼¥¹¥È" : ", 'c'¤Ç¥³¥Ô¡¼"),
7906                         hgt - 1, 0);
7907 #else
7908                 prt(format("<dir>%s%s%s, ESC",
7909                         (!visual_list && !visual_only) ? ", 'r' to recall" : "",
7910                         visual_list ? ", ENTER to accept" : ", 'v' for visuals",
7911                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7912                         hgt - 1, 0);
7913 #endif
7914
7915                 /* Get the current monster */
7916                 r_ptr = &r_info[mon_idx[mon_cur]];
7917
7918                 if (!visual_only)
7919                 {
7920                         /* Mega Hack -- track this monster race */
7921                         if (mon_cnt) monster_race_track(mon_idx[mon_cur]);
7922
7923                         /* Hack -- handle stuff */
7924                         handle_stuff();
7925                 }
7926
7927                 if (visual_list)
7928                 {
7929                         place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
7930                 }
7931                 else if (!column)
7932                 {
7933                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
7934                 }
7935                 else
7936                 {
7937                         Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
7938                 }
7939
7940                 ch = inkey();
7941
7942                 /* Do visual mode command if needed */
7943                 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
7944                 {
7945                         if (direct_r_idx >= 0)
7946                         {
7947                                 switch (ch)
7948                                 {
7949                                 case '\n':
7950                                 case '\r':
7951                                 case ESCAPE:
7952                                         flag = TRUE;
7953                                         break;
7954                                 }
7955                         }
7956                         continue;
7957                 }
7958
7959                 switch (ch)
7960                 {
7961                         case ESCAPE:
7962                         {
7963                                 flag = TRUE;
7964                                 break;
7965                         }
7966
7967                         case 'R':
7968                         case 'r':
7969                         {
7970                                 /* Recall on screen */
7971                                 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
7972                                 {
7973                                         screen_roff(mon_idx[mon_cur], 0);
7974
7975                                         (void)inkey();
7976
7977                                         redraw = TRUE;
7978                                 }
7979                                 break;
7980                         }
7981
7982                         default:
7983                         {
7984                                 /* Move the cursor */
7985                                 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
7986
7987                                 break;
7988                         }
7989                 }
7990         }
7991
7992         /* Free the "mon_idx" array */
7993         C_KILL(mon_idx, max_r_idx, s16b);
7994 }
7995
7996
7997 /*
7998  * Display the objects in a group.
7999  */
8000 static void display_object_list(int col, int row, int per_page, int object_idx[],
8001         int object_cur, int object_top, bool visual_only)
8002 {
8003         int i;
8004
8005         /* Display lines until done */
8006         for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
8007         {
8008                 char o_name[80];
8009                 byte a, c;
8010                 object_kind *flavor_k_ptr;
8011
8012                 /* Get the object index */
8013                 int k_idx = object_idx[object_top + i];
8014
8015                 /* Access the object */
8016                 object_kind *k_ptr = &k_info[k_idx];
8017
8018                 /* Choose a color */
8019                 byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
8020                 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
8021
8022
8023                 if (k_ptr->flavor)
8024                 {
8025                         /* Appearance of this object is shuffled */
8026                         flavor_k_ptr = &k_info[k_ptr->flavor];
8027                 }
8028                 else
8029                 {
8030                         /* Appearance of this object is very normal */
8031                         flavor_k_ptr = k_ptr;
8032                 }
8033
8034
8035
8036                 attr = ((i + object_top == object_cur) ? cursor : attr);
8037
8038                 if (!k_ptr->flavor || k_ptr->aware)
8039                 {
8040                         /* Tidy name */
8041                         strip_name(o_name, k_idx);
8042                 }
8043                 else
8044                 {
8045                         /* Flavor name */
8046                         strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
8047                 }
8048
8049                 /* Display the name */
8050                 c_prt(attr, o_name, row + i, col);
8051
8052                 /* Hack -- visual_list mode */
8053                 if (per_page == 1)
8054                 {
8055                         c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 64 : 68);
8056                 }
8057                 if (p_ptr->wizard || visual_only)
8058                 {
8059                         c_prt(attr, format("%d", k_idx), row + i, 70);
8060                 }
8061
8062                 a = flavor_k_ptr->x_attr;
8063                 c = flavor_k_ptr->x_char;
8064
8065                 /* Display symbol */
8066                 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
8067         }
8068
8069         /* Clear remaining lines */
8070         for (; i < per_page; i++)
8071         {
8072                 Term_erase(col, row + i, 255);
8073         }
8074 }
8075
8076 /*
8077  * Describe fake object
8078  */
8079 static void desc_obj_fake(int k_idx)
8080 {
8081         object_type *o_ptr;
8082         object_type object_type_body;
8083
8084         /* Get local object */
8085         o_ptr = &object_type_body;
8086
8087         /* Wipe the object */
8088         object_wipe(o_ptr);
8089
8090         /* Create the artifact */
8091         object_prep(o_ptr, k_idx);
8092
8093         /* It's fully know */
8094         o_ptr->ident |= IDENT_KNOWN;
8095
8096         /* Track the object */
8097         /* object_actual_track(o_ptr); */
8098
8099         /* Hack - mark as fake */
8100         /* term_obj_real = FALSE; */
8101
8102         /* Hack -- Handle stuff */
8103         handle_stuff();
8104
8105         if (!screen_object(o_ptr, FALSE))
8106         {
8107 #ifdef JP
8108                 msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
8109 #else
8110                 msg_print("You see nothing special.");
8111 #endif
8112                 msg_print(NULL);
8113         }
8114 }
8115
8116
8117
8118 /*
8119  * Display known objects
8120  */
8121 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, int direct_k_idx)
8122 {
8123         int i, len, max;
8124         int grp_cur, grp_top, old_grp_cur;
8125         int object_old, object_cur, object_top;
8126         int grp_cnt, grp_idx[100];
8127         int object_cnt;
8128         int *object_idx;
8129
8130         int column = 0;
8131         bool flag;
8132         bool redraw;
8133
8134         bool visual_list = FALSE;
8135         byte attr_top = 0, char_left = 0;
8136
8137         int browser_rows;
8138         int wid, hgt;
8139
8140         byte mode;
8141
8142         /* Get size */
8143         Term_get_size(&wid, &hgt);
8144
8145         browser_rows = hgt - 8;
8146
8147         /* Allocate the "object_idx" array */
8148         C_MAKE(object_idx, max_k_idx, int);
8149
8150         max = 0;
8151         grp_cnt = 0;
8152
8153         if (direct_k_idx < 0)
8154         {
8155                 mode = visual_only ? 0x03 : 0x01;
8156
8157                 /* Check every group */
8158                 for (i = 0; object_group_text[i] != NULL; i++)
8159                 {
8160                         /* Measure the label */
8161                         len = strlen(object_group_text[i]);
8162
8163                         /* Save the maximum length */
8164                         if (len > max) max = len;
8165
8166                         /* See if any monsters are known */
8167                         if (collect_objects(i, object_idx, mode))
8168                         {
8169                                 /* Build a list of groups with known monsters */
8170                                 grp_idx[grp_cnt++] = i;
8171                         }
8172                 }
8173
8174                 object_old = -1;
8175                 object_cnt = 0;
8176         }
8177         else
8178         {
8179                 object_kind *k_ptr = &k_info[direct_k_idx];
8180                 object_kind *flavor_k_ptr;
8181
8182                 if (k_ptr->flavor)
8183                 {
8184                         /* Appearance of this object is shuffled */
8185                         flavor_k_ptr = &k_info[k_ptr->flavor];
8186                 }
8187                 else
8188                 {
8189                         /* Appearance of this object is very normal */
8190                         flavor_k_ptr = k_ptr;
8191                 }
8192
8193                 object_idx[0] = direct_k_idx;
8194                 object_old = direct_k_idx;
8195                 object_cnt = 1;
8196
8197                 /* Terminate the list */
8198                 object_idx[1] = -1;
8199
8200                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
8201                         &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
8202         }
8203
8204         /* Terminate the list */
8205         grp_idx[grp_cnt] = -1;
8206
8207         old_grp_cur = -1;
8208         grp_cur = grp_top = 0;
8209         object_cur = object_top = 0;
8210
8211         flag = FALSE;
8212         redraw = TRUE;
8213
8214         mode = visual_only ? 0x02 : 0x00;
8215
8216         while (!flag)
8217         {
8218                 char ch;
8219                 object_kind *k_ptr, *flavor_k_ptr;
8220
8221                 if (redraw)
8222                 {
8223                         clear_from(0);
8224
8225 #ifdef JP
8226                         prt(format("%s - ¥¢¥¤¥Æ¥à", !visual_only ? "Ãμ±" : "ɽ¼¨"), 2, 0);
8227                         if (direct_k_idx < 0) prt("¥°¥ë¡¼¥×", 4, 0);
8228                         prt("̾Á°", 4, max + 3);
8229                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
8230                         prt("ʸ»ú", 4, 74);
8231 #else
8232                         prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
8233                         if (direct_k_idx < 0) prt("Group", 4, 0);
8234                         prt("Name", 4, max + 3);
8235                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
8236                         prt("Sym", 4, 75);
8237 #endif
8238
8239                         for (i = 0; i < 78; i++)
8240                         {
8241                                 Term_putch(i, 5, TERM_WHITE, '=');
8242                         }
8243
8244                         if (direct_k_idx < 0)
8245                         {
8246                                 for (i = 0; i < browser_rows; i++)
8247                                 {
8248                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
8249                                 }
8250                         }
8251
8252                         redraw = FALSE;
8253                 }
8254
8255                 if (direct_k_idx < 0)
8256                 {
8257                         /* Scroll group list */
8258                         if (grp_cur < grp_top) grp_top = grp_cur;
8259                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
8260
8261                         /* Display a list of object groups */
8262                         display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
8263
8264                         if (old_grp_cur != grp_cur)
8265                         {
8266                                 old_grp_cur = grp_cur;
8267
8268                                 /* Get a list of objects in the current group */
8269                                 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
8270                         }
8271
8272                         /* Scroll object list */
8273                         while (object_cur < object_top)
8274                                 object_top = MAX(0, object_top - browser_rows/2);
8275                         while (object_cur >= object_top + browser_rows)
8276                                 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows/2);
8277                 }
8278
8279                 if (!visual_list)
8280                 {
8281                         /* Display a list of objects in the current group */
8282                         display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
8283                 }
8284                 else
8285                 {
8286                         object_top = object_cur;
8287
8288                         /* Display a list of objects in the current group */
8289                         display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
8290
8291                         /* Display visual list below first object */
8292                         display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
8293                 }
8294
8295                 /* Get the current object */
8296                 k_ptr = &k_info[object_idx[object_cur]];
8297
8298                 if (k_ptr->flavor)
8299                 {
8300                         /* Appearance of this object is shuffled */
8301                         flavor_k_ptr = &k_info[k_ptr->flavor];
8302                 }
8303                 else
8304                 {
8305                         /* Appearance of this object is very normal */
8306                         flavor_k_ptr = k_ptr;
8307                 }
8308
8309                 /* Prompt */
8310 #ifdef JP
8311                 prt(format("<Êý¸þ>%s%s%s, ESC",
8312                         (!visual_list && !visual_only) ? ", 'r'¤Ç¾ÜºÙ¤ò¸«¤ë" : "",
8313                         visual_list ? ", ENTER¤Ç·èÄê" : ", 'v'¤Ç¥·¥ó¥Ü¥ëÊѹ¹",
8314                         (attr_idx || char_idx) ? ", 'c', 'p'¤Ç¥Ú¡¼¥¹¥È" : ", 'c'¤Ç¥³¥Ô¡¼"),
8315                         hgt - 1, 0);
8316 #else
8317                 prt(format("<dir>%s%s%s, ESC",
8318                         (!visual_list && !visual_only) ? ", 'r' to recall" : "",
8319                         visual_list ? ", ENTER to accept" : ", 'v' for visuals",
8320                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
8321                         hgt - 1, 0);
8322 #endif
8323
8324                 if (!visual_only)
8325                 {
8326                         /* Mega Hack -- track this object */
8327                         if (object_cnt) object_kind_track(object_idx[object_cur]);
8328
8329                         /* The "current" object changed */
8330                         if (object_old != object_idx[object_cur])
8331                         {
8332                                 /* Hack -- handle stuff */
8333                                 handle_stuff();
8334
8335                                 /* Remember the "current" object */
8336                                 object_old = object_idx[object_cur];
8337                         }
8338                 }
8339
8340                 if (visual_list)
8341                 {
8342                         place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
8343                 }
8344                 else if (!column)
8345                 {
8346                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
8347                 }
8348                 else
8349                 {
8350                         Term_gotoxy(max + 3, 6 + (object_cur - object_top));
8351                 }
8352
8353                 ch = inkey();
8354
8355                 /* Do visual mode command if needed */
8356                 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
8357                 {
8358                         if (direct_k_idx >= 0)
8359                         {
8360                                 switch (ch)
8361                                 {
8362                                 case '\n':
8363                                 case '\r':
8364                                 case ESCAPE:
8365                                         flag = TRUE;
8366                                         break;
8367                                 }
8368                         }
8369                         continue;
8370                 }
8371
8372                 switch (ch)
8373                 {
8374                         case ESCAPE:
8375                         {
8376                                 flag = TRUE;
8377                                 break;
8378                         }
8379
8380                         case 'R':
8381                         case 'r':
8382                         {
8383                                 /* Recall on screen */
8384                                 if (!visual_list && !visual_only && (grp_cnt > 0))
8385                                 {
8386                                         desc_obj_fake(object_idx[object_cur]);
8387                                         redraw = TRUE;
8388                                 }
8389                                 break;
8390                         }
8391
8392                         default:
8393                         {
8394                                 /* Move the cursor */
8395                                 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
8396                                 break;
8397                         }
8398                 }
8399         }
8400
8401         /* Free the "object_idx" array */
8402         C_KILL(object_idx, max_k_idx, int);
8403 }
8404
8405
8406 /*
8407  * Display the features in a group.
8408  */
8409 static void display_feature_list(int col, int row, int per_page, int *feat_idx,
8410         int feat_cur, int feat_top, bool visual_only, int lighting_level)
8411 {
8412         int lit_col[F_LIT_MAX], i, j;
8413         int f_idx_col = use_bigtile ? 62 : 64;
8414
8415         /* Correct columns 1 and 4 */
8416         lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
8417         for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
8418                 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
8419
8420         /* Display lines until done */
8421         for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
8422         {
8423                 byte attr;
8424
8425                 /* Get the index */
8426                 int f_idx = feat_idx[feat_top + i];
8427
8428                 /* Access the index */
8429                 feature_type *f_ptr = &f_info[f_idx];
8430
8431                 int row_i = row + i;
8432
8433                 /* Choose a color */
8434                 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
8435
8436                 /* Display the name */
8437                 c_prt(attr, f_name + f_ptr->name, row_i, col);
8438
8439                 /* Hack -- visual_list mode */
8440                 if (per_page == 1)
8441                 {
8442                         /* Display lighting level */
8443                         c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
8444
8445                         c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((p_ptr->wizard || visual_only) ? 6 : 2));
8446                 }
8447                 if (p_ptr->wizard || visual_only)
8448                 {
8449                         c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
8450                 }
8451
8452                 /* Display symbol */
8453                 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
8454
8455                 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
8456                 for (j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
8457                 {
8458                         Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
8459                 }
8460                 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
8461
8462                 /* Mega-hack -- Use non-standard colour */
8463                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
8464                 {
8465                         Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
8466                 }
8467         }
8468
8469         /* Clear remaining lines */
8470         for (; i < per_page; i++)
8471         {
8472                 Term_erase(col, row + i, 255);
8473         }
8474 }
8475
8476
8477 /*
8478  * Interact with feature visuals.
8479  */
8480 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, int direct_f_idx, int *lighting_level)
8481 {
8482         int i, len, max;
8483         int grp_cur, grp_top, old_grp_cur;
8484         int feat_cur, feat_top;
8485         int grp_cnt, grp_idx[100];
8486         int feat_cnt;
8487         int *feat_idx;
8488
8489         int column = 0;
8490         bool flag;
8491         bool redraw;
8492
8493         bool visual_list = FALSE;
8494         byte attr_top = 0, char_left = 0;
8495
8496         int browser_rows;
8497         int wid, hgt;
8498
8499         byte attr_old[F_LIT_MAX];
8500         byte char_old[F_LIT_MAX];
8501         byte *cur_attr_ptr, *cur_char_ptr;
8502
8503         C_WIPE(attr_old, F_LIT_MAX, byte);
8504         C_WIPE(char_old, F_LIT_MAX, byte);
8505
8506         /* Get size */
8507         Term_get_size(&wid, &hgt);
8508
8509         browser_rows = hgt - 8;
8510
8511         /* Allocate the "feat_idx" array */
8512         C_MAKE(feat_idx, max_f_idx, int);
8513
8514         max = 0;
8515         grp_cnt = 0;
8516
8517         if (direct_f_idx < 0)
8518         {
8519                 /* Check every group */
8520                 for (i = 0; feature_group_text[i] != NULL; i++)
8521                 {
8522                         /* Measure the label */
8523                         len = strlen(feature_group_text[i]);
8524
8525                         /* Save the maximum length */
8526                         if (len > max) max = len;
8527
8528                         /* See if any features are known */
8529                         if (collect_features(i, feat_idx, 0x01))
8530                         {
8531                                 /* Build a list of groups with known features */
8532                                 grp_idx[grp_cnt++] = i;
8533                         }
8534                 }
8535
8536                 feat_cnt = 0;
8537         }
8538         else
8539         {
8540                 feature_type *f_ptr = &f_info[direct_f_idx];
8541
8542                 feat_idx[0] = direct_f_idx;
8543                 feat_cnt = 1;
8544
8545                 /* Terminate the list */
8546                 feat_idx[1] = -1;
8547
8548                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
8549                         &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
8550
8551                 for (i = 0; i < F_LIT_MAX; i++)
8552                 {
8553                         attr_old[i] = f_ptr->x_attr[i];
8554                         char_old[i] = f_ptr->x_char[i];
8555                 }
8556         }
8557
8558         /* Terminate the list */
8559         grp_idx[grp_cnt] = -1;
8560
8561         old_grp_cur = -1;
8562         grp_cur = grp_top = 0;
8563         feat_cur = feat_top = 0;
8564
8565         flag = FALSE;
8566         redraw = TRUE;
8567
8568         while (!flag)
8569         {
8570                 char ch;
8571                 feature_type *f_ptr;
8572
8573                 if (redraw)
8574                 {
8575                         clear_from(0);
8576
8577 #ifdef JP
8578                         prt("ɽ¼¨ - ÃÏ·Á", 2, 0);
8579                         if (direct_f_idx < 0) prt("¥°¥ë¡¼¥×", 4, 0);
8580                         prt("̾Á°", 4, max + 3);
8581                         if (use_bigtile)
8582                         {
8583                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
8584                                 prt("ʸ»ú ( l/ d)", 4, 66);
8585                         }
8586                         else
8587                         {
8588                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
8589                                 prt("ʸ»ú (l/d)", 4, 68);
8590                         }
8591 #else
8592                         prt("Visuals - features", 2, 0);
8593                         if (direct_f_idx < 0) prt("Group", 4, 0);
8594                         prt("Name", 4, max + 3);
8595                         if (use_bigtile)
8596                         {
8597                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
8598                                 prt("Sym ( l/ d)", 4, 67);
8599                         }
8600                         else
8601                         {
8602                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
8603                                 prt("Sym (l/d)", 4, 69);
8604                         }
8605 #endif
8606
8607                         for (i = 0; i < 78; i++)
8608                         {
8609                                 Term_putch(i, 5, TERM_WHITE, '=');
8610                         }
8611
8612                         if (direct_f_idx < 0)
8613                         {
8614                                 for (i = 0; i < browser_rows; i++)
8615                                 {
8616                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
8617                                 }
8618                         }
8619
8620                         redraw = FALSE;
8621                 }
8622
8623                 if (direct_f_idx < 0)
8624                 {
8625                         /* Scroll group list */
8626                         if (grp_cur < grp_top) grp_top = grp_cur;
8627                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
8628
8629                         /* Display a list of feature groups */
8630                         display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
8631
8632                         if (old_grp_cur != grp_cur)
8633                         {
8634                                 old_grp_cur = grp_cur;
8635
8636                                 /* Get a list of features in the current group */
8637                                 feat_cnt = collect_features(grp_idx[grp_cur], feat_idx, 0x00);
8638                         }
8639
8640                         /* Scroll feature list */
8641                         while (feat_cur < feat_top)
8642                                 feat_top = MAX(0, feat_top - browser_rows/2);
8643                         while (feat_cur >= feat_top + browser_rows)
8644                                 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows/2);
8645                 }
8646
8647                 if (!visual_list)
8648                 {
8649                         /* Display a list of features in the current group */
8650                         display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
8651                 }
8652                 else
8653                 {
8654                         feat_top = feat_cur;
8655
8656                         /* Display a list of features in the current group */
8657                         display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
8658
8659                         /* Display visual list below first object */
8660                         display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
8661                 }
8662
8663                 /* Prompt */
8664 #ifdef JP
8665                 prt(format("<Êý¸þ>%s, 'd'¤Çɸ½à¸÷¸»¸ú²Ì%s, ESC",
8666                         visual_list ? ", ENTER¤Ç·èÄê, 'a'¤ÇÂоÝÌÀÅÙÊѹ¹" : ", 'v'¤Ç¥·¥ó¥Ü¥ëÊѹ¹",
8667                         (attr_idx || char_idx) ? ", 'c', 'p'¤Ç¥Ú¡¼¥¹¥È" : ", 'c'¤Ç¥³¥Ô¡¼"),
8668                         hgt - 1, 0);
8669 #else
8670                 prt(format("<dir>%s, 'd' for default lighting%s, ESC",
8671                         visual_list ? ", ENTER to accept, 'a' for lighting level" : ", 'v' for visuals",
8672                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
8673                         hgt - 1, 0);
8674 #endif
8675
8676                 /* Get the current feature */
8677                 f_ptr = &f_info[feat_idx[feat_cur]];
8678                 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
8679                 cur_char_ptr = &f_ptr->x_char[*lighting_level];
8680
8681                 if (visual_list)
8682                 {
8683                         place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
8684                 }
8685                 else if (!column)
8686                 {
8687                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
8688                 }
8689                 else
8690                 {
8691                         Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
8692                 }
8693
8694                 ch = inkey();
8695
8696                 if (visual_list && ((ch == 'A') || (ch == 'a')))
8697                 {
8698                         int prev_lighting_level = *lighting_level;
8699
8700                         if (ch == 'A')
8701                         {
8702                                 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
8703                                 else (*lighting_level)--;
8704                         }
8705                         else
8706                         {
8707                                 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
8708                                 else (*lighting_level)++;
8709                         }
8710
8711                         if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
8712                                 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
8713
8714                         if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
8715                                 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
8716
8717                         continue;
8718                 }
8719
8720                 else if ((ch == 'D') || (ch == 'd'))
8721                 {
8722                         byte prev_x_attr = f_ptr->x_attr[*lighting_level];
8723                         byte prev_x_char = f_ptr->x_char[*lighting_level];
8724
8725                         apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
8726
8727                         if (visual_list)
8728                         {
8729                                 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
8730                                          attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
8731
8732                                 if (prev_x_char != f_ptr->x_char[*lighting_level])
8733                                         char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
8734                         }
8735                         else *need_redraw = TRUE;
8736
8737                         continue;
8738                 }
8739
8740                 /* Do visual mode command if needed */
8741                 else if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
8742                 {
8743                         switch (ch)
8744                         {
8745                         /* Restore previous visual settings */
8746                         case ESCAPE:
8747                                 for (i = 0; i < F_LIT_MAX; i++)
8748                                 {
8749                                         f_ptr->x_attr[i] = attr_old[i];
8750                                         f_ptr->x_char[i] = char_old[i];
8751                                 }
8752
8753                                 /* Fall through */
8754
8755                         case '\n':
8756                         case '\r':
8757                                 if (direct_f_idx >= 0) flag = TRUE;
8758                                 else *lighting_level = F_LIT_STANDARD;
8759                                 break;
8760
8761                         /* Preserve current visual settings */
8762                         case 'V':
8763                         case 'v':
8764                                 for (i = 0; i < F_LIT_MAX; i++)
8765                                 {
8766                                         attr_old[i] = f_ptr->x_attr[i];
8767                                         char_old[i] = f_ptr->x_char[i];
8768                                 }
8769                                 *lighting_level = F_LIT_STANDARD;
8770                                 break;
8771
8772                         case 'C':
8773                         case 'c':
8774                                 if (!visual_list)
8775                                 {
8776                                         for (i = 0; i < F_LIT_MAX; i++)
8777                                         {
8778                                                 attr_idx_feat[i] = f_ptr->x_attr[i];
8779                                                 char_idx_feat[i] = f_ptr->x_char[i];
8780                                         }
8781                                 }
8782                                 break;
8783
8784                         case 'P':
8785                         case 'p':
8786                                 if (!visual_list)
8787                                 {
8788                                         /* Allow TERM_DARK text */
8789                                         for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
8790                                         {
8791                                                 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
8792                                                 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
8793                                         }
8794                                 }
8795                                 break;
8796                         }
8797                         continue;
8798                 }
8799
8800                 switch (ch)
8801                 {
8802                         case ESCAPE:
8803                         {
8804                                 flag = TRUE;
8805                                 break;
8806                         }
8807
8808                         default:
8809                         {
8810                                 /* Move the cursor */
8811                                 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
8812                                 break;
8813                         }
8814                 }
8815         }
8816
8817         /* Free the "feat_idx" array */
8818         C_KILL(feat_idx, max_f_idx, int);
8819 }
8820
8821
8822 /*
8823  * List wanted monsters
8824  */
8825 static void do_cmd_knowledge_kubi(void)
8826 {
8827         int i;
8828         FILE *fff;
8829         
8830         char file_name[1024];
8831         
8832         
8833         /* Open a new file */
8834         fff = my_fopen_temp(file_name, 1024);
8835         if (!fff) {
8836 #ifdef JP
8837             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
8838 #else
8839             msg_format("Failed to create temporary file %s.", file_name);
8840 #endif
8841             msg_print(NULL);
8842             return;
8843         }
8844         
8845         if (fff)
8846         {
8847                 bool listed = FALSE;
8848
8849 #ifdef JP
8850                 fprintf(fff, "º£Æü¤Î¥¿¡¼¥²¥Ã¥È : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "ÉÔÌÀ"));
8851                 fprintf(fff, "\n");
8852                 fprintf(fff, "¾Þ¶â¼ó¥ê¥¹¥È\n");
8853 #else
8854                 fprintf(fff, "Today target : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "unknown"));
8855                 fprintf(fff, "\n");
8856                 fprintf(fff, "List of wanted monsters\n");
8857 #endif
8858                 fprintf(fff, "----------------------------------------------\n");
8859
8860                 for (i = 0; i < MAX_KUBI; i++)
8861                 {
8862                         if (kubi_r_idx[i] <= 10000)
8863                         {
8864                                 fprintf(fff,"%s\n", r_name + r_info[kubi_r_idx[i]].name);
8865
8866                                 listed = TRUE;
8867                         }
8868                 }
8869
8870                 if (!listed)
8871                 {
8872 #ifdef JP
8873                         fprintf(fff,"\n%s\n", "¾Þ¶â¼ó¤Ï¤â¤¦»Ä¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
8874 #else
8875                         fprintf(fff,"\n%s\n", "There is no more wanted monster.");
8876 #endif
8877                 }
8878         }
8879         
8880         /* Close the file */
8881         my_fclose(fff);
8882         
8883         /* Display the file contents */
8884 #ifdef JP
8885         show_file(TRUE, file_name, "¾Þ¶â¼ó¤Î°ìÍ÷", 0, 0);
8886 #else
8887         show_file(TRUE, file_name, "Wanted monsters", 0, 0);
8888 #endif
8889
8890         
8891         /* Remove the file */
8892         fd_kill(file_name);
8893 }
8894
8895 /*
8896  * List virtues & status
8897  */
8898 static void do_cmd_knowledge_virtues(void)
8899 {
8900         FILE *fff;
8901         
8902         char file_name[1024];
8903         
8904         
8905         /* Open a new file */
8906         fff = my_fopen_temp(file_name, 1024);
8907         if (!fff) {
8908 #ifdef JP
8909             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
8910 #else
8911             msg_format("Failed to create temporary file %s.", file_name);
8912 #endif
8913             msg_print(NULL);
8914             return;
8915         }
8916         
8917         if (fff)
8918         {
8919 #ifdef JP
8920                 fprintf(fff, "¸½ºß¤Î°À­ : %s\n\n", your_alignment());
8921 #else
8922                 fprintf(fff, "Your alighnment : %s\n\n", your_alignment());
8923 #endif
8924                 dump_virtues(fff);
8925         }
8926         
8927         /* Close the file */
8928         my_fclose(fff);
8929         
8930         /* Display the file contents */
8931 #ifdef JP
8932         show_file(TRUE, file_name, "Ȭ¤Ä¤ÎÆÁ", 0, 0);
8933 #else
8934         show_file(TRUE, file_name, "Virtues", 0, 0);
8935 #endif
8936
8937         
8938         /* Remove the file */
8939         fd_kill(file_name);
8940 }
8941
8942 /*
8943 * Dungeon
8944 *
8945 */
8946 static void do_cmd_knowledge_dungeon(void)
8947 {
8948         FILE *fff;
8949         
8950         char file_name[1024];
8951         int i;
8952         
8953         
8954         /* Open a new file */
8955         fff = my_fopen_temp(file_name, 1024);
8956         if (!fff) {
8957 #ifdef JP
8958             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
8959 #else
8960             msg_format("Failed to create temporary file %s.", file_name);
8961 #endif
8962             msg_print(NULL);
8963             return;
8964         }
8965         
8966         if (fff)
8967         {
8968                 for (i = 1; i < max_d_idx; i++)
8969                 {
8970                         bool seiha = FALSE;
8971
8972                         if (!d_info[i].maxdepth) continue;
8973                         if (!max_dlv[i]) continue;
8974                         if (d_info[i].final_guardian)
8975                         {
8976                                 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
8977                         }
8978                         else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
8979 #ifdef JP
8980                         fprintf(fff,"%c%-12s :  %3d ³¬\n", seiha ? '!' : ' ', d_name + d_info[i].name, max_dlv[i]);
8981 #else
8982                         fprintf(fff,"%c%-16s :  level %3d\n", seiha ? '!' : ' ', d_name + d_info[i].name, max_dlv[i]);
8983 #endif
8984                 }
8985         }
8986         
8987         /* Close the file */
8988         my_fclose(fff);
8989         
8990         /* Display the file contents */
8991 #ifdef JP
8992         show_file(TRUE, file_name, "º£¤Þ¤Ç¤ËÆþ¤Ã¤¿¥À¥ó¥¸¥ç¥ó", 0, 0);
8993 #else
8994         show_file(TRUE, file_name, "Dungeon", 0, 0);
8995 #endif
8996
8997         
8998         /* Remove the file */
8999         fd_kill(file_name);
9000 }
9001
9002 /*
9003 * List virtues & status
9004 *
9005 */
9006 static void do_cmd_knowledge_stat(void)
9007 {
9008         FILE *fff;
9009         
9010         char file_name[1024];
9011         int percent, v_nr;
9012         
9013         /* Open a new file */
9014         fff = my_fopen_temp(file_name, 1024);
9015         if (!fff) {
9016 #ifdef JP
9017             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
9018 #else
9019             msg_format("Failed to create temporary file %s.", file_name);
9020 #endif
9021             msg_print(NULL);
9022             return;
9023         }
9024         
9025         if (fff)
9026         {
9027                 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
9028                         (2 * p_ptr->hitdie +
9029                         ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
9030
9031 #ifdef JP
9032                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : %d/100\n\n", percent);
9033                 else fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : ???\n\n");
9034                 fprintf(fff, "ǽÎϤκÇÂçÃÍ\n\n");
9035 #else
9036                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
9037                 else fprintf(fff, "Your current Life Rating is ???.\n\n");
9038                 fprintf(fff, "Limits of maximum stats\n\n");
9039 #endif
9040                 for (v_nr = 0; v_nr < 6; v_nr++)
9041                 {
9042                         if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
9043                         else fprintf(fff, "%s ???\n", stat_names[v_nr]);
9044                 }
9045         }
9046
9047         dump_yourself(fff);
9048
9049         /* Close the file */
9050         my_fclose(fff);
9051         
9052         /* Display the file contents */
9053 #ifdef JP
9054         show_file(TRUE, file_name, "¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó", 0, 0);
9055 #else
9056         show_file(TRUE, file_name, "HP-rate & Max stat", 0, 0);
9057 #endif
9058
9059         
9060         /* Remove the file */
9061         fd_kill(file_name);
9062 }
9063
9064
9065 /*
9066  * Print all active quests
9067  */
9068 static void do_cmd_knowledge_quests_current(FILE *fff)
9069 {
9070         char tmp_str[120];
9071         char rand_tmp_str[120] = "\0";
9072         char name[80];
9073         monster_race *r_ptr;
9074         int i;
9075         int rand_level = 100;
9076         int total = 0;
9077
9078 #ifdef JP
9079         fprintf(fff, "¡Ô¿ë¹ÔÃæ¤Î¥¯¥¨¥¹¥È¡Õ\n");
9080 #else
9081         fprintf(fff, "< Current Quest >\n");
9082 #endif
9083
9084         for (i = 1; i < max_quests; i++)
9085         {
9086                 if ((quest[i].status == QUEST_STATUS_TAKEN) || (quest[i].status == QUEST_STATUS_COMPLETED))
9087                 {
9088                         /* Set the quest number temporary */
9089                         int old_quest = p_ptr->inside_quest;
9090                         int j;
9091
9092                         /* Clear the text */
9093                         for (j = 0; j < 10; j++) quest_text[j][0] = '\0';
9094                         quest_text_line = 0;
9095
9096                         p_ptr->inside_quest = i;
9097
9098                         /* Get the quest text */
9099                         init_flags = INIT_SHOW_TEXT;
9100
9101                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
9102
9103                         /* Reset the old quest number */
9104                         p_ptr->inside_quest = old_quest;
9105
9106                         /* No info from "silent" quests */
9107                         if (quest[i].flags & QUEST_FLAG_SILENT) continue;
9108
9109                         total++;
9110
9111                         if (quest[i].type != QUEST_TYPE_RANDOM)
9112                         {
9113                                 char note[80] = "\0";
9114
9115                                 if (quest[i].status == QUEST_STATUS_TAKEN)
9116                                 {
9117                                         switch (quest[i].type)
9118                                         {
9119                                         case QUEST_TYPE_KILL_LEVEL:
9120                                         case QUEST_TYPE_KILL_ANY_LEVEL:
9121                                                 r_ptr = &r_info[quest[i].r_idx];
9122                                                 strcpy(name, r_name + r_ptr->name);
9123                                                 if (quest[i].max_num > 1)
9124                                                 {
9125 #ifdef JP
9126                                                         sprintf(note," - %d ÂΤÎ%s¤òÅݤ¹¡£(¤¢¤È %d ÂÎ)",
9127                                                                 quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
9128 #else
9129                                                         plural_aux(name);
9130                                                         sprintf(note," - kill %d %s, have killed %d.",
9131                                                                 quest[i].max_num, name, quest[i].cur_num);
9132 #endif
9133                                                 }
9134                                                 else
9135 #ifdef JP
9136                                                         sprintf(note," - %s¤òÅݤ¹¡£",name);
9137 #else
9138                                                         sprintf(note," - kill %s.",name);
9139 #endif
9140                                                 break;
9141
9142                                         case QUEST_TYPE_FIND_ARTIFACT:
9143                                                 strcpy(name, a_name + a_info[quest[i].k_idx].name);
9144 #ifdef JP
9145                                                 sprintf(note," - %s¤ò¸«¤Ä¤±½Ð¤¹¡£", name);
9146 #else
9147                                                 sprintf(note," - Find out %s.", name);
9148 #endif
9149                                                 break;
9150
9151                                         case QUEST_TYPE_FIND_EXIT:
9152 #ifdef JP
9153                                                 sprintf(note," - Ãµº÷¤¹¤ë¡£");
9154 #else
9155                                                 sprintf(note," - Search.");
9156 #endif
9157                                                 break;
9158
9159                                         case QUEST_TYPE_KILL_NUMBER:
9160 #ifdef JP
9161                                                 sprintf(note," - %d ÂΤΥâ¥ó¥¹¥¿¡¼¤òÅݤ¹¡£(¤¢¤È %d ÂÎ)",
9162                                                         quest[i].max_num, quest[i].max_num - quest[i].cur_num);
9163 #else
9164                                                 sprintf(note," - Kill %d monsters, have killed %d.",
9165                                                         quest[i].max_num, quest[i].cur_num);
9166 #endif
9167                                                 break;
9168
9169                                         case QUEST_TYPE_KILL_ALL:
9170 #ifdef JP
9171                                                 sprintf(note," - Á´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ¹¡£");
9172 #else
9173                                                 sprintf(note," - Kill all monsters.");
9174 #endif
9175                                                 break;
9176                                         }
9177                                 }
9178
9179                                 /* Print the quest info */
9180 #ifdef JP
9181                                 sprintf(tmp_str, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö)%s\n",
9182                                         quest[i].name, quest[i].level, note);
9183 #else
9184                                 sprintf(tmp_str, "  %s (Danger level: %d)%s\n",
9185                                         quest[i].name, quest[i].level, note);
9186 #endif
9187
9188                                 fprintf(fff, tmp_str);
9189
9190                                 if (quest[i].status == QUEST_STATUS_COMPLETED)
9191                                 {
9192 #ifdef JP
9193                                         sprintf(tmp_str, "    ¥¯¥¨¥¹¥ÈãÀ® - ¤Þ¤ÀÊó½·¤ò¼õ¤±¤È¤Ã¤Æ¤Ê¤¤¡£\n");
9194 #else
9195                                         sprintf(tmp_str, "    Quest Completed - Unrewarded\n");
9196 #endif
9197                                         fprintf(fff, tmp_str);
9198                                 }
9199                                 else
9200                                 {
9201                                         j = 0;
9202
9203                                         while (quest_text[j][0] && j < 10)
9204                                         {
9205                                                 fprintf(fff, "    %s\n", quest_text[j]);
9206                                                 j++;
9207                                         }
9208                                 }
9209                         }
9210                         else if (quest[i].level < rand_level) /* QUEST_TYPE_RANDOM */
9211                         {
9212                                 /* New random */
9213                                 rand_level = quest[i].level;
9214
9215                                 if (max_dlv[DUNGEON_ANGBAND] >= rand_level)
9216                                 {
9217                                         /* Print the quest info */
9218                                         r_ptr = &r_info[quest[i].r_idx];
9219                                         strcpy(name, r_name + r_ptr->name);
9220
9221                                         if (quest[i].max_num > 1)
9222                                         {
9223 #ifdef JP
9224                                                 sprintf(rand_tmp_str,"  %s (%d ³¬) - %d ÂΤÎ%s¤òÅݤ¹¡£(¤¢¤È %d ÂÎ)\n",
9225                                                         quest[i].name, quest[i].level,
9226                                                         quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
9227 #else
9228                                                 plural_aux(name);
9229
9230                                                 sprintf(rand_tmp_str,"  %s (Dungeon level: %d)\n  Kill %d %s, have killed %d.\n",
9231                                                         quest[i].name, quest[i].level,
9232                                                         quest[i].max_num, name, quest[i].cur_num);
9233 #endif
9234                                         }
9235                                         else
9236                                         {
9237 #ifdef JP
9238                                                 sprintf(rand_tmp_str,"  %s (%d ³¬) - %s¤òÅݤ¹¡£\n",
9239                                                         quest[i].name, quest[i].level, name);
9240 #else
9241                                                 sprintf(rand_tmp_str,"  %s (Dungeon level: %d)\n  Kill %s.\n",
9242                                                         quest[i].name, quest[i].level, name);
9243 #endif
9244                                         }
9245                                 }
9246                         }
9247                 }
9248         }
9249
9250         /* Print the current random quest  */
9251         if (rand_tmp_str[0]) fprintf(fff, rand_tmp_str);
9252
9253 #ifdef JP
9254         if (!total) fprintf(fff, "  ¤Ê¤·\n");
9255 #else
9256         if (!total) fprintf(fff, "  Nothing.\n");
9257 #endif
9258 }
9259
9260
9261 /*
9262  * Print all finished quests
9263  */
9264 void do_cmd_knowledge_quests_completed(FILE *fff, int quest_num[])
9265 {
9266         char tmp_str[120];
9267         int i;
9268         int total = 0;
9269
9270 #ifdef JP
9271         fprintf(fff, "¡ÔãÀ®¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
9272 #else
9273         fprintf(fff, "< Completed Quest >\n");
9274 #endif
9275         for (i = 1; i < max_quests; i++)
9276         {
9277                 int q_idx = quest_num[i];
9278
9279                 if (quest[q_idx].status == QUEST_STATUS_FINISHED)
9280                 {
9281                         if (is_fixed_quest_idx(q_idx))
9282                         {
9283                                 /* Set the quest number temporary */
9284                                 int old_quest = p_ptr->inside_quest;
9285
9286                                 p_ptr->inside_quest = q_idx;
9287
9288                                 /* Get the quest */
9289                                 init_flags = INIT_ASSIGN;
9290
9291                                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
9292
9293                                 /* Reset the old quest number */
9294                                 p_ptr->inside_quest = old_quest;
9295
9296                                 /* No info from "silent" quests */
9297                                 if (quest[q_idx].flags & QUEST_FLAG_SILENT) continue;
9298                         }
9299
9300                         total++;
9301
9302                         if (!is_fixed_quest_idx(q_idx) && quest[q_idx].r_idx)
9303                         {
9304                                 /* Print the quest info */
9305
9306                                 if (quest[q_idx].complev == 0)
9307                                 {
9308                                         sprintf(tmp_str,
9309 #ifdef JP
9310                                                 "  %-40s (%3d³¬)            -   ÉÔÀᄀ\n",
9311 #else
9312                                                 "  %-40s (Dungeon level: %3d) - (Cancelled)\n",
9313 #endif
9314                                                 r_name+r_info[quest[q_idx].r_idx].name,
9315                                                 quest[q_idx].level);
9316                                 }
9317                                 else
9318                                 {
9319                                         sprintf(tmp_str,
9320 #ifdef JP
9321                                                 "  %-40s (%3d³¬)            - ¥ì¥Ù¥ë%2d\n",
9322 #else
9323                                                 "  %-40s (Dungeon level: %3d) - level %2d\n",
9324 #endif
9325                                                 r_name+r_info[quest[q_idx].r_idx].name,
9326                                                 quest[q_idx].level,
9327                                                 quest[q_idx].complev);
9328                                 }
9329                         }
9330                         else
9331                         {
9332                                 /* Print the quest info */
9333 #ifdef JP
9334                                 sprintf(tmp_str, "  %-40s (´í¸±ÅÙ:%3d³¬ÁêÅö) - ¥ì¥Ù¥ë%2d\n",
9335                                         quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev);
9336 #else
9337                                 sprintf(tmp_str, "  %-40s (Danger  level: %3d) - level %2d\n",
9338                                         quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev);
9339 #endif
9340                         }
9341
9342                         fprintf(fff, tmp_str);
9343                 }
9344         }
9345 #ifdef JP
9346         if (!total) fprintf(fff, "  ¤Ê¤·\n");
9347 #else
9348         if (!total) fprintf(fff, "  Nothing.\n");
9349 #endif
9350 }
9351
9352
9353 /*
9354  * Print all failed quests
9355  */
9356 void do_cmd_knowledge_quests_failed(FILE *fff, int quest_num[])
9357 {
9358         char tmp_str[120];
9359         int i;
9360         int total = 0;
9361
9362 #ifdef JP
9363         fprintf(fff, "¡Ô¼ºÇÔ¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
9364 #else
9365         fprintf(fff, "< Failed Quest >\n");
9366 #endif
9367         for (i = 1; i < max_quests; i++)
9368         {
9369                 int q_idx = quest_num[i];
9370
9371                 if ((quest[q_idx].status == QUEST_STATUS_FAILED_DONE) || (quest[q_idx].status == QUEST_STATUS_FAILED))
9372                 {
9373                         if (is_fixed_quest_idx(q_idx))
9374                         {
9375                                 /* Set the quest number temporary */
9376                                 int old_quest = p_ptr->inside_quest;
9377
9378                                 p_ptr->inside_quest = q_idx;
9379
9380                                 /* Get the quest text */
9381                                 init_flags = INIT_ASSIGN;
9382
9383                                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
9384
9385                                 /* Reset the old quest number */
9386                                 p_ptr->inside_quest = old_quest;
9387
9388                                 /* No info from "silent" quests */
9389                                 if (quest[q_idx].flags & QUEST_FLAG_SILENT) continue;
9390                         }
9391
9392                         total++;
9393
9394                         if (!is_fixed_quest_idx(q_idx) && quest[q_idx].r_idx)
9395                         {
9396                                 /* Print the quest info */
9397 #ifdef JP
9398                                 sprintf(tmp_str, "  %-40s (%3d³¬)            - ¥ì¥Ù¥ë%2d\n",
9399                                         r_name+r_info[quest[q_idx].r_idx].name, quest[q_idx].level, quest[q_idx].complev);
9400 #else
9401                                 sprintf(tmp_str, "  %-40s (Dungeon level: %3d) - level %2d\n",
9402                                         r_name+r_info[quest[q_idx].r_idx].name, quest[q_idx].level, quest[q_idx].complev);
9403 #endif
9404                         }
9405                         else
9406                         {
9407                                 /* Print the quest info */
9408 #ifdef JP
9409                                 sprintf(tmp_str, "  %-40s (´í¸±ÅÙ:%3d³¬ÁêÅö) - ¥ì¥Ù¥ë%2d\n",
9410                                         quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev);
9411 #else
9412                                 sprintf(tmp_str, "  %-40s (Danger  level: %3d) - level %2d\n",
9413                                         quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev);
9414 #endif
9415                         }
9416                         fprintf(fff, tmp_str);
9417                 }
9418         }
9419 #ifdef JP
9420         if (!total) fprintf(fff, "  ¤Ê¤·\n");
9421 #else
9422         if (!total) fprintf(fff, "  Nothing.\n");
9423 #endif
9424 }
9425
9426
9427 /*
9428  * Print all random quests
9429  */
9430 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
9431 {
9432         char tmp_str[120];
9433         int i;
9434         int total = 0;
9435
9436 #ifdef JP
9437         fprintf(fff, "¡Ô»Ä¤ê¤Î¥é¥ó¥À¥à¥¯¥¨¥¹¥È¡Õ\n");
9438 #else
9439         fprintf(fff, "< Remaining Random Quest >\n");
9440 #endif
9441         for (i = 1; i < max_quests; i++)
9442         {
9443                 /* No info from "silent" quests */
9444                 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
9445
9446                 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
9447                 {
9448                         total++;
9449
9450                         /* Print the quest info */
9451 #ifdef JP
9452                         sprintf(tmp_str, "  %s (%d³¬, %s)\n",
9453                                 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
9454 #else
9455                         sprintf(tmp_str, "  %s (%d, %s)\n",
9456                                 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
9457 #endif
9458                         fprintf(fff, tmp_str);
9459                 }
9460         }
9461 #ifdef JP
9462         if (!total) fprintf(fff, "  ¤Ê¤·\n");
9463 #else
9464         if (!total) fprintf(fff, "  Nothing.\n");
9465 #endif
9466 }
9467
9468
9469 bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
9470 {
9471         int *q_num = (int *)u;
9472         quest_type *qa = &quest[q_num[a]];
9473         quest_type *qb = &quest[q_num[b]];
9474
9475         /* Unused */
9476         (void)v;
9477
9478         if (qa->complev < qb->complev) return TRUE;
9479         if (qa->complev > qb->complev) return FALSE;
9480         if (qa->level <= qb->level) return TRUE;
9481         return FALSE;
9482 }
9483
9484 void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
9485 {
9486         int *q_num = (int *)u;
9487         int tmp;
9488
9489         /* Unused */
9490         (void)v;
9491
9492         tmp = q_num[a];
9493         q_num[a] = q_num[b];
9494         q_num[b] = tmp;
9495 }
9496
9497
9498 /*
9499  * Print quest status of all active quests
9500  */
9501 static void do_cmd_knowledge_quests(void)
9502 {
9503         FILE *fff;
9504         char file_name[1024];
9505         int *quest_num, dummy, i;
9506
9507         /* Open a new file */
9508         fff = my_fopen_temp(file_name, 1024);
9509         if (!fff)
9510         {
9511 #ifdef JP
9512             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
9513 #else
9514             msg_format("Failed to create temporary file %s.", file_name);
9515 #endif
9516             msg_print(NULL);
9517             return;
9518         }
9519
9520         /* Allocate Memory */
9521         C_MAKE(quest_num, max_quests, int);
9522
9523         /* Sort by compete level */
9524         for (i = 1; i < max_quests; i++) quest_num[i] = i;
9525         ang_sort_comp = ang_sort_comp_quest_num;
9526         ang_sort_swap = ang_sort_swap_quest_num;
9527         ang_sort(quest_num, &dummy, max_quests);
9528
9529         /* Dump Quest Information */
9530         do_cmd_knowledge_quests_current(fff);
9531         fputc('\n', fff);
9532         do_cmd_knowledge_quests_completed(fff, quest_num);
9533         fputc('\n', fff);
9534         do_cmd_knowledge_quests_failed(fff, quest_num);
9535         if (p_ptr->wizard)
9536         {
9537                 fputc('\n', fff);
9538                 do_cmd_knowledge_quests_wiz_random(fff);
9539         }
9540
9541         /* Close the file */
9542         my_fclose(fff);
9543
9544         /* Display the file contents */
9545 #ifdef JP
9546         show_file(TRUE, file_name, "¥¯¥¨¥¹¥ÈãÀ®¾õ¶·", 0, 0);
9547 #else
9548         show_file(TRUE, file_name, "Quest status", 0, 0);
9549 #endif
9550
9551         /* Remove the file */
9552         fd_kill(file_name);
9553
9554         /* Free Memory */
9555         C_KILL(quest_num, max_quests, int);
9556 }
9557
9558
9559 /*
9560  * List my home
9561  */
9562 static void do_cmd_knowledge_home(void)
9563 {
9564         FILE *fff;
9565
9566         int i;
9567         char file_name[1024];
9568         store_type  *st_ptr;
9569         char o_name[MAX_NLEN];
9570         cptr            paren = ")";
9571
9572         process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
9573
9574         /* Open a new file */
9575         fff = my_fopen_temp(file_name, 1024);
9576         if (!fff) {
9577 #ifdef JP
9578                 msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
9579 #else
9580                 msg_format("Failed to create temporary file %s.", file_name);
9581 #endif
9582                 msg_print(NULL);
9583                 return;
9584         }
9585
9586         if (fff)
9587         {
9588                 /* Print all homes in the different towns */
9589                 st_ptr = &town[1].store[STORE_HOME];
9590
9591                 /* Home -- if anything there */
9592                 if (st_ptr->stock_num)
9593                 {
9594 #ifdef JP
9595                         int x = 1;
9596 #endif
9597                         /* Header with name of the town */
9598 #ifdef JP
9599                         fprintf(fff, "  [ ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ]\n");
9600 #else
9601                         fprintf(fff, "  [Home Inventory]\n");
9602 #endif
9603
9604                         /* Dump all available items */
9605                         for (i = 0; i < st_ptr->stock_num; i++)
9606                         {
9607 #ifdef JP
9608                                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
9609                                 object_desc(o_name, &st_ptr->stock[i], 0);
9610                                 if (strlen(o_name) <= 80-3)
9611                                 {
9612                                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
9613                                 }
9614                                 else
9615                                 {
9616                                         int n;
9617                                         char *t;
9618                                         for (n = 0, t = o_name; n < 80-3; n++, t++)
9619                                                 if(iskanji(*t)) {t++; n++;}
9620                                         if (n == 81-3) n = 79-3; /* ºÇ¸å¤¬´Á»úȾʬ */
9621
9622                                         fprintf(fff, "%c%s %.*s\n", I2A(i%12), paren, n, o_name);
9623                                         fprintf(fff, "   %.77s\n", o_name+n);
9624                                 }
9625 #else
9626                                 object_desc(o_name, &st_ptr->stock[i], 0);
9627                                 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
9628 #endif
9629
9630                         }
9631
9632                         /* Add an empty line */
9633                         fprintf(fff, "\n\n");
9634                 }
9635         }
9636
9637         /* Close the file */
9638         my_fclose(fff);
9639
9640         /* Display the file contents */
9641 #ifdef JP
9642         show_file(TRUE, file_name, "²æ¤¬²È¤Î¥¢¥¤¥Æ¥à", 0, 0);
9643 #else
9644         show_file(TRUE, file_name, "Home Inventory", 0, 0);
9645 #endif
9646
9647
9648         /* Remove the file */
9649         fd_kill(file_name);
9650 }
9651
9652
9653 /*
9654  * Check the status of "autopick"
9655  */
9656 static void do_cmd_knowledge_autopick(void)
9657 {
9658         int k;
9659         FILE *fff;
9660         char file_name[1024];
9661
9662         /* Open a new file */
9663         fff = my_fopen_temp(file_name, 1024);
9664
9665         if (!fff)
9666         {
9667 #ifdef JP
9668             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
9669 #else
9670             msg_format("Failed to create temporary file %s.", file_name);
9671 #endif
9672             msg_print(NULL);
9673             return;
9674         }
9675
9676         if (!max_autopick)
9677         {
9678 #ifdef JP
9679             fprintf(fff, "¼«Æ°Ç˲õ/½¦¤¤¤Ë¤Ï²¿¤âÅÐÏ¿¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£");
9680 #else
9681             fprintf(fff, "No preference for auto picker/destroyer.");
9682 #endif
9683         }
9684         else
9685         {
9686 #ifdef JP
9687             fprintf(fff, "   ¼«Æ°½¦¤¤/Ç˲õ¤Ë¤Ï¸½ºß %d¹ÔÅÐÏ¿¤µ¤ì¤Æ¤¤¤Þ¤¹¡£\n\n", max_autopick);
9688 #else
9689             fprintf(fff, "   There are %d registered lines for auto picker/destroyer.\n\n", max_autopick);
9690 #endif
9691         }
9692
9693         for (k = 0; k < max_autopick; k++)
9694         {
9695                 cptr tmp;
9696                 byte act = autopick_list[k].action;
9697                 if (act & DONT_AUTOPICK)
9698                 {
9699 #ifdef JP
9700                         tmp = "ÊüÃÖ";
9701 #else
9702                         tmp = "Leave";
9703 #endif
9704                 }
9705                 else if (act & DO_AUTODESTROY)
9706                 {
9707 #ifdef JP
9708                         tmp = "Ç˲õ";
9709 #else
9710                         tmp = "Destroy";
9711 #endif
9712                 }
9713                 else if (act & DO_AUTOPICK)
9714                 {
9715 #ifdef JP
9716                         tmp = "½¦¤¦";
9717 #else
9718                         tmp = "Pickup";
9719 #endif
9720                 }
9721                 else /* if (act & DO_QUERY_AUTOPICK) */ /* Obvious */
9722                 {
9723 #ifdef JP
9724                         tmp = "³Îǧ";
9725 #else
9726                         tmp = "Query";
9727 #endif
9728                 }
9729
9730                 if (act & DO_DISPLAY)
9731                         fprintf(fff, "%11s", format("[%s]", tmp));
9732                 else
9733                         fprintf(fff, "%11s", format("(%s)", tmp));
9734
9735                 tmp = autopick_line_from_entry(&autopick_list[k]);
9736                 fprintf(fff, " %s", tmp);
9737                 string_free(tmp);
9738                 fprintf(fff, "\n");
9739         }
9740         /* Close the file */
9741         my_fclose(fff);
9742         /* Display the file contents */
9743 #ifdef JP
9744         show_file(TRUE, file_name, "¼«Æ°½¦¤¤/Ç˲õ ÀßÄê¥ê¥¹¥È", 0, 0);
9745 #else
9746         show_file(TRUE, file_name, "Auto-picker/Destroyer", 0, 0);
9747 #endif
9748
9749         /* Remove the file */
9750         fd_kill(file_name);
9751 }
9752
9753
9754 /*
9755  * Interact with "knowledge"
9756  */
9757 void do_cmd_knowledge(void)
9758 {
9759         int i, p = 0;
9760         bool need_redraw = FALSE;
9761
9762         /* File type is "TEXT" */
9763         FILE_TYPE(FILE_TYPE_TEXT);
9764
9765         /* Save the screen */
9766         screen_save();
9767
9768         /* Interact until done */
9769         while (1)
9770         {
9771                 /* Clear screen */
9772                 Term_clear();
9773
9774                 /* Ask for a choice */
9775 #ifdef JP
9776                 prt(format("%d/2 ¥Ú¡¼¥¸", (p+1)), 2, 65);
9777                 prt("¸½ºß¤ÎÃ챤ò³Îǧ¤¹¤ë", 3, 0);
9778 #else
9779                 prt(format("page %d/2", (p+1)), 2, 65);
9780                 prt("Display current knowledge", 3, 0);
9781 #endif
9782
9783                 /* Give some choices */
9784 #ifdef JP
9785                 if (p == 0)
9786                 {
9787                         prt("(1) ´ûÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à                 ¤Î°ìÍ÷", 6, 5);
9788                         prt("(2) ´ûÃΤΥ¢¥¤¥Æ¥à                       ¤Î°ìÍ÷", 7, 5);
9789                         prt("(3) ´ûÃΤÎÀ¸¤­¤Æ¤¤¤ë¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼ ¤Î°ìÍ÷", 8, 5);
9790                         prt("(4) ´ûÃΤΥâ¥ó¥¹¥¿¡¼                     ¤Î°ìÍ÷", 9, 5);
9791                         prt("(5) Åݤ·¤¿Å¨¤Î¿ô                         ¤Î°ìÍ÷", 10, 5);
9792                         if (!vanilla_town) prt("(6) ¾Þ¶â¼ó                               ¤Î°ìÍ÷", 11, 5);
9793                         prt("(7) ¸½ºß¤Î¥Ú¥Ã¥È                         ¤Î°ìÍ÷", 12, 5);
9794                         prt("(8) ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à                     ¤Î°ìÍ÷", 13, 5);
9795                         prt("(9) *´ÕÄê*ºÑ¤ßÁõÈ÷¤ÎÂÑÀ­                 ¤Î°ìÍ÷", 14, 5);
9796                         prt("(0) ÃÏ·Á¤Îɽ¼¨Ê¸»ú/¥¿¥¤¥ë                ¤Î°ìÍ÷", 15, 5);
9797                 }
9798                 else
9799                 {
9800                         prt("(a) ¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó                     ¤Î°ìÍ÷", 6, 5);
9801                         prt("(b) ÆÍÁ³ÊÑ°Û                             ¤Î°ìÍ÷", 7, 5);
9802                         prt("(c) Éð´ï¤Î·Ð¸³ÃÍ                         ¤Î°ìÍ÷", 8, 5);
9803                         prt("(d) ËâË¡¤Î·Ð¸³ÃÍ                         ¤Î°ìÍ÷", 9, 5);
9804                         prt("(e) µ»Ç½¤Î·Ð¸³ÃÍ                         ¤Î°ìÍ÷", 10, 5);
9805                         prt("(f) ¥×¥ì¥¤¥ä¡¼¤ÎÆÁ                       ¤Î°ìÍ÷", 11, 5);
9806                         prt("(g) Æþ¤Ã¤¿¥À¥ó¥¸¥ç¥ó                     ¤Î°ìÍ÷", 12, 5);
9807                         prt("(h) ¼Â¹ÔÃæ¤Î¥¯¥¨¥¹¥È                     ¤Î°ìÍ÷", 13, 5);
9808                         prt("(i) ¸½ºß¤Î¼«Æ°½¦¤¤/Ç˲õÀßÄê              ¤Î°ìÍ÷", 14, 5);
9809                 }
9810 #else
9811                 if (p == 0)
9812                 {
9813                         prt("(1) Display known artifacts", 6, 5);
9814                         prt("(2) Display known objects", 7, 5);
9815                         prt("(3) Display remaining uniques", 8, 5);
9816                         prt("(4) Display known monster", 9, 5);
9817                         prt("(5) Display kill count", 10, 5);
9818                         if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
9819                         prt("(7) Display current pets", 12, 5);
9820                         prt("(8) Display home inventory", 13, 5);
9821                         prt("(9) Display *identified* equip.", 14, 5);
9822                         prt("(0) Display terrain symbols.", 15, 5);
9823                 }
9824                 else
9825                 {
9826                         prt("(a) Display about yourself", 6, 5);
9827                         prt("(b) Display mutations", 7, 5);
9828                         prt("(c) Display weapon proficiency", 8, 5);
9829                         prt("(d) Display spell proficiency", 9, 5);
9830                         prt("(e) Display misc. proficiency", 10, 5);
9831                         prt("(f) Display virtues", 11, 5);
9832                         prt("(g) Display dungeons", 12, 5);
9833                         prt("(h) Display current quests", 13, 5);
9834                         prt("(i) Display auto pick/destroy", 14, 5);
9835                 }
9836 #endif
9837                 /* Prompt */
9838 #ifdef JP
9839                 prt("-³¤¯-", 17, 8);
9840                 prt("ESC) È´¤±¤ë", 21, 1);
9841                 prt("SPACE) ¼¡¥Ú¡¼¥¸", 21, 30);
9842                 /*prt("-) Á°¥Ú¡¼¥¸", 21, 60);*/
9843                 prt("¥³¥Þ¥ó¥É:", 20, 0);
9844 #else
9845                 prt("-more-", 17, 8);
9846                 prt("ESC) Exit menu", 21, 1);
9847                 prt("SPACE) Next page", 21, 30);
9848                 /*prt("-) Previous page", 21, 60);*/
9849                 prt("Command: ", 20, 0);
9850 #endif
9851
9852                 /* Prompt */
9853                 i = inkey();
9854
9855                 /* Done */
9856                 if (i == ESCAPE) break;
9857                 switch (i)
9858                 {
9859                 case ' ': /* Page change */
9860                 case '-':
9861                         p = 1 - p;
9862                         break;
9863                 case '1': /* Artifacts */
9864                         do_cmd_knowledge_artifacts();
9865                         break;
9866                 case '2': /* Objects */
9867                         do_cmd_knowledge_objects(&need_redraw, FALSE, -1);
9868                         break;
9869                 case '3': /* Uniques */
9870                         do_cmd_knowledge_uniques();
9871                         break;
9872                 case '4': /* Monsters */
9873                         do_cmd_knowledge_monsters(&need_redraw, FALSE, -1);
9874                         break;
9875                 case '5': /* Kill count  */
9876                         do_cmd_knowledge_kill_count();
9877                         break;
9878                 case '6': /* wanted */
9879                         if (!vanilla_town) do_cmd_knowledge_kubi();
9880                         break;
9881                 case '7': /* Pets */
9882                         do_cmd_knowledge_pets();
9883                         break;
9884                 case '8': /* Home */
9885                         do_cmd_knowledge_home();
9886                         break;
9887                 case '9': /* Resist list */
9888                         do_cmd_knowledge_inven();
9889                         break;
9890                 case '0': /* Feature list */
9891                         {
9892                                 int lighting_level = F_LIT_STANDARD;
9893                                 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
9894                         }
9895                         break;
9896                 /* Next page */
9897                 case 'a': /* Max stat */
9898                         do_cmd_knowledge_stat();
9899                         break;
9900                 case 'b': /* Mutations */
9901                         do_cmd_knowledge_mutations();
9902                         break;
9903                 case 'c': /* weapon-exp */
9904                         do_cmd_knowledge_weapon_exp();
9905                         break;
9906                 case 'd': /* spell-exp */
9907                         do_cmd_knowledge_spell_exp();
9908                         break;
9909                 case 'e': /* skill-exp */
9910                         do_cmd_knowledge_skill_exp();
9911                         break;
9912                 case 'f': /* Virtues */
9913                         do_cmd_knowledge_virtues();
9914                         break;
9915                 case 'g': /* Dungeon */
9916                         do_cmd_knowledge_dungeon();
9917                         break;
9918                 case 'h': /* Quests */
9919                         do_cmd_knowledge_quests();
9920                         break;
9921                 case 'i': /* Autopick */
9922                         do_cmd_knowledge_autopick();
9923                         break;
9924                 default: /* Unknown option */
9925                         bell();
9926                 }
9927
9928                 /* Flush messages */
9929                 msg_print(NULL);
9930         }
9931
9932         /* Restore the screen */
9933         screen_load();
9934
9935         if (need_redraw) do_cmd_redraw();
9936 }
9937
9938
9939 /*
9940  * Check on the status of an active quest
9941  */
9942 void do_cmd_checkquest(void)
9943 {
9944         /* File type is "TEXT" */
9945         FILE_TYPE(FILE_TYPE_TEXT);
9946
9947         /* Save the screen */
9948         screen_save();
9949
9950         /* Quest info */
9951         do_cmd_knowledge_quests();
9952
9953         /* Restore the screen */
9954         screen_load();
9955 }
9956
9957
9958 /*
9959  * Display the time and date
9960  */
9961 void do_cmd_time(void)
9962 {
9963         int day, hour, min, full, start, end, num;
9964         char desc[1024];
9965
9966         char buf[1024];
9967
9968         FILE *fff;
9969
9970         extract_day_hour_min(&day, &hour, &min);
9971
9972         full = hour * 100 + min;
9973
9974         start = 9999;
9975         end = -9999;
9976
9977         num = 0;
9978
9979 #ifdef JP
9980         strcpy(desc, "ÊѤʻþ¹ï¤À¡£");
9981 #else
9982         strcpy(desc, "It is a strange time.");
9983 #endif
9984
9985
9986         /* Message */
9987 #ifdef JP
9988         msg_format("%d ÆüÌÜ,»þ¹ï¤Ï%d:%02d %s¤Ç¤¹¡£",
9989                    day, (hour % 12 == 0) ? 12 : (hour % 12),
9990                    min, (hour < 12) ? "AM" : "PM");
9991 #else
9992         msg_format("This is day %d. The time is %d:%02d %s.",
9993                    day, (hour % 12 == 0) ? 12 : (hour % 12),
9994                    min, (hour < 12) ? "AM" : "PM");
9995 #endif
9996
9997
9998         /* Find the path */
9999         if (!randint0(10) || p_ptr->image)
10000         {
10001 #ifdef JP
10002                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "timefun_j.txt");
10003 #else
10004                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "timefun.txt");
10005 #endif
10006
10007         }
10008         else
10009         {
10010 #ifdef JP
10011                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "timenorm_j.txt");
10012 #else
10013                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "timenorm.txt");
10014 #endif
10015
10016         }
10017
10018         /* Open this file */
10019         fff = my_fopen(buf, "rt");
10020
10021         /* Oops */
10022         if (!fff) return;
10023
10024         /* Find this time */
10025         while (!my_fgets(fff, buf, sizeof(buf)))
10026         {
10027                 /* Ignore comments */
10028                 if (!buf[0] || (buf[0] == '#')) continue;
10029
10030                 /* Ignore invalid lines */
10031                 if (buf[1] != ':') continue;
10032
10033                 /* Process 'Start' */
10034                 if (buf[0] == 'S')
10035                 {
10036                         /* Extract the starting time */
10037                         start = atoi(buf + 2);
10038
10039                         /* Assume valid for an hour */
10040                         end = start + 59;
10041
10042                         /* Next... */
10043                         continue;
10044                 }
10045
10046                 /* Process 'End' */
10047                 if (buf[0] == 'E')
10048                 {
10049                         /* Extract the ending time */
10050                         end = atoi(buf + 2);
10051
10052                         /* Next... */
10053                         continue;
10054                 }
10055
10056                 /* Ignore incorrect range */
10057                 if ((start > full) || (full > end)) continue;
10058
10059                 /* Process 'Description' */
10060                 if (buf[0] == 'D')
10061                 {
10062                         num++;
10063
10064                         /* Apply the randomizer */
10065                         if (!randint0(num)) strcpy(desc, buf + 2);
10066
10067                         /* Next... */
10068                         continue;
10069                 }
10070         }
10071
10072         /* Message */
10073         msg_print(desc);
10074
10075         /* Close the file */
10076         my_fclose(fff);
10077 }